Feeding Your City: Manor Lords Ultimate Burgage Plots Guide

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  • čas přidán 18. 05. 2024
  • Easiest Methods Of Food Production In Manor Lords. Discover the ultimate guide to mastering burgage plot veggie and apple farms.
    Data & City Layout
    docs.google.com/spreadsheets/...
    This comprehensive Manor Lords Guide is your go-to resource for optimizing your agricultural efforts and ensuring your settlement thrives. Whether you're just starting out or looking to refine your strategies, this guide covers everything from the basics of food production to advanced building techniques. Dive into detailed walkthroughs and tutorials that explain how food works in Manor Lords, and implement top strategies to enhance your playthrough. Perfect for beginners and seasoned players alike, this guide not only explains the mechanics but also offers practical tips for building and expanding your estate effectively. Equip yourself with the knowledge to excel in Manor Lords with our essential starting guide and deepen your understanding of the game's food mechanics and strategy. Get ready to transform your manor into a prosperous and efficient powerhouse with our expert Manor Lords guide!
    Membership - Join this channel to get access to perks:
    / @tacticatgaming
    PC & Recording Setup
    docs.google.com/spreadsheets/...
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Komentáře • 108

  • @TacticatGaming
    @TacticatGaming  Před 25 dny +3

    czcams.com/video/xOtZwB-zHwE/video.html - new video on how many market stalls you need for 100%

  • @vertex_vidz
    @vertex_vidz Před 26 dny +19

    This is the content that I needed to stop building plots aimlessly

  • @talkingmuffins9560
    @talkingmuffins9560 Před 26 dny +28

    One of my favorite things in all the world is knowing that my two "go to" TYs for game strategies are communicating with each other on this.

  • @Muenni
    @Muenni Před 16 dny +6

    Hopefully walking distance in the future gets less of an impact, allowing players to have other shapes (like longer strips of backyard plots) and still work efficiently. Maybe by removing the little in-garden road, and by allowing gardeners to harvest and carry back multiple units of veggies per trip?
    The orientation to the edges of the map really shouldn't matter either.

  • @Random-gv4rc
    @Random-gv4rc Před 26 dny +12

    I hope developer or modders add feature that allows to preset your burgage plot designs or something. Making them in this way using corpse pits, roads and then actualy burgage plots is kinda exhausting :D Good job btw love your content!

    • @polyliker8065
      @polyliker8065 Před 19 dny +4

      Dev probably won't do it, modders might. The dev wants it to look relatively natural (which means varied) and copy pasting plot designs goes against that vision.

    • @penknight8532
      @penknight8532 Před 7 dny +1

      @@polyliker8065 lul I mean the same thing could be said for plotting out the entire map with corpse pits :)
      Plus the Dev is well aware that the min/maxers will destroy his game no matter what he does.

  • @leoashura8086
    @leoashura8086 Před 25 dny +2

    Dude your videos allowed me to finally create my real life village into the game and keeping everything 100%. Thank you, bro

  • @stewartmackay
    @stewartmackay Před 23 dny +4

    I hope it doesn't get too bogged down in stats and figures, its very distracting from actually playing the game. Sometimes it can seem overly complicated. And when we click on a burgage plot, why can't we see how much food it is producing?

  • @mohanhegde
    @mohanhegde Před 12 dny +1

    Thank you so much for sharing with us mortals the tried-and-time-tested Corpse Pit method for burgage plots 🙏👍😉

  • @maikelh5718
    @maikelh5718 Před 14 dny +4

    I think we should officially use "corpse pit" as a unit of measurement

  • @DarkxGaming352
    @DarkxGaming352 Před 25 dny +1

    Great job, TactiCat. I will 100 percent be using this to upgrade my designs and layouts. I struggle with finding a good way to build with the roads. I normally would use a 5 plot by 6 plot wide. Just measure by turning the houses. then reduce them down to 1. But you lay outs are very clean. 10/10

  • @Sparticulous
    @Sparticulous Před 26 dny +4

    Thank you tacticat for your guides!

  • @AlleyAgent
    @AlleyAgent Před 24 dny +1

    Thanks man, I love it. Hope you dont mind me stealing it for my first expansion village. Great vids man, hope they keep coming!!

