1 Buff For Every Character In Genshin Impact

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  • čas pƙidĂĄn 14. 05. 2024
  • One big wishlist for 1 buff that I'd like to give each Genshin Impact Character, they're not meant to balance or fix these characters necessarily just to make them more fun as I see them or fill some gaps.
    Big thank-you to Stefan D, Madeleine R. and Cris M. on Patreon for supporting me! Y'all da best!
    đ—Łđ—”đ—§đ—„đ—˜đ—ąđ—Ą | / ratheil
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    Contact me through my e-mail in my channel's about me section for business inquiries or DM me through Discord. Open for regular work as a video editor!
    0:00 Intro
    0:49 Albedo
    1:06 Amber
    1:32 Barbara (Aka Hu Tao #2)
    1:48 Beidou
    2:14 Bennett
    2:33 Chongyun
    2:52 Diluc
    3:31 Diona
    3:49 Eula
    4:04 Fischl Not Found
    4:16 Ganyu
    4:35 Gorou
    5:03 Barbara
    5:20 Itto My Beloved
    5:33 Jean, My Number 1 Fan
    5:57 Kaeya
    6:15 Kazuha
    6:34 Keqing
    7:00 Klee
    7:19 Kokomi
    7:36 Lisa
    7:57 Mona
    8:18 Ningguang
    8:28 Noelle
    8:45 Qiqi
    9:03 Raiden Shogun
    9:24 Razor
    9:53 Rosaria
    10:19 Sara
    10:33 Sayu
    10:45 Shenhe
    11:04 Sucrose
    11:18 Thoma
    11:39 Traveler
    12:01 Venti
    12:16 Guoba
    12:30 Xiao
    12:44 Xingqiu
    12:53 Xinyan
    13:07 Yae Miko
    13:33 Yanfei
    13:48 Yoimiya
    14:02 Yun Jin
    14:22 Zhongli
    14:40 Ayaka
    14:50 Ayato
    15:12 Childe
    15:24 Aloy
    #GenshinBuffs
    #Buff
    #GenshinImpact
  • Hry

Komentáƙe • 1K

  • @Ratheil
    @Ratheil  Pƙed 2 lety +1121

    I definitely didn't almost leave out Ayaka, Ayato, Childe and Aloy because of file naming. Nope not me.

    • @bahamuttss
      @bahamuttss Pƙed 2 lety +4

      🧐👌

    • @Hikikomoriiiii
      @Hikikomoriiiii Pƙed 2 lety +14

      if your not gonna put it in the video may you list it in the comments? that just depends on you of course.

    • @Scar_444
      @Scar_444 Pƙed 2 lety +6

      I have broken the 69th like. It is 70 now.

    • @Vis_BSG
      @Vis_BSG Pƙed 2 lety +29

      so THAT'S why the alphabetical order was broken

    • @OmegaSaurus
      @OmegaSaurus Pƙed 2 lety +7

      Aloy: just remove her and give us some freemogems
      Worst collab I have seen in a long time

  • @kirksolo3722
    @kirksolo3722 Pƙed 2 lety +1038

    Make guoba run around and lit everyone’s ass. Would be hilarious. Also if they made traveller swap elements after using burst would also be interesting.

    • @Ratheil
      @Ratheil  Pƙed 2 lety +166

      Running Guoba would be hilarious

    • @San-cb9mj
      @San-cb9mj Pƙed 2 lety +9

      omgg plsss this would absolutely make the Travelers better, and maybe even broken, maybe

    • @drunkenpeanut6582
      @drunkenpeanut6582 Pƙed 2 lety +40

      @@San-cb9mj that would be so awful, I use electro traveller as a support and a battery for Keqing, it also gives me electro resonance, having traveller swap upon using the ult completely ruins that and it also means that instead of levelling up the talents for one traveller, you have to level up talents for ALL traveller elements making them almost useless and many times more expensive just to even make them half decent. Also you're basically forced into a physical traveller build because if you put an elemental damage artifact on, it becomes useless when you swap elements

    • @San-cb9mj
      @San-cb9mj Pƙed 2 lety +5

      @@drunkenpeanut6582 wow thats really smart, respect for people who uses their brain 👍👍
      I agree

    • @Emiturbina
      @Emiturbina Pƙed rokem +2

      @@drunkenpeanut6582 By itself making the Traveller switch elements would be a big game changer, you don't have to apply current game logic to it since by itself is a concept we haven't seen used in the game

  • @vidmaurer8443
    @vidmaurer8443 Pƙed 2 lety +190

    Venti buff: pull enemies lower to the ground so melee can...you know, ACTUALLY HIT THEM.

  • @thatgreenguy244
    @thatgreenguy244 Pƙed 2 lety +1231

    for kokomi, permanent water walking would be pretty neat, even if it didnt work when you go too far into an ocean

    • @thesage1429
      @thesage1429 Pƙed 2 lety +216

      probably reserved for the hydro archon

    • @juufa
      @juufa Pƙed 2 lety +35

      @@thesage1429 Ohhh most likely

    • @daniekelacoyong5811
      @daniekelacoyong5811 Pƙed 2 lety

      she's a fish so probably she should be swimming underwater lol

    • @littleboss2006
      @littleboss2006 Pƙed 2 lety +76

      @@thesage1429 hydro archon doesn't consume stamina when swimming

    • @shadowed2824
      @shadowed2824 Pƙed 2 lety +156

      @@littleboss2006 this should be the same for venti when gliding (no stamina consumed when gliding with venti)

  • @hriata168
    @hriata168 Pƙed 2 lety +2504

    i wonder why they're so hesitant about buffing characters, i know there are some legal issues about changing a released gacha character(apparently there aren't according to some sources) but they did it for Zhongli and unless it's a nerf I'm sure majority of people would be happy

    • @Asm0sday
      @Asm0sday Pƙed 2 lety +413

      they only did for zhongli because bunch of CN player mad at their god weak and I mean, zhongli is an archon so it make no sense for him to be weak

    • @_tsuki_
      @_tsuki_ Pƙed 2 lety +304

      @@Asm0sday we have seen that they listen to the CN playerbase more

    • @randomgamer6774
      @randomgamer6774 Pƙed 2 lety +129

      @@Asm0sday they reverted yae miko's buff when the community complained

    • @Vizible21
      @Vizible21 Pƙed 2 lety +99

      Only buff characters that can give them đŸ’”đŸ’”đŸ’”đŸ’”
      -Mihoyo's rule for sure.

    • @DaiPai1777
      @DaiPai1777 Pƙed 2 lety +205

      @@Vizible21 they could literally do something as simple as number tweaks for some characters and that would generate money from people who didn't have an interest in them before solely due to their damage output or buffs or anything that could be raised with just boosting numbers a bit

  • @Wizard_Lizard_
    @Wizard_Lizard_ Pƙed 2 lety +1171

    Instead of making Xinyan have DEF scaling on her Burst, why not just make her shield have ATK scaling? That way she gets a boost from Pyro resonance and her normal attacks can still hit hard.

    • @silverstuff1146
      @silverstuff1146 Pƙed 2 lety +79

      Because theres only so much the atk stat can do before it becomes useless when the number gets that big, having her burst also scale off def would give her better shield longevity and would insentivize getting her to c6 because when c6 her atk stat gains extra damage off her def stat. She would do more damage in the long run by fully scaling with def just like albedo would. Plus, she would be the only pyro to scale off def, giving her something more to seperate her from her element. For an example between atk or def build and damage impact you can look up a noelle's damage video guide to show the difference.

    • @ryandeakyne3265
      @ryandeakyne3265 Pƙed 2 lety +76

      @@silverstuff1146 Even with C6, you don't build her for DEF. It's just an added bonus. Xinyan is not a defense scaling character. She shouldn't be compared to Noelle, either. Xinyan has a higher base attack and scales off of attack. Noelle scales off of defense. In addition, Xinyan's bonus from defense is 50% while Noelle's is 135%.
      Giving Xinyan's shield attack scaling (and removing the 3 stage requirement) would actually be of greater benefit to her or her group. It would also allow her shield to benefit from things like Bennett's attack buff/Noblesse/Millelith.
      As it stands, her shield is more off an offensive tool than a defensive one. Why not go all in on that concept?

    • @kevinwilley4180
      @kevinwilley4180 Pƙed 2 lety +4

      That would make The Unforged really good on her

    • @ryandeakyne3265
      @ryandeakyne3265 Pƙed 2 lety +13

      @@kevinwilley4180 The Unforged is already really good on her.

