Blender: Project Faces Onto Character Meshes

Sdílet
Vložit
  • čas přidán 20. 08. 2024
  • Learn how to do projection painting, in this case we will be projecting a face.
    ---------------------------------------------------------------------------
    FREE Head model: pixxo3d.gumroa...
    FREE Image: unsplash.com/p...
    More content:
    🍉 Join The Patreon: / pixxo3d 🍉
    🍫 Skillshare Free For A Month: skl.sh/3aROa69 🍫
    ____________________________________________
    Social:
    🔊 Join The Discord Server: / discord
    📷 Instagram: / 📷
    🐤 Twitter: / pixxo3d 🐤
    ___________________________________________
    🖱️ Get Blender: www.blender.or... 🖱️
    ___________________________________________
    #Blender #3D #CGI

Komentáře • 52

  • @adrianhorn4962
    @adrianhorn4962 Před 8 měsíci +28

    If anyone can't find the "Texture Slots" Box where you set it to "Single Image" like me, in newer Blender versions it's been moved: It's now at the top toolbar, if you look above the radius and/or strength sliders, there it is. Maybe this helps someone :)

    • @mousseh
      @mousseh Před 8 měsíci +1

      thks !!

    • @jasonhughes3481
      @jasonhughes3481 Před 7 měsíci +3

      Thank you! Things were going so well until I couldn't find that option.

    • @RosieBunny-wi9bf
      @RosieBunny-wi9bf Před měsícem

      thank you so much was about to give up

    • @chill5107
      @chill5107 Před měsícem +1

      I couldn't edit the face I chose for picture correctly anyone help I will appreciate it

    • @Qwertyuiop-df5we
      @Qwertyuiop-df5we Před 15 dny

      @@chill5107 How can I help? What is the problem exactly?

  • @OnionKnight541
    @OnionKnight541 Před 5 měsíci +4

    man. i've needed this for so long. i didn't even know what this was called. super helpful.

  • @jeffdavies2824
    @jeffdavies2824 Před rokem +9

    Outstanding tutorial! UV mapping is one of the last areas in blender that is still largely a mystery for me. I knew about us painting, but this te hnique of compositing multiple images into a final uv map is awesome!

  • @FULLmodeWOnderland
    @FULLmodeWOnderland Před rokem +8

    OMG I WAS TRYING TO DO THIS FOR SO LONG AND NOW FINALLY SOMEONE MADE A VIDEO ABOUT IT !! THANK YOU 😭

  • @Rudy_Dzentelmen.
    @Rudy_Dzentelmen. Před měsícem +2

    In the newer version of Blender, there is no longer "mix RGB", instead there is "mix color". I hope I helped and saved you some time.

  • @fullyleaded
    @fullyleaded Před rokem +5

    Absolutely incredible tutorial. Thank you. I can’t wait to try this!

  • @Paul_nutfrom80s
    @Paul_nutfrom80s Před 9 měsíci +2

    used this to project a retopology guide right the sculpt should make the process easier

  • @Clases3d
    @Clases3d Před rokem +3

    Man, that was amazing! thanks for this tutorial!

  • @sylviachen3696
    @sylviachen3696 Před 11 měsíci +2

    Great tutorial, it's a most useful and smart way to do facial texture painting. u save me life, thank you~~~

  • @babyfacenavigator
    @babyfacenavigator Před 2 měsíci

    this tutorial is insane thank you so much!

  • @ericjones7300
    @ericjones7300 Před 5 měsíci +1

    Outstanding!

  • @CEOGOLDGODSPEED
    @CEOGOLDGODSPEED Před rokem +3

    Great tutorial

  • @artmakesascene
    @artmakesascene Před 5 měsíci +1

    Fantastic! Thank you!

  • @kte-5716
    @kte-5716 Před 9 měsíci +1

    Awesome. : ) I gotta try this one out..!

  • @nixonmanuel6459
    @nixonmanuel6459 Před 4 měsíci +1

    Thank you very much!

  • @aquaworldsystemsjulio
    @aquaworldsystemsjulio Před 4 měsíci +1

    Thanks bro god bless you ❤

  • @yes3dtube
    @yes3dtube Před 11 měsíci +1

    Wow wow amazing dude❤❤❤

  • @MIDNIGHTSMAC
    @MIDNIGHTSMAC Před rokem +1

    this is so coolllll >.< thank youuu

  • @MiguelNeto2011
    @MiguelNeto2011 Před 8 měsíci +1

    Hello, would you be able to post how to do the SIDE part?
    I couldn't do it.
    Thanks

  • @dazwraps8213
    @dazwraps8213 Před 17 dny +1

    Amazing tutorial but now I am stuck doing the sides. Retracing the steps does not work. Are you planning an updated tutorial on how to do the sides along side the front?

    • @Qwertyuiop-df5we
      @Qwertyuiop-df5we Před 15 dny

      How does retracing the steps not work? Remember, you need a new uv map for each side, an image of the person from those sides, and you must project from view from the correct angle that matches the side. Once painting, you just select the 'source clone uv map' dropdown and select your side projection, then paint it so that it blends into what is already painted. Retracing the steps worked just fine for me. At what point are you experiencing trouble, and what is happening exactly?

