Engineering a TESLA VALVE in Timberborn!

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  • čas přidán 6. 07. 2024
  • We're testing out the BRAND NEW water physics of Timberborn and seeing whether a tesla valve finally works in this game!
    LINKS!
    PATREON: / realcivilengineer
    MERCH: www.realcivilengineer.com
    MEMBERSHIP: / @realcivilengineergaming
    REDDIT: / realcivilengineer
    TWITCH: / realcivilengineer
    PADDY (MY DOG): / @paddytheapprentice
    STREAM ARCHIVE: / @realcivilengineerarchive
    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    #realcivilengineer #timberborn #tesla
  • Hry

Komentáře • 548

  • @AncientArchive
    @AncientArchive Před 8 dny +1038

    He kept going on about how the poo water source was "more viscous" and "faster", but I think it's only because the source generates from all of its block spaces, putting it ever so slightly ahead of the other water sources he tested against by volume and position.

    • @joemathis5612
      @joemathis5612 Před 8 dny +36

      Went looking for this comment

    • @charlesward-close2276
      @charlesward-close2276 Před 8 dny +55

      Yeah if he had the regular water start at the front of the 3x3 then it would be even which he litteraly tested and got wrong lol

    • @mithulsaju1824
      @mithulsaju1824 Před 8 dny +22

      Doesnt viscocity reduce flow velocity cuz there is more internal friction

    • @charlesward-close2276
      @charlesward-close2276 Před 8 dny +12

      Yes but either the game doesn't calculate that or badwater doesn't have less viscosity because the flow rate is the same

    • @WizardGod117
      @WizardGod117 Před 8 dny +7

      I noticed that as well, which will you think about it?His dirty water started a block in front of the one by three in the middle water. So now all his Testing is skewed in incorrect

  • @theroadstopshere
    @theroadstopshere Před 8 dny +676

    Doing fluid simulation is truly an absolute nightmare mathematically, I can't blame the devs either for trying to avoid doing water pressure/flow rate interaction calculations, and the turbulence intereference. What they've already added with basic head and pressure representation and better 3D water representation overall is already a huge step forward for the game! Especially given that only a small part of the playerbase like us will ever actually care to put them to use! Big ups to the devs for that!

    • @lXlDarKSuoLlXl
      @lXlDarKSuoLlXl Před 8 dny +16

      I doubt they implemented full fluid mechanics, it'd be too resource intensive. But hey! Partial is good enough

    • @AmazonessKing01
      @AmazonessKing01 Před 8 dny +6

      I was about to comment this. Fluid simulation is something I still have horrible dreams about.

    • @benjamincarroll42
      @benjamincarroll42 Před 8 dny +6

      To an extent you’re right I mean I’m not a drainage engineer or someone who needs to calculate fluid dynamics but I will say I appreciate that you can adjust power sources manually now! That’s a really cool addition to the game that not everyone will use but that’s an awesome addition that even normies like me can appreciate 😂

    • @walkrvc
      @walkrvc Před 8 dny +3

      I feel like they should talk with the guy who made the creeper world games. That might give them a leg up or at least a starting point or whatever.

    • @lXlDarKSuoLlXl
      @lXlDarKSuoLlXl Před 8 dny +3

      @@walkrvc whoa, I never expected to see someone with so much culture here.
      Creeper world is a banger 😅

  • @walkir2662
    @walkir2662 Před 8 dny +315

    I assume this video was recorded on June 25, so let's ad this from July 3:
    "When a fluid reaches the ceiling above a covered fluid source and there’s a way for it to escape, for example to the side and upwards, it will do just that. In short, this means that you can now assemble pipe-like setups."
    Also, vanilla vertical power shafts and integrated mod support! :) ;) :)
    Edit at the end of the video: Also "When placing multiple Levees at once, you can now draw rectangles rather than just lines. Go crazy with the aqueducts!"

  • @zutai1
    @zutai1 Před 8 dny +146

    next test, do beavers need air? make tunnels for the beavers to pass through, and flood them. make a nice long route for the beavers to pass through, so they take a longer and longer time to pass through, underwater the whole time.

