HOI4 USA Guide (Hearts of Iron 4 Man the Guns america Guide)
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- čas přidán 27. 06. 2019
- this hoi4 usa guide will cover everything you need to know on how to play hoi4 america. this usa hearts of iron 4 man the guns tutorial will show how to remove the great depression, how to get alot of army xp and really just how to play america.
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Almost 50 militaries in a month ?!! WTF !!!
Yeah it shocked me when I did it first when I was messing with the idea in a game LOL
Dustinl796 Videos If you had war economy it would’ve cut it down to two days per conversion...100 mils in a month lol
@@FabioNovice wtf man usa is op
@@dustinl796 hey man, for whatever reason im never able to max out the states infrastructure in time, which kind of creates a staggering effect to where its March of '39 and I havent even been able to start my synth factories yet, any idea why? I'm pretty new to the game, so even the most obvious feedback would be great
You don't have to have the infrastructure completely maxed out just did a pretty high-level starting from the highest levels working your way down, this means look for states that have say for example 80 and 90% in the beginning and Max them out first and then find the states that will require more production, then you build inside of the states that have a larger construction bonus
When the german player sees the US with 80 mils
-Phew everything is fine.
A month later
-(chuckles) I'm in danger.
I love that meme 😂
well but it kind of disables the states in the long term, i rather see them with 200 mills and 80 civs than the other way around
The key is to research your fast food tech to counter the italian spagetti
Spaghetti are too strong
Don't forget the German pretzels and Frankfurts
Or u just combine all foods nobody can survive lol
1:03 Construction
2:06 National Focus
4:42 Political Power
8:05 Technology
10:04 Military
12:06 Multiplayer Results
thanks dawg
Thanks dawg
thanks dawg
Thanks dawg
One of the best I've seen, I've watched this video many times and benefited from it, thank you.
Hoi4 is incredibly hard to learn on your own. Thank you for making this.
I wish you would have put a list of the focuses up before you talked about them, it would of made it much easier to follow your instructions. But thanks for talking about the focuses anyway.
If you expand infrastructure in Minnesota, Wisconsin, and Tennesse, you can easily be self-reliant on steel as those are the highest steel producing states.
If you go total mobilization, wartime industry and the armament organizer, you can convert instantly.
I would propose one switch, I find building up extra civ factories first better because it will then increase the rate of Inf construction later while still allowing sufficient factory supply to use for trade
Awesome job not misusing the word “very”. Don’t even think I heard it used once! *Applause*. I’ve learned a LOT from your videos, THX!
This is very helpful, thanks
You need to do an updated video on this
Thanks for the great guides
Thx 🤗
Hey, New HoI4 player, really enjoying your videos. It looks like you have another MTG USA guide, a few months older, that has some different priorities shown. Does this supersede that one? Or are they for two different situations?
this is better :)
Hey Dustin, there are a few points I'd like to make about this guide:
- After Continue the New Deal, you should not take any lobbying effort, your one medium is enough to carry you through the Agricultural Adjustment Act. Instead, Take the decision to improve worker conditions, the maluses to factory output and consumer goods is trivial at this stage because you couldn't use your economy anyway, whereas the stability it provides will pay dividends when it actually matters. Even with the decision, you'll have enough pp to hire the red advisor.
- Hold off on completing the invest in economy of [state] decision until the day after the Agricultural Adjustment Act is completed. Also, take one small lobbying effort to complete at the same time. This is because the game gives you more support for those decisions if you're below 50% support, which the AAA will cause you to be. Together this is enough to carry you to the Union Representation Act.
- Dealing with the election:
- If you decide to go with Landon, there's no way to avoid the 10% stab hit you get from having low support when the URA finishes, this is in addition to the 10% stab hit you get from the protests. Instead, use the extra pp he gives you to hire the financial expert early. As it is, you'll have to take the IWC decision again in 1938 when the decision shows up.
