John Romero's SIGIL 2 dev: E6M6 Part 3

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  • čas přidán 31. 08. 2023
  • Broadcasted live on Twitch -- Watch live at / theromero
  • Hry

Komentáře • 46

  • @---Rin---
    @---Rin--- Před 9 měsíci +48

    Watching John Romero design levels in the DOOM engine is legit something I never thought I'd be able to see. Cool as hell.

  • @Bitterman97
    @Bitterman97 Před 9 měsíci +49

    I wish we had captures like this for every id game. We are witnessing history boys.

    • @HeDoesNotRow
      @HeDoesNotRow Před 9 měsíci

      Fat chance, probably, considering that making maps for modern games is much more involved and could contain proprietary stuff that can't be shown to public. But there are great mapmakers on Twitch like pixeladder (works with 3D Realms), just chill streams and hours of mapping.

  • @jaceydurland9098
    @jaceydurland9098 Před 9 měsíci +16

    I feel lucky to be able to see the creator of the original Doom games continuing to create with it. Thanks for posting.

  • @HevonCZR
    @HevonCZR Před 9 měsíci +12

    John, would love to see you making a Quake episode one day! Cheers!!

  • @HitPointX
    @HitPointX Před 9 měsíci

    John Romero > Makes kickass games in the 80's/90's with little to no interconnectivity to the outside world > Streams making kickass games in the 00's to a world of nearly 8 billion people. If you told my 90's self you would be able to share your process in real-time in the next 1-2 decades, I would keel over from disbelief. How far we have come John.

  • @_Sammy_J
    @_Sammy_J Před 9 měsíci +7

    Thanks for bringing us along for the ride!

  • @jaceydurland9098
    @jaceydurland9098 Před 9 měsíci +4

    Buckethead is awesome.

  • @apothos666
    @apothos666 Před 9 měsíci +4

    1:07:27 Quake 1 maps in the future?! 🤯 Oh my, my dreams are finally coming true! 🥳

  • @alexaldayLC
    @alexaldayLC Před 9 měsíci +7

    Really excited about this. Thank you so much for your continuous work! ✊✊✊

  • @ElderDragonBrasil
    @ElderDragonBrasil Před 9 měsíci +2

    Hi, John Romero! That last room with the blue key, I think it was much more aesthetic and cool when it was with the barons in the cage, with the red inferno. It feels to me more unique and brings more horror, in my opinion.

  • @jabonly009
    @jabonly009 Před 9 měsíci +2

    👑👑👑👑👑👑
    👑JOHN ROMERO👑
    👑👑👑👑👑👑

  • @zergolicious666
    @zergolicious666 Před 9 měsíci

    thanks for being a part of my childhood, playing og doom on my ibm pc with on board 8mb graphics i still remember to this day playing the game when i was 10

  • @Rav2705
    @Rav2705 Před 9 měsíci

    Watching Romero creating Doom levels is so cool! And the music he chooses for streams is amazing!

  • @Slayercito
    @Slayercito Před 9 měsíci +5

    I LOVE YOU SO MUCH MR. ROMERO (づ。◕‿‿◕。)づ

  • @nd_kui1772
    @nd_kui1772 Před 9 měsíci +1

    So excited to go back to play doom when this is finished! Always love having a reason to go back to it.

  • @daveegale
    @daveegale Před 9 měsíci +2

    the music is killer

  • @SF-TDW
    @SF-TDW Před 9 měsíci +6

    Hey if you don't mind me asking you, how often do you play doom mods for the purposes of getting inspiration for your most recent endeavors into making SIGIL 2?

  • @BILLTHORPE
    @BILLTHORPE Před 9 měsíci

    this is incredible to see!!

  • @requiemcollectiblesgaming
    @requiemcollectiblesgaming Před 9 měsíci +3

    Awesome!

  • @whthafk
    @whthafk Před 9 měsíci +3

    This is awesome

  • @blacksailstudio
    @blacksailstudio Před 9 měsíci

    This is like something from a legend once upon a time we were reading these books we had to buy about level editing and use primitive tools that looked much like this without all the features and less less testing easily wow This is incredible to see

  • @evifoenplay
    @evifoenplay Před 8 měsíci

    Hello John Romero . I'm editing silent hill gameplay while listening to this video and @ 33:50 Silent Hill is brought up lol. The music is so good

  • @SomeKindaSpy
    @SomeKindaSpy Před 9 měsíci

    Aw I was at work I missed it! Happy to rewatch the VOD though :)

  • @CloneSnake2
    @CloneSnake2 Před 9 měsíci +1

    Glad to see you're still up and about playing doom :)

  • @wreagfe
    @wreagfe Před 9 měsíci +1

    An imp for everybody. Nice.