    • @JanTonovski
      @JanTonovski Před 8 dny +17

      This challenge feels so wrong, but it should definitely be testen!

    • @kilemeinocalvire9898
      @kilemeinocalvire9898 Před 8 dny +13

      i mean yea its a good test but i am excited for big dams with gates at the bottom or at top for accesibality
      its also great for maps like the spiral as you could make an aquaduct to divert the badtide without contaminating the revivors that are closer to the source pool

    • @FakeGuthix01
      @FakeGuthix01 Před 8 dny +20

      "Beavers are fish so they can obviously breathe water."
      t. medieval monks

    • @takumi2023
      @takumi2023 Před 7 dny

      Knock knock Peta open up your cruel treatment of animals have been noted.

    • @AdamVollmer
      @AdamVollmer Před 7 dny +8

      Given that beavers could originally drown in water that was too deep, and the community responded with "what the hell is this?! they're beavers why can't they swim?!" I have to assume that beavers cannot die from prolonged water exposure (at least, no more than secondary to other problems like starvation)

  • @derrickmiles5240
    @derrickmiles5240 Před 8 dny +107

    It's surprisingly hard to find a game that lets you make real aqueducts. I know architecture is forbidden, but I love the look of flowing water. I love arbitrary water features that exist merely to look good. And I want a game that lets me make these things. Ideally inbedded in a city builder type game.
    I can spend hours in city skylines, rerouting rivers, equalizing flow rate across a network of channels, setting up the perfect stage for a city. Really, the city is an afterthought. Landscaping is the real meat of the game IMO.

    • @Ambivadox
      @Ambivadox Před 7 dny +1

      same. I can now have a sky river dropping waterfalls onto power wheels into another sky river!

    • @mandowarrior123
      @mandowarrior123 Před 7 dny +1

      I think we should give water features a pass as engineering demonstrations, like a bridge that has no practical purpuse except to demonstrate engineering principles.
      Engineering isn't about purpose but function. Its engineering is the column is structural!

  • @Hanmacx
    @Hanmacx Před 8 dny +144

    Update Note:
    Water Wheels no longer slow the water flow. We originally introduced this mechanic to prevent players from building a perpetuum mobile, but the side effect - water wheels that would sometimes just stop working - was causing way too much confusion.

    • @halflife2fun
      @halflife2fun Před 8 dny +3

      Are you one of the devs or just sharing the info

    • @Hanmacx
      @Hanmacx Před 8 dny +27

      ​@@halflife2funjust sharing the patch notes

    • @lXlDarKSuoLlXl
      @lXlDarKSuoLlXl Před 8 dny +7

      Kind of dumb since you still can do perpetual energy machines with poo, also in the game you don't really need that much energy anyway so it's kinda pointless.

    • @soniccookie655
      @soniccookie655 Před 3 hodinami

      That happened to me a few times. Had multiple wheels in one river, but the flow just went around one of them and it stopped working.

  • @navad108
    @navad108 Před 8 dny +106

    You need to use the new sluice building piece instead of the floodgate.

    • @nacoran
      @nacoran Před 8 dny +23

      And he didn't seem to notice that you could control how strong each individual water source was.

    • @ranzera
      @ranzera Před 8 dny +8

      He's gonna face palm so hard when he discovers them lol.

    • @navad108
      @navad108 Před 8 dny +15

      @@ranzeraRight? I think he purposely skips the dev notes for the specific reason of making his videos more entertaining. The whole ‘Incident’ could have been avoided had he read any of the details about the last update.

    • @raingaming8
      @raingaming8 Před 8 dny +8

      ​@@navad108but we don't speak about the "incident" lol

  • @TheLifeofPablo420
    @TheLifeofPablo420 Před 8 dny +73

    You can see the water current in cm/s with the water gauge

    • @AndyLundell
      @AndyLundell Před 8 dny +20

      On one of the earliest episodes he tried to use the water gauge, didn't understand it, and then spent the entire rest of the series wishing he could measure the speed of the water!

  • @nervdmg
    @nervdmg Před 8 dny +195

    Water wheels are about to get a huge buff

    • @Hanmacx
      @Hanmacx Před 8 dny +30

      Water Wheels no longer slow the water flow.
      "I have the Water wheel power!"

