VOYAGER'S "Hinged" Nacelles
Vložit
- čas přidán 4. 01. 2020
- The Intrepid class is host to several unique technologies upon its launch, Bioneural circuitry, a new type of warp core, the EMH program and the subject of this video, the Variable Warp Geometry.
This sees the nacelles of the ship on hinged pylons to alter their position, but why?
Well, it's all down to subspace damage and the vagueness of warp theory.
So let's speculate based on established lore.
Music from bensound.com.
Star Trek Online developed by Cryptic Studios and Perfect World.
Star Trek, Star Trek Enterprise/Voyager/Deep Space Nine/Discovery/Picard and The Next Generation are all owned and distributed by CBS.
Star Trek Films are owned and distributed by Paramount Pictures
This Video is for critical purposes with commentary. - Hry
Ok but hear me out, I think they did it because “whiiiiiiiiirrrrrrr-Bumfffff-PEEEEEEEWWWWWW! Looked and sounded awesome.
That's been confirmed by the designer. They wanted the new ship to have a gimmick, like the TNG Enterprise had with its separation - but just copying that would have been lazy. So they made it have moving parts they can show off all the time, not only in the rare emergency.
Gotta say though, the intended effect of "slim down before going fast" definitely worked on me.
@@SKy_the_Thunder It always reminds me of a rider tucking in to his motorcycle to reduce drag. As a motorcyclist myself, this obviously appeals greatly to me.
STV is my favorite TV intro due to that and when Voyager moves from one edge of the screen to the other with Home Theater System is sounds cool AF.
It's simple, really. The faster it flaps it's little wings, the faster it goes.
Noice!
Obviously the best answer! lmao
thank you.
big brain
But it's a penguin :-(
Now I want to see a starfleet ship that retracts its nacelles into the hull when not in warp, to protect them from attack.
Well if the shields go that bit of Hull playing ain't gonna make much of a difference
The USS Defiant extends them or extracts. So basically you can argue when not in use the get pulled in. Though not entirely covered.
Delta flyer
@@danv2888 when was that used?
@@treborkroy5280 it's Captain Ciskos ship in DS9
Ships in general being longer and elongated to elongate the Warp field is something I never thought about, but I love it. It's a nerdy way of changing Star Fleet design, and I appreciate that.
Wait till you learn that the Sovereign Class nacelles are actually angled slightly so if they were elongated they would intersect instead of remaining parallel. My understanding is that was one of the modifications made to warp drives to combat the erosion of subspace.
I think the sleeker ships also came about in response to the threat of the Dominion. Starfleet finally needed more military vessels so even the classic design (saucer, drive, two nacelles) got sleeker for a smaller profile.
The taper and intersection point of the nacelles is probably the part related to subspace field theory.
Streamlined for less resistance.
@@jameswatsonatheistgamer Resistance is futile. ;)
Why would a longer warp field be desirable?
The word you were looking for is astrodynamic.
THIS COMMENT ! ! ! ! !
czcams.com/video/zhxgjckRYig/video.html
Cosmodynamic!
Not unless they're travelling through stars...
spatiodynamic?
This reminds me of Formula 1 history, The teams always solved the things with just more powerful engines, til they realized aerodynamics were also important on the car to make it faster
A similar thing happened time and time again in engineering. When steam engines first arrived on ships, they moved relatively slow, because they were simple expansion engines. You know, like the one your car uses (unless its electric), albeit with steam, not diesel or gasoline. However, this is an extremely inefficient way of extracting energy from gases. See, you need a certain pressure to move the pistons. Otherwise, they won't budge, because you have stuff like friction to overcome. Later designers realized this, and added smaller pistons to the ships, which could extract a part of the energy left over in the steam that they could not utilize in the main piston. The real revolution, however, was the turbine, as it loses a lot less energy than a piston engine. Thus, with a steam turbine extracting more energy from the same amount of steam, a ship could go faster with the same amount of steam being produced.
Another example, closer to home, is in rocketry. Early rockets were single stage designs. The issue with this is that putting everything in one stage means you need to bring everything with you. EVERYTHING. Problem is, doubling your fuel doesn't double your delta-v (effectively how much your rocket is able to change its own velocity), as it also doubles the amount of fuel you need to move. Thus, you need ever bigger rockets for the same effect. (There's also several other design consideration, such as rocket nozzles, that make single stage designs inefficient, but i'd have to get way too deep into rocket science to explain that here) Later engineers adressed this by building a second stage, which can be ignited mid air, to a much greater effect than the single stage.
As Enzo Ferrari famously said, "Aerodynamics are for people who can't build engines."
"there's coffee in those hinges!" 😵
XO’s log: Captain Janeway has been placed under the care of our ships EMH program after seemingly experiencing a mental breakdown. This was most obvious in her near constant claims that inanimate objects and spacial bodies contained coffee.”
