The 100 Games That Taught Me Game Design

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  • čas pƙidĂĄn 31. 05. 2024
  • 🔮 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔮
    One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.
    === Corrections ===
    Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch.
    Spaceteam is actually still on the iOS App Store!
    === Important information ===
    Content warning: Blood, Language, War
    Backloggd list - www.backloggd.com/u/GameMaker...
    While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin.
    Space Invaders - www.vizzed.com/play/space-inv...
    Pac-Man - www.vizzed.com/play/pac-man-2...
    Rogue - www.myabandonware.com/game/ro...
    Tetris - www.retrogames.cz/play_136-Ga...
    Diablo II - eu.shop.battle.net/en-gb/prod...
    The Sims - www.myabandonware.com/game/th...
    September 12th - www.newsgaming.com/games/index...
    Cookie Clicker -orteil.dashnet.org/cookieclic...
    Spelunky - spelunkyworld.com/original.html
    === Sources ===
    [1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot
    www.gamespot.com/articles/resi...
    [2] Preview: Crazy Taxi: Fare Wars | 1UP
    web.archive.org/web/200709272...
    [3] 40 years and I'm still here | Game Developer
    www.gamedeveloper.com/busines...
    [4] The Last Guardian creator... | The Guardian
    www.theguardian.com/technolog...
    [5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension
    www.timeextension.com/feature...
    [6] Keita Takahashi talks Katamari Damacy | GameSpy
    www.gamespy.com/articles/595/5...
    [7] Spelunky by Derek Yu | Boss Fight Books
    bossfightbooks.com/products/s...
    [8] Designing side quests? Study these 7 games | Game Developer
    www.gamedeveloper.com/design/...
    [9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games
    lifeandtimes.games/episodes/f...
    [10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault
    ‱ Ahead of the Curve: Th...
    [11] Designing Mark of the Ninja - Nels Anderson | Full Indie
    ‱ Designing Mark of the ...
    [12] Jake Solomon | Designer Notes
    www.idlethumbs.net/designerno...
    [13] Brilliant Indie Game The Stanley Parable... | Wired
    www.wired.com/2011/08/the-sta...
    [14] Cow Clicker | Wikipedia
    en.wikipedia.org/wiki/Cow_Cli...
    [15] 18 things we learned about Alien: Isolation... | MCV UK
    mcvuk.com/development-news/18...
    [16] ’80 Days': Jules Verne-inspired game... | LA Times
    web.archive.org/web/201408310...
    [17] How Fortnite’s success... | Polygon
    www.polygon.com/2019/4/23/185...
    [18] ...The aesthetics of frustration in Getting Over It | Gamasutra
    web.archive.org/web/201904190...
    [19] Designing Florence... | Game Developer
    www.gamedeveloper.com/audio/d...
    [20] Understanding the meaningless ... Disco Elysium | Game Developer
    www.gamedeveloper.com/busines...
    [21] Road to the IGF ... Outer Wilds | Game Developer
    - www.gamedeveloper.com/design/...
    === Chapters ===
    00:00 - Intro
    02:39 - 1 to 10
    15:18 - 11 to 20
    28:34 - 21 to 30
    41:15 - 31 to 40
    55:26 - 41 to 50
    1:08:07 - 51 to 60
    1:19:55 - 61 to 70
    1:32:56 - 71 to 80
    1:45:45 - 81 to 90
    1:58:50 - 91 to 100
    2:11:28 - Outro
    === Credits ===
    Some music provided by Epidemic Sound - www.epidemicsound.com/referra... (Referral Link)
    Other music from original soundtracks of games shown
    Video credits - pastebin.com/iDY3GaAn
  • Hry

Komentáƙe • 1,4K

  • @GMTK
    @GMTK  Pƙed 15 dny +1395

    Hey! This is not what I normally do on GMTK, but to celebrate the 10th year of doing this channel I thought it would be fun to do something a bit different. I'm now working on Mind Over Magnet with the aim of releasing the game before the year is out - so expect more Developing updates throughout 2024!

    • @verysoftwares
      @verysoftwares Pƙed 15 dny +4

      looking forward!

    • @paulkanja
      @paulkanja Pƙed 15 dny +3

      This video is so great... So surprised you didn't feel the impulse to throw in Obra Dinn with how fond you are of it (but I guess Her Story takes that spot)

    • @Ambo100
      @Ambo100 Pƙed 15 dny +2

      5 minutes in and I think this is already my favourite GMTK video so far!

    • @xarin42
      @xarin42 Pƙed 15 dny +2

      I'm surprised you didn't put Mind Over Magnet as at least an honorable mention since it's kinda teaching you about game design through making it. Though I suppose it was at least shown in passing...

    • @Charlesbn88
      @Charlesbn88 Pƙed 15 dny +2

      Such a wonderful video and a myriad of interesting ideas!

  • @grfrjiglstan
    @grfrjiglstan Pƙed 14 dny +475

    I love the lengths Mark goes to in order to not say “they’re not selling it anymore, so just pirate it.”

    • @BradenBest
      @BradenBest Pƙed 8 dny +23

      I'd just like to interject for a moment. What you're referring to as Piracy, is in fact, GNU/Linux, or as I've recently taken to calling it, GNU plus Li

    • @WetOlde
      @WetOlde Pƙed 7 dny +2

      @@BradenBest gotta have all them distros

    • @einfachnurtoni
      @einfachnurtoni Pƙed 6 dny +1

      True

  • @unvergebeneid
    @unvergebeneid Pƙed 15 dny +2579

    I'm glad it's such a nice round number in base 10. Imagine if you had been taught game design after only 97 games or something.

    • @AdeonWriter
      @AdeonWriter Pƙed 15 dny +308

      It would at least be a nice round number in base 97!

    • @mkks4559
      @mkks4559 Pƙed 15 dny

      ​@@AdeonWriterBase 9.61927597E+151?

    • @thetruewhiteowl
      @thetruewhiteowl Pƙed 15 dny +42

      Assuming the first ten digits in base 97 were our numbers 0 - 9, then the number 97_10 (i.e. 97 in base 10) would be equivalent to 10_97!

    • @SZvenM
      @SZvenM Pƙed 15 dny +58

      Funny how that always seems to work out for youtubers

    • @norude
      @norude Pƙed 15 dny +32

      ​@@AdeonWriter unexpected factorial

  • @Muskar2
    @Muskar2 Pƙed 15 dny +481

    The fact that Doom's source code is also public domain is worth mentioning, I think. Even with its age, it still has lots of techniques about efficient and simple programming that has been neglected by us younger generations of programmers.

    • @squibble08
      @squibble08 Pƙed 15 dny +71

      im surprised he didnt say "doom is available on literally anything that can run code"

    • @px2059
      @px2059 Pƙed 14 dny +31

      You have to be careful because some of the old efficient programming techniques are superseded by better solutions.

    • @Parker8752
      @Parker8752 Pƙed 14 dny +19

      @@px2059 Some, but not all, and while computers are much faster than they used to be, I would still prefer not to use that as an excuse to not care about the efficiency of a solution. The more efficient your code, the more machines it can run on, after all.

    • @px2059
      @px2059 Pƙed 14 dny +26

      @@Parker8752 the reason I mentioned that was because I saw someone trying to use fast inverse square root algorithm im this day and age. Today cpus have dedicated instructions for that which is going to be faster than any algorithm.

    • @Muskar2
      @Muskar2 Pƙed 14 dny +14

      ​@@px2059 1. Learning how to profile with minimal overhead cancels any specific advice of which old techniques are outdated.
      2. Most software is orders of magnitude away from micro-optimizations moving their needle anyway.
      3. Doom is a gold mine, and saying there's also dirt in it kinda goes without saying, but be careful not discouraging people from learning. Better solutions are rare and typically require expertise beyond understanding its techniques anyway - and people have to start somewhere.

  • @jamesliu8101
    @jamesliu8101 Pƙed 14 dny +229

    Great subtitles/closed captions support, as always. Your channel pretty much sets a standard with your constant great quality of CC. I have the deepest appreciation for this. Thank you.

    • @GMTK
      @GMTK  Pƙed 14 dny +97

      Not a problem - every CZcamsr making scripted content should do it!

