RAMP 2023 - Building a Doom map

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  • čas přidán 23. 05. 2023
  • ramp2023.teamouse.net
    / discord
    RAMP is a community project running in June, aimed at encouraging beginners to try mapping for Doom! Anyone is welcome to join, and I would love to see what you make. Here's a very quick guide to making a functional Doom map.
    Other tutorials:
    Factory (complete level): • David Develops Doom - ...
    Hellville (complete level): • David Develops Doom - ...
    RAMP 2022 (complete level): • RAMP 2022 - Doom mappi...
    Editing basics: • David Develops Doom - ...
    Hexagon theme by pikisuperstar on Freepik: www.freepik.com/free-vector/g...
  • Hry

Komentáře • 48

  • @thestigsdutchcousin
    @thestigsdutchcousin Před rokem +40

    I really love how you explain and show things. It really helped me when I created my first map. Never cease doing this, because we all benefit from it.

    • @DavidXNewton
      @DavidXNewton  Před rokem +9

      Thanks :) It’s great to know that people find these helpful!

    • @zapan0099
      @zapan0099 Před rokem +2

      There's so little modern doom map building content on CZcams, anytime I find someone sharing knowledge I watch all the videos, I'm learning to map and there are lots of things I don't understand yet.

  • @Artix3000
    @Artix3000 Před rokem +14

    Remember viewers, Floor To Floor if you want the wall to open towards the floor, Ceiling To Ceiling if you want the wall to open towards the ceiling.

  • @Huntanor
    @Huntanor Před rokem +10

    I used to do alot of mapping in like 1998-2000. These tools are wonderful. Your making me want to get back into it.

    • @DavidXNewton
      @DavidXNewton  Před rokem +2

      I would be delighted to cause that :)

    • @Huntanor
      @Huntanor Před rokem +3

      ​@DavidXNewton Doom II was my life in HS and Uni. Somehow, youtube started showing me videos about it this week. This video really demonstrates how much just a live 3d mode alone changes the process.

  • @jumbledfox2098
    @jumbledfox2098 Před rokem +3

    I'm gonna be free from the 19th of June, may have to work very quickly haha, very excited to hopefully make something for this!!

  • @micuu1
    @micuu1 Před rokem +9

    Nothing like watching you making a map to get my hyped about making my own.

  • @GenMaruo
    @GenMaruo Před rokem +5

    The youtube algorithm blessed me with the ramp 2022 videos last week and got hooked to play doom again. also your style of teaching made me think on starting to learn about making levels, I'll try to give it a go and hopefully upload a level for the 2023 project, thank you for the inspiration :)

    • @DavidXNewton
      @DavidXNewton  Před rokem

      Fantastic - it's good to have brought you back to it :)

  • @brottongoodfellow5932
    @brottongoodfellow5932 Před rokem +2

    Your videos have reignited my love of doom mapping. I’ll be submitting something for sure.

  • @danem2215
    @danem2215 Před rokem +2

    Excited to submit my map for RAMP!

  • @Sputnik34
    @Sputnik34 Před 11 měsíci +1

    Watching you just build actually helped me get a feel for building. Im glad i warched this. I just started. Basically 2 days in. Cant wait to keep trying!

  • @LordnotsirTav
    @LordnotsirTav Před rokem +1

    Man, I remember doing two of the DUMP projects back in the day. They were effectively the only maps I'd ever made, other than a handful I was trying to put together to go with an old zdoom weaponset/monsterset I made. You're really making me want to go back to it.

  • @spd-kv6sd
    @spd-kv6sd Před rokem +3

    Shapes really weren't my forte at the start and you pointed it out in my map 5 - the rooms were nothing, but gigantic boxes. 9 isn't that boxy, but 16 is very much like that and I'll recreate it eventually, especially the cave maze it starts with. Then a different issue I had was the lighting. Now in my new map I still am struggling to make fitting lighting variation. I'm trying hard, so let's see how it will turn out in the end.
    Still my past as an engineer prefers boxy rooms at times. But you see how much I learned about variating them, putting different heights and getting creative with shapes. It's a task you can only learn while making new maps.
    Another thing is that I actually make the staris this way - select all of the steps, then unselect every step once it's at the level you want it. Still though I never knew about this Ctrl+Shift+click. That makes your life a lot easier!

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster Před 5 měsíci

    I love the texturing, all the options.

