The ULTIMATE How to Make a BRAWL STARS SKIN Guide!

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  • čas přidán 9. 07. 2024
  • How to make a Brawl Stars skin: A complete guide on how you can make a custom character skin for Brawl Stars and win up to $50,000! #brawlstars #supercellmake #supercell
    Chapters
    0:00 Introduction
    0:23 Supercell Make - The Website & Campaigns
    1:13 3D Modeling Software - Blender
    1:27 Image Editing Software - Krita
    1:47 How to make a Supercell ID
    2:24 Downloading Character Assets & Submission Guidelines
    3:44 Unzipping the Character Assets
    4:04 Importing the FBX File into Blender
    4:23 View Settings for Bea
    4:57 Modeling Tips & Tricks
    10:48 UV Unwrapping the Model
    13:41 Editing our UV Islands to fit on the UV Map
    16:12 Exporting our UV Layout for Easier Painting
    16:44 Painting our UV Map in Krita
    20:43 Posing our Character Model
    21:08 Parenting our New Objects to the Supercell Model Hierarchy
    21:30 Adding in the Rigify Armature
    27:00 Weight Painting & the Vertex Group Assign Function
    30:45 Adding in a Camera to Render Thumbnail Images
    31:31 Adding in a 3-Point Lighting System
    32:51 Rendering our Thumbnail & Gallery Images
    33:42 Composing our Thumbnail & Gallery Images in GIMP
    34:00 Supercell Company Brand Assets
    34:12 Composing our Thumbnail Image
    35:42 Composing our Gallery Image
    36:00 Preparing the FBX File for Upload
    37:23 Uploading our FBX File & Images & Submitting our Creation!
    37:49 Wrap-up & Shoutouts!
    My Rigging Video - Easy, Fast Rigging
    • Blender 2.9 Tutorial -...
    Supercell Make
    make.supercell.com/
    Supercell Brand Assets
    supercell.com/en/for-media/
    Blender
    www.blender.org/
    Krita
    krita.org/
    Let's Connect
    Instagram: @russellmidfield
    Twitter: @russellmidfield
    Facebook: / blendercharactercreation
    Discord: russellmidfield9667
    Twitch: / russellmidfield
    Gumroad
    gumroad.com/russellmidfield
    Udemy
    www.udemy.com/user/russell-mi...
    Music
    CZcams Audio Library
    #blender #b3d #brawlstars #supercell #supercellmake
  • Krátké a kreslené filmy

Komentáře • 626

  • @RussellMidfield
    @RussellMidfield  Před 3 lety +44

    Try these steps to have the color/texture show up on your model:
    1. Select the model.
    2. Go up to the tab called "Shading" along the top and make sure you are in "Object" and not "World" or "Line Style" along the top of the window pane.
    3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
    4. Click anywhere in the window pane with these nodes.
    5. Press Shift+A, select Search, then type "image", and select "image texture".
    6. You should now have a new node called 'Image Texture" that is orange in color along the top.
    7. Click on the Open button inside this node, and navigate to the model folder with the .FBX, .PNG, and .PSD files.
    8. Select the .PNG file.
    9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
    I hope that helps!

    • @divedeep700
      @divedeep700 Před 3 lety +1

      Bro by accident in shading part of the model i gave random coloring option, it colored the whole colette model in random colors, how to recover from it bro, I am unable to recover from ctrl + Z option too.

    • @divedeep700
      @divedeep700 Před 3 lety +1

      Bro is there any way that I can color on the 3D model itself like, selecting the desired faces and color them specifically in blender.

    • @divedeep700
      @divedeep700 Před 3 lety +1

      Bro , I am unable to recover the original colette color what to do bro, in UV , the colette poto .png file isn't there,any help here

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Either just reimport the FBX file or go to the Shading tab, click on the Open Image folder icon in the Image texture node, then navigate to the Collette .png file.

    • @divedeep700
      @divedeep700 Před 3 lety

      Bro , Please see this message, I need to do this," it's difficult to target newly created 3d objects to color in UV grid bro , isnt there any way to color separately the 3d objects in UV grid like increasing the quality of the grid and coloring them

  • @javedb1
    @javedb1 Před 3 lety +61

    In the gale campaign I decided to learn blender so that I can make a skin in the next campaign but I gave up since it was too complicated. But now a new campaign is out and I wanted to make a skin and so I came here and you helped me sooooo much! Thank you for making this video

  • @pedrofigueiredo5465
    @pedrofigueiredo5465 Před 3 lety +11

    Great video Russell, already shared in some Brawl Stars groups where there's a lot of people trying to make skins 👍

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +3

      Awesome thanks Pedro, that means a lot to me! I made it for people who love the game!

  • @MikesCustomProps
    @MikesCustomProps Před 3 lety +32

    Awesome job Russell! I much more prefer the skin you created over the original.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +3

      Thanks Mike! I haven't forgotten about our collab man, Ive been poking around trying to get a feel for how to sculpt for 3d printing and feel like I opened up a door to a whole nother world haha, I gotta get myself one of these things!

    • @MikesCustomProps
      @MikesCustomProps Před 3 lety +3

      @@RussellMidfield Yeah definitely, I'm looking forward to that aswell! 😃👍

  • @diamondogaming-brawlstars3170

    Great video! Thank you for the guide! 👌😎

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks Diamondo! Means a lot coming from a Brawl Stars pro!

    • @diamondogaming-brawlstars3170
      @diamondogaming-brawlstars3170 Před 3 lety

      @@RussellMidfield Thank you! I hope I am actually a brawl stars pro and could help your channel, but the video is actually really great, nice job!

