The Machinations of myhouse.wad (How it works) - Part 1

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  • čas přidán 13. 04. 2023
  • myhouse.pk3 continues to cause a sensation on Doomworld - it's a multithreaded descent into madness. Here is an overview of how it performs its tricks with clever use of the Doom, Boom and UDMF features!
    www.doomworld.com/forum/topic...
    Part Two will follow shortly...
  • Hry

Komentáře • 679

  • @justasidequestnpc6396
    @justasidequestnpc6396 Před 8 měsíci +177

    Somebody really read House of Leaves and asked "But can it run Doom?"

    • @femboxthedumb6404
      @femboxthedumb6404 Před měsícem +21

      and by god, it seems it CAN run Doom

    • @Jo-rz6bs
      @Jo-rz6bs Před měsícem +3

      Instead of that, how about you leaves the house for once

  • @ShallowVA
    @ShallowVA Před rokem +4189

    Looking at this map in SLADE was like reading a forbidden eldritch tome. What absolute inhuman madness. The work it took to make this thing boggles the mind.

    • @GeronimoPlaz
      @GeronimoPlaz Před rokem +300

      That pic of the two "friends" together looks fake. I think the whole thing about his friend dying is a ruse.
      I bet this was made by a well-known mapper pretending to be someone else. This map displays extreme mastery. This has probably been worked on for a very long time.
      Considering the sophistication of the audio manipulation, I wouldn't be surprised if this was also a cooperative effort. Which mappers do we know that do their own music?

    • @cocyxtheskeleton
      @cocyxtheskeleton Před rokem +222

      @@GeronimoPlaz cyriak. could kinda see him doing some parts of this, not so much the backrooms/liminal space inspired stuff though. whoever did this has a big hard-on for yume nikki & analog horror (as well as surrealist horror like david lynch & house of leaves)

    • @vilhelmpuddintain9295
      @vilhelmpuddintain9295 Před rokem +87

      ​@@GeronimoPlaz Jimmy Paddock made the second song, Sarah Mancuso (Esselfortium) made the third song. Source: Doomwiki, the good one, hehe.

    • @CASIOF-91W
      @CASIOF-91W Před rokem +366

      @@GeronimoPlaz ofc it's a team. Ofc the backstory is invented. It's part of the experience

    • @danem2215
      @danem2215 Před rokem +92

      It's just an ARG.

  • @empty5013
    @empty5013 Před rokem +2859

    theres something delightful about the fact that because of how doom works, most things cant appear/disappear at will, instead walls have to slide up or down to cover them. It feels so goofy, very scooby doo. I love it.

    • @DavidXNewton
      @DavidXNewton  Před rokem +569

      Hah, yes - it’s a very physical form of scripting :) These days you can just change textures around, but there’s something very fun about setting up these elaborate pieces

    • @99sins
      @99sins Před rokem +54

      It's incredibly charming

    • @forbiddenera
      @forbiddenera Před rokem +18

      ​@@DavidXNewtons/fun/mindblowing

    • @404waffles
      @404waffles Před rokem +50

      @@forbiddenera ok we get it you use vim

    • @WD_RatLad
      @WD_RatLad Před rokem +8

      ​@@404waffles what's vim

  • @Interference22
    @Interference22 Před rokem +1915

    "The 1990s Playstation in the corner of the living room has been replaced with a modern Xbox, but the rest of the house has been upgraded." I like my shade like I like my coffee: subtle.

    • @chewy99.
      @chewy99. Před rokem +55

      Lol as if a PlayStation from 30 years ago is better than a modern Xbox. You don’t miss it cause it was better, you miss it because you were happy.

    • @Interference22
      @Interference22 Před rokem +349

      @@chewy99. Er, no? I didn't have one. I was a PC kid. I just found the comment funny.

    • @bucky97
      @bucky97 Před rokem +197

      @@chewy99. it ain't that serious bro

    • @chewy99.
      @chewy99. Před rokem +19

      @@Interference22 I’m more so saying I disagree with what he said, not that the shade wasn’t subtle or that you found it funny. It was actually so subtle I didn’t notice it till reading this comment.

    • @Blankult
      @Blankult Před rokem +59

      @@chewy99. Bruh

  • @xarph
    @xarph Před rokem +1976

    This three part 90 minute documentary about a doom wad has given my autistic brain more entertainment than the last million dollar’s worth of Hollywood tentpole event movies.

    • @DavidXNewton
      @DavidXNewton  Před rokem +293

      Thanks :) I love taking things apart and discovering how they work like this

    • @m4ximili0us9
      @m4ximili0us9 Před 11 měsíci +102

      I can't believe that a comment THIS relatable can exist

    • @Croc
      @Croc Před 11 měsíci +19

      literally, and I've been re-watching them

    • @NootalieWalf
      @NootalieWalf Před 11 měsíci +17

      Bro same… on the 4th repeat today, mostly used as background sound now because I watched it with my eyes and now I only need one ear to absorb the info… which is quite delicious I must say! Awesome videos!!! Defo hit me right in the Special Interest™ Lobe lmao

    • @Pdotta1
      @Pdotta1 Před 11 měsíci +2

      Truth!