  • @tonysauruswrexu4623
    @tonysauruswrexu4623 Před 9 měsíci +1

    I would love to see John get a couple of guys together and make a REAL DOOM 3! The one we got was ok, but it wasn’t really DOOM. Just add a couple new monsters, fix the Spider Mastermind’s high pain chance, and maybe add a new weapon or 2? Would be AMAZING!! Or add a way for us to play as a monster in place of DOOMGUY. Kind of like the “Empathy” wad, but the good guy is a bad guy. Start off with something like a Zombieman for the first level and unlock higher tier monsters as you progress through the levels, but being able to select which you want to play as before each level. Might be cool!

    • @ziltoidOmni
      @ziltoidOmni Před 9 měsíci

      I feel like Doom 64 was Doom 3.

    • @tonysauruswrexu4623
      @tonysauruswrexu4623 Před 9 měsíci

      @@ziltoidOmni maybe, but it felt too slow and dark. Plus they had to cut a lot out due to cartridge storage size. It was a good game, but when I think of DOOM, I think of Ultimate DOOM and DOOM II.

  • @Texan_DoomGuy
    @Texan_DoomGuy Před 9 měsíci +2

    beamns

  • @MAZEMIND
    @MAZEMIND Před 9 měsíci +1

    😎😎😎

  • @reddchan
    @reddchan Před 9 měsíci

  • @theylivewesleep.5139
    @theylivewesleep.5139 Před 9 měsíci +2

    Mr Romero, how is it that you came to change your Christian name from “Moloch II” to “John”?

  • @johne.hutchinson8667
    @johne.hutchinson8667 Před 9 měsíci

    Will Sigil 2 possibly have a physical release like the first one? 🤔🤔🤔

  • @butters5006
    @butters5006 Před 9 měsíci

    so i pirated doom back in the 90's from a bbs at the library. i have since bought doom at least a dozen times. love sigil 1!!! sigil 2 is gonna be so sick, who is gonna do the soundtrack?! i loved the buckethead and midi from sigil 1.

  • @southpakrules
    @southpakrules Před 9 měsíci +2

    24

  • @denkkab1366
    @denkkab1366 Před 9 měsíci

    Looks like I found a goldmine to watch while gamedev'ing. Was interested to hear what John thinks of Masters of Doom himself

  • @doomlava222
    @doomlava222 Před 9 měsíci

    Jimmy Paddock is doing the midi tracks for Sigil 2 sweet!!! He always does a good job. So awesome 👌🏻

  • @nolan412
    @nolan412 Před 9 měsíci

    The real question: what tech stack do you know without Google?

  • @gsestream
    @gsestream Před 9 měsíci +1

    try xyz-unit cubemap per pixel rendering engine, with sphere bvh grid/cell bfs order render engine (each bvh sphere cell can be placed/rendered/located on the always same cubemap with one math computation operation (-180 to +180 degrees vector cosine angle with sphere radius and +-/ to the center distance line vector), then all the screen representation is only a re-render of the cubemap with a projected view, even normal texture raster, and supports 360 degree vr too, if transformed into 360 degree equilateral rectangle image, yes its supposed to be 4096x4096 on each cubemap face or more, to enable fast and accurate view direction re-render, not even requiring the rendering of the cubemap each frame, kinda frame boost tech as well.

    • @gsestream
      @gsestream Před 9 měsíci

      way too dangerous, that dave... dave...

    • @gsestream
      @gsestream Před 9 měsíci

      if you represent an object with z-depth sphere map, 3d sprite, the its the surface of an object represented simply, animated for each position

  • @tarlesblack
    @tarlesblack Před 9 měsíci +2

    yo john, you good bro?

  • @tantoedge
    @tantoedge Před 9 měsíci

    czcams.com/video/kcm6WKWT8sU/video.html Protip: These brown metal support textures are best served on 16x24 blocks. Jut your geometry out 24 units and provide a broad face of 16 and your support will be perfectly aligned.