Our list of the 5 most useful and useless Classic Megaman Weapons (with MrOrangeJinjo)
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- čas přidán 16. 07. 2024
- See my next top ten right here: www.push-start.co.uk/videos/ca...
Yes, this was the top ten posted on push-start with MrOrangeJinjo that lead to the top ten contest on my channel. This list is primarily about the classic Megaman weapons that do more than just slaughter the enemies in your path. It's about the weapons that can be used for another function or that allow Megaman to do things he couldn't do on his own. Of course for the useless list these are the weapons we felt that you would better off with your default mega buster. Enjoy. - Hry
"We'll stick to every other weapon in MM3, thanks."
Even Spark Shock?
Not the Spark Shock!
pro tip: you can watch movies at Flixzone. I've been using it for watching all kinds of movies during the lockdown.
@Louis Alfonso yup, been using flixzone for months myself :D
Me and my homies hate spark shock. Here's something funny, magnet man takes more damage from shadow blade then spark shock. No joke try it.
Junk shield is super useful.
They said weapon must be more than just for attack, right?
Richard Dong It's a shield, so there's that.
Richard Dong
When the junk comes near it's like a part screen nuke the shield itself lasts pretty long. Doesn't block projectiles though. I like it way more than Jewel Satellite.
@@RichardDong68 yea and its more than that it acts as a torture atack,normal atack, shield(dah),angle hits thats more than one
The Astro Crush from Mega Man 8 was amazing.
You have my back with that
Same with me
MM8 had some pretty awesome weapons. Only lacking one was Aqua Man's.
i approve ... it also can be exploited to make the snow board segment of wily 1 much easier ... since megaman stays in the air while firing it ...
So was literally every other screen nuke in the series.
7:31 Muppet Christmas Carol reference. lol
People love to make fun of Top Spin, but it's not that useless. I'm pretty sure the inconsistent use of energy when you use it was a glitch, and not as the game designers intended it (after all, the game, itself, was rushed out instead of waiting to be properly finished). However, there's a weapon even worse than Top Spin that should have been number five on your list. At least with Top Spin, you can kill several enemies with it, as well as the final boss. But the even more worthless weapon is Spark Shock. It's only good against one boss, and it can't kill any enemies. All it can do is freeze one enemy in place, and if another enemy bumps it, the first enemy is freed and the second enemy is now stuck. I have never found any place in Mega Man 3 where that was a useful ability.
Yeah i NEVER found it useful.
Uh... Yeah. What makes this weapon even worse is that you can't even pause to switch weapons while the enemy is stunned! It is literally just a downgrade of the Ice Slasher!
Clinton Wilcox I used it against doc robot air man. I hated airman and there ring no leaf shield sucked.
The top spin takes one unit per time you touch an enemy. Since you're invincible when using it, it can drain a lot of energy if you don't know what you are doing. This was changed in the wily wars.
No. Top Spin for me is the worst weapon, bar none. It pushed you back, it was worthless against most enemies and to be fair, if you used the weapon consistently, you are bound to get damanged anyways because you have to get the timing precisely. So yeah. Shit weapon. And no, Spark Shock is not a bad weapon, because as you said you can FREEZE ENEMIES.
0:29
.. I’m so mad I didn’t know I could use Bubble Man’s weapon for this
Same here dude
Very solid list right here. You guys actually took time to do it. And I appreciate taking consideration of secondary uses. And there’s no need to be afraid of liking Hornet chaser, one, it’s your list. Two, it’s a good weapon, why do you need to hide it.
Tecnically in megaman powered up, GutsMan could just pull out blocks from nowhere to throw them Not useless anymore!
you mean GUTSMAN or MEGAMAN with his weapon?...
Owned
...
He talked about that
Gabriel Baron He means when PLAYING AS GUTSMAN.
Am I the only one other than the Speedster who liked the Top Spin?
OK, I do understand why people hate it but I still like
Nah... I actually find it kinda fun to use as well. And if you want to see someone go absolutely crazy over it... Just check out a channel known as Pinkkittyrose.
if you watch a game called Fegaman Vs The world (here on youtube) you can see the developer found out an awesome use for the top spin... DOUBLE JUMP! In that game, the top spin is used for double jumping! And it's awesome!
Exclamation point!
ACESpark included a weapon in Mega Man Christmas Carol 3 that's similar to the Top Spin, but boosts the player high in the air.
@@AwesomeGamer-om4hm unfortunately I made this comment six years ago so I might not read your reply...
@@AwesomeGamer-om4hm wait
Very nice collab-list there. I liked that you set out guidelines to avoid the metal blade, good way to change it up from the usual lists!
Also, loved that little Muppet Christmas Carol-reference! ^^
I was actually surprised how good and creative this list was. Keep up the good work.