  • @tomoyaogawa4485
    @tomoyaogawa4485 Před 3 lety +9

    Oh yeah! This is a really fun stuff! 😆I hope that your design win the prize man 👍🏼

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha thanks Tomoya! Haha aww I know I suck haha, I definitely won't win haha, there are so many awesome designs, but it was a lot of fun designing and making! :D

    • @tomoyaogawa4485
      @tomoyaogawa4485 Před 3 lety +2

      @@RussellMidfield As we practice more and more, I’m sure we can get close to the insanely talented artists out there 😅
      And also most importantly, having fun is most important thing so haha

    • @singhamapb1052
      @singhamapb1052 Před 3 lety +1

      We all should vote for him all subs ❤️

  • @jslgamingg
    @jslgamingg Před 2 lety +3

    ur so underrated!? u deserve more subs, keep working hard 👍

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Haha thanks JSL! Naw I know I suck lol but its fun making videos

  • @thema758
    @thema758 Před 2 lety +2

    Best tutorial i ever watched! TYSM!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      You're welcome! I hope you make an awesome skin that makes it in the game! :)

    • @thema758
      @thema758 Před 2 lety +2

      @@RussellMidfield i hope it too😂😄😊

  • @agathiyan2493
    @agathiyan2493 Před 3 lety +3

    Hey bro I found your channel recently and am loving it your content is awesome

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Hey thanks man, I appreciate you droppin in! Let me know if you have any questions or I messed up somewhere haha

    • @agathiyan2493
      @agathiyan2493 Před 3 lety +1

      @@RussellMidfield sure thing there's no going wrong from your wonderful explanation

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha I'm super dumb, after like 10 minutes you'll see lol, but I hope there is at least one or two sweet tidbits of info in there that help you out man!

  • @acira_xd2469
    @acira_xd2469 Před 3 lety +5

    THANKS THIS IS SO USEFULL

  • @3DFI_officials_
    @3DFI_officials_ Před 3 lety +1

    It was awesome 🤟.... Your bomber bea is ready for some explosions 💥💣

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha thanks man! Love the latest video on your channel! The demon lord comes to life!

  • @singhamapb1052
    @singhamapb1052 Před 3 lety +1

    Great bro thank you ❤️

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      No worries singham! I hope you make an awesome skin that wins bruh!

  • @fabiovaz2460
    @fabiovaz2460 Před 3 lety +1

    Thank you Russell!!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yeah no worries Fabio, I'm glad if it helped you out!

  • @markabelyan5754
    @markabelyan5754 Před 3 lety +1

    Thank you bro.You are awesome

  • @shhnubneh747
    @shhnubneh747 Před 3 lety +1

    thank you for finding my confidence again! I almost lost it.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Yeah no worries! I'm glad it helped, I hope your skin turns out awesome!

  • @Joshua11Saragih
    @Joshua11Saragih Před 3 lety +1

    Awesome

  • @saprabu1065
    @saprabu1065 Před 3 lety +2

    One of the best tutorial

  • @unknownpersoninyoutube

    Thank you so much i needed it for my emz

  • @Fer-bv8yp
    @Fer-bv8yp Před 2 lety +1

    Thx man

  • @D3LB0Y
    @D3LB0Y Před 2 lety

    i learned so much from this video thx

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Yeah no worries Me! I'm glad it had some helpful tips in there for you!

  • @joynigam4151
    @joynigam4151 Před 3 lety +3

    Man you are a blessing to us people who want to create skins! I needed that so much!
    Thank you very much.

  • @hydroweapon
    @hydroweapon Před 3 lety +3

    Cool, may download the model just to see what something professional looks like compared to my own work

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Yeah it's true, you get both the model and the texture map, its cool to see what the pros do up close, especially when it comes to topology and painting!

    • @hydroweapon
      @hydroweapon Před 3 lety +1

      @@RussellMidfield exactly

  • @MartKart8
    @MartKart8 Před 3 lety +5

    Sometimes when I try to open Blender, the software crashes on opening, 2 boxes remain on screen one big white box and one small black screen, with text telling me were Blender is installed. I have to keep closing and reopening to get it to work.
    I just want to make a 3D character that isn't human and then move it to Unreal. I've been liking these videos.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Hmm yeah you might need to re-install! Maybe try a different version of Blender of the one you have currently installed, there are multiple versions located at www.blender.org/download/previous-versions/

  • @thereallit.
    @thereallit. Před 5 měsíci

    i imported my gene model, but the textures not showing up. how do i fix? just put the texture on each objct?

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci

      I have a pinned comment that has some steps to possibly fix that issue. Good luck!

  • @fearcry
    @fearcry Před 3 lety +1

    Love it, thank you Russell

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks so much Xuan!

    • @susguy7040
      @susguy7040 Před 2 lety +1

      @@RussellMidfield bro adding single vertex option is not coming in my version. pls help me, i have subscribed u. options after "monkey" are not coming

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Check the first 30 seconds of the video!

    • @susguy7040
      @susguy7040 Před 2 lety +1

      @@RussellMidfield i dont get it. am i not getting option becz i have downloaded new version?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Oh what are you having trouble with? Enabling the addon? Make sure to Save Preferences.

  • @Soundrackssounds
    @Soundrackssounds Před 8 měsíci +1

    Very good !!! Thanks you

    • @RussellMidfield
      @RussellMidfield  Před 8 měsíci +1

      Thanks Pack! Glad if it helped!

    • @Centikbs.
      @Centikbs. Před 5 měsíci

      @@RussellMidfield Hello, I sent the skin and letters that came to me from supercell make, at first the pencil logo is a little different in color in my letter the tip is black and on the website it is pink compare your letters tell me in detail what they were visually I ask that I make sure that my letters are original

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci

      Oh yeah you're probably fine! Good luck!

    • @Centikbs.
      @Centikbs. Před 5 měsíci

      @@RussellMidfield Do you have the same?

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci

      Yeah sounds good!

  • @pedrofigueiredo5465
    @pedrofigueiredo5465 Před 3 lety +1

    Do you have any tips or past videos on how to make a translucent texture (like a pool float, for example) on something like this?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Oh hmm, you can try using an opacity image texture map plugged into the Alpha input of the Principled BSDF. The level of whites, grays, and blacks you use on the opacity image texture could probably help you achieve a translucent effect I think!

    • @pedrofigueiredo5465
      @pedrofigueiredo5465 Před 3 lety +1

      @@RussellMidfield thanks, I'm going to try that!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yeah let me know how it goes!

  • @LuisFernando-fx8kt
    @LuisFernando-fx8kt Před 3 lety +2

    Hey, can you help me with something? I'd like to know how can I merge two UV islands into one to save space, like Supercell does with the symmetrical parts of the mesh, but I just can't find anything on google other than "align manually" which is clearly not what they do

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh yes, you can press F3 on your keyboard for the search menu, and then type "symmetrize". This will mirror/overlap your UVs exactly so that your UV space effectively is doubled.

    • @LuisFernando-fx8kt
      @LuisFernando-fx8kt Před 3 lety +1

      @@RussellMidfield Thanks :)

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yeah no worries!

