SKIP Farms! Do THIS Instead | Manor Lords Food problems

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  • čas přidán 25. 04. 2024
  • I give Manor Lords Tips to get more food and money through trading and farming sheep.
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Komentáře • 698

  • @FightMeTotalWar
    @FightMeTotalWar  Před měsícem +175

    Do you enjoy the game so far?

    • @Zombxst
      @Zombxst Před měsícem

      are beekeepers good?

    • @SumOfSeveralEquations
      @SumOfSeveralEquations Před měsícem

      thnx for the video Dutchie!

    • @AQS521
      @AQS521 Před měsícem +9

      No, it needs some work. Having your town randomly raided by bandits or armies 3x your size then having them just torch it all to rubble after you get steam rolled just feels awful and isn't fun in the slightest. Or if you turn that off, you get annoying bugs like not enough food variety or wood on the market when there is clearly more than enough. Or your town is always on the verge of starvation no matter how much food you gather, it's all gone in a few days. Really fun city sim but its early access state shows. I think a good 6 months to a year will be enough time to knock out most of those issues

    • @skandrono466
      @skandrono466 Před měsícem

      Yes I Like it!😊

    • @peterfrans1719
      @peterfrans1719 Před měsícem

      Yes try upload every day pls!!!

  • @RamblinRick_
    @RamblinRick_ Před měsícem +1005

    Short. To the point. No extraneous BS. This is how tutorial videos should be. WELL DONE, sir! More videos. please.

    • @burnout3722
      @burnout3722 Před měsícem +2

      100% agree! 👍

    • @Xenomorphasized
      @Xenomorphasized Před měsícem +7

      Theres nothing I hate more than 10 minute tutorial videos with only 2 minutes of tutorials...

    • @kanon1118
      @kanon1118 Před měsícem +2

      yeah i watched a video worth an hour of a guy explaining how food worth like it was a business meeting complete with power point presentation ad spread sheets.
      FFS

    • @Eldesinstalado
      @Eldesinstalado Před měsícem +4

      @@Xenomorphasized they need 10 minutes video to get money from youtube i think

    • @Xenomorphasized
      @Xenomorphasized Před měsícem

      @@Eldesinstalado Yeah exactly haha

  • @NaV3P
    @NaV3P Před měsícem +382

    You dont have to trade for clothes, just build a tannery for lether and you can upgrade to Level 2. Then you build a clobber attachment, to build boots. And you'll never need any more clothes. Since 2 different supply is enough to fulfil their needs, even level 3 house

    • @Alienking01
      @Alienking01 Před měsícem

      but only for a few people, if you don't have rich hunting grouds

    • @IAreSmeegoo
      @IAreSmeegoo Před měsícem +82

      @@Alienking01 If you run out of leather, add goat attachments to houses for a supplemental leather source, you don't need a rich hunting spot. Buying clothes off the market is the worst idea I've seen, its a waste of money and time.

    • @Ronin.97
      @Ronin.97 Před měsícem +8

      @@IAreSmeegoo fr honestly I find buying just about anything from the market a waste but especially clothes.

    • @smokeyshepherdgaming7082
      @smokeyshepherdgaming7082 Před měsícem +4

      @@Ronin.97 haven't bought anything.... got 2 villages with 450 and 430 people. and a food surplus of 18 months and firewood for 28

    • @rover335
      @rover335 Před měsícem +1

      shoeconomy is so goddamn strong!

  • @DA-cl4ww
    @DA-cl4ww Před měsícem +360

    farmed are bugged atm. A large field showing a yield of hundreds only gives you like 20. And no, it was not due to weather or lack of workers, it was just a bug.

    • @thorwaldjohanson2526
      @thorwaldjohanson2526 Před měsícem +65

      Holding tab shows you the actual yield of the field. The hundreds number is from an older build, where farming was mich stronger. I think it got nerfed too much. Especially barley and flax are impossible now. I have giant farms currently and still have to import those.

    • @DA-cl4ww
      @DA-cl4ww Před měsícem +58

      @@thorwaldjohanson2526 a 2 morden farm at 60% fertility gave me 25 wheat. For the time / amount of labor it is utterly useless. Not even a months food for a small village. They must have forgotten a zero.

    • @thorwaldjohanson2526
      @thorwaldjohanson2526 Před měsícem +33

      @@DA-cl4ww yeah, it really needs a rework. Also, harvesting during rain destroys so much. During the open demo it was too strong but now it's just such a hassle.

    • @windradyne8724
      @windradyne8724 Před měsícem +14

      @@DA-cl4ww If it's 2 morgen then I bet your serfs are taking too long to plow and sow. If you don't finish those tasks before the end of spring you aren't getting anything, and if you aren't finished by the end of April your harvest is going to be minimal.
      Try smaller fields, and ox plows. If you have bad fertility, you can try skipping farms altogether and going for vegetable plots.

    • @rusticonek1656
      @rusticonek1656 Před měsícem +18

      @@windradyne8724 no its a bug slavic said this also in the docs about issues, basically if u harvest in september u get nothing XD

  • @robdom91
    @robdom91 Před měsícem +358

    Well, I'm 5 hours in and I'm stuck! I can't progress any further in this game...
    Why did they have to make the coat of arms so customizable? I... can't decide on the final design...

