Blender 2.9 Tutorial - Beginner Sculpting - Stylized Bear - Part 2 of 2

Sdílet
Vložit
  • čas přidán 9. 07. 2024
  • A two-part beginner tutorial on how one might sculpt a stylized bear in Blender. In the first part we block out and sculpt the rough shape of the character. In this second part we sculpt in details of the character and add colour and lighting.
    Chapters
    0:00 Introduction & Series Overview
    1:07 Join & Voxel Remesh - Body
    4:19 Join & Voxel Remesh - Legs & Ears
    6:26 Sculpting Details - Eye Sockets & Brows
    8:33 Sculpting Details - Using the Mask Tool for Ears & Mouth
    11:51 Sculpting Details - Face
    13:52 Sculpting Details - Nose
    15:43 Setting & Positioning
    16:41 Sculpting Details - Paws
    17:19 Lasso Mask
    18:52 Mask Extract
    20:30 Final Details (Fur & Tongue)
    21:28 Suzanne!
    21:57 Lighting with Tri-Lighting Add-on
    24:29 Lighting with HDRIs
    25:16 Adding Color
    29:31 Wrap-up & Shoutouts!
    HDRI Website 100% Free, No Sign-up Required
    hdrihaven.com/
    Let's Connect
    Instagram: @russellmidfield
    Twitter: @russellmidfield
    Facebook: / blendercharactercreation
    Discord: russellmidfield9667
    Twitch: / russellmidfield
    Music
    CZcams Audio Library
    #blender #sculpting #3dart
  • Krátké a kreslené filmy

Komentáře • 164

  • @RussellMidfield
    @RussellMidfield  Před 3 lety +11

    Chapters
    0:01 Introduction & Series Overview
    1:07 Join & Voxel Remesh - Body
    4:19 Join & Voxel Remesh - Legs & Ears
    6:26 Sculpting Details - Eye Sockets & Brows
    8:33 Sculpting Details - Using the Mask Tool for Ears & Mouth
    11:51 Sculpting Details - Face
    13:52 Sculpting Details - Nose
    15:43 Setting & Positioning
    16:41 Sculpting Details - Paws
    17:19 Lasso Mask
    18:52 Mask Extract
    20:30 Final Details (Fur & Tongue)
    21:28 Suzanne!
    21:57 Lighting with Tri-Lighting Add-on
    24:29 Lighting with HDRIs
    25:16 Adding Color
    29:31 Wrap-up & Shoutouts!

  • @njnjhjh8918
    @njnjhjh8918 Před rokem

    I can't believe after years this is the first iI've learned of local view

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Haha yeah it's a nice little way to isolate! I use it all the time!

  • @ardillasenelespacio
    @ardillasenelespacio Před 3 lety +20

    I just finished this tutorial and so far is the best I've tried for sculpting I learned a lot, thank you so much for sharing!

  • @EladdNZZ
    @EladdNZZ Před 2 lety

    Just did the bear. Learnt a few more neat tricks. Was fun. Will do more of your others as well. Keep the content coming ;-)

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Thanks Eladd! I'm glad it helped! Show me your bear! I gotta see it!

  • @Pesto-64
    @Pesto-64 Před 2 lety +3

    I'm not a new Blender user and I wanted to get more into sculpting. This is a really great tutorial (Parts 1 and 2)! Thank you very much for doing it!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +2

      Hey thanks Pesto! I'm glad it helped even an experienced user!

  • @A-D-S-P
    @A-D-S-P Před 3 lety +2

    blender3D the best 🐒👌🏼

  • @AndromedaBeta
    @AndromedaBeta Před 3 lety +2

    These series are GOLDEN. Thanks, Sir.👏👍👌

  • @ordimystique5925
    @ordimystique5925 Před 3 lety +12

    Man , you should have more visibility than that
    Great tutorial , nice vibe
    Feel having a nice and calm teacher helping student , the best kind of teacher

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks Ordi! I'm having lots of fun making these, I'm really glad if they help even if it's just one thing!

