Master Manor Lords: Essential Perfect Start Guide

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  • čas přidán 28. 04. 2024
  • Learn the best starting strategy in Manor Lords with this intuitive guide -This essential guide offers unbeatable tips and tricks to master your strategy from day one. Discover how to dominate Manor Lords using our expert strategies and practical advice. Whether you're a beginner or looking to refine your skills, this guide is your ticket to success. Don't miss out-transform your gameplay today!
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Komentáře • 299

  • @TacticatGaming
    @TacticatGaming  Před 18 dny

    Hard Lets play: czcams.com/video/D1L-yLJtUHQ/video.htmlsi=2Rt2JbQmG98wLzav

  • @SAHD-Dad
    @SAHD-Dad Před 21 dnem +201

    Great way to start my morning. Grabbing a cup of coffee, then building a new city.

  • @constantinosbou
    @constantinosbou Před 21 dnem +125

    this game is BEAUTIFUL! I can't believe one person actually did this. Well fucking done Greg Styczeń!

    • @stewartmackay
      @stewartmackay Před 20 dny +3

      Why the profanity?

    • @philipwilliams6276
      @philipwilliams6276 Před 19 dny +10

      @@stewartmackay Probably to overemphasise their point. But they would be very bloody correct to do so!

    • @stewartmackay
      @stewartmackay Před 19 dny +1

      @@philipwilliams6276 Not when you have a 14 year old girl watching gaming videos.

    • @rosca9
      @rosca9 Před 19 dny +18

      @@stewartmackay it’s the internet. profanity is part of the deal when using it unless you have profanity filters. besides, commenters aren’t responsible for your children.

    • @45commando14
      @45commando14 Před 19 dny +3

      @@stewartmackay You're right, Stewart. It's a gaming channel, they should be expecting kids to be watching, but unfortunately some people don't think before they write. This kind of thing is commonplace now, sadly.

  • @danj7348
    @danj7348 Před 20 dny +47

    Great Video, some Additions:
    - I would place the market earlier - cost you nothing and helps with approval.
    - Set someone to work in the Granary and Storehouse, at least briefly, to prevent your starting resources from getting damaged in the rain. You can remove them again, after they hauled everything in.
    - Also you have enough Lumber to start on the houses from the beginning so you should make 50% Approval when you hit April.
    - No need to invest in food and firewood so early, you have 4 months of supply and your hunters will drain the local wildlife faster than it can replenish anyways.
    - Those massive Plots, kind of a waste, at least if you are planning to do some farming later. Reason is, those families will take quite some time in the vegetable garden in spring - same time when you need their workforce elsewhere - in that case it is better to go for some chicken coops. Remember: For everything except Vegetable and Orchards, size of the Plot does not matter, as long as it can fit an artisan extension.
    - Do more scouting at the beginning: Where are the aquifers, how fertile is the land so you can plan if you want to do Farming or rely on other means of food production.
    - If you forgot your woodcutters camp: You can cancel another building / demolish it if already build and you will get your logs back.
    - Way to early for the church. Better to get someone to collect some berries, food variety is enough to get over 50% for levle one plots. Only for levle two is the church required.

    • @haste921
      @haste921 Před 19 dny

      correct me if im wrong, but i believe the woodcutters camp should also be placed by a treeline to max efficiency.

    • @kaneherrmann9155
      @kaneherrmann9155 Před 17 dny

      I agree approval rating over 50 before the end of April. Getting new families in is more important and can be done by focusing on food variety housing and wood. Storehouse up grade is only done when the space is required.

  • @yoboyrob201
    @yoboyrob201 Před 20 dny +10

    I restarted this game 3 times in one night. Somehow my first go was my best. But every time I learn something new. Tonight I’ll prolly start another 3

  • @user-gs5wm2tq8u
    @user-gs5wm2tq8u Před 21 dnem +58

    Use berries straight away together with carrots and hunters to create food happiness from the beginning.
    Make sure to upgrade the tents to prevent unhappiness in the first period before your houses are finished.
    Chicken and goats need only minimum plot size.

