VR Interaction Framework With Hands And Controllers | VR Cross Platform !

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  • čas přidán 26. 06. 2024
  • In today's video I go over demoing the VR Interaction Framework which works with many of the popular VR Platforms available today. This system provides an advanced level of interaction with hands and controllers when building VR experiences with Unity XR components.
    📌Get VR Interaction Framework from the Unity Asset Store:
    assetstore.unity.com/packages...
    💡 VRIF (VR Interaction Framework) supports all Unity compatible VR Headsets such as the Oculus Quest, Quest 2, Rift-S, HTC Vive, Valve Index, Windows Mixed Reality (WMR), and Pico Headsets.
    📌VRIF Wiki: wiki.beardedninjagames.com
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    #VR #XR #Unity #Oculus
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Komentáře • 43

  • @dilmerv
    @dilmerv  Před 2 lety +1

    📌Get VR Interaction Framework from the Unity Asset Store:
    assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066?aid=1101l7LXo

  • @aloestylez3434
    @aloestylez3434 Před 2 lety +1

    Hi, great content, I love it. Gracias por traer siempre novedades como esta.

    • @dilmerv
      @dilmerv  Před 2 lety +1

      Thank you for your feedback, y denada :) gracias a ti por tu excelente comentario saludos !

  • @poolplayer322
    @poolplayer322 Před 2 lety +2

    Nice work Dilmer! I would love to see some kind of VR multiplayer integration with this.

    • @dilmerv
      @dilmerv  Před 2 lety +2

      Thanks Charles and I like the idea, I will add it as a future video idea thanks man.

  • @victorhugoka4378
    @victorhugoka4378 Před 2 lety +1

    yeah, this asset is amazing. Make more videos showing how use this interactions. Thanks.

    • @dilmerv
      @dilmerv  Před 2 lety +1

      Thanks I have something in progress which I think you will like even more ;)

    • @victorhugoka4378
      @victorhugoka4378 Před 2 lety

      @@dilmerv 🤤🤤anxiously waiting...💙

  • @marcmenu3752
    @marcmenu3752 Před 2 lety +1

    it will be great to have a video about oculus avatar integration in VRIF . Thx Dilmer for your great work

    • @dilmerv
      @dilmerv  Před 2 lety +1

      Amazing Marc thanks for your suggestion and yes I will consider doing a video with Oculus / Meta Avatars and VRIF.

    • @marcmenu3752
      @marcmenu3752 Před 2 lety

      @@dilmerv great perfect I think that lots of owner of VRIF waiting for a real good avatar solution

  • @teldinn
    @teldinn Před 2 lety

    This looks great! I'd love to see tutorial videos about how to setup and use the VR Interaction Framework.

    • @dilmerv
      @dilmerv  Před 2 lety

      Thanks Pedro I am considering making more videos about this tool.

  • @PhotoMakers
    @PhotoMakers Před 2 lety +1

    Dilmer,
    Have you ever tried Hurricane VR?
    I'm liking it a lot so far!
    I'm wondering what a person like you could manage to teach using their tools.
    I'm particularly interested in a type of interaction like the one found in the quest link environment. You can raycast from your hand and interact with objects by rotating and moving with the joystick. I couldn't find anyone showing this.

  • @pixiedust5239
    @pixiedust5239 Před 2 lety

    Hey I’ve had this for awhile. Have you figured out how to get the bounce material to work in the rigid body player scene? It refuses to work for me at all...I’ve even tried jumping in real life 🤣

  • @dontcrash9353
    @dontcrash9353 Před 2 lety +1

    Would you say this asset is more geared toward beginners or is it good for programmers with a few years of experience? (albeit only some VR development experience)
    Also how would you compare this to Unity's XR Interaction Toolkit?

  • @tosvus
    @tosvus Před 2 lety

    Would you mind showing HOW to install VRIF on Unity 2021? There seems to be no tutorials past 2020, and since I am interested in Valve Index controllers, it is good to get the latest version possible for OpenXR latest...

  • @ByteSnacks
    @ByteSnacks Před 2 lety +2

    It would be amazing to build a simple project using VRIF and showing how to use different prefabs and functionalities all together.