    • @Twenathee
      @Twenathee Před 3 lety +1

      I completely agree with this :)

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      @@Twenathee haha thanks MyViktoria! I feel like you have been here from the start haha! 😅

    • @Twenathee
      @Twenathee Před 3 lety +1

      @@RussellMidfield haha yeah I guess so. Working on this cute bear now. I've been without inspiration for some time now. Thanks to you I reopened Blender again :) Keep up your good work. I hope you will get the credits and subscribers you deserve.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh that's good! Yeah I know the feeling, many a time I have sat in front of a default cube wondering what to do next, only to just end up closing Blender. It's always nice to get back into the groove! Thanks, the CZcams market is a little saturated to say the least haha but I'm having a lot of fun making these videos and I'm really glad they are somewhat helpful.

  • @cesaramaral7007
    @cesaramaral7007 Před 3 lety +2

    Thanks for the shout out, Russell! Also, I loved Tomoya's work, it really gives me some Ocarina of Time vibes haha!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      No worries Cesar, you killed it man, and the accidental squidward totally made me laugh! It's true, you guys both have a great style that you can call your own!

    • @tomoyaogawa4485
      @tomoyaogawa4485 Před 3 lety +2

      thank you Cesar!! I really love your squidward too. He is looking absolutely majestic and bloody handsome!!
      Let’s keep being creative and make more fun stuff 👍🏼👍🏼

  • @tomoyaogawa4485
    @tomoyaogawa4485 Před 3 lety +1

    Thank you for the shout out Russell! I do appreciate it !

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Yeah no worries man! I can't wait to see your next creation!

    • @tomoyaogawa4485
      @tomoyaogawa4485 Před 3 lety +1

      @@RussellMidfield I’m excited to see more contents from you too 🙇🏻‍♂️👏🏼

  • @user-kv6mh2we2f
    @user-kv6mh2we2f Před 2 lety +1

    Thank you very much!

  • @toddspeck9415
    @toddspeck9415 Před 2 lety +1

    Learning so many things watching this video. I really like seeing you use the graphic's tablet.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      That's awesome, I'm glad it helped! Yeah it's kind of fun having the hand wiggling in the corner 😅

  • @anficyon
    @anficyon Před 3 lety +1

    I learn to do my first sculp :)

  • @skychip7784
    @skychip7784 Před 3 lety +2

    wow the color !!!!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Haha Sky Chip! How ya been?!?

    • @skychip7784
      @skychip7784 Před 3 lety +1

      @@RussellMidfield great dude also great progress on youtube keep it up!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks man, appreciate you coming back every once in a while, your name and avatar always bring joy to me haha

  • @KseniaStarkova
    @KseniaStarkova Před 2 lety +1

    Wow! This is a great tutorial. I will definitely recommend it to my subscribers. Thank you!

  • @adampaquette5129
    @adampaquette5129 Před 2 lety +1

    Really wonderful tutorial, you do a fantastic job of teaching by continually explaining every aspect of your process. Cheers!

  • @Mark_Alloway
    @Mark_Alloway Před 2 lety +1

    Very nicely produced and informative tutorial series. Thank you. It was very helpful.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Thanks for saying that Mark, appreciate it! I'm glad it helped!

  • @williamallen6382
    @williamallen6382 Před 3 lety +2

    Thank you so much! This has really helped me with improving my sculpting skills in blender

  • @YoutubeChannel-gg3hf
    @YoutubeChannel-gg3hf Před 3 lety +3

    very detailed tutorial !!! u explained every shortcut and many more tips. like shift to smooth and ctrl to invert, etc. love it

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks L'Artique! Yeah the shortcuts are so handy! Once you get them down it makes working Blender even better!

