Inside Star Citizen: Dev Diary - Server Meshing
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- čas přidán 3. 07. 2024
- Tune in today for an update from members of our Core Technology Group as they discuss their latest milestones in our Server Meshing technology and delve into the recent tests and developments paving the way to Alpha 4.0!
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"I believe in the Tech."
- CIG Tech Priest
Explains why CIG tech is so good!
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I believe in star citizen Technology when required will be created, but one has to know what is required so feeling the flow from the project knowing what comes next before it's even announced is my thing. just have to draw inspiration from other sources . evolution.
Praise the Omnissiah
Believe is something you do inside the church.
Watch the Desk in 0:43.
Looks like Trarzyn has his fingers in it. 😁
I'm looking at that guy who went through the Pyro gate even after being told not to... There's always that one guy isn't there? :D
Hey if they say to me "don't jump to pyro" is the very first thing i'll do after login 😂
Does anyone know who this person was? They must he celebrated! Leeeroy Jenkins!
@sethstewart6297 LEEEEEEEROY JENKInnnsssssss [throws Merlin at the speed of plaid]
Pyro still not up?
It's like telling someone not to push the button. You just have to do it!
I feel like Jared watched a lot of Mythbusters to prepare himself for narrating this episode
Nah...The Goonies
I lol'd. I also felt there was a very dramatic narration on this one.
It sounds like AI to me
This series has been some of my favourite ISC content yet! Really loving the more in-depth look at some of the people behind this tech. I appreciate CIG's continued commitment to showcasing the devs behind the game!
A shame management won't take accountability for incompetence. How long has server meshing been in development for?
As a programmer myself i can only imagine the excitement of bringing all this alive.. and the depression when issues occours.... the "my code isn't working, why?" and the "why is my code working ?!?" dilemma 😂😂
Something this complex WORKING first try is almost more distressing LOL I feel that in my core.
Exactly this I find I’m actually more stressed when my code works first try 😅
@@defan5732 i know that struggle 🤣🤣🤣🤣
I give it like a week post-launch before we see incomprehensible database corruption a la 3.18 😭
@@corombb for sure :D will be fun ! 🥰
There are people behind Server Meshing, and it's great that Jared is highlighting them.
So other companies can avoid hiring these con artists.
@@Draccus cry
@@thevoodooview your voodoo must be off because your comment made me smile 😊
@@Draccus I'll never understand people like you. You're literally the stop having fun meme lol. Shut up and move along.
I've seen this before. This job accelerates grey hair in humans.
or Baldness
@@AlbertoMartinez765 baldness only when they work on the one shard :D
All short-haired, white male game developers should be provided Finasteride obligatorily.
@@AlbertoMartinez765 I suffer from both. bald head, grey beard
Because everything takes years
this is kinda like a documentary and i really like it. ty
Game wouldn't exist with its funding model without Jared reporting so professionally, the nearly transparent development of Star Citizen/SQ42. TY Server/Net infrastructure teams!!! Hope they pay you well.
Congratulations to CIG and Intrepid studios, the two companies in the world that have tested server meshing in 2024.
I like this comment. Some people acting like it's a competition. Really they should share the tech with each team and get the best out of both. Something that would benefit the games that need it.
@@SandyGe If and when either one of them, or rockstar with GTA6, or some other studio I haven't heard of gets it working in a live game (working well) it will be a a great step for gaming so it's good news no matter who reaches the finish line first. As a star citizen backer since 2012 though it's a bit disappointing that CIG has taken so long that what was once a potentially industry leading feature has become just another face in the crowd.
Although only one of them has tested it publicly so far.
😉
@@1aatlas Aren't evocati testers under NDA, or did it make it to their other other test environment that isn't the alpha?
Well done Jared and team. Very professionally done.
It was good production which didn't fit into the topic they were discussing.
Goofy as fk
@@TawkSmackWith the holy grail of Inside Star Citizen content? Are you sure?
I liked it not because it's fun but because it's hilarious and feels like a crimina documentary 😂
I just started playing today and I'm glad to be getting in when this technology is much closer to being implemented. Respect to the veteran supporters who have been playing for over a decade. I can't imagine how excited the long-term players must be to have this.