  • @Scizyr
    @Scizyr Před rokem +272

    18:35 this discord notification sound made me scratch my head for a while. I watched many blind playthroughs and most players assumed it was added into the music. I couldn't figure out how it was switching positions in the songs though, as every playthrough I watched it happened at slightly different parts of the 2nd D_running song. On one of my playthroughs I was already deep into exploring the labyrinth before 10 minutes had passed. Hearing that notification while being immersed in that dark and silent maze gave me a start, and it got me too, because I went and checked discord. It never occurred to me that it was a timed sound from the beginning. Fantastic trickery.

  • @Huntanor
    @Huntanor Před 11 měsíci +233

    The initial house is designed to fit the actual description, a house map made in the old days that he cleaned up to make it a little bit more modern. The second house is designed to use modern tools to make the house seem more real. Very good storytelling.

  • @KingsRow55
    @KingsRow55 Před rokem +670

    This wad is an amazing homage to House of Leaves, and I love how much it deals with the themes of grief and nostalgia

    • @ImDrunk99
      @ImDrunk99 Před rokem +30

      Was kinda odd I had watched You Should Have Left like a week before I saw a video on this wad. I got vibes from the movie almost right away, I was actually kinda hoping the wad was really old and the movie ripped off the idea. 🤣 But the movie was based on the book.

    • @eliyale99
      @eliyale99 Před 11 měsíci +40

      The navidson realty sold sign nailed that this was an homage piece. Wonderful book.

    • @bromooddoomorb9625
      @bromooddoomorb9625 Před 10 měsíci +16

      It retains some of the multilevel narratives that were in the book, except with the forum post ARG instead of House of Leaves being a retelling of Zampano's documentary.
      Another thing that reminded me of HoL was Kane Parson's recent video of a staircase by a tree, descending to an abandoned mall. The book has the staircase referenced in colonial times, so the timeless appearance of these structures have an influence in horror storytelling

    • @Just.Kidding
      @Just.Kidding Před 7 měsíci +3

      If yall like House of Leaves, check out The Familiar series, also by the same author. Seriously ambitious shit.

  • @rogercheetoofficial
    @rogercheetoofficial Před rokem +599

    the burnt house legitimately horrified me on my first playthrough, i bumbled right into it thinking it was progress and i was so wrong

    • @KRG2K
      @KRG2K Před 11 měsíci +56

      Same. Didn't help that literally two weeks prior to playing, my *actual* house's fuse box was arcing and needed to be replaced.

    • @JustAJosuke
      @JustAJosuke Před 11 měsíci +30

      "Nothing good ever comes from a house fire"

    • @KRG2K
      @KRG2K Před 8 měsíci +6

      @bloodbonnieking yeah, it was crazy. Everything is fine now, but I still feel nervous when appliances make a noise that I'm not expecting

    • @ourgoldenspires
      @ourgoldenspires Před 8 měsíci +4

      @@KRG2K you mustve felt like you were in an actual fucking creepypasta right there good lord

    • @KRG2K
      @KRG2K Před 8 měsíci +5

      @ourgoldenspires yeah, since then, loud beeping scares the hell outta me. Like smoke alarms or those carts at grocery stores.

  • @danem2215
    @danem2215 Před rokem +410

    The portal for getting to the brutalist house in the basement is reminiscent of The Twilight Zone's Little Girl Lost. The dad draws a curved square around a portal behind her bed almost exactly like that

    • @DavidXNewton
      @DavidXNewton  Před rokem +152

      You're right! I'd never seen it but it's the same, the bulging square and the Xs in the corners. Also, the idea of my daughter being lost and not being able to reach her is one of the most disturbing, frightening things in the world, ever since I became a parent

    • @mistermoo7602
      @mistermoo7602 Před rokem +6

      I remember seeing that episode on a New Years marathon one year as a kid. Very cool and memorable.

    • @TechnoCookieNG
      @TechnoCookieNG Před rokem +17

      My stupid uncultured brain thought it was a Simpsons reference

    • @lemond2007
      @lemond2007 Před rokem +19

      @@TechnoCookieNG But the Simpsons episode that also referenced the Twilight Zone episode is a classic itself.

    • @machvia2429
      @machvia2429 Před rokem +8

      my brain went more to the chalk outline door from Pan's Labyrinth, especially with how one of the monster types in the burned house looks kind of like the Pale Man (though it's probably just a coincidence)

  • @OrganicSuperlube
    @OrganicSuperlube Před rokem +1113

    There is actually ONE thing in the Labyrinth that you failed to mention/notice...! There is one single ambient noise in the center of the twisting corridors that plays a strange... growly noise? It's hard to describe, but very upsetting to hear all around you. It has a minimum fading distance of 1000, meaning you can hear it from essentially anywhere in the labyrinth. It sucks! I love it.

    • @GameDevYal
      @GameDevYal Před rokem +259

      That sounds like another House of Leaves reference, funnily enough! This is probably the closest to an adaptation of the book we'll ever get.