    • @Hummingbird-ju7tk
      @Hummingbird-ju7tk Před 8 dny +2

      I was thinking dont water wheels confirm that the water does change speed, but then he goes on to figure out how to get the fastest water. RCE can make some normally boring videos actually interesting 😊

  • @habilain
    @habilain Před 8 dny +74

    99% certain that what you're looking at is cell-by-cell physics i.e. each cell (size of a levee) can interact only with neighbouring cells. That gives a decent approximation of physics, but pressure etc. aren't really handled.

    • @Grymyrk
      @Grymyrk Před 8 dny +1

      I don't want to say it's easy because it probably isn't but if a cell of water has its directlion to the side or head on with another cell. They could just decrease the velocity of the affected cell. Even better they could also average the direction. I imagine this would simulate turbulence and when applied in this valve shown in the video it would be effective at decreasing the energy in the system enough to have little water flow out the end.

    • @habilain
      @habilain Před 8 dny +4

      ​@@Grymyrk It's not that easy, unfortunately. In the model I'm thinking of, adjacent cells try their best to make the water height level, subject to gravity. Importantly, this means that effectively water is teleported between adjacent cells. That means there isn't much to calculate velocity on, and in any case it's capped at 1 cell per logic tick (because water only interacts with adjacent cells), which isn't how velocity works.
      Not knocking the approach in general though - I've used it, and it's a pretty good approximation at a macro scale.

    • @Rikard_Nilsson
      @Rikard_Nilsson Před 8 dny

      Same way Stationeers have been doing it with atmosphere for like 10 years now, I assume ONI and a bunch of other fluid/gas management games does it the same way.

    • @benja_mint
      @benja_mint Před 7 dny

      yes i think that's how i would try and implement this as well. the most basic version is like you said; that each cell only has one value for how full of water it is, and that value "trickles" along the cells to each adjacent cell on each update loop. a more advanced version might give each cell a few additional variables like the rate-of-fill and from which direction its being filled and in which direction it's being emptied... thus each cell has a velocity vector... ... but i'm not sure ... anyway its really cool!
      edit: i *think* in the system i mention above there should be some emergent behaviours, some might be good such as laminar flow having a better flow-rate... but also possibly some bad side-effects like flowing around a 90 degree corner might kill the velocity too much... its hard to visualise without actually doing it and running tests

    • @wyattdoner
      @wyattdoner Před 7 dny +1

      I wonder if we can apply calculus to voxel based physics models to get our every-day equations. Infinitely good approximations are no different than the real deal.

  • @Lil_Puppy
    @Lil_Puppy Před 8 dny +14

    Doesn't notice the sluices. Doesn't notice that you CAN, in fact, do area building by click & hold and drawing your rectangle.
    Poo sources produce vertically from 9 vertical faces, regular water is a permeable block with a source inside so it leaks from 5 faces each. So if you restrict 4 sides (bottom, left, right, back) then 6 of them can only produce vertically while 3 of them can produce in 2 directions (up and forward). This accommodates for the difference. Poo isn't more slippery, it just doesn't have the same output type.
    You can also now use the waterfall for the waterwheels instead of it being an illusion.

    • @cortburris9526
      @cortburris9526 Před 4 dny +2

      Those sluices are so great for the testing in the second half of the video.

  • @eddy1986
    @eddy1986 Před 8 dny +26

    You have flow meter in timberborn. You should have used those. But still loved this video!

  • @ryank7768
    @ryank7768 Před 6 dny +12

    Matt glossing over the fact that you can use all the water in a damn now instead of just the top 3 layers is a big architect move.

    • @Frikiadicto
      @Frikiadicto Před dnem +1

      i just tried today and i can't build "holes" on dams, do anyone knows if he's using any mod?

    • @soniccookie655
      @soniccookie655 Před 3 hodinami

      @@Frikiadicto Can you do a platform with levees on top?