  • @urmom-qx6iu
    @urmom-qx6iu Před rokem

    hello, thanks for posting this video but i have something i want to ask. when im on the download assets page, i only have EMZ, Frank and surge as an option. is this a glitch or is it like that

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Oh sorry I missed your message colgate! No it's not a glitch, before they had more models available for download, but have since removed a lot of them, so you won't see as many anymore.

  • @macyocheese6708
    @macyocheese6708 Před 3 lety +4

    Hey Russell! It's mac! This is one of the best tutorials for designing something onto an in-game model! I learned some cool new things especially because I just started 3D myself. I just don't know how to activate the vertex modeling thing you did for the head part. Can you give me steps on how to activate it on blender 2.9?
    One last thing, I was wondering if you would like to Collab with me this campaign or the next one. I think it'd be really cool!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Hey Mac! Thanks for saying that, I'm glad it helped! To activate vertex modeling select your object and then press Tab. Ooh collab could be fun, I'm working on a few things right now but yeah maybe the next one!

    • @macyocheese6708
      @macyocheese6708 Před 3 lety

      @@RussellMidfield Alright! Can't wait! Thanks!

    • @macyocheese6708
      @macyocheese6708 Před 3 lety +1

      @@RussellMidfield oh, my bad. In the first part of the modeling section in the video, you turned on something that allowed you to create new vertex apart from the model and connect them together to form something new. I tried following it but blender 2.9 doesn't have that extra tab when you go through mesh so I don't know how to activate it. Sorry if I wasn't clear about it before.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Go to Edit -> Preferences, then the Addons section, type "extra" in the search bar and activate Add Mesh: Extra Objects, then Save Preferences. Then you'll have the single vertex option. Alternatively you could just add a regular plane in, tab into edit mode and either delete all but one vertex or select them all and merge at centre.

    • @macyocheese6708
      @macyocheese6708 Před 3 lety +1

      @@RussellMidfield Wow! Tysm! I have been trying to figure it out for so long! Sorry to bother but last thing, how do you get the mirror to work the way you did in the video while in edit mode?

  • @koleso7167
    @koleso7167 Před 3 lety +1

    Hello, out of inexperience, I made textures for each skin detail separately. How can I merge all textures into one large one so that it is displayed correctly

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      I would say use an image editor like GIMP or Krita and just cut and paste all of your separate textures into one image file, then scale them so they fit inside a 2048x2048 map without overlapping. You'll also need to have your UV layout overlayed in this same file, so you can line up your textures to the model.

    • @koleso7167
      @koleso7167 Před 3 lety

      @@RussellMidfield Thank you very much, I have almost finished the skin. By the way, your work is very good, speaking without any bias

  • @MikeLanda2008
    @MikeLanda2008 Před 14 dny

    does it matter if i use a different version of blender?

  • @abhaygupta6229
    @abhaygupta6229 Před 3 lety +1

    what should i do if it gives me this error RIGIFY ERROR: Bone 'tail.004': Neck is too short.
    Incorrect armature for type 'super_spine'

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Try this fix here: czcams.com/video/DS885Sk1gSs/video.html

  • @Music-jx1bh
    @Music-jx1bh Před 3 lety +1

    thx

  • @eliminator2847
    @eliminator2847 Před 3 lety +2

    I am excited to make colt skin..😁

  • @engimo5253
    @engimo5253 Před 3 lety +1

    You are the best

  • @TripleABattery
    @TripleABattery Před 3 lety +1

    If I wanted to change the topology of Bea, how could I still use the texture included in the assets? Let’s say that I removed her hat and modelled her hair. How would I go about creating a UV texture for her?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      In the UV unwrap stage, when you unwrap the new hair you modeled, place the hair UV over where the original helmet UV was. Then, in Krita, just cover up the helmet colouring/texturing on the UV map, and paint in the hair part either in Krita or back in Blender. Hope that makes sense!

    • @TripleABattery
      @TripleABattery Před 3 lety +1

      @@RussellMidfield yup, thank you!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      No worries!

  • @mitsos1351
    @mitsos1351 Před 2 lety

    Hello i want to make a skin but i am from greece and i dont know a lot about computer skills and buttons can you suggest me a way to start?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Hey! Blender is an amazing program that is completely free. I would suggest trying it out. Some popular CZcams channels with free beginner tutorials that are very helpful are Blender Guru and Grant Abbitt!

  • @user-ms9cj8dp9y
    @user-ms9cj8dp9y Před 5 měsíci

    Is there blender on Mackbook? And by the way could you make a slower video for the Sandy campaigne

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci

      Yeah Blender should work on Mac! Oh ok yeah good idea!

  • @Centikbs.
    @Centikbs. Před 5 měsíci +1

    Hello, I sent the skin and letters that came to me from supercell make, at first the pencil logo is a little different in color in my letter the tip is black and on the website it is pink compare your letters tell me in detail what they were visually I ask that I make sure that my letters are original Pls

  • @meigates
    @meigates Před 5 měsíci

    What type of file do you make like general 2d animation or what

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci

      The final product is a 2d render image of the model. Typically you need to do the front, side, and rear orthographic views and then some beauty shots of your choosing. Good luck!

  • @jaskoratusz6970
    @jaskoratusz6970 Před 3 měsíci

    Thank you so much

    • @RussellMidfield
      @RussellMidfield  Před 3 měsíci +1

      You're welcome jasko! Hope your skin turns out awesome!

    • @jaskoratusz6970
      @jaskoratusz6970 Před 3 měsíci

      😀

    • @jaskoratusz6970
      @jaskoratusz6970 Před 3 měsíci

      ​@@RussellMidfieldHi! I have problem. I don't know how to do vertex in blender 3.3.1. Can you explain my how to do it?

  • @rianniter3668
    @rianniter3668 Před 3 lety +1

    How can i usa (single vertex i dont found it

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Edit Preferences menu, addons, Add Mesh: Extra Objects. Or add Plane, tab into edit mode and delete three of the vertices.

  • @YO-qv9lj
    @YO-qv9lj Před 2 lety +2

    Hello russell i m facingf problem of texture when i followed all steps correctly then also the texture coming dull and dark you gave me sujjestion of adjusting lights but its not working . I seen the texture paint tab the png texture is shown very dull and dark there so i think there is problem in the texture png not lights so can you give me sujjestion

  • @mastartist5560
    @mastartist5560 Před 2 lety +2

    Hello russell my nita model is very transparent i also decreased clip start then also it is disappearing can u give me a sloution of this issue

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Does pressing Alt+Z fix it? This toggles X-ray mode on and off.