    • @LexiTheCute
      @LexiTheCute Před 11 měsíci +21

      Yep. I legit thought there was something in the labyrinth with me when I heard that noise

    • @DrSpaceman69
      @DrSpaceman69 Před 11 měsíci +31

      And people say video games aren’t art

    • @swiftlymurmurs1825
      @swiftlymurmurs1825 Před 10 měsíci +43

      That would be The Minotaur! The strange growl of a creature that may or may not exist in the labyrinth in House of Leaves. It drives several of the protagonists crazy and it's never explicitly shown where the noise comes from

    • @anidolinteal3132
      @anidolinteal3132 Před 10 měsíci

      @@DrSpaceman69 They aren't.

  • @1lovesoni
    @1lovesoni Před rokem +218

    When talking about the brutalist house I misheard you say it's "...rendered in the mesmerizingly ugly brutalist architecture style of Engles & Bere Concrete™" which I initially assumed was a famous company known for such brutalist architecture.
    Here at Engles & Bere Concrete™ we specialize in horrifying brutalist architecture. Our company name is practically synonymous with such. We can garuntee any structure you want will be as unappealing as possible. So whether you're looking to build a prision, courthouse, primary school, wedding venue, hotel, park, or even a nursey. Know you can always count on Engles & Bere Concrete™ to deliver.

    • @alaeriia01
      @alaeriia01 Před 11 měsíci +13

      That reminds me of how much I hate Boston's City Hall.

    • @vogonp4287
      @vogonp4287 Před měsícem +3

      If I ever start a brutalist concrete company, I'd name it Engles & Bere.

    • @lyngendofzelda
      @lyngendofzelda Před měsícem +2

      at last! I finally have a name for the concrete company specializing in brutality architecture that I was going to start! thanks!

  • @Killysunt
    @Killysunt Před 11 měsíci +13

    All of the silly little tricks & workarounds to do even basic things here is absolutely mental, I can almost believe the journal entries describing him going insane making the map. LOL.

    • @DavidXNewton
      @DavidXNewton  Před 11 měsíci +5

      Ha :) It’s an incredibly complex thing

  • @sceetherthenadder
    @sceetherthenadder Před 11 měsíci +310

    Fun Fact!
    A two-headed dog is Orthrus (or Orthus). Orthrus is the offspring of Echidna and Typhon, sibling of Cerberus, and guarded Geryon’s Castle and was killed by Heracles

    • @Beanibirb
      @Beanibirb Před 11 měsíci +19

      The sprite was also taken from Blood

    • @pwl2992
      @pwl2992 Před 3 měsíci +1

      Never heard of him, good to know!

  • @BigPashPlays
    @BigPashPlays Před rokem +251

    This WAD unsettled me more than any other Doom I’ve played. The lack of IDDT or UDB help that I usually rely on to brute force apart a map’s secrets drove me insane.

    • @DavidXNewton
      @DavidXNewton  Před rokem +108

      It really is uncomfortable - after being able to cheat around and look at things unpunished in so many Doom WADs, the anti-cheat measures in this are really surprising!

  • @galaxycamerata
    @galaxycamerata Před rokem +134

    This feels like a separate but similar version of lilith.pk3, where it's meant to showcase the various quirks of both doom as a whole and the sourceport it was made for. But where lilith was meant to be an absolute visual nightmare that gives the idea that the game is pleading for a mercy that will never come, myhouse is actively sinister but reserved in its tricks and trappings, reaching out to try and claim your attention as its and its alone.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před rokem +29

      lilith was just a demonstration of a magnets effect on game data, myhouse is a gay love story

    • @lambda-m1676
      @lambda-m1676 Před 8 měsíci +9

      ​@@dkskcjfjswwwwwws413gay HORROR love story

    • @axl256gamesx7
      @axl256gamesx7 Před měsícem +1

      ​@@lambda-m1676DEAD gay horror love story

    • @lambda-m1676
      @lambda-m1676 Před měsícem

      @@axl256gamesx7 When the Signal is

  • @Medicalguy
    @Medicalguy Před rokem +89

    This is what I imagine silent hills to be like if kojima actually ended up making it

  • @MKVProcrastinator
    @MKVProcrastinator Před 9 měsíci +10

    It's amazing how pretty much NOBODY noticed the blocked off upstairs area when descending down the stairs. The dev knows where the player will be looking, and used it to their fullest extent.

    • @404waffles
      @404waffles Před 7 dny

      tbf, if you're working in Boom restrictions, you're really not supposed to be able to look up and down anyways

  • @boristhes0ulman
    @boristhes0ulman Před rokem +144

    There are at least 3 more "secrets" in the Brutalist House:
    - There are two windows that you can jump into. One of them apparently contains a Megasphere (I never found that one), the other one has a TV which is showing the same room. The TV has a cord in the back, which you can interact with. Using it once will make your screen go blank. Pressing use again returns the screen to normal, but the TV now shows static. This also makes all the other TVs back in the house to also show static.
    - One of the windows has a black figure looking at you that hides as soon as you notice it. Would be interesting to know how that script works!
    - If you drop into the void outside of the windows, you will be transported to the Infinite Staircase area.
    Not sure if you mentioned any of these in part 2, haven't watched it yet. :)
    I also noticed that the Brutalist House heavily resembles Level 188 in the Backrooms wiki: backrooms.fandom.com/wiki/Level_188
    Not sure if this is a connection, or they both are just inspired by the same kind of architecture.

    • @jonnyeh
      @jonnyeh Před 11 měsíci +3

      I think the window monster disappears as you approach the window to take a closer look.