    • @horrorspirit
      @horrorspirit Pƙed 14 dny +13

      @@GMTK i cannot agree more to this. i must also applaud you for thoroughly subtitling a two hour video - that must have been an undertaking

    • @arcan762
      @arcan762 Pƙed 13 dny +3

      @@horrorspirit they already have the script written

    • @-41337
      @-41337 Pƙed 11 dny +8

      @@GMTK I know I'm speaking to the master on this subject but I'll say it anyway. I'm hard of hearing and if it weren't for the CC I literally wouldn't be able to watch the video! It's very appreciated.

    • @Coffeepanda294
      @Coffeepanda294 Pƙed dnem

      This.

  • @chloupichloupa
    @chloupichloupa Pƙed 15 dny +1256

    2:41 - Space Invaders
    3:48 - Pac-Man
    5:10 - Rogue
    6:27 - Super Mario Bros.
    7:46 - The Legend Of Zelda
    8:56 - Mega Man
    9:53 - Tetris
    11:18 - Doom
    12:32 - Super Metroid
    14:00 - Pokemon Blue
    15:28 - Tomb Raider
    16:37 - Resident Evil
    18:00 - Half-Life
    19:13 - Thief: The Dark Project
    20:34 - Crazy Taxi
    21:55 - Deus Ex
    23:05 - Diablo II
    24:45 - The Sims
    25:47 - Grand Theft Auto III
    27:37 - Tony Hawk's Pro Skater 3
    29:06 - Ico
    30:23 - Rez
    31:19 - Silent Hill 2
    33:03 - Animal Crossing
    34:20 - Warioware, Inc.: Mega Microgames!
    35:36 - September 12th: A Toy World
    36:32 - Prince Of Persia: The Sands Of Time
    37:37 - Katamari Damacy
    38:47 - Devil May Cry 3: Dante's Awakening
    39:50 - Resident Evil 4
    41:46 - Geometry Wars: Retro Evolved
    43:08 - Dead Rising
    44:27 - Call Of Duty 4: Modern Warfare
    45:59 - Portal
    47:32 - Mass Effect
    49:03 - Skate
    50:23 - Team Fortress 2
    51:14 - Bioshock
    53:00 - Burnout Paradise
    54:05 - Far Cry 2
    55:28 - Left 4 Dead
    57:25 - Spelunky
    58:50 - Dead Space
    59:46 - Batman: Arkham Asylum
    1:00:52 - Plants Vs. Zombies
    1:02:41 - Fruit Ninja
    1:03:28 - Amnesia: The Dark Descent
    1:04:19 - Fallout: New Vegas
    1:05:10 - Sid Meier's Civilization V
    1:06:44 - Dark Souls
    1:08:08 - Minecraft
    1:09:20 - Spacechem
    1:10:26 - The Elder Scrolls V: Skyrim
    1:11:28 - Journey
    1:12:53 - Mark Of The Ninja
    1:14:39 - The Walking Dead
    1:16:00 - Zero Escape: Virtue's Last Reward
    1:17:17 - Xcom: Enemy Unknown
    1:18:46 - Spec Ops: The Line
    1:20:11 - Spaceteam
    1:20:57 - Dishonored
    1:22:20 - The Stanley Parable
    1:23:23 - Brothers: A Tale Of Two Sons
    1:25:33 - Cookie Clicker
    1:26:17 - Gone Home
    1:27:37 - Papers, Please
    1:28:50 - Steamworld Dig
    1:30:29 - Alien: Isolation
    1:31:39 - Mario Kart 8
    1:33:29 - 80 Days
    1:34:31 - Her Story
    1:36:15 - Metal Gear Solid V: The Phantom Pain
    1:37:55 - Undertale
    1:39:05 - Downwell
    1:40:19 - Yakuza 0
    1:41:40 - Kerbal Space Program
    1:42:55 - Super Mario Maker
    1:43:47 - Doom (2016)
    1:44:51 - Factorio
    1:45:47 - Persona 5
    1:47:02 - Hitman (2016)
    1:48:39 - Overcooked!
    1:49:54 - Furi
    1:51:19 - The Legend Of Zelda: Breath Of The Wild
    1:52:34 - Fortnite
    1:53:57 - Getting Over It With Bennet Foddy
    1:54:54 - Middle-Earth: Shadow Of War
    1:56:21 - Among Us
    1:57:23 - Celeste
    1:58:51 - Rimworld
    1:59:43 - Florence
    2:01:15 - Into The Breach
    2:02:01 - Slay The Spire
    2:03:25 - Disco Elysium
    2:04:44 - Outer Wilds
    2:06:08 - Half-Life: Alyx
    2:07:00 - Inscryption
    2:08:18 - Vampire Survivors
    2:09:08 - Tunic
    2:10:21 - Shadows Of Doubt

  • @evanmarcus5975
    @evanmarcus5975 Pƙed 15 dny +721

    You really missed the opportunity with Doom to say "It's playable on everything"

    • @genexplore
      @genexplore Pƙed 14 dny +65

      Yeah, to take a dig at Skyrim and not even touch that Doom had ports official and unofficial on everything from the SNES to pregnancy tests.

    • @seatyourself7082
      @seatyourself7082 Pƙed 14 dny +8

      Like on bacterie

    • @insaincaldo
      @insaincaldo Pƙed 14 dny +21

      Rules of the internet should have a section "If it exists, it runs a port of Doom."

    • @dasanjos
      @dasanjos Pƙed 12 dny +5

      I was going to say doom is soo good it’s twice in the list but this is better

    • @bragesb
      @bragesb Pƙed 12 dny +10

      I've literally played doom on the interface of a robotic lawn mower :D

  • @frozenepsilon5295
    @frozenepsilon5295 Pƙed 15 dny +434

    Remember. Piracy isn’t stealing if there isn’t a way to pay for it. It’s just art.

    • @seatyourself7082
      @seatyourself7082 Pƙed 14 dny +31

      I expected him to say something but he didnt

    • @MintBunHunter
      @MintBunHunter Pƙed 14 dny +74

      ​@@seatyourself7082 playin safe

    • @BananaWasTaken
      @BananaWasTaken Pƙed 14 dny +54

      Even if you ignore the whole ethics of piracy debate and there is a way to pay for it, piracy is just copyright infringement, not stealing.
      Stealing is subtraction whilst piracy is multiplication.

    • @droycon
      @droycon Pƙed 14 dny +7

      Exactly what I was thinking when he said there was no way to play Pokémon red/blue today

    • @JumalaPlays
      @JumalaPlays Pƙed 13 dny

      @@droycon Where do you play it? I actually wanted to download blue from vimms lair yesterday, but saw that nintendo had intervened...

  • @realNom2mooncow
    @realNom2mooncow Pƙed 15 dny +48

    This kinda feels like some sort of endorsement for gaming as a whole. The way you explain everything so succinctly makes this video feel like a celebration of video games and their design, which I really love

  • @wangledteb5671
    @wangledteb5671 Pƙed 15 dny +925

    This is truly the Dark Souls of GMTK videos

    • @GamingFreeak
      @GamingFreeak Pƙed 14 dny +61

      This video makes you truly FEEL like Mark Brown

    • @kmikko8496
      @kmikko8496 Pƙed 14 dny +20

      Really it’s like Halo 2 meets Halo 3

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 Pƙed 14 dny +3

      ​@@kmikko8496 Imagine if a game like that was released on may 9th

    • @Unga_Bunga
      @Unga_Bunga Pƙed 12 dny

      Now let's wait for someone to make a 10h video essay on this video.

    • @VerySmartPerson
      @VerySmartPerson Pƙed 10 dny

      This comment is just full of the exaggerated swagger of a Cuphead player.

  • @the_emigrant
    @the_emigrant Pƙed 14 dny +25

    I kind of love the fact that you recommend the Sims 3 instead of the latest Sims 4.

  • @DeusExRequiem
    @DeusExRequiem Pƙed 15 dny +40

    1:54:54 Shadow of War had a good mechanic you don't see elsewhere because they patented it and nobody can use it until 2035, like the direction arrow in racing games in the 90s was similarly patented.

    • @Naryoril
      @Naryoril Pƙed 10 dny +3

      The mechanic unfortunately also only works if you fail. I only died a handful of times, so I never had any "relationship" with any of the orcs.

