Attatch a 3D model head to a body- Blender3D/facebuilder addon tutorial

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  • čas přidán 26. 07. 2024
  • In this video, you'll learn how to attach a 3D model head to a body. I'll be using the facebuilder addon for the head and a mixamo character, but you can use whichever head or body model you like. It's also recommended for the body to be pre-rigged, which you can do through the mixamo control rig.
    Facebuilder Addon
    keentools.io/download/facebui...
    Mixamo:
    www.mixamo.com/
    00:00 Intro
    00:23 What you'll need
    00:45 Preparing the body and head models
    01:07 Attaching head to rig
    01:33 Weight Painting
    01:51 Joining head and body mesh
    02:03 Enable loop tools addon
    02:11 Attaching head to body
    02:28 Texture paint
    02:32 Outro
    02:36 A few words of thanks!

Komentáře • 77

  • @jamesmcandrew7860
    @jamesmcandrew7860 Před 10 měsíci +2

    I'd subscribe 2x over if I could! You have made multiple tutorials now that tell you exactly what you need to know and nothing more unless it's ACTUALLY important! KEEP IT UP!

  • @saurabhcent211
    @saurabhcent211 Před rokem +1

    Exactly what i was looking for. Thank you

  • @afnanfarhat3737
    @afnanfarhat3737 Před 2 lety

    congrast 1k subs!

  • @r1sky756
    @r1sky756 Před 2 lety +1

    wow the method you are using to explain is awesome keep the great content!! new sub btw

  • @Miss_Marsi
    @Miss_Marsi Před 10 měsíci

    First time I've ever had to slow a video down! xD ^_^' Amazing info! Super newbie here so was a bit hard to keep up at times. Thanks for this tutorial

  • @loxsupl618
    @loxsupl618 Před rokem

    Good tutorial bro 😀👍

  • @Royal_8_Official
    @Royal_8_Official Před 2 lety

    Thank you SO much!😭💯💯👌🏻👌🏻👌🏻

  •  Před 2 lety

    Harikasın dostum. Dediklerinin hepsini yapıyordum ama olmuyordu. Kafayı vücuda ekleyemedim boyamayı denemek için sabırsızlanıyorum 👍🏻

  • @yandaniforex6073
    @yandaniforex6073 Před 2 lety +1

    You've just gained a subscriber

  • @sandrajin5050
    @sandrajin5050 Před 2 lety

    Great tutorial. I did most of the part but when I tried to parent/armature deform my head and the downloaded rig, it appears an odd geometry poking out from my face... looks like a light imported together with the head from my fbx file but I just don't know how to delete it

  • @macgyver5554
    @macgyver5554 Před rokem +2

    Hey, great tutorial!
    Question: how can I keep the hands of the model?

  • @syno3608
    @syno3608 Před 2 lety +1

    hey thanks man

  • @RedzwanulHuq
    @RedzwanulHuq Před 2 lety +1

    Very clean and im hooked. Keep going.
    Please make tutorials on how to properly export complex models from blender to unreal in the future

    • @JovanTutorials
      @JovanTutorials  Před 2 lety +2

      Thanks!! Will do, theres actually a pretty great plugin for that. Will make a video on it next week!

    • @RedzwanulHuq
      @RedzwanulHuq Před 2 lety +1

      @@JovanTutorials looking forward

    • @RedzwanulHuq
      @RedzwanulHuq Před 2 lety +1

      Anyways can i have your email id please?

    • @JovanTutorials
      @JovanTutorials  Před 2 lety

      Hey, my email is jovan@jvnfilms.com
      Any information about me is in the ABOUT section of my channel :))

    • @JovanTutorials
      @JovanTutorials  Před 2 lety +1

      Hey so the Blender2Unreal addon has changed massively in the last week. I went to make the tutorial and the process seems to be completely different, so I'm currently trying to figure out how to do it with this new version. Sorry for the delay. I'll update here when I figure it out!

  • @CenZorex143
    @CenZorex143 Před 2 lety +1

    thaanksssss

  • @GrowthAndGratitude
    @GrowthAndGratitude Před 2 lety +3

    Wow simple and easy. People spend 45 min trying to say the same thing.

  • @imanboer
    @imanboer Před 2 lety +1

    great tutorial! question, how to delete only head without hands? and when I join meshes the texture is missing, any suggestion?

    • @JovanTutorials
      @JovanTutorials  Před 2 lety

      hm, that's strange. Maybe before you join the meshes save the textures to a separate file. And then when you join them try reapply the textures to each corresponding material?