    • @mastartist5560
      @mastartist5560 Před 2 lety

      @@RussellMidfield no the nita is very transparent like glass but the bear with him is opaque any another solution :(

  • @BrawlRon
    @BrawlRon Před rokem

    Hey, theres a new campaign for fang so I thought to make a skin, but am unable to import file in blender. when i extract the file theres nothing like fbx,png or psd can you help me fix this issue ASAP.
    thank you.

    • @acehawk4436
      @acehawk4436 Před rokem

      Btw, the material preview isn't working the way he showed in his video :((

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Oh awesome I had no idea! What's in the file?

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Try these steps to have the color/texture show up on your model:
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
      I hope that helps!

  • @roundy331
    @roundy331 Před 3 lety +1

    My verticies are not extruding correctly. I put the mirror on the x-axis, but the verticies aren't mirrored, nor extruding on the x-axis. Instead it's only extruding one vert and on the y-axis. I don't know what I messed up. I've gone back in the video and all my settings are the same.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh do you have clipping turned on under the mirror modifier? If so, untick the clipping box, then extrude in the X direction, then tick the clipping again.

    • @roundy331
      @roundy331 Před 3 lety +1

      @@RussellMidfield I fixed it. Thank you.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Nice, that's awesome! Yeah no worries!

  • @SodaGamerChanels
    @SodaGamerChanels Před rokem

    Russel I'm Brazilian and I'm trying to follow the instructions for the bea, but I'm modifying the surge, which has several layers. Anyway, when I import the fbx file the texture doesn't follow and I can't find the option to add vertices. I'm using version 3.4 of blender, and with that I believe differences are appearing. do you have any tips to help me with this? can you please help me in time for me to create a skin for the campaign that ends in february?

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Hey Branco! Oh you'll probably need to go to the Shader editor and add in an Image Texture node, then connect it to the Base Color of the Principle BSDF. Then in the Image Texture node, click the open file button and navigate to the Texture map for Surge.

    • @oMatheus13_
      @oMatheus13_ Před rokem

      Vlw

  • @tivigraphics4475
    @tivigraphics4475 Před 3 měsíci

    If i want to remove/add different clothes to the character what is the best method to do it? i've never modeled before so i dont have a clue of what should i be doing

    • @RussellMidfield
      @RussellMidfield  Před 3 měsíci +1

      Box modeling is probably the easiest here. Good luck with your design!

    • @tivigraphics4475
      @tivigraphics4475 Před 3 měsíci

      @@RussellMidfield Thank You!

    • @tivigraphics4475
      @tivigraphics4475 Před 3 měsíci

      @@RussellMidfield i just finished my design, its a Mr.P skin based on Ice King from Adventure Time, thank you so much for making this video, it helped a lot!

    • @RussellMidfield
      @RussellMidfield  Před 3 měsíci

      @tivigraphics4475 awesome! Good luck!

  • @gabry110
    @gabry110 Před 3 lety +2

    Cool skin the winner

  • @Elisdpuz
    @Elisdpuz Před měsícem

    I would like to make a skin for Belle, but i do t know how all the submission stuff works, its my first time. Can anyone tell me what kind of tools do i use? Could i do it in flipaclip or ibis paint or do i need a more "professional" program?

    • @RussellMidfield
      @RussellMidfield  Před měsícem

      Yeah you could use any program, you don't need to submit a 3d file anymore, just an image with your design.

  • @marvellousgamer3954
    @marvellousgamer3954 Před 3 lety +1

    Bro I didn't get the coloured model when I clicked 3d mode
    I was doing collete skin but no colour model is appeared only white is coming

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Do these steps!
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
      I hope that helps!

    • @marvellousgamer3954
      @marvellousgamer3954 Před 3 lety +1

      @@RussellMidfield bro I got it right but I have another problem I cannot get single vertex at all in mesh for creating external objects

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      You need to enable the built-in Blender addon called Add Mesh Extra Objects. Go to Edit -> Preferences -> Addons, then tick the box beside this addon, then Save Preferences.

  • @TheDrawingKolibri
    @TheDrawingKolibri Před 5 měsíci

    i tryied the pinned comment but its still not working. And i want to know how you design your brawler completly new (in krita) cause of the campaign for gene ty for help

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci

      Oh ok sorry it didn't help! Best of luck!

    • @TheDrawingKolibri
      @TheDrawingKolibri Před 5 měsíci

      @@RussellMidfield thanks for fast response can i send u the moddel somhow and canu fix it?(its my first model and best)

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci

      This will be a good learning experience for you! Good luck!

  • @heeheehawhaw101
    @heeheehawhaw101 Před 2 lety +1

    This video is really good and helpful but out when i put in a file like collete it was grey and I did go into the material preview mode.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Do these steps!
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
      I hope that helps

    • @heeheehawhaw101
      @heeheehawhaw101 Před 2 lety +1

      @@RussellMidfield It worked! Thank you so much and good luck on your youtube journey!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Woohoo! Thats awesome! I'm always pumped when I actually help haha!

  • @HuneeBruh
    @HuneeBruh Před měsícem

    Im trying to import Belle into blender for the current supercell make, but her UVs are just not lining up at all, any way I can fix this without manually moving each vertex to the correct place?

    • @ketarye
      @ketarye Před měsícem

      same happenned to me

    • @RussellMidfield
      @RussellMidfield  Před měsícem

      Yeah just took a look at the .fbx, seems like the UVs are off

    • @HuneeBruh
      @HuneeBruh Před měsícem

      @@RussellMidfield the weird thing is the UVs for the head is just a side view of the model

    • @RussellMidfield
      @RussellMidfield  Před měsícem

      Yeah it's way off in Blender for the head, arms are the only part that seems to line up. I suppose you'll need to unwrap and line up manually which sucks but shouldn't take too long.

    • @HuneeBruh
      @HuneeBruh Před měsícem

      @@RussellMidfield I got no clue how im gonna do that, im relatively new to blender and im hopeless with UVs

  • @rayhankamal2251
    @rayhankamal2251 Před 3 měsíci

    Can you please do one of these for Blender 4.0? I can't seem to add a vertex to my character, Mr. P, and snap it to the face. Help would be appreciated! Thanks!

