[EU4] What is the Dev Meta and how to use it to pay 3 points to dev? | EU4 ABC

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  • čas přidán 1. 08. 2024
  • As you coul;d see in some of my last series and streams, the dev meta allows you to dev your provinces a thousand times with a very minimal cost per click. Thanks to it manpower can reach even a few milion! This guide will show you how to menage this whole process.
    Timestamps:
    00:00​ - intro
    00:42​ - what is Dev Meta?
    01:28​ - how dev cost works?
    02:25​ - what dev cost modifiers you can get?
    06:37​ - deving rules
    08:35​ - tax, production or manpower?
    10:09​ - up to how much should we dev?
    10:59​ - why 21??
    11:35​ - should I dev above 21?
    12:23​ - should I exploit tax?
    14:57​ - what buildings should I get?
    16:28​ - how could we nerf it?
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    #eu4 #dev #guide
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Komentáře • 713

  • @Kasperi_A.
    @Kasperi_A. Před 3 lety +1153

    Something about the fact that you can have more casualties in eu4 wars than hoi4 wars just isnt right

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety +128

      :v

    • @kanal2123a
      @kanal2123a Před 3 lety +68

      Idk man, while amount of people increased amount of soldiers kept falling down... I hear about Greek, Roman, Parthian and Egyptian armies counting in hundreds of thousands

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety +332

      But you probably never heard of 56M people dead in the XVIIIth century conflict between France, Russia and Switzerland on one side and Sokoto, Bachwezi, Delhi, and China on the second :D

    • @DavidJimenez-ux2lw
      @DavidJimenez-ux2lw Před 3 lety +111

      @@kanal2123a that's because they greatly exaggerated the numbers of the armies

    • @svensvensson1085
      @svensvensson1085 Před 3 lety +12

      @@DavidJimenez-ux2lw and becoase they sometimes took everyone in the army.

  • @MasterofRoflness
    @MasterofRoflness Před 3 lety +315

    Thank You Sensei

  • @migega1453
    @migega1453 Před 3 lety +342

    Boys: watch motivational videos before going to the gym
    Men: watch Zlewikk's guides before taking part in a MP campaign

    • @mikemandalorian9226
      @mikemandalorian9226 Před 3 lety +31

      Broke: Watching Zlewikk's guides before playing in mp lobby
      Based: Listening to zlewikk's guide during workout

    • @chickendude1695
      @chickendude1695 Před 3 lety +2

      @@mikemandalorian9226 Watching motivational videos before an mp match

    • @Cat-up6hb
      @Cat-up6hb Před rokem

      @@chickendude1695
      watching mp matches before filming a motivational video

  • @nathanc939
    @nathanc939 Před 3 lety +234

    I really like the dev meta, it increase the importance of nation management, especially in MP, and I like that. Does it scale unrealistically? Absolutely, but it is fun as hell.

    • @NegaRenGenX2gay2lift
      @NegaRenGenX2gay2lift Před 3 lety +10

      in single player, i kinda like building tall as a meso american nation than rapidly expanding into worthless provinces. (unless im forced to by colonial wars to shut up the usual crybabys wanting my gold provinces )

    • @ethanbrown7198
      @ethanbrown7198 Před 3 lety

      I too think it is a lot of fun and don't want it nerfed too much, but I suppose tokeep the game dynamic and more interesting for pro players it should be nerfed.

    • @tacoman736
      @tacoman736 Před 3 lety +1

      I totally agree, years ago I felt like the only internal thing I could manage was rebels and a couple numbers that didn’t affect much. Not the case at all now

    • @NegaRenGenX2gay2lift
      @NegaRenGenX2gay2lift Před 3 lety +1

      @@ethanbrown7198 RN as Maya, i got 200k manpower from deving MesoAmerica provinces to 20 alone. (1/9/10) i ignore deving my Caribbeans and former colonial holdings in the Americas since it takes too long to convert culture so i stuck with my hood and the homies like the aztecs and zapotek for example as accepted cullture. (i pretty much accepted all of the mesoamerican cultures except tecos, converted them to purepecha culture. because i love Tarascan )
      i ally feed the Incans and the Tupi the colonial nations as a buffer, same with the creek and the Iroquois up north taking over the east of the Mississippi. while i consolidate Colombia and everything west of the Mississippi.
      so basically i created a United Nations for the AmerIndian people. it fitted with my ideal eu4 roleplay as a native. uniting the nations together and strong like the Iroquois against the gold thirsty europeans