  • @HazeAlado
    @HazeAlado Před 5 dny +1

    Gracias! thank you so much for all this information i love it! new subscriber

  • @penknight8532
    @penknight8532 Před 7 dny +1

    Great Content!
    My only gripe is how straight and perfect this town/layout looks.
    Not much personality even though it is highly optimal.

  • @ja-no6fx
    @ja-no6fx Před 24 dny +2

    I find it funny that the game being gridless and organic is a feature and yet here we are making our own "grid" with corpse pits lmao

  • @pythontest512
    @pythontest512 Před 25 dny +1

    Awesome video!
    Thanks man

  • @RFHeimi
    @RFHeimi Před 26 dny +2

    Many good points. Great investigation. But it doens`t need to be all rectangular american city grids to work. I tend to preshape roundish plots with the help of roads to get 0.6 to 0.8 Morgen , set the plot and remove the streets. Same outcome but looks much nicer. And you dont need to align with the map grid.

  • @KG-1
    @KG-1 Před 25 dny +1

    Bender.
    What I did in my latest run follows this with letting each L across a central avenue to the granary-storehouse facing each other spur. Face the blank space in the L in for the 3 singles that craft off stuff from storage/granary facing toward granary storage, space away from granary storage for artisans fed by farms. Haven't perfected the method yet, but this will help max farms.

  • @kat7429
    @kat7429 Před 26 dny +1

    Awesome! Thanks so much.

  • @salmonslayer14
    @salmonslayer14 Před 26 dny +1

    The HGTV guitar music at the beginning 😂😂😂

  • @KG-1
    @KG-1 Před 8 dny +2

    So I did a little exercise TactiCat might find amusing. Live in farming country, PA. And in using Google Maps to figure out a bike course length, realized I could measure out field sizes right next to where I live. Looking up the wiki on the Morgen unit of area - which is all over the place in size - I picked out the Franconian Morgen which is 2000 m2. Franconian because reading the devs artbook and background on the game this is where it supposed to be set. That makes a Corpse Pit 500m2. There are several fields lined up of similar size on my side of the "main road" I live along.
    Doing the measurements they each turn out to be just under 11 acres, in Franconian Morgens that's almost 22. In Corpse Pits 88. These are the small plots you can pick-out. The others are several times this. Observing the plow, sow, and harvest times, each one of those segments takes maybe a day or two - for the whole probably 10-15x area of the reference 22 Morgen plot. Modern machinery eh? 😃 Posting this again, but a key point in it is that the 50% animal/50% machinery farming point was reached in the U.S. during mid WW2. According to Adam Tooze a key reason Germany lost WW2 was that their farming required fully 11 million folks - more than the size of the Wehrmacht. A labor triangle between farm-industry-military that was not optimal. Manor Lords is the heritage for all that.
    czcams.com/video/4Pq6aiQagpI/video.html

    • @TacticatGaming
      @TacticatGaming  Před 8 dny

      That’s pretty neat!

    • @KG-1
      @KG-1 Před 7 dny +1

      @@TacticatGaming one hunch on the morgen size range would be about population density verses land available. higher the pop density, lower morgen size.

    • @TacticatGaming
      @TacticatGaming  Před 7 dny

      Next DLC 20 families per house

    • @KG-1
      @KG-1 Před 7 dny

      Tier 4 burgage = 4 families with 3per family + 1 servant/tenant per family. L7 small City.
      Tier 5 burgage = 5 fam + 5 servant tenants. L8 medium City. Gets you 20 pop per burgage. Servants armor up as T1.

  • @ViniciusAlmeida-tu1yo
    @ViniciusAlmeida-tu1yo Před 25 dny +2

    "The first man on the land gets the right to rename everything" Dalai Lama

  • @stuffmcstuff399
    @stuffmcstuff399 Před 26 dny +2

    Will have to implement the bender design! For farming you want the fields in a square, or circle, as it is the most efficient as the people walk to the middle of the field and dump the harvest. What I do, typically, is have 9 fields, in squares, at 0.5 morgen each (working on that one family is efficient with 0.5 morgen when it comes to harvesting, ploughing and the like). Three families working on the farm and with an Ox too (Though it is a nice to have, not mandatory). then cycle rotation so only three, out of nine, fields are growing produce per year. Letting the other fields get a nice fallow and regen time. Though, depending on your region - Rye will likely be better than Wheat. On the beta version. Just my 2 cents.

