Peter Field
Peter Field
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Playcanvas 5 - Spawning Bullets
Playcanvas 5 - Spawning Bullets
zhlédnutí: 278

Video

Loading Bay Puzzle Test 1
zhlédnutí 426Před 3 měsíci
Loading Bay Puzzle Test 1
Etherial World Test 1
zhlédnutí 202Před 3 měsíci
Etherial World Test 1
Etherial World Test 2
zhlédnutí 145Před 3 měsíci
Etherial World Test 2
Docks Puzzle Test 1
zhlédnutí 175Před 3 měsíci
Docks Puzzle Test 1
Trainyard Puzzle Test 1
zhlédnutí 177Před 3 měsíci
Trainyard Puzzle Test 1
Monorail gameplay Test
zhlédnutí 174Před 3 měsíci
Monorail gameplay Test
University 1
zhlédnutí 299Před 3 měsíci
University 1
City Crush Test 1
zhlédnutí 171Před 3 měsíci
City Crush Test 1
High Fantasy
zhlédnutí 321Před 3 měsíci
High Fantasy
20230511191955
zhlédnutí 335Před 3 měsíci
20230511191955
Cogs
zhlédnutí 307Před 3 měsíci
Cogs
Overpass
zhlédnutí 186Před 3 měsíci
Overpass
Canyon
zhlédnutí 293Před 3 měsíci
Canyon
Valley
zhlédnutí 152Před 3 měsíci
Valley
Rust
zhlédnutí 213Před 3 měsíci
Rust
Overground
zhlédnutí 214Před 3 měsíci
Overground
20230511193848
zhlédnutí 201Před 3 měsíci
20230511193848
Metropolis
zhlédnutí 141Před 3 měsíci
Metropolis
Aqueduct
zhlédnutí 244Před 3 měsíci
Aqueduct
Overground
zhlédnutí 142Před 3 měsíci
Overground
Fixed Camera
zhlédnutí 298Před 3 měsíci
Fixed Camera
Flooded City - Long
zhlédnutí 225Před 3 měsíci
Flooded City - Long
Cloud Harbour
zhlédnutí 308Před 3 měsíci
Cloud Harbour
Architecture
zhlédnutí 153Před 3 měsíci
Architecture
Desert
zhlédnutí 120Před 3 měsíci
Desert
20230511205214
zhlédnutí 144Před 3 měsíci
20230511205214
Sky Trams
zhlédnutí 138Před 3 měsíci
Sky Trams
Sky Palace
zhlédnutí 204Před 3 měsíci
Sky Palace
Harbour
zhlédnutí 155Před 3 měsíci
Harbour

Komentáře

  • @0LoneTech
    @0LoneTech Před 10 hodinami

    7:48 This example bad communication reminded me of Antichamber. The whole concept there was bad communication. Release comes when you walk away, whether you've stuck through it all or abandoned it. The author was very proud of himself.

  • @16BeerBaron
    @16BeerBaron Před dnem

    Are obects assets or did you create them on your own?

    • @peterfieldis
      @peterfieldis Před 2 hodinami

      I generally make all of the assets from scratch as I go, more for practice than anything. I definitely ended up making a lot of very similar stairs and pillars each week :)

  • @goodxp
    @goodxp Před 3 dny

    Thıs is a very good video! thank you! Both the quality of information and the presentation are great!

  • @ACBros_06
    @ACBros_06 Před 3 dny

    this is inspiring...

  • @Smile1oasis
    @Smile1oasis Před 5 dny

    Holy moly! You just earned a new subscriber!

  • @roznetakiefajne
    @roznetakiefajne Před 7 dny

    one of the best Level Design guide on youtube. I would love to pay and see a full course from Peter :)

  • @3bomb
    @3bomb Před 8 dny

    Incredibly valuable.

  • @yadav-r
    @yadav-r Před 8 dny

    This video is so underrated. I learned so much from this.

  • @Athinis_Crettos
    @Athinis_Crettos Před 8 dny

    Very nice presentation!! You are awesome!! Thank you for the video!! Excelente LD technique

  • @jayludus7737
    @jayludus7737 Před 9 dny

    Great video, really insightful thanks a lot

  • @bluestrawberry1225
    @bluestrawberry1225 Před 11 dny

    why Dmc Dante specify do you have a connection to ninja theory?