In my personal opinion, I found little use for Time Stopper, Flash Man's weapon from Megaman 2. Reason I say this is because while it is true that it stops time long enough to work your way through a tough spot, for example if you were being ganged up on by some enemies, however it's also worth remembering that you can't fire your buster (like Flash Man can, which is SO unfair) nor can you be crafty and use a different weapon (for example, freezing Quick Man and slapping a Crash Bomber onto his head). I can see where some might find it particularly useful at times, but the same can be said for weapons like Top Spin or Charge Kick.
and what about of just ignoring enemies like those crabs at bubble man, or the tellies at heat man?
Found Bright Man's flash was also surprisingly useful in Mega Man 4
i loved this list, i honestly think you two did great. i honestly loved the humor on this one
keep it up
for me Guts Man's weapon is kinda useful, i always use it to play around! i wish you could rearrange blocks not just throw it away
I'd have to say his most useful weapon is not on the list. rush. you can fly on him, he can become an adapter suit, motorcycle, underwater car, spring board....and don't say he doesn't count, he DOES have an energy meter.
But you don't get him from a robot master.
they didn't say you had to in the rules they laid down.
you can attack with rush, even if we discount all three adapters. megaman 8 has the rush motorcycle with a buster in his mouth. same with the submarine from 3, 4, and II.
I don't really like to classify weapons as useless. I'll agree to super arm but thats it. In any game that gives you a variety of unique weapons, i always love fucking (excuse my language) around with them to see what i can pull off.
And Power Stone is meant to be used while stationary, not while moving (Just Sayin)
I love the originality of this list. Just for this, you have earned a subscriber. Your explanations made perfect sense, keep up the great work!
The bubble lead takes out those spring enemies, tells you where fake floors are, and is the only weapon that can take down Alien Wily.
3:39 smash stole this idea, totally!!!
You forget Time stopper in megaman 2.This one is useless.
I wouldn't consider it useless considering you can use it to basically skip through the arguably hardest stage in the game.
Metal Man mega man: metal man, i thought i destroyed u
Metal Man
you were destroyed (I thought)
Babz Miah I am a robot ghost. Don't think about it hard and it doesn't sound that dumb.
+Metal Man I'm not a stupid kid anymore 😑
Oh my god. I saw this video ages ago and now I've come back and so has the nostalgia. :D
great list and good job on your first co-op one cj
That part about picking up an enemy and throwing them...
I think Nintendo stalks CJ's channel a bit excessively, don'tcha think?
Uhh, SMB2 USA and Doki Doki Panic let you pick up enemies, and that was back in the 1980's.
I kinda disagree with Top Spin. Top spin is ok, though it wouldn't go near my favorites. I would say Power Stone is the worst because at least the Super Arm was useful when it can be used. (You forgot to mention that the Super Arm is needed for the Magnet Beam.) The other ones I agree with.
+Yoshifreak2000 you can also use elecbeam to get the magnet beam :)just being helpful!
Liam Masters You need to beat Elec Man's stage before getting the Magnet Beam.
Ever heard of the way to 1-shot the final boss with Top Spin?
+GregoryMom Yup.
Managed to find this in my recommended. Amazing time capsule here.
Seconding this. Extremely nostalgic for 2012
Bit surprised you didn't include Metal Blades. Far as utility goes, aimable, near-infinite, high damage, fast long range projectile is pretty darn hard to beat. I mean, yeah, it doesn't have an extra functionality but it is one of the most versatile weapons in the franchise so I think it deserves a spot.
Nah dude, he probs thinks that the Metal Blades are overrated. But them bitches can really kill your ass tho
I hate why everyone says that Spring Man is Out of Ideas Man. Sheep Man is clearly the TRUE Out of Ideas Man.
*Pump Man
yup
im the only one who likes springman
I personally like both. The true out of ideas man is clearly like toilet man,liquid man, soap man, sugar man, paper man, sponge man, etc.
No! The real out of ideas man is, (drumROLL) dustman or something.
2:24 holy crap, the game just glitched!!!!
What in the holy mother of bitch-trees happened there?
Fun Fact: Sheep Man was just a tribute for Philip K. Dick, autor of the book "Do Android Dream Of Electric Sheep" another fun fact is that "Blade Runner" is based on this book.
I facepalmed at the "BAAAAAAAAAD" sheep joke by MrOrangeJinjo at 7:13, but you turned it around with Mr.Patch. Bravo, great work guys.
sheep man is actuly one of my favorite
i kinda like his weapon too
Will Duncan
I like some things that suck too, but it definitely sucks when you compare it to megaman weaps
i mean if you time it right you can use it as a great trap and for jumping enemys
Whatever. MEGA CHEWBACCA MAN!
Lol
but its thunder claw THUNDER CLAW why not blanka man? (sorry for my bad typing im not sure if i got it right or wrong)
7:27 you got to love the Muppets reference in this video
The charge kick can be used on one of the darkman bosses, if you time it correctly (so you get frozen mid-kick) you can do 1/4 health off of him as he stands in the kick
Spark Shock is useless.. except in Smash bros.