    • @familyneves9777
      @familyneves9777 Před 11 měsíci +12

      Definitely a connection. There's 3 Backrooms references found so far; the Noclip easter egg, Poolrooms, and Level 188 (Brutalist House).

    • @aliteralgraycircle4214
      @aliteralgraycircle4214 Před 9 měsíci +1

      Level 188’s pictures are from a real place

    • @lillieampurra
      @lillieampurra Před 9 měsíci +3

      ALL of the tvs turn to static. even the one in the Hospital.

  • @Fuuntag
    @Fuuntag Před rokem +72

    I'm unsure what is more impressive & unsettling; the map or how thorough this dissection of it is. Great video.

    • @DavidXNewton
      @DavidXNewton  Před rokem +17

      Thanks :) Once I began digging I found there was a lot more there than I had imagined!

    • @Fuuntag
      @Fuuntag Před 11 měsíci +4

      @@DavidXNewton I love it when rabbit holes end up going to interesting places! Anyway great work once again.

  • @kargaroc386
    @kargaroc386 Před 9 měsíci +9

    I like how the spiritual successor to House of Leaves is a GZDoom wad.

  • @tuomastall5836
    @tuomastall5836 Před rokem +21

    This is the best adaptation of House of Leaves.

  • @mozarteanchaos
    @mozarteanchaos Před rokem +35

    tbh i'm very glad house of leaves was mentioned in the labyrinth - as soon as the house started developing impossible geometry/rooms, my first thought was "huh, reminds me of what i've heard of house of leaves" and it feels great to know i'm not the only one

  • @xXPsychoStick
    @xXPsychoStick Před rokem +27

    This reminds of a game called Antichamber which isn't too old (2013) Which was also made just by one guy, very little to none assets over a longer period of time in developement and a very mind blowing puzzle / exploration.

    • @DavidXNewton
      @DavidXNewton  Před rokem +9

      Oh yes - I did a video of that years ago when I just started this channel! I couldn’t quite get into the right mindset for working it out but it did some amazing things

    • @mo-s-
      @mo-s- Před 11 měsíci

      10 years

  • @Impalingthorn
    @Impalingthorn Před rokem +82

    Finding out how he pulled off these tricks somehow reads as equally twisted as the mod itself.
    I was wondering for the longest time how he pulled off the trick for making the animations upgrade to smoother ones and somehow the actual explanation is trollier than anything I could have thought of.

    • @armorhide406
      @armorhide406 Před 8 měsíci +5

      Yeah, the amount of work put into this, even when revealed still boggles the mind

    • @CoratMcRed
      @CoratMcRed Před 2 měsíci +2

      Could you imagine having to test this for any bugs or glitches?
      Stuff of nightmares, man

  • @untrustworthybagel
    @untrustworthybagel Před rokem +95

    Intro - 0:00
    Backstory (spoilers) - 0:53
    Mechanics Analysis - 4:00
    First House - 6:59
    Second Houses - 11:30
    Closet Maze - 19:14
    Burned House - 21:34
    Brutalist Area - 24:14
    End of Part 1 - 27:17

  • @tickmothy
    @tickmothy Před rokem +50

    I love how well myhouse uses teleports. while they're not perfect they're sneaky enough to not be noticed if you're not looking.

  • @test-rj2vl
    @test-rj2vl Před rokem +71

    This is a excellent tutorial on how to make haunted house in GZDoom. Basically every trick you need to know in 30 tutorial. Too bad it's officially analysis of map and not haunted house making tutorial. I'd imagine many map makers who look into making a haunted house would be happy if this came up when they searched for tutorials. Not only does it explain technical things like silent teleport and portals but also non-technical stuff like lowering picture into picture frame to uncover puzzle.

    • @DavidXNewton
      @DavidXNewton  Před rokem +29

      Thanks, glad it was useful :) The odd thing is that a lot of the things in this map are not done in the ways that I’d advise people to do them in GZDoom - there’s a lot of workarounds that you don’t really have to do any more (there’s no need to do all the stuff with lowering invisible sectors to make pictures appear, for example - you can just script a change in texture!) So something is up there as well :)

    • @test-rj2vl
      @test-rj2vl Před rokem +9

      @@DavidXNewton Now you can make a follow-up video on how to do it properly. Scripting a texture change - it depends on how good you are at scripting for beginners lowering the floor might be easier to understand.

  • @Redvox57
    @Redvox57 Před rokem +38

    The most impressive small detail for me is that the default doom weapon sprites and animations update when it swaps from the first designed house

  • @empty5013
    @empty5013 Před rokem +128

    I think the giant room with a staircase is a reference to house of leaves! The entire labyrinth section is very reminiscent, but that particular room is of big significance to the plot of the book and matches the description in the novel perfectly, although in the book it's technically finite.
    EDIT: hahaha I posted this literally seconds before you bring it up in the video.

    • @DavidXNewton
      @DavidXNewton  Před rokem +35

      Yes :) I had vaguely heard of House of Leaves before playing this but I’m really interested in it now!