  • @RealMadrytGarnacho
    @RealMadrytGarnacho Před 5 měsíci +1

    good morning, I have a problem because when I import a character, it is not there. I have Blender 4.0

    • @FulhamFan9
      @FulhamFan9 Před 5 měsíci +1

      Hello I also had this issue all you have to do is zoom in a lot and you will find it

    • @RussellMidfield
      @RussellMidfield  Před 5 měsíci +1

      Oh yes that's right, the model is quite small. Select it in the right panel and then press the period key and it will zoom in for you.

    • @RealMadrytGarnacho
      @RealMadrytGarnacho Před 5 měsíci +1

      @@RussellMidfield thx

    • @RealMadrytGarnacho
      @RealMadrytGarnacho Před 5 měsíci +1

      @@FulhamFan9 thx

  • @czproductions7718
    @czproductions7718 Před 9 měsíci

    It’s not allowing me to work with the file in Blender anymore, is there going to be an updated version of this? I don’t have Maya and don’t plan on getting it.

  • @clashoprasad-supercellmake6190

    After colouring in krita and watched model the colour is coming very dull and dark what should i do?

  • @FakeOctoThatOwnsAAC
    @FakeOctoThatOwnsAAC Před 9 měsíci

    Hey Russel, just wanna let you know that 3D modeling like Blender are optional, some people make 2D designs on apps like IbisPaintX, Procreate, Adobe Photoshop, etc, just a reminder lol.

    • @RussellMidfield
      @RussellMidfield  Před 9 měsíci

      Yeah for sure, thanks man! At the time I made this video it was 3d only though. Take it easy!

  • @abhaygupta6229
    @abhaygupta6229 Před 3 lety +1

    hi so do we have to join every object made by us by pressing ctrl+j or should we just parent it

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      You should definitely parent every object you make to the GEO collection. Ctrl+J joining your objects will depend. If you have made a helmet for instance, with separate objects for the bucket, strap, buckle, visor, and chin guard, I would say maybe Ctrl+J join everything into one object called helmet_Geo and then parent that to the GEO collection.

    • @abhaygupta6229
      @abhaygupta6229 Před 3 lety +1

      @@RussellMidfield oh ok thanks actually i was making wings ,tail and a horn for my project so i should parent it , right?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      You should yes, all objects should be under the GEO collection.

  • @user-xn4zo6cy5u
    @user-xn4zo6cy5u Před 2 lety +1

    Hello there . Would you answer please? I want to make skins too, but you speak English and I'm Turkish. And I don't have the mesh section, how can I do it?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Hello! Sorry I don't understand your question! Can you try asking again in a different way? Maybe that will help me understand! Thanks!

  • @abhaygupta6229
    @abhaygupta6229 Před 3 lety +1

    hey russel i saw your post on reddit can you also post on why is the 3d preview not showing when uploaded or edited

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Hey abhay! Oh yeah for sure, so the 3d preview on the supercell make website is blank when you upload your .zip file? What's in your .zip file?

    • @abhaygupta6229
      @abhaygupta6229 Před 3 lety +1

      @@RussellMidfield well not exactly it says it will take less than a minute and when i try to generate it again it says marmoset viewer could not initialize.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh hmm that's interesting, I'll take a look and see if I can replicate the issue and how to fix it

  • @sassmax1899
    @sassmax1899 Před 2 lety

    I love your bea skin i hope this skin comming in brawlstars

  • @mininja6652
    @mininja6652 Před 4 měsíci

    hi, i'm making a skin for fang and the textures don't want to display it just makes it whiter can you help me

    • @RussellMidfield
      @RussellMidfield  Před 4 měsíci

      Does my pinned comment help?

    • @mininja6652
      @mininja6652 Před 4 měsíci

      @@RussellMidfield yes, it's useful, but it only makes the character's orange colour appear

    • @RussellMidfield
      @RussellMidfield  Před 4 měsíci

      @mininja6652 oh that's weird, I'll try and take a look

  • @abhaynirbhayminstrelsofmel191

    does the size of unwrapped uv matter as ther is barely any apace between the characters texture map.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yes the size matters, it is important to the clarity and sharpness of your painting. The smaller it is, the lower the quality.

    • @abhaynirbhayminstrelsofmel191
      @abhaynirbhayminstrelsofmel191 Před 3 lety +1

      @@RussellMidfield then what should I do to increase space in between the uv layout.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      You will have to experiment with adjusting the UV layout so that everything fits. This will take time and practice though, so keep trying!

    • @abhaynirbhayminstrelsofmel191
      @abhaynirbhayminstrelsofmel191 Před 3 lety

      @@RussellMidfield hi i am in a bit of a fix. Can i please share my .blend file with you so that you can know my problem easily. please, and i hope i am not troubling you.

    • @abhaynirbhayminstrelsofmel191
      @abhaynirbhayminstrelsofmel191 Před 3 lety

      @@RussellMidfield Please reply and help

  • @rainbo_w
    @rainbo_w Před 5 měsíci

    Hello! I really want to make a skin for campaign but i don't have pc or tablet just my phone, Is it possible i can just draw the skin in mobile? (Im a ibix paint x user)

  • @Cemen.t
    @Cemen.t Před 5 měsíci

    please help me, I wanted to create a skin for a campaign that will start soon and your guide was supposed to help me, but unfortunately after about 5 minutes you started doing everything too fast and I don't know much about blender and I can't keep up, and I can't find the "single vertex" option. I have blender 4.0, do you know what to do with it?

  • @justdesign3736
    @justdesign3736 Před 2 lety +1

    Hi , when I import my fbx file to blender the file will look very weird when it was render preview I also change the settings with pressing n ,view ,and change to 0.01 but whatever you preview the model form far or front it also looks like "penetrate ?"I don't what is problem is , I hope the pro can solve my question

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Oh weird, so the same issue like I cover in the video?

    • @justdesign3736
      @justdesign3736 Před 2 lety

      Nope , its little bit same but more weird , I don't I set wrong what settings and I also don't know what problem is

    • @justdesign3736
      @justdesign3736 Před 2 lety

      If I design a things on the model I can't see the things maybe some angle I can only see even I render the image also like that

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +2

      Oh weird, is this with the Frank model?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +2

      Oh I know what the problem is. Follow these steps:
      1. Select the Frank model in the viewport.
      2. Go to the Material Properties tab on the right hand side. It looks like a red sphere/ball with two red squares, and two black squares on it.
      3. Scroll down to the Settings section.
      4. Change the Blend Mode to Opaque. It is probably on Alpha Hashed, or Alpha Blend right now.