    • @YoutubeChannel-gg3hf
      @YoutubeChannel-gg3hf Před 3 lety +1

      @@RussellMidfield i do have one question tho. dunno if im blind but i dont think u showed how to make the eyebrows. having some difficulty tryna make them on my own

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Haha no you're completely right haha, sorry, I took out the eyebrow part since the video was getting a little long and I was trying to trim it down a bit. The way I did these eyebrows was using the Snap to Face method here: czcams.com/video/ZVegqKzMyPo/video.html. Basically, add in a single vertex, then enable Snap to Face with Project Individual Elements. Then extrude the vertex to make the shape of the eyebrow. Then face everything up. Then add in a solidify modifier and play with the Thickness parameter to get the look you want. You can add in a subdivision surface modifier and Shade Smooth to round out the shape as well if you'd like. Let me know if it's not clear!

    • @YoutubeChannel-gg3hf
      @YoutubeChannel-gg3hf Před 3 lety +1

      @@RussellMidfield alright man tysm. il try it a bit later. rly excited bout how its come otherwise !!!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yeah no worries, good luck! Tag me somewhere when you're done I wanna see your creation!

  • @MrDigitalWorks
    @MrDigitalWorks Před 3 lety +1

    Awesome video!!

  • @DanielHerrera-cx9dx
    @DanielHerrera-cx9dx Před 3 lety +1

    Thanks a lot for the tutorials! It helped us very much.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      No worries Daniel! I'm glad it helped you! Show me your creature if you get a chance!

  • @hxyang6298
    @hxyang6298 Před 2 lety +1

    Amazing tutorial ! thank u bro I 've finished my 1st sculpting practice work, u r such a great teacher!! love ur teaching style and method!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Thanks man! I'm so glad it helped! Sculpting in Blender is a lot of fun!

  • @odeisouza
    @odeisouza Před 3 lety +1

    This tutorial is awesome man, tried to follow wihtout using the reference images, it took longer, but I'm really glad with the end result! Thank you so much!!

  • @falconfire29
    @falconfire29 Před 2 lety

    Thank you so much! Just finished and this was one of the most helpful Blender tutorials I've seen

  • @dumaryhelp
    @dumaryhelp Před 3 lety +1

    Great tutorial! thanks!!!

  • @alphashen2009
    @alphashen2009 Před 3 lety +1

    great tutor ! very detailed !

  • @richard29sher
    @richard29sher Před 3 lety +1

    Great tutorial

  • @tacos5444
    @tacos5444 Před 2 lety

    WOW! I followed it and did it this is so cool! Thanks so much for making this so well laid out and easy to understand. Also thank you for the references to follow along with. +sub!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      You're welcome Tacos! I'm glad it helped and thanks for the sub!

  • @USBEN.
    @USBEN. Před 3 lety +1

    Learned a lot. Next scuplt gonna be lit. :D

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 Před rokem

    thanks so much , i learned a lot :) yay

  • @srbbxl
    @srbbxl Před 2 lety

    thank you bro

  • @aliamir85
    @aliamir85 Před 3 lety +2

    Very good tutorial. Thank you

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks Ali!

    • @aliamir85
      @aliamir85 Před 3 lety +1

      @@RussellMidfield I hope you make a tutorial like this one, about character texture painting, I mean hand painting not procedural texturing, showing how to create detailed skin bumps and displacements, how to create rouphness map, and how to add and control layers to the texture just like in photoshop or substance painter.
      I think Blender should have a real layers painting option, instead of using mixRGB and mixShader nodes. These nodes are good but not exactly works like real layers, they do not hide completely the layer below. I hope you understand what I mean, and hope to see a tutorial to focus on this point.
      Thank you again.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      @@aliamir85 Oh yes, that's a good idea, I know exactly what you mean! I love texturing and painting by hand!

  • @HermannPh
    @HermannPh Před 3 lety +2

    I was exactly searching for this type of tutorial about sculpting, thank you so much for your sharing, will try it out asap !

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Yea no worries, I hope it helps! Let me know how it turns out!

    • @HermannPh
      @HermannPh Před 3 lety +1

      @@RussellMidfield Btw before I dive in, are you sometimes using dyntopo aswell or only remesh ? If you do in which case please ? I find dyntopo way less intuitive but what do you think?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      I only use remesh if I remember correctly. I find remesh usually is sufficient for my needs and all for more detail, but sometimes dyntopo can be useful depending on the context!