    • @TFOLLT
      @TFOLLT Před 21 dnem +12

      plus, always keep one family unoccupied. This guy's assigning all his families - great, no one to guide the oxes to move logs to your saw mill. Not the best guide of manor lords imo, tho it was entertaining to watch.

    • @jimbobua4696
      @jimbobua4696 Před 20 dny +13

      Don't upgrade tents. These count as actual homes and you will need to destroy them if you want people to move to real houses

    • @user-gs5wm2tq8u
      @user-gs5wm2tq8u Před 20 dny +6

      @@jimbobua4696 yes. But for 2(?) trees you are protected from immediate minus approval. So depending on difficulty you can buy yourself some time before you get into minus, which would cost you several months of new families coming in.

    • @user-gs5wm2tq8u
      @user-gs5wm2tq8u Před 20 dny +1

      If I get a family one month earlier I'm happy to pay 2 trees for that (also I think you get the resources back anyways after destroying tents)

    • @StefanInOz
      @StefanInOz Před 20 dny +2

      @@TFOLLT You'll only need unoccupied families to build. You can clearly see at around 9:19 minutes into this video that both oxen are moving logs around although there are no unoccupied families.
      I'm following TactiCat for close to two years now and he's one of the few people I came across so far (and I'm watching a lot of videos), who dives deep into the mechanics of games and when he realises that he's made a mistake or it's pointed out to him, he'll not only admits it but apologises in one of his next videos, after he found out how it works correctly and then he lets everyone else know.
      I say his knowledge is profound and accurate and that makes him one of the best content creators on YT.

  • @Mrsoldier847
    @Mrsoldier847 Před 20 dny +7

    My only change is I build the Granary along with the storehouse first. I know a lot of people try to skip that, but I've lost a lot of food because of thunderstorms in the first month, and I don't want to risk it anymore.

  • @ofcl.faculty
    @ofcl.faculty Před 19 dny +8

    That's how I start my village:
    • Instantly place a Granary and Storehouse to prevent supplies from getting bad
    • Hunting camp and Forage Hut to start food production and get leather
    • Logging camp, put 2-3 families until 10-12 Timber
    • 5 Burage Plots and Well to stop homelessness and grant water access (Forage Huts smallest possible extension slot)
    • Woodcutter's Lodge and Sawpit for Fire Wood and Planks
    • First 2 Planks to upgrade Hitching Post into a small Stable. Order another Ox for 20g
    • 3 Marketplaces infront of the Granary and Storehouse (The families working in there should own the market stall)
    • Build a Trading Post, Tannery and another 5 Forage Huts with your next 18 Timber. (You can build the Forage Huts adjecent to the others without any road connected)
    • Sell Planks and Leather at the Trading Post, Skill into Trade Logistics and Establish trade Routes for both asap
    • Use the wealth to build Goat Sheds (around 20) for even more Leather
    • Build a Church and start Upgrading 2 Forage Huts to Level 2 (Always upgrade the ones closest to the market)
    • In those Extensions build a Fletcher's Workshop, establish Trade Routes and start selling warbows
    • Brewery Extension for the other Level 2
    • Build a Tavern and Malthouse, start establish Trade Route importing malt
    • Build Forage Huts with Vegetable Garden (7 slot long) and Chicken Coops in Short Extensions
    From there I can decide my future develepment skills (if my area has farming potential or Rich deposits) and set policies acordingly

    • @BelegCuthali0n
      @BelegCuthali0n Před 10 dny +2

      I was wondering why you were building so many Forage Huts (those are for gathering berries), but then I realised that with the exception of the 2nd line you meant to say Burgage Plots 😂😂 Makes a lot more sense now 😉

    • @ofcl.faculty
      @ofcl.faculty Před 9 dny

      @@BelegCuthali0n Oh yeah my bad 😅

  • @td6486
    @td6486 Před 21 dnem +29

    I really like how you built your plots for the homes, I think it's an effective way to build 6 homes and have vegetables. I'll start implementing this in my game too

    • @jamoblair7245
      @jamoblair7245 Před 21 dnem +3

      I think those large back yards benefit veggie gardens and apple orchards only in terms of increasing production, chicken coops are unaffected by plot size, so may as well make them with small backyards

    • @eversoslightly124
      @eversoslightly124 Před 21 dnem +5

      Also don’t convert double plots to artisans because I made that mistake and screwed over a save because you ‘lose’ both families in the plot, if you need fast production of a material it’s good though.