    • @blackpaint9093
      @blackpaint9093 Před 3 lety +3

      Not to mention that the sound of deving is so satisfying

  • @GreenIsTheWayForward
    @GreenIsTheWayForward Před 3 lety +130

    There's a good reason to dev provinces up to 30 when you're Catholic: 30 dev provinces have a very high probability of attracting cardinals. I did this as Poland and got all 7 cardinals pretty quickly, in turn getting me the Curia, with all benefits that gives. Before colonialism fired, I was able to set the Curia power focus to 'cardinals spread institutions' and profited even more. Something to keep in mind!

    • @GreenIsTheWayForward
      @GreenIsTheWayForward Před 3 lety +20

      Also, there's this estate thingy that gives -20% dev costs for all Centers of Trade you own in your home node, can also be pretty powerful. And if you have land in tropical areas, monsoons give -20% dev cost every now and then. Lastly, in Trade Company areas, there's a building that gives -15% dev cost. Later in the game when you can build universities, this makes it actually interesting to sink some diplo power into TC provinces to increase their production, especially if you're not production leader yet, or still need the 'trading in' bonus.

    • @Uranium-jj7le
      @Uranium-jj7le Před 3 lety +2

      THE CHURCH IS IN BRITISH HANDS
      FUCK THE CHURCH
      ME REFORMED NAO

  • @ThePedrodude
    @ThePedrodude Před 3 lety +97

    The most important part of the Dev meta is that it makes the map look pretty when you surprise your mates with it.

  • @bertchintus4103
    @bertchintus4103 Před 3 lety +268

    I never even knew about the climate modifier. EU4 is like life. You learn something new every day

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety +39

      exactly!

    • @Michaelonyoutub
      @Michaelonyoutub Před 3 lety +46

      you can get "mansoons bring fertillity" though for those tropical regions in southern asia and that actually gives -20% dev cost which actually outweighs the tropical modifier, so deving is more about waiting for that event and then deving the state that gets it

    • @cipherskell9638
      @cipherskell9638 Před 3 lety +9

      @@Michaelonyoutub but the only climate where you shouldn't dev is arctic, since its +50% which is massive. A shame since fur and gold can be found en masse in those locations

    • @Ownage96O
      @Ownage96O Před 3 lety +2

      Gay actor Michael Douglas?

    • @bertchintus4103
      @bertchintus4103 Před 3 lety +1

      @@Ownage96O yessssssssss

  • @LudietHistoria
    @LudietHistoria Před 3 lety +168

    Premiere gang let's go!

  • @nool9046
    @nool9046 Před 3 lety +36

    Even though it’s a little crazy, I do like the fact that deving has become the meta for multiplayer. It almost bridges the gap between the tall vs wide players

  • @marinero4702
    @marinero4702 Před 3 lety +79

    The dev meta is very cool in my opinion, its just that i need the dlc to do it myself(:

    • @rileyrose5166
      @rileyrose5166 Před 3 lety +8

      No i think that added it to the base game

    • @artemis_fowl44hd92
      @artemis_fowl44hd92 Před 3 lety +8

      @@rileyrose5166 In base game you can't do state edicts and probably a lot more, that is just the one I knew.

    • @marinero4702
      @marinero4702 Před 3 lety +7

      @@rileyrose5166 a lot of the bonusses are only avalable with dlc (:

    • @rileyrose5166
      @rileyrose5166 Před 3 lety +5

      @@artemis_fowl44hd92 Oh i thought he meant that he needed the dlc to manually dev, which used to be a thing (absolutely horrendous practice, glad they added manual dev to base game)

    • @artemis_fowl44hd92
      @artemis_fowl44hd92 Před 3 lety +1

      @@rileyrose5166 Yeah, luckily they also added some other QoL-Features to the base game, like how you now can create stacks and let them automatically construct!

  • @Repus
    @Repus Před 3 lety +49

    Yes, I was wondering why someone has so much manpower, specially when someone's was owning me as Byzantium

  • @manny1085
    @manny1085 Před 3 lety +43

    Great video, as for nerfing:
    Tall is love, tall is life.