    • @kowiiino
      @kowiiino Pƙed 2 lety +3

      they can also change her c6 to work on all attacks instead of just charged attacks

  • @marrier9999
    @marrier9999 Pƙed 2 lety +383

    I would give Yoimiya's shots a little AOE splash damage.
    They're fireworks. They're supposed to EXPLODE.
    When Ningguang gets the splash on her normals, it solidly enhances her attacks without breaking her.
    Yoimiya could become more effective against mobs without things getting too ridiculous if her attacks splashed for maybe ~30% to 50% of the shot damage.

    • @Ratheil
      @Ratheil  Pƙed 2 lety +54

      I love this idea, quite frankly I'm surprised it's not a constellation like Ningy's.

    • @marrier9999
      @marrier9999 Pƙed 2 lety +21

      I LOVE Ningguang and when I got that C1, it felt like I was shooting frag grenades at the enemies.
      If anyone with projectile attacks should make things go BOOM it's a girl launching fireworks with a bow.
      My next choice for a buff on her would be a shield popping up with her skill, since that would make Retracing Bolide (obviously her set, aesthetically at least) usable on her.
      My other other choice would be to let her trigger her own Aurous Blaze effect.
      Yoimiya is really fun, but there are definitely improvements that can be made to her design.

    • @joseph32jk
      @joseph32jk Pƙed 2 lety +3

      Nah, just give one of her cons an atk speed buff, since her NA is mostly her selling point.

    • @xiaoandyoimiyasimp3193
      @xiaoandyoimiyasimp3193 Pƙed rokem +2

      @@joseph32jk thats exactly their point tho? Give her NAs a little bit AoE so she could hit multiple enemies when they are sucked in. It just makes no sense that she cant hit both enemies when they are literally one cm away from each other

    • @joseph32jk
      @joseph32jk Pƙed rokem

      @@xiaoandyoimiyasimp3193 unnecessary, initially yoi has an attack speed buff on her e, but they removed it cause it's too strong.

  • @NagantHunt
    @NagantHunt Pƙed 2 lety +68

    i fully agree with the amber one. i would also remove the need of hitting baron bunnys foot, but just hitting baron bunny in general to trigger the explosion

    • @Eclipsed_Embers
      @Eclipsed_Embers Pƙed 2 lety +16

      yeah, the foot requirement is pretty silly, it's so small and the stupid bunny is always dancing around which makes it quite a challenge to hit it in the middle of a fight, they don't need to change it to the whole bunny but at least let headshots count (it'd certainly be more intuitive).

  • @luisc.5080
    @luisc.5080 Pƙed 2 lety +423

    The traveler switching elements in battle would actually be balanced by the artifacts. Since you already can't switch artifacts during battle the traveler would be stuck on using generic sets like gladiators or noblesse for example since having them equiped with veridessent, for example, and then switch to any other elements would decrease their viability a lot

    • @blaze8308
      @blaze8308 Pƙed 2 lety +11

      The main problem would be the goblet since they would need different goblet for different elements with different loadouts for different element.

    • @yeetuspatronus1050
      @yeetuspatronus1050 Pƙed 2 lety +98

      @@blaze8308 slap that badboi att% goblet. No problem

    • @blaze8308
      @blaze8308 Pƙed 2 lety +2

      @@yeetuspatronus1050 The dmg is already low compared to current 5* s and even some 4*s. Atk% goblet would decease the dmg even farther.

    • @victorsimionato6563
      @victorsimionato6563 Pƙed 2 lety +64

      @@blaze8308 with the upside of literally being able to switch elements though


    • @blaze8308
      @blaze8308 Pƙed 2 lety +2

      @@victorsimionato6563 That would make Traveler even more useless in terms of dmg. What is the benefit of changing elements mid battle when the character hits like a wet noodles.

  • @NekoSchlingel
    @NekoSchlingel Pƙed 2 lety +553

    I think it would be nice, if a part of Kokomi and Yae Miko would swap sort of. When Kokomi uses her burst the skill cooldown would reset instead of the uptime on the field (and the jellyfish stays on the field) and for Yae Miko if she uses her burst that the towers don’t get destroyed instead the timer they are in the field would reset like using Kokomi‘s burst right now. It’s hella annoying to use Yae‘s skill 3 times use her burst and cast her skill 3 times again
    Edit: For me these changes would be more beneficial in the Spiral Abyss. In the overworld I don’t have any issues with them.
    Edit: I also thought that holding her skill could place all turrets at once.

    • @TheOne_OnlyOne
      @TheOne_OnlyOne Pƙed 2 lety +12

      If Kokomi's passive changed to what Yae has then wouldn't it be a nerf? Since if that's the case Kokomi's jelly fish wouldn't have a 100 percent uptime anymore. Because you have to cast the skill again after using your burst. I might be wrong tho...

    • @NekoSchlingel
      @NekoSchlingel Pƙed 2 lety +45

      @@TheOne_OnlyOne oh I forgot to add that the current jellyfish stay on the field until a new one is summoned

    • @NekoSchlingel
      @NekoSchlingel Pƙed 2 lety +7

      @@alexanderluna4598 that may be true, but I only cast her burst for the skill refresh and swap her out again. I also sometimes miss the timing for casting her burst for refreshing the skill. Do the jellyfish is not on the field anymore and I have a downtime of 8 seconds if I’m correct.
      It’s also a damage loss for me attacking with Kokomi while she’s in her burst. My other characters do more damage than her during that time or I also can recharge the burst for other characters so I have a faster rotation

    • @NekoSchlingel
      @NekoSchlingel Pƙed 2 lety +10

      @@alexanderluna4598 That is true that it is a me problem, but I don't think that I'm the only one who plays her like this. I had no idea how to play her and looked it up and this was one of the recommendations to play her and also wouldn't it not benefit almost everyone if the skill cooldown would reset and the jellyfish would still stay on the field? You could still use your Skill and then burst and after the burst is over you still can recast the jellyfish
      And it's just an idea it's not that I have a major issue with Kokomi right now I just think that it would be a benefit for some players. I also think that it wouldn't be a big problem if they would implement it, because Kokomi casts her jellyfish really fast. I think she is fine as she is and she is one of the characters who don't really need a change
      Edit: I’m also one type of player who almost always have two healer in my team. In my spiral abyss team I use Eula, Bennett, Diona and Raiden Shogun and on the other team I use Ayaka, Jean, Kokomi and Shenhe

    • @NekoSchlingel
      @NekoSchlingel Pƙed 2 lety +7

      @@alexanderluna4598 nah I also don’t think that reposition the jellyfish would change much. It’s just sometimes when I go through my rotation I miss my timing for extending the duration of the jellyfish and I just thought that being able to summon the jellyfish after using your burst would be a nice comfortable change on her kit
      Edit: I also would accept it if you cast her burst and if there’s already a jellyfish on the field it would be like it is now and if there isn’t it would automatically summon one of you cast her burst
      I also tried both playstyles and the one with only using the burst for the jellyfish refresh was the way I liked more
      I also think that characters shouldn’t always be played like the devs intended them to be. I think Genshin is a game that allows someone to play like they like to. I mean for the first half year of the game I only used physical Jean and it was fun for me and I don’t think that’s how the devs designed her to be

  • @sincerely20
    @sincerely20 Pƙed 2 lety +523

    As a shield support...I wish Thoma could share his shield with others while in co-op ...like c2 Zhongli and c4 Diona :/
    Edit: c2 Dionada sorry for the mistake 🙈

    • @miketaya8128
      @miketaya8128 Pƙed 2 lety +43

      It’s c2 Diona not c4

    • @SirCastic17
      @SirCastic17 Pƙed 2 lety +25

      Yesssssss this would change Thoma so much to be decent in coop esp for Azhdaha

    • @demonluck999
      @demonluck999 Pƙed 2 lety

      wait u got then mix up it c2 of her and c4 of zhongli i think when he burst give shied which i wish i have right now on my zhongli maybe i will pull more of he con when he re roll come around just of that like i did with c2 diona

    • @salmonfish_fish
      @salmonfish_fish Pƙed 2 lety +6

      @@demonluck999 nope, zhongli shares his shield on c2

    • @anyanP
      @anyanP Pƙed 2 lety +54

      Hot take - all shields should be shared in coop by default, all of them, no constellation needed

  • @johneisleytiu5110
    @johneisleytiu5110 Pƙed 2 lety +103

    For Gorou, the heal should be in his basic kit. His C4 would heal his whole party

    • @Elia2Tu
      @Elia2Tu Pƙed 2 lety +2

      Gorou's skill and burst buff scaling of his defense would actually be worse. Since no stat in the game can be calculated as percentage of a percentage, his buff would not be considered for Itto's and Noelle's attack conversion.

