Dilmer Valecillos
Dilmer Valecillos
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GIANT Rockets In Mixed Reality With OpenXR ML2 Spatial Anchors Features!
Today, I am excited to announce that Persistent Spatial Anchors with OpenXR are now available for Magic Leap 2.
❀ Support on Patreon: www.patreon.com/dilmerv
🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1
🐩 Twitter X: dilmerv
đŸ‘„ Discord : discord.gg/dNMHBc8KdP
📾 Instagram : tiktok.com/@dilmerval
📚 Video Chapters:
00:00 - Introduction To Spatial Anchors API & Spatial Anchors Storage API
02:13 - Unity Project Setup And Resources
02:26 - Camera Near Clipping Configuration & Spatial Anchor Permission
03:17 - AR Foundation (AR Anchor Manager Setup)
04:26 - C# Script With Spatial Anchors API (Anchor Creator Component)
17:05 - Anchor Creator Component Demo From The Headset
18:17 - Getting Additional Anchor Info From ML XR Anchor Subsystem
20:42 - ML XR Anchor Subsystem Demo
21:11 - Adding Spatial Anchors Storage API Capabilities
50:24 - Spatial Anchors Storage API Demo
51:00 - Adding Restore of Anchors From Storage With New UI
55:53 - Restoring of Anchors With UI Demo
56:52 - Outro
Spatial Anchors are fully compatible and built on top of Unity’s AR Foundation. These new API additions allow you to perform asynchronous calls for publishing, creating, and deleting anchors, as well as updating anchors expiration dates for those stored with the Spatial Anchor Storage API.
Thanks to​ @MagicLeap @MagicLeapDevs for sponsoring this video.
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👉 My Blog / đŸ”„ Newsletter (Subscribe to get up to date XR news)
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#openxr #unity #ml2 #programming
zhlédnutí: 908