    • @shizukousapostle1stapostle710
      @shizukousapostle1stapostle710 Pƙed 10 dny +3

      It's not not in games because it's parented it's not in games because it's a complex system. They have a patent on the specific way they made the nemesis system not on the idea, the idea is present in games like AC Odyssey, Watchdogs Legion, Warframe. None are as developed because no one wants to put that much investment in the system so they just end up with a good emo result. But a studio can put the effort in if they want

    • @quantummidget
      @quantummidget Pƙed 10 dny +3

      ​@@Naryoril If you play again, I'd highly recommend "Brutal" difficulty. On this difficulty, you do more damage, but will die in two or three hits, making it far easier to build those relationships with Orcs.
      I had the same experience as you when playing on Normal or Hard, so would definitely recommend Brutal.

    • @spaceotter609
      @spaceotter609 Pƙed 7 dny +2

      Warframe has a legally distinct system called Liches or Sisters. Not as in depth but heavily inspired.

    • @FluffyBunniesOnFire
      @FluffyBunniesOnFire Pƙed 3 dny

      Surprised he didn't mention that this time.

  • @NagKai_G
    @NagKai_G Pƙed 15 dny +1333

    Well, this title explains why the video lasts for 2 hours

    • @RustyDusty87
      @RustyDusty87 Pƙed 15 dny +32

      2 * 60 / 100 = 1.2 min per game

    • @aqua-bery
      @aqua-bery Pƙed 15 dny +9

      ​@@RustyDusty87two hours are 120 minutes, but thats still 2.4 minutes per game

    • @RustyDusty87
      @RustyDusty87 Pƙed 15 dny +41

      @@aqua-bery note to self: post after coffee, not before

    • @sleepycritical6950
      @sleepycritical6950 Pƙed 15 dny +1

      Oh crap I’m an hour late

    • @lostprophet8888
      @lostprophet8888 Pƙed 15 dny +35

      @@aqua-bery He was correct, though. 120 minutes / 100 games = 1,2 minutes per game. ^^

  • @Dylawr3nc3
    @Dylawr3nc3 Pƙed 15 dny +551

    Game list with timestamps (I've only played 68 of these 100, not bad considering the diversity!):
    1-10:
    01. 0:02:39 Space Invaders
    02. 0:03:47 Pac-Man
    03. 0:04:53 Rogue
    04. 0:06:05 Super Mario Bros
    05. 0:07:28 The Legend of Zelda
    06. 0:08:38 Mega Man
    07. 0:09:52 Tetris
    08. 0:11:12 Doom
    09. 0:12:24 Super Metroid
    10. 0:13:48 Pokemon: Blue Version
    11-20:
    11. 0:15:18 Tomb Raider
    12. 0:16:33 Resident Evil
    13. 0:17:59 Half-Life
    14. 0:19:11 Thief: The Dark Project
    15. 0:20:10 Crazy Taxi
    16. 0:21:23 Deus Ex
    17. 0:22:56 Diablo II
    18. 0:24:30 The Sims
    19. 0:25:44 Grand Theft Auto III
    20. 0:27:09 Tony Hawk's Pro Skater 3
    21-30:
    21. 0:28:33 Ico
    22. 0:30:03 Rez
    23. 0:31:04 Silent Hill 2
    24. 0:32:45 Animal Crossing
    25. 0:34:11 Warioware Inc.: Mega Micro Games!
    26. 0:35:19 September 12th: A Toy World
    27. 0:36:18 Prince of Persia: The Sands of Time
    28. 0:37:33 Katamari Damacy
    29. 0:38:30 Devil May Cry 3: Dante's Awakening
    30. 0:39:45 Resident Evil 4
    31-40
    31. 0:41:15 Geometry Wars: Retro Evolved
    32. 0:42:59 Dead Rising
    33. 0:44:23 Call of Duty 4: Modern Warfare
    34. 0:45:58 Portal
    35. 0:47:29 Mass Effect
    36. 0:48:53 Skate
    37. 0:50:10 Team Fortress 2
    38. 0:51:10 Bioshock
    39. 0:52:37 Burnout Paradise
    40. 0:54:03 Far Cry 2
    41-50
    41. 0:55:26 Left 4 Dead
    42. 0:57:01 Spelunky
    43. 0:58:39 Dead Space
    44. 0:59:35 Batman: Arkham Asylum
    45. 1:00:37 Plants Vs. Zombies
    46. 1:02:06 Fruit Ninja
    47. 1:03:14 Amnesia: The Dark Descent
    48. 1:04:15 Fallout: New Vegas
    49. 1:05:08 Sid Meier's Civilization V
    50. 1:06:40 Dark Souls
    51-60
    51. 1:08:06 Minecraft
    52. 1:09:19 Spacehem
    53. 1:10:24 The Elder Scrolls V: Skyrim
    54. 1:11:27 Journey
    55. 1:12:49 Mark of the Ninja
    56. 1:14:15 The Walking Dead
    57. 1:15:58 Zero Escape: Virtue's Last Reward
    58. 1:17:13 Xcom: Enemy Unknown
    59. 1:18:44 Spec Ops: The Line
    60. 1:19:54 Spaceteam
    61-70
    61. 1:20:54 Dishonored
    62. 1:22:12 The Stanley Parable
    63. 1:23:20 Brothers: A Tale of Two Sons
    64. 1:24:38 Cookie Clicker
    65. 1:26:14 Gone Home
    66. 1:27:35 Papers, Please
    67. 1:28:46 Steamworld Dig
    68. 1:30:14 Alien: Isolation
    69. 1:31:36 Mario Kart 8
    70. 1:32:55 80 Days
    71-80
    71. 1:34:29 Her Story
    72. 1:35:55 Metal Gear Solid V: The Phantom Pain
    73. 1:37:37 Undertale
    74. 1:39:03 Downwell
    75. 1:40:08 Yakuza 0
    76. 1:41:34 Kerbal Space Program
    77. 1:42:35 Super Mario Maker
    78. 1:43:34 Doom (2016)
    79. 1:44:48 Factorio
    80. 1:45:45 Persona 5
    81-90
    81. 1:47:00 Hitman (2016)
    82. 1:48:37 Overcooked
    83. 1:49:53 Furi
    84. 1:50:58 The Legend of Zelda: Breath of the Wild
    85. 1:52:32 Fortnite
    86. 1:53:38 Getting Over It With Bennett Foddy
    87. 1:54:53 Middle Earth: Shadow of War
    88. 1:56:19 Among Us
    89. 1:57:22 Celeste
    90. 1:58:49 Rimworld
    91-100
    91. 1:59:42 Florence
    92. 2:00:55 Into the Breach
    93. 2:01:59 Slay the Spire
    94. 2:03:07 Disco Elysium
    95. 2:04:30 Outer Wilds
    96. 2:05:41 Half-Life: Alyx
    97. 2:06:58 Inscryption
    98. 2:07:55 Vampire Survivors
    99. 2:09:07 Tunic
    100. 2:10:09 Shadows of Doubt
    [Edit] I made this during the livestream and then rewatched a second time to get exact timestamps... Which means I TOTALLY missed the comment that there would be a link to the list later on lol. Oh well, at least I gave the video 2 full views for the CZcams algorithm gods, gotta build that retention or whatever the lingo is.
    As for my own personal opinion of this list... I like it! Each game presented had enough of a purpose to keep me from thinking it wasn't necessary. I love making and sorting game lists in general and believe there is a lot you can tell by a person who shows their favorite/influential games like this. Keep up the good work!

    • @DejayClayton
      @DejayClayton Pƙed 15 dny +7

      How does this comment not have 1,000 likes already?

    • @Enigmalake
      @Enigmalake Pƙed 15 dny

      đŸ«ŽđŸ»đŸ«łđŸ»đŸ«ŽđŸ»đŸ«łđŸ»

    • @SALT--
      @SALT-- Pƙed 15 dny

      ​@@meee_5155 i think thats a bot...

    • @franc9220
      @franc9220 Pƙed 15 dny +3

      Surprised no Ori

    • @Orange_Swirl
      @Orange_Swirl Pƙed 15 dny

      Where are the rest of the timestamps?

  • @fionn3083
    @fionn3083 Pƙed 15 dny +21

    I feel like Before your Eyes is "one that you forgot" mostly because of how it pushes the boundaries of game controls, and in a way that matches the story ("blink and you miss it") instead of just being a really cool and original gimmick.