    • @TacticatGaming
      @TacticatGaming  Před 26 dny +1

      I’m hoping they fix the ox to make it more efficient - I’ve noticed thin lines worked well with the ox. But the weirder the shape the longer it takes .

    • @stuffmcstuff399
      @stuffmcstuff399 Před 25 dny +1

      @@TacticatGaming Just used the bender method for my first region and nice and comfy at 300 pop (Though with a more natural town layout placing the Bender plots between the main housing and farming area.) whilst using my farming method. Can easily say the bender method is a pseudo meta way of dealing with veggies and apples. Nice.

  • @williamchan6603
    @williamchan6603 Před 20 dny +2

    great video!
    i just start a new game after the new patch is released. found that the veg growth rate is much lower than before and my second region without rich soil fertility (no farming) is running out of food in winter, even though i have made several Bender for growing veg…

    • @TacticatGaming
      @TacticatGaming  Před 20 dny +2

      Yeah they tweaked gather rates - tier 3 and 4 fam might help - still testing

  • @LowHangingFruitForest
    @LowHangingFruitForest Před 26 dny +3

    You kinda touch on this, but I always add 10 T1 houses to make it easier to upgrade all my homes to t4 then I just delete them.

    • @DarkxGaming352
      @DarkxGaming352 Před 25 dny

      Good find. I don't build allot of T3 houses so I've missed this.

  • @blaziken90299
    @blaziken90299 Před 6 dny +1

    couldn't get the six pack to work the 3rd point wasnt going more than quarter before breaking into straight line

  • @deydey9533
    @deydey9533 Před 25 dny +1

    haha love the jeffrey! xD amazing love your content! keep it up! great work!

  • @penknight8532
    @penknight8532 Před 7 dny +1

    lul Year Ten!!
    Every Time I get to year 2, I kill the Raiders, Claim New Land, Save the Game and Start Over.
    I have never played past year 3 on Default Difficulty.
    I'd like to see your Year 1, 2 and 3 Benchmarks if you have that information... thanks!

  • @andyv2209
    @andyv2209 Před 24 dny +2

    You can use the word "orient". It means what you keep saying "orientate" for. But its like youre chopping the ation part of orientation in half and sticking it the the end of orient. 'You orient a plot to have a satisfying orientation' for a sentence example. Kinda odd sounding otherwise. But yeah orient is easier to say, n makes more sense :p awesome video btw definitely going to use these techniques.

  • @Hokie200proof
    @Hokie200proof Před 24 dny +1

    Another awesome vid. Only one question... what is everyone doing about the hauntings that inevitably occur after building an entire village on corpse pits?

  • @SkullLeader
    @SkullLeader Před 25 dny +1

    You've never heard of the Millennium Falcon? It's the ship that did the Kessel run is less than 12 Corpse Pits... 😁

  • @Wonomyrus
    @Wonomyrus Před 25 dny +1

    Great content as always! I will implement your designs and try to solve my problem with inhabitants not harvesting vegetables fast enough or not at all. Any additional tips on this matter? Is it cbetter to have them unassigned or give them any specific job?

    • @TacticatGaming
      @TacticatGaming  Před 25 dny +1

      I give them jobs that don’t hurt me if they aren’t performed like lumber, firewood, coal ,

  • @fullyawakened
    @fullyawakened Před 15 dny +1

    i was under the impression vegetables were broken since the latest patch. I have about 200 morgans of burgage plot space dedicated to vegetable gardens and my town has never produced a single vegetable. they animate, they grow, they get harvested, but they never actually enter my town inventory.

  • @rudy_4ier
    @rudy_4ier Před 25 dny +1

    i'm noticing that my orchards produce the same number of apples as the veggie plots do for the same size. not 1:2. the first few years they were lower though, as the trees were still growing

  • @DavidKnight33
    @DavidKnight33 Před 24 dny +1

    Thanks for the easy to follow 300 pop guide. How did you bring in enough ale to satisfy the tier 3 build.

    • @TacticatGaming
      @TacticatGaming  Před 24 dny +1

      Combination of farming and importing barley - barley fields are really buggy still in beta

  • @KG-1
    @KG-1 Před 25 dny +1

    Taylor Sheridan's new drama series set in Western Massachusetts, reaching out to the vegetarian/vegan community: "Double L".
    Coming soon to PBS, get your pledge money ready.