    • @wojtek1582
      @wojtek1582 Před měsícem +39

      Not "they", but "he". It is a single developer indie game

    • @T.K.9
      @T.K.9 Před měsícem +12

      I had the same problem. Stuck in trying to design an epic coat of arms lmao

    • @tixetixeunem2508
      @tixetixeunem2508 Před měsícem +3

      @@wojtek1582 Idk at this point. With the money that he get, probably he is not working alone anymore.

    • @MrKomiczek
      @MrKomiczek Před měsícem

      @@wojtek1582 Still not "he" but "they" since "he" has a publisher.

    • @wojtek1582
      @wojtek1582 Před měsícem +11

      @@MrKomiczek Publisher is not developing the game...

  • @CyanideSlushie
    @CyanideSlushie Před měsícem +77

    If you export too much of something the price decreases, archers absolutely suck, and the number on the trade menu is the surplus meaning the number that you set is how many it will keep as a reserve so you basically have twice as many bows as you need

    • @Burdenist
      @Burdenist Před měsícem +4

      Was going to say this as well. Did this on my first playthrough thinking archers would be fun. You can't turn their production off 😅

    • @Antash_
      @Antash_ Před měsícem +13

      @@Burdenist you can turn off production, look for a small icon at the top

    • @Burdenist
      @Burdenist Před měsícem +3

      @@Antash_ thank you! Will look for this later. There's a few buildings like that just churn out stuff. Do the family do anything after that?

    • @mattadey4220
      @mattadey4220 Před měsícem +2

      @@Burdenist no once the family are made into their "production type" that becomes that families job even after pausing said production

    • @prooz1364
      @prooz1364 Před měsícem +1

      ​@@mattadey4220 Destroy the house and rebuild

  • @mcwaffles121593
    @mcwaffles121593 Před měsícem +25

    Only commenting because this video wasn't 24 minutes long with 11 ads. Well done, great video, helpful information. Love it!

  • @Essermann
    @Essermann Před měsícem +91

    You don't need a huge surplus of gear and weapons. If you set the surplus for for example ''spears'' at 200 you will always have 200 EXTRA spears on top of the ones that your army already has equipped... So no you don't need to set a huge surplus of any of the gear or weapons.

    • @KoljaGamer
      @KoljaGamer Před měsícem +3

      That is what I niticed with bows too. I got one archer/bow militia, equipped 36/36 bows. If I set surplus on 20, I will keep my 36 bowa in the army but I will always have 20 extra bows in stock.

    • @RunaurufuOfficial
      @RunaurufuOfficial Před měsícem +3

      yes that is true however if your people die their equipment will disappear too... so with extra 200 spears you can in "instant" recreate militia unit without having to wait for entire economy war machine to refill supplies.

    • @CubeInspector
      @CubeInspector Před měsícem +1

      ​@@RunaurufuOfficial you don't need 200 you can keep 10 - 20 and be fine.

    • @RunaurufuOfficial
      @RunaurufuOfficial Před měsícem +2

      @@CubeInspector yeah well that depends how many of your guys die :D

    • @nicechock
      @nicechock Před měsícem

      @@CubeInspector if you keep 20 you can get only 20 spearmen recruiting more soldiers. I just keep 80 or something when i have over 200 or 300. just export the rest.

  • @Licher_
    @Licher_ Před měsícem +21

    Build a 0.4 morgen two-family single burgage plot (a house + an outhouse and garden should be two house lengths, you can reduce the number of plots before pressing the hammer)
    Do this for 80% of the total houses you build and set them all to vegetables! I'm at 100 houses and 240+ pop and i've still got over 40 months worth of food supply, i can't get rid of food quick enough :D

  • @lucianodotchi3504
    @lucianodotchi3504 Před měsícem +80

    So far i didn’t run into any problems, love it so far

    • @chrisjansen1943
      @chrisjansen1943 Před měsícem

      I've had a few problems so far. Mostly just oxen getting glitched and stuck, and also combat being way too difficult. I had 30 pikemen and 10 bowmen fighting 18 bandits, and the bandits just wasted my units with only one casualty.

    • @VYM
      @VYM Před měsícem

      ​@@chrisjansen1943coz your units are probably naked without helmets and gambesons

    • @Denek_23
      @Denek_23 Před měsícem

      I have issues with disappearing planks 😅 had negative 8 for a moment… 2 saws with to families and oxes assigned to both i make 10 and the start disappearing like my people are eating them or what…

    • @Denek_23
      @Denek_23 Před měsícem +2

      @@chrisjansen1943i take 18 pikeman to clear each bandit camp with no losses. I march, not run, disable running, to territory with a camp. I rest, then just go into their territory and wait in line so they attack. Usually rested and with slight high ground i get over 118 effectivnes and it works every time. No armor.

    • @VYM
      @VYM Před měsícem +1

      @@Denek_23 check your production. Maybe you are crafting shields? Anyway many people have the same issue. Planks disappearing and not producing anymore.

  • @darthvader0510
    @darthvader0510 Před měsícem +8

    this is something that I appreciate from a tips/guides video. No BS, straight to the point. It is my 6th or 7th playthrough that I realize the logistic of this game is not about getting more houses but to utilize a huge house to the max.