Long time backers have allready transcended to a state beyond feelings like hate or excitement.
@@oO0Xenos0Oo I dunno about that... I backed in 2012 and I'm pretty exited!
@@jonathanp906 It is done, when it is in the game and actually working. We have been hyped up to many times for no reason so it it better to just relax.
Welcome aboard! o7
welcome to star citizen 🚀
I can’t wait until server meshing is implemented. That’s the best of any of the updates planned for Star Citizen. I love the idea of being able to explore a massive, seamless universe with thousands of other players. It will be mind blowing to be able to have a persistent, dynamic experience in such a vast world. I can’t wait to take on missions with other players and just explore and have fun.
When they get it in, they will probably have to redo almost every landing zone
Honestly, there was not that much new information in here for people who followed the development closely already...
...but it is a fantastic overview of what happened after the CitCon Demo with this tech for people who aren't looking out for every TECH-PREVIEW test that is being rolled out.
Also, I support this video alone for the reason that the people who worked on this for so long can finally speak to us about it openly and confidently knowing that it is almost done (until they need to tackle making it dynamic 😬)
That may be so, but there are still a lot of people who don't know what we are getting and why. It amazes me how some people are upset by the aspect of physicalized cargo, even though SC has been talking about it for half a decade.
To be fair, most backers are ... severely ... lacking in domain-expertise, so something this redundant and reductive is necessary to communicate to them how successful these tests have actually been. Especially because so many people that interacted with the actual server meshing tests didn't appreciate that the server meshing was working, because there were secondary bugs caused by other systems being un-optimized.
Laypeople are just... very, very bad at understanding engineering complexity in code/game dev. I mean, AAA game dev is comparable to large scale utility infrastructure projects both in terms of capital, labour investment, and are arguably far, far less complex than game dev (I honestly can't think of a better analogue, except maybe the design and manufacture of military infrastructure, like... an aircraft carrier). The fact that people don't appreciate this inherent complexity and difficulty is. . . so, so very depressing and demotivating.
Frankly, laypeople should be forced to take at least a year of university software engineering (that they will inevitably fail out of, ofc) before commenting on AAA game dev complexity lmao.
@@RosscoAW What world are you living in? The tests barely functioned and were only open for a few hours... Again an ISC with a lot of talk and zero gameplay. And i was there for the second test a couple of weeks ago...
@@BoatLoadsofDopeISC doesn’t explicitly imply gameplay.
Love that this is what happened not this is speculation about what will happen. This was interesting.
SOON(tm)
Nice to see Clive Johnson after all this time
Really. Dude's been grindin' and offering us insight for years and years. For sure at least deserves a plaque and a bonus when 4.0 goes Live.
Bravo guys, very good job. Proud to be one of the SC Family
Looking forward to this! My chair is gonna get sooo punched.
Punch it !!
Why? Whiny Mike's mom allowed him to sleep over?
The salt sylure got some punch this year.
Hahahahaha
I have been punching all of my furniture to speed up development
Well done! What great production quality for a revolutionary dev diary!
We're watching gaming history in the making! Just imagine what this technology would do for other large scale games!
pretty sure they are keeping this to themselves too lmao
More games with desync. Great
@VictorOrange They would be stupid to not license it out
This will be like the "seed" in Sword art Online :D
@@VictorOrange nah i think they will rent there engine for future income besides there games just like UE5
I'm looking forward to dynamic server creation where even a single massive ship like a Javelin can have it's own server, and multiple Javelins hosted on different servers can all fight each other.
Hope to see this in two - three years
This is one of your best videos so far! I really enjoyed seeing how you experienced the tests from your side. 4.0 here we come :D.
The amount of fire this team is attempting to start and the fact they are in disbelief that it's far less than they expected is amazing. Keep up the great work folks.
A shame management didn't have that same fire years ago. How long has server meshing been in development for?
Great documentary style! Can't wait to see this in our hands.
This was awesome. Loved the insight but also the production of the video as a whole.
