The Problem With Mega Man 4, 5, & 6 | Mega Man NES Review & Retrospective
Vložit
- čas přidán 26. 08. 2024
- Mega Man 4, 5, and 6 are interesting. They improve on Mega Man 1, 2, and 3 quite a bit. Mega Man was one of those NES games that you could always count on for consistent quality. But, Mega Man 4, 5, and 6 did bring about a problem, which is what I'd like to discuss here.
-
Mega Man 4 review
Mega Man 5 review
Mega Man 6 review
the problem with 4,5,6 was the existence of 1,2,3 taking up everyone's attention and leaving them burnt to out but the time second half othe hexology comes out
Exactly. Inafune is an idiot, and has always made really stupid decisions.
And 3 had the perfect balance of difficulty and length it was a tough act to follow.
@@runningwithflair - Inafune didn't consider 3 his high point. Something about getting it out by Christmas. Go figure.
Megaman 2 and 3 for sure, but out of the first 6 Megaman 1 is by far the worst, and I hardly ever play it. I enjoy all of the others equally, but am slightly more nostalgia for 2 and 3 for the music.
@@UselessKnowbody just play powered up or wily wars if you wanna play megaman 1
The balloon may be boring, but out of all the adapters and weapons in the game, its the one I used the most during tricky platforming parts.
The Balloon is quite obviously Item 1 (the Levitation Platforms) from Mega Man 2. Another piece of info this uploader forgot about.
Enjoyed your take on these. As someone who grew up in the 90s, it warms my heart to see people still newly discovering this series. Looking forward to seeing more!
There is nothing wrong with these 3 games.
They will find him for saying such things smh....
@@freddyvidz Fair enough.
Is that seriously all you have to say?
5 was so easy and trash. Megaman 5 was just generic. A good late life game. The game to give to a young brother to play with. It has too much lives and bad weapons.
@@MaoRatto “Calls the game “5” in first sentence. But then chose to call it “Megaman 5” in the next sentence.” What the hell kind of consistency is that, dude?
4 and 5's plots should not have been swapped because Wily was mad at Proto Man for screwing up his plan in 4 by returning Kalinka to Cossack. So in retaliation, Wily framed Proto Man. Great video, by the way!
I just think swapping them would've made things more interesting, but I can see your perspective too.
I agree and I think the plot of 6 is fine. They knew it was a joke so they went with it
4 5 and 6 are the most slept on Mega Man games that need more love.
They should have been the Super Nintendo trilogy! The Mega Man X series should have never been made! You can always put Zero in the main games. X's robot masters/mavericks would be more right at home in Sonic the Hedgehog.
@@psychopathyoutubeemployees280 - More Sega stupidity! NOT creating a Storm Eagle and Magma Dragoon etc. before Capcom did, but let's make EGGMAN the boss of almost every zone!
They still get a lot more love then Mega Man 7, 8, and X7.
@@UselessKnowbody - Not to mention X6, 10 and X8.
@@UselessKnowbodyOne could easily argue 7 deserves more love (not me, I’m still scorned years later), I prefer not thinking about 8, and I would rather Burn X7 to the Ground.
they're peak NES games tbh
I've grown more of an appreciation for 3&4 over the years. But back in the late 80's, both MM2(especially) and 1 were just magical. 3 while good never really hit home with me, and 4 was when the series started to get a bit stale. 5&6 on the other hand felt bland, topped with forgettable OST's. Those 2 felt like they were outsourced to a completely different dev.
@@VioletaVolnutt I can agree with that. Mega Man was so far ahead of everything else. Even more impressive considering Capcom's origins.
Well by the time MM4 came out the 16bit era was in full swing, and the game design philosophies started trickling down to these titles. They’re still good games but you can definitely start to tell a “system” was established at this point.
Only 4 & 6 I considered peak NES Mega Man games. 5 isn't terrible. But it was pretty lacklustering and boring.
@@jaretco6423
I enjoyed 5 back in the early to mid 90's, but it felt so bland, as if it was outsourced to a completely different developer who just didn't 'get it'. At the time, they also held a 'draw your own' Robot master art work subission competition for Nintendo Power which was really cool.
Honestly, the best thing about MM5 is the NA Box art! ;) 5&6 have the weakest soundtracks in the NES trilogy if you ask me.
Good perspective. Over time, 4 has become my favorite, and I have a soft spot for the aesthetics introduced in 5 and 6. While each game has its flaws, I love them all.
mine too, though haven't played 5&6 yet
I really love the Pharaoh shot...