Video

WebXR Tutorial: BUILD A Mixed Reality Game In Mattercraft Using Realtime Physics!
zhlĂ©dnutĂ­ 1,7KPƙed 21 dnem
In today's video, we're going to create a Mixed Reality (MR) game from the ground up using WebXR in Mattercraft. ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram : dilmerv Mattercraft allows us to maintain a single codebase an...
Building A Mixed Reality Tabletop Game FAST - Quest 3 & Presence Platform!
zhlĂ©dnutĂ­ 3,7KPƙed měsĂ­cem
Today, I am excited to announce a new CZcams video series featuring Meta's Presence Platform. In this series, we will prototype small tabletop games and productivity apps with mixed reality. ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram ...
WebXR in Mattercraft: Rapid AR/VR creation for Apple Vision Pro, Quest 3 & ML2
zhlĂ©dnutĂ­ 3,1KPƙed 2 měsĂ­ci
Today, I would like to invite you to join me as I introduce you to a new WebXR tool and build a SpaceX fan prototype that runs on multiple platforms. ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram : dilmerv 📱 To register for...
Unity visionOS 2D Windows and FULLY Immersive VR! (Apple Vision Pro Development)
zhlĂ©dnutĂ­ 4KPƙed 2 měsĂ­ci
In this video, we'll take a look at how to create visionOS experiences in Unity using 2D Windowed and Fully Immersive app modes. ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram : dilmerv Additionally, I will go over creating ...
Diving Into Unity OpenXR ML2 Gaze Features - Eye Tracking!
zhlĂ©dnutĂ­ 1,1KPƙed 2 měsĂ­ci
Today, I'd like to go over a few Eye Tracking/Gaze Features that are now part of the new Magic Leap OpenXR support released recently. ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram : dilmerv We will cover the gaze interactio...
How To GET Advanced VR & AR Player Data With Cognitive3D Analytics
zhlĂ©dnutĂ­ 2,2KPƙed 3 měsĂ­ci
Today, I like to share my experience by using an advanced analytics tools for VR/AR which allows you to track and get player data. ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram : dilmerv The visualizations offered by Cognit...
OpenXR With Magic Leap 2 NOW Available - Unity Setup & Plane Detection!
zhlĂ©dnutĂ­ 1,5KPƙed 3 měsĂ­ci
Today, I am really excited to announce that Magic Leap is now moving from their custom MLSDK to OpenXR (Open standards for XR). ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram : dilmerv This is a very good move because it now...
NEW Interaction SDK Features Are HERE! Hands Locomotion & MORE!
zhlĂ©dnutĂ­ 3,6KPƙed 3 měsĂ­ci
Today, I am excited to provide you with an overview of Meta's New Interaction SDK features released with Meta XR version 62.0.0 & Interaction SDK OVR Samples package. ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram : dilmerv ...
Step-By-Step Guide: Mapping My YouTube Studio With Immersal AR
zhlĂ©dnutĂ­ 1,5KPƙed 3 měsĂ­ci
Today, I would like to continue my AR location-based video series, where I use Immersal to scan my CZcams studio and generate an Augmented Reality map. ❀ Support on Patreon: www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : www.youtube.com/@dilmerv?sub_confirmation=1 🐩 Twitter X: dilmerv đŸ‘„ Discord : discord.gg/dNMHBc8KdP 📾 Instagram : dilmerv We will then us...
How To Build Immersive AR Environments With Immersal SDK?
zhlĂ©dnutĂ­ 3KPƙed 4 měsĂ­ci
How To Build Immersive AR Environments With Immersal SDK?
Apple Vision Pro Developer Strap Is Here! BUT DO You Need It?
zhlĂ©dnutĂ­ 14KPƙed 4 měsĂ­ci
Apple Vision Pro Developer Strap Is Here! BUT DO You Need It?
Apple Vision Pro First Impressions From A DEV Perspective!
zhlĂ©dnutĂ­ 4,1KPƙed 4 měsĂ­ci
Apple Vision Pro First Impressions From A DEV Perspective!
Unity XR Hands Custom Gestures Tools Are Here!
zhlĂ©dnutĂ­ 3,9KPƙed 4 měsĂ­ci
Unity XR Hands Custom Gestures Tools Are Here!
HOW To Get Started With ML2 Hand Tracking Features In Unity (XR Toolkit & ML2 SDK)
zhlĂ©dnutĂ­ 1,5KPƙed 5 měsĂ­ci
HOW To Get Started With ML2 Hand Tracking Features In Unity (XR Toolkit & ML2 SDK)
I Built A visionOS Prototype With ShapesXR And Unity!
zhlĂ©dnutĂ­ 2,8KPƙed 5 měsĂ­ci
I Built A visionOS Prototype With ShapesXR And Unity!
Meta Haptics Studio and Haptics SDK: Full Walkthrough NOW Available!
zhlĂ©dnutĂ­ 1,9KPƙed 6 měsĂ­ci
Meta Haptics Studio and Haptics SDK: Full Walkthrough NOW Available!
VERY FAST Iteration With Unity visionOS PolySpatial Play To Device!
zhlĂ©dnutĂ­ 4,3KPƙed 7 měsĂ­ci
VERY FAST Iteration With Unity visionOS PolySpatial Play To Device!
Get Started With Unity visionOS PolySpatial Tools! (Apple Vision Pro Development)
zhlĂ©dnutĂ­ 28KPƙed 7 měsĂ­ci
Get Started With Unity visionOS PolySpatial Tools! (Apple Vision Pro Development)
Powerful Magic Leap 2 INPUT Features Are HERE! (Controller & Head Pose)
zhlĂ©dnutĂ­ 1,5KPƙed 7 měsĂ­ci
Powerful Magic Leap 2 INPUT Features Are HERE! (Controller & Head Pose)
Transitioning Between Realities: ML2 Dynamic Dimmer And Unity
zhlĂ©dnutĂ­ 1,4KPƙed 7 měsĂ­ci
Transitioning Between Realities: ML2 Dynamic Dimmer And Unity
Quest 3: Powerful Mixed Reality Features with The NEW Meta Depth API
zhlĂ©dnutĂ­ 11KPƙed 7 měsĂ­ci
Quest 3: Powerful Mixed Reality Features with The NEW Meta Depth API
Is The QUEST 3 Good For MR Development? (First Impressions & Dev Tools)
zhlĂ©dnutĂ­ 17KPƙed 8 měsĂ­ci
Is The QUEST 3 Good For MR Development? (First Impressions & Dev Tools)
visionOS Development Fundamentals - RealityView Attachments, Systems, & More!
zhlĂ©dnutĂ­ 5KPƙed 8 měsĂ­ci
visionOS Development Fundamentals - RealityView Attachments, Systems, & More!
Unreal Engine 5 For Magic Leap 2 Is Here - Build UE5 From Source!
zhlĂ©dnutĂ­ 2,3KPƙed 8 měsĂ­ci
Unreal Engine 5 For Magic Leap 2 Is Here - Build UE5 From Source!
PICO Dev Jam 2023 - PICO 4 Review And Big Announcement!
zhlĂ©dnutĂ­ 2,5KPƙed 9 měsĂ­ci
PICO Dev Jam 2023 - PICO 4 Review And Big Announcement!
visionOS Development Fundamentals - Build A VisionOS App From Scratch!
zhlĂ©dnutĂ­ 26KPƙed 9 měsĂ­ci
visionOS Development Fundamentals - Build A VisionOS App From Scratch!
Unity Interaction Toolkit 2.4.0 & 2.5.0 Versions Are Here - Huge Improvements!
zhlĂ©dnutĂ­ 6KPƙed 9 měsĂ­ci
Unity Interaction Toolkit 2.4.0 & 2.5.0 Versions Are Here - Huge Improvements!
How Easy Is It To Develop With Tilt Five AR Glasses? (Unity & Unreal)
zhlĂ©dnutĂ­ 2KPƙed 9 měsĂ­ci
How Easy Is It To Develop With Tilt Five AR Glasses? (Unity & Unreal)
Brilliant Labs Monocle: The World's Smallest AR Glass Is Here!
zhlĂ©dnutĂ­ 16KPƙed 10 měsĂ­ci
Brilliant Labs Monocle: The World's Smallest AR Glass Is Here!