    • @el8964
      @el8964 Pƙed 2 lety +2

      @@Elia2Tu This is interesting. Can you elaborate further? I'm a bit slow when it comes to how scaling is calculated.

    • @Elia2Tu
      @Elia2Tu Pƙed 2 lety +3

      @@el8964 Another great example would be Kazuha with Sucrose. Kazuha's passive gives the entire team a damage bonus based on 40% of his EM, if you play both of them, Kazuha will give a greater bonus because of the 50 EM that Sucrose gave him, but won't gain a damage bonus because of Sucrose's other passive, because it would be a percentage of a percentage of Sucrose's EM.

  • @dinispedroso8151
    @dinispedroso8151 Pƙed 2 lety +275

    Chongyun is one of the few Claymore user that actually gets good value from Sacrificial Greatsword, with it you can almost keep an 100% uptime on his field.

    • @AryaPDipa
      @AryaPDipa Pƙed 2 lety +21

      Him and Itto for those who can't make Whiteblind or don't have Redhorn.
      Double cow after burst gives huge damage and the ER sub isn't too useless for his 70 energy cost.

    • @isabelpina8288
      @isabelpina8288 Pƙed 2 lety +18

      @@AryaPDipa actually itto doesn't need that Many ER since his whole team is Geo, which means everyone including himself Will be a battery.
      And Also the thing that just makes sacrificial greatsword a bit dirty for itto is the base Atk.
      There's no excuse for not crafting whiteblind, since You can get the weapon billets Even from sacred Sakura tree and the shops, not only weekly bosses.

    • @flowerlamps
      @flowerlamps Pƙed 2 lety +4

      @@isabelpina8288 WAIT YOU CAN? i've been trying to get the claymore ones from weekly bosses for so long omg

    • @ryzhik9608
      @ryzhik9608 Pƙed 2 lety +3

      his downtime is literally 3 seconds what more do you need?

    • @dinispedroso8151
      @dinispedroso8151 Pƙed 2 lety +6

      @@ryzhik9608 his down time is 5 seconds, and it can matter when youre dealing with enemies like Abyss Heralds, also Sac Greatsword makes him a good Battery.

  • @yuurai
    @yuurai Pƙed 2 lety +263

    Ratheil: "I wish Ayaka had faster charge attacks."
    C6 Ayaka players with their C6 Shenhe:
    haha hold button go brrrr

    • @Juice-chan
      @Juice-chan Pƙed 2 lety +28

      there are like 2 players who have both of them C6. And one of them is Tony To's friend :D

    • @Gadottinho
      @Gadottinho Pƙed 2 lety +24

      one charged atk can do much more dmg than a full rotation of a f2p ayaka, even with the same team, it's insane.

    • @Second_UNIT
      @Second_UNIT Pƙed 2 lety +8

      Me: C6 Shenhe
      My friend: C6 Ayaka
      My other friend: C6 Ayato
      Everyone: HAHAHA BIG NUMBERS GO BRRRRRRRRRR

    • @roze_sha
      @roze_sha Pƙed rokem

      @@Second_UNIT how much did you spend to get C6 shenhe

  • @fizito_
    @fizito_ Pƙed 2 lety +140

    I'd like it if every C6 of the traveler permanently infused their attacks with the respective element. That would be cool lorewise as you get the C6 as you finish the region's main plot so it makes sense that the character would gain more mastery over the element

    • @bencegergohocz5988
      @bencegergohocz5988 Pƙed rokem +5

      Hell no! My aquilla favonius is already copium enough on physical damade traveler...

    • @skskskeletoncolourful3484
      @skskskeletoncolourful3484 Pƙed rokem +11

      @@bencegergohocz5988 then just dont unlock it like c6 bennett, problem solved (also they should add the feature of switching constellations on and off, since some of the constellations basically change a character's utility, so having a switch would be important)

    • @precioustimeglorydays
      @precioustimeglorydays Pƙed rokem +4

      @@bencegergohocz5988 A solution to that, would be give the travelers a 5 star weapon (the sword they use in the beginning) with aquilla level base attack and amazing crit dmg or crit rate, then have the passive be exclusive to Aether/Lumine, and that passive would be infusing the element of whatever region you're resonated with into your basics and charged attacks, and give 20% elemental damage bonus.
      That way, you can keep running Aquilla for physical traveler, and at the same time we can have elemental dps traveler.

  • @VarsVerum
    @VarsVerum Pƙed 2 lety +337

    Only 1 buff? Naw man Keqing need like 5000 before us mains are satisfied XD

    • @Ratheil
      @Ratheil  Pƙed 2 lety +83

      Trust me, I could do a TED Talk on the amount of buffs she needs lol

    • @daredevil-ko2dc
      @daredevil-ko2dc Pƙed 2 lety +11

      @@Ratheil Not really u can Just say Make her like ayaka And that will do
      Like Every weakness in keqing Solved in ayaka its like The upgraded version from keqing ofc They did it for the money why buffing Character that already exists When new character can be made + more money

    • @hoanghuy612
      @hoanghuy612 Pƙed 2 lety

      Just shut up. Do you even main Keqing to know how she actually is?

    • @kallum39
      @kallum39 Pƙed 2 lety +15

      @@daredevil-ko2dc but ayaka existed in the first beta on genshin and was very similar to her kit of today.

    • @omaral-majed3834
      @omaral-majed3834 Pƙed 2 lety +6

      @@kallum39 you r so right she is!! i remeber seeing a video compering her to the beta version 😅😅 which means Kaqing is intentionally made like this, i mean a checter being a standerd banner 5star is domed to be bad like i Dont think 25 stamina was an accidentđŸ€­đŸ€­(sorry for the bad English btw)

  • @CrystalRubyMoon
    @CrystalRubyMoon Pƙed 2 lety +192

    Watching this really makes me wish Genshin did what FGO does when upgrading their characters: to pick and choose certain aspects of a character skill/burst/talent and change it after the character's story quest chapters (which would be the interludes/rank up quests in FGO).
    It would bring more importance to story quests while also improving the character. More incentive for those meta players who dont read the story to finish the story quests too.

    • @kuonjibaskerville2411
      @kuonjibaskerville2411 Pƙed 2 lety +24

      Yeah I agree, it’ll also encourage players to finish story quests so they can unlock the interludes and such. I also want rewards for friendship lvl, such as bond. After friendship lvl 5, 1 INTERTWINED not acquaint, and we can increase bond lvl after 10 and get a free multi I mean c’mon mihomo we need thisđŸ˜č

    • @Newspaper.Ojisan
      @Newspaper.Ojisan Pƙed 2 lety +12

      I literally said this in their feedback/player suggestions in-game lol (and a bunch other things like geo buff, artifact domains, etc)

    • @CrystalRubyMoon
      @CrystalRubyMoon Pƙed 2 lety +7

      @@kuonjibaskerville2411 Agreed. I wish friendship level 10 awarded more than just a namecard :(

    • @kuonjibaskerville2411
      @kuonjibaskerville2411 Pƙed 2 lety +1

      @@CrystalRubyMoon well I think it’s harder to get to bond 10 in fgo so I get it (different bond caps for characters as well)

    • @CrystalRubyMoon
      @CrystalRubyMoon Pƙed 2 lety +1

      @@kuonjibaskerville2411 I was talking about in Genshin. FGO doesnt have namecards

  • @detachedmars158
    @detachedmars158 Pƙed 2 lety +281

    Another buff for zhongli- give his normal attacks geo infusion everytime his pillar hits an enemy. He would be so much cooler as a geo main dps

  • @lunasquib
    @lunasquib Pƙed 2 lety +157

    As a Kokomi owner and main
    I want her Walking on Water passive to be connected to her E skill, and last longer so that it can be used 100%
    Mess up the timing and swim your way to doom because you’ll probably drown
    Make it a better buff and allow her to switch in teams
    edit: wow first time this got attention (I commented this many times on twitter and youtube but it always just flopped)

    • @zurithiaxeli
      @zurithiaxeli Pƙed 2 lety +7

      that would make fighting specters in watatsumi so much easier XD

    • @IdkGuessWhoIam
      @IdkGuessWhoIam Pƙed 2 lety +9

      @@zurithiaxeli that is if it's not a hydro specter :')

    • @0xVENx0
      @0xVENx0 Pƙed 2 lety +5

      or even better, standing in her E or in water gives her energy periodically.
      so instead of searching for enemies to fill her burst like a psycho, we can just generate it passively

    • @lunasquib
      @lunasquib Pƙed 2 lety

      @@0xVENx0 thatd be awesome but I’m afraid they wont do that đŸ„Č since its a whole new feature to make while the walking on water is already there just copy and paste .. Oke probably a bit harder then that but still

  • @anyanP
    @anyanP Pƙed 2 lety +40

    Two buffs that I think are more needed:
    Sayu - being able to drop off from cliffs while rolling when she's not in combat
    Yoimiya - AoE, just AoE everything. Her infused AA should have AoE, her burst should have AoE, her infusing her AA should have AoE.