Generic ensign: I sneak her a cuppa joe every morning under the good doctor's eyes.
@@mast3734 🤣
What about Nelix's "Better the Coffee" substitute?
na that's what those bio neural gel packs REALY are.
Also in the TOS guides the nacelles had to be in eye sight of each other to create a warp field. On impulse Voyager's engines were not so they had to move to create the field.
The only exception to the rule is the Defiant hence it has a Class 7 warp drive with some tweaks and why it was so overpowered, it had to force the range of the warp field around the ship where the nacelle design back in TOS was made specifically to counter need for it and thus conserved power.
The Defiant was so sleek that it could force the warp field around the ship. Hence why it's engine design is different.
The preservation of subspace was an added bonus.
But, what about shuttles? They are warp-capable and some designs have the nacelles outside line-of-sight of each other, while also being everything but sleek in design.
@@GLITCH_-.- My theory would be that since they are so small, they can use brute force to shunt the energy around the vessel and make the connection. It's a lot easier to force it when you're pushing it maybe 3-4 meters vs 50-100m.
The Defiant's nacelles do actually have los to each other.
Interesting until you see the single nacelle Starfleet ships....
@@matthewl.459 My guess is those nacelles are designed differently. They have components that act like the twin nacelles do only it's in a more compact package.
Actually, it was because it looked cool
Exactly. Its just like KITT popping those wings and spoilers for Super Pursuit Mode. Its just COOL
Engage plot device, warp 9!
@@SWIFTO_SCYTHE KITT SPM I nearly pissed myself as a child when, season 2 of knight rider i think it was, had that for the intro lol
r u on a mission or sumthn?
@Danny M Shutta your face. The ship is amazing.
The real answer is that Voyager is an ornithopter and can flap it's nacelles for flight in atmosphere
I need a video of that in motion XD
That’s actually a very good point too.
Patric Stewart in Dune should have had one of these
Nah Voyager flaps it's nacelles as a mating ritual.
@@vonshroom2068 czcams.com/video/SrFdzRecSf8/video.html
You're welcome.
"Moar powweerrrr!" "Brute forcing" Sooo.... the Galaxy Class, And others like it are essentially the muscle cars of Starfleet? Making the intrepid the first hybrid supercar of Starfleet?
Good to know, I knew I liked the ol' girl for some reason :D
I called mine the U.S.S. Tesla 🤣
Great idea, however that's the reason for the factory recall on all intrepid ships when they discovered that in 2 hits the shields when down to 17 percent.
but then they discovered that this last 17 % holds much more than excepted.
Later they found out there was a bug in the calculation of the shield strength.
@@bleed2blue1 yeah
This video is a visualisation of my head when my girlfriend asks "what are you thinking?"
Short answer: Someone thought Star Trek version of the F-14 would be cool
To quote Star Trek voyager “She is quick and smart just like her captain”
cj cj IT IS NOT REAL.
She's quick, smart and stubborn just like her captain.
LordGroyper smart = well dressed. Clever = intelligent.
"Is she also dangerously insane?" - some red shirt
.... Who said that? I think I vaguely remember that saying, don't remember who said it.
.
TBF it was a pretty neat implementation referencing of “sub space damage” that was in TNG but was largely a wasted plot line
I've seen others say it was a reference to the hole in ozone layer which was a big debate of the time, and was reversed by banning certain types of aerosol gases.
Oh dear, we have to have a warp 5 speed limit except in emergencies.
Is it an emergency …. of course it is!
@@matthewday7565 To be fair the Enterprise, being the flagship, was naturally sent on many more emergency missions than other ships. And then we had the Dominion war happen...
Kind of hard to have a show about exploration with a plot line that exploring destroys the fabric of space.
@@Galiant2010 and honestly I really doubt the Gorn, Breen, Cardassians, Romulans, klingons, and Tholians gave much of a damn, lip service mostly. Warp 5 is slow, and anything can be written off as an "emergency".
Great Video!! It really explains that one line Vice Admiral Patterson said when he gave Janeway the first tour: "She may be smaller than a Galaxy Class Star Ship, but she's quick and smart. Just like her Captain." Keep up the good work, sir!!
I wanna know what happened to Voyager when it got back home. With all that future technology Janeway brought to it. Especially that armor.
Well a lot of that technology was adopted by Star Fleet, we especially see this in Star Trek Online.
Very likely got moved to a high security space station where it was combed over by engineers and designers to extract every bit of information out of it.
Hello section 31
thats the frist that i heard e decent explanation on voyager hinges. everyone just "its more frendly to subspace". great video thank you!
Warp nacelles need to be able to 'see' each other to work. (Unless depending on the writer is at work.) This explains why the Discovery has such long nacelles; it's only past the secondary hull that they have this line of sight. You'll also see this design philosophy with non-starfleet vessels, such as the Roman Warbird with it's nacelles forcing the ship to have a large gap in the middle.