Played through all 6 tons of times. 4 is also my favorite. The weapons and level designs are generally up to par, and it's pretty fun to experiment around.
However, I think the music isn't as good as 2 and 3, but as a whole, MM4 is the best experience in my opinion.
Megaman 4 had "secret paths" and there's cool optional awards for taking the "hidden" paths.
But much like MMX had an intro stage that teaches you how to play the game without a text wall or some jerk character popping in to say "use ☆ button to jump over holes" MM4 shows that there *ARE* alternative routes by showing the map path in the Cossak Fortress.
Wait! There's different paths in this stage? Maybe there's different paths in other stages too?
@@billmartovich9009 I didn't take much notice of that. Actually a cool detail.
Honestly my only problems w the later three nes games is the padding w the castle stages and 5 being a lil too easy
No doubt the lack of passwords past the first fortress stage hurts these games a lot.
I'm shocked you didn't mentioned Mega Man 6's weapons. In my opinion, there some of the best weapons in the series. Each one of them are very unique on the ways they worked; like Flame Man's weapon shooting on floors & wall for fire pillars, Tomahawk Man's weapon has good versatility, Yamato Man's piercing shield enemies, Knight Man's weapon being thrown like an yo-yo, etc. And each is very impactful & reliable to use. The only ones that aren't good are Blizzard Man's & Plant Man's weapon. But most of the others makes up for it and along with the Adapters & Charge Shot, Mega Man felt more versatile than ever.
@@jaretco6423 The adaptors caught my attention more because they were new mechanics that actually changed things up in a way I thought was worthwhile. I do agree the weapons in 6 are good. I just didn't find them that exciting.
@DeltaOtaku That's fair. I'm just surprised you didn't talk about the weapons. At least there way better than Mega Man 5's weapons.
Really? I think it has the weakest weapons along with 5.
The adapters are much better.
@sidnew2739 The Adapters are great. But the weapons in MM6 are really more impactful and they are far better than MM5's weapons.
@@jaretco6423 Fair enough, but MM5 weapons are so bad that it doesn't mean much.
This was nice. Might I suggest less “sarcasm” and “inside jokes”. To the less initiated it’s hard to tell whether you are being sincere in liking or disliking an aspect of something. You often joke as if we all have the same shared experience as you and that’s sometimes the case but not always. I think for an informational video like this… straightforward is the best approach. Just a suggestion. Great vid.
He's yet another unfunny moron who thinks he's Mike Myers and Chris Farley, but is instead Victoria Jackson!
Clickbait title
Flag him.
I couldn't believe how long they kept making them for the NES after the SNES was released.I remember trying to play part 4 after I got my SNES and only playing it for about 2 months solid and trying to go back to a NES during that time was hard to do.Part 3 was the last one I remember completing,I partially played through 4,5 and 6 but not enough to remember details like I do about the first 3 games.
Because Keiji Inafune is an idiot. Milk the series on a dying system way too long, then when a Super Nintendo game gets announced, it's a SPIN-OFF title instead of the main series. A spin-off title that shouldn't exist as Zero and the X gameplay elements can be put into a Mega Man 4 easily.
There's nothing wrong with 6's enemy designs.
I can't wait for IGN to go under.
Dude, what?
@@Jackattack359 18:16 Flame Man's design.
@@justtestingmycurrentskills747 what about Flame Man’s design? He’s not even human
@@justtestingmycurrentskills747 - IGN bitching about Flame Man?
Try getting *Dylan Mulvaney* to promote IGN heavily. "Worked" for Budweiser!
The video title is clickbait, FYI for those trying to save some time.
He should be flagged then. Though I think he is saying that the formula got stale with 4 even if that one, 5 and 6 were good. But yes, he's an idiot with his wording.
I would call it reverse clickbait, because people like me just come here to say there are no problem with it and then don't watch the video. Even after telling me I still have no interest in watching it.
4:31 In Mega Man 3, the Rush Marine was outclassed by the Rush Jet, because the Jet did everything *_better,_* while allowing you to jump off and have him serve as a safety net!
The Rush Marine's problems were that it requires underwater stages to run. And I don't have to tell you what a stupid idea that would be to have mostly underwater stages.
This is MEGA Man. Not AQUA Man (the Justice Leaguer, not the stupid robot master from 8).
I played Wily Wars recently, and Rush Jet works underwater, making it a better Rush Marine since is faster, you can get out of water and shoot 3 bullets at once. Don't remember if it was possible on NES.
@@misterniggo7635 - Rush Jet works underwater in all Mega Man games.