    • @sjorsbeans
      @sjorsbeans Před 21 dnem

      @@eversoslightly124 if you don’t have a building they are still free

  • @johnsmith-th9jj
    @johnsmith-th9jj Před 20 dny +4

    if you upgrade the worker camp you get 50% approval on normal difficulty which is enough to get a new settler, also each family gets 3 people instead of 2 which gives you a production boost early on

  • @TenOrbital
    @TenOrbital Před 21 dnem +19

    The demo prompted the player through the initial build sequence. For some reason the early access version was less specific.

  • @jferrante831
    @jferrante831 Před 21 dnem +29

    In addition to these things, ive found on my last couple restarts, that with 5 starting bandit camps if you get an early manor you can take your 5 retinue and militia out during the first winter, farm the camps and finish winter with 18-22 retinue (depending on losses) and enough influence to claim whatever region best supports your main.

    • @TacticatGaming
      @TacticatGaming  Před 21 dnem +19

      A trick a viewer taught me is take out one camp and then use that money to hire a cheap merc company to take the others out - pays for itself

    • @jferrante831
      @jferrante831 Před 21 dnem +3

      @TacticatGaming interesting, I'll have to try that. I did lose a couple of my retinue which countered some off the payoff from doing it. With mercenaries thay don't matter if they die, you would likely save more money without having to keep part of your work force in the field. That's actually much smarter than what I was doing.

    • @riisky2411
      @riisky2411 Před 21 dnem +1

      @@jferrante831 yeah but don’t you have to pay those mercs forever or untill they bankrupt you?

    • @jferrante831
      @jferrante831 Před 21 dnem +1

      @riisky2411 you can disband them after they clear out the camps. Merc are just for temporary use not as a military replacement.

    • @riisky2411
      @riisky2411 Před 21 dnem +2

      @@jferrante831 I didn’t realize I could disband them like I could my own militia. I had my mercs run from a battle never show back up for me to control and continue to take my money lol. Has to be a bug

  • @sargerasa
    @sargerasa Před 20 dny +4

    I upgrade the homeless tents into a camp (1 log but you get it back), this way the popularity doesn't dip and you never get below 50% and get families in faster.
    Love your idea of opening with trade of planks, great idea, haven't thought of that.
    Thanks for the video my man

  • @grzegorzmoskal1480
    @grzegorzmoskal1480 Před 15 dny +3

    Most important thing on start is to upgrade your camp for 1 wood it gives your initial 5 families place to live so you don't get penalty for homelessness . Your approval don't fall below 50%. literally game changer.

  • @whiterabbit5693
    @whiterabbit5693 Před 21 dnem +15

    Save real estate... you only need large burges for carrots and orchards.size or the block effects production amounts. Goats and chickens you dont need large blocks, only large enough to get the extension option..the size of the bock wont affect the production amounts

    • @japetox
      @japetox Před 21 dnem +2

      but they only consume 1 of each where 2 houses of single blocks consume 2 of each

    • @GoldenBoy.17
      @GoldenBoy.17 Před 21 dnem

      @@japetox Could you explain that better? Whats the advantage of extending a plot rather than building 2 houses?

    • @ernstpros
      @ernstpros Před 20 dny

      @@GoldenBoy.17 So I assumed it is better to build separate houses, both with an extension for a production facility, rather than one block that can host two houses. In the first case, you have two production options, in the second one, only one for the same amount of population

  • @mikeatmo
    @mikeatmo Před 20 dny +2

    This was great, man. Concise, to the point, and not 40+ minutes long like other peoples videos. This has helped a ton. I played for 3 hours lastnight and finally got my trade down. Was banking good coin.