    • @victorsimionato6563
      @victorsimionato6563 Pƙed 2 lety +6

      i think for yoimiya i think it would be better if they just fixed her icd so she could vape every aa

    • @fangservicex2964
      @fangservicex2964 Pƙed 2 lety +4

      @@victorsimionato6563 you guys clearly lack the slightest idea of what yoimiya can do @every shot vaped.

    • @TheGamefreak346
      @TheGamefreak346 Pƙed 2 lety +17

      I'm genuinely surprised the character whose main theme is FIREWORKS struggles with AoE. I get that not literally 100% of fireworks are designed to do giant explosions, but those seem to be the generally most popular type, and are definitely what her burst animation attempts to evoke, so it really just doesn't make sense to me.

    • @anyanP
      @anyanP Pƙed 2 lety +3

      @@victorsimionato6563 I don't think that having single-target oriented characters is necessarily bad - Ningguang is primarily single-target, Fischl is primarily single-target- but making a character whose theme is FIREWORKS - you know, big explosions - to be a single-target is such counter-intuitive choice.
      Tho I do think well-balanced characters should have some AoE in their kit, even if it's not their main source of damage.

    • @joeltoomer3332
      @joeltoomer3332 Pƙed rokem

      @@anyanP yes but it don’t make sense for HER to not have aoe, she’s literally a fireworks character, fireworks are known for exploding. 😐

  • @scaranara9970
    @scaranara9970 Pƙed 2 lety +54

    I WAS WAITING FOR THOMA
    Hoyo did him so dirty with the low HP, ICD and janky sheild.
    Xiao deserves a better weapon tbh or a four star one atleast, Xiangling has so many damn polearms to her name, whereas Xiao has to cut corners depending on which one he uses.
    Traveler NEEDS to have different stats depending on their elements becuz it feels so off and weak to use them otherwise, I'm really looking forward to Dendro Traveler (since they'll be out first Dendro chara) and I'm already upset becuz Hoyo won't do anything special for our MC who honestly deserves better

  • @jakeepps1571
    @jakeepps1571 Pƙed 2 lety +25

    9:24 the idea of giving razor movement speed is genius!!
    It synergizes with his passive.
    It helps switching targets.
    And its hella fun
    And it might allow razor to be a crazy
    Dragon strike unit since the movement and attack speed makes it ideal to do so.
    Personal wish is that he would get a unique dash attack while enhanced.
    Amazing video =)

  • @rmjones4507
    @rmjones4507 Pƙed 2 lety +43

    I think rather than making Xinyan's damage scale with defense like her shield a much better buff would be making her shield scale off attack. It would be a unique shield scaling stat we haven't seen before, make her shield useful for herself as a dps, and synergize well with the fat atk% sticks that are Wolf's Gravestone and Unforged.

    • @Johnin3D_
      @Johnin3D_ Pƙed 2 lety +10

      Would go well with her ascension stat. For some reason it’s atk%. They really messed her up.

    • @ProxymanDerk
      @ProxymanDerk Pƙed 2 lety

      But then her C6 would be pointless

    • @lunarrequiem3442
      @lunarrequiem3442 Pƙed rokem

      Also pyro resonance, so thats more stats

  • @SHAdow98V
    @SHAdow98V Pƙed 2 lety +41

    The switching Trav element in or outside of combat with a cooldown like a 30 seconds or something would be great,all trav elements are indeed weak as hell so they could become on par with decent DPS or support characters if they could change,they'd stay just as weak but hey having the comodity to change would be great specially with a universal build like a 4pc Noblesse on them.

    • @Mishinori
      @Mishinori Pƙed 2 lety +3

      Especially when out of combat, personally since I don't have Zhongli, Geo traveler is my main structure user for puzzles and its a bit annoying.
      I mean, we already have an extra oculus of each element, and those are supposed to be infused with pure elemental energy, so why not make it so they're equipped and used to swap traveler's element?

    • @SHAdow98V
      @SHAdow98V Pƙed 2 lety +1

      @@Mishinori exactly,i didn't even tought about that but if ppl or the devs want to give some sort of a lore friendly explanation about how the trav changes elements it could be the oculus,the ability to switch will balance the already weak as hell trav elements and there would be an easy lore firendly way to explain it,but obviously they won't,if the main character becomes "meta" they'll be scared that ppl won't spend for the limited characters which honestly will never happen,even if Amber was the most OP character in the whole game ppl will still pull for Ayato or Ayaka and so on,ppl love the other characters so they'll still spend money to get them.

    • @Eclipsed_Embers
      @Eclipsed_Embers Pƙed 2 lety +2

      @@SHAdow98V I think you've hit the nail on the head here, sure, people will always want more powerful characters and will ask about meta stuff, but ultimately the thing that's going to get people to spend a bunch of actual money on this game is the fact that they like the characters. having your favourite character be meta is just an added bonus.

  • @bonkey_ehe
    @bonkey_ehe Pƙed 2 lety +22

    I love the Ayato’s special dash during his skill idea! It just makes sense considering his skill is about speed like you mentioned and Ayaka also has one. I honestly lowkey wished he had that before his release, just imagine his dash being similar to Hu Tao’s but with the trail of his water clone instead :D

  • @chuchubag
    @chuchubag Pƙed 2 lety +11

    YES to more HP scaling on Thoma's kit! His A2 definitely needs more love in HP scaling department, that 2% ain't cutting it. But more than that, I wish they also buffed his particle generation! Even just one extra particle would solve a LOT of his issues. I think his biggest problem is that his burst does not have reliable uptime due to 80 energy cost combined with his poor energy generation basically locking him with a pyro DPS / battery (and even then, sometimes Tankfei is the better option). Him being more self-sufficient would make him more flexible!

  • @rauru8570
    @rauru8570 Pƙed 2 lety +20

    For Yae Miko, her E aside, she could do more auto-atk dmg the less her ult is charged, it would be an on-lore raiden bonker, would work with shimenawa, and would be really unique.

  • @ashnzzzz3127
    @ashnzzzz3127 Pƙed 2 lety +22

    Well since Hu tao has her c1 where she doesnt take up stamina.I guess we could do that for Keqing too where everytime her electro infuse she also doesnt take stamina while using charge atks.

  • @akubekasi
    @akubekasi Pƙed 2 lety +77

    In the future i hope the traveler can hold 2 element at one time. Example: use anemo burst but geo elemental skill

    • @freddyfazbear8580
      @freddyfazbear8580 Pƙed 2 lety +5

      Yea, that would be cool. The ability to have 2 elements at a time.