Too bad the Rush Jet became garbage starting with 4. But they came up with the awesome 6 edition that also made it fairer without making it too easy.
Too bad idiot Inafune went and brought back 4's Jet in 7, while ruining the 6 Jet in 7.
At least we got the return of 3's Jet in 8 even if it's only used in two stages automatically.
I understand your point and agree to an extent. But Megaman 5 is my favorite of the classic series and I'll happily die on that hill!
The Gameboy pentology did a lot more to differentiate itself from each sequel it garnered such as 4 starting bosses, the introduction of game-specific boss characters for each game that would go on in the X series, middle stages between bosses and introducing the shop via 'P' chips
@@turrican3839 I imagine the different hardware inspired that creativity. It's just something that naturally incentives experimenting, Mega Man 7 proved that imo. Classic Mega Man, despite being basic, CAN exist along side X and Zero and still be interesting. It just has to try harder, and most of all take advantage of new platforms.
@@DeltaOtaku I'm glad 7 took ques from the 5 Game boy titles as it has significantly better pacing than literally every Mega Man game out there for it's more broken down chunks and inclusions
@@DeltaOtaku - X and Zero series should NOT even exist! Having "50" Mega Man games a year is one of the many reasons people turned AGAINST the sries!
The only real problems with these games were popularity/burnout and outdated hardware , and you can make a case for music, but these games are objectively better than the first 3
There is a good reason why Konami and Square stopped making NES Castlevania, Teenage Mutant Ninja Turtles and Final Fantasy games after their third NES games.
2 and 3 had the best music. period.
Story in MM game is the most unnecassary and unimportant thing one can imagine.
Yes. But at the same time, you don't want it to be stupid either as 9, 10 and X4 prove.
@@psychopathyoutubeemployees280 - I hated that "that's an order" crap during Zero's opening intro. Whoever wrote that deserves
20th letter
15th letter
be
19th letter
8th letter
15th letter
20th letter!
@@juicyfartsofjimcornette1154 - I don't blame you. So upset that crap was in the FOURTH episode of Batman Caped Crusader (Night of the Hunters) instead of at least saving it for series 5.
Great video. I think 4/5/6 all improved heavily on the original 3 and were amazing games. But I'll also be the first to admit that they were all still much of the exact same thing. And that was the problem. There wasn't anything mind blowing and new in them really.
4/5/6 feel just like episodes in a TV show. Vs 1/2/3 feel like a MOVIE of the same series. Especially 3 which let's face it, many of us thought was the end of the series. This feel for 4/5/6 would have worked better if the plot of the games was all building up to something. Which was Wily's eventual capture. But the way they handled them that was just not the case. The plot was literally copy and paste for all 3 and its obvious Capcom wasn't putting much effort into classic Megaman at the time.
There was as much new in 4/5/6 as there really could be. What more were you expecting? Doing essentially the same thing was it's charm! If you want something different, go play Mega Man legends, or better yet Mega Man Soccer. That different enough for ya?
@@UselessKnowbody - You fail to realize the stupidity of doing SIX Mega Man games for ONE system! Castlevania, Teenage Mutant Ninja Turtles and Final Fantasy were smart to stop after three NES games.
For what it's worth, you're good at this. I understand how intimidating it can be to tackle this kind of content creation project, but you're crushing it. Just liked and subscribed and I'm gonna go watch some of your other videos now.
2 and 3 are incredible games ! Only problem I had with tge others is the music took a step down
I don't see any issue with Flame Man's design.
These three are my favorites. Six in particular because of the music and the Rush gimmick.
6 was my favorite on the NES. Megaman X was my favorite in the franchise.
I feel that Megaman 3 had the best Rush Jet. I don't care for the way they changed it in 4 and 5, but 6 is okay. To be fair, the Megaman 3 Rush Jet was probably overpowered.
I hate the 4 Jet with a blood passion! The 3 Jet should have just drained energy FASTER, and continues to drain energy even if you are jumping and standing on a platform.
Just another reason I respect Mega Man Revolution more than most of the other fan games since that one uses the 3 Jet instead of 4.