  • @whathappenkidoos
    @whathappenkidoos Před 21 dnem +15

    Once again i gotta start again. You basically answer all my questions i was having issues with ha you sir have my Sub

    • @TacticatGaming
      @TacticatGaming  Před 21 dnem +2

      Yep I was getting questions a lot on my starting strategy - I was like hmm - video lol

    • @slappy_chimp
      @slappy_chimp Před 21 dnem

      lol same here, I restarted 5 times today .. 8 times yesterday

    • @Patrick-zr8tv
      @Patrick-zr8tv Před 21 dnem

      @@slappy_chimp bro wtf just commit to one hahaha

    • @patrickkelly6691
      @patrickkelly6691 Před 17 dny

      @@Patrick-zr8tv You sir, are boring. As the game would quickly be if one could not experiment and try different paths. It's what makes these games. You sir, are sad believing you must find the optimal path then .. well then go buy another game cos you broke this one 🤪

    • @Patrick-zr8tv
      @Patrick-zr8tv Před 17 dny

      @@patrickkelly6691 well you're not trying different paths if you restart 8 times in a couple hours. You're just trying the start of the game over and over. Let it ride. Make mistakes. That's how you learn the game. You can't know what mistakes you make if you don't see the effects they have down the line. Plus it takes the stakes down, less risk if you just allow yourself to start over.

  • @DevlinXIII
    @DevlinXIII Před 21 dnem +6

    Great guide man, your explanations are quick and to the point.

  • @chowdermusket2094
    @chowdermusket2094 Před 21 dnem +13

    I would add one thing to your list for a start. Upgrade the camp to a workers camp first before doing anything. This will keep your approval at 50% for the first month, so you can start populating the town when April comes around.

    • @alslaitini1
      @alslaitini1 Před 21 dnem +1

      Only problem is that it counts as a building so you need to demolish it so they move to house

    • @jmo82592
      @jmo82592 Před 21 dnem +3

      @@alslaitini1 Not really a problem.Just an extra step

    • @Pico52
      @Pico52 Před 21 dnem +3

      This was a huge deal in my last startup. I didn't realize I'd be burned so badly for taking too long on the first houses.

    • @johnsmith-th9jj
      @johnsmith-th9jj Před 20 dny

      also gives you an extra worker per family

    • @johnsmith-th9jj
      @johnsmith-th9jj Před 20 dny

      @@user-wb1hp3ti4n just delete when you've got your burgages setup

  • @yogertslinger84
    @yogertslinger84 Před 20 dny +1

    I just started a new village using this as a guide. I didn't follow it exactly but so far so good. I was having trouble getting my trading off the ground early so this was a big help

  • @M00nGlitz
    @M00nGlitz Před 20 dny +2

    You make it look so easy. I just played the game on normal setting and before I could expand my population a bandit camp appeared right in my animals and berries and my villagers stopped gathering food. Sixteen of them to ten of me I had no chance... fight and be killed or starve.

  • @joshualowe3231
    @joshualowe3231 Před 21 dnem +1

    Really fantastic and genuinely helpful. Great pace to your video and just enough explanation to stay on point while being clear and succinct. Thanks man!

  • @emqar661
    @emqar661 Před 20 dny +1

    Huge help. Thank you for this. Brewing coffee right now for my Manor Lords morning.

  • @Torttelini1
    @Torttelini1 Před 17 dny +1

    Something I prefer to do during spring, summer and autumn is focus on berry bushes (especially rich deposits), as these resources die out during winter. They also keep growing, so you will have constant supply flow until autumn. Animals will keep reproducing regardless of the season.

  • @Christopher-iv6sn
    @Christopher-iv6sn Před 20 dny +1

    This game is absolutely stunning. I’m excited to see how it expands from early access. Been following it for a while and bought immediately. Even in this current state, it is a treat to play and learn. THIS IS HOW GAMES SHOULD BE MADE!
    Great intro video for the gameplay!

  • @leovalde7z
    @leovalde7z Před 21 dnem +3

    This is actually amazing! Thanks a lot :)

  • @RamblinRick_
    @RamblinRick_ Před 16 dny +1

    I'm surprised at how late you built the Granary. Most videos recommend building it and the Storehouse immediately. I reached 57% Approval without a Church, but I'm struggling for cash. I'll restart using your tips. Thank you for this video.