  • @topazphoenix6301
    @topazphoenix6301 Před 8 dny +10

    There is pressure with the water. If you're curious, Skye Storm has some great videos on Timberborn engineering, and in many of his dam constructions goes over how to manage water pressure (super useful if you're trying to get better results from waterwheels to generate more power). The gist of it, though, is to take larger streams and force them into narrower streams

    • @Inanimate-Object
      @Inanimate-Object Před 7 dny +5

      Skye Storm discovered the way Timberborne simulated Bernoulli, but there wasn't "3d (volume) pressure" in the game, it was still converting water source power/spread direction. A water source of 1 could spread in 4 directions, generating 4 0.25 cms vectors in those directions.
      What Skye did that was super interesting was closer to beam forming, he artificially limited the ways water could flow with converging step drops (since water could only calculate in 2d) and thus created virtual pressure by forcing all the cms into a single channel even though it should have overflowed.
      Again, NOT due to "water pressure" but "vector pressure". That said, his method of creating a turbo channel made for some amazing water wheel power generation!

  • @Raida7
    @Raida7 Před 8 dny +9

    So impressed that the devs changed the water, it's such a big undertaking

  • @better.better
    @better.better Před 8 dny +16

    as I previously mentioned on your other Tesla valve experiments, another factor you failed to duplicate is reverse channel widths. if you look at your drawing again they're like half the width of the forward flowing channel.
    second to properly test the concept, you need to try one with bad water at one end, and regular water at the other end and start them at the same time rather than racing them down an empty channel with no opposing pressure in the system. if you build the channels correctly, then the reversing channels should help support the flow direction of the forward channel which should prevent reverse flow from occurring
    additionally, to compensate for the the lack of fine detail with which you can build, you're going to have to design it bigger (effectively increase the resolution) and you might have to tweak the orientation to the grid so that the channel intended for the flow to follow lines up efficiently to the grid where as the flow reversing channels, plus you might have to tweak the design to recreate the spirit of the idea within the limitations of this system

    • @radimnechut519
      @radimnechut519 Před 8 dny

      From what I understand, pressure build-up/difference due to varying channel width is also an important factor, one he did not test in the valve or separately.

  • @BigPlayG93
    @BigPlayG93 Před 8 dny +24

    Can you put a power wheel at the bottom of a waterfall and power it with just the falling water?

    • @valentinsonntag6586
      @valentinsonntag6586 Před 7 dny +1

      Exactly what I came for to comment.

    • @boarder6246
      @boarder6246 Před 7 dny +1

      I’ve been wondering that

    • @Xeridanus
      @Xeridanus Před 5 dny

      czcams.com/video/kMoevpEjUaA/video.html&lc=Ugykz3tKyLwakDC8j1p4AaABAg seems to think you can, I haven't tested this yet though.

  • @squallloire
    @squallloire Před 8 dny +29

    6:50 "I like poo water." -Real Civil Engineer, 2024

    • @arnabkumarkundu1869
      @arnabkumarkundu1869 Před 8 dny

      I was going to say that

    • @TheGreatDrake
      @TheGreatDrake Před 8 dny +2

      I think any one that has watched his city skylines videos knows how obsessed he is with waste water.

  • @slayer2507
    @slayer2507 Před 8 dny +22

    Hey Matt, I’m soo into Timberborne because of you. I bought it 2 days ago and I haven’t slept in 2 days lmao. I even started streaming it on twitch. If I’m going to play might as well stream XD. I’m so glad to have been watching you for almost 2-2 1/2 years and seen how far you’ve come. Huge influence. Thank you for all the amazing videos you do and all the entertainment you’ve given me!

  • @boazepatton
    @boazepatton Před 4 dny +2

    I believe during the pressure test, the water wheel HP difference was because the top one was only running on the water source generator, while the lower one was running on the water source generator AND the water storage above the floodgate. So the very beginning of those water wheels test, the storage would both need to be full, and the HP measured before the storage of water above the higher flood gate gets below the top of it.

  • @LinkAlmeida
    @LinkAlmeida Před 8 dny +5

    Matt: With Levees you can only do straight lines, not areas
    Me: Not anymore. Someone needs to read the changelog

    • @walkir2662
      @walkir2662 Před 7 dny +2

      Notlike Matt reads changelogs, but the log he showed was older than that change.