  • @Jairion
    @Jairion Před měsícem +5

    In the trade post, you're aiming for a surplus, and I'm pretty sure that any weapons over the 36 that your one unit has is counted as a surplus. So, if you have a unit of archers, and you set the desired surplus to 36, you'll actually get 72 bows total, because the trade post wont sell weapons already in use. At least that's how it seems to me, I tried to sell every surplus weapon away and the total amount never reaches 0.

  • @MrPuddinJones
    @MrPuddinJones Před měsícem +1

    This is the video I've been looking for! Thanks for the upload! More information in this short video than some of the other people making 45 minute long videos

  • @C4Vendetta
    @C4Vendetta Před měsícem +6

    Love this game, really scratches that Anno 1800 itch for me. Thanks for the video, very informative

  • @shellasogo-an1345
    @shellasogo-an1345 Před měsícem +2

    Most excellent. Thanks for keeping it short and SWEET

  • @citizenoftheverse4653
    @citizenoftheverse4653 Před měsícem +1

    Short, straight to the point, effective. Thank you!

  • @gordoxium
    @gordoxium Před měsícem +3

    The large vegetable plots saved my but. Did 3 villages trying to balance the food as a main priority but I always run out when the town gets bigger. Thanks for the tip!

    • @berserkr4782
      @berserkr4782 Před měsícem

      just wondering, if a house has this absurdly large vegetable plot as seen in the video, will they still be able to farm everything? wont just the inhabitants of the house care for it?

    • @tikhik123
      @tikhik123 Před měsícem +1

      @@berserkr4782 It's all about efficiency, said you build a huge ass veg backyard , families live in it have to spend time plowing the garden so they can't go to the main work you assigned them which slow down the main task. In my game i see that , 2 people will spend time plowing / gathering in the garden while 1 person will handle the man task ( chopping tree , hunting , etc )

    • @nveresdf
      @nveresdf Před měsícem

      @@berserkr4782 if you build your burgages large enough, they can have 2 houses and a backyard each, this way both families work the vegetable plot and share the burden (however in the current state, this might be bugged and only one family is working, its hard to say)

  • @BavarianHobbit
    @BavarianHobbit Před měsícem +3

    A tannery also works to fulfill clothing needs btw. You don't have to import it. Tannery+hunting camp easily fulfills the need for like 100 people with one family on each.

  • @Lornext
    @Lornext Před měsícem +7

    If only the vegetables didnt get bugged in the houses with none in the granaries.

    • @yournarrativehasexpired3201
      @yournarrativehasexpired3201 Před měsícem

      I hope they fix this. Vegetables are a good source of income though. Your granary workers won't pick them up from burgage plots but your traders will.

  • @boportsmouth
    @boportsmouth Před měsícem +24

    I have a ton of plots with chickens but i never seem to have enough eggs

    • @AC-hj9tv
      @AC-hj9tv Před měsícem +5

      Bro fr

    • @AQS521
      @AQS521 Před měsícem +14

      Yeah, idk what this chicken meta is because they don't work for me.

    • @mainer97
      @mainer97 Před měsícem +3

      you need 10 plus houses with chickens to make it work it. get one house and make it a apple orchard make the plot super big. i got 100 plus apples on my 4th year.

    • @NousoftheSupreme
      @NousoftheSupreme Před měsícem

      That's weird! In my first region they were producing tons of eggs. In the second region, even though i had more coups, the number was always below 10. It must be bugged or im overlooking something major.

    • @Demonichellfighter
      @Demonichellfighter Před měsícem +4

      @@NousoftheSupreme this whole game is a bugged mess. 7 years of development lol.

  • @SwellHell
    @SwellHell Před měsícem +2

    Straight to the point - good video. TY

  • @Solon1581
    @Solon1581 Před měsícem +19

    What you're describing is basically how countries like the Netherlands got rich in the late medieval period(before colonialism) by making expensive manufactured goods and selling them on the international market while importing cheap food from abroad to feed thrmselves, effectively abandoning subsistence farming in favour of a market economy.

    • @itzikashemtov6045
      @itzikashemtov6045 Před měsícem

      Feels like a double edged sword for a small nation, What if France decided to bloackade your ports and sent chevauchee parties all across the countryside to disrupt land trade?

    • @megakilo2142
      @megakilo2142 Před měsícem +1

      Not at all. It's called the Dutch Colonial Empire. Trade based on wars and exploitation from about the 1600s. They did not engage in farming because there was no farmable land. It has been since! We can't even talk about an international market until the 1900s. Selling the product to a neighboring country is not, and Papua New Guinea was essentially robbed.

    • @larrote6467
      @larrote6467 Před měsícem

      Nope, they colonized, and the they started laundering the world's mafia/cartel money and tax havens. That's how mpst of wurope finances their confortable lives

    • @Neomalthusiano
      @Neomalthusiano Před měsícem

      ​@@megakilo2142if you were to say Indonesia, I would agree. But as it comes to Papua, the Brazilian gold and sugar robbed by the Netherlands did far more then Papua ever could. But anyway, you are correct in your statement.