  • @willy_willy-jc8bz
    @willy_willy-jc8bz Před 21 dnem +2

    this game is gonna blow up, this is my 2nd “city builder” after city skyline and i cannot stop playing this instead. love every aspect

    • @sudo_rm_vrf
      @sudo_rm_vrf Před 19 dny +1

      if you like the production side of things, anno 1800 is a lot of fun as well.

    • @willy_willy-jc8bz
      @willy_willy-jc8bz Před 19 dny +1

      @@sudo_rm_vrf thanks for the suggestion! i’ll check it out

    • @TacticatGaming
      @TacticatGaming  Před 19 dny

      Anno 1800 is so awesome

  • @metsrus
    @metsrus Před 19 dny +2

    "I'm very keen to doing wild animals."
    Savage right there.

  • @kruseda
    @kruseda Před 10 dny +1

    Very helpful video and comments, I'm soaking up as much information before starting my first gameplay

  • @MrAcclamator
    @MrAcclamator Před 20 dny +1

    I would advice to focus completely on houses for the beginning. If you manage to have 5 finished before april you wont have the before malus and therefore have 50 when required, so you can have your 6th family already in april if you manage to have 6 housing capacity

  • @mctbaggins2084
    @mctbaggins2084 Před 20 dny +2

    Holy tacticat this was actually such a good beginner's video. Glad to see all the views on this one!

  • @CommanderTavos99
    @CommanderTavos99 Před 20 dny +2

    Thank you very much, great video because you are also briefly explaining why you are doing, what you are currently doing.
    Also it doesnt feel too min max, since this is still a game heavily implying on optics =D

  • @chriscarnes7815
    @chriscarnes7815 Před 20 dny +1

    🎉I don't bother with family plot food sources I use berries and the hunting cabin,and a sawpit.Then I'll unassign where as needed while constructing and incense home size,by that point you have 2 settlement upgrades and a church built right on time,get a quick flood of settlers and build farms,and a trading post.i found farms to be much more efficient for food,plus once there fields are plowed you dont have to keep people in there untilbits harvesting season.during that time you crank out other resources,turn one house into a plot to make shields and within 3 years youll have like 3000 wealth from trading those

  • @g3523jaen
    @g3523jaen Před 21 dnem +1

    That hunting hut leather problem has fucked me up so many times and I had no idea what was wrong. Thanks! xD

  • @osmelp2010
    @osmelp2010 Před 16 dny +1

    Thanks to share this way to start, There is another way similar to get the first family moving in the first month, keeping the 50% and up so quickly. The secret is update the camp in the first step, then doing the same you did.

  • @Taooflu
    @Taooflu Před 7 dny +1

    This is rich deposit dependent but on this particular map, you invest into charcoal and deep mining.
    Clay and Iron never run out, so you can focus on selling roof tiles and producing weapons.
    Watch the money roll in.

  • @Sparticulous
    @Sparticulous Před dnem +1

    Your guides and strats are the best for manorlords!

  • @tr0mp577
    @tr0mp577 Před 20 dny +1

    Nice video - well edited.
    First things I build:
    Storages - I don't want free stuff to spoil.
    Then Logging camp, then I have 2 logs left for either berry collector or first house.
    Is the second ox really necesary? Oh wait! you know you are too severe 🙂
    Small tip: first make the road adjecent to a plot houses, make it curve a bit and it looks even better when you fill this up with houses - no straight curves in Medieval times.
    It is august when your approval rating goes up. I noticed you are a bit severe on oxen, but also workforce determines speed of building. With one free worker family it does not seem to matter much if you have 2 oxen, or not?
    This is a good starting strategy though!!

  • @kevins8128
    @kevins8128 Před 19 dny +1

    This helps out a lot I've watched other peoples videos but was not helping me at all thank for this very useful guide 👍👍

  • @jaysonbosworth7635
    @jaysonbosworth7635 Před 5 dny +1

    Very helpful thank you!

  • @yankyeefan90123
    @yankyeefan90123 Před 21 dnem +1

    Needed this badly, great video!