    • @boristhes0ulman
      @boristhes0ulman Před rokem +24

      @@DavidXNewton It's a book you will be either utterly bored or completely fascinated by. :)

    • @alaeriia01
      @alaeriia01 Před 9 měsíci

      I bought my father a copy of _House of Leaves_ and convinced him to read it as revenge for him convincing me to do my high school junior research paper on this godawful John Barth book.
      Revenge is a dish best served two decades late.

  • @fenrirsrage4609
    @fenrirsrage4609 Před rokem +39

    I like how this WAD has a bunch of references.
    8:52 From the Chainsaw outline from Evil Dead 2.
    23:29 That one Nickelback song (you know the one).
    That one Twilight Zone Episode about the drawn square portal that the Simpson's referenced.
    Also the House of Leaves Labyrinth

  • @voidify3
    @voidify3 Před rokem +15

    I found out about this through the powerpak video. It’s really interesting- it’s kinda doing to the medium of Doom maps what House of Leaves did to the medium of books

  • @ieatgarbage8771
    @ieatgarbage8771 Před 11 měsíci +7

    It's important to note that the player doesn't get any health before seeing the soul sphere, so they're likely pretty low from having to pistol enemies. In fact, there's only one medkit in the entire house. Entering house 3 litters the house with health, and it gives you a green shirt.

  • @Crocogator
    @Crocogator Před rokem +24

    I absolutely LOVE myhouse, and seeing the guts like this is fascinating to say the least. It sounds like both the least complicated and most complicated solutions to the stuff the map does.

  • @thatguystar817
    @thatguystar817 Před měsícem +6

    7:06 "this was a slight simplification, because there are in fact _21_ "
    Yeah, just a SLIGHT simplification

  • @majamystic256
    @majamystic256 Před rokem +32

    I kinda want to make my own map as surreal as this one someday

    • @tormentor2285
      @tormentor2285 Před rokem +2

      why not an entire game

    • @VirtuaVirtue
      @VirtuaVirtue Před 8 měsíci +2

      ​@@tormentor2285this map already probably took months, an entire game would probably take much longer
      it looks simple, but in game development looks are always deceiving

  • @QuotePilgrim
    @QuotePilgrim Před rokem +141

    The thing that frustates me the most about this thing is that it's very similar to the project on which I've been working on and off (admittedly more off than on) for the past two years... And it's better than what my project will be if it ever gets finished.
    The one thing that might set my project apart is that it is being made as a full standalone game rather than just a DOOM map, with all the assets including music being entirely made by me.

    • @DarkMoe
      @DarkMoe Před rokem +33

      interesting, looking forward to it !

    • @ZCJKF13GDG4
      @ZCJKF13GDG4 Před rokem +55

      jsut keep working on it forever and put in your will that it's released when u die

    • @tbotalpha8133
      @tbotalpha8133 Před rokem +67

      It's the execution that matters, not the concept. I'm sure your game will be worth the wait, all on its own!
      EDIT: Also if your gamedev period takes long enough, most likely everyone will have forgotten about My House by the time your game comes out. So they'll be able to engage with your work from a fresh perspective, and it won't seem like a ripoff.

    • @HDDStrider
      @HDDStrider Před rokem +3

      basically everything is similar to *something* else, so its fine

    • @LddStyx
      @LddStyx Před rokem +14

      The nature of this being "a Doom map" gave the creator a several tools to manipulate the player with. Like the familiar music distorting, the weapon frames, no clipping to the backrooms and the level on level portal magic. It all refers back to longstanding player expectations and the subversion there-of.

  • @seangiglio
    @seangiglio Před rokem +15

    I love how you don’t just explain the content of the wad, but also explain the tricks used with asset names and code references to explain how the tricks are done. Amazing video

  • @brokeneggz
    @brokeneggz Před rokem +44

    You have such a talent for this style of breakdown and analysis. Reminds me of the one you did for Repition of Time for Prince of Persia. Am really looking forward to part 2 of this.

  • @MathematicalMike
    @MathematicalMike Před rokem +44

    Fantastic, thanks for making this! It definitely deserves this level of attention and recognition. What an effort!

  • @spinningninja2
    @spinningninja2 Před 2 měsíci +2

    13:54 “The PlayStation has been replaced with an Xbox, but the rest of the house has been upgraded”
    That was an amazing subtle burn lmao

  • @bladesofseven
    @bladesofseven Před rokem +36

    I can't wait to see the other parts of this analysis. This is one of those WADs that really deserves the attention it's getting.

  • @marcasdebarun6879
    @marcasdebarun6879 Před rokem +15

    I actually had no idea that the Discord notification sound was in-game. As it happened I had a message from a friend when I went to check but I was still a little confused as I didn't have the program open which usually means I don't get notifs like that. Never even occurred to me that it could be from the game lol

    • @madden72
      @madden72 Před rokem

      In the video the other guy made with the popular storytelling version, I assumed it was a joke. Then I assumed this video was referencing the joke. Now I'm just baffled that someone would do this.

  • @esxivy1944
    @esxivy1944 Před rokem +9

    I am a bit familiar with programming but this still blows my mind, what an amazing use of resources to make something great

  • @prototype_-
    @prototype_- Před 11 měsíci +9

    Just binged through all 3 parts and as incredibly complicated as this map is you made it very easy to understand. Big props for making this such a concise and enjoyable watch!