  • @InfiniteKillClan
    @InfiniteKillClan Před měsícem +36

    2:36 did you say denars? like from bannerlord?

    • @HighlanderJosh
      @HighlanderJosh Před měsícem

      Like from Warband?

    • @Lorkid06
      @Lorkid06 Před měsícem

      nah, its from islamic history

    • @kreken5260
      @kreken5260 Před měsícem +5

      Roman​@@Lorkid06

    • @Nagizak1
      @Nagizak1 Před měsícem +4

      Can't wait for them to add butter so then king Harlaus can sack my village and loot all the butter i have.

    • @TheImmortuary
      @TheImmortuary Před měsícem

      What?! Half a denary for my bloody life story?

  • @RubenBunskoeke
    @RubenBunskoeke Před měsícem +1

    I do it a little bit different: first buy 1 bull, then turn berries into dye, take the trade-route talent first, buy dye talent route and start selling dyes for 4. With that money you can create carrot farm and eggs, without using all your planks/wood

  • @enki6591
    @enki6591 Před měsícem +2

    Everyone should play this in their own way. That's what this game was made for.

  • @SvenDoes
    @SvenDoes Před měsícem +1

    Great video man, very informative and you also included some inside funnys. Excellent work my lord. 🍵

  • @toncek9981
    @toncek9981 Před měsícem +2

    IMHO 108 bows is needed only to raise 3 NEW archer units. Once the unit is raised, guys in it have their gear at home, which is not included in surplus. So the 108 surplus is unnecessary high, unless you want to make 3 new units, or you expect all your archers to perish in single battle...
    Btw orchards are better than vegetable plots, they take time to fully grow, but don't require almost any care by the villagers and yield seems to be much higher as well...

  • @dzej16
    @dzej16 Před měsícem

    Dude you are awesome. Your video is really cool, funny and most important you go straight to the point. Under 5 min i learnt more than from other youtubers :D

  • @GrabbaBeer
    @GrabbaBeer Před měsícem +2

    If you skipped farms then how are you getting barley for your beer that your houses are making?

    • @AdamW00
      @AdamW00 Před měsícem

      Importing

    • @GrabbaBeer
      @GrabbaBeer Před měsícem

      @@AdamW00 that’s bugged and he didn’t say that lol

  • @blacktemplar5874
    @blacktemplar5874 Před měsícem

    I've been doing since on my 2nd play through, I'm so glad to know that what I'm doing is right. Thanks!

  • @user-wy2pe6gi9t
    @user-wy2pe6gi9t Před měsícem

    Thanks for the guide dude, it really helped in my gameplay. I've been trying to atleast maintain my food supply but to no avail.
    You're really precise.
    Hoping to get more tutorials from you

  • @WendyLopezGazquez
    @WendyLopezGazquez Před měsícem +1

    Finally a clear video! Thank you!

  • @JuanSoloPlays
    @JuanSoloPlays Před měsícem

    There is no need of holding a surplus of equipment once the army is already decked out.
    Also, with so many warbow producers you can easily drain your plank production, that could stall your plot upgrades.
    The tips of relying on plot food production are really good! Although in my experience, making the vegetable plot too big can hit a limit wherein your families wont collect all the vegetables. Also, if there is more food than pantry storage you risk losing some of your harvest to bad weather.

  • @moonmun
    @moonmun Před měsícem

    I've been thinking about doing this myself but that bow idea is def good!

  • @Drinnan
    @Drinnan Před měsícem

    WOW, I've started a couple of games and this is the first time of me knowing you can make a bigger house plot for chickens and veg. Thank you

  • @Stevengrill
    @Stevengrill Před měsícem

    I came here to learn why farms were bad, instead you just explained the trading to me that I was struggling with.. I am ready to keep playing now. Thanks

  • @MatthewDay
    @MatthewDay Před měsícem

    The problem i have is get sheep you need a livestock trading post. I build that assign a family to work there, obtain a sheep, build a sheep farm and pasture right next to it with road access, assign a family to work at the sheep farm and the sheep never moves from the trading post?!!? Left it for hours and it never gets to the farm... what am i missing?

  • @tylertiffin9067
    @tylertiffin9067 Před měsícem +56

    I hunted everything in the 1st year, and now there is nothing to hunt, lol

    • @Wombat89
      @Wombat89 Před měsícem +8

      Every land is different, not every land chunk has a lot of deer. This game rocks lol

    • @AC-hj9tv
      @AC-hj9tv Před měsícem +3

      Zoops

    • @cardinal151515
      @cardinal151515 Před měsícem +10

      you should pause hutning when wild animals are down to below 10. Wait for them to reproduce before you start hunting again

    • @fun-ghi
      @fun-ghi Před měsícem

      @@cardinal151515 Now I know that too. A litle too late, but It was obvious.

    • @coltoncyr2283
      @coltoncyr2283 Před měsícem +3

      @@cardinal151515 you can set the hut to a max # to hunt, which helps so you dont have to micro it.

  • @ltorii
    @ltorii Před 28 dny

    Straight to the point, love it! Keep it up!

  • @Scrappym4
    @Scrappym4 Před měsícem

    I may have encountered a glitch. If I upgrade the house before selecting which plot I want, I can no longer have the option to add a plot

  • @user-vp9vh9on8n
    @user-vp9vh9on8n Před měsícem

    Quick,The select,Easy to understand!Thx!