  • @lc500yyc
    @lc500yyc Před 20 dny +1

    Thanks for this! I was pretty lost when I just got into the game

  • @hooperz06
    @hooperz06 Před 15 dny +1

    Just found your channel good content! Keep it up

  • @macenkajan
    @macenkajan Před 6 dny +1

    Best in first 5s of game to click the upgraded tents. This way approval rating will rise above 50% way quicker. Only costs 1 Lumber.
    Don't forget to destroy the tents once you can accommodate 5 families in houses as they won't move on their own.

  • @PaulNekrasov
    @PaulNekrasov Před 17 dny +1

    Remember to use the TAB button to quickly check the stats of everything. It will make the process much faster.

  • @scotthardie7907
    @scotthardie7907 Před 20 dny +1

    Really cool video mate ! One of the better explanations for beginners. I find the tutorial is limited and this is a perfect guide. Cheers from Australia.

  • @glynjowsey6904
    @glynjowsey6904 Před 4 dny +1

    Amazing ho efficient a good build like this can speed up your builds and food collection. This design got me to food sufficiency by end of the second year, great design. Thanks heaps

  • @sxdgxsm3651
    @sxdgxsm3651 Před 20 dny +1

    this man is a life saver.

  • @unihumi
    @unihumi Před 20 dny +1

    Awesome. Thanks for this quick tutorial!

  • @BusyBonline
    @BusyBonline Před 20 dny +1

    Awesome video, very helpful for me personally! I’ve restarted several times trying to get a feel for the mechanics

  • @spIette
    @spIette Před 20 dny +1

    Short, sweet and informative. That's how I like it.

  • @lukejuras8024
    @lukejuras8024 Před 12 dny +1

    Hitching post first for me. The sooner you get that 2nd ox (aka right away) the faster everything else goes.

  • @Pattrickro
    @Pattrickro Před 19 dny +1

    Great Video my man 🎉❤

  • @JohnWestHam
    @JohnWestHam Před 21 dnem +1

    my starting strat is hoarding food with low population, and focus on exporting something. usually iron slabs if lucky with a rich deposit, then using the tithe at about 25% early game with low pop and high food until i can buy a new region with influence from the tithe

  • @flassi
    @flassi Před 21 dnem +1

    nicely explained... thank you, I did max level town yesterday but learn alot watching this video.

    • @flassi
      @flassi Před 20 dny

      btw, you are not using TAB to check situation on houses ?

  • @AfflictionAce
    @AfflictionAce Před 21 dnem +1

    Great video! Just wanted to add that you can demolish a building and get the resources back if you make a mistake and don't build the logging camp.

  • @CaptainBrimer
    @CaptainBrimer Před 2 dny +1

    This is VERY helpful

  • @tonecastro3202
    @tonecastro3202 Před 19 dny +1

    Dude. Seriously. You need to be working with the dev (singular) of this game. Such a good game intro. Nice work.

  • @Konsingamer
    @Konsingamer Před 21 dnem +1

    Thanks heaps you really do a fantastic job and really explain stuff so I'm happy to subscribed.
    Take care

  • @curtislinden9297
    @curtislinden9297 Před 21 dnem +2

    you can put the trading post anywhere in your village as long as the road it is connected to is connected to the kings road

    • @corynorie2094
      @corynorie2094 Před 19 dny +1

      Closer to your market and store houses is better to as it allows all the produce and trade goods to move to your market and to the stores quicker allowing more transport oxes freed up

  • @epic_joker_specgaming4348

    I like to pause at the beginning and mentally lay out my toen plans and layout. also I like to put my market beside my store houses so it's easier and quicker for the villagers to keep it supplied

  • @georgebethanis3188
    @georgebethanis3188 Před 20 dny +1

    What I generally do is go full on skin trade at the beginning. Upgrade two houses with goats producing skins, and get skins also from the hunters. Then full on sell those in my Trade House selecting 0 surplus. Skin sells more than planks, therefore you get more money faster. After I have 5 skin producing houses, I transition to leather export.

  • @IndyGuest
    @IndyGuest Před 21 dnem +1

    Fantastic guide, thank you!