    • @peterfieldis
      @peterfieldis Před 10 dny

      I worked at Ninja Theory on Enslaved & protoyped for a few months on DmC. This was one of those prototypes

  • @bluestrawberry1225
    @bluestrawberry1225 Před 11 dny

    yeah that's definitely the kind of guidance we need my game is a third person hack and slash I never understood the room to hallway combat environment design I see in Devil may cry and Bayonetta

  • @boraurkmez
    @boraurkmez Před 11 dny

    This video is an absolute gem. I will rewatch it over and over again in the future, that's for sure. Thanks a lot for sharing your knowledge Peter 💎

  • @lavalamp2011
    @lavalamp2011 Před 13 dny

    That was so interesting! I, for one, would love a second part, even if it’s been a while

  • @raycastly
    @raycastly Před 14 dny

    Level Design Masterclass. Incredible.

  • @SpiderElm
    @SpiderElm Před 14 dny

    Wow what a treasure trove of design principles, thanks for sharing

  • @raulalaris
    @raulalaris Před 15 dny

    That was great! I think taking all of these learning and applying them to a study of other games to help identify when they are being used is a great way to understand the concepts even better. A game that I think has great level design is Half Life 2, now I want to replay it with these ideas in mind.

    • @peterfieldis
      @peterfieldis Před 15 dny

      This was definitely inspired by Half Life 2's lost coast level. If you havent played that defo check it out. I love their level design too. Its almost invisible in how it guides the player sometimes.

    • @raulalaris
      @raulalaris Před 15 dny

      @@peterfieldis oh nice - you know, maybe that’s why I was thinking HL2 when watching this demo!

    • @peterfieldis
      @peterfieldis Před 15 dny

      @@raulalaris Its also a very Half Life 2 style level. I definitely like the Naughty Dog / Valve style of level deisgn. Want to explore more of a Dark Souls level design style next :)

  • @jeremiahaondoakaa5077

    Loved ittt

  • @wei55_
    @wei55_ Před 17 dny

    Thank you so much for sharing this! Lovely work 😊

  • @x1101126
    @x1101126 Před 18 dny

    Best part of this game. They even made this scene to the TV show.

  • @x1101126
    @x1101126 Před 19 dny

    This is the original sin of modern 3D game. These principles dominate level designers. It is very good, and it is evil in its own way.

  • @drozzy_
    @drozzy_ Před 22 dny

    Man I wish there was an hour compellation of just walking through all these worlds and designs. Even just the same ones on repeat. It's fascinating to see your work, and hope you continue these!

  • @superkaboose1066
    @superkaboose1066 Před 26 dny

    How did I only just find this, this is golden, thanks for all the wisdom! Very well done

  • @Astax
    @Astax Před 26 dny

    Awesome visualization of so many good points. Thank you for sharing those fundamentals :)

  • @tylercathey8848
    @tylercathey8848 Před 27 dny

    8:40 so we're edging the player 😭😆

  • @simonjohnwright5129
    @simonjohnwright5129 Před 28 dny

    As a player, I have no idea why I started in that room and why there is not a door out. Just saying.

    • @peterfieldis
      @peterfieldis Před 28 dny

      totally agree. I skipped story setup so the talk can focus on level design, but for a game you could give the player more context. But tbh lots of games start the player off in situations like this and it usually works because as a player you will quickly see that there is a problem to be solved (how do I get out of here?) and start solving it.

  • @bioniksz
    @bioniksz Před 29 dny

    Gorgeous, thank you

  • @gustersanspeur
    @gustersanspeur Před měsícem

    This video is pure Gold! Thank you so much

  • @tayyabchadhar3876
    @tayyabchadhar3876 Před měsícem

    well explained. thank you Sir.

  • @Maskeowl
    @Maskeowl Před měsícem

    hov is that models done?

    • @peterfieldis
      @peterfieldis Před měsícem

      Its all moddeled in Dreams on PS4 :)

  • @herbertpimentel
    @herbertpimentel Před měsícem

    Thanks for sharing this. It is really an amazing content.

  • @vincentdecc3287
    @vincentdecc3287 Před měsícem

    A beautiful example of explaining level design... clap, clap

  • @LinKaiGAMING_Lucas_Villari

    Astonishing work! One of the BEST videos in level design I've ever seen!

  • @malibar1
    @malibar1 Před měsícem

    when will you make another talk like this? there is nothing else like this out there I reference this video all the time at work for our new environment artists

  • @dalencon
    @dalencon Před měsícem

    thank you man!! You've taken our knowledge to the next level ! 🚀

  • @mgaming9389
    @mgaming9389 Před měsícem

    Thank you , you deserve a big amount of views

  • @user-lb7co8yl8c
    @user-lb7co8yl8c Před měsícem

    man your examine levels of this game is amazing please do the second part

  • @TheSunriseGames
    @TheSunriseGames Před měsícem

    Also, regarding your 28:36 point - you just talked about creating vocabulary and avoiding unnaturally placed things at 25:30, but after that you show a puzzle with a gate which served as a dead-end indication at 15:30. So in this case at 28:36, it's not obvious that I should approach the gate cuz it's already a dead-end for me. I would rather make a puzzle more visible and obvious, or changed the gate look.