    • @HermannPh
      @HermannPh Před 3 lety +1

      @@RussellMidfield kk thx :)

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yeah no worries!

  •  Před 3 lety +2

    Thanks for share

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      You bet man! Happy to!

    •  Před 3 lety +1

      @@RussellMidfield You have a very good expression. Thanks to you, I am learning useful information.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      @ Thanks Erkay! I'm happy it is helping you!

  • @jimbomacgee3499
    @jimbomacgee3499 Před 3 lety +2

    Wowowow, amazing tutorial! Thank you! In general, do you recommend reference images when sculpting?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Thanks! I'm glad it was helpful! Yeah, I think it's always good to have a reference while sculpting. Once you get more comfortable with it, you will likely find you don't need the blueprint images though. You won't always have isometric blueprints from the front and side like the ones I provided here so it's good to practice without them. But it's alwsys good to have reference images on another screen. A free program like Pureref is really helpful to organize them if you want to get fancy!

  • @richardlyons4776
    @richardlyons4776 Před 3 lety +1

    Hi Russell. Thx for a wonderful sculpt series. I was wondering what is your process for developing the blocking blueprints for your characters. Do you use concept artwork and then create the blueprints from silhouettes, or do you just eyeball them. Keep up the great work.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Hey Richard! Yeah no worries, I'm glad if they help. Both! Most of the time I just add a bunch of round cube spheres and cylinders that are at 16 arc divisions and play around with them. Thanks again!

  • @MustardGuyDude
    @MustardGuyDude Před 3 lety +1

    omg if just i found this sooner

  • @mpwoz
    @mpwoz Před 3 lety +1

    Great tutorial! A bit fast to follow along as a beginner, but pausing helps.
    One question - how are you panning/rotating the view using your tablet pen? I didn't notice until halfway through but it seems way easier than reaching for the mouse all the time. Thanks!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks Martin! Haha yeah it's a little quicker in terms of pace haha. I predominantly do slower stuff though!
      Oh yeah, I have a button on the side of my pen set to middle mouse button (MMB). That, in conjunction with "emulate three button mouse" active in the Edit Preferences menu, allows me to hold MMB and press either Shift or Ctrl to pan, zoom, and rotate by moving the pen tip around the surface of the screen. Very handy and felt really intuitive for me right away

  • @Ashish-wu5wc
    @Ashish-wu5wc Před 2 lety +1

    hey man thank you so much it was amazing tutorial and I learned a lot from this and now I will learn more about sculpting but i have a question that whether I should continue with mouse or I should buy a budget drawing tablet like HUION HS64 will it be worth it ? or make a difference ?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      Yeah no worries, I'm glad it helped! I would recommend getting a tablet, a Huion HS64 would be a great start. In my opinion it makes a big difference in sculpting and painting!

    • @Ashish-wu5wc
      @Ashish-wu5wc Před 2 lety +1

      @@RussellMidfield thanks

  • @adolfduda915
    @adolfduda915 Před 3 lety +1

    Great tutorial, I don't understand anything because my English is pathetic but I managed to do something similar anyway. Greetings :)

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks Adolf! Haha your English sounds pretty good to me! I'm happy the video helped anyway!

    • @adolfduda915
      @adolfduda915 Před 3 lety +1

      @@RussellMidfield I also think that the google translator is getting better xD

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Haha lol 😅 Ich stimme mit Ihnen ein!

  • @KonradGM
    @KonradGM Před 3 lety +2

    Also another question, for your scrape brush were you using any custom settings or was it planely default?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh good question, I believe it's default. I have the Sculpt Plane under the Advanced area of the Brush Settings set to Area Plane and Accumulate. That's the only thing that I can think of that might be different!

  • @megatrack
    @megatrack Před 3 lety +1

    what are your shortcut on your tablet for blender, I'm using an xp-pen 13.5 pro, thx ? by the way great video

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Oh my tablet doesn't have any buttons on it, I just use the keyboard for my shortcuts in Blender!

  • @violetwinter6150
    @violetwinter6150 Před 2 měsíci

    Great tutorial. Is the face riggable? Is it feasible for this model to speak dialogues?