- If you decide to go with FDR, you can get a majority in congress by setting up a lobbying effort and a PayFarm Subsidies to complete the day after the election. Add to that one lobbying effort in the month between the election and the focus finishing will just get you a majority in congress. This allows you to avoid having to take another IWC later on, though I would because I like my stab being capped.
- There's no need to play around with congress after this point. The majority that the URA provides is enough to coast through the Accumulated Wealth Tax Act, the Fair Labor Standards Act and the Neutrality Act.
- Before going with the Neutrality Act, however, I like to Desegregate the Armed Forces. 2% manpower is nothing to sneer at, and this is literally the only time you can take it.
- I disagree with you regarding the decision to ban the red party. That costs you 8% stab for only 50 more pp than hiring a democratic advisor. You can take the Scientific Research & Development Office while you're waiting for democracy support to tick up.
- Even with delaying the Neutrality Act, you should have enough war support to go directly for The Giant Wakes as long as you send an attache to China.
A few things I wanted to point out. The main part of this guide is to get rid of the Great Depression as early as possible and by using part of the Communist Focus tree you're able to do that. The problem with a few things you recommending is if you don't ban the Communist Party you are unable to take Neutrality Act which I'm sure you would agree is completely unacceptable for a serious USA build. You need to do the meeting of lobbying effort to get as much support as you can because after you take both accumulated wealth tax, and agricultural adjustment act they will increase opposition which will lower the support too low and by the time you're able to take the folks as you're above 20% communist which will after that point being possible to stop the Civil War. The reason you do things in the beginning is so there's the highest chance possible you're going to have enough support to go through both focuses and then the third and Rapid succession
"The problem with a few things you recommending is if you don't ban the Communist Party you are unable to take Neutrality Act which I'm sure you would agree is completely unacceptable for a serious USA build."
No. To select the Neutrality Act, all you need is 95% democracy support. The ban costs too much stab even if you have the minimum possible using this guide (13% = 1% base + 7% for 70 days with the red adviser + 5% from AWTA). You're better off letting it tick up with a democratic adviser. If you play it properly you'll never be in danger of a civil war, because you'll not be anywhere near 20%. It just takes a bit more time, but if you go down the route I suggest, you'll have enough time and pp to get both the 2% manpower and the research slot while waiting for Neutrality Act to become available.
"You need to do the meeting of lobbying effort to get as much support as you can because after you take both accumulated wealth tax, and agricultural adjustment act they will increase opposition which will lower the support too low and by the time you're able to take the folks as you're above 20% communist which will after that point being possible to stop the Civil War. The reason you do things in the beginning is so there's the highest chance possible you're going to have enough support to go through both focuses and then the third and Rapid succession."
No. They increase opposition proportional to how much support you currently have. Taking lobbying efforts prior to AAA completing are a waste, because they extra support will be taken away from you anyway. It's a complete waste of pp. I reiterate, one medium lobbying effort is enough to start AAA. One build project + one small lobbying effort after AAA is done are enough to start URA. Once you've got URA, you are automatically granted a majority in congress, which will let you do both AWTA and FLSA, thereby getting rid of the depression. Also, you'll still have enough left over to pass the Neutrality Act because that law has reduced requirements. Once you do that, however, you won't be able to take any focuses that require a majority in congress until you get it back in the midterms.
These are great and so good for learning from
Thx 😁
is there any place these instructions are written out? I know on one of your older videos you had step by step written list in the video which I screenshotted through the video...
USA Is so boring to play, wait and wait and wait. USA was really boring before MTG, And then they added the Congress and Senate micromanagement and it's even more boring and tedious
- Benito Fanboy
Italy best country
Yes, all democratic nations are boring.
Of course you like Italy -_-
Italy is fun but broken transport focus
@@lars9925 France not boring
As UK you can easily achieve -100% civ-to-mil conversion cost (and then the conversion costs 1 civ IC and takes one day to complete). If you have been focusing on civs (with some bunkers, airfields and radar) you can easily get 3 full (and even more) civilian factories working at the same time (total mob+british austerity+british high stability) meaning that you can pump out 90-120 military factories in 30 days as UK. At a great cost to your civilian industry of course but you should still have enough civs to satisfy your import costs and have a one full or nearly full civ construction available.