    • @kellyvill9413
      @kellyvill9413 Před rokem +1

      Edit mode. Just select the head's verts and delete

  • @richgannon6167
    @richgannon6167 Před 2 lety

    can i do this with the als character?

  • @talaura96
    @talaura96 Před rokem +1

    Thank you a lot. It works exactly as it's seen in the video. But I had the same problem as two people below. When I select the head that also automatically selects the arms and deleted those as well, besides the sceleton (this also happens in the video). Is there any way to delete only the head? (note: I'm a real beginner with blender and anything 3D animation related :) )

    • @talaura96
      @talaura96 Před rokem +1

      Okay, problem solved. This reply below. Didn't switch from object to edit mode:
      @TarunSinghVishen 1 year ago
      delete the head in edit mode, hover your mouse pointer on head and press L to select head and delete it by faces

  • @Cartoonfixstudios
    @Cartoonfixstudios Před 10 měsíci

    Crazy question. With the rig attached to the mesh and the head attached to the body, The character head stretches mesh when attached to body when I rotate the head. I’m guessing the origin on my head isn’t set correctly. Any thoughts on this would be amazing. The body big is perfect. Thank you community 😊

  • @kat74809
    @kat74809 Před 2 lety +2

    Say I made my own head mesh already. It has shape keys and rigs. I don't want to use the one that comes with FaceBuilder addon. Is there a way around where I swap my model head for mine and just tweak my own head mesh and use Facebuilder as normal? If possible that be amazing bc my own head mesh and body topology would already be the same.

    • @JovanTutorials
      @JovanTutorials  Před 2 lety

      I don't think facebuilder would work with that, there might be a solution online like a different addon for that, but I think the general way that people follow for that is creating BlendShapes from scratch which can be a bit of a hassle

  • @ZH0NGLl
    @ZH0NGLl Před 11 měsíci

    goated as fuck! thanks bro

  • @sajeevans8475
    @sajeevans8475 Před 2 lety

    Bro how to put our real footage video head and place on a 3d model body....????

  • @genesislewis4900
    @genesislewis4900 Před 2 lety +1

    how to export?

  • @prod.bycheese
    @prod.bycheese Před 2 lety

    when i move the the armeture controls it just deforms my head

  • @AnimatorGUYX
    @AnimatorGUYX Před 2 lety

    i had maked the face but i want to make my own dress from images how can i do that?

  • @anasssbai136
    @anasssbai136 Před 2 lety +1

    when i import the 3d head tht i made to the project for the body, i don't find the face texture and the hair.
    great vids btw

    • @JovanTutorials
      @JovanTutorials  Před 2 lety +1

      hm, I think what you might have to do then is when you make the head, go to the Texture panel in your facebuilder addon and press export. Then when you put the head into a different scene just go into the shader editor, connect an image texture to the head and add the image there. That should work. Let me know if there's any issues with that:)

    • @anasssbai136
      @anasssbai136 Před 2 lety +2

      @@JovanTutorials works like charm.
      thank you.

  • @jagratpatel99
    @jagratpatel99 Před 3 lety +1

    I guess now you should give a tutorial about motion tracking in blender.

    • @JovanTutorials
      @JovanTutorials  Před 2 lety +1

      I actually dont do too much real life compositing, so don't really use Blenders motion tracking. There are some great videos out by CG Matter and Ian Hubert on motion tracking if you want to check those out. I might try see if I can find any improved ways to do so in the current 2.9+ versions of Blender, to see if anything has changed or if the workflow can be sped up/improved

    • @jagratpatel99
      @jagratpatel99 Před 2 lety +2

      @@JovanTutorials I guess then you should try to use boujou tracking software as it has an auto tracking feature.

    • @JovanTutorials
      @JovanTutorials  Před 2 lety +1

      havent heard of boujou before, i'll take a look and give it a go! Thanks!! :)

  • @ySupremeZz
    @ySupremeZz Před rokem

    i Saved ur live, im the 667º Liker

  • @allbestvideogames2084
    @allbestvideogames2084 Před 2 lety +1

    Hello
    It is possible to get the head of the character with the teeth synchronized to the movements of the mouth

    • @JovanTutorials
      @JovanTutorials  Před 2 lety

      I don't think this addon allows that

    • @JovanTutorials
      @JovanTutorials  Před 2 lety

      You might have to check out iclone for that

    • @kellyvill9413
      @kellyvill9413 Před rokem

      What about importing a teeth obj and parenting them to the jaws?

  • @S9universe
    @S9universe Před 10 měsíci

    Hello i have a problem with my rig i never had before, when i parent the head to the rig the head goes wayyyyy backward something like 2 meters, do u know what could cause this please ?