    • @vcenth8973
      @vcenth8973 Pƙed 2 lety +16

      it does exist in lore, as Traveler used two elements against Childe

    • @vcenth8973
      @vcenth8973 Pƙed 2 lety

      maybe it can happen when we unlock all of the elements

    • @harryvpn1462
      @harryvpn1462 Pƙed 2 lety +3

      @@vcenth8973 when that happens in 4 years from now

    • @shibanaio
      @shibanaio Pƙed 2 lety

      @@harryvpn1462 id say more than 4 because Hoyoverse plans on finishing Genshin in ten years

  • @silvershoelaces3976
    @silvershoelaces3976 Pƙed 2 lety +24

    I have strong feelings about Thoma's best fix...I agree with you that scaling more than his shield off HP would help, but what I really want is for his shield to apply to other characters in co-op. There are only TWO CHARACTERS in the entire game who grant shields to other party members in co-op: Zhongli and Diona. And each needs c2 to do it. Obviously geo characters can also grant elemental shields to party members with the crystallize reaction, but most co-op is done in the early to mid game, when players don't have a lot of 5* characters yet, so maybe we should even take Zhongli off that list because how many AR 20-45 players have c2 of a 5*?. I don't expect those players to understand the mechanics well enough to know to dash for the crystals, nor do I expect them to be good enough at playing to get there. And Thoma's whole deal is that he wants to protect the other people around him. His kit as it is makes him useless in co-op unless the player builds him as a DPS instead, which is technically viable (because almost any build you want to do is technically viable) but it also defeats the entire purpose of his stated niche.
    Now, at this point it's pretty clear that there isn't all that much co-op in the game. But if they're trying to keep things fresh and avoid power creep, Hoyo could benefit so much from making the characters who are single-player/Spiral Abyss meta oriented distinct from the characters who are co-op oriented. Take Albedo and Klee, for instance. Both of them are pretty bad in 4p co-op, for different reasons: Albedo is an off-field damage dealer whose primary damage either comes from his skill (if you build him for defense) or his burst (if you build him for attack), so in my case, with my DEF-based Albedo, once I've dropped his skill, I'm stuck standing there swinging his sword around for 200 damage per hit, waiting for his 25k damage ticks from the flower to activate. He does good, consistent damage with few drawbacks, but he's incredibly boring to play. Klee, on the other hand, has a powerful charged attack, which with my build can pretty consistently do 22k per hit, but without a way to give her shields, she's going to die in one hit! So in 4p co-op, I'm either relying on another player to give me a shield, hoping the other players draw the aggro, or sacrificing a bunch of damage, either because I'm spending my stamina with dash cancels to get out of the way of an enemy attack or because I'm toddling around outside the line of fire waiting for my stamina bar to refill. They're both unfun options in 4p co-op! But together, they're really fun to play, especially in 2p co-op. Albedo drops his flower and then Klee, being the selfish DPS that she is, takes the field, climbs his flower, and unleashes a barrage of fire down upon her foes. When she runs out of stamina, I can switch to Albedo to tank a hit or three, and all the while I can rely on the crystals they've dropped from their elemental reactions.
    But what if there were more characters and mechanics, that were explicitly co-op friendly? What if Thoma's shield protected everyone, if Barbara's skill created an aura of music around all players, if there was a 3* or 4* weapon that, like Thrilling Tales, buffed characters on the field, but instead of buffing the switching character, it buffed all active characters aside from the player? Players who pull and build for endgame won't care, but my first several months of playing Genshin were almost exclusively in co-op, *and they were fun.*

  • @xueyi_lover
    @xueyi_lover Pƙed 2 lety +20

    Make all levels of Xinyan's shield deal intermittent Pyro DMG, and make it scale off DEF. Increase the scaling of the shields absorption at LVL 1 by 20%, 25% and 35%. Give her some sort of way to buff them using her regular attack, like each hit increasing the shields level and adding onto its absorption. Its not game breaking, but it can at least make her shield actually good without too much building.

  • @ruuubyrestricts
    @ruuubyrestricts Pƙed 10 měsĂ­ci

    Im so happy I discovered your channel. Ive been putting your videos in the background and i love how we actually get useful information put of your videos and not just clickbait. Please continue this!!

  • @vivaansehgal879
    @vivaansehgal879 Pƙed 2 lety +58

    This guy never fails to make me entertaining videos!

    • @Ratheil
      @Ratheil  Pƙed 2 lety +3

      Awwwe thanks!

    • @Juice-chan
      @Juice-chan Pƙed 2 lety

      I like his video ideas and he is doing it in such a casual and fun way.

  • @shadcroly
    @shadcroly Pƙed 2 lety +10

    I'd honestly love to see Aloy be a stance-changing character like Tartaglia (especially given how much more emphasis Horizon Forbidden West put on being able to fight with your spear).

  • @randydator4848
    @randydator4848 Pƙed 2 lety +2

    Great video, in general they just have such a comfy and chill pace that makes them super relaxing to watch.
    The change I immediately thought of is a held version to Yea's skill that just places all 3 of them around you with longer cooldown. Would make her field time issue a lot better and also has the decision if you want a stricter position that then is there for a while like Kokomi's skill or just the more dynamic and flexible version now. Choice for all playstyles

  • @bloody4558
    @bloody4558 Pƙed 2 lety +32

    Let me suggest a better buff to Chongyun.
    Shatter, make it take Physical DMG values into account for the final damage calculation and have it deal unrestricted AoE damage, to give it quadratic scaling potential. Even with low EM it would greatly buff Chongyun's setups and allow for Shatter comps to be viable on other characters

    • @MC-vv1mu
      @MC-vv1mu Pƙed 2 lety +11

      As someone who uses Chongyun as a shatter dps, YES (don't ask me how I ended up with that team comp, low ar me thought it was a good idea xd)

    • @ryzhik9608
      @ryzhik9608 Pƙed 2 lety +4

      ohh that would be very neat!

    • @franciscopetrucci
      @franciscopetrucci Pƙed 2 lety +4

      I always felt that reactions should be more unique other than just dealing damage. Shatter would be PRETTY COOL if instead of doing damage, it could execute enemies below a certain HP treshold. That treshold would increase based on EM.
      - Its actually pretty in line with the logic of the reaction.
      - Incentivizes new comps.
      - Still takes a lot of setup, so it isnt too OP.
      - Is good against beefy enemies, but not so good against lots of weak enemies. Swirl and Overload would be preferable to deal with those situations.

    • @flyatnight-1812
      @flyatnight-1812 Pƙed 2 lety +2

      Yes. Chongyun was my first 4 star dps and I loved him venti, fischl barbara comp so much in the early at days before 5 star artifacts existed. Now I’ve quit for almost a year now at AR 56 with cracked xiao and ayaka with their signature weapons etc after I realised inazuma just didn’t feel as fun anymore cuz I’m two shotting everything.

    • @bloody4558
      @bloody4558 Pƙed 2 lety +2

      @@franciscopetrucci my suggestion for overload would be the Time bomb. Have Overload have an internal counter that eats up aura applications, the final damage would be decided by a multiplier that depends on how many auras the reaction ate during the debuff duration. That would be the only way to properly scale Overload up while retaining the current restrictions of ragdoll + single damage instance limitation.
      Example, at 950 EM and with Pyro shred, overload causes around 24k damage at base. With my suggestion this number would be multiplied by 2-4 times depending on how many times you caused an electro or pyro aura to happen within the duration of the overload debuff.
      So you would get anywhere between 24k to 96k damage on your overloads depending on how good is your team comp, this way the ragdoll effect would only spread enemies around one every overload interval, making it possible for Sucrose to maintain enemies close together with her skill and burst.

  • @gimbo4025
    @gimbo4025 Pƙed 2 lety +6

    childe absolutely needs a plunging attack in his melee stance, and its frankly ridiculous that he hasnt gotten one. i would also love a special plunging attack for venti even though i dont have him.
    i just wish that certain characters normal attacks got some way to be viable as main dps, especially characters with awesome auto attack animations like thoma and yun jin. its not the main part of their kit and the best way to use them would still be skills and then switch off, but for people who really like these characters we can get something more out of them. it wouldnt be gamebreaking, itd just give us more build options without being too constrained.
    also, when you level up chongyun’s skill the infusion duration of your weapon is increased which leads to almost 100% uptime for infusion, which is good since it fits nicely into rotations i use with him -triple crowned chongyun main

  • @megadit2180
    @megadit2180 Pƙed 2 lety +11

    I want Diluc to deal one big damage with his ult like Hutao, at lvl 10 his ult deals 367%x2 I want it to be 734% in one hit, that would be great buff.

  • @huy4957
    @huy4957 Pƙed 2 lety +13

    personally as a keqing main i find that she gets hit a lot after using her skills so you have to dash cancel alot when using her just not to get hit
    (endlag being the time you regain control over the character after animation)
    maybe just removing a lot of end lag to the startup of her skill, end of her skill, after her burst and end of her charged attack could help a lot,
    shes a combo character and removing endlag could help her get damage done quicker.