  • @Just_A_Dude
    @Just_A_Dude Před 7 dny +2

    I'm sad RCE didn't test the power output of sticking a water wheel beneath a waterfall, to see if pouring it from higher generates more power.

  • @dracoargentum9783
    @dracoargentum9783 Před 8 dny +6

    Fun fact: poo water always runs faster when you don’t have a paddle.

  • @SnyperMK2000JclL
    @SnyperMK2000JclL Před 8 dny +4

    Near 12:30 Matt almost turned into Mandark from Dexter's Lab... xD

  • @ApocolypseChild
    @ApocolypseChild Před 8 dny +2

    Wow, this update is huge!! That solves a few of my only gripes with this game and allows for some even crazier, cooler builds! Thanks for all the experimentation, RCE!

  • @Turalcar
    @Turalcar Před 8 dny +5

    6:52 The fastest slope is probably akin to brachistochrone: steep in the beginning, smoothly transitioning to flat.

    • @duncanchin
      @duncanchin Před 8 dny +1

      The one Bernoulli discovered and Spider-Man uses

    • @Xeridanus
      @Xeridanus Před 5 dny

      @@duncanchin How does Spiderman use it?

  • @songyuwang8263
    @songyuwang8263 Před 8 dny +1

    Dev: do I bloody hell need to go back to uni for fluid physics for real?

  • @Ghozer
    @Ghozer Před 8 dny +4

    You can change the settings on the water sources to speed them up/slow them down etc....

  • @ChucklePaw
    @ChucklePaw Před 8 dny +1

    22:25 Matt is so transcended with the strongest shape, he makes it completely on accident and so detailed as well XD

  • @SphericaICow
    @SphericaICow Před 8 dny +1

    The fastest slope would be a brachistochrone curve; would love to see you engineer one!

  • @mega14343
    @mega14343 Před 8 dny +2

    Been a while since we've had a test video. These are always fun to watch

  • @greenaum
    @greenaum Před 8 dny +1

    During the aqueduct / pipe pressure test, you could do with maybe lowering the bad water sources one level. That way half their output wouldn't immediately flow off the back. Instead that would only happen when the tank was full. Then you'd have actual pressure instead of the lower-gated tank draining itself out and not allowing for pressure, since you need a head of water for pressure to happen.

  • @PrincessSkullcrusher
    @PrincessSkullcrusher Před 8 dny +1

    i think that to effectively simulate the path of least resistance in timberborn you would have to vary the channel width to vary resistance. since the game doesn't seem to process inertia and directional acceleration well, it just flows into available blocks rather than continuing its previous path of motion.

  • @joeyRaven201
    @joeyRaven201 Před 8 dny +4

    Mat i advice you to change the titel to something with the update like "testing the new timberborners water update"

  • @henryhendrixx
    @henryhendrixx Před 8 dny +1

    You should make a perpetual motion machine so you can have power wheels turning during a drought!

  • @HolyDemonRune
    @HolyDemonRune Před 8 dny +7

    Oh cool! I was hoping he was going to do this!
    I just got into the Experimental Mode since this update came out. This update added so much fun to the game!
    I love the sluices and water updates; not to belittle the other changes. Those two changes completed changed my dam designs.
    Having a completely automated water system is AWESOME! It has been more satisfying than most things in the game.
    You have to have a 1-deep pool for your sluices to work well. Which made having the 500HP pump worth something. So, now you can have a system of 'locks' with the sluices' that allows you to manage your entire water system in a way that you'll always have the amount of water you want where you want.
    AND! a new update was snuck in, one that c hanged the power-shafts. The 'step up' power shaft has been removed and broken down into pieces with a vertical shaft introduced - not game changing but made power easier to manage.

    • @HolyDemonRune
      @HolyDemonRune Před 8 dny +1

      *Whoa, I didn't realize we could put holes on the bottom of dams now! I gotta do another settlement now!

  • @scragar
    @scragar Před 8 dny +2

    Pretty sure the game doesn't model water with fullfluid dynamics, it's just got a measure of how much water is in each place.
    That's why the water flows faster down hill(all fluids spread evenly to the surrounding tiles), then slows down the instant it reaches the end(it no longer spreads preferentially forwards), as well as why the waterfall is slowest(it only has one tile with preferential spread vs the others having multiple tiles).