    • @dazwraps8213
      @dazwraps8213 Před 15 dny +1

      ​@@Qwertyuiop-df5we Thank you so much for the clarification. I was able to get the side and back views working correctly, but I believe it would make a great tutorial if setting up all views is included from the beginning. In all cases, multiple views are needed to achieve a good likeness. Anyway, it was an amazing tutorial. Thanks a bunch!

    • @Qwertyuiop-df5we
      @Qwertyuiop-df5we Před 15 dny

      @@dazwraps8213 you're welcome!

  • @lidiatorresprado
    @lidiatorresprado Před rokem +1

    Great video thank you.

  • @Machi_ADL
    @Machi_ADL Před rokem +1

    nice!thanks bro

  • @geniuskennard8016
    @geniuskennard8016 Před měsícem +1

    What about bringing out the eyes my character photo Crystal has green eyes?

    • @Qwertyuiop-df5we
      @Qwertyuiop-df5we Před 15 dny

      I'm assuming your eyes are separate objects. You will have to repeat this process for each eye, except instead of fitting the projection to the entire face, you are fitting the eye projection only to the eye in the image, and you will have to paint the backs of the eyes manually.

  • @OnionKnight541
    @OnionKnight541 Před měsícem +1

    at the end when i got back to object mode, i lose the paint

    • @Qwertyuiop-df5we
      @Qwertyuiop-df5we Před 15 dny

      Same
      Edit: Its because the render camera for main map was off. In properties select Data, UV Maps, and you will see all of your maps with the cameras to the side. I didn't realize this had to be done because in the vid, he selects the right cam but then deselects it and says it isn't necessary so long as the map itself is selected

  • @stevesculptor1
    @stevesculptor1 Před 8 měsíci +2

    Great tut. I can do a whole body the same way? what about eyes etc.?

    • @Qwertyuiop-df5we
      @Qwertyuiop-df5we Před 15 dny

      Yes. if you are only working on the face, you will project the mesh and move/scale it so that the head part aligns with the photo. If the eyes are a separate mesh, you will repeat the entire process for each eye, just move/scaling the eye projection so that it fits the eye part of the photo. The backs of the eyes will have to be painted manually if you don't have references for all sides.

  • @haroldgar12
    @haroldgar12 Před 7 měsíci

    once you unwrap it, texture in photoshop, how do you insert it back into your 3d sculpture??

  • @thereanimator926
    @thereanimator926 Před 8 měsíci

    So what if you start with a face or head that doesn't have any projection?

  • @adamblanco5028
    @adamblanco5028 Před 10 měsíci

    I used this model for a headsculpt how can i solidify it instead of it being hollow

  • @samnwakefield2032
    @samnwakefield2032 Před rokem

    The whole image moves while trying to adjust using proportional editing.

    • @lexusbruh904
      @lexusbruh904 Před 2 měsíci +1

      Select "grab uv" hand option near bottom of tool panel

  • @lilyz7799
    @lilyz7799 Před 7 měsíci +1

    Hi how come I am unable to manipulate the mesh around the eyes to match the background picture when press G? It move the entire things not local. Can you let me know how? Thanks for the video

    • @erikmattson2507
      @erikmattson2507 Před 4 měsíci +1

      The circle representing the proportional editing may be too big. Make sure you click to select only one vertex. Next type the "G" key. Use the mouse wheel to increase or decrease the size of the circle until only the local you want moves.

  • @sharaudramey9336
    @sharaudramey9336 Před rokem +1

    Thank you, you're using shift + alt + click? Only ctrl works for me... odd. What's the difference between vertex and edge select when making a 1 line only 1 vertex wide?

    • @Qwertyuiop-df5we
      @Qwertyuiop-df5we Před 15 dny

      Vertex select allows you to select individual vertexes at a time, edge select allows you to select the edges (two vertices with a line connecting them) individually

  • @rueriazel
    @rueriazel Před 8 měsíci

    What if I want to combine with my body torso texture?

    • @Qwertyuiop-df5we
      @Qwertyuiop-df5we Před 15 dny

      That should be possible, you may have different maps for the torso and face, then paint them both on the main map

  • @ansaransu7634
    @ansaransu7634 Před 8 měsíci

    Is this possible in c4d aswell?

  • @aquaworldsystemsjulio
    @aquaworldsystemsjulio Před 4 měsíci

    ❤❤

  • @moesaadi4601
    @moesaadi4601 Před 4 měsíci

    Hi, I’m in need of someone who can create a specific character for me. Would you be interested in making one for me and I’ll pay you?

  • @user-ch3hz6kj1s
    @user-ch3hz6kj1s Před 9 měsíci

    5:00 까지봄

  • @NoelLudvigson
    @NoelLudvigson Před rokem +1

    It's not Sculpting. That's for sure!