  • @TheSilverHermitMage
    @TheSilverHermitMage Pƙed 2 lety +10

    For amber I would like it if just shooting baron caused an explosion, aiming at his feet is hard
    Other buffs: diluc, albedo, and kazoo hair buff. That is all
    And electro traveller buff-
    And yes changing elements away from the statue would be so helpful
    In the future I would also like if we could use several traveller elements at once, but I don't think it's possible
    Edit: the thought of razor running towards you in super speed with a stand on his back is terrifying, but also sounds amazing

  • @pointlessfeather5830
    @pointlessfeather5830 Pƙed 2 lety +8

    Looking at the chapters beforehand and seeing the massive diluc portion hahahah

    • @Ratheil
      @Ratheil  Pƙed 2 lety +1

      I have so much to say about some characters but gotta keep it short for the overall length lol

  • @Almega1011
    @Almega1011 Pƙed 2 lety +6

    I would love it if they changed sayu's constellation where her roll does more damage the longer you use it to something like whenever you trigger a swirl with your roll you pull enemies in or something to that effect to make it feel atleast a little better to hold the skill, as 66% bonus damage on a sub dps/ healer is not worth that much on field time

    • @Ratheil
      @Ratheil  Pƙed 2 lety +1

      Katamari ball Sayu would be something worth living for

  • @magekazin
    @magekazin Pƙed 2 lety

    this was a fun idea, and one I have thought about from time to time. I like a lot of your ideas. Here's one for you for Diona have her C4 make is so all bow users charge shots charge faster inside her burst radius.

  • @umigainsborough1
    @umigainsborough1 Pƙed 2 lety

    I really love how you use RBO music. It matches your voice and the pacing of your video.

  • @stargazer-cb
    @stargazer-cb Pƙed 2 lety +7

    Some really good ideas here and I agree 100% that hoyo needs to do a pass on every character and weapon in a way such as you describe! It does not need to be a "buff" or balance, just fix what obviously needs fixing, adjust oversights in early design, give everything some valid reason for existing in game.

  • @SirCastic17
    @SirCastic17 Pƙed 2 lety +4

    Thank you for consistently making unique content!

    • @Ratheil
      @Ratheil  Pƙed 2 lety

      I'm happy you enjoy it!

  • @ch3rrylein
    @ch3rrylein Pƙed 2 lety

    Your Video Ideas are soo nicee

  • @divinestorm3562
    @divinestorm3562 Pƙed 2 lety

    Great video idea I would love so small buffs for some characters. Specify the beido and raiden shogun working together is what I want

  • @Oxygen1004
    @Oxygen1004 Pƙed 2 lety +6

    Thing with Bennett, even in a main DPS Bennett, most of his damage comes from his press E rather then holding it as it's nearly impossible to get them all to melt/vape so a buff I would add is to make his C4 make his charge lv1 skill a single attack instead of adding one to it

  • @babann_57
    @babann_57 Pƙed 2 lety +19

    just make Sara's C2 part of her base kit, she's borderline unusable with those charge shots since you keep getting hit or needing to dodge.
    I get it's an early con but all characters should have a kit that's not so clunky to be irritating at C0, anytime i use her i just wait for her burst to be up and avoid the skill like the plague and it doesn't do her any favors since she's such a niche support to begin with

    • @blenderr4619
      @blenderr4619 Pƙed 2 lety +1

      Im pretty sure it was her reduced ca time passive and it got switched in beta

    • @babann_57
      @babann_57 Pƙed 2 lety

      @@blenderr4619 mmh that would've been much better, the biggest problem of her CA is that you keep getting interrupted from having to dodge or enemy hits

  • @sabrinaash4104
    @sabrinaash4104 Pƙed 2 lety +1

    Hey Ratheil, great video as always đŸ‘đŸ»
    I have suggestion for your next video if you'd like, rate which type of VA language is better on each character. Like should we play Barbruh in ENG or JP voice xD

    • @Ratheil
      @Ratheil  Pƙed 2 lety +2

      Thanks! Given my heavy preference towards dub I might be one of the worst people to ask! xD
      I do have some other voices I prefer though, like I'm not a huge fan of En Kokomi and Xiangling.

  • @Telios__
    @Telios__ Pƙed 2 lety

    You know I gotta respect that you give make Genshin content when there is nothing left to do in the game
    I don’t even speed run the game I finish each region in a month or 3 weeks time
    So gotta thank you seeing you in my recommendations brings motivation to play the game

  • @giofunny6391
    @giofunny6391 Pƙed 2 lety +9

    For Shenhe, her being able to stack quills with her C1 double skill, would make her so much more valuable as a Cryo buffer

  • @abritraryhandle
    @abritraryhandle Pƙed 2 lety +4

    For Xiao - energy generation in burst, C6 should proc with 1 enemy (or even just part of it like restoring 1 charge of the skill without the ‘use it endlessly’ bit)
    For Chongyun, you can always use sacrificial

    • @unendingvoid
      @unendingvoid Pƙed 2 lety +2

      There's so much that Xiao could use.
      Energy regen on burst. C4 actually being useful. The beta plunge speed being reverted, C6 not needing 2 enemies to activate etc

    • @vickycaruana9261
      @vickycaruana9261 Pƙed 2 lety

      Xiao's dash sometimes hits enemies but deals no damage. Particles are obtained but the damage number does not appear nor does the enemy's life goes down

  • @daptus9968
    @daptus9968 Pƙed 2 lety +1

    dude everytime i see one of your colourful thumbnails, it makes me think 'HEHE TIS TIME FOR ME TO WATCH' because how do you come up with viable/creative buff that don't break the game for all of the characters with such appealing videos? idk man keep it up amazing and so painfully underrated creator

    • @Ratheil
      @Ratheil  Pƙed 2 lety +2

      I consider this high praise so thank you for the kind words! Glad to have you hear and I'm happy to hear my colorful thumbnails work to catch the eye. :P

  • @itscarlosreally
    @itscarlosreally Pƙed 2 lety +1

    I like this kind of video format. Very nice.

  • @MC-vv1mu
    @MC-vv1mu Pƙed 2 lety +3

    What does everyone have against Xingqiu's shorts xd??
    And yeah, I've thought about the implementation of the Xiao one for quite a while. It wouldn't make him straight up broken but I'd make his gameplay a lot more dynamic.
    The Razor one is amazing, I can imagine some fatui agents just vibing when suddenly a stand user approaches them at the speed of light

    • @Goblinhandler
      @Goblinhandler Pƙed 2 lety

      Mf looks like an elementary school student

  • @Exalted-Beleth
    @Exalted-Beleth Pƙed 2 lety +1

    Hi, Noelle main here, just wanted to say that at 8:38 that's actually Noelle's C4 that causes that explosion. Amazing video though. â˜șïžđŸ’“âœš

  • @Khak1
    @Khak1 Pƙed rokem

    what you said for klee and childe is what ive been wanting since i got them. theyre both up there in fav characters for me all i want are these extremely simple changes please

  • @Scar_444
    @Scar_444 Pƙed 2 lety +3

    The Aloy buff is definitely the one I want the most, I really enjoy playing her, and that buff would make it so that her AAs had Cryo almost all the time.

  • @celestia277
    @celestia277 Pƙed 2 lety +6

    damn that diluc section lookin long

    • @Ratheil
      @Ratheil  Pƙed 2 lety +2

      Two comments like this in the first bit of the video going live made me double check to make sure I didn't mess up some timestamps and make Diluc like a third of the video. xD

  • @gyuki__16
    @gyuki__16 Pƙed 2 lety +1

    9:24 a fun change for Razor could be for his ult , when Razor uses a charged attack, to just do an ora barrage with his electro wolf
    i think i'd look really cool and would be pretty fun to play with

  • @electrify4103
    @electrify4103 Pƙed 2 lety

    First video of yours i've watched, your just Soundsmith for Genshin impact

  • @seanr.6498
    @seanr.6498 Pƙed rokem +4

    Chongyun actually had 100% uptime on his skill at launch. Yes, launch - not beta. It was one of the earliest balance changes.

  • @nightfallnoir
    @nightfallnoir Pƙed 2 lety +5

    This is the greatest inspiration that Hoyoverse could ever get, they should take this as an example or a pattern / draft to improve the characters they basically don‘t care about if not everybody shows criticism about the situation


  • @Divesh98
    @Divesh98 Pƙed 2 lety

    Good stuff man :)

  • @tungson2123
    @tungson2123 Pƙed 2 lety

    Can't believe one day I get to see a Genshin video with Maplestory's music playing in the background, truly a dream come true

  • @unrelentingduress
    @unrelentingduress Pƙed 2 lety +5

    I wish that Dionas icd lined up with her improved charge shot speed from her constellation.

