Make a Sculpting Brush out of ANYTHING in Blender!

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  • čas přidán 9. 07. 2024
  • How to make a sculpting brush out of any object in Blender. This is a great way to quickly add complex details to your sculpts and speed up your workflow!
    Chapters
    0:00 Introduction
    0:28 Camera & Render Settings
    3:04 Compositor Nodes
    4:58 Utilizing our New Brush
    6:20 Wrap-up & Shoutouts!
    Let's Connect
    Instagram: @russellmidfield
    Twitter: @russellmidfield
    Facebook: / blendercharactercreation
    Discord: russellmidfield9667
    Twitch: / russellmidfield
    Gumroad
    gumroad.com/russellmidfield
    Udemy
    www.udemy.com/user/russell-mi...
    Music
    CZcams Audio Library
    #blender #b3d
  • Krátké a kreslené filmy

Komentáře • 95

  • @RussellMidfield
    @RussellMidfield  Před 3 lety +9

    Chapters
    0:01 Introduction
    0:28 Camera & Render Settings
    3:04 Compositor Nodes
    4:58 Utilizing our New Brush
    6:20 Wrap-up & Shoutouts!

  • @bennyoaks131
    @bennyoaks131 Před 3 lety +9

    Wow! I can't believe all of the things that are able to be done inside Blender. I hope everyone donates to the creators of Blender, and to Russell Midfield for showing us what is available via a little work. Great job, and excellent tutorial good sir.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks Benny, that means a lot! Yeah Blender is such a great program! Amazing that it is free too!

  • @arthurprather6720
    @arthurprather6720 Před 2 lety +5

    Brilliant workflow... The most concise and clear tutorial with master style! Thank you Russell.

  • @stiefelriemen632
    @stiefelriemen632 Před 2 měsíci

    Best Video explaining the topic, still in 2024. Thank you! This will help with my Dragon Scene A LOT . Those tooth sculpting, again and again destroyed my Soul and my PC :D

    • @RussellMidfield
      @RussellMidfield  Před 2 měsíci

      Thanks stiefel! I'm glad it helped! Oh yeah perfect for teeth haha, good luck!

  • @ogreofgormley
    @ogreofgormley Před 2 lety +2

    Superb tutorial. Through and easy to follow. I didn't have a skull model to hand like yourself so I used a Suzanne and was able to quickly slap her onto the side of a Pauldron I'm working on that's part of a Warhammer 40K Space Marine I'm building. Worked like a charm. Great stuff. Thank you.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Thanks Ogre! I'm glad it helped! Haha nice, a Suzanne Space Marine set would look sick!

  • @MichaelMorlan1
    @MichaelMorlan1 Před 3 dny

    Thanks for the informative and concise tutorial.

  • @fearcry
    @fearcry Před 3 lety +2

    Thank you Russell, that's what I need :)

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks Xuan, I'm glad it helped you! I hope you make a really cool brush! :)

  • @MakeBisnes
    @MakeBisnes Před 3 lety +1

    Thank you very much Russell, you are a complete master! Thanks for sharing all your wisdom.

  • @user-ji9qz4mm6p
    @user-ji9qz4mm6p Před 3 měsíci

    Thank you for the lesson

  • @needler1000
    @needler1000 Před 3 lety +1

    your are brilliant! thanks for these clear and precise tuts!

  • @robfrydryck127
    @robfrydryck127 Před 2 lety +1

    Just awesome.
    Thank you so much

  • @XiDingArt
    @XiDingArt Před 3 lety +1

    Thank you! Great tutorial!

  • @chucknorrisffs
    @chucknorrisffs Před 2 lety

    This was incredible thank you.

  • @theoneseptember8441
    @theoneseptember8441 Před 3 lety +1

    AMAZING! Thx😍

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks The One! I hope you make an awesome brush with this!

  • @Botupo3D
    @Botupo3D Před 3 lety +1

    so useful, thank you so much!

  • @zackx1
    @zackx1 Před rokem

    Thanks this really helps alot.

  • @paulandrews__
    @paulandrews__ Před rokem

    Thank you for this!

  • @EvilReFlex
    @EvilReFlex Před 2 lety +5

    1: Use "Texture Coordinate"
    2: Separate "Generated"
    3: Use the Z axis
    4: A "Color Ramp" for adjustment
    5: in a emissive material
    6: Use "Raw" in Color Management
    7: But the camera over the object (or in front, but then you need to use a other axis) change it to orthographic
    (If you rotate the mesh don't forget to apply the transform)
    Much easier and faster than your tutorial and no compositing needed.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +2

      Awesome thanks man! I'll use this from now on!

    • @2bit8bytes
      @2bit8bytes Před rokem

      @@RussellMidfield Is there an updated video with this version?

    • @RussellMidfield
      @RussellMidfield  Před rokem +2

      Oh no not yet, I could try putting one together!

    • @2bit8bytes
      @2bit8bytes Před rokem

      @@RussellMidfield If one person's preference counts, yes please!

  • @skychip7784
    @skychip7784 Před 3 lety +2

    The chocolate bear cookie my be a little hard to digest :)

  • @matadordeleoes
    @matadordeleoes Před 3 lety +1

    amazing

  • @yazstudio8435
    @yazstudio8435 Před 3 lety +1

    The best bro tganks

  • @RickHenderson
    @RickHenderson Před rokem

    Great stuff, thanks! So many options in 3D it's hard to know what to look at and try next.

