The Last of Us - Level Design Breakdown
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- čas přidán 7. 06. 2020
- A level design breakdown of the Bus Depot level I built for The Last of Us. Its a later level so spoliers are present throught!
Also, this is the level design talk that I presented recently that is mentioned briefly in the intro:
• Level Design & Environ...
If you like the format or would like to see more of these please let me know. :) - Krátké a kreslené filmy
Second half Peter, 3 years in the waiting, you got this :)
Wonderfully insightful, Peter. I would love to hear more!
Still praying we get the second half of this level breakdown, and any other insights from TLOU especially!!
I think 8:15 works really well to convey Ellie's inner struggle. I wasn't expecting it and created a memorable instant.
My partner (first time) and I (4th time) played through this the other day, prepping for Part II. She never plays single player games by herself and most of TLoU has terrified her. But on this level, she literally said "Wow, that's beautiful!". I hope you know that your work is still being enjoyed by people 7 years later.
guessing since 3 years later you aren't going to explore the second half..... regardless, I love how much you think about this stuff.
Please do the second half, this was brilliant!
It's one thing to see other people infer meaning on a creative work of others, but it's another thing to see the creator explain the meaning itself. Very entertaining.
yes please, we would like the second part :)
lovely, calm and insightful narration!
of cause it's insightful.. you built the darn thing! :D
I absolutely loved it Peter💗
I'd like you do the a play through of the whole game and I'll be glued to te screen.
I remember you talking about this in the making of documentary, this is great
@Mario Freire it's called Grounded: The Making of The Last Of Us it's on CZcams
That was so interesting! I, for one, would love a second part, even if it’s been a while
ironically, SLC is laid out on a very strict grid by Joseph Smith's design with street numbers starting at the temple and increasing in every direction from there, so your map was maybe not actually that far off all things considered, hah. Loved the video, hope you get to do more of these!
I realised this after making the vid. I was either a vary good designer when I made this level or a very bad one. I cant remember. All I know is I dont like grids any more 😂
@@peterfieldis amazing! 😅
By the way, I think the dialogue at 14:00 is such a nice callback. It's identical (or almost identical) to the dialogue right after Joel and Ellie leave the State Capitol building and she sees all the tall buildings for the first time. That scene struck me as being the first time that Joel's attitude toward Ellie began to soften slightly. Prior to that moment, he was quite abrupt with her conversationally. It was a nice transition and it was so cool to see it echoed hours and hours later in this scene.
What a great story. Thank you for all your hard work on this.
Please the second half! Part 1 was superb! Thank you so much!
Was randomly recommended your channel and it feels as though I was blessed.
First I see you worked with MediaMolecule on Dreams, now I see you worked on The Last of Us (and specifically my favorite moment in the entire game)
Thank you for these videos
Could you make more videos? Even just you rambling about game / level design stuff for half an hour would be great
So interesting. Can you do more ? Every "game designer" (level, narrative, UX, etc) should do this. I wish my studio will allow me to do this later
Truly excellent. I’ve played this level so many times and it’s really wonderful seeing the thought that went into crafting it. I remember how absolutely incredible it was having Ellie see the giraffes.
Awesome to see! The trick with not aligning stuff to the grid is awesome, I should have been thinking about this but I haven't been.
Fascinating - I’d definitely love to hear more. Thanks so much for putting this together.
I think everyone needs to watch this - more please!
man your examine levels of this game is amazing
please do the second part
Thanks for the video. It's amazing how many things are related to narrative, mechanics, and orientation.
This was a fantastic breakdown! I’d love to see a second part.
Would love to see the second part! I love the psychological aspects of how you've laid out the levels. It's very nice to see all the deliberate thought that goes into a level so that it "feels" a certain way...even if the player isn't aware of it. More more! :)
Masterful storytelling. I find it fascinating.
This was fantastic. Wish to see more like this.
This is fantastically informative! Thank you for doing this breakdown and for creating/designing this amazing piece of gaming history.
This was very interesting to watch!
Really great stuff as always, one of my favourite games of all time, fantastic to hear your exact reasoning behind different aspects of the level. Would love to watch a seond part. Thanks for the content Peter!
Brilliant stuff, can't wait for the second one!
Great video, thank you! Would love to see the second part!
Peter, this is so insightful. Thank you so much for sharing. Its awesome to see how the emotion beats are made stronger through the design of the space.
Thank you for making this! This game means so much to me and it is awesome to hear what the thought-processes were in the design and intent of this level. I would gladly listen to you give commentary on the entirety of the game!
I would love to hear more of this!
That was brilliant, and fantastic to learn about how you design. Would love to see more!
Hey Peter thank you so much for this video, I loved hearing about all the thought process going on and the careful attention to detail everything has. Hope you can keep doing this, It was really enjoyable!
It's amazing how much you can tell with a few scenes!! Please do more breakdowns like that!!
Would love to see this kind of breakdown for the rest of the level! Very insightful and enjoyable.
Excellent breakdown. Would love to hear more.
Thank you so much for sharing your design, and the thought process behind it. Would love to see a Part 2.
Very informative, thanks for sharing and yes please make a part 2!
Oh my god, I want the breakdown like this on every level of the game. Thank you for this amazing video!
very very excited for the second game can’t believe we are so close to the release!!!