  • @subynut
    @subynut Před 8 dny

    Very cool! Always fun to watch you geek out on the inner workings of water in games!

  • @MiroslavDrahos
    @MiroslavDrahos Před 8 dny +4

    oh wow. I expressed my disappointment about water physics and maximum dam depth not being adressed after 2 years of development, and two weeks later, exactly that is solved and working amazingly. Hats off, devs! But it means I have to stop being a time-managing adult and give Timberborn another go!

  • @halflife2fun
    @halflife2fun Před 8 dny

    These are awesome changes. thank you for bringing attention to this and testing it so thoroughly

  • @quantum2330
    @quantum2330 Před 8 dny +2

    hay mat, not sure if this is till a thing but, when you have a "waterfall" the flow rate over that water fall used to get capped at about 1 blocks worth of flow rate, so for your open vs pipe test, as far as i can tell, the flow rate would end up being the same for both of them roughly, at the end of your tests just add a big flat area for the water to spread out, and you should see the water flowing much faster
    it's just a weird physics bug in the game to create mega dams that had a consistent output flow rate regardless of the water level

  • @xtremelymoderate829
    @xtremelymoderate829 Před 8 dny +1

    6:54
    Matt sometimes just forgets that he's measuring the fastest slope and not the slope + flat part.
    He should've just excluded the waterfall in the testing and dug deep enough on the 2nd slope to where the first slope ends.
    Matt happens, I guess. We know him well enough for that.

  • @Qwarzz
    @Qwarzz Před 3 dny

    I've always loved playing with water in Dwarf fortress. Making pools, waterfall and such while trying to not drown the whole fortress.
    Dwarf fortress does have pressure and way to regulate it.

  • @cosmicbrambleclawv2
    @cosmicbrambleclawv2 Před 7 dny

    I had a almost Pavlovian response when seeing the title 😂 my brain immediately went "Wel-come baaack to Tim-ber-borners!"

  • @frankfeltes7324
    @frankfeltes7324 Před 8 dny

    I love these types of exploratory videos you do

  • @NatsumeRyu
    @NatsumeRyu Před 7 dny

    Thank you for covering this! :D

  • @trollfase
    @trollfase Před 8 dny +1

    FINALLY! congrats RCE for actually making a quality video!

    • @kilianvounckx9904
      @kilianvounckx9904 Před 8 dny

      If you don't think his other videos are of quality, why do you keep watching?

  • @robhuxtable
    @robhuxtable Před 7 dny

    Every time I now load up Timberborn (sometimes several times a day for quick sessions) I have to sing "Welcome back to Tim-ber-Borners...".
    Thanks for that.

  • @oldmanramblingatclouds

    Hey, there, Matt! Can I just say that despite having no knowledge of fluid dynamics/physics, your joy at describing them is still infectious!

  • @jacob6885
    @jacob6885 Před 7 dny

    Im pretty sure we were already familiar with how well "Shit flows down hill" 😂

  • @Mr.Severyn
    @Mr.Severyn Před 5 dny

    gonna keep the vid on hand when i start playing timberborn again
    thanks for the science experiments

  • @RealAndySkibba
    @RealAndySkibba Před 8 dny

    Excited to see you play all the updates

  • @dragade101
    @dragade101 Před 8 dny

    Thank you for testing and sharing your knob.

  • @moonphase420
    @moonphase420 Před 8 dny

    Anyone else love hearing Matt getting excited over fluid dynamics in a game?

  • @graveyardshift6691
    @graveyardshift6691 Před 6 dny

    The amount of enthusiasm for liquid mechanics and water pressure from this man.
    No wonder he's passionate about bridges.

  • @rccookie6202
    @rccookie6202 Před 8 dny +1

    If you really want to test pressure, you should create two tall reservoirs, on of which with a water source, and connect them with a pipe at the bottom. They should both fill up equally, but I suspect the second one will only fill up to the top of the pipe

  • @tckailliss
    @tckailliss Před 8 dny

    Don't have this yet but as with so much of my game collection, I see RCE playing it and it magically ends up in my library.