Yeah, in smash that thing is CRAZY GOOD!
Spark Shock? In Smash? Really? Where?
Lucas Tuckwood Up Smash.
Ohhhh yeah..... I thought you were talking about the projectile...
Isn't metal blade from mega man 2 useful?
Babz Miah The Metal Blades are powerful but they don't have a secondary function to go with them. All they are used is for attacking and for this list we wanted to focus on the weapons that could do more such as freeze an enemy or let you swing around to other places.
Yes. The Metal Blade is extremely useful.
It can't be just for attacking
cjszero01 Or surround you with a shield
Well, it needs a use other than taking down dudes.
In Mega Man and Bass, there were three weapons that especially stuck out. The Ice Wall (it serves offensive and defensive purposes and is powerful), the remote mine (it can be guided slightly and be detonated remotely) and especially the magic card (Can be shot forward or upward, retrieves items and had good ammo)
Great list man
Ah~Its always fun to discuss weapons and what order you go to in defeating the robot masters~!
Indeed it is, the "choose your path" style of Megaman is a great replay value.
i have never played the megaman series but you guys prepared me for what powers to use or to not use
That little Gutsman animation scared me a bit because of how sudden it was.
I don't remember it exactly, but I think it was wood man, that gave you this weak shit weapon where leaves would orbit you, and using the weapon would your energy bar extremely quickly and the attack was impossible to aim effectively
I actually complete agree with this list... That doesn't happen often. You laid down concrete rules and stuck to them. Good Job!
I actually like this list, you did a good job of giving evidence why you felt that way about certain weapons, but I'd like to chime in. Blackhole Bomb did have a secondary function and it was a really good one, it could destroy those invincible ground chaser enemies that have plagued megaman since forever and it could eat incoming projectiles, so it was offense and defense.
awesome vids dude
Mega Man 10 has FOUR weapons that don't work on direct contact. That's half of the weapon roster (excluding the three additional ones). It's both good and bad, I think. Bad because you occasionally forget and you have to be very accurate with how you control it, but good because it makes you think a little about strategy.
Concrete shot should have made the list or at least an honorable mention. That thing is so useful. I use it all the time to make platforms and the energy usage is great.
References to "The Muppet Christmas Carol"? This video is officially made of awesome.
5:34 The Top Spin's energy gauge isn't unpredictable, but the reason for it wasting the entire gauge within a single hit sometimes is because even if an enemy or boss is invulnerable to Top Spin, it will still count as a hit, which drains energy.
I actually agree with both #1s, but in megaman powered up(where you can play as gutsman) Gutsman can create blocks to throw, protect himself, and for platforming, unfortunately Megaman himself is still stuck to picking up the ones that are laying around.
'What's the point in having all that strength if you can't do anything super cool like, pick up an enemy and throw it?'
Well, Sakurai listened to you when he was making Smash Bros it seems
It was pretty good for me.
The fact that it can bounce off walls and you can use it as a sorta extra boost for your jumps.
Also it REALLY helps out on Wily Castle 1 boss.
Actually there was a short clip of MM6 at the beginning of the video, it's the part when I show the cover for Megaman and Bass.
@RedFrenzy64 No it's just whenever I get a video done. Unless it's a video that's on push-start in that case I need to make another review or top ten before I can upload those here. There's no set time it's just whenever a video is done.
Man, I forgot how awesome that old intro music was.
My Opinion ( My Rules )
Best
5: Ice Slasher
4: Commando Bomb
3: Metal Blade
2: Black Hole Bomb
1: Fire Shield
Worst
5: Charge Shot
4: Super Arm
3: Thunder Wool
2: Power Stone
1: Shadow Blade
My Opinion
5: Hornet Chaser ( Mega Man 9 )
4: Thunder Beam ( Mega Man 1 )
3: Fire Storm ( Mega Man 1 )
2: Black Hole Bomb ( Mega Man 9 )
1: Metal Blade ( Mega Man 2 )
Worst
5: Power Stone ( Mega Man 5 )
4: Thunder Wool ( Mega Man 10 )
3: Spark Shock ( Mega Man 3 )
2: Shadow Blade ( Mega Man 3 )
1: Top Spin ( Mega Man 3 )
Love the list, I think weapon utility is a very important thing in the development of the MM franchise. While those that are simply weapons do add a strategic element to the game, those that can be used to access hidden areas or bonus features add a lot of replay and experimental value to the games. I agree with most of your useless weapons, but think that you might have needed to include the Time Stopper of MM2.
Yes thank you for a new video Cj
Will you update this list to feature the weapons from Mega Man 11?
The Commando bomb is useful for opening up other areas as shown in the video. And unlike the other bombs you have control over this one and it's shockwave is quite strong.
