Programming robotic Weld Algorithms

Sdílet
Vložit
  • čas přidán 16. 07. 2024
  • In this video, I demonstrate a few programs I wrote for robotic welding. The programs use just a few waypoints and can draw different welding patterns. I got this idea after watching many Smooth Tool videos and wondering how they made it so easy. I decided to try it for myself and this is what I came up with. If you have any questions or comments, feel free to leave them below. Thanks for watching!
    Robot: UR10e
    Robot Software version: 5.14
    00:00 Intro
    00:40 Stitch Pattern
    03:17 Zig Zag Pattern
    07:50 Triangular Pattern
    11:00 Circular Pattern
    #universalrobots #robotics #programming
  • Věda a technologie

Komentáře • 6

  • @kirkbothwell7373
    @kirkbothwell7373 Před 3 měsíci +1

    This is how I wanted to spend my morning, love these videos keep it up

  • @0Saints0Photography0
    @0Saints0Photography0 Před měsícem

    Great video! is there any chance you can upload the programs to be downloaded and edited without rebuilding from the start?

  • @MacGyverKilla
    @MacGyverKilla Před 3 měsíci

    Hi Josh,
    Thx for your interesting videos. When you set up the UR on the lathe you used a swivel base. Can you point me to the manufacturer of these bases, since i couldn't find anything.
    Best
    Martin

    • @joshuayoungers
      @joshuayoungers  Před 3 měsíci +1

      Sure, I actually designed and build those myself. It would be diy but I have drawings I would be willing to share.

  • @SandianDesigns
    @SandianDesigns Před 2 měsíci

    Hi Josh,
    I am trying to replicate your setup but I keep encountering a compile error, "Compile error: name 'start' is not defined" or in the case of trying to run the stitch pattern it returns the error for 'Waypoint_2'. Did you encounter an error like this while programming and can you advise on how to resolve?

    • @joshuayoungers
      @joshuayoungers  Před 2 měsíci

      I don't think I ran into errors like that. And you have the moveJ section after a halt? Maybe remove start from the three below and making the moveL start definitely defined?