  • @SBZome
    @SBZome Před 8 dny +9

    Hahah, I just wachted the city skyline tesla valve video 😂😂

  • @Tripotionling
    @Tripotionling Před 8 dny +3

    Did REC forget about stream gauges? Don't they tell you flow rate and such?>

    • @000622477
      @000622477 Před 8 dny

      Think that may have been a mod. Matt not be supported in this update

  • @Pratalax
    @Pratalax Před 7 dny

    I (and i bet the timberborn devs) really appreciate that anecdote about how much fluid modelling software costs. It can be too easy to criticise when you don't understand how big a job that is!! Puts things into perspective.

  • @bktthemdg9038
    @bktthemdg9038 Před 8 dny

    I almost started an excel sheet to track food per day per beaver over my own water experimenting i was gonna do and here he goes and does the water stuff for me XD

  • @marcbennett9232
    @marcbennett9232 Před 8 dny

    very nice! ive been waiting for someone to experiment with the new physics! would love to see maybe a reservoir with a hole at the bottom into a pipe, and see how much verticality you can get on the other side? or so many other experiments. can you still fold water together with cleverly placed blocks to get crazy water wheel speeds?

  • @kyleoates6367
    @kyleoates6367 Před 7 dny

    The "slower" water is because the one that matched the bad water source was actually the 3 clean water sources at the front of the 3x3, not the middle ones. By the end of the first test, the 3 in the middle had caught up, but the 3 in front was always in step with the bad water source.

  • @tylertheotaku9270
    @tylertheotaku9270 Před 8 dny

    Well, all I can say is "Get ready for The Incident 3.0" 😂

  • @rlas
    @rlas Před 8 dny

    Where the editor mirrored the tesla valve I kinda imagined that the editor would tell Matt to stop rambling 😂

  • @Nicholas-ze5vv
    @Nicholas-ze5vv Před 3 dny

    I like imagining big engineering firms using Timberborn to simulate their liquid now.

  • @nocturnhabeo
    @nocturnhabeo Před 8 dny +1

    Why not just set a bunch of water level testers and look at the height at various locations to get a crude approximation of where it’s pushing the water. Also I don’t think the visuals are synchronized to its flow rate. So anything visually in the water is affected by the physics but it being under pressure or faster won’t change the rate it flows. This is also why the steeper steps seemed ahead of the shallower steps each step down gives the visual a constant boost (probably just like 1.5*ground_speed*blocks_moved or whatever) so since they covered the same number of steps and the same number of ground blocks they arrive at the same time.

  • @zjshafe
    @zjshafe Před 8 dny +1

    I don't think the speed with the pipes has to do with pressure but the simulated speed at which the water is falling to the floodgates. The higher one doesn't have to fall far from the source to flow out meaning it isn't gaining speed. I don't think pressure is simulated

  • @WouterVerbruggen
    @WouterVerbruggen Před 8 dny

    ooh I'm definitly looking forward to future Timerborners seasons, just imagine the engineering projects that Matt will do!

  • @Necrosis99
    @Necrosis99 Před 7 dny

    Finally an Engineering video from a Real Civil Engineer!!!

  • @PinkTuskedMammoth
    @PinkTuskedMammoth Před 8 dny

    Oh hell yea, this is the best. I love testing game physics almost more then playing many games lol

  • @duncanchin
    @duncanchin Před 8 dny

    This is my favorite kind of video. Feels like a Special Myth buster video

  • @rheiveldy6807
    @rheiveldy6807 Před 7 dny

    A crazy suggestion: since levee can be build over the platform, try to build leveled aqueduct for the water wheel. So what i imagine is at the botom level there's some water wheel and raise the level using platform and overhang platform and put water wheel on top so after the waterr flow down you can get another power generator, or maybe build the water wheel below the waterfall.

  • @stevemason4753
    @stevemason4753 Před 7 dny +1

    Do water wheels work underneath a waterfall - with the water falling directly down, maybe producing more power if the aquaduct is higher?