Voyager simply can't go to warp without bending the nacelles.
How does the Defiant work then?
I always thought the romulan warbird design had something to do with their quantum singularity power sources, like for some reason they need a lot of volume, but the ship doesn’t actually have to occupy that volume so it sort of wraps around with some unseen field effect or something going on in that negative space
@@battlesheep2552 The Defiant is a federation ship with no line of sight.
@@adam92682 isnt the Design hollowed Out on the bottom? 🤔
@@adam92682 the Warp nacelles are angled slightly beneath the defiant. They can see each other below the primary Hull.
I love how the intrepid in lore story reflects how scientific advancement often works out in real life
Interestingly enough, we only ever see the nacelles in two positions, each for one use. Fully down for impulse and fully up for warp. In between positions were only transitional. 9_9
that would have required additional screen time to explain, and a bigger CG budget to show it. I imagine the simplest way to explain it would be that the movements generally performed were small enough that you would not be able to notice them at the scale we usually saw the ship.
@@nemesis2445 that's true
Okay, here is a theory: The ship was designed when they still tried to figure out the optimal position. By the time the series starts starfleet has already found the optimal angle, and simply programmed the computer for it. Why they tilt them back down is another question, but that might just be for maintenance.
@@HappyBeezerStudios Well, I imagine you don't want to blast your warp nacelles with impulse exhaust. This could both cause weird energy deviations across the ship, and also causes unnecessary drag and stress on those components. It's like in a propeller plane, where the accelerated air hitting the fuselage ends up being waste energy. You are pushing against yourself.
One thing I wish we had seen in game is a "Nacelle hinge failure", which would be similar to a wing sweep failure on an F-14 or the like. The nacelle would either become jammed in an awkward position, or perhaps even flop around with broken drive assemblies. If it happened at warp, the vessel could effectively "Spin out" as the warp field collapses or changes shape to be more like a brick wall.
Now that I think about it, I don't think the hinges were ever damaged in the show. Should make the entire ship out of hinges and the damage report station.
In the star trek manual it's stated that the Intrepid classes warp nacelles raise whenever enough power is being used to be comparative to entering warp. So they don't only move to enter warp speed.
I think we saw this in an episode (VOY: Learning Curve).
MORE POOOOOOOOOWER, Starfleet was once ruled my Tim The Tool Man Taylor apparently.
The Vulcans are the guy who peeks his head over the fence and dispenses sage advice.
@@Perktube1 Wilson!!!
It worked for Galaxy Quest ;-)
**gutteral grunting noises**
actually it was Jeremy Clarkson XD
What I liked, beyond the nacelles tucking in behind the primary hull for warp travel, is that in the lowered position, the bussard collectors are well positioned to scoop up interstellar hydrogen and anti-hydrogen.
That is actually a really good point for why they put them down in the first place. after all, once you figured out the optimal angle, there wouldn't be any reason to put them down again.
I thought the usual explanation was that the nacelles were raised so they could have line of sight, but lowered for regular travel so the bussard scoops aren't blocked by the saucer section. Considering line of sight isn't really a strict requirement anymore (I guess it's just an efficiency thing?), I like the variable warp geometry explanation more!
Your explanation is the accurate one, and it covers two of Gene Roddenberry's four rules of ship design;... The nacelles need to be inline of each other; and they can't be blocked by the saucer (they must be fully visible in front view).
'Moah Powah' seems the Federation was a fan of Jeremy Clarkson's particular philosophy in design of engineering.
Speeeeeeeed!
Data, set course for Silverstone, warp 9.
@jdslyman no, just stood around it looking confused until it did something useful...oh wait, that's James May..
It's a strategy they began adopting when Kerbin joined the federation.
Good video. I knew the hinged nacelles had something to do with protecting subspace. But I didn't understand why they lowered them back down when the ship was at impluse. Now it all makes more sense if they are being constantly adjusted during flight.
The constant adjustments of the angle does make sense to change the shape of the Warp bubble.
Another reason they go flat when not in use is so the bussard collectors on the nacelles are not blocked by the primary Hull.
It's a shame they never showed them moving besides the "up to warp"
It just creates a clear line of site between the nacelles, which is supposedly a Star Trek rule for warp. So Voyager can have the new design of not have pylons sticking out, but still follow the rules to travel at warp
05:15
I see you are channeling both chancellor Palpatine and Jeremy Clarkson
Lmao
Same dude
I love your vids good sir. Your content almost singlehandedly keeps my Star Trek fandom active while constantly tempting me to play Star Trek Online.
They bend to honor the design rule about having nothing between nacelles or maybe move them closer to the center y-axis of the ship.