  • @RetroTekGuyAU
    @RetroTekGuyAU Před 5 měsíci

    I'm instantly subscribing because you have the key strokes on the side. I'm so glad for that

    • @DavidXNewton
      @DavidXNewton  Před 5 měsíci +1

      Thank you! It was someone else who suggested it, I’m glad it’s useful :)

  • @thelokksdoomcorner8329
    @thelokksdoomcorner8329 Před rokem +4

    Time for some 3d flooring

  • @AnnCatsanndra
    @AnnCatsanndra Před rokem +2

    Gosh I wish designing levels in Unity or Blender was this intuitive.

  • @mousebetr
    @mousebetr Před rokem +3

    They're not called Zombierabbits. They're called Former Buns.

  • @anstheram
    @anstheram Před rokem +6

    Did you mean to put the link to RAMP 2023 in the description instead of RAMP 2022? Cus currently it's for 2022.

    • @DavidXNewton
      @DavidXNewton  Před rokem +2

      Fixed it, thank you - there’s a lot going on :)

    • @anstheram
      @anstheram Před rokem

      @@DavidXNewton Understandable.

  • @TeaAndTankControls
    @TeaAndTankControls Před 7 měsíci

    You explain pretty well and I still learned a few things even if I'm not planning on making maps just yet.
    At one point the thought "do these former humans clash with my curtains?" randomly ran through my mind.
    Also, I really appreciate all the work the Doom modding community has been doing creating extra assets.

  • @AnnCatsanndra
    @AnnCatsanndra Před rokem +6

    BUN 🐰

  • @QuotePilgrim
    @QuotePilgrim Před rokem +1

    It would be nice to have a video like this for mapping with SLADE. There isn't a single proper SLADE video tutorial out there and that's a shame.

  • @vladuzaurus
    @vladuzaurus Před 8 měsíci

    Thank you so much, very professinal teaching

  • @AricTWS
    @AricTWS Před rokem +1

    Just a heads up, the walls on the first lift don't have textures. I like your videos, thank you for doing them

  • @fishapiller
    @fishapiller Před 6 měsíci

    Love your videos

  • @fishapiller
    @fishapiller Před 6 měsíci

    Looks like fun

  • @oddy639
    @oddy639 Před rokem +1

    david, you forgot to mention about the PgUp and PgDn when moving the sectors height

    • @DavidXNewton
      @DavidXNewton  Před rokem +2

      Oh yes! I keep forgetting they're there but they're very useful tools

    • @oddy639
      @oddy639 Před rokem

      @@DavidXNewton also I think it would be cool if you teach us the easier way to make stairs

  • @clivef6858
    @clivef6858 Před 11 měsíci

    The lift doesnt work, i did it exactly like you did. I also did the thing where you touch the line and it opens up the walls when you get the blue keycard exactly like you did but theres no lines going to them like i see in the video and it doesnt work

  • @bahatumay
    @bahatumay Před rokem

    I had no idea ctrl+F9 did that o.O no more clipping to the part I'm testing!

  • @Twerkenstein
    @Twerkenstein Před 7 měsíci

    Hey late to the show on this one but is it still possible to get the Starter pack I am new to mapping and am interested in the extra textures that where included

    • @DavidXNewton
      @DavidXNewton  Před 7 měsíci +1

      Yes! You can get the two texture wads from the Resources section on ramp2023.teamouse.net/rules.php

    • @Twerkenstein
      @Twerkenstein Před 7 měsíci

      @@DavidXNewton awesome thank you

  • @Coffeemancer
    @Coffeemancer Před měsícem

    can you combine doom, blood, heretic, etc. in one game

  • @Coffeemancer
    @Coffeemancer Před měsícem

    based

  • @kanuns7438
    @kanuns7438 Před rokem

    how do you add a exit
    ??????????

    • @DavidXNewton
      @DavidXNewton  Před rokem +1

      Exits can be switches or walkover lines - look for the Exit Level or End Level actions in the linedef properties.

  • @JustAGuy1298
    @JustAGuy1298 Před 10 měsíci

    I don't see a lot of videos of people building doom maps I might start making videos that I do that in it would be on my pc account not this one

  • @martinjeppesen6520
    @martinjeppesen6520 Před rokem

    I own a wholesale company that deals with working equipment and tool accessories. Our employees are predominantly young men, and there seem to be an interest for 90s games among them. I am personally very fond of Doom, and have been toying around with the idea of making a mod for doom intended for competitions. Something that could be played on the day before payday, and completing certain in-game tasks could release a bonus or something.
    Creating maps seems to be fairly easy, but could anyone provide me some good resources for spriting? How would one go about creating a sort of currency? Can dialogue boxes be create to interact with NPCs? And can their behavior be altered? I want to enable our employees to haggle with prostitutes and lie to the police, and win something IRL if successful.