    • @peterfieldis
      @peterfieldis Před měsícem

      Yeah, that has actually come up before. I guess the simplest change would be to hide the padlock for this gate so the player tries the gate and then reveal the padlock in the cutscene

  • @TheSunriseGames
    @TheSunriseGames Před měsícem

    Awesome video, but just as always it is with such tutorials, the question is this: how do you manage to even blockout this? Did you start from one room and destination point and then went further releasing your creativity on the way? Or maybe you knew from the very beginning how exactly you wanted to make this map and you didn't question what to do in this area, how to achieve this, how to create tension here, etc? When it comes to creating levels, it's always hard to understand what to build around the point A and point B, let alone using different interesting techniques, or building a vertical level. It's also hard to understand the size: where I should stop building more and more/how big the level is, etc. These points make it harder to make levels, and usually serve as a blank page problem.

    • @peterfieldis
      @peterfieldis Před měsícem

      Its a good question. I cover a little of this at the start of the talk. I place the start & end and then fill in the gap. I dont have all the details worked out before hand (very few tbh) as I find it much easier to visualise ideas once there is something on screen to play with. I always work really modularly so it is easy to change and move things as I go. Its a very itterative process. I actually didnt know where I was going to put most of these talking points when I started sketching out this level. :)

  • @user-sx3gq5te8i
    @user-sx3gq5te8i Před měsícem

    Not using curly braces in if statements made me worried for a moment 😅

  • @godonholiday
    @godonholiday Před měsícem

    Peter I assume these are not being blocked out in playCanvas?

    • @peterfieldis
      @peterfieldis Před měsícem

      Lol no, these were all made in Dreams on PS4 :)

    • @godonholiday
      @godonholiday Před měsícem

      @@peterfieldis have you explained that preference before? Keyboard and mouse on the PS4 or the controller? Is it just what you know? Or are there benefits such as being able to play through it as you build?

    • @peterfieldis
      @peterfieldis Před měsícem

      @@godonholiday I'm happy with any setup. I've used traditional editors for about 15 years, but I helped make the Dreams tools so they are basically a custom, personalised level design tool at this point. Its waaaay faster and more intuitive and I much prefer using Dreams. But all the work I did on Uncharted & The Last of Us was using traditional editors so it can be done, just not as fast or fun :)

    • @peterfieldis
      @peterfieldis Před měsícem

      @@godonholiday In terms of tools in Dreams, I use move controllers for sculpting and DS4 for logic & playtesting

  • @Evangelos_Bl
    @Evangelos_Bl Před měsícem

    Thank you very much for sharing

  • @starcoreart
    @starcoreart Před měsícem

    this is looking fantastic in my eyes 😮 thank you

  • @noknok
    @noknok Před měsícem

    This may be the most concise and well organized tutorial on a fairly abstract concept that I've ever seen in my life. Thank you!

  • @sbboh-kcin
    @sbboh-kcin Před 2 měsíci

    so i was sorting through my "youtube watch later" backlog, and i skimmed through this briefly, to see if it was valuable keeping in the "to be watched" playlist. just listening for like 20 seconds hinted that I was looking at a Level Design GOLD MINE. so here i am watching it for real. This is, like many have voiced, the one of the best level design videos I have ever seen. I plan on this never leaving my Watch Later playlist now in hopes I rewatch and fully absorb this video.

  • @awildcyclistappears
    @awildcyclistappears Před 2 měsíci

    Lovely streamlined explanation of farily complex topics!

  • @kabeltelevizio
    @kabeltelevizio Před 2 měsíci

    What if the player breaks the bridge holders before the train is set loose?

  • @haxan4786
    @haxan4786 Před 2 měsíci

    Did a design course at uni many years ago. I learnt more in these 30 minutes than 6 weeks of that course. Well done and thank you for sharing. On the topic of the key I am slightly confused. Isn't it possible that the player will feel rewarded for their exploration if they find the key before they reach the gate? If the gate has a lock on it, why would I as a player interact with the quite clearly marked locked gate, whereas if I have obtained a mysterious key the locked door may be something that I specifically look for. I suppose the lesson is problem, solution ordering; not hyper focusing on the specific key example.

  • @gmckart
    @gmckart Před 2 měsíci

    Love this, feels like a Dishonored map!

  • @RyanC.Antoine
    @RyanC.Antoine Před 2 měsíci

    This video is genuinely helpful. Definitely worth watching more than once. I laughed out loud when he said he was so nervous.