  • @Vo_d_kontra_o_norMAL
    @Vo_d_kontra_o_norMAL Před rokem +1

    Hey - you known how to do this with a .csi file ? I have a .csi file character that i want swap the head by another .csi file head[ and other body parts] - and also edit textures i will tell you what format the textures later when i go see -
    I also would like to edit character model dimentions You known !?! MAke less thick - make model slimer - Please answer

  • @CenZorex143
    @CenZorex143 Před 2 lety +1

    what about the hands . after deleting head
    hands are also deleted ------how do i get hands back?

    • @JovanTutorials
      @JovanTutorials  Před 2 lety

      Hey sorry for the late reply, that's very strange, have you checked that it's selected when you delete the head? Might be a strange bug otherwise:/

  • @prajwalshrestha1075
    @prajwalshrestha1075 Před 2 lety +1

    I can't delete the head alone
    when I try to select the head, the whole body is selected....
    how can I fix this???

    • @TarunSinghVishen
      @TarunSinghVishen Před 2 lety +2

      delete the head in edit mode, hover your mouse pointer on head and press L to select head and delete it by faces

  • @FN-nh7wu
    @FN-nh7wu Před 9 měsíci

    the head turning brown is there a fix for it?

  • @DQMedia
    @DQMedia Před 2 lety

    Hii Boss, i have added head and shoes and joined objects.. Now the problem is.. How to combine the material of these 3.

    • @JovanTutorials
      @JovanTutorials  Před 2 lety

      The materials should stay on the faces that they were originally linked with, however if for some reason it just shows one material at the moment, then you'd have to select the faces that you want you material on (e.g. the shoes), go to your materials tab and manually assign a new material to them

  • @loneface
    @loneface Před 2 lety +1

    Anyone else wondering how to get in to edit mode?

    • @TarunSinghVishen
      @TarunSinghVishen Před 2 lety +2

      hot key:TAB
      POSE MODE: shit+tab

    • @JovanTutorials
      @JovanTutorials  Před 2 lety +1

      There should also be a button in one of the top corners saying object mode, when you click it you can change to edit mode

  • @imrnusaib689
    @imrnusaib689 Před 2 lety +1

    bro how u r on 228 u should be on 1 million subscribers

    • @JovanTutorials
      @JovanTutorials  Před 2 lety +1

      haha thanks!

    • @imrnusaib689
      @imrnusaib689 Před 2 lety +2

      @@JovanTutorials bro jokes apart i swear

    • @imrnusaib689
      @imrnusaib689 Před 2 lety +2

      @@JovanTutorials also remember me when u hit a million imrnusaib ok

  • @acqtastellc
    @acqtastellc Před 2 lety

    Yeah great tutorial but non of the things u did actually worked for me. I couldn’t just “delete” the head from mixamo character. And when I imported my head it instantly joined to my mesh like everything was one object idk how he doing what he’s doing.

  • @perpetualhelpmm5682
    @perpetualhelpmm5682 Před 2 lety

    How to attach a 3D model head to an unrigged body ?

    • @JovanTutorials
      @JovanTutorials  Před 2 lety +2

      You can join the 2 meshes and bridge the vertices between them.

    • @psycode5569
      @psycode5569 Před 2 lety

      @@JovanTutorials I was going to ask the same thing haha

  • @sameersarrainodu1418
    @sameersarrainodu1418 Před 2 lety

    bro full tutorial please ..reply bro

    • @JovanTutorials
      @JovanTutorials  Před 2 lety

      What do you mean?

    • @sameersarrainodu1418
      @sameersarrainodu1418 Před 2 lety +2

      @@JovanTutorials i mean that .unable to understand. can u do from scratch . complete from import to and until end ..

    • @maahimedia3607
      @maahimedia3607 Před 2 lety

      Yaa i want full tutorial i can't understand but I want full tutorial how to do that

  • @staywithkavi
    @staywithkavi Před rokem

    too fast ... its hard to fallow

  • @Haz-N
    @Haz-N Před 3 měsíci

    yet for dumb people like me this didnt help at all. like i spent 20 hours looking on how to connect head to body and nothing. its just people rush xplaining and not shoing tha modes or step by step in doing this. just a oh you need this then do this and there. not this is how you pull this up or how you activate this and how w you fuse this with this. if im having this much trouble cant wait to see how much ill have wiuth clothing
    \

  • @LainOnTheInternet
    @LainOnTheInternet Před rokem

    can you like... slow tf down.