1? My god
@@dustinl796 yes it only costs 1 IC to convert a factory lol. But still, you are limited by the amount of civilian factories you have so you van convert for the first month and thats about it.
Not that you'll actually need more mil factories once you have 115-145 mils as UK.
To achieve that you need shadow factories (-50%), the minister (-20%) and total mobilization (-30%).
The minister I take while Baldwin is still the PM so the ministers are cheaper and for total mob I save 150pp waiting for ww2 to start.
At -100% I assumed it would cost 0 IC but that would break the game as then all your civs would convert themselves into mils without your control probably.
cant wait to implement this
Have fun 😁
Building refineries is actually very smart. So you dont have to waste civs on rubber and you can afford loosing in Asia
Thx 😁
Why not just build more civilian factories and trade because each factory is worth 8 from trade, and if you don’t want to trade the civilian factories you can use them to build with. Although you would have to protect the East Indies and Singapore because that would be the only sources of rubber
@@chrissimon3790 Japan usually invades the East Indies at least on my games before i get my forces together
@@chrissimon3790 Japan has a focus called "Strike The Southern Resource Zone" which gives then annex goals on Malaya and Dutch East Indies, which normally once the Allies lose them, cannot built planes much at all due to the lack of resources debuff
Hey Dustin. I wanted to ask which of your Usa guides is now the best? Because I think you made 3 different once.
honestly, probably this one. its the best sense it gets out out of the depression early. and gets you a ton of mills and rubber later on
I've used this guide as my go to for my USA game play. Problem is I need to develop the right army strategy for taking care of Germany and Japan. Any advice?
"this one is bugged" oh great great fucking fantastic so in a month or two this entire tutorial will be out of date, like 90% of this games wiki and guides on youtube.
Don't worry, a large chunk of it will still be operating the same way and then when the update comes out I will do another guide :-)
@@dustinl796 hey thanks for the reply and big probs to your dedication to creating up to date guides. i can't help but feel frustrated having spent many hours reading and listening to guides and still running into brick walls and the game not telling me why.
Is this still working? Also do you need man the guns for this? I don’t have any DLC.
Great guide !
Thx 😁
Hey Dustin, I have some question to ask
1st: Do the Limited Intervention is better than Neutrality Act?( For the technology rush)
2nd: Is it possible to play pure Democratic USA?
3rd: Is it same as the old days that all build Civilian factory and then convert to military industry?
thx
1: no, the neutrality act gives tons of military factories, dockyards, act gives tons of military Factory, dock yards, military experience and political power. Limited intervention lower stability and only lets you if you protest other countries which is worthless if you're going against Japan
2: that's all I ever do and haven't gone communist or anything else once except for the Civil War video
3: pretty much yeah but don't forget dockyards and synthetics along with infrastructure
thx Dustin
Now I have the basic Idea of play USA
Hope for another guideline video
(๑˃ᴗ˂)ﻭ
one of your good guides
Thanks
hey im new to the game those focuses (suspend the persecution, unionrepresentation act...) are from some dlc cause i didnt find them :( great video btw
Yes it is. It doesn't cost too much like 5 dollars depending where you live, you can easily buy them! :)
Also any changes to this with La Resistance? Especially, would you start building agency and some of its upgrades right away or wait until you have built more civs?
small nation: build agency later, Big nation: NOW NOW NOW!!!!!!!
But after you max the infrasctructure in these zones and then you are building your civs on these areas so do you need to max the civs, or no ? Beacuse if you max it then you have no place to build synthetics or when you just unlock dispersed industry III then you got more space and then you are starting building synthetics.
You don't necessarily need to Max the zones out with civilian factories. You can really do whatever you like as long as you think about it in terms of the construction cost.