My first megaman game was 4. As fascinated i was with such game, I didn't beat it as a kid. Later, I played megaman 2 and I felt it inferior due to the improvements in graphics and gameplay i already experienced, missing the charged shot and the slide, complained that sound effects sounded lame in comparison with four, but i was marvelled by the music. Megaman 2 was also the first megaman I finished. My third megaman game was 3. I felt it more difficult than 2 or 4, specially because i didn't play difficult mode of 2, and i beat it using cheats. The music was still good, but I think it have less memorable tunes than the other two, or said otherwise, more themes i didn't like that much. Gameplay improved from 2 with the slide and introduction of Rush, but still missing charged shot. When I played megaman 5, it was more difficult than 3 because i was used to cheats and this time i had to play fair, so i didn't beat it, even with the buffed charged shot. I felt it improved over 4 in graphics, gameplay and sound, but it was like more of the same, so I started to grow tired of it. Later, as a teenager, got megaman 4 again and finally beat it, fair and square. Wasn't as difficult as I remembered, and enjoyed it SO MUCH this time. Then came the opportunity to play Megaman, a game that was so hard to get in Mexico in the early 90s, and when played it, it's obvious that you won't get the graphics or weapons from newer games, but it surprised me that it was not bad in any way. Was simple, fun, and had amazing music. By that time i had deep appreciation for Megaman 2, having finally beaten it in difficult mode, and I can say Megaman is even harder. The last one i played was Megaman 6, but i was already an adult, and I have mixed feelings for this one. The graphics are the best of the series, there are several amazing and memorable tunes, the gameplay mechanics of the adapters are amazing (I love Power Megaman), but i didn't like the robot masters, neither their weapons, and they nerfed the charged shot. The formula became old, and it was time for it to finish, and i'm glad they did it with 6. I replayed all 6 on the gamecube, finally beating 5, so i can finally say that while the classic megaman games are not perfect, they are amazing and love them all, as a child y would draw megaman with new weapons and whistle the tunes all the time.
Nice videos on 1-6, cant wait to see your thoughts on 7-11
Sorry, but I don't believe there was any problem with 4, 5, and 6. There is a lot of good stuff out there that for whatever reason just isn't popular. They tend to be favorites. For examples, the anime Outcast, Codebreaker, and Macron 1. I didn't watch the video, I just came here to say this. I guess you could make a case for them being too expensive and coming out too late.
All great games, though I do have personal gripes with each:
MM4: Toad Man
MM5: Charged Buster, Wave Man bike gimmick
MM6: Broken slide jump
try putting an old mattress against the wall behind you. They really annihilate room noise. Much better audio for the mic. Have a nice day :)
4 is my first and favorite.
Rock man 3 is my favorite but rock man 2 is also great too i beat it last night
6 is still one of my favorites
4 and 6 are arguably the best classic games. 5 is also great even if a little more forgettable and flawed. Its just a shame that 5 and 6 don't bring anything as essential to the formula as the slide from 3 or charge beam from 4.
You are wrong. 5 had the Charge Slide attack which was a very creative and unique special weapon, but not a terribly useful one.
@UselessKnowbody 1 mediocre but unique special weapon is not an example of "essential to the formula"
I feel the video and logic is very inconsistent. For example you spend the entire video mostly praising the games as the best of the NES games and never really give any support to what the problem is. The biggest idea I got was that you didn't personally feel they did enough to change up the series but that really wasn't their goal. Is it possible binging the games is the real issue? Keep in mind these games were released a year apart and realistically in two weeks anyone who is going to manage to beat a NES megaman game will in that time. I'm just saying when they were released there were likely a lot of people who it had been 6+ months since they played a megaman game.
Similarly when you compare them to games you like all your examples are games that are around 20 years removed from NES megaman games. Megaman was created in what you could call the childhood of gaming. You could argue the atari 2600 was the first mass appeal home console which was released in late 1977. To a large degree it could be said the home console industry was only 10 years old when the first Megaman released. Comparing NES games to games released 20+ years later in a mature industry with lots of experience and knowledge about what makes a good game just isn't a great comparison.
I"m not trying to be hypercritical, but I think if you're going to title video the problem with blank game it should support that thesis rather than going mostly the opposite way.
I stated pretty bluntly that the problem isn't that they did nothing new, but that the Classic Mega Man formula on it's own is simply too basic to justify putting out "yet another one". I understand that's because the formula was created during the birth of modern gaming, but that excuse becomes my reason why I think 5 and 6 are a bit dull to play and talk about. I'm fine with games not changing much between entries, Classic Mega Man is just one of them that's too simple to not get repetitive after a while. And binging is definitely not the issue, I reviewed the Gunvolt games that way and never had complaints about the similarities between titles, because that formula just has more going on.
I do prefer MM1's more 'organic' boss rush; honestly Mega Man X1 did it best by spreading a few of them out in the first few levels and 'upping the tension' by putting the last 5 in the third Sigma level. The eerie, decrepit music there also adds to it too.
Hate fighting certain bosses in a certain order! Flame Mammoth should NOT be the final rematch boss ever!