    • @Chibranche
      @Chibranche Pƙed 9 dny +3

      Came here to say that, fully agree, one of the games that made me most emotionnal

  • @ColdFinger
    @ColdFinger Pƙed 15 dny +35

    Surprised Baba Is You wasn't on here with how the level selection screens turn into levels themselves

    • @jasperdriessens2421
      @jasperdriessens2421 Pƙed 8 dny +1

      Wait what?

    • @waffling0
      @waffling0 Pƙed 7 dny

      @@jasperdriessens2421 play baba is you! amazing puzzle game

    • @lpnp9477
      @lpnp9477 Pƙed 6 dny +2

      ​@@jasperdriessens2421you gotta play it friend. Just be prepared to feel very, very smart for like 50 levels then feel very, very stupid for every other level. And that isn't necessarily in order.

    • @jasperdriessens2421
      @jasperdriessens2421 Pƙed 4 dny

      @@lpnp9477 I've played it, but I don't remember the level selection screen turning into levels itself... Maybe I'm just not far enough and this was a spoiler đŸ„Č

  • @FairlySadPanda
    @FairlySadPanda Pƙed 15 dny +96

    I watched the WHOLE THING good lord how did you have the energy to record and edit this
    I'm surprised there's no Obra Dinn on this list! I guess both big Lucas Pope games would be weird.

  • @manvslife271
    @manvslife271 Pƙed 15 dny +123

    1:41:40 I think the best thing Kerbal Space Program achieved was to *make an incredibly hard to learn subject fun, by catastrophically failing at it fun.* KSP has one of the *steepest* learning curves of any game, like, ever, because it's quite literally rocket science, and basically no skills can be transferred from having played other games because of the unique control schemes a space simulator game requires. To the point where you can't get anything meaningful done without HOURS of figuring stuff out, where %90+ of the player-base has never even left Kerbin's Sphere of Influence to go out to the other planets. But the process of learning is made so much fun, and the sense of accomplishment you get when you achieve what you set out to do is so incredibly potent, that you can't put the game down if you somehow manage to get your first rocket to orbit.
    If there was a list for "most positive impact made to the real world", KSP would reign at the top for inspiring countless people to pursue engineering(aerospace or otherwise) as a career.

    • @rmsgrey
      @rmsgrey Pƙed 14 dny +11

      There's a reason why Dwarf Fortress has a motto of "Losing is fun".
      In general, it doesn't matter how much players fail, so much as how much fun they have failing.

    • @usagihinorei
      @usagihinorei Pƙed 14 dny +8

      I just want to add to your comment, KSP is the first time I truely started to understand things like orbital mechanics as a lay person. I can't do the math on that, but KSP showed me how to feel it in my bones! Oh god my bones. ( More struts!)

    • @FormerlyDuck
      @FormerlyDuck Pƙed 9 dny

      I prefer Juno: New Origins myself, but my sentiment is the same!

  • @evanchilson9829
    @evanchilson9829 Pƙed 15 dny +27

    Mark, I just wanna commend you on your wonderful editing. Not only is your script writing super thoughtful, engaging, and funny, but the fact that you could keep it that way for a full two hours is just a testament to your skills. The details -- like at 34:40 where you say "in the blink of an eye" and show a clip of the game where you're giving a man eyedrops -- are so subtle, but really appreciated. I just love hearing you talk and explain, and you're pretty damn good at it!

  • @Cezkarma
    @Cezkarma Pƙed 14 dny +29

    Street Fighter 2 was also massively influential. Not only did it create the combo system due to a bug that was found during the development of the game, but it also allowed the player to pick from eight different colourful characters from different countries with vastly varying playstyles.
    So each time you put a quarter into the arcade machine, your playthrough of the ladder or a fight against someone else would feel very different depending on the character you chose. You chose Ryu? Your experience will most likely involve standing far away and throwing fireballs. You chose Zangief? Your experience will be to slowly approach the opponent until you're in range to land a devastating SPD.
    It was truly a hallmark in video game design, especially during the arcade era, and thanks to it an entire genre spawned and even games from other genres took heavy inspiration from it.

    • @TheCaliforniaHP
      @TheCaliforniaHP Pƙed 11 dny

      agreed for ignoring the genre at least SF 2 which was revolutionary

  • @hwkeyser
    @hwkeyser Pƙed 15 dny +211

    And here's where I stop on 27, go back to work, and pick this up again later. This video is an epic undertaking, Mark. Well done.

    • @adityaanuragi6916
      @adityaanuragi6916 Pƙed 14 dny +3

      Just checking in... Did you watch it fully yet, I also just came from college and finished it

    • @hwkeyser
      @hwkeyser Pƙed 14 dny +3

      @@adityaanuragi6916 During lunch today. Took 5 sittings in total between working and parenting, but DONE! I think toward the end Mark had a harder time boiling the unique designs into terminologies, but I hardly disagree with anything on his list.

  • @MrVoonix
    @MrVoonix Pƙed 15 dny +199

    The fact that Tunic is on the thumbnail makes me soo happy, One of the best and most underrated game. Especially for game design!

    • @ChuckSploder
      @ChuckSploder Pƙed 15 dny +2

      Plus I literally started playing it this week

    • @statick160
      @statick160 Pƙed 15 dny +19

      The realisation of the "Holy Cross" is one that will stick with me for a very long time

    • @Dizzula
      @Dizzula Pƙed 15 dny +14

      Underrated? What rock have you been living on top of? :p

    • @ChuckSploder
      @ChuckSploder Pƙed 15 dny +1

      @@statick160 I still need to experiment with the holy cross

    • @ChuckSploder
      @ChuckSploder Pƙed 15 dny +1

      @@Dizzula It is underrated from what I've seen (very little)

  • @nuclearocean
    @nuclearocean Pƙed 14 dny +54

    "Tetris is a perfect game" while I sit, playing Tetris in the browser, avoiding my tasks, late at night
    Feels good man

  • @grzesfu
    @grzesfu Pƙed 14 dny +12

    Others mentioned The Witness, I'll add Braid.
    While you listed Prince of Persia for weaving the time rewind into the narrative, gameplay wise like you said it's essentially a quick save/ quick load. Braid explores time rewind as a game mechanic building interesting puzzles around it.
    And along with The Witness it shows how a game can explore a mechanic approaching it from many angles. In my mind this is very Jonathan Blow at this point, and he is doing the same in his newest reimagining of Sokoban, while the original game focused on the simplest form of pushing things, The Witness' designer explores pushing, stacking, teleports, etc, while the game still feels like being ultimately about pushing blocks around.

  • @charliericker274
    @charliericker274 Pƙed 15 dny +73

    I like how the Souls mechanic in Dark Souls is kinda a red herring once you understand the game. What I mean is, it feels like losing a bunch of souls is a big hit, but with how leveling up get's exponentionally more expensive, those souls you lost are not really a big deal. Once you realize this, it's not the souls that become valuable, it's how you spend your limited level ups. At least that is how I came to look at it. I went from caring a lot about losing souls, to caring a lot about how I level up knowing that more souls are infinitely available.

    • @DuskoftheTwilight
      @DuskoftheTwilight Pƙed 15 dny +3

      I think the real consideration there is that if you're grinding souls for a level up or an item, the process doesn't end once you have all those souls, you still have to safely return to a bonfire with them.

    • @EvanCWaters
      @EvanCWaters Pƙed 14 dny +3

      Yeah once you've played the games for a while you realize the curve is designed such that it's usually not TOO hard to make up your losses, though big drops can happen. The game doesn't stop being hard but you feel less like you're being punished for making mistakes. (And this softens the blow a little those times you fall for a design trap.)

    • @insaincaldo
      @insaincaldo Pƙed 14 dny +2

      It also helps that many of your level ups mostly come from the bosses you face. Plus as you get better, you more often reach your unfortunate deaths and only really lose souls when you try to run for them, making mistakes.

    • @Soul-Burn
      @Soul-Burn Pƙed 7 dny +1

      People (and Mark here) focus on the loss of souls, but the unique part about is games is what you *don't* lose.
      In most games, if you die, you lose all the progress since the last save point. In Souls games, you don't loss items you find, major bosses you killed, or map changes.
      You unlock a shortcut? It stays unlocked.
      You ran through a room of enemies to get an item? You still have that item.