Komentáƙe

  • @sushishin
    @sushishin Pƙed 11 hodinami

    I wantttttt

  • @windows426
    @windows426 Pƙed dnem

    this is a fake ?

  • @Mariathedog.
    @Mariathedog. Pƙed dnem

    There's an earth there

  • @joonseopark7794
    @joonseopark7794 Pƙed 2 dny

    Hello, first of all, I apologize for using a translator. This is because I am not familiar with English. After struggling for several days to create an AR Map project, I watched your video and successfully built it. (It's the best.) However, after building, no camera video is shown in the app. I traced the log and found that the following error occurred when building or running it on a PC. "No active ARCoreCameraSubsystem is available in this session, Please ensure that a valid loader configuration exists in the XR project settings. UnityEngine.Debug:LogError (object) Google.XR.ARCoreExtensions.ARCoreExtensions:OnEnable () (at ./Library/PackageCache/com.google.ar.core.arfoundation.extensions@f995c62e2b92/Runtime/Scripts/ARCoreExtensions.cs:213" I thought there was something wrong with my code, so I downloaded the code directly from Git and ran it, but the same symptom was repeated. Do you know anything about this issue? I would really appreciate it if you could give me a little advice. PS. I used Unity version 2022.3.32, and the remaining packages used the versions in the video.