Voyager Class: Fast, sleek, fuel efficient *AND* environmentally friendly. Must have for long journeys
It’s also there to allow the nacelles to “see” each other and create the stable warp field. The nacelles have a “planetary” mode, which allows for the ship to use them as drag enhancers and/or wings when entering or in atmosphere. And they also had a “FTL” mode, which causes them to rotate to a suitable point where the Nacelles “see each other” over the secondary hull.
pretty sure the “line of sight” thing isn’t canon. It’s just something Roddenberry pulled out of his ass to discredit Franz Joseph’s tech manual.
There’s plenty of examples of warp capable ships that don’t care about line of sight nacelles: The Jenolan (Sydney class), USS Kelvin (only has one warp nacelle), the runabout, Nebula class.
I liked that Voyagers nacels were mounted with big thick pileons. The long skinny ones just seemed so fragile and a perfect target for attacks.
Still never felt like we got a proper ending or epilogue.
Yes. The focal point of the final episode was TNG, NOT Enterprise. We were cheated multiple ways.
It seemed totally unnecessary to kill off Trip. Why not set it up for Trip and T'pol to realize that they finally needed to resolve the unanswered questions of their relationship. Let them decide to leave Enterprise together so that they could begin to explore their issues.
(By the way, I felt that the entire plot line of antagonism between the humans and Vulcans was totally unnecessary. To some degree, it seemed to cheapen the friendship of Kirk and Spock.)
Most of all, it felt like we were being treated like school children to have Archer's speach to the Federation cut off and trivialized. I know it may have been a challenge to write an eloquent speech that would draw together divergent races and civilizations. But to be told that, basically, "everybody knows it by heart", so we don't need to repeat it to the uninformed few who do not know it was insulting.
@@glenmallory6181 I think you're in the wrong place. Enterprise vids are two doors down on your left
@@glenmallory6181 Get away, we are talking about intrepids.
Originally the warp nacelles were supposed to move independently in higher warp flight to adjust for warp field variances , thus keeping the warp-bubble more stable . Which causes a reduction of chance of damaging sub-space . I can't remember if I heard it in show or if it was a Rick Berman interview thing but that is what I remember .
I really like the moving nacelles .
So they basically wiggle around in flight.
I love how something that was clearly done just to look cool, has been incorporated into and explained by in-universe science.
The out of universe answer was that the producers wanted something on the ship that moved. As with most things the "warp is damaging space" was thrown in after to explain the new design rather than the actual canon reason coming first and the artists being told to design around it. There's a whole Trekyards interview on it with the guy that designed the finished look of Voyager which also shows some of the older designs for it which is pretty interesting.
Warp travel does *not damage regular subspace,* if it did then after millions of years of warp capable civilisations there would be no subspace left.
*The Hekaras corridor in **_Forces of Nature_** was UNIQUELY vulnerable to subspace damage.*
Imagine how much damage just Earth and Sol would have received from warp travel, and they've only been at it for a few centuries.
Variable geometry nacelles were to allow travel in the *Hekaras corridor* and any similar regions (with *tetryon* radiation) without triggering any effects, a strategically useful ability, especially if encountering similar instabilities during exploration where no rescue ship would know to look if you got in trouble.
Or just taking a shortcut or fighting ships in that corridor, especially preventing standard warp drive ships from doing further damage in that area by enforcing the speed limit.
Starfleet was testing the Intrepid class's variable geometry nacelles and the Sovereign class's warp core, that also didn't _damage subspace in regions that were susceptible._ Starfleet were trialing both concepts, the Sovereign's one was considered better, lack of external moving parts probably helped. And that made retrofitting to older ships a possiblity in *_a minor refit…_*
This enabled the ship to travel at warp *in rare unstable regions where subspace is vunerable.*
That it damaged _all subspace_ was a red herring stated by the Doctor when he was being forced to trick Voyager into ejecting their warp core. memory-alpha.fandom.com/wiki/Transphasic_warp_drive
memory-alpha.fandom.com/wiki/Renaissance_Man_(episode)
2:36 I want to correct you there slightly. The vessel stays fully in normal space, but the warp field is a subspace field, and the warp field bends spacetime to create the warp bubble and therefore the actual propulsion. The field creates the bubble, but they're not the same thing! Subspace drag affects only the warp field, which in turn means you need to pump more energy into the field in order to achieve the same warp field strength. The warp field strength and the relative speed of the warp bubble are related, but better hull geometry can give you more speed/a faster bubble for the same field strength.
This may also be the reason why the warp scale got overhauled, and it explains away some inconsistencies in terms of speed.
The energy pumped into creating a warp field is therefore only loosely linked to the speed reached, since both subspace drag weakening the field strength as well as the hull geometry supporting a more or less efficient bubble play into it.