In the industry tab, there's also tech to increase conversion speed bonus. Does researching that make conversions pretty much instant then? :D
Don't worry cuz I made the same mistake when I first saw this, that's actually for converting equipment. Like if you have Fighter 2 and you make a variant and you out date the old Fighter 2 that technology will allow you to convert the old fighter twos to the new fighter 2 if you start converting
that tech is for converting equipment not factories
@@dustinl796 oh lol.
Tennessee is a good state to max out in Infrastructure. Not only for slots but also it give +30 Steel at level 10.
Yup
RIP the one division trick
Fantastic
Thx 😁
did you forget about Sonar? does a lot more for sub detection then the centrimetric radar, only trade off it the AA and surface detection and attack, which pure anti-submarine need not.
Tbh at the time subs werent as op as they currently are back then
good video!
Thx
May I ask you a question?
I know you explained it very clearly, but suppose I play on single player and I can't see who is the bigger threat (Japan or Germany). What USA in general is supposed to focus on: its Navy, or Land Army? I mean, after I see what's going on in Europe, Africa, or Asia it becomes clear, but what if Allied are doing fine in Africa, and Japan is being held by China (when I play it happens from time to time)?
Oh and another one: how should I balance my research as USA? How many research slots should Land Army, Navy, or Air Force get? Or probably there is one of them which shouldn't get any at all?
land army against germany, just like in real life germany is a way bigger threat, (unless japan takes alaska or hawaii) germany has way more industry and resources. japan you can more hold at bay as long as you take out germany before they cap russia.
@@dustinl796 OK, so mostly Land Army, Navy on second place, Air Force if I can (in general, before I find out who is the bigger threat to me)?
thank you
Glad to help 😁
Question, do you stop building infrastructure once it hits 1937 even if only half of them have hit 10/10
Dude this strat. is OP
I know, I just love it LOL
Dustin did u do the deseg the military which gives u 2% recruitable pop before u did ban communism?
No, it is really helpful but I just never get around to it as there's always a focus I need to get done soon after doing this
Thanks
Thanks for watching :-)
If you wanna fight Japanese kamikaze, how do you manage? What I do is I create a los of shitty 1 level basic destroyer so planes attack them but not my precious navy. After all, do you agree if you want to win the big fleet fight to the Japanese is torpedoes and taking out their kamikaze? That's why that destroyer template with only 1 slot for torpedoes is not good for me.
you mention maxing infrastructure "in these zones" but you just hover the mouse over all USA, is it all usa or some states?
engagement
Dustin i played in that mp game.I was romania.For anyone asking why moldovia was released it s because i actidentally declined the soviets
Ohhh.... oof
Hmm. Are there any archives of up-to-date guides for hoi4 like this? I've checked far and wide, but there's so few. That, or I'm doing all the guides wrong.
i have a playlist on my channel for country guides :)
@@dustinl796 I know that. I've pretty much watched all of them and am now currently testing them out. But, here's the thing. You're the only one creating dedicated guides. I like to see guides from many different people to get different perspectives. Doesn't seem like the Hoi4 community is very helpful compared to other communities.
i never have enough reps to do union reprensentation act
Ok i dunno if my strat is good but hear me out
1936-1939 civies
1940-until germany dies millies
After that i remove civilan factories in coastal provinces and make dockyards to beat up japan
I got 607 factories by 1943 this way 253 mil
267 civ rest are dockyards
It could work :-)
can you make a video on how to kill and detect sub III/3's? I haven't seen a single video about that.
BrochVilla light cruisers with 3x planes and radar/sonar. The late radar gives good sub detection but I’m not sure if destroyers can keep up.
To be honest sub 3s are pretty much broken to the point they're almost unkillable, it's not easy but I will make a guide showing how to conquer them or at least as best as you can conquer them
@@dustinl796 they really are not unkillable. tac/naval bombers + light cruisers with high spotting and destroyers with upgraded depth charges will wipe sub 3s and 4s
@@dustinl796 Well, rip. I hope Paradox fixes this. It's really nice to see a channel like you help so much with a community. You deserve attention/popularity, and I hope that you're gonna grow more, and more :-).