Thank you for this video Peter!
I Would love to hear your thought process when designing encounters so I'm up for the next part!
I definitely want more of this! This was great! And I recognize your voice! Heard you talking a bit about the bus depot in the Grounded documentary, I think
Epic! Thanks! I'm trying to see if level design is something I can get into, and this is a great intro. I'd love to see more.
That was fantastic, incredibly informative - thank you. Yes please to the 2nd part! :-D
100% would live to hear more. I think over the past month or so you have solely got me interested in level design. Never really considered how much thought goes into laying out a level
Thank You for this breakdown! Can't wait for the second part)) The puzzle from a further part (one with the broken ladder in flooded ventilation) really blowed my mind - how it was simple but elegant! Best puzzle in the whole game in my opinion - Thank You!
thank you
you're so talented ! I loved the breakdown !
Awesome video! Would love to see more :)
This better bloody blow up! Brilliant video.
Yes, I would love to hear more! Please do another one :)
Very interesting! I would love to see more of this! :)
I love the detailed explanation of your workflow. It makes sense that you would craft the environment around the story and the characters instead of the other way around. As one who is hoping to improve my world building and environment design skills, it's nice to be provided with a demonstration of a process that challenges my preconceived notions. Thank you. I subbed.
Literally my favorite game, everyone who worked on this did amazing work thank you
This is awesome, thank you for teaching all of this
Really enjoy listening to you talk about level design. I finally got around to watching your other video last week of the Dreams level with the lighthouse that you showed bits of at the beginning of this vid.
I don’t think I’ve ever played a story driven or adventure game ever.
But I like hearing what decisions were made to make these. You’ve made me want to play this now lol
I might just try and claw myself away from Dreams at one point, to play it 👍🏻
thought this was great. hope you will do more!
100% do more - this was great!
Fascinating video! Definitely keen to see more videos like this especially on The Last of Us.
Great insight. I remember that scene very well, as I suspect most do. I never thought about the breakdown like you explained it, but in retrospect it makes complete sense. From my reaction to the scene, when I played through the game; I can tell you that it worked.
That moment with Ellie and the ladder was absolutely exquisite design. There's a lot in this specific level that I adore but that moment in particular was simply superb.
Also, whilst I doubt there's any player data to give a definitive answer, I'd love to know how many people missed/skipped the giraffe interaction.
I think probably just speed runners & robots :)
They don't call you guys Naughty Gods for nothing. This was fantastic and insightful and I look forward to more of these. Thanks for all your hard work on TLOU.
Excellent video! I wonder if there will be a moment like this on part 2...
Would love to hear more! thanks for sharing :)
Thanks for your wonderful presentation. Working in console game industry for years, I havn't yet worked with a level designer that has such strong understanding of story-telling technique like you. That makes me a bit sad and cheerful at the same time!
Beautiful. It's amazing seeing you describe these things & thinking how some of these thoughts ran through my head after my 5th or so playthrough. Ellie is so distant in pulled into herself here. After the Giraffe petting she takes the lead again running out of terminal. Beautiful I love that early hints at innocents and stuffed animals\Giraffes early in the game, this game was a well crafted masterpiece and I hope the TV series follows suit. Everything was structure so well throughout the game, such as Ellie mentioning she can't swim as what's about to happen. You know it was in the back of every game player's mind. Beautiful!
I'd like to see more, this was great!
Fascinating stuff! I'd watch this for the whole game! :D
Would absolutely love to hear more about the second half. Or the whole game. Can't get enough
More! I love this. The details like wear you have your wife's name and self criticism on the grid layout is very human and makes me love the game more.
Very clever layout, things a player wouldn't consciously be aware of! +1 for part 2 please!!!!!
"Always put as many easter eggs in your games as you can... because they are fun" I love this guy😂❤
Thanks for the hard work
I've lived in salt lake my entire life it was so awesome to see my city in my favorite game
great video. really interesting stuff
Hi, Peter. As an aspiring game design student and a super-fan of The Last of Us series, I really would like to hear the second part of this level if you have time of course. Thanks again, for these super informations that you shared with us.
Yesterday I played this level and finished the game for the 100th time, in preparation for the part 2.
Brasil Sil silllllll!!!
Vamo lá que o hexa é nosoooo!! Vamo toca o terro
This video is awesome! Please show us the other half of your level!! :O
One of the best levels of all time. No encounter, relaxing, but still dangerious, don't know what will happen but same time you know that nothing will happen, the ambiance, music, silence, all speaks itself. Make part 2 PLS.
Love ur passion and talent
Thank you for the insights. I'll be honest, I was hoping to see some actual breakdown of the construction of the levels themselves.
This was awesome!
Appreciated the insight.
I remember you talking about the bus sign in the documentary
very cool. absolutely for second part
pls do a part 2! Great work!
Super interesting man!
Great stuff, honestly
Im learning Game Design, this video was amazing
This is great! Inspiring and impressive. (part 2?)
That's was really interesting, it's cool to have a debrief of one of your works for Naughty Dog. I'd love to see more !
More videos like this one please!!
Best part of this game. They even made this scene to the TV show.
Love this!!
Please do another part!
I want to see the second part of the level!