Another amazing & fascinating video
This was very interesting!! Really awesome bit of lore / speculation
It alters the ship's warp profile.
I always just thought it was the space equivalent of aerodynamics/drag.
Until they figured out how to make the dynamically modulating warp cool they could retrofit into older ships.
Brilliant methodology towards why all ships got sleeker. Good job!
I ran into this idea long before Voyager. A book called "Mr. Scott's Guide To The Enterprise" contained some sketches of of proposed future starships one of which had nacelles that slid back and forth on their support pylons.
I remember somewhere referencing that designers were told there had to be line of sight between the nacelles to generate a warp field, but that doesn't really explain why they were hinged to a lower angle other than "it looks cool"
I think I saw something saying the same thing but they said the reason for the lower angle was at sub-light speeds the things on the front of the nacelles, Bussard collectors, need to be able to scoop up interstellar hydrogen and having them angled would mean the saucer portion blocks them.
Howie Austin no, that used to be how they were as referenced by the dederidex but that was scrapped as ships like the defiant came about.
Take a look at the impulse engines from an aft perspective. For sublight travel it's best to have them as far apart as possible to make tighter turns, so the nacelle pylons have to go flat when it's not at warp.
Well done, best explanation yet!
Voyager has always been my favorite.
So a borg cube screws subspace up completely, would love to hear your theories on this. :)
The Borg mostly use transwarp conduits, in addition I'm sure their understanding of warp theory is well beyond what the federation was capable of the time. Heck, the federation's advancements that eliminated the need for more careful designs could have been acquired from Borg tech.
Forsaken Chief Damn! That’s true, you think they may have come up with a way not to rip sub space up with their giant cubes? They might not even care haha but yeah they do use grand warp but I mean they still warp.. a lot!
@@TheKing318i They use sub-space transwarp coils too, so they go deeper into subsapce than most other species warp systems
Borg has warp nacelles everywhere, just some drone needs to wake up and activate them, sorry ... two borgs, one for each.
Carbon Tax'em... that'll teach them !🤣
My (COMPLETELY unofficial) understanding was the warp nacelles needs certain particles for the warp drive to operate and these are acquired through the bussard collectors while the warp drive is disengaged. The bussard collectors seem to need a mostly clear view ahead to work properly (though the TOS nacelles don't quite clear the primary hull when viewed from ahead; which implies having a surface on one side is also necessary). For warp to work, the nacelles need to be in a specific position in relation to the rest of the ship (center of mass?).
The much sleeker design of the Intrepid class meant the nacelles needed to be flat to collect the needed particles, but then the geometry didn't allow it to go to warp. The reverse problem was true when at warp and the nacelles were "up". Thus, the need to switch from one position to the other when going to and coming out of warp.
The advantage of this explanation is that we never see the nacelles shifting at all while at warp in the show (which one would think it would do if that was it's purpose). Of course, "looking cool" was undoubtedly a main reason for this design. :-)
There are a couple of times in TNG where the crew of the Enterprise D did perform some slight alterations to the warp field geometry.
It could also have something to do with the ship being designed for atmospheric use and landing.
Beat me to it by 52 minutes! Landing a starship, even a small one, must be easier with a lower center of gravity. Of course landing with a generous supply of antimatter on board isn't exactly calming the pilot's nerves, either!
+Redblade It doesn't have to be either/or. It can serve dual functions.
There's an especially hot pit in Hell reserved for people who try to win arguments about canon by saying, "It's just a show/movie."
Sealion someone else.
@Redblade
The pylons up configuration is the most efficient. The ship is switching from impulse and thrusters to using the warp engines. Pylons up is the same configuration as the various enterprises and other warp driven ships.
Yay, good thing you chose that music at the end, it is not exactly the soundtrack I've been looking for in the last months, but almost the same
Nice to see others making comparisons and conclusions i came up with when i did my research. i also did comparisons with wave motions of water more then air. since it seems subspace was more fluid in how it responded to objects.
Simple. Intrepid class can regularly enter the atmosphere and land on planet surfaces. In down position, ship is more aerodynamic. In up position, nacelles are in correct position for warp...but not ideal for maneuvering in air.
Ships that don’t do planetfall don’t have variable warp nacelles.
Now that's an interesting theory, and a good one.
I agree with that. in up position the nothing block the nacelles line of sight with each other so it can be more effiecent forming a wrap field.
Thank You Very Usefull and Interesting ;
i always thought the writers shot themselves in the foot when they played the "warp speed is hazardous to subspace" card. i can only assume they did it to try to "slow down" future episodes and series of the shows. they wanted to try to make space feel larger again. but then they released voyager and realised if a ship had no access to high warp speeds they would never be able to make it back, so they made a quickfix to the issue and effectively made a great episode of TNG a throwaway plot.