  • @overpoweredsandvich9732
    @overpoweredsandvich9732 Před 3 lety +3

    The tutorial is very good but a lot of times when I remesh it crashes :v

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks! Aw damn sorry, yeah the remesh function can definitely result in some very high polycounts. A small adjustment between 0.1 and 0.12 for example can result in very different polycounts, sometimes it can take some experimentation to find the right voxel size.

  • @blooddiamond6875
    @blooddiamond6875 Před 3 lety +1

    my clay strips brush doesnt work somehow... i merged the objects and followed u step by step but there is only 1 part in between 2 objects in which i can sculpt with the clay strips brush. Other bushes work normally

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Hmm darn sorry, I may have accidentally skipped over a part in my video, I've done it a few times before haha, even one missed click somewhere and it can make following along hard. Strange how it's just the clay strip brush though!

    • @blooddiamond6875
      @blooddiamond6875 Před 3 lety +1

      @@RussellMidfield what do ido now? xD im sitting here with blender open and trying to fix it xD i tried to fix my normals but that didnt work as well. Added you on discord to show it to you

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Hahah oh gosh, I'm not sure what would cause just the clay strips brush to act in such a way at the moment to be honest! Ok I'll be on a little later!

  • @ryanpetten8066
    @ryanpetten8066 Před 2 lety +1

    where did the huge eyebrowws come from at 21:27 ? the seem to have appeared out of nowhere and not sure how i should go about putting them on

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Oh yeah sorry I ended up cutting that part out to make the video a little shorter. I made them by adding a single vertex, then turning on Snap to Face. In Front Orthographic view you can then move the single vertex onto the brow. Then you can extrude the vertex into a rectangular shape over the brow. Once you have that, you can then add a Mirror modifier, and a Solidify modifier. You can adjust the thickness to your liking. Shade Smooth and a Subdivision Surface modifier will help make it look a little better too.

    • @ryanpetten8066
      @ryanpetten8066 Před 2 lety

      @@RussellMidfield no worries man! Thanks so much for the awesome tutorial and the quick reply, I will do what you said and see how It turns out.
      Also...if you happen to have time and can point me to a video that you've made or someone else made about how to export finished models like this in .glb/gltf format and have everything keep its look that would be amazing! I'm trying to make NFT's and whenever I export in that format everything disappears ie; colour, mirrored objects.
      I'm not sure what step I need to do to "finalize" the model and lock it all in.
      If you could help that'd be amazing but by no means go out of your way. Thank you again! 😀 ill be watching more of your videos to learn for sure!

  • @lovepreetsingh9689
    @lovepreetsingh9689 Před 3 lety +1

    THX How many polygons for mobile game for 30/60 FPS?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Mobile games tend to be lower in polycount, I have seen anywhere from as low as 500 up to 3k tris, depending on how many are on screen at one time. Textures between 256x256 and 1024x1024. Lots of factors to consider though!

  • @esochibuike8477
    @esochibuike8477 Před rokem

    Really nice tutorial. I've subscribed too. I have an issue. At 7:54 my clay strips brush is a square and not smooth like yours. What could be the problem? Please help

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Thanks eso! Mine is a square too, are you using a tablet with pressure sensitivity?

    • @esochibuike8477
      @esochibuike8477 Před rokem

      @@RussellMidfield Thanks for the speedy reply. I use a mouse though. Maybe I might invest in a tablet later on. Do you think I can further develop this model by Adding fur?

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Yeah that would be a great idea! Blender has a nice hair/fur feature that is easy to use

  • @Walseloc11
    @Walseloc11 Před 2 lety +1

    What drawing tablet do you use and how do you like it?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      I use a Huion Kamvas 20, its awesome, I really like it. I had some issues with the pen breaking, but was able to fix it relatively easily myself. Other than that it's been great. No problems with drivers. Great value in my opinion. For the same price I was not able to get anything even close in terms of size or features. I recommend it!