  • @Matt-qr8yu
    @Matt-qr8yu Před 3 lety +2

    After importing the fbx file and changing the lighting, my collete model is still white, could you help me pls?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      What viewport shading mode are you in? Is there any material assigned to the model in the Shader editor? What is the texture map image in the character_mat material?

    • @Matt-qr8yu
      @Matt-qr8yu Před 3 lety +1

      ​@@RussellMidfield i am in the material preview shading mode. I am not sure what the shader editor is. This is my first time opening blender on my mac, i have not changed any settings or done anything yet. Thanks for replying so fast.

    • @Matt-qr8yu
      @Matt-qr8yu Před 3 lety +2

      @@RussellMidfield i just downloaded the bea file from the supercell website and there is color! idk why my collete file wont show color, i tried redownloading the file and its still white. Could you try to open the collete file and see if you can see color please?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Ah I see, yeah the new Colette model they uploaded a few days ago does not have the Image Texture node loaded into the character_mat materal. You will need to do these steps:
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several fields inside them) in the bottom window pane, one bigger one called Principled BSDF, green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot, and connect the yellow dot of the Image Texture node to the yellow "Base Color" input field of the Principled BSDF. The color should now show up.

    • @Matt-qr8yu
      @Matt-qr8yu Před 3 lety +1

      @@RussellMidfield Thank you so much it worked! Do you have time to do a new video on making a colette skin? i think your bea skin looks really good!

  • @albiceleste101
    @albiceleste101 Před 3 lety +1

    Wow a skin for an actual videogame nice

  • @camdenzaza2844
    @camdenzaza2844 Před 2 lety

    Hi I’m trying to download blender and it keeps saying change repair or remover installation what should I do?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Try downloading an older version. On the download page, scroll to the very bottom, in the dark grey part there is a small link that says "previous versions".

    • @camdenzaza2844
      @camdenzaza2844 Před 2 lety

      Sorry for so many questions how do I access blender after I download it

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Oh no worries! You should be able to find the installation file in your Downloads folder of your computer. Go to that folder and then double click on it, then follow the instructions to install it, it's really easy!

    • @camdenzaza2844
      @camdenzaza2844 Před 2 lety

      Thank you it worked!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      That's awesome! Good luck!

  • @Awais-rl7be
    @Awais-rl7be Před rokem

    can you make another video like this? there is another campain for the character fang.

  • @abhaynirbhayminstrelsofmel191

    Hi i wanted some help from you. I made some wings for my character but it does not have a equal check pattern even though i tried but no use. So please help me.

  • @xvmusic_61
    @xvmusic_61 Před 9 měsíci +1

    Russell, I want to make a Colt skin. When I downloaded it, there is no file called fbx. Can you help?

    • @RussellMidfield
      @RussellMidfield  Před 9 měsíci

      Oh interesting, let me check, maybe they changed something

    • @xvmusic_61
      @xvmusic_61 Před 9 měsíci

      ​@@RussellMidfieldRussell pls help me

    • @RussellMidfield
      @RussellMidfield  Před 9 měsíci

      Oh right sorry xaiver let me check today and see if I can figure it out

    • @RussellMidfield
      @RussellMidfield  Před 9 měsíci

      Yeah they changed what they provide in the asset package now unfortunately, only has a Maya file. You could try converting it to an .obj or .fbx file using an online converter, there are some free ones I believe, or opening it in maybe a trial version of Maya and exporting it to an .obj or .fbx yourself. Not sure if the trial version of Maya would allow export though. Good luck!

    • @xvmusic_61
      @xvmusic_61 Před 9 měsíci +1

      Thank you Russell, can you tell me the name of the Maya file?

  • @jasamja6833
    @jasamja6833 Před rokem

    hey,im trying to import the new Fang model into blender.I followed the steps but its not showing on Import.If im not wrong im on version 3.5.1,and a lot of things wont show up that you had

    • @BrawlRon
      @BrawlRon Před rokem

      yup same issue

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Hmm interesting, maybe it's an issue with 3.5. So there is no File -> Import -> FBX in v3.5?

    • @BrawlRon
      @BrawlRon Před rokem

      Am on 2.90.1 version with same issue. I think it's a problem with the asset coz it doesn't have .FBX file and 2 years ago i made a skin for gale with this version only so i don't think version have a problem.
      Could you check what's the issue and give a solution if you can

    • @jasamja6833
      @jasamja6833 Před rokem

      @@RussellMidfield No i saved the asstes.Theres no 3d model in the folder and it dosent say .fbx or .zip theres olny Make_Fang_somethin_campain,and can you tell how to make a fire effect,i think if this problem will be figured out and i do make the skin i think that effect would help(just asking)

    • @RussellMidfield
      @RussellMidfield  Před rokem

      It's in the folder called "3D" and it's called "fang_geo". That is the .fbx file. I just imported it myself.

  • @abhaynirbhayminstrelsofmel191

    hi its me again i hope i am not interrupting you i just wanted to ask why is my uv unwrapping doubled.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Hmm, sorry I'm not sure what you mean, can you clarify?

  • @ruslanizmailov3229
    @ruslanizmailov3229 Před 3 lety +2

    I have a long time to generate a skin on the site. And when I submit the work, the 3D model isn't displayed. Can you help me?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Try activating WebGL in your internet browser.

    • @ruslanizmailov3229
      @ruslanizmailov3229 Před 3 lety +1

      @@RussellMidfield but how? I don't know how to do that. My browser is Mozilla's Firefox.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      These two links may help:
      1. www.interplaylearning.com/help/how-to-enable-webgl-in-firefox
      2. support.shadowhealth.com/hc/en-us/articles/360007321234-Re-enable-WebGL-in-Firefox

    • @rawers9756
      @rawers9756 Před 3 lety +2

      @@RussellMidfield unfortunately that's not it, this bug happens to a lot of beginners who want to suggest a brawler, but no one has found a solution. I created the entire mok brawler but unfortunately I cannot put it, the 3D model is not displayed but at least I can participate ... but it's still a shame

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Darn that's too bad. Yeah perhaps it's how your .FBX file is packaged then. Could be how you have your geometry hierarchy arranged and parented. Perhaps naming conventions of the objects aren't correct. Sorry it didn't work!

  • @macyocheese6708
    @macyocheese6708 Před 3 lety +2

    Hey Russell, I was wondering if you could help me out with my uv over on discord? I'm having alot of trouble with the mapping of the original face to fit the face textures.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Hey Mac! Oh what's the issue?