  • @ptownblazer
    @ptownblazer Před 21 dnem +1

    Awesome guide. Thank you

  • @TheKurdong
    @TheKurdong Před 21 dnem +1

    No wonder I got a huge surplus of Firewood and an assortment of equipment that wouldn't sell. I did have that notification wherein Trade Post needed to be connected to King's Road. I though simple connecting a new road would suffice. Guess it's time to restart.

  • @krimemehdi
    @krimemehdi Před 20 dny +1

    A granary should be built first after the logging camp and storehouse to store the food (supplies) laying on the ground to avoid them getting destroyed by the weather .

  • @alexdabase
    @alexdabase Před 21 dnem +4

    nice vid , i go granary storehouse hunting logging 2nd ox

  • @lonr373
    @lonr373 Před 17 dny +11

    What I don’t get is how this game doesn’t have a tutorial. It literally just throws you into the world and expects you to know everything. Hope that gets added in a later patch

    • @Uberstauffer
      @Uberstauffer Před 5 dny

      I like that, though. It's life. Sometimes, you just have to figure things out on your own and learn from your mistakes.

    • @frackinfamous6126
      @frackinfamous6126 Před 4 dny +1

      Yes we need more games like this!!! It makes so many more strategies and ideas get tried out. Notice how influencers actually have different strats on this game!!

    • @Sparticulous
      @Sparticulous Před dnem

      Aint no hand holding in medieval bavaria

  • @mrksgo6122
    @mrksgo6122 Před 21 dnem +1

    Literally bought the game because of your guide. I feel ready!

  • @PurpleLukazaide
    @PurpleLukazaide Před 19 dny +1

    Super informative, I went in blind and it went awfully :D

  • @KanadianKing
    @KanadianKing Před 20 dny +2

    Before release, I decided I wouldn't watch any videos or look up anything that would help me learn the game. I soon realized that the game would be more of a learning curve than I had anticipated and that the way you start is very crucial. In the first few tries, I was trying to quickly obtain people and level up my town asap. I have recently switched that into trying to prevent people from coming as much as possible and take things much slower. As few people and housing plots as necessary. Everything as slow and only added if absolutely necessary. I have noticed much better results with this method.

  • @mcsweeneymike45
    @mcsweeneymike45 Před 20 dny +1

    Wow I didn’t know there was a way to make the logging area circle bigger lol, thank you that helps so much

  • @justinfolk2832
    @justinfolk2832 Před 21 dnem +1

    i have found that if you remove a person from lets say the hunters lodge their stand becomes abandoned. better to just keep atleast one in the camp

  • @Poorfellowsoldierofgod
    @Poorfellowsoldierofgod Před 21 dnem +1

    Great guides🎉❤

  • @andrebenjamens975
    @andrebenjamens975 Před 20 dny +1

    Thx mate

  • @redhongkong
    @redhongkong Před 21 dnem +1

    i always build storages first, throw in 2 workers to pick up things. as RNG will rain fast sometimes

  • @strugl3snugle245
    @strugl3snugle245 Před 21 dnem +2

    If you upgrade the starting tent camp thing at the start your families won't give you the negative from homelessness and as soon as you have the 5-6 houses up you can delete the camp and the families will all go to the homes so you can stay at 50% approval from the start and get family in the first month.

  • @bartdebruijn4599
    @bartdebruijn4599 Před 20 dny +1

    Excellent video! Subbed.

  • @Purrre
    @Purrre Před 20 dny +1

    I did a chill playthrough with just the bulding then jumped to the one where you're suspose to establish peace and in that playthrough my trade was super bad and food was low...all cause i didnt place the trade house on the kings road and my hunting camp got the hide bug.

  • @knlrr
    @knlrr Před 21 dnem +3

    If you gather from Hunting Camp, it gives you hide which in turn you can make into leather?

    • @vonzi123
      @vonzi123 Před 21 dnem +4

      Correct, he is accidentally saying leather when he means hide. Hunting camp skins animals for hides, tannery turns hides into leather.

  • @KrayZee33
    @KrayZee33 Před 21 dnem +5

    I don't understand why you set up the trade route. Planks can be sold without one and they come reasonably often considering you are that early in the year etc.