  • @praevidens
    @praevidens Pƙed 2 lety +6

    I wish Thoma had more HP and his burst costed less energy. I always pair him with Hu tao because 1. I like him, 2. He's pyro, 3. He's a shield, and 4. Hu tao can kinda help with the energy problem. But that's it. I like his character so much but its too bad I cant say the same for his playstyle

    • @zeph769
      @zeph769 Pƙed 2 lety

      He also has anti synergy with Hu Tao since his burst's pyro application steals Hu Tao's vapes resulting in *less* damage overall in a lot of cases

  • @ShinkaiAncer
    @ShinkaiAncer Pƙed 2 lety

    Those maplestory background songs? Pog đŸ„°

  • @TheFFsage
    @TheFFsage Pƙed 2 lety +2

    I approve the OST choices for this video

  • @aidan7442
    @aidan7442 Pƙed 2 lety +3

    For Sara I really wish the atk buff from her c2 also generated particles, it would just be a really nice QoL change

  • @williamdwyer1541
    @williamdwyer1541 Pƙed 2 lety +5

    for sara, all i want is a burst cost decrease. she often struggles to get her burst up without raiden and lowering it to 60 or even 70 could help her see more use outside of raiden teams.

    • @raidenimpact7885
      @raidenimpact7885 Pƙed 2 lety +1

      She has a high burst because you generally pair her with Raiden and raidens resolve stacks are gained based off the energy cost of ults. This would be an indirect Raiden nerf. Also Raiden skill increases burst damage based off burst cost so another nerf there.

  • @ganyulover4205
    @ganyulover4205 Pƙed 2 lety +1

    the razor one also fits with his lore!! hes said to be very speedy and agile

  • @Axterix13
    @Axterix13 Pƙed 2 lety +2

    Changes I'd want:
    Albedo - he can proc his E on shields. What other character gets as completely gutted as badly as he does by a common mechanic?
    Amber - Just have to hit Baron Bunny, not just his feet.
    Barbara - 1s wet status on her E, and then it is gone. End the freezing.
    Bennett - nerf his burst's buff. Yeah, that's a nerf, but it is what he most needs to make the game more fun (in my opinion, obviously).
    Fischl - bit longer duration on Oz, so less hassle
    Gorou - better personal damage, so he's less niche.
    Hu Tao - if you have her C2, you should be able to charge attack even if you have 0 stamina. As it works currently, you need to have enough stamina to charge attack as if you didn't have her C2, despite her C2 supposedly reducing the cost to 0. Honestly, this should be considered a bug fix, rather than a buff.
    Kaeya - Amber, Kaeya, and Lisa replaced in the shop by a generic "four star constellation" token.
    Klee - her burst works off field. Yup, yours as well, but she really needs it.
    Kokomi - using her burst should summon a new JF at her location while despawning the old one, rather than increase the duration of an existing one.
    Lisa - see Kaeya.
    Noelle - she can heal without her E's shield being up. Lower percent, sure, but let her heal.
    Qiqi - while I agree she needs energy particle generation, I'd honestly rather see the ticks reduced to 2s, instead of 4. Lower healing/damage per tick, of course, but the important thing is more frequent cryo application.
    Raiden - her elemental skill can proc on shields
    Sara - her buff should last longer. And really, her C2 should be innate to her kit, and she should have a new C2 that helps the team in a general way, not an electro niche thing.
    Sayu - super armor when in rolling mode.
    Traveler - Normal attack talent levels are shared across all forms.
    -- Anemo - that movement on the burst. Lose it. Can remove the anemo damage from it, so it is only a CC/gathering tool, that's fine. Just no movement.
    -- Electro - generates personal energy when using E skill, without requiring picking up the created things.
    -- Geo - Her E breaks rocks in a single hit.
    Xinyan - either def scaling on her normal attacks or hold E for her elemental skill that gives +1 level to it and adds the same AoE DoT her burst has.
    Yae - using her burst refreshes the duration on her totems, rather than eating them.
    Yanfei - 30 stamina cost for her charged attack as its base level.
    Yoimiya - can move without interrupting her attack chain, similar to how Itto works.
    Yun Jin - deals bonus geo damage on her 4th normal attack (like geo Traveler's talent). This way, she can maintain/build stacks of Husk, needed for co-op. The damage this proc does should be based on her defense.
    Zhongli - using his E while you are capped on how many you can have out replaces the oldest one with a new one.
    Aloy - reduced cooldown on her elemental skill.

  • @SingularityHRT
    @SingularityHRT Pƙed 2 lety +4

    I want Zhongli's Pillars to be replaceable whenever hold skill is used even if it is already present in the field. The duration of the pillar and the skill cd/team rotation don't match up a lot of the time loosing the tenacity buff.

  • @birbcawing5605
    @birbcawing5605 Pƙed 2 lety +3

    Ganyu buff: charge attack now has 3 levels with the 3rd doing 750% of atk . This dmg is considered true cryo dmg (still affected by melt but ignores enemy def and resistance)

  • @troyty007
    @troyty007 Pƙed 2 lety +2

    For Miko I also would like a hold version that releases all 3 in one go. Her build up time is her main issue

  • @nickjayme7151
    @nickjayme7151 Pƙed 2 lety

    And more about the traveler change that you didn’t mention, but the change would be balanced by, for that to be viable, you need to raise the talents for every element, and you would need a more all-around artifact set. It definitely wouldn’t be overpowered and would make it a lot of fun

  • @lunasquib
    @lunasquib Pƙed 2 lety +13

    Maybe Eula could become bigger once you build up the stacks

    • @JaguarBST
      @JaguarBST Pƙed 2 lety +2

      Bruh! She's already quite big, ya know 😂😂😂

    • @lunasquib
      @lunasquib Pƙed 2 lety

      @@JaguarBST I was responding to the video part :)

    • @JaguarBST
      @JaguarBST Pƙed 2 lety

      @@lunasquib I know I'm jk

  • @cypressmilligan3585
    @cypressmilligan3585 Pƙed 2 lety +6

    As someone who uses chongyun a lot, i think his skill should shred cryo res by 40-70%. it would make him much more viable in freeze teams

    • @ziedyee
      @ziedyee Pƙed 2 lety

      That is literally sooo broken. 40 -70% cryo res shred? That's like straight up better than 5* value AND it's just on his basic skill? Shenhes burst decreases cryo resist on enemies by a maximum of 15% and that is from talent level 10 onwards.
      10% is way more realistic for Chongyun and add that to his burst over his skill and it could work out (but then he'd be super similar to Shenhe)

    • @cypressmilligan3585
      @cypressmilligan3585 Pƙed 2 lety

      @@ziedyee i know it’s kinda overpowered, but c6 anemo traveler with viridescent (a completely f2p build) can do 60% res shred of any element swirled by their relatively low energy burst, and nobody uses them, besides, the skill has a long cooldown, and it could be relegated to a constellation, in place of one of his weaker ones. Ten percent is also underpowered. I think it should stay on the skill because it would share utility from c2’s cooldown reduction. But it is a good point that 40-70 is a bit overpowered. I would stay with 40% as it actually incentivizes using him in freeze teams, which he is barely ever used in. The only one i can think of is 100% CR kaeya. This would also not heavily affect many of his other teams, such as c2 chongyun + itto, chongyun + diluc, and c2 chongyun + dps Bennett.

    • @ziedyee
      @ziedyee Pƙed 2 lety

      ​@@cypressmilligan3585 I still think that 40% is too strong, especially on a skill that also gives infusion for that specific element especially if we have a 5* cryo support unit in the game whose job is partially to that, shred cryo resistance. If you added his 40% or heck even 70% shred and add it to a cryo infused VV set you'd have 80% - 110% cryo res shred. If that was with anemo traveler you'd have a 100 - 130% shred on one of the strongest elemental reaction providing element. The reason anemo traveler is rarely used is because their scalings suck and their burst pulls small enemies and drags them away from you which you don't want (because you lose time by running after them, plus in freeze teams small enemies would be pulled out of the hydro source that enables the freeze)
      40 - 70% is WAY too huge. Also, it's not fair to compare that to anemo as the entire idea behind this element is that it was designed to be a supporting element. Freeze teams are already broken enough, no need to make them even more busted

    • @cypressmilligan3585
      @cypressmilligan3585 Pƙed 2 lety

      @@ziedyee though you do put up a point about how people don’t use anemo traveler because they suck, chongyun would realistically only affect one major freeze team, being a f2p one involving kaeya or rosaria as the carry, as ganyu is ranged, and therefore cannot use Chongyun’s field (and you would need to get close up to use it), ayaka already has a better cryo infusion that doesn’t force it upon other characters, and freeze childe also cannot use the infusion. Kaeya and rosaria are normally sub damage dealers in freeze teams, and actually need chongyun to deal good cryo normal/charged dmg, with their burst normally used for cryo application and not damage. It would also make chongyun’s forcible cryo infusion upon other characters (especially coop teammates) actually half viable for dealing damage. Besides, with the other freeze teams standard comps being ayaka/ganyu + mona/kokomi + venti/kazuha, anyone who can form a team like that probably has shenhe anyways, who would still be much much better, this would just make freeze teams more f2p accessible, and chongyun less niche (though maybe 70% res shred may be a bit much).