  • @anonomyous2559
    @anonomyous2559 Před měsícem +10

    Cobblers make shoes out of leather which is also a very good way of getting houses to level 3 without needing to import!

    • @BiglerSakura
      @BiglerSakura Před měsícem +1

      BTW, does it make difference, if a cobbler's shop is in a one-house backyard or with a duplex? Do two families in one plot produce more shoes (or whatever product) than one?

    • @anonomyous2559
      @anonomyous2559 Před měsícem

      @BiglerSakura I believe so yes since both families become artisans (cobblers so unable to do anything else)

  • @DarkMatter13377
    @DarkMatter13377 Před měsícem

    Subscribed, short sweet and to the point. Thank you! Loving the game, even with its early access glitches. Played as long as i could until i realized how bad i messed up at the beginning. Loving the curve.

  • @noo-sho8500
    @noo-sho8500 Před měsícem

    Thanks. That is really good point you’re making. I will give it a shot. Also the fact that it was 108 and not 102 bows and that you just rolled with it made me giggle.

  • @ewenchan1239
    @ewenchan1239 Před 27 dny

    Three things:
    1) Agree that early on, you will need to rely on berries and hunting for food.
    More specifically, during the summer months, have your families work on gathering berries (get as many families in the foragery hut as soon as you can), but in the winter, only put one family on a hunting camp (unless you have a wild animal resource bonus).
    2) You actually SHOULDN'T make your burgage plots for the veggie farm too big initially. I keep mine just wide enough to add a second family house on the same burgage plot, that way it will only consume one food/fuel per month (maybe two if it has two families -- I am not 100% sure yet -- still learning about the mechanics of the game), so that the people will be able to plot and harvest the farm in time.
    I have maybe like 10 burgage plots that are probably about 0.2 Morgen each (maybe?) and I've been able to generate HUNDREDS of units of veggies such that I have a 20 month supply.
    3) Contrary to what this video states, I actually go use goats to make hides so that I can trade leather early on in the game for gold. It's an early, profitable resource. If you didn't invest in the trade route development point upgrade (which reduces the cost of setting up a trade route by half), then what I (used to) do was start trading planks first, and then once I have enough gold, then I create the trade route for the leather. And then with the gold that I get from leather, I will upgrade smaller burgage plots (JUST big enough to be able to fit two families and an upgrade) to add goats, which will produce hides, which, if you have a tannery already because of the hunting camp, you'll be able to make leather with the goat hides as well, to make even more money.
    But otherwise, yes, farms are really mostly useful to create the second type of food and ale for a level 2 burgage plot. Otherwise, you COULD pay to import the raw materials in and then process it yourself, but I have found that early on, where you have more people than you have gold, it's just cheaper/easier to farm it yourself, even if the yields suck.
    Breadmaking is also an excellent path to a good source of food, but you will need to have enough wheat plots to keep that fed.
    (And pursuant to another tip video that I watched, I actually tend to make my farm plots smaller so that it can be processed quickly rather than making much larger plots.)
    Eggs suck (as far as I can tell) as the production appears to be very limited per burgage plot.

  • @StealthFB22
    @StealthFB22 Před měsícem

    You have saved me a lot of trouble! Thank you Sire

  • @dmknght8946
    @dmknght8946 Před měsícem

    Great video! Thank you! I'm in learning stage and I found out (just last night) that the food supply chain of my village was not enough when my village has about 100 civis. Meanwhile to make breads, it requires 3 families for the chain (considering each family does 1 job). The food seemed good at first, but ofc the more villagers, the less effective of getting food from farm. Hunting seems good IMO but it depends on village's location. I found out in some matches, the perk "trap" gives me plenty of meat.
    From your video, I realised that I didn't use trade so effective, so I spent too many families on making stuff to upgrade (clothes, leather, ...). I always end up lacking of family to make resources :D

  • @blainemills1408
    @blainemills1408 Před 19 dny

    all you need is one fletchers shop with a spare home attachment, will generate more bows then you will ever be able to sell, this goes for most production.

  • @InfiniteKillClan
    @InfiniteKillClan Před měsícem +7

    this game is so fun. and its nice to have a guide like you help me.

  • @beendead.324
    @beendead.324 Před měsícem

    You can also get your house to level 2 by having a tanner near your hunting lodge, hell produce leather which counts as clothes for the requirement

  • @sicariusaf
    @sicariusaf Před měsícem +4

    You can also get a livestock trading post and sell sheep when you get close to your pasture capacity.
    That makes a ton of money because each sheep is worth like 30 wealth, and with sheep breeding you get tons of sheep

    • @johnnyenglish583
      @johnnyenglish583 Před měsícem

      How many sheep do I have to have for them to start multiplying? I have 8 now and they don't want to breed.

    • @sicariusaf
      @sicariusaf Před měsícem

      @@johnnyenglish583 once I’d got 25-50 is when it started increasing really fast

    • @SvenDoes
      @SvenDoes Před měsícem

      @@johnnyenglish583 I guess at least two should do. Also it takes a very long time before they start doing the deed.