  • @ZlewikkTV
    @ZlewikkTV  Před 3 lety +11

    If you would like to talk to me, ask some questions and play together, come to my Discord channel: discord.gg/NAys3pf
    Watch streams with such content live on: www.twitch.tv/zlewikktv

  • @Fahad-hg1hq
    @Fahad-hg1hq Před 3 lety +31

    Let's go! I was waiting for it

  • @cosmichope3596
    @cosmichope3596 Před 3 lety +22

    5 minutes into the video and I feel that it is getting hot in my room. Give me more of those guides o.O

  • @dylankriel83
    @dylankriel83 Před 3 lety +3

    It always seemed as if paradox wanted to encourage people to play tall, but personally i think that being able to dev this much this easily, allows people to be able to keep up with the players that are able to expand much more rapidly. It also makes playing in HRE a bit easier early game

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety +3

      oh no, experienced players do both and blob a lot while having 50%!!!! of their dev from deving

    • @dylankriel83
      @dylankriel83 Před 3 lety

      @@ZlewikkTV im still practically a noob, i only have 300 hours in the game, and for eu4 thats nothing lol, i when my computer gets fixed ill have to try find a game on your discord

  • @taliontheshadow4920
    @taliontheshadow4920 Před 3 lety +1

    Zlewikk robisz jeden z niewielu czystych contentów na YouTubie i do każdego twojego filmu zasiadam z ogromną ciekawością, tak było i w tym przypadku - trzymaj tak a zajdziesz dalej niż ci sie wydaje!
    Z pozdrowieniami od rodaka ^_^

  • @craigmiller4199
    @craigmiller4199 Před 3 lety +7

    Thanks for making this, I’ve been watching the MP videos and seeing your dev costs had me completely lost. Even 900 hours I to the game I’d never tried stacking so aggressively and hadn’t realized how much it could stack.
    I’ll blame this on my last campaign being 1.29, and never playing MP.

  • @RevolutionaryCaptain
    @RevolutionaryCaptain Před 3 lety +5

    Deving is getting even more help, in the expansion as Paradox want us to play tall, so it won't be nerfed. Overall quality guide. good stuff.

  • @mikewazowski7024
    @mikewazowski7024 Před 3 lety

    Thank you SO much for this guide! Kt really explained everything I need to know.

  • @rohatb
    @rohatb Před 3 lety

    fr I was going to look at your channel for the start after last series but thankfully this video came out lol

  • @alexmclane5094
    @alexmclane5094 Před 3 lety

    Been waiting for a video like this for a while now, thanks Zel!

  • @siegechamp2295
    @siegechamp2295 Před 3 lety +7

    I never knew about this! I play a MP campaign with my family, and I think I will surprise them with this.

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety +1

      Good luck then!

    • @ozanmrcan
      @ozanmrcan Před 3 lety

      haha its really fun when you play like this against your friends who dont know this. they learn it for the second campaign but that first game is golden.

  • @giuliobielli8307
    @giuliobielli8307 Před 3 lety

    as always your guides are really useful! TY Zlewikk!!

  • @struestorystudios9225
    @struestorystudios9225 Před 3 lety

    Ive always looked for a guide like this, thanks u zlew :))

  • @fidi7728
    @fidi7728 Před 3 lety +1

    Thank you for your great video about how to dev provinces right!

  • @S-Roy
    @S-Roy Před 3 lety

    Great video! I enjoy playing tall, so I love that you are going to do a series about development

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      All of my mp series are about that :p

  • @dualrotorhelicopter
    @dualrotorhelicopter Před 3 lety +21

    Ah, hombre, this is an integral part of the game. I think if Paradox “fixed” it, it’d be substantially worse

    • @ryancraigt
      @ryancraigt Před 2 lety +1

      Late game wars are annoying. Doesnt make too much sense that player nations will throw 10+ million people at each other every few years

  • @solartoast8043
    @solartoast8043 Před 3 lety +1

    Wow this is great! I wasn't completely on the wrong track but now I know exactly how to develop.

  • @mateuszmajka2561
    @mateuszmajka2561 Před 3 lety +3

    Cant wait for the video :D

  • @thorbennachname2688
    @thorbennachname2688 Před 3 lety

    i always thought you were just a nice content creator until i saw you on twitch. HOLY COW! keep it going zlewikk :)

  • @ufuktanguzel1478
    @ufuktanguzel1478 Před 3 lety

    Keep doing great works zlewikk

  • @8kanoro8
    @8kanoro8 Před 3 lety +4

    The dev meta seems hilarious tbh, I hope it sticks around for a good while.