    • @axelarnaud7547
      @axelarnaud7547 Před 21 dnem

      You can sell stuff without trade routes? Didn't know that

    • @sjorsbeans
      @sjorsbeans Před 21 dnem

      You then have to attach a worker to it which you cannot miss in the beginning

  • @Yudyapra
    @Yudyapra Před 19 dny +1

    Ladies and Gentleman, we got a new benchmark of city builder Games 🔥

  • @romandyk3585
    @romandyk3585 Před 18 hodinami +1

    This game is f*****g genius! 💪

  • @Georgy_47
    @Georgy_47 Před 19 dny +1

    i love this game ❤

  • @jonblair5470
    @jonblair5470 Před 19 dny +1

    I’d say you needed a granary before quite a few of those other buildings. Especially before the church or additional homes.

  • @michealnelsonauthor
    @michealnelsonauthor Před 21 dnem +1

    True! I had my hunting camp jammed up and couldnt figure it out. Magically, later, when I put some staff in the granary and staff and an ox on the storehouse, things cleared right up. Huh. Go figger.

  • @Garttehawke
    @Garttehawke Před 20 dny +1

    Love the guide, curious question though, how high do you prioritize building a granary? I tend to do it around the same time as the store house but unsure if that is a good choice?

    • @TacticatGaming
      @TacticatGaming  Před 20 dny

      It’s good to get it up as soon as possible to get the bread out of the rain from your starting supplies

  • @agentxsnow
    @agentxsnow Před 20 dny +2

    this is excelent video 🤔👍👍👍👍

  • @brog_
    @brog_ Před 21 dnem +2

    you don’t lose if you use all your starting wood btw. anything you destroy gives you a full refund. if you make that mistake, just destroy something and build one.

  • @rodmucio255
    @rodmucio255 Před 17 dny +1

    Awesome Tacticat. Using this strategy provided good amount of shekels and logistics flow. Thanks man.

  • @Zitoune1954
    @Zitoune1954 Před 20 dny +1

    First thing I do is build a food reserve and storehouse to stop the weather from destroying them. Then wood production and housing.

  • @The0Kuki
    @The0Kuki Před 16 dny +1

    if kings road is far then is it better to put trading post somwhere in between storage house and the road or far away on the road?

    • @TacticatGaming
      @TacticatGaming  Před 16 dny

      I think from what I’m seeing it’s best to put it next to storage as long as a road connects to the kings road it will work now with the release patch

  • @MrSoxfan87
    @MrSoxfan87 Před 19 dny +1

    Just learned a bunch of stuff and I already have a town I've invested about 6 hours into and has 40 families. I don't want to start over again haha

  • @BigMoserGaming
    @BigMoserGaming Před 19 dny +1

    One save i didnt realize i made two woodcutter buildings instead of one logging, one woodcutter. That hurt lol

  • @hapaperspective
    @hapaperspective Před 20 dny +1

    You should have built a granary right after the store house to collect the starting food at the beginning.

  • @21preend42
    @21preend42 Před 20 dny +1

    I think it is better to upgrade the homeless camp first. This would no longer give a penalty to your approval and allowing you to have more families early on, since 50%+ give you families for available houses.

  • @Swoahu
    @Swoahu Před 21 dnem +2

    Hey, can someone explain why it is a good idea to set the hunting limit to half the population? (seen at 3:06) Is it so the animals repopulate quickly? I've never used the hunting camp. Thanks!

    • @TacticatGaming
      @TacticatGaming  Před 21 dnem +2

      Pretty much yes it’s just a good ratio for reproduction

  • @TenOrbital
    @TenOrbital Před 21 dnem +4

    Nice start. I like the big two-family farms.

  • @skraaaaz
    @skraaaaz Před 20 dny +1

    wish there was a video what to do to avoid glitches. i had villagers stuck with their carts in my store room. the only way to get my villagers free again was to destroy the storageroom. all my supplies getting destroyed by weather untill it all got brought to my new storage. then at some point my villagers stopped working all together. just all standing there staring at the same point.