    • @joonseopark7794
      @joonseopark7794 Pƙed dnem

      Solved! The problem was solved by installing the latest versions of the packages just in case. I am posting a successful version just in case. Unity was version 2022.3.32, AR Foundation was 5.1.4, AR Core XR Plugin was 5.1.4, cesuim was 1.10.1, and ar core extension was 1.44.0. The problem that occurred before does not occur and we will try to address it further. thank you!!

    • @joonseopark7794
      @joonseopark7794 Pƙed dnem

      Excuse me, but I have a few questions. I tracked the log, and the camera keeps showing a log saying 'waiting for ar session to become stable'. Is this normal? (It's not an error message, it's just a log.) Also, in Korea, where I am, Geospatial is not available in 3D. It's not recorded, but I'd like to know if Geospatial can't be used in such a space. Sorry to bother you, but I've been trying to resolve this for several days now. I would appreciate your help.

  • @asribaharudin6801
    @asribaharudin6801 Pƙed 2 dny

    Can you make tutorial about connecting API with mattercraft. maybe like gift card message

    • @dilmerv
      @dilmerv Pƙed 2 dny

      I will put a sample demo together for this and reply here, if I don’t feel free to email me but I will try to get to it tomorrow.

    • @asribaharudin6801
      @asribaharudin6801 Pƙed dnem

      @@dilmerv any news for this?

  • @0GRANATE0
    @0GRANATE0 Pƙed 3 dny

    wow is that unnecessary complicated...

  • @Akumagotnext
    @Akumagotnext Pƙed 4 dny

    Pico 4 is better

  • @tobi6758
    @tobi6758 Pƙed 4 dny

    Does this work with the XR Simulator in Editor?

  • @nhattinthptthong3004
    @nhattinthptthong3004 Pƙed 4 dny

    can I down load this demo game?

    • @dilmerv
      @dilmerv Pƙed 4 dny

      You can download it from the video description through GitHub.

  • @gioabashidze6960
    @gioabashidze6960 Pƙed 5 dny

    does it works when max players is 5000? :d

  • @Barney524
    @Barney524 Pƙed 5 dny

    222

  • @BANANA_GT1212
    @BANANA_GT1212 Pƙed 5 dny

    quest 2 gang

  • @keyhaven8151
    @keyhaven8151 Pƙed 5 dny

    I have always had a question about mlagents: they randomly select actions at the beginning of training. Can we incorporate human intervention into the training process of mlagents to make them train faster? Is there a corresponding method in mlagents? Looking forward to your answer.

    • @dilmerv
      @dilmerv Pƙed 5 dny

      Take a look at these two resources: - Video about imitation learning which should drastically help with faster training: czcams.com/video/kpb8ZkMBFYs/video.htmlsi=Foe8FnbPabfj2K9A And also the docs here: github.com/Unity-Technologies/ml-agents/blob/develop/docs/ML-Agents-Overview.md#imitation-learning Thank you for your comment!

  • @keyhaven8151
    @keyhaven8151 Pƙed 5 dny

    I have always had a question about mlagents: they randomly select actions at the beginning of training. Can we incorporate human intervention into the training process of mlagents to make them train faster? Is there a corresponding method in mlagents? Looking forward to your answer.

    • @dilmerv
      @dilmerv Pƙed 5 dny

      Take a look at these two resources: - Video about imitation learning which should drastically help with faster training: czcams.com/video/kpb8ZkMBFYs/video.htmlsi=Foe8FnbPabfj2K9A And also the docs here: github.com/Unity-Technologies/ml-agents/blob/develop/docs/ML-Agents-Overview.md#imitation-learning Thank you for your comment!

    • @keyhaven8151
      @keyhaven8151 Pƙed 5 dny

      @@dilmerv Thank you very much for your reply, but I have found that the improvement learning in mlagents is just a step-by-step teaching of machine learning by humans, without any feedback, that is, it cannot "correct" the behavior of the machine, but only input the desired action step by step to the machine. Can mlagents achieve "real-time correction" of the machine's behavior? That is to say, there is a process of feedback.