No, it was radical Environmentalism peeking its nose under the Star Trek tent. When the producers got enough messages from pissed-off fans they dumped it.
@@markfergerson2145 you're right. I hadn't thought about it like that tbh
@@markfergerson2145 Though, as Star Trek often does, when it tried to make a dumb point it ended up making a smart opposing point by accident. No point in worrying about harm your technology is doing, it's going to be something new in a short time anyway, as it develops. As long as it's beneficial to you in some way, and people aren't under pressure to get by, they'll naturally work out whatever kinks show up. None of this hand-wringing has ever solved anything.
I mean nobody wanted margarine in the first place, we wanted butter. Margarine causing heart attacks? you don't say! they really had to scramble to try to try to pin that on the non-health-nuts so the health-nuts could retain their authority. suddenly down-home regular folk were supposedly defending transfats.. no.. *we want butter* but they made a lot of money on those '0 transfats' labels and absolutely nobody complained about its absence, unlike what contemporary fictional depictions of the changeover would have you believe about its fictional stubborn holdouts.
Love how this reveals yet another inherent flaw in the Galaxy-class.
The USS Voyager is my favorite ship.
Same.
There is something to "smaller, faster" than always building bigger and bigger.
My friends called the Voyager "cheesy" though.
Mostly because of the computer turning to cheese, but I understand that feeling also. Its actual power was never properly defined, and that annoys technogeeks who also like to know the limits of the ship.
For me, I was happy to see Starfleet give love to escort sized ships too.
Also, I know everyone loves the Defiant, but thats a supersized overpowered assault shuttle.
What would be really cool, would be a show with a Klingon or Romulan ship. Less kitchen sink, more warship, less technobabble, more real choices.
A truly mixed crew in, say, a klingon ship. A ship with narrow corridors. Enterprise had such boulevards inside it, I just want a real ship where people have to turn sideways to let others pass in a hurry. Little less squeky clean and perfect lighting everywhere. Photon casings stored under bunks.
Slightly more Das Boot, right?
@@ribbitgoesthedoglastnamehe4681 i haven't seen the full series yet, did the computer really turn to... to cheese?
@@rawhidelamp Spoilers....
But yes, computer was made of biomimetic gel packs or something like that, and someones attempt to make some gourmet smelly cheese or whatever contaminated the packs with cheese bacteria, though I think its yogurt which uses bacteria, not cheese. I dont know, just... ignore the things like "why was the computer not in like a plastic wrapping or something to protect it..." maybe even some artificial white bloodcells or scrubbers or...
You know, just... Its still Trek, ok? The Mushroom Drive was way more worse but Discovery was awesome.
If you havent seen that, then no, not kidding. Yes. Mushroom. Spore Drive. Just ignore that too, its great, just dont think about it too much and you will be fine.
Probably.
@@ribbitgoesthedoglastnamehe4681 thank you
I expected not to learn much, but I didn't know they changed while in warp. Never mentioned it in the show far as I know. I just accepted that "angled" meant better and rolled with it, lol. Thanks for the info! Subbing to ya!
Thank you
I had always wondered about the subspace damage thing, as, iirc, it wasn't addressed in the show again after that episode and the speed limit was continuously violated
I'm such a dork I love this crap! Awesome Video Bud~
In universe, I thought it was to provide a more stable and centered flight profile while at impulse speeds, but then the pylons would raise, allowing the nacelles to come into view of each other, creating the symmetric warp field without interference from the ships hull.
Aren't the impulse engines at the back of the pylons? That would mean with nacelles down the engines would be off center
Great bubble video Rick! I think we now need a video on Capt Janeways coffee maker.
gotta love how you use STO to do these, awesome
Love the new video
I like how Starfleet was basically Jeremy Clarkson-ing their way through the galaxy until James May came along and put a clamp on his wheels for being an orangutan
I was told by a novelist working for TNG/DS9 that the nacelles generated a field overlap, creating a "null zone" in between them (see every Federation design; the Romulans' D-7, V'melak, & D'deridex; etc.). If Voyager fired up the warp nacelles without raising them first, it would obliterate its own shuttle bay. I wish I had more solid evidence than, "She said that Michael Okuda told her so."
That was Gene Roddenberry's original idea about the warp drive. He wanted them to be connected by a visible energy field when the ship was at warp, but that obviously wasn't in the TOS budget. Edit: There was also concept art done for the effect to be added on the refit Enterprise in TMP but that was also scrapped. It was talked about in one of the documentaries floating around out there. I don't remember which one.
@@jblyon2 Thanks for the supporting info!
In reality the designers of the ship for the series were told to make something unique and movable for this series. The technobabble to patch it up and justify it came later
Would also point out, that while Subspace geometry may find optimum speed/efficiency with the nacelles in the upright position. Maneuvering at impulse may benefit from the nacelles in a low position. Center of gravity is important in space and aircraft (center of lift as well), which is why we have used variable shape craft in the real world. So when you drop to impulse, lowering the nacelles can move the center of gravity of the ship, and alter its thrust leverage.