    • @DavidXNewton
      @DavidXNewton  Před 10 měsíci +2

      Thanks :) I didn’t expect this to get so widespread outside the Doom community - I would have gone over some more basics like what a WAD is and what vanilla/UDMF are, but I’m glad that the concepts come across :)

    • @anidolinteal3132
      @anidolinteal3132 Před 10 měsíci

      I have never touched either of those things, and you still made them make sense.

  • @eureka_effect_gaming
    @eureka_effect_gaming Před 11 měsíci +6

    Another person called “The Labyrinth” the “Navidson Hallway”, which would make more sense because this is based off of House of Leaves.

  • @davemillerirl
    @davemillerirl Před rokem +8

    I don't play Doom but I am a game modder who is always fascinated by seeing how other modders pull off mechanics or tricks. I watched a video on "My House" and was blown away at the attention to detail and seamlessness of the maps. This video was very fascinating and insightful - I like that you included the code overlayed too. Will def check out some of your other videos. :)

    • @DavidXNewton
      @DavidXNewton  Před rokem +3

      Thanks! Most of my channel is quite Doom-specific but I did a similar analysis for a Prince of Persia mod called Repetition of Time :)

  • @Mr.Showbiz
    @Mr.Showbiz Před rokem +26

    Great analysis! Like many others I’ve been obsessing over this wad over the last couple of weeks. I wonder if Veddge is an alias for a well known mapper, filmmaker, or author who figured out the password for their old doomworld account, it would explain a lot
    Looking forward to pt.2 mate!

    • @GeronimoPlaz
      @GeronimoPlaz Před rokem +2

      It's quite obviously not a newbie mapper. The picture if the two friends is super fake.

    • @sauceinmyface9302
      @sauceinmyface9302 Před rokem +6

      @@GeronimoPlaz I mean obviously, given the complexity of the tricks and length of the level. The thing that really gives it a sense of credibility is the Doomworld post that the account posted several years ago, which can't really be faked.

    • @scortnent2584
      @scortnent2584 Před rokem +3

      @@sauceinmyface9302 I mean they could just find some random account which made post 100 years ago then forget about doom, and then ask admins for access to that account for their cool epic wad

  • @strawberry641
    @strawberry641 Před 7 měsíci +3

    Through everything that goes into this wad, all the effort and secrets that got put into it, i can't help but be entertained the *most* by the single discord notification noise that plays exactly 10 minutes into loading the map. pure fckin genius to have such a small way of messing with the player throughout all this.

  • @mathieubordeleau150
    @mathieubordeleau150 Před rokem +20

    This is a very interesting wad, I do hope this analysis of yours will get more mappers into scripting.

  • @Saxdude26
    @Saxdude26 Před 11 měsíci +4

    "We'll go back to the altered house and reflect on our decisions... ... ... I'll probaly cut that out."
    Oh David. Thankyou for keeping it in. LOVING watching these back to back, Doom 1 and 2 WADs can be bizarre and impressive technical marvels.

  • @vetramiga1
    @vetramiga1 Před 11 měsíci +3

    the amount of thought put into every map unit of this wad is absolutely deserving of the popularity it's seen in the past few months. regardless if this was done by one person or a bunch, i sure as hell hope they're sitting back and enjoying their hard work being examined at this level by so many.

  • @davidmiller9485
    @davidmiller9485 Před 11 měsíci +6

    When you were talking about the changes in the house, like the PlayStation to Xbox graphic, another change is the toaster in the kitchen has popped and their are now two pieces of toast being shown. It's weird.

    • @DavidXNewton
      @DavidXNewton  Před 11 měsíci +5

      Oh, I never noticed that one! There really are a ton of things that make you question whether you’re going mad )

  • @powderedwater67
    @powderedwater67 Před 9 měsíci +2

    Between this and Power Pak's review of the game's story, this is the greatest gaming experience ive had this year and i'm not even a doom fan.

    • @DavidXNewton
      @DavidXNewton  Před 9 měsíci +4

      It's amazing that its reach has extended outside the community for this 30 year old game - it's got life in it yet :)

  • @DeluxeEditor
    @DeluxeEditor Před rokem +4

    The ambient music that starts playing later sounds so majestic.

  • @123benyb
    @123benyb Před 9 měsíci +3

    probably made before, if not in video but
    "the inner machinations of myhouse are an enigma"

  • @jetpackdog3427
    @jetpackdog3427 Před rokem +3

    the fact you actually gunned that dog down physically hurt me i'm not even joking

  • @plexyglass429
    @plexyglass429 Před rokem +4

    I cant thank you enough for making this. I so desperately wanted to understand this maps inner workings to appriciate it even nore and you have provided that, i wish you the best with your channel :)

    • @DavidXNewton
      @DavidXNewton  Před 11 měsíci +3

      Thanks, I’m glad I delivered what you were after :)

  • @SammyRenard
    @SammyRenard Před 4 měsíci +1

    Y'know what's cool about the burned house? it's an homage to doom 64's art style. The enemies, the music, the sounds, the environmental effects (colored lighting with gradients); it's all there!