  • @alatamore
    @alatamore Před 3 lety

    I watched a Ludi video talking about the same subject the same day you dropped this one. Great minds think alike. You guys should stream or post an MP game sometime!
    Also, I’d love to see what the meta would be for SP, since I think manpower isn’t as important as it is in MP (though still very important for sure).

  • @simonkarlsson4628
    @simonkarlsson4628 Před 3 lety +2

    I think, in order to benefit playing tall, it should not be changed with the things you suggested but instead there could be a increase in dev cost when having more provinces, like 2% per province. Meaning that you would only be able to have low cost high development in a few provinces. And to not brake it for wide nations completely so they can't dev, maybe the 2% is only for provinces you change the devolpment in. Meaning you have to choose which 40ish provinces you want to dev.

  • @xavierwright719
    @xavierwright719 Před 3 lety +7

    Honestly, whatever happens there's gonna be some kind of meta. Even if this isn't perfect, it's fine as far as meta-defining strategies go so I think its fine really.

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety +1

      It's not a problem of any meta beeing out there. Problem of this particular bonuses is that in experienced mps people play as wide as they did in the past, just insanely deving their provinces at the same time (usuall 40-50% of total dev) which ends up with people running around with 1-3M armies and 1-5M manpower

    • @xavierwright719
      @xavierwright719 Před 3 lety

      @@ZlewikkTV Yeah but that's ok. No matter what the most prominent strategy is it's going to involve massively stacking bonuses in some way that makes your nation incredibly strong. Whether it's dev meta or something else that doesn't change, so why bother changing the meta?

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      Simply nerfing the meta makes it playable

    • @xavierwright719
      @xavierwright719 Před 3 lety +1

      @@ZlewikkTV I'd say given the fact that you're still making content and clearly enjoying the game to some degree that it *is* playable and functions just fine. Nobody's overpowered if everyone is right? :D
      Also why ask a notoriously poor development studio to rebalance something that is, for all intents and purposes, already balanced and run the risk of it going badly. We all know what Paradox has done to the AI with the economy and merc changes.

    • @Cecilia-ky3uw
      @Cecilia-ky3uw Před 2 lety

      @@ZlewikkTV but but watching the players just spam troops at each other and the minor manouvers that happen from time to time is just too good, you simply get less of it when there are less armies

  • @naturalwizard2226
    @naturalwizard2226 Před 3 lety

    I was wondering this for 2 weeks thanks for the vid

  • @darkonum
    @darkonum Před 3 lety

    Just wanted to say this is a wonderfully made video - good work brother

  • @soleo1493
    @soleo1493 Před 3 lety +2

    Hi Zlewikk! I've been looking forward to this video for a while now. Personally i don't think they should nerf dev meta too hard, if they nerf at all, because I love playing small nations that have to fight all the giants around them!

  • @BlueGamingRage
    @BlueGamingRage Před 3 lety +14

    If pdx wants to nerf it, making dev cost modifiers multiplicative or a higher minimum cost would work

    • @szyna6022
      @szyna6022 Před 3 lety

      Literally no.

    • @BlueGamingRage
      @BlueGamingRage Před 3 lety

      @@szyna6022 yes it would. Multiplicative modifiers would make stacking less powerful (5 -10%'s stacked becomes -41% instead of -50%) and a higher minimum means no more 1 dev for less than 10 points

    • @celeridad6972
      @celeridad6972 Před 3 lety +2

      Monarch points are already scarce so I don't like the idea of increasing Development cost. What would definitely work (specially in MP) is reducing the manpower scaling. Right now as the video points out you base tax is almost worthless production is ok and soldadesca is too op.

    • @claudiolentini5067
      @claudiolentini5067 Před 3 lety +1

      I also thought on having those dev cost modifiers to be mutually exclusive, ex the isolation policy with Japan or the Shogunate could reduce the loyalty of the burgers,

  • @TheAndrew1987
    @TheAndrew1987 Před 3 lety

    i struggled to understand what you said but the text was useful, thanks for the video

  • @Quagersall
    @Quagersall Před 3 lety

    Very good info I love it!