It also moves the center of thrust. The impulse engines are on the pylons and move down with the nacelles.
The detail in this video 😮
I always thought it was silly because it slowed down the response time of going to warp. There were a few episodes where an attack took out warp drive between the time Janeway ordered warp speed and them actually going to warp. A few seconds is an eternity when you're under attack!
Thank you Rick for the Data. Sending you telepathically a case of
Romulan ale from Spock Scotty & Bones. Fascinating. I was born the same year as TOS. I used to watch it when it was in Syndication with my Father. So I love it dearly. But my other favorite is Voyager. I imagine myself to be part Kathryn Janeway aka Kathy by her fiance & Q. Part Deanna Troi. Part Neelix & part Naomi Wildman with a smidge of Tribble. I hope to some day serve aboard a benevolent Starship. I would not demand to be Captain. I would even scrub the toilets if it meant I could eventually get my hands on some ample nacelles.
Live long...
Prosper...
& giggle frequently...
But most importantly...
Please remember...
Imagination is more important than knowledge.
0010110. 433
Voyager entering Super Pursuit Mode.
Micheal proceeds to press Turbo Boost.
The ultimate plot armor of the show is that Voyager's class of ship was perfect for the plot
Because it sounds badass when it engages!
I imagine a Starfleet Captain screaming "SPEED AND POWER" like Jeremy Clarkson...
Michael Okuda and Rick Sternbach came up with a design for a variable nacelle ship when they wrote the Star Trek The Next Generation Technical Manual. The ship was one of their ideas for the next Enterprise, the Enterprise-E. I am rather happy their ideas didn't happen as they were individually presented and instead we got the Sovereign class ship. But the variable nacelle ship idea obviously stayed alive. From being on a track to instead on a hinge.
They have to have view contact, while at impupse it makes the ship have a smaller profile
I know that that was an official rule at some point, but it isn't anymore.
@@freshFerdinand it' s still a rule. All ship designers agree to that: at least 50% contact. As per the defiant class, ot has roughly 30%, the rest is just technology improving in 100 years. As per the Nebula, it shouldn' t be warp capable, the designers admitted it.
Evem the ferengi have a curved hull to have contact, and the same applies to all vessels in continuity which have warp drives exept the Prometheus alpha, which is kind of an exeption, since it only sustains warp and reaches warp 3 on its own, and the aforementioned nebula class, which sometimes is seen whith the secondary hull between the nacelles, which should tear the ship apart, or at least kill everyone in it
@@mckenziecalhoun316 pretty sure it’s not canon. It’s just something Roddenberry pulled out of his ass to discredit Franz Joseph’s tech manual.
There’s plenty of examples of warp capable ships that don’t care about line of sight nacelles: The Jenolan (Sydney class), USS Kelvin (only has one warp nacelle), the runabout and the aforementioned Nebula class.
Subspace shock absorbers, got it! Thanks! 😎
This was such a convoluted explanation and full of conjectural theory.
The real reason that the nacelles are raised is because they need to be inline with each other to form a warp bubble. It's one of Gene Roddenberry's four rules of ship design (even though ships like the Defiant class and Nebula class break this rule).
Now, why the Voyager ship wasn't designed with the nacelles to always be upright, that's the real question.
EDIT: Just realized that if the nacelles were always upright, they'd be blocked by the saucer section, which violates another of Roddenberry's fours rules of ship design (Nacelles must be in full view from the front).
Even if they can withstand the stress from subspace, I've often saw the hinged nacelles of the Intrepid-class as a potential structural weak point when it comes to exposure to other events that can induce physical stress, such as exposure to unknown spacial anomalies, or perhaps fighting a battle. So, it makes sense that they would then come up with new designs that bring back the fixed nacelles after learning what they did during construction and initial flight tests of the Intrepid-class.
I could imagine throughout the process of designing and flying the Intrepid-class, Starfleet might have even found a way to retrofit older designs to produce less-damaging warp fields with little or no physical modification. My reasoning is thus: it's been official canon since at least Season 3 of TNG that the shape of a ship's warp field can be dynamically changed (In "Deja Q" the Enterprise extends the forward lobe of its warp field during an attempt to correct the orbit of a moon). My unofficial head-canon is that, during the construction and flight testing of the hinged-nacelle Intrepid-class, previously-unknown warp field mathematical formulas or methods of engine computer control could have been discovered, which could then be applied to the older ships. This would have potentially allowed the older classes to produce the same "sleeker" warp field as the new Intrepid-class with nothing more than a simple software upgrade in engineering, and maybe some minor hardware adjustments to the warp coils themselves as necessary. As for newer classes adopting a more Intrepid-like positioning to their fixed nacelles rather than retaining the more traditional nacelle placement...perhaps the "back-ported" upgrades to the older classes could have come with a trade-off of reduced engine efficiency or reduced maximum speed, and newer classes were designed specifically to overcome these limitations. Again though, this is just my personal head-canon, so don't take it as official.