My favorite video of the yeat, finally the continuity of Server Meshing diary.
Well done and edited, amazing work guys
To the CIG teams, fantastic work! This tech is a tipping point for the PU. More polish is still needed but honestly what you have already done is truly great.
Excellent video! Love dives like this & retrospectives... Well done team, thank for innovating.
Y'all are freaking awesome! Thank you for what you all are doing. Stay motivated! We got your back
I just want to say you're all doing a fantastic job. I am so happy to be a part of this project.
the cut at 0:04 already sold me on the rest of the video. Now onto the rest xD
You can tell that man is very passionate about this project.
Amazing episode about really interesting stuff. Verty well edited and presented as well. Props! Awesome achievement by the tech team!
Much love to the devs! Keep up the great work and I hope the working conditions are good on such a long dev! Love the work can't wait to hop back on in the verse!!
This video is amazing! Not just the content, insight and openness but the whole set up and style is utterly crazy good! 💪
Really enjoying the "NoClip" style editing of these videos. Great job! 👍 Server meshing is one of those things that isn't going to work, until it starts working.. and once it does, in the live environment, It's going to be game-changing.
Loved the music for this episode, super well done!
Great job on this one Jared. I was there for many if these tests, seeing it all work was astounding.
Just like they said, that first jump was proof of the vision. It reignited my passion at least, and hopefully the next test sre even better (after all this cargo and hangar adjustment in 3.24)
Thank you for sharing the process with us
This one reminded me of the old school "How It's Made" show. Loved it!
Absolutely brilliant! My love to all of you for the epic work! It's so fantastic to see this happening.
Ok now THIS is an ISC! Love it
I agree. Some want only gameplay ISC but these Dev Diary episodes are really an example of the INSIDE part.
This sounds like amazing news, and hats off to CIG for accomplishing Server Meshing. Now, if they could crush the de-syncs that makes the game unplayable with friends. My experiences in 3.23.1a revealed the worst de-syncs I have ever experienced, which was during Xenothreat, to the point where could not complete the series, after numerous attempts. I hope dynamic meshing will ultimately solve de-syncs once & for all.
meshing definitely solves a lot, if not all of the de-sync, we didn't have any occurring when I participated in the Tech Preview.
@@garrettthefrank1903 The tech preview was hosted locally... completely different szenario
@@Thor_Asgard_ what do you mean by this, that it wasn't AWS?
I believe it was the Indris' fault, after doing some research.
This was such a good video and explained soooo much! Thank you!!!
keep up the great work team. Excited for what the future holds for us all.
Good job! Looking forward to the future ;)
Thank you Jared and Team!
Thank you CIG for this video!
My hope that that backers really appreciate even more the hard work that has gone into SM for SC!
So cool you are part of building something so cool and meaningful to so many of us, keep up the great work. And thank you.
I loved this video. Nicely done and cheers to the whole team.
this is really serious and groundbreaking stuff. thanks so much to everyone involved hither or tither on this project!
That was amazing! So glad I backed! Looking forward to 4.0!
It is wonderful to see My FAITH they could do it finally come true after 10 years.. Very exciting.
This was a great episode! Very informative, organized, serious, and professionally done. I appreciate the seriousness and professionalism. It feels equivalent to watching a documentary series on the Discovery or History Channel. I'm looking forward to more episodes that bring this level of information, insight, and professionalism.
amazing game changing tech. This will set standards for the future of gaming. Well done.
Love the overall dramatic theme of this episode :'D
This was so cool to see how passionate and proud they are. I love this game and this community so much. It truly is like no other.
Great job CIG! We’re almost there!
2 years from being 2 years away? ;)
Hard work gives the best results 💚Lovely team.
Hands down the BEST ISC I have ever watched and was motivating. Thanks Jared, you just set the bar higher for yourself because you did an outstanding job!
A phenomenal effort from all involved. I can't wait for 4.0 and SC making the next step towards becoming the game we all want it to be.
"We didn't actually make it in time"
Yeah go figure
Amazing work! Love you all! "I held the Line"!
nice cant wait for server meshing
Very good episode.