  • @zagumionovgheorghe7374

    Very informative and at the point

  • @laKogane
    @laKogane Před 3 lety

    I've been looking forward to this >:)

  • @yourusualtryhard3223
    @yourusualtryhard3223 Před 3 lety

    I live and breath for this! In any eu4 game my main and entire goal is to have perfect borders and a lime green country on the dev map

  • @oscarwind4266
    @oscarwind4266 Před 3 lety

    Honestly I I needed this, playing as Spain right now and need to lay low while my AE goes down.

  • @emmanuelantonio1486
    @emmanuelantonio1486 Před 3 lety

    10/10 gaming, love to see it

  • @robbier6389
    @robbier6389 Před 3 lety +4

    I appreciate how dev cost makes tall play a viable strategy, but it definitely feels broken as it stands now.

  • @peterszaloki9440
    @peterszaloki9440 Před 3 lety +2

    Finaly i know how to play tall! This mechanic is sick!

  • @alik.5990
    @alik.5990 Před 3 lety +1

    This is sick

  • @AlzaboHD
    @AlzaboHD Před 3 lety +2

    Anglican France will rise again, thanks to this awesome tip! Dziękuję for this awesome video dude

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety +1

      Hahahah, nice to see you here Alzabo!

  • @simonandrade6621
    @simonandrade6621 Před 3 lety +1

    Waiting for this video to start so i can begin a new campaign like a true blob the builder

  • @NguyenMinhBelgium
    @NguyenMinhBelgium Před 3 lety

    Very instructive 😀

  • @gaborgrunberger3821
    @gaborgrunberger3821 Před 3 lety

    Thank you it helped me a lot :D

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      How pleasant is it to dev so cheaply? :>

  • @connorbankuti1153
    @connorbankuti1153 Před 3 lety

    good video like it alot even with 3 k hours i enjoyed seeing this all put into one video

  • @Milliontonnez
    @Milliontonnez Před 3 lety +4

    Ah yes! The fabled OP Dev Meta by Zlewikk! Was waiting for this to begin my next Poland game 😊
    For nerfing manpower; how about a hard cap of max MIL based manpower from a province? Like a province can only generate 8x250=2000 ( 8 MIL / province Dev). Any additional MIL spent doesn't impact the manpower, but FL and other things work as normal.
    That way, the Dev meta can remain for boosting a flourishing tall trade empire and boosting FL with mana still be viable.
    Basically, rest of the stats from Dev meta are balanced well for fun and roleplay. Just the spiralling manpower exploit needs a soft nerf.
    A 1600 Poland ( with 2K Dev ) shouldn't be producing like 1 Million army manpower per year! ( which would mean its actual pop base in our times would be atleast 500 million!)

  • @anikai4584
    @anikai4584 Před 3 lety +3

    I personally like this meta, creating an extremely powerful nation in a limited territory is really cool imo.

  • @polpolik2
    @polpolik2 Před 3 lety

    I love dev meta, but I would love to see more variation. E.g. 21 dev but focus on tax gives an increased amount 1-2 ducat flat. That makes it way more interesting!

  • @NB-jr7ug
    @NB-jr7ug Před 3 lety

    I didnt quite realise how many different dev cost modifiers there were that could be used in unison, def going to use some during my current Switzerlake run

  • @AllanJTaylor
    @AllanJTaylor Před 3 lety

    Great video man! Just a heads up, "parliament" is pretty much pronounced the same way it is in French, but with a hard T at the end.

  • @matteogotti5060
    @matteogotti5060 Před 3 lety

    Top quality bro

  • @n.m.9616
    @n.m.9616 Před 3 lety

    see the map on the eu4 wiki "dev potential of each province" which is the sum of all static modifier.

  • @ferhatfurkanafsin8964
    @ferhatfurkanafsin8964 Před 3 lety

    I learned many things I have never known before thank you

  • @rayann8288
    @rayann8288 Před 3 lety

    the definition of POG

  • @trenthood675
    @trenthood675 Před 3 lety

    I will definitely be trying this

  • @mormorspepsi
    @mormorspepsi Před 3 lety +1

    I would love a video about when and how to spend your points, at the moment as a new player I feel like I dont understand if Im supposed to dev, keep up with tech or spend it elsewhere.