If you swap your normal fighter 2's with a upgrade fighter 2 you don't loose any retention, so concentrated if pretty good for usa ^^
If you swap you still loose most of it
@@dustinl796 you loose like 5% of the retention
As the US in multiplayer 2.3k planes is far below the normal amount that you should be at in 1940. Considering you are basically the backbone of allied air power, I usually have 6 to 8k planes by that time in a serious Multiplayer game. I've singlehandedly outnumbered the axis in planes in a few games by building fighter 2s licensed from Australia. As you said, production efficiency is a large problem with producing new equipment so since good Australia players get their fighter 2s somewhere in between the initial year/year in a half of gameplay, I find just licensing their fighters which are also most of the time upgraded, a better alternative than actually researching Fighter 2s to actually produce them. The only reason I would research Fighter 2s would be for Carrier Fighters. All my air xp from focuses would go to upgrading CAS and Tac Bombers.
Normally the United States by following this method will be just fine not building Fighters for the first couple years. You'll be able to use the factories you would otherwise have to trade for Rubber and aluminum and if you go down to Spur Stan destree you'll have dispersed industry 3 by the time you're ready to build Fighter 2 in 1938. Then you can start 20 to 40 Mills and have a 40 or 50% starting production efficiency making it least five a day before building it up :-)
a comment not related to the video, is it worth to do the 1 division trick with a minor power? especially for single player
Even more worth it. The smaller you are the more helpful
@@dustinl796 thanks
Dustin, what if I construct Military dockyards until 1936 election? Plus: which difficulty is this guide set for?
I wouldn't really recommend it sends factories early on a really important however the difficulty is set on normal
FDR is taking notes
do you build 1 or multiple synthetic factories per state?
As many as you can, infrastructure gives building speed bonus so you want as many as possible in high infra states
Damn I had like 680 factories (in1942) with this strat (without conquering)
yea i love it :)
I don't understand one thing, I finish building INF around April 1937, then I should build civs until January 1938 and ditch the ones on queue then and start building synthetics or what?
Have them on max then once its time go into Construction and find what you want to finish up and click the minus sign on it until it's only got one left, that way once it's finished will just automatically start on the next thing you
Basically never cancel and construction once it’s been worked on even a little. Just let the currently constructed ones finish then switch over.
senate and house support is far from able to let me go for Union representation act...had to run aditional 2 medium and a small lobbying effect... The first time I tried I at least was closed to have enough support, than I am this time... Kinda ruins the strategy...
Yea, srry
@@dustinl796 Great video anyway :-)
Do you have to format your video like a crappy high school essay?
I just bought the game, what DLC do you have to give you the extra options in the Focus Tree?
Man the guns
Depends on what country's you are playing.
It goes like this, Together for Victory is focusing on Britian and her Dominions, Death or Dishonor is a focus on Germany and Fascism as a whole and the way they interact with puppets, Waking The Tiger is Japan and China with the expanded Army organization system and the introduction to Stability and War Support, and Man The Guns revamps the Navy system, adds a modeler design tab for ships, adds fuel, and adds more paths to Britians focus tree, and adds the option for USA to go Communist or Fascist.
Could you do one for National China please?
Ill try
If you vote in landon you can get 120 pp
does it still work with going to commie and changing
No research slots in the focus tree again.. May I ask why you never choose them?
For those you just supposed to get them when you can but it's not required path to get certain things done by certain dates like in historical games online
I remember one time I was so buffed as America that I took down japan in only 70 days
destroyed the Japanese army with heavy tanks combined with a shit load of anti tank and tank destroyers
then I went on to help Britain which I was able to destroy italy in 140 days and destroy Germany in only a year
I also had like 8000 strat bombers
America is a little too overpowered
does it still works at 3:30 in 2022 ? (communist advisor bug)
does this still work?