3 was the best it just had everything the last 3 just got boring
100%. MM3 was the pinnacle of the franchise IMO. 3 had the best soundtrack, most memorable bosses, introduced us to Rush, Protoman and the slide and had best weapons....4 was just ok, 5 & and way beyond we're utter crap....
Comenting something just to have 200 coments instead of 199
4 is the best out of 6. Better than 2, 3 I dare say.
Man I tried to take on some Megaman games recently. After being a fromsoft fan for a while I thought I could do it. Fromsoft games are nowhere near as hard as any mega man game. Every time I tried I would get to the boss with only one life left and just die immediately. Because I had no way to practice the boss.
People fookin' loved these games mate.
Not as many as you think though. Hardcore gamers are the MINORITY. Never forget that!
@@psychopathyoutubeemployees280 megaman has a much bigger fanbase than you think. he's literally the spiritual successor to astroboy.
@@marcusbullock630 - He's talking about 4, 5, and 6, not the I.P., you
13th letter
15th letter
18th letter
15th letter
14th letter!
18:16 What is offensive with Flame Man's design?
@@justtestingmycurrentskills747 It's just one that has obviously stereotypical traits. Doesn't bother me much for reasons I said in the video.
if you're new to Mega Man, welcome. My fear for people new to the franchise is that when you run through the library, you'll run into the same wall us oldbies are shouting at.
When is something new coming?
Until that happens, all I can say is, have fun with it. Invent new ways to keep it fresh for yourself.
@@SonicSlicer I've been into Mega Man for a few years. As I said in the video, I don't take issue with games being too similar from entry to entry, the problem with Classic Mega Man is that I don't think it's a strong enough formula on it's own to justify 5 or 6 that much. I used 7 and 9 as examples for later Classic MM games I really enjoy, and that's simply because those ones are a lot more exciting than 5 and 6 (and even 4 to an extent). 7 was full of fun new content, and was the first Classic game to appear on new hardware. As for 9, it's one of the best platformers I've ever played. MMX and Zero just have much stronger formulas, so I don't mind if those don't change much, Classic MM has to go a bit further for me.
@@DeltaOtaku I'm in total agreement with you, the series needed to evolve like you said and by the time Mega Man 6 came around the SNES was in full swing, there was no way to do this on the NES due to the hardware limitations of the system.
So, if there was going to be a natural, logical evolution, it would have to be in 16-bit land be it either on the SNES or on the Genesis (we got X1-3 and MM7 for the SNES and Wily Wars for the Genesis).
I'm just saying, once players get through to Mega Man 11, Mega Man X8, Mega Man Zero 4, Mega Man Battle Network 6, and Mega Man Star Force 3, they're going to start asking the same questions us old farts are.
@@DeltaOtaku - 7 was absolute horseshit! Basically the NES games on the SNES, but worse! And 9 is the most overrated Mega Man game ever with the shittiest ending! It took Mega Man 11 to erase the bad memories of 9 and 10.
10:20 Peak yo'. In the meantime, Mega Man 2 is regarded as the best. lol
4 is my favorite-
I'm so sick of hearing about 2!!!
I don't think it was intentional, but I've been playing MM6 since it came out and never realized: Mister X......misdirects. Like, again, I doubt it was on purpose, and it may only be an English thing, but I think it's funny.
I see no problems with 4-6. Love all six games.
9:19 it goes hard yo'
Loved 5&6...4 should have more structure. Do something different with Rush...or make Protoman the victim, Mega Man takes bros shield and doubles his power to avenge his brother.
This is a good quality video, it was fun to watch. Keep up the good work and good luck. 👍
4&5 are definitely the Meh of the megaman titles for the nes. 6 top tier though!
4 is the best MM on NES, 5 and 6 are meh.
@@sidnew2739 - 4 is overrated as fuck!
@@psychopathyoutubeemployees280 Nope.
@@sidnew2739 - You obviously enjoy the Spice Girls video game too.
@@psychopathyoutubeemployees280 exactly. Where is all the hype coming from for 4?
What would make megaman 4 5 and 6 better would be if they gave megaman white hair, made him edgy, and gave him flight ( rip mainline copen my edgy king )
5 is my fave classic on nes and i think series improved eith 4 5 6.
Personally I prefer these 3 to the first 3. Jesus loves you!
2 had best music
5 and 8 for me.
Megaman 2 and 5 were the best on the NES.
Megaman 1 and 6 were the worst.
Megaman 3 is extremely overrated.
C.
The point of 4-6 wasn't anything new or breathtaking. It was just more of what we loved.