    • @SvenDoes
      @SvenDoes Před měsícem +1

      @@johnnyenglish583 And to add to that, the more sheep you have the faster they reproduce.

    • @johnnyenglish583
      @johnnyenglish583 Před měsícem

      @@SvenDoes thanks

  • @SepSol75
    @SepSol75 Před měsícem

    It's been a decade since any game got me this excited! Love it so far!

  • @AHersheyHere
    @AHersheyHere Před měsícem

    I have had great food surplus (200+) with 5 huge vegetable farms, the only downside is the smaller families, take a long time to sow the backyard fields, when you would rather they be doing construction/early assigned role. 2-3 is probably more reasonable.
    Fields can generate a lot but, you have to micro and pull all non-essential workers to the fields during the harvest/sowing. They wait the rest of the year, so I pull the families once the sowing is done.

  • @peterbuckmaster581
    @peterbuckmaster581 Před 29 dny

    I will give this a try as I wasn't doing very well with farming. I feel like I'm learning one thing each attempt. Main issue so far is not having a militia early enough to stave off bandits, and then not having any kind of army to challenge the AI lord. The kind of money this creator has is insane! I thought I was doing well breaking the one thousand mark.

  • @alexdetodt4971
    @alexdetodt4971 Před měsícem

    As soon as I have decent amount of anything and sell it the price basically instantly drops to 1. But I have a pro Hack for the beer "problem".
    Import 1 beer, put a worker in for a few seconds so he stores the beer, then click on the building and next to "destruct" you can pause the building basically. The beer need will always be fulfilled from here on forever.
    Also importing food is a complete waste of money, just start with chicken on all plots then a view big gardens and you are gucci. You just need a couple of foods in huge masses and your peeps will be completely satisfied.

  • @pett3rson79
    @pett3rson79 Před měsícem +1

    I have one question. What about market surplus? Yesterday when I played I had 1 gold/item of price because I sold a lot of the same thing...I could sold it for 4 or 6 gold, but the game said NO :)
    Anyway, good video and a good idea, just need to test in the game.

  • @cyph3r.427
    @cyph3r.427 Před měsícem

    this only works for the 1st couple years, the main issue is that backyard crops dont make it to the market unless their house pantry is full and even then only if nothing else takes priority. can have lots of carrots and eggs but it doesnt make it to the market. but one thing that helps is making your plots big enough to have 2 families.

  • @elfwyn8707
    @elfwyn8707 Před měsícem

    So, is it cheaper to import Barley too? I never seem to have enough crops for the malt house in order to brew beer.

  • @wilczekkubam
    @wilczekkubam Před měsícem +1

    ok I have to ask, what are your game settings? When I play, I always encounter a problem with sales being crazy, so the money quickly stops coming in and I have to be careful about what I buy to be profitable. If I build one house for the production of bows, after two or three years I will be sitting in the city with 100 bows, because I have already oversupplied the market. If I build a shield guy and a blacksmith, I have to change what they produce every two years because they oversupply the market. One guy producing shoes, boom, the cost of purchasing "raw" hides is comparable to the profit from selling shoes and processed hides (with 5 hunting buildings generating hides and meat from traps). This is one of the tourials that I see, where someone makes huge amounts of money, and I see that the market is overcrowding very quickly and very often I see red arrows telling me that no one is buying it for 1 coin anymore. How? But that's how you manage to be in the black by a few thousand, but never by 10 or more. At some point I just have nothing left to sell. And the same way you deal with the availability of firewood in a town with more than 70 inhabitants. Whenever I have more than 50 inhabitants, there are always houses without firewood, because with two plants producing them, no more than 30 units reach the market. Even if I have 1k in stock

  • @BiglerSakura
    @BiglerSakura Před měsícem +1

    Does it make difference, if a brewery is in a one-house backyard or with a duplex? Do two families in one plot produce more beer (or bows, or whatever product) than in one-house plot?

    • @facepunchgaming4134
      @facepunchgaming4134 Před měsícem

      More residents in a burgage more output for pretty much everything.

    • @bravoisteal
      @bravoisteal Před měsícem

      @@facepunchgaming4134 Does it require more input or is it just more efficient? There's 0 information for level 2 workshop houses and I've no idea how they work

  • @Overxpossed
    @Overxpossed Před měsícem

    The Manor Lord has spoken. Nice tut 👍

  • @sharingan761
    @sharingan761 Před měsícem

    Is there a size limit for these carrot farms? I noticed that sometimes it gets buggy when I make it with apples! It seems like it doesn't plant at all. I would like to know more details about how to make the most of carrots in your home

  • @Zseventyone
    @Zseventyone Před měsícem

    Excellent vid, sir. Well done.

  • @AloPlY
    @AloPlY Před měsícem

    This is not only food but also money tutorial, thank bro.

  • @yourpapersplease5000
    @yourpapersplease5000 Před měsícem +1

    Great summary! Would recommend exercising plurals and countable/uncountable nouns.