  • @level1boss
    @level1boss Pƙed 15 dny +30

    This is a next level way to procrastinate on your own game 😅

  • @Jackappaarel
    @Jackappaarel Pƙed 15 dny +29

    Of all (100) games that you could have chosen for the thumbnail I am beyond ecstatic that TUNIC got the spot. The *definition* of an indie masterpiece in my book

  • @jacobward7195
    @jacobward7195 Pƙed 13 dny +8

    It's a small note on such a colossal video with so much to say, but I loved the choice to start playing the soundtrack of the game for each entry before naming it. It almost added a layer of interactivity to watching, to be able to recognise what was coming before it's announced. It gave me a very satisfying feeling to know "ooh Mark is going to talk about Undertale", or Disco Elysium, or Outer Wilds, before you did so.

    • @amoliski
      @amoliski Pƙed dnem

      Mass Effect music jumps out at me with a single note. Such an iconic soundtrack.

  • @themarkandrus
    @themarkandrus Pƙed 15 dny +31

    The choice of Skate: A completely different take on skating from Tony Hawk, is why either NBA Jam, or NFL Blitz, would be on my list. I badly wish sports game had taken the exaggerated path instead of where they mostly are now

    • @Enigmalake
      @Enigmalake Pƙed 15 dny +3

      New mutant league football and other wacky sports games exist

    • @wcjerky
      @wcjerky Pƙed 14 dny +3

      @@Enigmalake Modern day take on arcade hockey is _Tape to Tape_ on Steam. Still in beta, but scratches the old _NHL '94_ itch.

    • @Enigmalake
      @Enigmalake Pƙed 9 dny

      @@wcjerky I don’t have steam. Lol

  • @afterdinnercreations936
    @afterdinnercreations936 Pƙed 15 dny +105

    Play lousy games. You'll become a better-designer, out of spite.

    • @TheMooseAndJohn
      @TheMooseAndJohn Pƙed 15 dny +2

      Halo infinite made me feel this feeling 100%

    • @TonkarzOfSolSystem
      @TonkarzOfSolSystem Pƙed 15 dny +10

      I 100% agree. Mediocre and middling games are where you really learn stuff. Because you spot the flaws. And when when you try to figure out how it could be better, you start realising “oh so that’s why game X did Y - but wait if this game did Y, they’d have problem A, oh wait game X also did Z which at first seemed unrelated to Y *but it solves problem A*”.

    • @gryzlaw
      @gryzlaw Pƙed 12 dny +1

      It doesn't have to be bad. I've recently been playing Blades of Time and as fun as it is it has so many obvious game design problems that it been such a learning experience of what to and what not to do

    • @randomguy6679
      @randomguy6679 Pƙed 10 dny +2

      Good things are rarely made out of spite.

    • @ghostderazgriz
      @ghostderazgriz Pƙed 9 dny +2

      Not the approach to take. Games made because "I could have done it better" are rarely any good, especially since most people drastically overestimate their skill in this regard.
      Bad games can definitely teach good design though.

  • @hurlman03
    @hurlman03 Pƙed 14 dny +4

    This is a phenomenal journey through the history of games. As a 43 year old that has played games my whole life, this is a wonderful homage to my favorite hobby.

  • @ReloKai
    @ReloKai Pƙed 15 dny +46

    Just wanted to point out in the Mario Maker segment, ANY game with level/gamemode makers are amazing for getting into game design. My two go-tos when I was little was Starcraft's Scenario Editor, and Timesplitters Future Perfect's Level Maker. Both allowed you full access to the the games's entire asset library and then some, and you could add triggers, story beats, NPCs ans AI, and so much more. Starcraft's even allowed you to add dialouge with the main characters. It was awesome.

    • @FireallyXTheories
      @FireallyXTheories Pƙed 15 dny +2

      Blizzard's map editors are easily the best map editors I've ever used. StarCraft 2's campaign and level design philosophy in particular would make me easily put Wings of Liberty into my own list of 100 game design games. The fact the maps have data that can be brought between them and influence how you approach it as a whole, making your playthrough wholely unique from someone else's to benefit your strengths and strategies and your story of pushing through All In is just incredible.
      But the data editor in StarCraft 2 still makes me outright wish I could code the units myself half the time. XML is terrible. Actor data is terrible. The fact that all the Zerg stuff breaks if you so much as look at it is terrible. XD

    • @tortoiselover7215
      @tortoiselover7215 Pƙed 15 dny +1

      I also think the Geometry Dash level editor is worth adding as sort of a middle ground between the two extremes

    • @WackoMcGoose
      @WackoMcGoose Pƙed 15 dny +2

      LittleBigPlanet was _the_ level-making game for me as a kid. They even doubled down on the idea in the sequel, with the tagline "a platform _for_ games". And while 90% of it was crud (as the old saying goes), there was plenty of actually really good content out there just waiting to be played...
      It's a shame the series got its servers killed, but fans have already got replacement servers up and running, so Sackboy ain't dying anytime soon!

    • @EvanCWaters
      @EvanCWaters Pƙed 14 dny +1

      As a kid I played a lot of Bill Budge's Pinball Construction Set and another EA release for computers, Adventure Construction Set which let you make RPGs.

    • @insaincaldo
      @insaincaldo Pƙed 14 dny

      Played allot of one of the online map types in War Craft 3 where you play around with some version of the level editor as a sort of dungeon master of your own domain with the other players.

  • @darth0tator
    @darth0tator Pƙed 15 dny +27

    I still love how I saw a let's play of Gone Home, where they didn't know what game to expect and somehow felt it was a horror game and they were scouring through the house, checking every corner carefully, expecting a monster or some dark history behind everything and then it just turns out to be a very comfy story

    • @jbradleymusic
      @jbradleymusic Pƙed 15 dny +3

      That was exactly how I played it, and I think that's exactly how they intended it to be initially perceived. I 100% made sure to turn on every light I could find when I was going through the house.

    • @hankw6875
      @hankw6875 Pƙed 12 dny +1

      From what I remember, there's at least one horror misdirect in there (I'm thinking of the bathtub). It doesn't seem entirely unreasonable to assume that it's a horror game.

  • @makou347
    @makou347 Pƙed 12 dny +3

    My favorite thing about the automation genre (Factorio, Satisfactory, etc.) is that almost every new game tries to embed the core loop into a different other genre. Factorio blends with base defense, encouraging you to claim, defend, and expand what you have, rather than trying to branch out and make a dozen new outposts in its procedurally generated world. Satisfactory blends with open world adventure games, encouraging you to explore its hand-crafted world to find new goodies that can power up your machines, unlock more efficient recipes, and discover spots rich with new resources for smaller factories and outposts. Until its most recent update, Dyson Sphere Program decided not to blend with another genre, instead asking what a pure automation game could look like on a galactic scale. I love seeing so much variety in this relatively new genre, rather than the dozens of copycats other popular games get.

  • @31emanual
    @31emanual Pƙed 11 dny +2

    As someone who has followed GMTK for years now, this videos feels as if it represents a milestone. A showcase of all of your inspirations and resources from the medium. Really appreciate your work, take it easy for the next vid.

  • @joshmackenzie
    @joshmackenzie Pƙed 12 dny +1

    Thomas was Alone was probably the first indie game I've ever played and it is such a masterclass in how mechanics can affect how players empathise with the characters, objectively every character is just a square that jumps in slightly different ways, but the way the narrator (Shaun from Assassin's Creed) voices the characters plus how they move allows the players to be so emotionally attached to these little squares that the players feels everything from true joy to heart breaking sadness. I love this game and it's soundtrack is one of my favourites!

  • @theHacksmith
    @theHacksmith Pƙed 15 dny +17

    This is an amazing resource! So many good ideas all in one place.

    • @ironduck2
      @ironduck2 Pƙed 14 dny +3

      This is the last place I thought I could find you

  • @jumpingman6612
    @jumpingman6612 Pƙed 15 dny +9

    Long video format is under appreciated. Tank you for this gem.

  • @daruddock
    @daruddock Pƙed 15 dny +4

    Hey Mark, just popping in to say thanks for 10 years of cracking good content. Not only is the content fantastic, but the editing and presentation of your videos is top notch too. Looking forward to the 20th anniversary.