Only to you HARDCORE gamers, but for the MAJORITY, stale and moldy.
@@psychopathyoutubeemployees280what is hardcore about enjoying these games?
@@SegaMJ-ve1pi - People who will buy, play and has incredible knowledge of ANY Mega Man game out there. Same with any type of media.
Were you even taught about hardcore and casual fans in school?
@@psychopathyoutubeemployees280 no nigga I didn’t take the “video game fans” class in school my bad
@@SegaMJ-ve1pi - 25th letter
15th letter
21st letter
deserve a
2nd letter
21st letter
12th letter twice
5th letter
20th letter
to the
19th letter
11th letter
21st letter
12th letter twice!
and Mega Man still hasn't learned to rotate his arm to fire his arm cannon in any other direction, save for cutman's blade which doesn't require him to move his arm so that doesn't count. Dr. Right didn't design this robot right. You don't design a robot that can't move it's arm in any way but straight ahead when firing it's weapon.
Robocop did it far better.
Can't make the game too easy now, can we?
Power up required you get beat the bird. Hello I’m beat I am your new partner. I have my own theme song beat it beat it no wants to beat it beat it show them what you got. lol !
Yes, I want to listen to this, but you can do better than 26 minutes. It takes me about an hour to eat. You could stretch this out without needing to resort to filler.
Nothing. Nothing is wrong with them. End of video.
Is that all you have to say?
Megaman 4 is widely considered to have the best set of Weapons in the series, where even the weaker weapons still can preform in their own niches very well. Utilizing the weapon set makes thing a lot easier as most of them do things the Charge Shot can't. Rain flush clears the screen of weak enemies and pierces armor, Flash stopper can freeze enemies and make some are more vulnerable to the buster when time is stopped, Depending on Positioning Dust Crusher and Drill Bomb can have higher DPS than the Charge shot, Dive missle and Pharoh Shot can hit enemies above you and Skull barrier can keep small enemies, stage hazzards off of you and makes certain platforming sections safer.
I felt the charge shot worked just fine for most of the game. I do think it's on the player to choose to experiment, so it's not 100% the charge's fault, but it just creates less of an incentive.
4's weapons is one of the few strong points of this game, but better than 8? Get the
6th letter
21st letter
3rd letter
11th letter
out of here with that!
Good vid. New sub.
Fun video with great commentary!
Similar to your point towards classic mega man and how innovation was running dry, I felt a similar way towards their introspectives. I was surprised with how well this video was put together and how you were able to get your point across in a short amount of time each time and move on from each point to the next seamlessly as opposed to...making 1000 points to justify a bigger one. It's an actual video essay with meaningful editing, even if the visuals were blanded by the same gameplay of classic mega man with (almost) no deviations such as cutaways, close-ups, what have you, but it wasn't much of a problem for me.
Thank you !
Not even close to being a good opinion piece.
Still a small channel, but I feel there's going to be some growth coming. You're pretty spot on with the games, their history and problems. Good games, released late in their consoles lifespan and trickling sales numbers since they weren't on shinier hardware meant they slipped under the radar for a majority of people except the ones that had no FOMO back in the day. They were a rare breed, but more sensible from what I can tell. At least note wasteful with money. Yeah, I think we'd have to look at the Gameboy games to see strictly bad Megaman games, and even then they eventually got better than the NES games, so it's kind of odd. Just the first 2 that struggle.
Game Boy 3 was terrible too.
Se... when will we discuss Megaman Soccer and why Protoman is the best goalkeeper?
I'll save you the trouble. It was a huge mistake. Heck, I wouldn't even want a Mega Man game based off of John Madden Football either for that matter!
I think Capcom should have gave Protoman his own series. With some differences. Like not just take robot masters weapons but also give him other stuff like high jumps and wall climbing
Cool idea. Interesting to imagine some alternate world where we got that instead of MMX.
Or just make him a second playable character instead of waiting till the Mega Man 1 remake on PSP (arcade games etc. don't count).
6th letter
21st letter
3rd letter
11th letter
you for calling the Mega Man 4 Rush Jet Adapter a good thing! That pile of shit is basically the Jet Sled (Item 2) from Mega Man 2, but worse! And leave it to Inafune and his army of morons to ruin the Jet Sled too in 9 when the latter became Proto Man's flying transportation! Only positive about 4 Rush Jet is that you can move it up and down, otherwise 3 and 6 are the best ones.