You should try and see if you can get in a multiplayer game with TommyKay. So you can either beat him or learn something from him
Id like to do that actually
Something to keep in mind since the more recent updates... they have nerfed the One Division Training exploit... so that will no longer be a viable strategy.
This
Just send an attache to Republican Spain or China.
Also, I do have a question. Is there a way to stop a country from importing goods from your country without have to go to war with them?
unfortunately not :(
Go fasict and change the economic policy
I just read : 2.3k civs... seems legit... Dustin power activated!
2.3k?
@@dustinl796 yeah i somehow picked up the "k" from the plane count and mixed it up with the 230 civs...
I recently tried this guide twice and the first time it went fine, but after the 1.9 update I had to start over again and then something strange happend. It was september 1938 and I had just completed the Wartime Industry focus when I received two messages that the British ambassador delivered a letter of protest about my navy being bigger than theirs. Both times I picked the option to ignore their protest and after the second time Britain declared war upon me. Anyone had the same issue and what to do to prevent it?
turn on historical ai :)
I think in decisions you can use PP to leave the naval treaty
It gets weaker and weaker. U might get 50 mills in a month but at the great expense of 50 civs. All of a sudden its only 30. Next month its 15 and so on. I do recommend it. Just not around that time. As the US there often comes that point in early 42, mid 42 where u rushed dispersed as much as possible but ur almost running out of building slots. At that point even with just conventional building u should have over 200 mills. Thats when id recommend converting the civs. to get another 80+ mills.
The point of doing this strategy is Seal have so many civilian factories you can easily build up a gigantic rubber production America, this way if the Allies lose British Malaya or just in general the Japanese Navy is Convoy raiding around there this would allow the Allies to still have a easy production of rubber. This also boost you up tremendously in multiplayer because instead of British Malaya getting the factories which is an AI usually they will trade with you. One game I only had four or five civilian factories left in the United States and was gaining over a hundred and thirty from trade, at that point I also had close to 250 or 300 military factories. Also because you do this you don't have to trade for the Rubber and instead you're just producing at yourself which lets you keep more of the factories allowing you to build other factories faster
So at point do you start converting?
Pretty much after you have enough synthetics and infrastructure to the point where you're not going to have to worry about it again and you just need military factories. It varies from game to game
I tried couple times.After I finish Accmulated Wealth Tax Act I can't do Fair Labour Standarts Act.
just need 1 or 2 focuses :)
Need to wait 20 days after completing FLSA, as Agricultural Adjustment Act has a cooldown of 230 days, and the total time to get to that point is 210 days.
Does this work with getting rid of the great depression the normal way?
I think we're late😂
What’s the point of one division training? I’m new to this game and it seems counter intuitive
Get the same or more xp for training and also use way less guns
*_L E N D L E A S E I N T E N S I F I E S_*
Tried to Reestablish the gold standard after the 1940 election but it’s not letting me? The branches are NOT mutually exclusive somehow. I must of missed a step😬 where did I go wrong?
You're not supposed to do that with this guide, this is supposed to let you stay Democratic so you can use it in multiplayer historical games
why were you not trading with the soviets in the multiplayer game
Basically for some reason the host in that game got angry and threatened to ban everybody because trading with the Soviets instead of whoever's closest apparently was unrealistic and they thought it was Factory boosting, so pretty much the UK in France were the only ones allowed to trade with the Soviets -_-
@@dustinl796 lmao that is so fuckin stupid. also im trying the strat in the video in single player rn and i think there is one thing that could be improved. if you build like 100 civs and then build mils and dockyards you can instantly convert civs to mills once you go total mob. like instant. 200 civs become mils instantly
ok i kept converting to mils and i found a weird glitch. i had like 80 civs and 400 mils and my trades became so dumb. if i traded past a certain point it would stop me and say i could not trade any more factories away because i would not be able to construct things. the thing was i had -6% consumer goods... and i was still building 5 lines of civs... im so confused.
japenis that is because countries were trading with you
Yeah I would personally love to go total mode but the only problem is it takes so much Manpower and America doesn't really have that much political power right off the bat to change conscription laws or do Manpower decisions but yeah if you can it's incredibly more powerful
Random question that I still don't understand: What situations is it EVER better to choose concentrated industry?