  • @cook_it
    @cook_it Před rokem +3

    This is exactly what I've been looking for, thanks for creating this great and detailed explanation to satisfy my burning curiosity!
    This is easy to understand even as someone who never did Doom mapping (or really playing Doom) myself, just watched decino's videos and general stuff about non-euclidian geometry :)

  • @veradistheeggcat229
    @veradistheeggcat229 Před rokem +4

    The brutalist house is a reference to the popular liminal space picture of that UK hotel interior courtyard

    • @halguy5745
      @halguy5745 Před rokem +2

      almost all areas are inspired by liminal spaces or traumacore images. this game might be the best liminal experience ever created. the music, the atmosphere, the illogical map design, it really feels like a dream

  • @cezlock8209
    @cezlock8209 Před 11 měsíci +3

    somehow, knowing all the tricks of this map just makes the whole thing even more insane
    just thinking about everything someone would have to keep track of while developing a map this complicated and intricate makes my head hurt

  • @kkosmosL7
    @kkosmosL7 Před 11 měsíci +3

    I believe the whole pitch-black labyrinth is a reference to the horror book House of Leaves by Mark Z. Danielewski. The novel is super experimental, but does revolve around a house that defies all laws of physics, primarily in its containing an infinite labyrinth of pitch-black rooms. Some notable rooms within the “structure” include a hallway of repeating doors, a massive square room, and an infinite spiral staircase, all of which are represented here in the wad!!!
    Edit: holy shit I paused IMMEDIATELY before getting to the part where he explains this reference… whoops

  • @tjg121389
    @tjg121389 Před rokem +7

    This was a really cool video! When playing this last month, there were so many times I would just stop and wonder how the map was doing what it was doing. I only know a little bit about map making, and don't know anything about UDMF features and scripting. Seeing you go through how everything works is incredibly interesting! Looking forward to the next episode!

  • @spinningninja2
    @spinningninja2 Před 2 měsíci +1

    I gotta say it’s really relieving to see how much of this mod was a collaborative effort. I assumed the creator must have created the portal functionality and all the new monster sprites themselves. Knowing they were from existing projects was very relieving, haha

    • @DavidXNewton
      @DavidXNewton  Před 2 měsíci +2

      Haha, yes - that would have been madness :) It has a reputation as a “Doom 2 mod” that does impossible things, but it doesn’t even run on the Doom 2 engine!

  • @pagb666
    @pagb666 Před rokem +62

    Probably you've already been told this, but if you remain dead at the bottom of the pit you'll eventually spawn at a hospital bed.

    • @EmeraldCoasttt
      @EmeraldCoasttt Před rokem +36

      This is true of all deaths (unless you've already been to the hospital on that save)

    • @mistermoo7602
      @mistermoo7602 Před rokem

      ​@@EmeraldCoasttt Like, not in vanilla, right?

    • @gos358
      @gos358 Před rokem +7

      @@mistermoo7602 what do you think?

  • @QuintusCunctator
    @QuintusCunctator Před rokem +7

    Good job! As always, your analyses are greatly appreciated.

  • @Rhunyc
    @Rhunyc Před 11 měsíci

    What a trip. Had to watch all 3 parts to learn more, because this thing was so fascinating. I love that you've gone through most of the guts of it and explained how it works. I think it's clever that he keeps track of the "firehouse key", so that he can trick the player into a sense of progression when they go through the burnt down house and continue on, without immediately punishing them. Just a lot of interesting game design tricks and ideas in this, can't help but wonder if this is the only project this person has worked on.

  • @aligulli123
    @aligulli123 Před rokem +4

    I would absolutely kill for a John Romero/Carmack playthrough of this mod

    • @SheepUndefined
      @SheepUndefined Před 11 měsíci

      Romero's streamed himself playing it, if you haven't managed to discover it since typing this~!

    • @acactusnamedjosh708
      @acactusnamedjosh708 Před 11 měsíci

      Romero played it

    • @NinjaRunningWild
      @NinjaRunningWild Před 8 měsíci

      😂 Carmack doesn’t still play Doom.

  • @Dangimal
    @Dangimal Před měsícem

    played this recently, absolutely loved it, very interesting to see the behind the scenes.

  • @Jewels___
    @Jewels___ Před 9 měsíci

    I just want to say this to the author of the map: Thank you! This is a work of art, specially considering the aesthetic use of.... well, everything. Please, continue to drop more maps like this

  • @Azzabajam
    @Azzabajam Před rokem +3

    Can't imagine how much work went into this series of videos, awesome stuff \m/

    • @DavidXNewton
      @DavidXNewton  Před rokem +1

      More than I intended :) I’m glad you liked them!

  • @ruthgeorgeholt5680
    @ruthgeorgeholt5680 Před rokem +1

    I loved your video on Repetition of Time, it's great to see another video in the same format!

  • @EvacTouch
    @EvacTouch Před rokem +2

    Oooooh, yes, finally! A indepth look into how it was made, just what I was waiting for. Thank you!

  • @CallofDutyBlackOps28
    @CallofDutyBlackOps28 Před 8 měsíci +1

    What i loved about this WAD is that using some cheats, (they give some tips/lore) but mostly what i wanna talk about is the noclip cheat how you literally are clipped into the backrooms and how i was just awed about this casual trip into pure hell.

  • @RetroRob420
    @RetroRob420 Před 11 měsíci +1

    I fall for that discord notification sound every time I play. Glad to know I'm not going crazy.

