Blender 2.8 Tutorial - How to Paint Skin & Add Texture with Vertex Paint!
Vložit
- čas přidán 19. 07. 2020
- How to paint skin and add texture using the vertex paint method in Blender 2.8.
Let's Connect:
Instagram: @russellmidfield
Twitter: @russellmidfield
Discord: russellmidfield
Music:
www.bensound.com/royalty-free-... - Krátké a kreslené filmy
Best Vertex painting tutorial on youtube, thank you!
Thanks Bart! Glad it helped!
Excellent tutorial, big thanks for posting!
Thanks Ror! I'm glad it helped!
thnx man for all the work! very helpful for beginners like me
Yeah no worries man! I'm glad if it helped even just a bit!
Thanks for the effort in putting this out Russell. I've been figuring this out & I realized the density of the model affects the speed of each brush stroke you do unlike when polypainting in Zbrush. Hopefully there will be a way around this. Anyways, big thanks.
Yeah, that is the main issue with vertex painting, it can be very slow if your model has a high poly count. If you aren't averse to retopologizing, you can retopologize your model, UV unwrap it, and then texture paint it. It can be a lot of work but will help with performance issues.
@@RussellMidfield Yeah, I agree. I guess I'm gonna have to resort to that work around for now.
@@edgarallanyee Yeah its a lot more time consuming unfortunately. Zbrush really shines in its ability to handle ultra high polycounts, Blender not so much haha.
Muy bueno!
Muchas gracias senor!
good way for a texture painting and easy :) txh
Haha yeah, can be a little quicker than retopologizing and texture painting which is nice if you are just going for a still image and not going to animate.
@@RussellMidfield yes and can still bakeable to retopo model (edit : word issue :) )
@@Roosters-3D yeah for sure!
Could you do a tutorial on how to make the eyes
Yea for sure! Oui oui, bien sur! I did one about vertex painting an eye here: czcams.com/video/5DIs_t-1U-g/video.html, thanks for asking!
Thanks!
How do we export this model? Does it export as .obj with a .mtl? Or can it export as one file? I'm asking this because a 3D print service claims you can have a model-with-color-file, all in one, for upload to their website. I wonder what kind of a file that would be...
No worries! Good question, I suppose you could export as an .obj if you wanted to do color printing, but in all honestly I have never 3d printed anything, so I'm not 100% sure, sorry!
This is fantastic. I have retopoed my model but uv unwrapping is so bothersome. This way seems better for me. Can this be used for animation? Also how do you bake this?
Yeah it's a pretty quick way to lay down some colour and texture! That's the issue though, this won't work for animation unfortunately. You can bake vertex colors using an Emit node from what I've read!
Haha yeah no worries man!
is it good way if Im making characer for my game?
No, I would suggest retopologizing the character first, then UV unwrapping it, then texture painting it instead if you are going to use it in a game.
@@RussellMidfield I use instat mesh isnt that enough for retopolizng? Thank you
Oh I see, yeah if you used instantmesh already, it may be OK for a game then!