Re: warp field geometry modifications - that's how I always read it; if the only way to avoid the damage to subspace was to make the warp nacelles themselves move, why did this feature only appear on one class of ship? My own personal go-to for this kind of discussion is the Daystrom Institute Technical Library (www.ditl.org), and the entry for the Intrepid-class mentions that Starfleet used a combination of variable geometry hardware, complex field modulations, a warp field with a greatly elongated Z-axis (the Z-axis on ships in Star Trek runs fore to aft along the length of the ship) which results in the forward ellipse shape of the saucer sections of ships like the Intrepid-, Prometheus- and Sovereign-classes, and changes to the composition of the warp coils. The tradeoff for the elimination of the damaging effect on subspace was a drop in warp speeds across all flight regimes, resulting in a reduction of top cruise speed from Warp 9.99 to Warp 9.975, and maximum cruise from Warp 9.992 to Warp 9.985.
Evidently later classes didn't need the movable nacelles (Prometheus, for example, was seen on screen doing Warp 9.9, and was stated to be able to 'go faster than anything else in the fleet', meaning that her max cruise has to be greater than Voyager's Warp 9.975 and her top rated speed somewhere in the 9.99+ range), and it follows that older ships could be retrofitted to prevent their warp drives causing the same damage to subspace.
Or the non cannon explanation, during the development of voyager, they wanted something unique for the ship to help set it apart from the Enterprise for the more casual fans. One of the requirements was, "make something move". They wanted a non static ship and after much experimentation, they settled on hinging the warp nacelles.
"Only vessel of the time"--as shown!!! Starfleet may have built other classes with similar nacelles.
The impulse "thrusters" are on the nacelles. If you keep those in warp mode while flying @ impulse speed they don't push straight.
My head canon for 'Force of Nature' since the Warp 5 speed limit is basically ignored for the rest of the show is that the area of Takara was the site of a prehistoric Omega explosion and since Picard can't talk about Omega, he just let everyone draw their wrong conclusions and ignored the W5 speed limit whenever there was the least justification to.
But the existential threat of Omega is such that the Federation would try to develop drives possibly able to maneuver through Omega wrecked subspace in case the worst happened and this leads to a lot of research into variable warp drive geometry.
Voyager was my favourite series, and I thought the ship looked awesome
I've always seen it as a result of preventing subspace damage (as seen in that one TNG episode)
Later ships have different nacelle design, but the Intrepid seems like some sort of hotfix. Bolting the old nacelles on a flexible design that can change on the fly. After that with ships like the Sovereign, Nova or Prometheus already have a tweaked geometry that are fully optimized. (Their nacelles are also generally longer and pointier, showing the "aerodynamic" approach, while the Intrepid has the short and thick nacelles like on the Galaxy)
The Akira and Defiant are examples or wartime ships that are less optimized because having a decent fleet now is more important than having a better optimized fleet later.
Makes perfect sense in the Gene Roddenberry universe to me.. smack my ass and call me Scotty.. lol... Truly I do love the explanation and the reasoning.. it's spot on!!!
Aerodynamic? Sub-space-dynamic?
ASTRODYNAMIC!
Voyager was the first Energy Star™ Compliant Starfleet Starship ever Produced.
A few KDF vessels do this as well. I think it’s the T4 BoP whose name escapes me atm. When warping to Sector space, the wings hinge up then down at times so it’s weird.
As a added fact, you if SUPER pay attention to the screens in the episode TNG"Where No One Has Gone Before", it shows how the ship warps subspace forces for increased seed. testing using Warp equation by Kosinski and Wesley i think lead down the path experimentation for future advancements like the design of the Odyssey class.
If only we saw the nacelles move around during warp travel.
I always hear the Galaxy Class listed as warp 9.6 maximum despite the very obvious fact that the Enterprise reached 9.65 in TNG.
Because it looks Cool......that's why. It makes Voyager stand out more.
What you describe is exactly what I thought the first time I saw the nacelles move. Oh, yea, the subspace damage thing from TNG. Like putting balloon tires on a dirt bike.
Because the producers or w/e behind the series wanted a moving part on the ship to make it look cooler, something they could do more easily with the models they use becoming cheaper and better before they moved on to cgi exclusively after season3
I always thought it was more "aerodynamic" at warp, but then, with the nacelles flattened and travelling at regular speed, the bussard collectors are more exposed.
A Bird of Prey can't warp with it's wings down, they need to be leveled flat across...