  • @Cocytus127
    @Cocytus127 Před 11 měsíci +2

    The "Brutalist house" is from The Backrooms. Very interesting stuff.

  • @thunderdone8273
    @thunderdone8273 Před 10 měsíci +3

    You do a wonderful job explaining how this works! I have the most barebones knowledge of how games are made, you do a wonderful job both explaining how myhouse works for layperson, while still emphasizing how batshit it is. Thank you so much for your work! :D

    • @DavidXNewton
      @DavidXNewton  Před 10 měsíci +2

      Thanks! I didn’t think this video would go far outside the Doom community at first so I skip over some things like what vanilla and UDMF actually mean and how the maps are usually constructed, but I’m glad it came across :)

  • @Kramerica962
    @Kramerica962 Před 7 měsíci

    I know this video is more about the technical aspects of actually making the map but I hope whoever made this understands that they made one of the greatest pieces of interactive horror. The entire thing, for lack of a better term, oozes soul and passion. You can't define it but you know it when you see it and this my friend has IT. I hope one day we see some other projects from this person/team because MyHouse was an absolute pleasure to experience.

  • @infinitesimotel
    @infinitesimotel Před 5 měsíci +2

    House of Leaves holy moly, I never thought I would see this mentioned anywhere. Top notch dude.

  • @PeachIceCreamy
    @PeachIceCreamy Před rokem +1

    This is a VERY, VERY interesting video that I've been eagerly waiting for. Thank you.

  • @VEC7ORlt
    @VEC7ORlt Před rokem +4

    This map is basicallly Doomguy arrives at The Oldest House.
    Very impressive mechanically.

  • @49gamer51
    @49gamer51 Před 11 měsíci +1

    I was always curious on how it works when I watched videos on it I'm actually going to go to my way to watch other two parts after this one just to see how all the tricks work and the unique enemies that are here also by the way nice profile pic

  • @thomasjensen1590
    @thomasjensen1590 Před rokem +1

    I am really looking forward to the continued analysis of this fascinating doom mod

  • @IllidanS4
    @IllidanS4 Před 5 dny +2

    Oh look who's got recommended! Nice! Very "interesting" map to experience, and great explanation!

  • @seanmcdonald5859
    @seanmcdonald5859 Před 8 měsíci

    Even knowing HOW its done you still marvel at the amount of time, effort and creative energy that went into it.

    • @DavidXNewton
      @DavidXNewton  Před 8 měsíci

      I certainly do :) There's just so much in it, all these elements being used really creatively and uniquely

  • @goldenhog
    @goldenhog Před rokem +1

    i tried to play this level for 30 minutes but gave up. maybe i'll try to finish it later. it was really cool to see someone playing this and even cooler to see this video!

  • @ovengoats
    @ovengoats Před rokem +1

    really informative and well edited!! loved watching this

  • @genericobjectshow3440
    @genericobjectshow3440 Před 9 měsíci +2

    This series of videos accidentally taught me Doom scripting, and map making

  • @HamidKarzai
    @HamidKarzai Před rokem

    wow this stuff is amazing, and you explain everything so extremely clearly

  • @aorozco_roz
    @aorozco_roz Před měsícem

    I really appreciate the attention this mod got, but I finally came across a video about its machinations that is very well explained, the most interesting thing about this mod for me is just how it works, I think this is impressive.

  • @LobsterEmbodiment
    @LobsterEmbodiment Před 11 měsíci +3

    ...I just realized that one of the items controlling Lock 15 (23:29) is internally called "Lookatthisphotograph".

  • @jd8606
    @jd8606 Před 26 dny

    What an absolute work of art. Imagine a full doom game full of wads like this. I still think the original doom holds up better than any of its future iterations.

  • @CornetTheory
    @CornetTheory Před rokem +3

    Nice breakdown, this map is incredible

  • @jacksonbloodmoon3787
    @jacksonbloodmoon3787 Před 11 měsíci +1

    At around 6:10 of the video my computer had blue screened. What such incredible timing of that.

  • @LegendaryKenneth
    @LegendaryKenneth Před rokem +1

    Glad i went and played this before watching, lots of surprises! Now to see what I missed.

  • @ieatgarbage8771
    @ieatgarbage8771 Před 11 měsíci +2

    I didn't notice the music change my first playthrough because I ran into the door so quickly that I was still jarred by the swinging door.

  • @guifig
    @guifig Před rokem +1

    Amazing work. I can wait for part 2!

  • @aortaplatinum
    @aortaplatinum Před 10 měsíci +1

    I figured the possessed pk3 version of the map made heavy use of silent teleportation, and seeing it explained at the start of the video along with how the non-euclidean geometry works made me feel smart :)
    Then the further exploration and exploration was batshit insane holy SHIT this mapper is a madman

  • @sackfu7952
    @sackfu7952 Před 11 měsíci +1

    Something interesting pointed out by youtube user 'Power pak' in there video on the WAD, the version of the house where things get all crazy and the "Intended" version of the WAD where nothing weird happens have a very VERY subtle and sneaky difference, You're taller in the actually spooky version of the WAD. A change which even carries over into Underhalls, where you'll be a little taller as well. It's strange but such a sneaky and weird and clever detail.