  • @fridaymunchies1925
    @fridaymunchies1925 Před 17 dny +2

    For the Bender, do you have to build the second house and have an extra family working on the crops to get the maximum amount of food or does only one family work?

    • @TacticatGaming
      @TacticatGaming  Před 17 dny +2

      Yes- With the new patch you’ll want a tier 3 house with 4 families

  • @tdotfun
    @tdotfun Před 25 dny +1

    Cheers. good stuff!
    Is that 1 corpse pit = 60 veg, per family? (At least I've notice big increases when I tier 3 the veg/app plots - 4 people - hence the question - 60 per family x 4 = 240 veg?).
    I do like the efficiency plot design's, good to know - cheers! I'm going to try them next run/today.
    But then I see your "final town" marketplace having 36+? stalls. My last game with 20 tier 3 plots, only needed 12 stalls (population 271) - so I see huge inefficiencies there.
    Marketplace and stalls/restocking are bugged or misunderstood, so criticism is about the "system".
    (work arounds like having more stalls then needed can fix the situation, but its not as efficient as I would like)
    Food hasn't been an issue (assuming you have the food), I'm even having my stall owners work locations farther away from the central market and it still works fine.
    Fire (without charcoal), is messed. Previous 2 quick runs, I had over 1.2k firewood and was even trading firewood away, and the 3-4 stalls could not restock for under 200 people (I tried killing the marketplace, moving the stall owners, etc.). Guess my bad luck... 😞
    I was actually surprised that you can make great/incredibly profitable towns, without ever having tier 3 plots. It was something new me.

    • @TacticatGaming
      @TacticatGaming  Před 25 dny

      The game is a bit weird that way - i'm going to play around with market places today - those are good points and i might be able to get this down
      to a better science

  • @jimp9458
    @jimp9458 Před 25 dny +1

    Again, more great content. I have to ask though, what's the deal with the plots lining up with the corners of the map? I don't understand this. Are you just saying keep them square. Don't build triangles and the like?

    • @TacticatGaming
      @TacticatGaming  Před 25 dny

      What I’m saying is how plots align had to do with the map orientation. So plots will have harder times if they are at odds with the maps corners

    • @jimp9458
      @jimp9458 Před 25 dny +1

      @@TacticatGaming OH! You mean the grid of the entire map. Its easier if your lined up, instead of going against the grain?

    • @TacticatGaming
      @TacticatGaming  Před 25 dny +1

      Yep

  • @hagon5273
    @hagon5273 Před 8 dny +1

    what the point of min maxing 1 plot, why not build more plot

  • @maximegrenier3965
    @maximegrenier3965 Před 24 dny +2

    Thx for your video, but I dont get the bender to work. I do not get the third point into the corner. It cuts of before.

  • @KG-1
    @KG-1 Před 25 dny +1

    On the bender. Wouldn't you get less than a full 3 x .25 mrgn production, since the houses do take some space, say half that CP they are in? That would make production by the math circa 165veg/86apls. Similar question applies for the others, like Target and Square.
    Thanks making me practice putting an excel spread sheet in my word doc notes on this game - now 12 pages long. 😄
    Thanks also for making your spread sheets available.
    You can conquer the world with excel.

    • @TacticatGaming
      @TacticatGaming  Před 25 dny

      60/30 takes the house into condideration already

    • @KG-1
      @KG-1 Před 25 dny

      @@TacticatGaming got it.

  • @AlkaloidMushrooms
    @AlkaloidMushrooms Před 25 dny +1

    love

  • @The0Kuki
    @The0Kuki Před 23 dny

    do you always go apples in your first city still? with a new patch that came out today? Let us assume we have a region with fertile land + unlimited iron. Using points for apples, plow charcoal, deep mining, better deals we are left with only single point for armour making.... what should be dropped for at least one more point for armor

    • @TacticatGaming
      @TacticatGaming  Před 23 dny

      if you want tier 3 buildings you need 4 different foods to keep them happy

  • @SkullLeader
    @SkullLeader Před 25 dny +1

    I still want Blueberry Muffins.

  • @PEPEHANDLER
    @PEPEHANDLER Před 19 dny +7

    this makes me not want to play the game

  • @mjbarczyk
    @mjbarczyk Před 25 dny +1

    Great stuff. I learned a lot. But, hmm... the game says that one burger plot consumes 1 food per month. With double housing, you get 2 families per lvl1 burger. So you only need 600 food per year, not 1200?