If 3 makes the game "too easy", then have it drain energy at a FASTER RATE, in fact, I will admit that Rush Jet 3 should still be using energy even if you are jumping, or on a platform. Nice that Rush Jet 3 returned in 8. Sure, you can't jump anymore, and it's automatically used in two stages only, but having unlimited energy is not a bad exchange. Too bad the return of Rush Jet 6 in 7 was
6th letter
21st letter
3rd letter
11th letter
5th letter
4th letter
up by combining it with the Power Adapter to make the so-called Super Adapter that made BOTH of them worse! Just another reason to hate Keiji Inafune.
Keiji Inafune is the Lorne Michaels of gaming.
@@juicyfartsofjimcornette1154 - So true.
Why did they make megaman iv on nes? Because not everyone had a snes. You could make a gauranteed hit on nes reusing assets and cheaper to manufacture chips or invest in a more exspensive gamble on a 16 bit machine with a much more split user base of sega/nintendo. Capcom is one of the greats that stayed strong on NES until 94.(coincidently around the time I convinced my parents to get me a snes)
Then Mega Man 4 should have been the FINAL Mega Man game for the NES! 5 and 6 should have been Super Nintendo games, period. The X series should not exist. X1 is what Mega Man 4 or 5 should have been to begin with.
1.2
2.4
3.6
MM4 was the pinacle of the series in NES, 5 is fun but easy and 6 is an error in the system, a sequel nobody asked for imo. not a bad game but...
I really love Mega man 7 😍😍
Idk why people hate it.
Horrible sound effects (text dialogue sound made me want to shoot the TV), average weapons, nerfed Mega Buster, controls are a step down from the NES games, WORST incarnation of the Rush Jet ever (you can get knocked off easier than 4's), ruining both the Power Adapter and 6 Rush Jet by combing them as one, the useless Proto Shield, the WORST incarnation of Beat ever (that goes AGAINST what his namesake is suppose to do), and the most irritating final Wily boss fight ever!
Only positive is that Turbo Man is like what happens if you fused Peter Perfect and his Turbo Terrific car from Wacky Races as one. Otherwise, Mega Man 7 can go
6th letter
21st letter
3rd letter
11th letter
itself! 8 is what 7 wished it was to begin with.
@@psychopathyoutubeemployees280
in 8 they turn Rush into a dumbass bike that doesn't work on any level and controls like ass. In 7 he's a badass suit that shows the evolution of Mega Man by allowing him to finally combine Jet and Power. Then the big bad steals the tech and makes his own. It's one of the coolest fights in gaming and I'm gonna assume you just sucked at it
Beat is called Beat because it's a musical term. Like "Rock"man and "Roll" and "Rush" (named after the band.) Has nothing to do with how he functions.
You don't have to use the Proto Shield. It's hidden away so well that I'm betting 85% of people who played through the game the first time blind didn't find it. It's literally just a goodie, and ode to Mega's brother.
Verdict: mald. Also you can say "fuck" on youtube, or are you 6
@@_UnknownStory - CZcams filters delete my messages, you
Food-Under-Car-Keys-Ice-Nathan-Gone
waste of
Salad-Pie-Electric-Radish-Mushroom!
Maybe not yours, but mine!
@@_UnknownStory - The combined 6 Jet and Power Adapters are horrible. One can't fly as far, and the other does less damage, you piece of
Cole-Henderson-Interview-Caboodle-Karl-Exorcist-Natalie-Seattle-Houston-Ireland-Tampa!
@@psychopathyoutubeemployees280 it's filtering your curse words because, again, you are 6 years old with a child account. Next time ask mommy to make you a CZcams account with adult access, right after she beats Bass in his Super form again for you
They certainly made them a bit easier. 6 was rushed.
Otherwise, 4 is fire and 5&6 are pretty decent.
Well, for a "rush job", 6 was good. 7 on the other hand...
Great video! Thanks for this!
4 might be the first video game I ever played. I mean I’m not certain, but it’s definitely one of if not the first.
So just from pure nostalgia it’s holds a special place in my boomer heart.
It holds a special place in my heart too...for introducing the WORST incarnation of the Rush Jet ever! Fuck Inafune for ruining (and getting rid of) the Mega Man 6 Rush Jet!
In the past 30 days I started from Mega Man 3 and worked my way up to Mega Man 7 (so far). After playing 3,4,5,6 so close together I felt that 6 was definitely the weakest. From best to worst:
2 (once you apply the revamped patched. Seriously, it's the only way this game should be played from now on)
3
5
4
6
I was shocked how much I enjoyed 5 more than 4. The thing with 4,5,6 though is that I never felt like any of the music stood out to me like 2 and 3 did.