  • @shifting_tides
    @shifting_tides Pƙed 15 dny +5

    You simply must play Sayonara Wild Hearts and Citizen Sleeper. Would also have liked to see a general shout out to fighting games and jrpgs. Awesome list and cool way to celebrate

  • @UlissesSampaio
    @UlissesSampaio Pƙed 15 dny +3

    Unique games worthy of mention imho:
    - *Mount & Blade's directional parry* (and attack)
    - Vampire the Masquerade Bloodline's & Fallout's blend of dark atmosphere plus humor
    - Total War's massive scale battles with deep mechanics
    - Kingdom Come Deliverance's immersion
    - Counter-strike's simple yet great gameplay

  • @FlopopsJr
    @FlopopsJr Pƙed 15 dny +11

    A great list with great explanations, and wonderfully focused on highlighting different aspects of game design. If I could add just one game to the list it would probably be The Witness (2016) which I was genuinely surprised not to see. The best example I can imagine of a game that carefully uses environment as a means to teach players mechanics, while always making players feel like they are piecing it together themselves. Maybe excluded in favor of other puzzle games that incorporate singular elements that The Witness puts together.

  • @laithhwaijah1577
    @laithhwaijah1577 Pƙed 14 dny +2

    Loved the 26th game choice (for obvious messege)
    But you should've mentioned the great game "Slice & Dice" when talking about "Slay the Spire" and "Into the Breach"

  • @TheVivesLives
    @TheVivesLives Pƙed 15 dny +1

    you are such a hero Mark. You made me love games so much more, even when i dont play them. You've also helped me get through hard times. Your videos are like hanging out with a super smart and engaging friend who loves sharing his deep unique insights. Thank you man.

  • @k7avenger818
    @k7avenger818 Pƙed 15 dny +8

    Extremely impressive video. This must have taken A LOT of time to make. So much history and game design packed in 2 hours. Very much enjoyed it.

    • @hkr667
      @hkr667 Pƙed 13 dny

      RIP whoever had to edit this.

  • @keiyangoshin3650
    @keiyangoshin3650 Pƙed 15 dny +8

    I read the title as; Mark Brown’s top 100 video game recommendations! 👍 Thank you. đŸ˜ƒâ€ïž
    Congratulations on your 10th anniversary! 🎉

  • @alli-gator-forest
    @alli-gator-forest Pƙed 15 dny +2

    I think that, in terms of Rhythm Games, A Dance of Fire and Ice (7th Beat Games, 2019) manages to combine the visual with the audio in a beautiful harmony. Each beat is tied to a physical piece of the track on a larger string of pieces that your two orbiting balls traverse. I love how certain beat patterns are also tied to a physical combination of tracks, so memorizing an entire level in order to complete it feels like applying your prior knowledge from past levels, making it more manageable. A triangle will always be a triangle, the only thing that changes is the bpm! The game, as far as I am aware, is only on Steam. Highly recommend!

  • @soloshottie
    @soloshottie Pƙed 3 dny

    I've been watching your stuff for so many years, and as an apsiring game designer that has, quite recently, finally picked up the torch and began my journey, this series has helped me immensely. whether it be in alterring my outlook on concepts or igniting severe inspiration, GMTK has been a major highlight of my life
    it's so cool to be here at such a major milestone. there's certainly other youtubers who talk about game design all day, but few hold up a torch compared to the kinds of insights you offer
    this channel is special

  • @gordopastafrola2792
    @gordopastafrola2792 Pƙed 14 dny +5

    I will do a translations about the part where Mark says "you can't find this game in the stores". Here: "Pirate the fuckin game". Done.

  • @FrancoSang
    @FrancoSang Pƙed 15 dny +22

    Everything may seem rosy, but did you know that old or discontinued games can be downloaded or emulated? No one loses money because they are no longer for sale.

    • @junj1023
      @junj1023 Pƙed 14 dny +2

      Yes, idk why he did not talked about that, legal reasons maybe?
      Or he just dont suport emulation?

    • @project-gladiator
      @project-gladiator Pƙed 14 dny +18

      I think that it is a can of worms he doesnt want to open. I, personaly, dont mind that.

    • @hounddog5
      @hounddog5 Pƙed 13 dny +13

      That may be ethical but it's still not legal so I'm not surprised it didn't get brought up

    • @jameshart2622
      @jameshart2622 Pƙed 13 dny +5

      Talking about doing illegal things is always a dicey business if you are hoping to be a respectable influencer/theoretician. Even if he is in favor of it, best to let mostly anonymous comments pick up the slack.

    • @junj1023
      @junj1023 Pƙed 13 dny +2

      @@jameshart2622 But he went as far as "looking for physical copy of the games".
      As there was no other option.
      Like, he could just say something like "I'll share the official places where you can find the games" or something like that, but the way he spoke, was like emulation did not exist

  • @SalKhayer
    @SalKhayer Pƙed 10 dny

    Hey Mark, just wanted to extend a massive thank you. I've been involved in the software world for a long time, but mostly fintech and business software. I recently got into business with a game design group and your videos have really helped me speak their language and connect with them more, so it means a lot that you put these videos out on the regular. Keep doing your thing, and sharing your journey with us -- but also be sure to take breaks since I've come to learn how much more taxing game dev work comparatively to other verticals.

  • @ludoviajante
    @ludoviajante Pƙed 12 dny +1

    I'm studying game design to make my own game, and this video happened to be very useful. Nothing like learning from the past!

  • @fernandosegala3964
    @fernandosegala3964 Pƙed 15 dny +19

    Half Life was number 13 on the list. List has 100 games. 100-13=87. Video was released 16.05. 16+5=21. 87-21=66. 66 is 33x2. 2. There were 2 Half Lifes. 2x33. 33. 2 half lifes times 33. 2 times the number 3. 3. Half Life 3 confirmed.

    • @FiXato
      @FiXato Pƙed 12 dny +1

      hmm, wouldn't Half-Life Alyx mess up your math?

  • @Focie
    @Focie Pƙed 15 dny +27

    This is an incredibly cool list, and it's really cool to see the absolute variety this wonderful art form holds.
    I run a competition called "Norway's Best Gamer" where we test the contestants abilities to play a lot of different games across genres and platforms.
    Whereas other gaming competitions usually have people compete in a single game they've dedicated large parts of their lives to, we test it all. Game sense, adaptability, eagerness to try something new. It's a celebration of gaming first and foremost, and I am so chuffed to see how many games on this list are games we've featured in the competition!
    Thank you so much, Mark, for such a beautiful list. You've reshuffled the priorities in my backlog a ton, and I really appreciate all the effort that went into this!

    • @EugeneYunak
      @EugeneYunak Pƙed 14 dny +1

      oh wow this is such a fantastic idea! do you publish the list of games you used in one of the competitions perhaps?

    • @matthewjones6786
      @matthewjones6786 Pƙed 13 dny

      Is that competition recorded somewhere? I love the idea.

    • @Focie
      @Focie Pƙed 13 dny +2

      @@EugeneYunakI can certainly try to do a list of all the games we've had the in the competition, sure. Gimme a little while

    • @Focie
      @Focie Pƙed 13 dny +2

      @@matthewjones6786 Yeah, absolutely. Though it's only in Norwegian, considering it's Norway's Best Gamer. We're working on getting the VODS out for the finals this year. Our tie breaker was Nidhogg, and it was suuuuch a close race!

    • @EugeneYunak
      @EugeneYunak Pƙed 13 dny

      @@Focie oh i don’t want to bother you, but in case you have it, that would be wonderful!

  • @stevenmathews9355
    @stevenmathews9355 Pƙed 14 dny +1

    Happy 10 years! This was a great video, and I loved to see all the positivity and things to learn from each game!
    The only game that I kept expecting but didn’t see was Transistor. There’s so many amazing and unique mechanics in the game to choose from, but after watching the video, the one I use is its death mechanic where you temporarily lose an ability when you die.

  • @Thurban
    @Thurban Pƙed 8 dny

    Wanted to take the time to say thank you for all the content over the years, Mark! I've been working in games for almost 20 years and since finding the channel years back, I've learned a lot from following along and have recommended GMTK to just about every co-workers I have had. I consider GMTK to be foundational to my growth as a dev, so thank you sir!