  • @cynon6
    @cynon6 Pƙed 2 lety

    For traveller it would be awesome if we could choose the skill and burst we want to use from the available elements they have access to, would make the character so unique and fit with the story.
    And for yae miko she should have a hold version of her skill that let's her place all 3 totems at once

  • @franconunez925
    @franconunez925 Pƙed 2 lety

    I actually used once in the alchemist event a combo between Hu Tao and Yoimiya and it was far more powerfull than I expected.

  • @Arileartiste
    @Arileartiste Pƙed 2 lety +9

    I don't have many characters since i don't wish a lot but for the five stars i have i would buff them like-
    1)Yae miko-make her turrets do additional things on levels instead of just dmg buff (lvl2 gives more ER,lvl3 increases yae's aa and ca dmg) and make them generate more particles while lowering her burst cost to 80/70(she can now be a main or sub dps)
    2) Eula -honestly, nothing for the most part
    3) Raiden shogun-just make her work with beidou
    4) Xiao-remove restriction of two enemies on c6, change c4 to 100%att instead of def (or some kind of dmg bump def doesn't do shit for, cuz he gets one shot anyway) and what you said in the vid
    5) Albedo-what you said, plus make the c6 stronger(like cmon where are you gonna be like "oml im glad i have albedo c6")
    6) kokomi-make the passive give more healing bonus(smth like 50% not just 25%) oh and jellyfish should follow
    7)Ayato-make his icd normal, don't be shy. He's not going to be broken anyway
    8) kazuha-what you said LMAO, man doesn't need buffs

    • @lukehoffman9742
      @lukehoffman9742 Pƙed 2 lety +2

      making raiden work with beidou would break emblem of severed fate and any burst dmg bonus on her. what you would need to do is change beidou's burst to deal damage when you press the attack button (like xingqiu) instead of needing to deal normal/charged attack damage like it is now. it would also help beidou break shields easier.

    • @YayaFeiLong
      @YayaFeiLong Pƙed 2 lety

      I don't think Yae's Burst cost should be changed because it's meant to work with Raiden's Resolve mechanic (which is pretty neat thematically speaking) but it would be nice if she got a minor ER boost for each Totem level

    • @inkursion5868
      @inkursion5868 Pƙed 2 lety

      @@lukehoffman9742 Beidou's burst already works on shields. You don't need to do dmg with a na or ca, you just need to hit something with it

  • @monadoboy9639
    @monadoboy9639 Pƙed 2 lety +4

    Qiqi should 100% apply like 20% debuff with her talisman remove her ascension 1 talent and replace it with a debuff she will be way more useful

  • @lunasquib
    @lunasquib Pƙed 2 lety +1

    Ayato’s is a cool idea
    I also want a special dash for Yae Miko and Kokomi but more for Yae

  • @lazyraquan9856
    @lazyraquan9856 Pƙed 2 lety

    I love the final fantasy X-2 music nice choice

  • @aspirerl4807
    @aspirerl4807 Pƙed 2 lety +3

    As an Ayaka main, I don't really see the charged attack release time to be an issue. Her charged attack flows perfectly after a few normal attacks, I rarely do a single charged attack. The only buff I think she would actually need is the ability to bind alternate sprint to a different button, letting you normal sprint whenever you just want to run.

    • @Ratheil
      @Ratheil  Pƙed 2 lety +4

      I don't have an issue with it either but I needed to think of something for everyone and I wouldn't mind if Ayaka could CA spam almost like Keqing does.
      Outside of that I actually love the alternate sprints and I kinda wish more people had them.

    • @aspirerl4807
      @aspirerl4807 Pƙed 2 lety +1

      @@Ratheil True, I wouldn't mind at all if it was faster, I tend to notice myself desiring a separate bind sometimes though. Certainly though, alternate sprints should be much more common than 2 characters it's awesome.

  • @Dagobert-jw2lc
    @Dagobert-jw2lc Pƙed 2 lety +15

    I wish Ningguang had Def Scaling, would kind of mess up Widsith, but would make her fit in a mono geo team even more

    • @sabrinaash4104
      @sabrinaash4104 Pƙed 2 lety +8

      Umm... No thanks, keep her the way she is please

  • @kachowdah1520
    @kachowdah1520 Pƙed rokem +1

    I wish sayu had a constellation that reduced enemies' anemo resistance when hit by her ult that way anemo DPS won't have to rely on Jean C4 .. it would really help xiao whose current best teammates are all 5 stars with constellations
    Also I wish for Diana's C4 to reduce charge time for all bow users

  • @oro1257
    @oro1257 Pƙed rokem +1

    The Yae Miko buff i wish we would get is to make her AA actually good in some way maybe trigger attack from her towers when it hits enemies idk.
    The one i actually think the maybe might give her is that her ult doesn't consume the towers only refreshing theier duration.

  • @youravghuman5231
    @youravghuman5231 Pƙed 2 lety +6

    As for me, the buff for keqing isn't stamina reduction, rather i wish she didn't take like 3 step backward and reduces enemy stagger when she's doing CA. That way her stamina efficiency will be more increase than CA stamina reduction.

  • @Swagbastian
    @Swagbastian Pƙed 2 lety +3

    Why tf do you have to shoot Baron Bunny's foot? Just make it easier and have it be any part of it.
    REMOVE KOKOMI'S NEGATIVE CRIT
    Yae Miko rework when
    Yoimiya is a dps that doesn't benefit from her own ult LMAO
    DEF bow and spear when

  • @ruvinwolf
    @ruvinwolf Pƙed 2 lety

    Love the FFX and X-2 music. Personally I think to make traveler truly unique and viable but not OP is different elements get different scaling. Geo traveler gets HP or Def scaling, Anemo gets EM scaling, and electro gets ER scaling (like severed fate but a lesser degree)

  • @RevenantKitsune_
    @RevenantKitsune_ Pƙed rokem

    Diona
    I'd change her main bonus stat from Cryo DMG Bonus to HP%.
    I would change her icy paw damage to scale off her HP.
    I would add to her constellation 4 so it also increases charged attack damage 30% when standing in her signature mix.

  • @Gadottinho
    @Gadottinho Pƙed 2 lety +3

    keqing's buff had to be just more dmg, her multipliers are so poor... even with bennett, kazuha, sara, and mistsplitter, her dmg doesn't compare to other 5 star dpses. other than that, she knockbacking enemies, going back after charged attacks, and her stamina are all bad too.

  • @ryandeakyne3265
    @ryandeakyne3265 Pƙed 2 lety +8

    Xinyan - Hard pass on defense scaling on her burst. That would force her into a pure support role. Making her shield scale on attack would be a better fix.

  • @redace4821
    @redace4821 Pƙed rokem

    My little tweak I want on Jean is for after she used her Burst the camera automatically spin back to the front (showing our characters back) you could swap into your dps and start going ham right away.
    Lisa is another interesting one, perhaps just adding a small shield while holding her E could make her alot better as her dmg is very high.

  • @Chercancito
    @Chercancito Pƙed 2 lety +1

    i would like 3 changes for xinyan
    1 and 2: his shield working with tokens, a gaining token when she hit a critical hit, fiving her bugged shield, and giving her a way of getting the best shield against single targets
    3: his shield (and others def scaling abilities) to scale with crit dmg, but decreasing with crit rate, scaling with a crit stat would be op, but found funny that she already get benefits from hitting critical hits, that dont stack with themselves when hitting multiple critical hits, so it would be mostly buff, and i found it goes well with the wild nature of the character

  • @Bullminator
    @Bullminator Pƙed 2 lety +4

    Sayu -- Being able to do a spin attack when she jumps without breaking a spin
    Yae Miko -- Totem placement gives you evasion for 2 seconds and it stacks
    Ayaka -- Instead of getting stuck at rocks, she will auto jump you and continue dash.
    Childe -- Being able to turn him into a free 5 star wish

    • @Ratheil
      @Ratheil  Pƙed 2 lety +3

      Oof poor Childe

    • @lordpaulphilippfernandez9904
      @lordpaulphilippfernandez9904 Pƙed 2 lety

      For Yae Miko, I'd rather have her E be counted as an evade, so that you can both evade an attack while leaving a turret. That basically fixes her main weakness (people crying out on how bad her E is).