I disagree on Mega Man 6. I think it's the best NES Mega Man game. With 4 coming close. For me, it's the most balanced & unique Mega Man game.
@@jaretco6423 I see I see. No hate here, we all enjoy Mega Man :) I really liked the idea of the rush adapters. I didn't like the little sequence that played every time you chose it though.
I'm curious - Did you play Mega Man games as a kid in the 80s/90s? If so, did you play all 6 and is your opinion based on nostalgia? By no means am I saying basing it on nostalgia is bad because that's mostly why 2 and 3 are so high on my list.
@@geiger9 No. I didn't played any Mega Man games till they were released on Virtual Consoles, eshops & collection in the late 2000's and early 2010's. I played the classics first, than X, Zero and so on.
The music in 4 is almost as good as 2 & 3 for me.
Overall it's the best MM on NES.
@@sidnew2739 - Music was trash for the most part for 4. Thank god for the PS1 remixes.
Always problems with Megaman ... why is it never solutions with Mighty No. 9?
Kappa
Because nobody cares about Mighty No. 9, heck, I bet a lot don't even know it exists.
Considering that Megaman 4 has some of the best Robot Masters in the series, I wouldn't really consider that game a PROBLEM. I grew up with it.
Pharaoh Man and Skull Man? Yes.
The others? No.
Especially crappy Hard Man clone, Dive Man.
The slide made the experience.worse for a lot of people
@@lorenzomartinez8543 How so?
Only in your delusional mind, lorenzomartinez8543!
It's called milking a franchise to keep company costs low and profits high. Keep making the same game over and over and you won't have to work as hard producing a game.
Totally right.
Still I love them all.
And watch as the popularity eventually goes down the toilet!
And people have the gall to criticize Data East!
Capcom were kings in this regard. This is the same company that released Street Fighter 2, SF2 Turbo, Super SF2, Super SF2 Turbo, and continued to release new versions of SF2 up until recent years. At least in Mega Man games you have new stages and new bosses each time
@@danielespeziari5545 Indeed.
@@danielespeziari5545 - And once again, Capcom had the gall to sue Data East even though the latter weren't the only ones ripping off Street Fighter!
Who tf complains about Mega Man 6's robot master's designs? Oh yeah, people with nothing better to do than complain about trivial shit.
Do not whine about those people. It makes you look like a hypocrite.
4 is perfect-adjacent but lack of soul. I mean there is no mood up, motivation to fight against wily, no remarkable story drops its overall score SO MUCH, because story is the key of the game even before the gameplay itself.
5... 5 is bad in terms of difficulty. There is no advantage of obtaining weapons most of the time because charged buster is OP. Even though it has an interesting story background, gameplay doesn't make story alive except for the final Dark Man stage. Some of the robot masters, themes, stages, weaknesses, wily sections, weapons are good but mostly they are bad, too. This game has no hype (like mega man 2) or sad (like mega man 10) mood which makes the player bored except itselfs fans. My rank on mega man 5 is the worst one even though it has a above-medium story, mostly due to difficulty and boring gameplay. As a final note, this game has really good control mechanism among the NES mega man games (still not perfect)
As to 6. I am really sorry. 6's translation in jp version is "the greatest battle of all time" sth like that. It is indeed. Themes are legendary, bosses are unique, story (and its unique ending) is wonderful, rm stages are doable with only buster without taking any damage, this means they are not bad. Final battle is so good that some people think mega man games should've ended there, it is the top part of the franchise. So can anything make this game not-best? Unfortunately, yes. This is the worst controls in play among the original series. Slide+jump kombo is very useful in mega man games but not in this game. And after you slide, you delay a few frames to walk which is sad. Other than those overdose of rush adaptor use in X and wily stages are trying to kill the game because there is no weapon switch.
So my opinion: 6>4>>>5
(I didn't compare the sound effects because these three games mostly reused mega man 3's sound effects which I do not prefer over mega man 2's)
Mega Man games is something you DON'T play for the story. With that said, Mega Man shouldn't have a really stupid story either. Fellow Ruby-Spears character, Thundarr the Barbarian and his type of stories is good enough for the Blue Bomber.
@@psychopathyoutubeemployees280 - And we all know that The Centurions OWN Mega Man, Thundarr, the Skysurfer Strikeforce, Sectaurs, Rambo, Mr. T and even Chuck Norris' asses!
@@juicyfartsofjimcornette1154 - No way would Thundarr let the Centurions get the better of him! You are out of your mind!
The only real problems with these games were popularity/burnout and outdated hardware , and you can make a case for music, but these games are objectively better than the first 3