    • @TacticatGaming
      @TacticatGaming  Před 25 dny +1

      It’s per family

    • @mjbarczyk
      @mjbarczyk Před 25 dny

      @@TacticatGaming Great. Thank you for the clarification :)

  • @ffjason
    @ffjason Před 25 dny +1

    Is the bender a 0.7.960 thing? I can't get it to work on 0.7.955

    • @TacticatGaming
      @TacticatGaming  Před 25 dny +1

      should work on all versions - but i am using the beta patch

    • @ffjason
      @ffjason Před 25 dny +1

      @TacticatGaming I'll keep tinkering then, thanks for the speedy reply!

  • @HedgePiglets
    @HedgePiglets Před 25 dny +1

    Question! I can't find a way to transfer goods in one region to another! I know they tweaked it in the beta but it doesnt make sense? I am sure you have covered it, where can I find it?

    • @TacticatGaming
      @TacticatGaming  Před 25 dny +1

      Trade post or pack mules will work / they just don’t make it all the time

    • @HedgePiglets
      @HedgePiglets Před 25 dny

      @@TacticatGaming Thanks for the reply. So disabling the check (I cant remember the label) which says it will distribute is hit and miss? Can it be done without pack mules etc?

    • @TacticatGaming
      @TacticatGaming  Před 25 dny

      @@HedgePiglets yep disable it, and build mules for barter between towns for another method of trade

  • @metsrus
    @metsrus Před 22 dny +1

    can you get any meat from the livestock? or is it just hunting?

  • @jackbpace
    @jackbpace Před 21 dnem +1

    So three foreger shacks with one person is better than one shack with 3 people?

    • @TacticatGaming
      @TacticatGaming  Před 21 dnem

      Forager max storage is 50 and you’re trying to get 800 so yep

  • @HerrLindstrom
    @HerrLindstrom Před 25 dny +1

    I have a new idea for a Metal band that does metal adaptations of Manor Lords music... CORPSEPIT SCHEMATIC

    • @HerrLindstrom
      @HerrLindstrom Před 25 dny +1

      Also: Fun drinking game for this video. Take a drink for every time the word corpsepit is mentioned. Good luck to your livers! 🤘😎🤘

  • @Nagastudillo
    @Nagastudillo Před 18 dny +1

    Do you have a good layout for farming with ox?

  • @coltoncyr2283
    @coltoncyr2283 Před 24 dny +1

    Ummmm wait, 400 berries from a non-rich deposit?? Ill have to see what im doing wrong. Typically whats happens is, i have a zone/area set, but ill look away and come back, and notice none of them picking berries, just doing other things. i then have to re-select the zone, and they finally pick berries. Kinda weird, but if I forget to re-select then I barely any berries. its very weird.
    Same with hunting! Ill have two huts and they just DONT go hunting, i have to re-select zone, multiple times. (unless theres only a select period when you can hunt ??? ) otherwise, im not sure how to get people to GO do a thing lol.

    • @TacticatGaming
      @TacticatGaming  Před 24 dny +1

      New patch out today is gonna change the game - I’ll be retesting everything soon

    • @coltoncyr2283
      @coltoncyr2283 Před 24 dny +1

      @@TacticatGaming Def. after watching your veggie plot guide, def going to make some 'benders' LOL
      thanks!!! very helpful!

    • @Muenni
      @Muenni Před 16 dny

      It's still 40 berries every 10 days with the current beta patch, from March for 120 days total. But the last tick in June only seems to remove the growing label, not add any berries, and the two upticks before that only add half the amount, so you end up with 40 x 9 + 20 x 2 + 0 x 1 = 400 berries. Rich nodes give double that, so 800 berries max. All you have to do is harvest them fast enough that they never reach full capacity. Increasing capacity is the only thing the perk point does, so you can easily skip that, it's rather useless.

  • @Nagastudillo
    @Nagastudillo Před 20 dny +1

    are the apples worth?

  • @madmanthepope6448
    @madmanthepope6448 Před 25 dny +1

    You have a discord?

  • @crayx48
    @crayx48 Před 25 dny +1

    why would I want to plant apples, when they are half as good as vegs?

    • @TacticatGaming
      @TacticatGaming  Před 25 dny +1

      need multiple sources of food for market demand