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      You should come to one of my streams then. Playing 3 mp games right now

  • @DeusEversor
    @DeusEversor Před 3 lety

    @Zlewikk TV english below:
    więc adm jest po prostu niedoceniony odpowiednimi perkami, tylko podnosi tax i nic więcej... a devki powinny jakoś wpływać wzajemnie na siebie... mil -> więcej producentów, więcej podatników, (populacja prowincji powinna spadać przy tworzeniu wojska) dip -> większe bogactwo do opodatkowania, szybszy wzrost populacji, adm -> usprawnianie administracji redukując koszty dev (które powinny wzrastać z populacją prowincji i ilością dev) i zwiększając potencjalny limit opodatkowania w prowincji (wyokość podatków powinna być ustalana globalnie w menu finansów państwa, a adm dev tylko wpływać na tax %, albo ogólnie % ściągalności z prowincji)
    So adm dev is simply unapreciated, lacking perks and just straight lines rise of local tax... Devs should have some mutual influence.... mil -> more producers, more taxpayers (which should fall according to army creation). Dip -> provinces riches, faster population growth. adm -> better administration should reduce costs of other devs, (cost of dev should grow also along with population growth) and grow local potential capacity of tax rather than "tax income +1"

  • @lantus1237
    @lantus1237 Před 3 lety +1

    hey zlewikk can you please do a guide on culture shifting and reducing cost of culture conversion?

  • @andenfighter0078
    @andenfighter0078 Před 3 lety

    thanks, was really looking for a video like this, especially after watching the ruthenia game and wondering why tf i dont get a dev cost of 5 in grasslands

  • @hadenhunt2004
    @hadenhunt2004 Před 3 lety

    Everyone needs to watch this and harness the true power of the dev copter

  • @sireconstantine
    @sireconstantine Před 3 lety

    We sure need more mapower because people bleed out their ears listening to the current audio setup. Good video though, love it, and i wish quick recovery to your mic.

  • @user-qj9ti2ni8l
    @user-qj9ti2ni8l Před 3 lety

    Zlewikk explaining better than every teacher i ever had

  • @einmensch3109
    @einmensch3109 Před 3 lety

    The Question asked sounded exactly like the question a student would ask at the end of his powerpoint haha

  • @sam-ut2en
    @sam-ut2en Před 3 lety +4

    I didnt notice before there are so many dev cost reduce modifiers BRUH

  • @kaanberker4821
    @kaanberker4821 Před 3 lety

    Finally an instructor 😎

  • @solderooo
    @solderooo Před 3 lety

    Realy i never thincink about that.Thanks!

  • @oliwierbroda2575
    @oliwierbroda2575 Před 3 lety

    Deving provinces is beautiful thing in my opinion. Some people were trash talking me because I usually dont conquer much territories early on since I'm focused on deving. Then I procided to oblirate their big empires with my small nation and I could do that since my army was even in numbers thanks to deving.

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      Problem is, experienced mp players can both blob and dev like crazy, making it just same situation as without deviing, but with 5x bigger numbers

  • @gus1147
    @gus1147 Před 3 lety

    It's great lol. Especially if your friends in your multiplayer aren't aware of the bonuses haha

  • @ukasz1900
    @ukasz1900 Před 3 lety

    I think that this current meta is pretty fun. I mean, deving provinces for 3 or 5 monarch points seems OP, but I always thought that deving is in fact too costly and is should be changed. Also Zlewik, you are the best man, almost everything I learned about EU is from your videos

  • @kesaadiyaka5096
    @kesaadiyaka5096 Před 3 lety

    hello, just wondering did i need a dlc to get modifier on dev cost from the trade goods? since i don't get it.

  • @sadge6873
    @sadge6873 Před 3 lety

    Great meta to dev Taxes and Manpower in Tibet MMMM yeah i will do it soon on MP.

  • @albertcheong8497
    @albertcheong8497 Před 3 lety

    Development goes boom!

  • @IAm-ee9qi
    @IAm-ee9qi Před 3 lety

    Wow, I never knew about the climate affecting the dev cost!

  • @zephyrmage211
    @zephyrmage211 Před 3 lety

    Like the meta explained. Gonna try playing a tall game now.

  • @cledon.
    @cledon. Před 3 lety

    nice vid

  • @AkkayaOzgun
    @AkkayaOzgun Před 3 lety

    I feel they could balance it by fixing the way things scale. Owning all of Britain, Africa, France, and India, I deleted every single Church/Cathedral, exploited tax dev in every province, and I lost a total of 12 ducats a month. I took those building slots and threw in manufactures and counting houses, gaining 500 ducats a month. Tax is so stupidly useless that it's actually detrimental. It increases dev cost the more you invest in tax, and takes up building slots.