  • @nooB-di5so
    @nooB-di5so Před 7 dny +1

    didn't expect an episode of timberborn without any beavers can be that interesting 🦫

  • @jordhuga271
    @jordhuga271 Před 8 dny

    I am in the airport now. Can't wait to get home and turn on Timberborners.

  • @JeffDeLamater
    @JeffDeLamater Před 8 dny +1

    There's a water measurment tool available in the game that give depth and water speed. No need to guess on this stuff. You can get the exact water flow speeds for each scenario.

  • @rpgaholic8202
    @rpgaholic8202 Před 8 dny +1

    New Timberborn content! Unfortunately my PC can't run it in double-digit FPS, so I must wait for my bank account to help me get a new PC. Fortunately I can always watch Matt play, and enjoy other games he's introduced me to as not all those games he plays are so CPU-intensive.

  • @russelljacob7955
    @russelljacob7955 Před 7 dny

    Thing I like about aquaducts? I can do my dwarf fortress showers.

  • @SoapyHat
    @SoapyHat Před 4 dny

    Wow I expected you to need to make another video on this to get it right!

  • @barrywise7185
    @barrywise7185 Před 2 dny

    You and the guy who makes creeper world would get along very well.

  • @farmole7080
    @farmole7080 Před 8 dny +4

    Real engineering on this channel?

  • @littlebear274
    @littlebear274 Před 8 dny

    I watched another channel cover all the new features but he wasn't a *real engineer* so I was lacking this kind of advanced sciencing that shows how impressive the simulation really is!

  • @rumpelstiltskin6150
    @rumpelstiltskin6150 Před 7 dny +1

    You did steep slope and shallow slope.
    Now do brachistochrone slope!

  • @tylermcgrew4086
    @tylermcgrew4086 Před 8 dny

    This is fascinating, i love these scientific game tests

  • @Honorablediscord2
    @Honorablediscord2 Před 5 dny

    I can not wait to see if I can get a bell syphon to work for storage!

  • @v2mrstevenofv259
    @v2mrstevenofv259 Před 8 dny

    Oooo, woot. Wish you released this not on a weekend, but I'm in

  • @AndyTee
    @AndyTee Před 3 dny

    Your tests before the Tesla valve worked based on gravity/atmospheric pressure forcing the water to move faster through the tunnel. If you put a lid on them so the poo can't escape out the top/back it should force all the fluid to then move through the tunnel, adding much more pressure.

  • @cheetahman515
    @cheetahman515 Před 7 dny +1

    Could you do a comparison of the covered turbulent" tesla versus the covered "free flow" tesla valve? It would be a better comparison of if it works or not

  • @Someone_in_the_comments

    26:55 they've change how you can put down levies - you can now build them in two directions at once. Meaning you can make big squares of them.

  • @genehenson8851
    @genehenson8851 Před 8 dny

    The sluice alone improved my mood for several days.

  • @SoupMagoosh
    @SoupMagoosh Před 7 dny +1

    I cant believe you forgot about stream gauges!

  • @yaroslavpanych2067
    @yaroslavpanych2067 Před 8 dny

    I didn't expect RCE to make video about beta features so fast!

  • @TwoTeaTee
    @TwoTeaTee Před 8 dny

    What a great insightful video!

  • @tripy75
    @tripy75 Před 8 dny

    I am disappointed to not have heard once Freddy Mercury saying "under pressure", but I am impatient to see the upcoming madness Matt will unleash on those poor beavers.

  • @yuvie9588
    @yuvie9588 Před 8 dny

    yoooooo extra timberborn video!

  • @davidcrofts5246
    @davidcrofts5246 Před 7 dny

    You forgot the biggest test!! Enclosing water sources in a box so the water can ONLY flow through the 1x1 hole. See if that increases the pressure?

  • @bobingabout
    @bobingabout Před 7 dny

    instead of blocking the hole using a floodgate, you should be using a sluice. They're designed to be built under walls like what you did with the platform.

  • @MCA5EY
    @MCA5EY Před 8 dny

    I wanna see Matt put a wheel at the bottom of the waterfall to see if falling water is better

  • @klokworkkro
    @klokworkkro Před 8 dny +1

    All this water testing, and not a single stream gauge in sight. Sounds like an architect move, if you ask me...🤔