  • @sangphan1923
    @sangphan1923 Před měsícem

    wow you just made life easier, i was relying on selling stones to upkeep my settlement xD

  • @Smiley1967
    @Smiley1967 Před měsícem

    the first houses only need leather to be upgraded, only build chickens at plots with only one house because the eggs have to fill up first the house and afterwards the market

  • @Kakataeh
    @Kakataeh Před měsícem +4

    Dont understand the surplus… the number i put in surplus export means you wont export out more the number u write? And import surplus is the amount u want to import and not more?

    • @FightMeTotalWar
      @FightMeTotalWar  Před měsícem +9

      So for the surplus the number you type in will be what you will keep in your inventory if you have less they will import to that number if you have more they will export until you have that number

    • @arcanumelite4853
      @arcanumelite4853 Před měsícem +2

      the surplus is what you intend to keep in your stockpile after all costs are accounted for... so if you use say 30 food a month.. just an example... and you set surplus at 20... it will import until you have 50 food total (a surplus of 20 food after considering you need 30 to feed your people) just an example... the same applies for selling... if you need 20 spears to arm your militia and you set to sell surplus of 10... it will sell after 30 spears because you need 20 to arm your people and you want a surplus of 10 in your storage.

    • @jamestipton7872
      @jamestipton7872 Před měsícem +1

      the number iis the number you are telling your trader you want in stock. if you have over that number he will sell it off, if you have less than that number he will buy some and bring it in.

    • @idoltrash2353
      @idoltrash2353 Před měsícem

      I think surplus is actually being used wrong in this video. I may be wrong but to my understanding arms and armour owned by a millitia member aren't counted as surplus. In the example in this video you'd end up with double of everything

  • @chickenassasintk
    @chickenassasintk Před měsícem

    thank you so much. And straight to the point without any BS. thank you again so much

  • @cgtactical6619
    @cgtactical6619 Před měsícem

    I was selling bows but the problem is the demand drops to only $1 if you continuously sell them and will not go back up unless you take a year off

  • @yQuzko
    @yQuzko Před měsícem

    But how do you make barley without farms. Or is it ok to use farms for that?

  • @cronus7500
    @cronus7500 Před měsícem

    This also just a really good video on how to set up a trading capitol!

  • @iulian3335
    @iulian3335 Před měsícem +2

    I had the rich berriers deposit, got the upgrade to double it and have over 500 every year - most of it exported for moni

    • @yournarrativehasexpired3201
      @yournarrativehasexpired3201 Před měsícem

      OMG yes. If you get a rich berry deposit at the start it's like, "well, I hope you guys like berries." lmao

  • @serhatgenc0
    @serhatgenc0 Před měsícem +1

    Right now the worst thing about this game is that you can't continue playing even if you fail winning condition.

  • @michaelsanchez9594
    @michaelsanchez9594 Před měsícem

    This game is gonna be wild when they add Fuedal Japan, and fantasy DLC's

  • @Keptains
    @Keptains Před měsícem +1

    I still cant believe it, so there really is a benefit of how large the "one house plot" is where plant the veggies/carrots? So basically you can get the farmland size of a huge farm but just with one house/family?

    • @SmokeJam
      @SmokeJam Před měsícem

      they still take time to harvest. If it is too big, they just never will be able to actually work the plots. I guess there is a sweet spot, but nobody seems to have found it yet.

  • @busaman1444
    @busaman1444 Před měsícem

    You set up brewery's but where is the malt coming from for them to turn it into beer?

  • @MonkeyHatable
    @MonkeyHatable Před měsícem

    Everytime I try and build a cobbler for shoes, they end up making none because all of the leather just goes straight to the market stall… why?

  • @Brubarov
    @Brubarov Před měsícem +1

    Very interesting and helpful, thank you, but how do you (in your way) produce Ale from? Since you're not farming at all (so no Barley and producing Malt) I guess you import Malt?

    • @Nighthunter6666
      @Nighthunter6666 Před měsícem

      Probably importing. Problem is, it costs like 12 money per item, so it will get expensive as all hell real fast. And thanks to a change, the market now can get overflooded with export items so you only get a fraction of the original selling price of whatever you are producing. It's just not sustainable to import malt.

    • @Catfive1975
      @Catfive1975 Před měsícem

      @@Nighthunter6666 Gotta get the trade perk, if you don't have it then all import prices are inflated by 10.

    • @Nighthunter6666
      @Nighthunter6666 Před měsícem

      @@Catfive1975 Trade perk only limits your imports to 10. That's still expensive. And besides there are other equally or more important perks as well.

    • @Catfive1975
      @Catfive1975 Před měsícem

      @@Nighthunter6666 all my imports are single digit prices with the perk (except for market increases due to demand). Unfortunately, it’ll be a couple of weeks before I can verify that.

    • @Nighthunter6666
      @Nighthunter6666 Před měsícem

      @@Catfive1975 Are they? Hmmm if I remember right, the tooltip said import limited to a maximum of 10. Not that it will be -10 of whatever price it was before.

  • @prizrak636
    @prizrak636 Před měsícem +1

    I dont understand what full trade is? I assumed it would be both buying and selling to get desired surplus. But what is the point? If you can just export and it wont go lower than surplus

    • @mikebasketball11
      @mikebasketball11 Před měsícem

      You may wish to export surplus food items (say berries) But wouldn;t wish to export once you drop below 20. In fact, if you drop below 20, you can auto buy back to 20 so you don't run low on berries (diverse food) but also sell the excess (profit!)