The best episode in a v long time… the professional polish was great so the way down to the absence of a pun in the title.
This is brillant. I tip my hat to you guys and can only say great work. Words can not express the size of this achievement.
Now I need to go punch my chair 🤜🏻💥
Good work guys! Loved this episode.
Amazing episode ! Amazing Team !
I am hooked 👀
As someone that 3D prints, I LOVE the little 3D printed 3D printer complete with Benchy inside! That is awesome!
I always love hearing about server meshing. It is by far the technology in SC that interests me most. Would have liked this video to be even more technical, but it was very good netherless. Congrats to the networking team!
Well done guys! Thanks for doing this.
Much love as always to anyone involved
Loved this, thank you so much!
This was one of the best documentaries I've ever watched. I completely agree with 20:10 by the way, simply, no one.
Fantastic show. Very nice to have you cover subjects in a more sober and serious way Jared. Makes for a good change of pace once in a while.
Now to the achievement of tech teams, it is incredible what CIG managed to bring forth from their devs, teams and managers. Incredible visionary team effort!
This clip is a well deserved testimonial to people, managers and leaders and the company, to what can be achieved by sheer will, effort, time and financing. Congratulations!
Very eye opening look behind the curtain.
I'm looking forward to 4.0 and Server Meshing. We've been waiting for this tech for so long.
I enjoyed contributing to the server-meshing Tech Preview
It was exciting to see it WORKING/and reporting when we were on a server would never crash/hang but had failed
Big shout out to the Tech Dev team!
loved this setup. Keep on experimenting, ISC team. You folks rock
I love how you just documented a part of the gaming history by recording the voice and the beliefs of the actual developpers working on Server meshing. Keep up the good work everyone at CIG we love you ! :D
This video is on par with the Veritasium channel. I understood every word about server meshing and will understand it for the next 20 seconds after I close this video... then it'll leave my brain forever.
Now that AGI is around the corner, by the time SC will be finished I can ask AI to upload me into the game and live there! 🥳
...and then I get killed by an elevator. 😐
This is crazy tech. Good job guys, i also never lost faith that it will work at some point
Great work CIG! You are appreciated.
NGL, I want that Origin hoodie.
Very insightful and awesome content!
You guys have done mazing work. Thank you 👏
Just a friendly psa. If people think CIG are the first, please note that Ashes of creation did it first. With a fraction of the budget. Funny how they timed their presentation days before this dev diary 😅
Dude you can't be serious lol 😂😂 please tell me you're joking ? Have you been living under a rock ?
You should probably delete this comment dude , massive L.
A lot of SC critics do not realise the absolutely ground breaking tech going into this game. As a software engineer myself it has been fascinating to watch!
6214 hours space trucking in elite dangerous and listening to star citizen videos.
Epic episode, so exciting! 🤩
To all at CIG thank you for everything you do for us backers in building this amazing game.
Big Respect "To infinity, and beyond!"
Full support ! please continu to amaze us !
This is why we are here. Keep at it folks, it’s really coming together! Good stuff :)
hearing the team talk about their confidence in the technology behind all this is reassuring at least
incredible effort guys
Thank you to all at CIG for making this tech a reality. Amazing work and happy to be a backer since 2016. Side note, when did you guys get Tech Priests?! The Emperor protects.
The IT crew!! My People!!!
Ashes of Creation also introduced its Server Meshing this week.
Yes they did but we are yet to see it working at scale. I'm excited to see more of their implementation of Server Meshing (AOC's).
@@yeawhateverdudesure There's a reason CIG released theirs a day later, they foresaw people getting mad that Intrepid had got it up and running in way less than a year. And we haven't seen it at scale, but we're about to in around 3 months or so.
@@PhurPher Wait. Are you saying CIG did all these tests this year because they forsaw another company presenting their version 3 months later?
@@PhurPher way less than a year can’t be true. They said they’ve been working on it behind the scenes for a long time! Either way, it’s exciting more games are trying to solve it.
@@PhurPher Pretty sure CIG is also selling their tech to earn some money back from R&D or atleast share their findings to creating such a system