  • @T0nitigeR
    @T0nitigeR Před 3 lety +2

    I think it's so interesting that we do so much with mana in eu4 while Imperator Rome (after initial release) got a shitstorm for doing so lol
    Also, I always tought that i would be cool to have like real pops in EU4 like MEIOU has since just spamming a button "to spawn" manpower or other pops is unrealistic.

  • @user-fs1vd5ri3j
    @user-fs1vd5ri3j Před 3 lety +1

    I'm sorry, my English is not very good. I understand correctly, the dev meta is that you need to improve the provinces like this: 1-9-11 with modifications to reduce the cost of improving the provinces?

  • @luka.pilasanovic
    @luka.pilasanovic Před 3 lety

    I like the dev meta i think it makes the game fun to watch!

  • @lethonorgil71
    @lethonorgil71 Před 3 lety

    Hello Zlewikk
    I wonder if you will make guides for low to no dlc players as well ? Or tell which mechanism comes with which dlc ? As everything is so different without them and many things are missing so sometimes we can't use what you teach us :/
    Anyway great job and great vid as always, I am eager to see your next video :D

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      Didnt you watch my recent no dlc csmpaign? :p

  • @ThePresje
    @ThePresje Před 3 lety

    How does the dev meta works with hordes and razing provincess? Can it be that you may raze province for more points that you will use to dev it up to the same point, or use them to dev other low dev provinces with better profit? Especially when you can take gov reform that gives you 33% more points for razing province. Love your vids!

  • @ThePresje
    @ThePresje Před 3 lety

    Great vid! Should it get nerfed? No. It's not a bug, it's a feature.

  • @regularfishftw
    @regularfishftw Před 3 lety

    so i was thinking, what do yo think about starting with innovative + quality + economic? since everybody almost always goes eco + quantity 1st, wouldn t it be better getting that inno high? and really start deving after 3rd idea, eco. i would use my manpower mana to high up proff at first, if any extra. I know eco + quantity is 10% extra, but you ll have 4-5 % from inno and also extra points from reduced tech cost. Looking forward for your opinion.

  • @noone102
    @noone102 Před 3 lety

    Gotta say I love it. Been meaning to try it sometime. Though yes it should probably be nerfed at some point. Not too soon though hopefully

  • @simonhej3989
    @simonhej3989 Před 3 lety

    I like the dev meta it makes thinking about the more in dept thing like shock and fire damage reductions more important

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      They are still trash compared to other modifiers. Discipline/combat abilities both affect casualties and morale dmg. Land fire dmg only affects casualties (which in this meta is not so important)

    • @simonhej3989
      @simonhej3989 Před 3 lety

      @@ZlewikkTV Okay but morale is no longer the thing that wins wars but manpower

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      Considering everyone has infinite amount of manpower then morale is THE thing that wins you wars as you need to get objectives for warscore

    • @simonhej3989
      @simonhej3989 Před 3 lety

      @@ZlewikkTV If a player is skilled enough shouldent they be able to pull ut empty stacks so they can rienforce and get back in the fight?

  • @bojarckhoosemanschnarf5851

    paradox announced a new dlc and the dev diary said that there will now be easier ways to play tall

  • @grubas2415
    @grubas2415 Před 3 lety

    this backgroung is epic xD

  • @volfas5
    @volfas5 Před 3 lety

    great video, one of the "manpowder meta" nerfs could be mercinary rerework ?:D

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety +1

      New mercs are kinda joke with this meta :D

    • @volfas5
      @volfas5 Před 3 lety

      @@ZlewikkTV actually I like current meta, less blobing means more players are having fun and borders are cleaner.

    • @ZlewikkTV
      @ZlewikkTV  Před 3 lety

      In fact in experienced mps you have as much blobbing, just way more mo numbers making warfare more messy

  • @somerandomyoutubeuser271
    @somerandomyoutubeuser271 Před 3 lety +4

    i kinda like dev meta even in sp. Gives you the sense of building a proper nation

  • @Panda-ss3zh
    @Panda-ss3zh Před 3 lety

    Just played a 1444 random yesterday as timurids. With my 1490's dev cycle I already had 5 dev click cost this early and with that big development boost I had 215 force limit by 1500 with a dev and 250k max manpower