  • @neetpride5919
    @neetpride5919 Pƙed 15 dny +41

    >tfw no Baba Is You, the best puzzle game of the past 10 years

    • @readmore8974
      @readmore8974 Pƙed 13 dny +7

      This isn't a "top 100 games" list

    • @TheEvilGlassRectangle
      @TheEvilGlassRectangle Pƙed 13 dny +4

      Yeah but maybe he didn’t learn anything about game design from the fantastic game Baba is You.

  • @SolaireIntensifies
    @SolaireIntensifies Pƙed 15 dny +28

    For number 57, I'm not sure why Mark decided to go with Virtue's Last Reward and not 999, IMHO it is absolutely essential you start with 999 and go into VLR after you've completed it, it's basically a direct sequel and you WILL be very lost if you just jump straight into VLR. 999 is a fantastic game so don't think you'll be playing the worse one first, in fact I think a lot of things in 999 are better than VLR, but the sequel definitely has its strengths.
    If you can only pick one, make it 999.

    • @ravenanne1734
      @ravenanne1734 Pƙed 15 dny +4

      VLR did a way better in terms of game design. 999 feels really outdated when you compare it to VLR. I much more recommend VLR, it spends way less time faffing about with talking and time wasting. Obviously story-wise 999 is a better starting point, but VLR I think is a way better example of how good the series is, because it's just a better game. Regardless of your opinion on the story or how lost you'll be jumping into VLR (you won't be lost at all BTW, 999s plot barely shows up in VLR, only like once that's important), it improved upon the game design principles and that's what this video is about. 999 isn't as user friendly as VLR is

    • @thisamazingguyspage
      @thisamazingguyspage Pƙed 13 dny +4

      From a narrative perspective I definitely agree with this take, but I can see the argument for going for VLR first if your first priority is to study game design. 999 was the one to feature the "info carrying over from branching paths" hook, but this really only actually clicks near the final third or so of the game. VLR in contrast has you navigating locks and jumping way more frequently, so it definitely communicates what makes it unique far more quickly.
      If you're reading this, definitely play the games in order (in particular, try to play the DS version of 999 first over the Nonary Games port), but if you only have a small time to kill with one of the games, VLR will probably have the more gripping second act and impress on you the series defining feature more effectively.

    • @taliyeth
      @taliyeth Pƙed 12 dny

      I think it's kind of a non-issue, as you can only legally get VLR bundled with 999 in the Zero Escape: The Nonary Games, unless you for some reason want to shell out for a physical 3DS/Vita copy of VLR, which tends to go for just about the same as The Nonary Games on digital platforms.

    • @aggressiona3951
      @aggressiona3951 Pƙed 11 dny +1

      I think Mark went with VLR specifically because of the flow chart. I am mean literally because VLR HAS a flow chart. Originally 999 didn't allow you to select specific starting points after you finished your first play through, you had to button mash through all the scenario texts again and repeat every puzzle and pray you remembered what branch you needed to manipulate for a different route. I think the ports ended up fixing that problem, but it was originally fixed as the major QOL change in VLR's design. From a design standpoint, VLR is the game where the designers learned something and implemented a major change that showed how much they had learned from the first game, hence VLR being the right one for this list even though I would agree, after the ports fixing that problem, 999 is the most well-rounded game of the series.

  • @cuca_dev
    @cuca_dev Pƙed dnem

    It took me some time but I finally had time to watch the entire video in one sitting without interruptions. Definitely worth it. Awesome job as always!

  • @bradperry4902
    @bradperry4902 Pƙed 14 dny

    Just wanted to say that I really enjoy the presentation and insight of your videos. This was a great watch. I've never made any serious progress in game design, and likely never will, but the topic fascinates me and this video has inspired me to at least open up a game design document I've been keeping for the past few years and jot down one new idea, so thank you for that.

  • @Phoenixkovacs
    @Phoenixkovacs Pƙed 15 dny +3

    I had always imagined it would be better to play the best example of each of these concepts to learn game design instead of the progenitors. Open to ideas!

  • @TripmineProductions
    @TripmineProductions Pƙed 15 dny +24

    Everything else: "Here's why this game mechanic is good and smart in this game."
    Fortnite: "It just updates alot."

    • @TheCaliforniaHP
      @TheCaliforniaHP Pƙed 11 dny +2

      lol I hate that game

    • @TheLotanos
      @TheLotanos Pƙed 11 dny +1

      Mark chose just one aspect that is special about this specific game.
      Is like saying that Mark thinks Bioshock's only good trait is having audio diaries. It's not, it's just the single trait that Mark chose to address.

    • @PYP-fc7ux
      @PYP-fc7ux Pƙed 10 dny

      @@TheCaliforniaHP me too

  • @Awsomeman-bp4mo
    @Awsomeman-bp4mo Pƙed 10 dny

    this channel has inspirerd me more then anything else and showed me what games are capable of. becuase of you and this channel i decided to go to collage in game design and i couldnt be happier with where i am. while i wasnt here for all the first 10 years i cant wait to be here for all of the next.

  • @stephaniedantas132
    @stephaniedantas132 Pƙed 14 dny

    Thank you so much for this video! Every one of your commentaries was a delight to hear ❀

  • @Cidriel
    @Cidriel Pƙed 14 dny +2

    "[game] is available on the Switch Online service" I can't wait to come back to this video in another few years to find out that is no longer true.

  • @SimuLord
    @SimuLord Pƙed 15 dny +6

    The best way to learn about game design is to play a lot of games.
    And learning about game design and how to think like a designer makes playing games a lot more interesting.

  • @2WinGs2
    @2WinGs2 Pƙed 10 dny

    This might be my favorite video of yours... impressive dedication and passion put to it. I also want to say that the things you've highlighted about Hitman are also the same strong points that I truly enjoyed in Mark Of The Ninja: The mastering of levels and "creation of the perfect choreography" in order to become the perfect assassin... so yeah, now I need to play Hitman hahaha.

  • @cyborghuey
    @cyborghuey Pƙed 14 dny

    Thank you so much for mentioning the importance of playing board, card, and tabletop games! Too many folks only think of gaming as it pertains to video games where there is so much to be gained from playing games of all kinds! Great video! Keep up the good work! Congratulations on 10 years and here's to many more!!

  • @vedaryan334
    @vedaryan334 Pƙed 15 dny +4

    should've put hitman at number 47.

  • @user-iz3bd8rb9d
    @user-iz3bd8rb9d Pƙed 15 dny +24

    I now have an excuse to stay up till 2:00am

  • @TheDelinear
    @TheDelinear Pƙed 14 dny +1

    One game that's left an impression on me even three decades later is one I rarely see anyone reference. The game is Legend by Mindscape, a game I played back in the early 90's. The game itself is a very competent early iteration of the ARPG which felt like you were playing HeroQuest in realtime, but the unique mechanic it had was the spell crafting. You could combine runes in almost any way you saw fit to create programmable spells. Want a spell that shoots a healing blast at a friend and then surrounds them with fireballs which in turn shoot out more fireballs when they hit their target? The ultimate "get out of trouble" spell? You can do that.
    Moreover, these runes would also make up part of the environment in some dungeons, meaning you could craft spells to interact with the scenery to create interesting puzzles. A rune switch is behind a wall? Create a spell that rebounds to hit the switch. Switches that extinguish fire or light torches etc. It was such a novel concept that I've never really seen fully explored in any game since - sure many games let you craft potions and spells, but none of them so customisable and so integral to the puzzle aspects of the dungeons.

  • @Avesevenfold
    @Avesevenfold Pƙed 13 dny +1

    The music of the games in the background was amazing thank you for all of the feels

  • @matthewlozy1140
    @matthewlozy1140 Pƙed 15 dny +10

    Really great list! Happy to see so many great games listed. I'm a little surprised you didn't mention about Dark Souls' message and bloodstain feature allowing players to hint, help, and deceive each other. I think it's just as unique as the drop your souls where you die mechanic.
    One note, COD 4 was made by Infinity Ward, not Treyarch

    • @DarkTwinge
      @DarkTwinge Pƙed 13 dny +2

      That aspect is not often talked about, but that is actually what felt most *unique* to me when I played Dark Souls: the novel approach to multiplayer interaction via soapstone messages, invasions, and bloodstains.