    • @dilmerv
      @dilmerv  Před 2 lety +1

      I agree ! Let’s do it ;)

    • @pixiedust5239
      @pixiedust5239 Před 2 lety

      It’s really easy. Just download the framework. It’s like playing the sims very easy to sort of figure out lol. However the bounce material that’s another story

  • @matthewfavela6894
    @matthewfavela6894 Před 2 lety

    Do more videos with this please!!

    • @dilmerv
      @dilmerv  Před 2 lety

      Will do thanks for your suggestion Matthew 🙏

  • @TM-dr7hj
    @TM-dr7hj Před 2 lety

    Thank you ! How is it possible to integrate it with custom VR body in a new project ? And how we can use just specific built in interaction from it in URP project ?

    • @dilmerv
      @dilmerv  Před 2 lety

      Let me add this info and possibly make a new video about it, thanks for your suggestions and questions.

  • @jpt9459
    @jpt9459 Před 2 lety +1

    Congratulations! I have a question.
    Where can I add a footsteps sound in VR Interaction Framework?
    It would be great if you could make a tutorial to add footsteps sound in unity with this Pluging.
    Thank you.

    • @dilmerv
      @dilmerv  Před 2 lety

      Thanks for your suggestion !

  • @ayalaansk7909
    @ayalaansk7909 Před 2 lety

    Sir we can use this framework htc vive?

  • @michaelray282
    @michaelray282 Před 2 lety +2

    Is it possible to use VRIF with passthrough? That would sure help get a foundation for AR experiences for new developers.

    • @dilmerv
      @dilmerv  Před 2 lety +1

      Absolutely, this sits on top of Oculus integration so you are more than good to use it with Passthrough :) I am sure it will work.

    • @deml2085
      @deml2085 Před 2 lety +1

      yes, it will. I already create multiples projets with VRIF and passthrough

  • @JonHuhnMedical
    @JonHuhnMedical Před 8 měsíci

    I'm not crazy about the way the hand snaps to the hold poses instead of smoothly animating.

  • @manjuyadav360
    @manjuyadav360 Před 2 lety

    Hi Sir, please make a video on, how to always show the status bar in unity android, I tried many ways to achieve it but no use.
    It's my humble request.

    • @dilmerv
      @dilmerv  Před 2 lety +1

      Thanks for your comment and sure let me look into it thanks for your feedback.

  • @TheRheinprinz
    @TheRheinprinz Před 2 lety +5

    Can do anything, but nothing right. A lot of time wasted on it. Too buggy. Not production ready for me

    • @manugo4
      @manugo4 Před 2 lety

      Yeah, getting vrtk vibes

    • @jTinVR.
      @jTinVR. Před 2 lety +1

      The jitter from the grabbables is what made me stop using it, makes the whole thing feel janky once you notice it

    • @dilmerv
      @dilmerv  Před 2 lety

      Interesting Mario, can you share what type of features didn’t work for you ?

    • @pixiedust5239
      @pixiedust5239 Před 2 lety +1

      I’ve been using this framework for 6 months it’s absolutely perfect. If you also buy Hexa body great thing to add. This isn’t supposed to be absolutely perfect as your expected to do you know some things yourself but I’ve been able to use it put in tons of obj with great features and hitting oculus quest target frame rate. If you want a perfect framework there’s one for unreal that’s $200. Try that

    • @PhotoMakers
      @PhotoMakers Před 2 lety

      @@pixiedust5239 Just as a curiosity, which one is the perfect for Unreal?

  • @safdardeveloper3804
    @safdardeveloper3804 Před rokem

    waste of time, you have been using the controllers all the time. Remove the Hands term for your video. People look for hand tracking not this basic implementation that you can do for free too.

    • @dilmerv
      @dilmerv  Před rokem

      Good point, I have a lot more videos in the channel with hand tracking, check out the Playlists, thanks for your feedback.

    • @safdardeveloper3804
      @safdardeveloper3804 Před rokem

      @@dilmerv Okay I have been searching for hand tracking videos and your videos did not pop up on the search.