  • @MewIkuko
    @MewIkuko Před 2 lety

    Not sure how to rotate the eyeballs like you did in video. When I go to rotate, it spins both eyeballs around my axis point.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety +1

      You can change the origin point of the eyeball by using the 3D cursor and Set Origin option in the Object menu!

    • @MewIkuko
      @MewIkuko Před 2 lety

      @@RussellMidfield thank you so much Russell!!

  • @blooddiamond6875
    @blooddiamond6875 Před 3 lety +1

    somehow all my brushes dont add, they substract and i have to press strg/ctrl while i paint to build on top, normally when i sculped it worked the other way

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh weird haha! Maybe in the Active Tool and Workspace Settings tab on the right (little screwdriver and wrench), under Brush Settings, you have the Direction toggle set to Subtract instead of Add. That's the only thing I can think of that could cause a permanent switch like this.

    • @blooddiamond6875
      @blooddiamond6875 Před 3 lety

      @@RussellMidfield when its on add it subtracts and when its on - it adds :oooooo idk what happend

  • @tysean0816
    @tysean0816 Před 2 lety +1

    Lmao remesher killed dynomesh! Its been a long time since I've seen a tutorial even mention dynomesh

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Haha yeah I prefer remesher myself, but dynamesh has its place too!

  • @MewIkuko
    @MewIkuko Před 2 lety

    im having a hard time combining the legs with the body. They're joined and the same color but when i go to sculpt, it only sculpts the legs. It is not combined with the body. I cant figure out how to get them to merge!

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Very strange! So you have done the Ctrl+J on the body and the legs, and they are one object over on the right side layer panel?

    • @MewIkuko
      @MewIkuko Před 2 lety

      @@RussellMidfield thanks for the quick reply, i figured it out. The symmetry modifier tool wasnt fully applied to the object! after i clicked apply i was able to join the pieces.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Ah that's awesome! I'm glad to hear!

  • @mysterypersonyt14
    @mysterypersonyt14 Před 2 lety +2

    so im having a problem when i remesh nothing happens pls help me

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Ok, what steps are you taking to perform the remesh?

    • @mysterypersonyt14
      @mysterypersonyt14 Před 2 lety +1

      @@RussellMidfield so i hit the eye drop click on the model do .1 hit remesh and nothing happens

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      What is the voxel size when you use the eye dropper? You have to make sure whatever voxel size you enter is lower than what the eye dropper says. Have you tried entering lower numbers? 0.05? 0.02? Or even lower?

    • @mysterypersonyt14
      @mysterypersonyt14 Před 2 lety +1

      @@RussellMidfield like 0.235476 idk

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Ok. 0.1 won't make a huge difference then. Try something lower like 0.02 if you are wanting to add more detail.

  • @cindycoverly6615
    @cindycoverly6615 Před 2 lety +1

    why dont you use dynamic topology?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Mmm just a personal preference I suppose. I find that it becomes difficult rather quickly to add detail with dyntopo which is probably the first thing that comes to mind. I do find that it's great for adding in rough shapes though for sure in the blockout stage. The voxel method I feel like works well in both the blockout and the detail phases which is a little bit more streamlined to me.

    • @cindycoverly6615
      @cindycoverly6615 Před 2 lety +1

      @@RussellMidfield I see. I find it more fun to be ordered chaos it gives a the vibe I want for it

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Oh yeah that's true, it definitely has a nice look to it in itself!

    • @cindycoverly6615
      @cindycoverly6615 Před 2 lety +1

      @@RussellMidfield definately

  • @MartKart8
    @MartKart8 Před 3 lety +1

    Voxel Remesh doesn't appear on the screen

  • @KonradGM
    @KonradGM Před 3 lety +2

    i was wondering how is it possible that once youre on remesh detail 0.036 your brushes show soo much detail yet for me 0.036 is still low detail on brush, is it your settings or is it just preparing the original shapes?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      It depends on the scale of your model, if your model is much smaller than mine then you will need a smaller voxel size. It's not unusual to have a tiny voxel size of like 0.005!

  • @kurthamm7734
    @kurthamm7734 Před 2 lety

    One more like for 666