If your making the same equipment for 1 and a half plus years
@@dustinl796 So if I don't do a lot of upgrading (I'm still pretty new to the game, tbh) and only really changing equipment at the tech milestones, I should stick with concentrated for now until I get better at the game and start tweaking layouts more?
@@LrdAsmodeous countries like china, maybe the soviets and warlords in asia, minor countries in the commonwealth possibly or countries with tough wars equipment wise
What’s the production to start off….
I usually prioritize rifles, trucks, support equipment. Then as I get more military factories later on I jump to adding a couple factories on artillery, anti tank, then actual tanks. The motorized and support equipment from way earlier on will help you supply your tank divisions faster
What's the fastest you can get off of undisturbed isolation?
It really depends on the axis and if you're going to go Neutrality Act or limited intervention. If you go limited intervention you can instantly get off of it but all of the economic Law changes cost twice the political power than normal. If you got a Neutrality Act your lock there until the axis do enough World tension events to boost your support over 35%
Is this strategy still valid in late 2021? I was going to try this out since im still trying to grasp the workings of the game
I think so
@@dustinl796 No it actually isnt, i tried it and got civil war... choosing the -10% stability choice
@@admiralarbuz7839 when did you hit civil war? ive gotten to 1941 and still no civil war. did you ban communism after starting accumulated wealth tax?
@@jonrooney3310 yea you get civil war after you dont ban communism, but still its kinda buggy
How do you organise your navy?
Try learning the basics of navy with his tutorial and then you can expand by messing around in a game with cheats and stuff. That should give u a decent understand of navy. Navy in this game is quite hard but one rule of hoi4 navy is that submarine 3s are OP and broken and are banned sometimes in MP games
Having the wealthiest person being an American supporter in California would give the USA an industrial ++++++. If a veteran, than it would be +++++^2, if a veteran and well known +++++^3, if a veteran, well known, and has famous works it would be +++++^4. Which would give a 25%, 50%, and 75% boost, then finally a 100% to production of units and resources, with a bonus in Aviation, Naval, and Airborne (which gains SOF status with a mission victory).
I am the American supporter (Historical Star), unique to the USA.
nice.....
2:30 u are a spy
Its feeeeeeeeeeedback gaming
No -_-
I always go down dispersed industry
Good boi
It's so much better,
What dlc u have? My focus is different
Man the guns
Is one div training still a thing?
Nope doesn't work anymore.
Is changing ideologies banned in multiplayer? I find that the Free American Empire is a more fun way of playing and I was thinking of getting into Multiplayer sometime soon, I'm trying to get an idea of what not to do.
It depends on what kind of game you're playing in, I'd say 90% of the games in multiplayer are historical games where that is banned but if you find other types of games where it's more of just have fun it's usually allowed
Hey thanks for the information I'm probably going to start getting into multiplayer soon so anything helps.
Wouldn't it be better to actually let the civil war fire? You can get war economy in late 1937 and winning the war is pretty trivial since it always spawns in identical location.
It could be but several people prefer to play the Democratic United States and especially cuz in multiplayer servers it's band to go communist America
@@dustinl796 You don't have to actually go communist, though. You can just trigger the civil war by choosing the bottom option in the Silver Wings event you get from the first communist focus. I can certainly see this being banned in MP though since it is extremely strong. (You also get like 300 army XP from the civil war.)
this has to be outdated 1940 i had 540 factories 200 of them was converted to military and 50 to naval plus all tech up to date and even further thats including all dlc tech
Does this work well without the Man the Guns DLC?
As long as you have the current version of the game it should
I’ve tried this a couple times and each time end up in a civil war. Not sure what I’m doing wrong
make sure communism support doesnt go over 20%
@@dustinl796 Dustin can u make a guide on the navy? It's really really confusing for me
hoi iv should get a economy and political system