  • @onatgz
    @onatgz Pƙed 15 dny +6

    dear mr. toolkit,
    thx for the video.
    best regards,

  • @PanMan47
    @PanMan47 Pƙed dnem +1

    This video is amazing, congrats on 10 years!

  • @andrewruoff4687
    @andrewruoff4687 Pƙed 15 dny +1

    Great vid! I am amused by how you described the Beginners Guide though, it’s a game that made me cry but it does have some fun bits for sure

  • @usual.
    @usual. Pƙed 15 dny +15

    Man this is the most complete video about videogames a human mind could ever come up with. I'll send this to anyone that says "I don't know what to play". I am grateful I have discovered you channel now more than ever

  • @lukidjano
    @lukidjano Pƙed 15 dny +20

    2 hour video lets goo!

  • @RhedMonkey
    @RhedMonkey Pƙed dnem

    This video was a massive delight and is the best kind of fuel for being in the games industry - Massive thank you for making it @GMTK

  • @eltinhonunes
    @eltinhonunes Pƙed 3 dny

    Omg, amazing video with amazing titles, thanks for sharing all of these with us ❀

  • @JustAFoolishMortal
    @JustAFoolishMortal Pƙed 15 dny +5

    Finally, the GMTK Cinematic Adaptation I’ve been waiting for

  • @NoNeedForRandomNumbers
    @NoNeedForRandomNumbers Pƙed 15 dny +12

    I‘m expecting at least one Metroid and one Zelda game on this list.
    I bet that Doom is there too.

  • @theelysium1597
    @theelysium1597 Pƙed 10 dny +1

    Great video! Must have been sooooo much work to put this together, but watching it has been very interesting.

  • @xBenjiSx
    @xBenjiSx Pƙed 14 dny

    After watching this channel for years, this was an incredible journey of both discovery and reminiscence. Thank you for your efforts, Mark! You never fail to inspire and bring a smile to my face :D

  • @foetidum
    @foetidum Pƙed 15 dny +3

    2:18 or emulate, that works also

  • @SparkyMK3
    @SparkyMK3 Pƙed 15 dny +15

    Here's my take on what I've learned about boiling down game design to its core elements from playing lots of games, condensed:
    1. DISCOVERY. Learning how to play the game, learning what the game has to offer, and finding whatever secrets you can in it.
    2. TENSION. Learning how to play the game 'well' and problem solving in it.
    3. FEEDBACK/REWARD. A sense of accomplishment from overcoming the obstacles (and how the game is teaching you when you're doing something right or wrong). There are many ways you can do the latter to keep a player coming back, but IMO, the best of them can be as simple as "More gameplay".
    4. IMAGINATION: How can the player "Make their own fun" in the game, be it tailoring their own difficulty/strategies, or just plain screwing around?
    BONUS: NOVELTY--What makes this game stand out from any of the millions of other games out there today?
    IMO, the best games are those where a player has the option to create their own strategies and solutions to solving a games challenges that aren't the most obvious methods, by creatively using whatever the game gives them and then tailoring their play styles and level of challenge with it. Mario 64, Final Fantasy VII, Tetris, Street Fighter II, Minecraft, MYST, Star Wars Battlefront, the classic board game Go, are all great examples of this. The variety of options (while staying focused within the games core design to give a sense of context and direction) makes the games infinitely replayable as a result due to how many different ways you can go about your adventure in them, because theres ultimately no 'wrong' way to play em. Not to mention, the contradictions and fun of pushing the games rules to their breaking point and beyond is a fun meta challenge in itself. There's a reason glitch hunting and speed running is so huge in gaming now!
    TLDR: A great game allows the player to make their own fun!

  • @dox_au
    @dox_au Pƙed 4 dny

    Took me a few days to get through this, but man what a great video this was. Thank you.

  • @Belbecat
    @Belbecat Pƙed 12 dny +1

    Totally would love another video with another 100 games, as there are still many more that deserve to be mentioned but this was a great list. Games are truly wonderful.

  • @PacRac
    @PacRac Pƙed 15 dny +30

    watch this become mandatory viewing on every game design college course.

    • @valkyrie-randgris
      @valkyrie-randgris Pƙed 15 dny

      It's a fantastic video, but WHOA boy does it make me feel old and not American. Absolutely very specific to GMTK's experience. (Not that it needs to be anything else! It's games that taught THEM to design after all.)

    • @burtcolk
      @burtcolk Pƙed 15 dny +1

      @@valkyrie-randgris Going by the accent, I don’t think GMTK is American either


    • @PacRac
      @PacRac Pƙed 13 dny

      @@valkyrie-randgris pretty sure mark is based in the uk 😅

  • @A120AMIR12
    @A120AMIR12 Pƙed 15 dny +7

    (before primer comment)
    I some how know that this video will be really long like 2 hours and 13 minutes
    Not that anyone publicly announced anything i just know

  • @colhowe9743
    @colhowe9743 Pƙed 15 dny +1

    A long but extremely worthwhile watch, thanks for taking the time to make this

  • @hezztia
    @hezztia Pƙed 15 dny

    This was an amazing video! I am a beginner in the game-making world, and I hope I'll do something interesting in the future! Discovering your channel was the best thing that could have happened to me, since there is a lot to learn from your analysis videos and your dev blogs of Mind Over Magnet. I'm really thankful for your work.
    There is not a lot to take from rhythm games that we can apply to other genres, so I understand the lack of this type of game in the video. However, two games I think are worth mentioning are BPM: Bullets Per Minute, a game that combines first-person shooter and rhythm, and Crypt of the Necrodancer, a really fun and unique rhythm roguelike.

  • @D01Light
    @D01Light Pƙed 15 dny +6

    The fact that Tunic is in the miniature tells more about the video than the title

  • @mattishii
    @mattishii Pƙed 15 dny +5

    This was a much less personal list than I was expecting. Like was space invaders actually where he learned about this style of difficulty curve, or is he reapplying a lesson he learned from like klonoa to the oldest most classic example of this that he could think of?
    Edit: maybe this list would read better to me if he took more time to narrativize his experience throughout games in the actual order he played them

    • @nescirian
      @nescirian Pƙed 15 dny +2

      It definitely seems like the first 50 or so are just a list of the most famous games of all time. Maybe he felt a need to cover all of gaming history, and had to look up examples from before his time to do so.

    • @valkyrie-randgris
      @valkyrie-randgris Pƙed 15 dny +2

      Definitely a bit of a mishmash between "early venerated example", "personally relevant" and "this game is important because of the effect it had on the culture" (Looking at you Cookie Clicker, Among Us and Fortnite). But then, I honestly have no idea how you'd go about making any of those three lists by themselves without your own bias seeping in (or cultural osmosis in the case of the second list) or tangling yourself up in academia level research that would add very little to the point of the video, so I can hardly begrudge them that. Lol.

  • @zerocell2657
    @zerocell2657 Pƙed 14 dny

    I had lots of fun trying to place the music in the background before you name-dropped each game. This is a fascinating deep dive, and I'm sure it took lots of work. Thanks for sharing with us.

  • @dstails_4599
    @dstails_4599 Pƙed 10 dny

    I managed to get around to watching this after being busy for the past few days, and it was very informative and helpful to see how these games can help to shape a designer's perspective and approach, especially trying to learn more designer-oriented sensibilities to help give my programming prototypes some more direction and structure

  • @propangasschnuffle
    @propangasschnuffle Pƙed 15 dny +6

    Team fortress 2 is not about counters but rather about every class having its own distinct role

    • @SALT--
      @SALT-- Pƙed 15 dny +6

      ... which counters the role of the other classes (in its most basic form).

  • @dav1dparker
    @dav1dparker Pƙed 15 dny +10

    I will watch it. I do not care about Ghost of Tsushima.

  • @Skartcher
    @Skartcher Pƙed 9 dny

    this channel is a blessing, thank you GMTK ❀

  • @The-EJ-Factor
    @The-EJ-Factor Pƙed 14 dny +2

    I was hoping you would mention rainworld either for it’s procedural animation or it’s ability for you to truly feel like just a part of a living ecosystem. I take a lot of inspiration from it because I haven’t felt anything like it.
    I’d also like to mention its ability to make you feel the passage of time through the dlc. It’s very cool.