    • @macyocheese6708
      @macyocheese6708 Před 3 lety +1

      @@RussellMidfield I'm just now sunk to find out that I didn't exactly unwrap the textures the same way as the game's texture for the face part. I need to map it the same way to be able to put Colette's original face textures on. I've already done lots of progress on my textures and I'm going to have to restart the whole mapping thing. I just need to figure out how to exactly map it and size it to fit the original textures of the face.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh no! Yeah I've been down that road haha! Learning exercise for sure. Are you using the original Collette head in your model? Or did you make a new head?

    • @macyocheese6708
      @macyocheese6708 Před 3 lety +1

      I'm using the original

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh ok. Did you unwrap the original head then? If so, delete the head you have and reimport the original head from the FBX. It will have the original UV coordinates that line up with the original texture map so everything should be good again.

  • @bojannikolic3244
    @bojannikolic3244 Před 3 měsíci

    When i import the file it doesn't appear what do i do?

    • @RussellMidfield
      @RussellMidfield  Před 3 měsíci

      Make sure the model shows up in the layer panel on the right. If it's there, select it there and then press the period key.

  • @ekengetablet8429
    @ekengetablet8429 Před měsícem

    Since blender updated a lot, some things have changed and i dont understand many things because they arent in my version

  • @danielmena3915
    @danielmena3915 Před 3 lety +1

    The single vertex option does not appear to me, what can I do?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Its a built-in Blender addon that is already installed on your computer, you just need to enable it. Go to Edit-> Preferences -> Addons, type "Extra" in the search bar and then tick the box beside Add Mesh: Extra Objects. Click Save Preferences.

    • @danielmena3915
      @danielmena3915 Před 3 lety +1

      @@RussellMidfield thanks a lot!!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yeah no worries!

    • @danielmena3915
      @danielmena3915 Před 3 lety +1

      @@RussellMidfield hey i have another problem, i want to do a skin for collete but the textures doesnt charge hey i have another problem i wanted to make a skin for collete but when i loaded it in blender the textures didn't appear, but with any other character like gale or bea the textures are there

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Check the shader editor, you may need to load the texture map into the image texture node.

  • @ruslanizmailov3229
    @ruslanizmailov3229 Před 3 lety +2

    31:44 how did you add this background?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      The checkered pattern? I believe that is the default background when you go into Rendered mode. What does your background look like?

    • @ruslanizmailov3229
      @ruslanizmailov3229 Před 3 lety +1

      @@RussellMidfield I have a gray background.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Ah OK, hmm weird, I'm really not sure how I got that haha sorry! I don't recall changing any settings deliberately to get that background, its always just been there!

  • @RETRO-on4ne
    @RETRO-on4ne Před 10 dny

    WHEN I CLICK ON VIEWPORT SHADING IT DOES NOTHING HELP PLEASE

  • @zocco6265
    @zocco6265 Před 3 lety +1

    I tryed on colette and is not working:(

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Tried what? I was able to import it with no issues. Some people have been saying the texture doesn't show up. If that is the case, check the Shader editor and make sure a material is assigned to the model. To material should have an Image Texture Node, with the colette_tex.png loaded.

  • @divedeep700
    @divedeep700 Před 3 lety +1

    bro , when I import the assets , at the start itself only half of the moel is only visible, I did like you said at 4:41 , but it is still the same even after that

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Only half the model exactly? Like the model is split right in the middle? Are you importing the Collette model?

    • @divedeep700
      @divedeep700 Před 3 lety +1

      @@RussellMidfield yes bro yes

    • @divedeep700
      @divedeep700 Před 3 lety +1

      @@RussellMidfield I don't know how to make change for it

    • @divedeep700
      @divedeep700 Před 3 lety +1

      Russell , is there a way that I can talk about this sculpting, I have many doubts, can you please help me, trying to do colette skin

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Ah ok, hmm interesting

  • @divedeep700
    @divedeep700 Před 3 lety +1

    bro , when i upload my file in colette lost in time campaign, the model appears in supercell website is so small, can you tell me the reason why it happens like that

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Scale it up, including the parent GEO collection. Ctrl+A and apply all transforms.

    • @divedeep700
      @divedeep700 Před 3 lety +1

      can you tell how to reverse the process, (i.e) sending all the created objects to GEO, I kinda assigned all outside GEO, but inside collection

    • @divedeep700
      @divedeep700 Před 3 lety +1

      Please bro really need your help right now

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Select all the objects, then shift select GEO collection last, then Ctrl+P and parent to object.

    • @divedeep700
      @divedeep700 Před 3 lety +1

      @@RussellMidfield i selected all , did like you said still it doesn't change bro, any other mistake what could it be

  • @ivalic3riversaly
    @ivalic3riversaly Před 3 lety +1

    Thank you very much... 👍👍👍But maybe I'm late and not very good 😭

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      You're welcome! Aww no! You have lots of time! Submissions are open for a couple of more weeks still!

    • @ivalic3riversaly
      @ivalic3riversaly Před 3 lety +2

      @@RussellMidfield okay thanks... I'll try it 👍

  • @lCE8
    @lCE8 Před 3 lety +1

    why the hell can i not make something
    everytime i trie he selects the head but i want to build on top of it

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      So you're having trouble adding in a new object? Try pressing Shift+A and then selecting an object under the Mesh menu.

    • @lCE8
      @lCE8 Před 3 lety +1

      @@RussellMidfield ye but then it just does weird things when i want to place it in the correct place or when i want to make the glothes longer it get weird shapes

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh ok, you may need to practice with box modeling!

    • @lCE8
      @lCE8 Před 3 lety +1

      i already gave up i will practice for the next skin
      i had a good idea for colette tho if you want to use it you can it is a cleopetra colette so like a egyptian queen and as super it has a cobra snake

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh that's cool! Thanks! Yeah keep practicing you'll get better!

  • @9oppoo970
    @9oppoo970 Před 2 lety

    Hello Russell Midfield !
    I did Shift + A in the 5:00 minute of the video but
    I couldn't find the single vert key. What should I do ?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +2

      Hello! Enable the built-in Blender addon called "Add Mesh: Extra Objects". Or, just add a regular plane, tab into Edit mode, select all of the vertices, then press M and select Merge to Center.

    • @9oppoo970
      @9oppoo970 Před 2 lety

      @@RussellMidfield Thanks !

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      No worries! I hope it works!

    • @9oppoo970
      @9oppoo970 Před 2 lety

      @@RussellMidfield It worked . Thank you so much

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Woohoo! That's great to hear!