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Yeah no worries Rick! It's true, lots of neat stuff out there!

  • @BlenderArt
    @BlenderArt Před 3 lety +1

    awesome as usual my friend 👍

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks man! Your channel is looking great as well!

    • @BlenderArt
      @BlenderArt Před 3 lety +1

      @@RussellMidfield but yours is very special ..I wish you all the best

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks man, best of luck to you too!

  • @aranganr
    @aranganr Před 2 lety

    Thanks for the good tutorial

  • @blenderzone5446
    @blenderzone5446 Před 3 lety +1

    wow! good point!

  • @pixel-ink
    @pixel-ink Před 3 lety +1

    Nice technique

  • @seamslegit5844
    @seamslegit5844 Před 3 lety +1

    Hi Man,
    Pro Quality.

  • @mujeebvlogs7901
    @mujeebvlogs7901 Před 3 lety +1

    Good technique 👍🏻

  • @VladimirNerby
    @VladimirNerby Před 2 lety

    0:27 - обед, уютненько

  • @MaDmonkey3311
    @MaDmonkey3311 Před 29 dny

    Is there a way to modify and scale those alphas when u are placing them on mesh? Something like "Zbrush Spotlight"

    • @RussellMidfield
      @RussellMidfield  Před 29 dny

      I'm not super familiar with zbrush spotlight feature but you can modify some attributes of the alpha like scale yes.

  • @My2Cents1
    @My2Cents1 Před 2 lety +1

    Nice and comprehencive. But... what about your light settings? I tried to place Area Lights like you have them, but the final render of my skull comes out bad. The area closest to the camera (in my case the two front teeth) comes out completely solid black (or white when inverted). It's like part of the render is clipped. I haven't been able fix it.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Oh good question. My lights are from the built-in Blender add-on called Tri-Lights. You can enable it in the Edit->Preferences-> Addons menu. I think I may have increased the Power amount for each of the lights to make them brighter. Try it out and let me know if that works!

    • @My2Cents1
      @My2Cents1 Před 2 lety

      @@RussellMidfield
      Second attempt worked better. I added the tri-lighting, although the they appear to be irrelevant to the process. (which, I guess, is why you didn't touch on the subject.) Everything has to do with how close the object is to the cam, and to get the Mist Pass start and depth correct. I find it really annoying that Blender rounds off my decimals, which I'm guessing is why I got the brightness "clipping" in my last attempt. If the distance of 10.3m, that little .3m can make a lot of difference.
      Anyhoo, my image came out a LOT less contrasty than yours though, don't know why. I couldn't get the image background to absolute black even if I moved the curve up to the very corner of the graph field. To resolve this I simply added at "Brightness and Contrast" node in-between the Render Layers node and the RGB Curves node. This resolved the issue. The brush turned out quite nice for a first attempt. Feels great to know this process, as people sell packs of these brushes online for 100s of dollars. I don't have that kind of money, so I'm glad I'm now able to create brushes myself. Thank you very much sir.

    • @RussellMidfield
      @RussellMidfield  Před rokem +1

      You could probably do without the backlight, the lights don't have much of an effect anyway if I remember correctly!

    • @claystrips
      @claystrips Před rokem

      @@RussellMidfield thanks for replaying. Super handy technique. Greetings from Argentina. XD

    • @RussellMidfield
      @RussellMidfield  Před rokem +1

      Yeah no worries! I'm glad it helped! Hello to Argentina!

  • @davidburns9766
    @davidburns9766 Před 5 měsíci

    I’ve genuinely been looking for this for so long.
    I’m sick to death of tutorials on here
    “How to create (x) brush easy!” And then proceeds to start with telling me to download either 7 different mods or to download the brush instead of showing me THIS EXACT PROCESS.

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci

      Haha yeah I found that frustrating too! Blender can do it no problem though for free woohoo!

    • @davidburns9766
      @davidburns9766 Před 5 měsíci

      @@RussellMidfield would it be possible to stick an image of some texture into photo editing software, monochrome it and bump up the contrast and then blur and use the image straight up? I know you can basically use images right off the bat but they don’t come out great

  • @ace3dart149
    @ace3dart149 Před 3 lety +1

    WOW, that is all I am going to say.

  • @loukino3700
    @loukino3700 Před 2 lety

    Will this work for creating horns or spikes as well?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Yup, I have a few brushes that are spikes, horns may be harder depending on the shape and length you want, but it could work!

    • @loukino3700
      @loukino3700 Před 2 lety

      @@RussellMidfield Could you please make a tutorial showing how you would do that with horns? And thank you for replying so quickly!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Yeah no worries!

    • @loukino3700
      @loukino3700 Před 2 lety

      @@RussellMidfield Thank you so much!

  • @odeisouza
    @odeisouza Před 3 lety +1

    was just thinking on how to easily sculpt some scales and you posted this LOL get out of my brain

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha lol we've all congealed into one gigantic pulsating Blender cube hivemind!

  • @aegisgfx
    @aegisgfx Před 3 lety

    Guys please quit adding the 48 and the 96 and all the other stuff at the end it's not needed anymore, it was needed 20 years ago it isn't needed now. 2000x2000 works just fine.