Blender 2.9 - Let's Sculpt a Bust - Part 4 of 4: Vertex Paint & Lighting
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- čas přidán 9. 07. 2024
- Part 4 of 4 on how one might sculpt a character bust in Blender 2.9. In this fourth part we sculpt vertex paint the skin color, roughness, and texture.
Chapters
0:00 Introduction & Series Overview
0:28 Vertex Paint & Ambient Occlusion
5:17 Lighting (Tri-Light Add-on)
6:50 Vertex Paint Skin Color
9:44 Vertex Paint Roughness
11:25 Vertex Paint Bump Texture
15:00 Minor Details (Cleanup on Lips, Stubble Shadow, and Moles)
17:06 Wrap-up & Next Video
Let's Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: / blendercharactercreation
Discord: russellmidfield#9667
Twitch: / russellmidfield
Music
CZcams Audio Library - Krátké a kreslené filmy
This tutorial is much much better than those trying to explain similar concepts with 4K likes. This one covers important details that others seem to brush over (and assume you already know) such as how to configure brush fall offs, and tips on how to set lighting and textures. It's the best kind of tutorial for beginner because of its not too fast paced and it's details. Also this is an amazing sculpt and paintwork!
Thanks so much Helene! I appreciate you saying that! I'm glad it helped you along on your 3d journey!
Coming from ZBrush, this multi layer vertex painting approach is insane. Your tutorials are recent and extremely well done. Thanks a lot !
Yeah it's a really nice and quick method, I'm glad it helped!
Woww, this is awesome, thanks for sharing
Thanks Tom! I'm glad if it helped!
Most insightful Blender tutorial I have ever watched!
Thank you very much for providing this for free . Very much appreciated! :)
Thanks Bludes! I'm glad it helped!
This is probably the best blender series I've ever watched, fantastic presentation in this and all your other titles 👌
Thanks Mike! appreciate it! Trying to make them even better!
Look, this was good, VERY good, im not following it,just needed to learn vertex paint cos i reckon ive gone too long without knowing it, but Blender Guru's 10 part donut tutorial is just better than anything anyone has done, no exceptions
Yeah his stuff is amazing, he's the best by far
@@RussellMidfield this was on par, i just think that his covers more and is in slightly more detail, this was rly helpful tho, thx
@@RussellMidfield i was having a problem with the shader, so i scrapped it and instead used the dirty vertex colours fill
Magníficos los 4 videos. Gracias.
De nada! I'm glad it helped!
Simply amazing! Thank you!
Thanks Ignis! You're welcome!
Thank you so much, so useful!
Yeah no worries LK! Glad it helped!
This is amazing, I only wish that sculpt vertex paint is ready for the 2.92 version but alas it's not. And let me make a prediction here if you don't mind, this channel is going to be BIG very soon. Thank you once again.
Thanks again Ace! Oh gosh I didn't know version 2.92 doesnt have vertex paint ready yet! Haha that would be awesome, maybe one day in a parallel universe haha! Thanks so much!
Hi Russel. Thanks for the video. You do a great job explaining the process. What you've done here might be a solution to a challenge I have with a character of mine. It's a cartoon character with a similar level or realness to the bust you've created here (mine might have a little less detail). My character needs to be animated. I've already retopologized the basic character, but I need to add some hair on the model (goatee, sideburns, a little body hair). I've been trying to figure out the best way. I like the mask technique you used here to create the hair as a separate object. That seems like it might work for me. I don't want to use a particle/hair system. The stylized sculpted look is what I'm going for. But I don't want to extrude from the character mesh either, as I feel it would mess up my loops and topology flow. Do you think the technique you show here would work for a character that will be rigged and animated? Any insight would be appreciated. Thanks again.
Thanks Dave, appreciate it! Yeah having the beard and hair as a separate object over the topology of the face can work in an animation for sure.
@@RussellMidfield Awesome. Thank you.
Wonderful! SO many skills picked up here. Question: If I retopologize, I will lose the vertex paint, right?
Thanks! I'm glad it helped! You can bake vertex colors to a texture which is great!
@@RussellMidfield Do you cover that in any of your tutorials, or anything about the process of making the high-poly details appear on the low-poly mesh?
thanks for all your videos thats make us better. Did you ever make experience with BPainter Addon for Blender? I Watched your blender vertex paint Video and learnd the Basics. Thanks for that.
No worries Marica! Oh I haven't used that addon before sorry, I've heard great things about it though!
Good for beginners
Thanks, yeah I hope its not too hard to follow!
@@RussellMidfield sounds great do you have discord or WhatsApp I am wanted to connect with you
@@mudassirali3209 Yea man! Discord is in the description of the video, add me and we can chat!
Hy russel good work please make tutorial on simple bird modeling and congratulations for 2k subs
Thanks Just Animation! Oh yea a bird would be cool! Thanks!
I tried to use vertex paint like you but it's laggy. What your computer configuration?
Yeah that's one of the downsides of vertex painting. With a high poly sculpt, it can get pretty laggy. It slows down for me in this video too, I sped the video up a bit to offset the lag. My PC is mid range at best haha. Ryzen 5 2600, Sapphire Radeon RX590 Nitro, 16GB ram.
when i adjust the nodes in the shade editor, i dont see any changes, what do i need to toggle to see the live changes being made? edit: i went to render properties and checked Ambient occlusion and I now see the changes being made when i toggle with the shader editor
Oh that's awesome! I'm glad to hear you found the solution!
is there a way to erase what we just painted? I am quite confused as to why there's no erase brush
I would just use the base color of your model and go over any area you want to redo!
@@RussellMidfield Thanks for getting back to me. But hmmm, what if there's already a different color than the base color on that area? Or...is it possible to make each color we paint on a different layer? Therefore if we edit/fix a color on a certain layer, it won't interfere colors on other layers?
If you're looking for layer painting you'll either need to implement a more complex node system, use an addon like Bpainter or Layer Painter, or another program like Substance Painter!
@@RussellMidfield Ok thank you! I'll look into that Bpainter
in the eye sculpting stage, you change curser size in the edit mode by scrolling middle mouse button. I don't know why can't I? 😕
Hmm, do you have proportional editing on? Press "O" on your keyboard, and it should activate. There is a little white circle, with a bigger white circle around it along the top bar, in the middle that you can click as well to activate it.
@@RussellMidfield Okey, I'll try. ❤❤❤
Hey, I tried to do it. but though I select the professional editing mode , I can't change the cursor size.
When I press G and moving selected area, whole item is moved.
When I offed the professional editing mode, It is moved which i selected area only.
So How i do it?
@@virajdimantha5839 hmm that's weird haha! Do you see the grey ring at all when proportional editing is on? Are you using a mouse with a scroll wheel? It might be that the area of influence, the grey ring, is so big you can't see it in your viewport and you have to make it smaller by using your scroll wheel. If the grey ring is bigger than your whole object, the entire object will move.
It's worded 😅😅😅
Is he supposed to be a specific character? Kinda funny though how he's just a floating head xD
Haha no just a random head!
@@RussellMidfield lol he just hops around like the pixar lamp