    • @prizrak636
      @prizrak636 Před měsícem

      @@mikebasketball11 yeah that's pretty much what I thought, but I prefer keeping export only, and if I do drop below say 20, I'll just wait till another batch of berries is collected and it goes back up to 20

  • @jasonpaserno
    @jasonpaserno Před měsícem

    Thanks for the tips 👍 lil correction, they were no slaves😅

  • @edwardortaliz2225
    @edwardortaliz2225 Před měsícem

    There is still a bug that when you create a vegie plot, they will not plow it entirely. As I progress at the 4-5th year, vegie yield starts to decline giving me about 5-10 vegies per plot. I think this is a bug.

  • @petermclean8857
    @petermclean8857 Před měsícem

    I didn't mind the farm side had all 3 types and boosted my economy, but yeah sheepies and trade routes were key for me!

  • @clintcollins8966
    @clintcollins8966 Před měsícem

    Sic bro, just when I think I'm out, they pull me back in lol

  • @jesucristobostero3287
    @jesucristobostero3287 Před měsícem

    I wish all tutorials were made like this one

  • @GuidoKrawinkel
    @GuidoKrawinkel Před měsícem

    I have only berries, eggs and veggies. works very well. small backyard for chcikens and large one for veggies.

  • @Bones_Ex
    @Bones_Ex Před měsícem +10

    All I want is for my villagers to make some damn planks

    • @Azraiel213
      @Azraiel213 Před měsícem +5

      You might need more oxen, or to assign a family to your stables to guide the ones you already have around full-time.
      I couldn't get planks cut to save myself until I set up a hitching post, lumber mill, saw pit and woodcutter's hut together in the middle of a forest and made sure that the post had an ox and a family assigned. Production began to flow consistently after that.

    • @wormfood83
      @wormfood83 Před měsícem +1

      @@Azraiel213 ^This, always buy another oxen at the start. It's a bottleneck. The guys working the lumbermill will cut down and debranch a tree, then your one oxen will have to move it from it's location to the lumberyard. You can have tons of guys chopping down trees, but if there's no oxen moving them into storages, it doesn't work. Those same oxen also move the logs to the sawmill to make planks and new constructions sites. Also with the guys making planks, only one family seems to work. Adding more doesn't speed up the process.

    • @jonathangarcia7730
      @jonathangarcia7730 Před měsícem +1

      I found that some house extensions were draining my planks hahah you can try pausing the production for the ones that need planks and seeing if you can generate them again!

    • @GrabbaBeer
      @GrabbaBeer Před měsícem

      I know what your issue is. I had the same problem. You upgraded some houses to make items that require planks. So these houses are sucking up all your planks the second you produce them. Go find these houses and pause their production. The houses that make shields use lots of planks too.

    • @robbieross7893
      @robbieross7893 Před měsícem

      also see if your dude is farming in a tree line you can extend how far you want them to reach if they run out of trees then they stop making planks

  • @christian4609
    @christian4609 Před měsícem

    I know, I also use big plots for vegetables and use sheep farms foor yarn and wool, but my problem is that the global market is constantly oversupplied because of how much I export or undersupplied when I import products like food

  • @PhilosophyofElivagar
    @PhilosophyofElivagar Před měsícem

    I feel like I hardly get any eggs from my coops, and I have a lot of them. I even get more hides from goats lmao

  • @ryanf7596
    @ryanf7596 Před měsícem

    before watching this video i typed this. i did 4 wheat fields, raided some bandit camps to get money, and upgraded 15-20 houses to have chicken coops and vegetable gardens.

  • @JCE659
    @JCE659 Před měsícem

    Nice video dude, keep up the manor lords content.

  • @SkrupierCai
    @SkrupierCai Před měsícem

    but the price with food while increase and the yarn price decrease after a period of time so what do you do?

  • @Max-hc7mx
    @Max-hc7mx Před měsícem

    F dude I thought I was subscribed this whole time 😂 fixed now love you big boy

  • @cap258
    @cap258 Před měsícem

    makes sense, but wasn´t thinking on the fact that greater backyard equals more vegetables.

  • @camerapasteurize7215
    @camerapasteurize7215 Před měsícem

    Chicken farms, hunting, and vegetable hardens got me through the first few years of the game with my current village, until I had enough extra labor to start farming on a larger scale.
    I would definitely say farming is still worth it. You just have to time it right. It's very labor intensive, but once you've reached a certain size village, it gets harder to feed everyone without it in my experience.

  • @ivanmartinovic8817
    @ivanmartinovic8817 Před měsícem +2

    Nice video bro i like your videos and your yt chanel !!!!!!!!

  • @Itk8989
    @Itk8989 Před měsícem

    short, clear, excellent tutorial

  • @jbl9694
    @jbl9694 Před měsícem

    My sheep breeding tech skill is bugged. Its been years and they have not multiplied.is there a minimum you need to have?

  • @JoeyRhubarb
    @JoeyRhubarb Před měsícem

    Are you importing the barley?

  • @reecemartory5668
    @reecemartory5668 Před měsícem

    How are you making ale without farms tho? You added brewery extension but where's malt coming from