  • @shoot2hoot
    @shoot2hoot Před 3 lety +2

    I think you should have do that to the nita skin

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Haha it's true, I want to do a multi part series on doing one of these skins as well, do it a little slower and more detailed, I might use the Nita skin for that one or maybe if there is a new campaign soon I'll use that one!

    • @joynigam4151
      @joynigam4151 Před 3 lety +1

      @@RussellMidfield oh please do that. A lot of people (including me) need some tips for working on blender.. if a step by step process can be uploaded, it'll be awesome.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Haha yeah, hopefully soon I can find the time!

  • @maoamks_
    @maoamks_ Před 3 lety +1

    hey Russell, im trying to make a colette skin but the textures arent showing

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Try this!
      1. Select the model.
      2. Go up to the tab called "Shading" along the top.
      3. You should see a few nodes (rectangular/square boxes with several words/fields inside them) in the bottom window pane, one bigger one called Principled BSDF that is green in color along the top.
      4. Click anywhere in the window pane with these nodes.
      5. Press Shift+A, select Search, then type "image", and select "image texture".
      6. You should now have a new node called 'Image Texture" that is orange in color along the top.
      7. Click on the Open button inside this node, and navigate to the Colette folder with the .FBX, .PNG, and .PSD files.
      8. Select the .PNG file.
      9. Now click on the "Color" output field with the little yellow dot inside the Image Texture node, and drag it to the yellow "Base Color" input field of the Principled BSDF. The color should hopefully now show up!
      I hope that helps!

    • @maoamks_
      @maoamks_ Před 3 lety +1

      @@RussellMidfield i think i have a newer/older version ( 2.93.1 ) sorry im really new to this

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh that's good, that's one of the newest versions available I believe! Do the steps not work? Is there a step that you're getting hung up on?

    • @maoamks_
      @maoamks_ Před 3 lety +1

      i dont know where the nodes are. I have found the Principled BSDF though

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh ok, so if you see the Principled BSDF, click anywhere in that same window, then press Shift+A on your keyboard. A menu should pop up, select Search, then type Image, then select Image Texture. A new box should appear with an orange bar at the top.

  • @cristinasantanalujan1970
    @cristinasantanalujan1970 Před 2 měsíci

    Hey!! I’m unable to download the zip files, do you happen to know why? Thanks!

  • @thereallit.
    @thereallit. Před rokem

    how do i add vertices on 3.5

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Add a plane. Tab into Edit mode. Select all. Then press M and select merge at center.

    • @thereallit.
      @thereallit. Před rokem

      @@RussellMidfield alr thanks

  • @impacsal24
    @impacsal24 Před 9 měsíci

    please make one for the recent blender version, i really want to make a colt skin, thank you

  • @DaniaccountXbox
    @DaniaccountXbox Před 4 měsíci

    how to add a vert when its now shown up

    • @RussellMidfield
      @RussellMidfield  Před 4 měsíci

      Add a plane, tab into edit mode, select all four points, press M, merge at center.

  • @hehehehehawhehehehaw
    @hehehehehawhehehehaw Před 3 lety +1

    hey russell, im having a slight problem with my colette model.
    apparently when i go to the shading tab & when i choose the UV grid, the "colette_tex_png" has a 0 at the front. i know that means its not assigned to anything, but theres 2 more textures which are "colette_tex_png.001" & "colette_tex_png.002", which doesnt have a 0 at the front when i picked the UV grid. I was wondering on how to get rid of the 0 for "colette_tex_png" despite having the UV grid chosen?
    thanks in advance, i hope my explanation of the problem im facing wasnt overcomplicated. i wanted to give as much detail as possible.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Hey Ethan. You can remove any duplicate texture images by going over the right side View Layer outliner which shows the list of all of your objects (i.e. should show GEO, armsGeo, headGeo, Camera, Lamp, etc.). On the top of this window, there is a little icon that looks like a picture of a mountain, click on it and a drop-down menu should appear. Select Blender File from the list. You should now see a list of different things like Brushes, Cameras, Collections. Expand the Images section. You should now see a list of all of the texture images attached to your Blender file. Delete all of your duplicates, the ones with the .001 and .002 suffix.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      To have the original, "colette_tex_png" file attached to your model, go to the Shading tab along the top. Click on the model. A bunch of texture nodes (rectangular boxes with a bunch of different parameters in them) should appear. Click on the orange one, might be called Image Texture or maybe even "colette_tex_png.002", that is attached to the Base Color of the green Principled BSDF node. In the Image Texture node, click on the little icon that looks like a mountain and a sun, a drop down menu should appear, select the original colette_tex_png from the list.

    • @hehehehehawhehehehaw
      @hehehehehawhehehehaw Před 3 lety +1

      @@RussellMidfield thank you! i figured out the problem. apparently there was another image texture attached to principled bsdf part (not sure how did it even get there or how did i not see it...) but again thanks so much for the help & fast response, wish you luck in the colette lost in time make campaign! (i believe i saw ur submission somewhere, so good luck :D)

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Nice, thats awesome! Thanks! Good luck to you too! Let me know what your submission is when you're done!

    • @hehehehehawhehehehaw
      @hehehehehawhehehehaw Před 3 lety

      @@RussellMidfield just submitted it, heres a link to it! make.supercell.com/en/creation/archivist-colette
      also big thanks to you, i was able to succesfully submit my creation. hats off to you for creating such an informative video, seriously!

  • @Benny19J69
    @Benny19J69 Před 3 měsíci

    i can't export the model, anyone know why?

  • @randum7407
    @randum7407 Před 3 lety +1

    I uploaded Nita to blender. I turned the colors on. The bear was fine, but Nita's color was glitching out. Why?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh that's weird it's just Nita. What do you mean by glitching out?

    • @randum7407
      @randum7407 Před 3 lety +1

      ​@@RussellMidfield Like, Nita's face is invisible when I look at it from the front, and there are weird glitches where I can see through Nita. Weird thing is, her hat and her scarf thing is perfectly fine.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Check this timestamp: czcams.com/video/zbsKewh8dpI/video.html

    • @randum7407
      @randum7407 Před 3 lety +1

      @@RussellMidfield I did turn it on. I don't know what's causing the colors to glitch out like that.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      So what is your view clip start?

  • @YashIsCursed
    @YashIsCursed Před 2 lety +1

    @Russsell Midfield
    please can you make a skin of collet as power ranger collet
    please