Grazie for using a Muppet Christmas Carol joke!
@Leishmaniasisably You'd still be surprised by people asking "Why wasn't this on the list?" even though I've made it clear that it's just a personal list.
I'm glad that 8 made the list at all.
7:31 Statler and Waldorf , nice touch.
I agree with you there. The weapons in Mega Man 5 are some of the most underrated because you actually need to THINK when you use them, not just mow down every enemy in sight. I agree when you said the charge kick. The power stone, however, bounces off of almost every enemy in the game you might need to kill with a sub-weapon.
I am rather surprised no one brought up the Tornado hold. Not only is it damaging, it also allows you to access higher areas that a normal jump can't make and also save you from Spikes in that same regard.
Thunder Claw also acts as a pretty good attack taking out most of the smaller enemies in one hit as well as getting through the green devils defenses.
I liked this list.
If you did play Megaman and Bass, most of the best would be it's weapons. Wave Burner gets rid of those TNT blocks, Ice Wall can be a platform, Remote Mine can be steered in any direction except behind you, Magic Card picks up items, and that's really it.
@SwedishKuriboh When I first came up with this list I knew I had to do something different so the predictable Metal Blades wouldn't show up. The reference was his suggestion. I initially wanted to do another part from the movie but it almost felt forced so I decided to use this one instead.
Haha, nice reference to the Muppet's Christmas Carol on #2 worst weapons.
cjszero01 my personal favourite weapon is the leaf shield from MM2 as it creates a shield and you can throw the shield at enimies great for Airman and those tellie mazes in Crashman's stage and the Wily stages.
He generates blocks out of the ground and can either throw them or use them as platforms
And here comes Mega Maker, making two of the most useless weapons super good.
don't forget that gutsman as a playable character in powered up can summon blocks at any moment.
He didn't have the game at the time
Not to mention the horrendous CG for Guts Man and those Mettalls when the Super Arm is initially discussed.
In your Top 5 Reasons your Excited and Worries about the Wii U, You showed the memory on your Wii. I Saw Kirby's Epic Yarn as one of the games on there. I Notice lots of small things in your videos. :)
Though not entirely USELESS, Flashman's Freeze weapon was only useful in Quickman's stage (and I've beaten Quickman's stage 1000 times without Freeze)...I can see other times in play where it *might* be useful, but the fact that you turn it on and you can't turn it off until the power runs out limits its utility severely...on top of the fact that you can't shoot anything and still take damage running through enemies while it's active....
Great video guys, earned a new subscriber.
Nice video. Also, speaking of Megaman, could you do a countdown based on the X series?
Nice video very good !
Where can i find Mr. Orange Jinjo? I can't seem to find his channel.
mind if i ask where the tornado hold from megaman 8 is because that weapon was not only powerful but great for navigation
Other than that great lists
The best part of the Topspin is that it twoshots the final boss. Besides that, it's burning a hole in your inventory.
And though I agree that the MM5 weapons suck, the Charge Kick has a special place in my heart.
Number 2'S Speech was that?...I LOVED IT NAHAHAHA
i didn't know there was a megaman 9 or 10. sweet!!! more games to play.
You should do a list of the top ten best and worst megaman weapons from the classic series too.
how did you get charge kick in chargeman's stage, because you need to defeat him for the weapon and same with elecman's stage where you don't have his attack to destroy the rocks
I just can't get the aiming right on the Commando Bomb; I might need to press a direction to dodge an attack and that throws it off!
excellent vid guys, i was wondering if you were gonna do one for megaman X? i happen to favor the chameleon sting myself.
ps NO! the top spins meter does not run down randomly actually it depends how long u r side the enemy
I'm surprised that you didn't mention the Spark Shock from Megaman 3...
Elec Beam from Mega Man 1 rivals the Metal Blade for me. It has such ridiculous coverage and it kills pretty much everything. It also barely uses up any energy. Possibly my favorite weapon in the series. (there's also a glitch you can use with it that lets you take out the yellow devil in like 2 seconds)
@ignacio0901 They both said that the Top Spin had an unpredictable power bar and damage level. Meaning either you could basically one shot anything for little to no cost, or you could spend the whole bar and do the same damage as a single megabuster shot.
You're hearing things, that was protoman's whistle theme.
7:12 The Screw Crusher as Megaman, Charge Shots as Protoman, and Machine Gun as Bass are your best bets against Pumpman.
Pump Man is weak to Thunder Wool. In fact, even when the lightning comes down, he still jumps into it.
@@AwesomeGamer-om4hm But I personally find it very awkward to use, especially when the cloud gets hit. Hence why I said that.
that sheep cloud looks very useful
I know, the super arm seemed kinda handy, I'm still wondering what other characters they'll add in there.
You should do a top ten list of the BEST megaman weapons