  • @keyhaven8151
    @keyhaven8151 Pƙed 5 dny

    I have always had a question about mlagents: they randomly select actions at the beginning of training. Can we incorporate human intervention into the training process of mlagents to make them train faster? Is there a corresponding method in mlagents? Looking forward to your answer.

    • @dilmerv
      @dilmerv Pƙed 5 dny

      Take a look at these two resources: - Video about imitation learning which should drastically help with faster training: czcams.com/video/kpb8ZkMBFYs/video.htmlsi=Foe8FnbPabfj2K9A And also the docs here: github.com/Unity-Technologies/ml-agents/blob/develop/docs/ML-Agents-Overview.md#imitation-learning Thank you for your comment!

    • @keyhaven8151
      @keyhaven8151 Pƙed 5 dny

      @@dilmerv Thank you very much for your reply, but I have found that the improvement learning in mlagents is just a step-by-step teaching of machine learning by humans, without any feedback, that is, it cannot "correct" the behavior of the machine, but only input the desired action step by step to the machine. Can mlagents achieve "real-time correction" of the machine's behavior? That is to say, there is a process of feedback.

  • @umutduran1784
    @umutduran1784 Pƙed 5 dny

    I made it work somehow, but when I pass through the portal, everything inside the portal disappears.

  • @ElmoLovesYou2
    @ElmoLovesYou2 Pƙed 6 dny

    it's a good place to put some secret keys for encription in that Plugin?

  • @BlueberryrainVR
    @BlueberryrainVR Pƙed 6 dny

    I love the pico 4 it’s one of my favorite headsets my fav headset is the rift s

  • @mohmmad_170
    @mohmmad_170 Pƙed 6 dny

    why is your hand tracking better than mine

  • @ethanjanasik2627
    @ethanjanasik2627 Pƙed 6 dny

    There's no difference man

  • @SanketJadhav-rb7rq
    @SanketJadhav-rb7rq Pƙed 7 dny

    Hi Dilmer, I have project made for Hololens 2 made in unity, which has Microsoft Mixed Reality Feature Tool inplemented, So I want that project to run on quest 2 and 3 , but the oculus integration is now deprecated, theres Meta-all-in-one-SDK , so can you make a video guiding to convert the project or guide me on this if possible , it would be a great help

    • @dilmerv
      @dilmerv Pƙed 7 dny

      That's a great idea, let me give this some thought but thank you for your feedback. As far as making it work, are you using MRTK 3? or MRTK 2?

    • @SanketJadhav-rb7rq
      @SanketJadhav-rb7rq Pƙed 2 dny

      @@dilmerv Hi Dilmer thankyou for your reply , I am using MRTK3 , with unity version 2022.3.3, with using MixedReality Toolkit in the project . Want to convert it to Meta Quest 2 and 3..

  • @akidan3334
    @akidan3334 Pƙed 8 dny

    Hi Dilmer great video! This may be a silly question but I wanted to ask how to make the background of the app show my current room like how during your recording you see your studio. Currently it opens up the app with a black background/solid color. I am not sure if I need to use dynamic dimmer or something else but any help would be appreciated.

    • @dilmerv
      @dilmerv Pƙed 8 dny

      Hey thanks for your question. Can you check your URP profile and make sure HDR is uncheck? Also did you use the Magic Leap Setup tool to configure your project?

  • @davidjosuemendez3813
    @davidjosuemendez3813 Pƙed 8 dny

    Are you testing the project in Unity or are you using an external app?

    • @dilmerv
      @dilmerv Pƙed 8 dny

      If you use PolySpatial then there is an option to use Play To Device which works for the simulator and also a remote app on the device. Without PolySpatial which is what I did here, I tested it mostly by deploying to the actual device. Great question!

  • @SjaakSchulteis
    @SjaakSchulteis Pƙed 9 dny

    Now, one year later...Quest2 and Quest3 win hands down

  • @user-xw7zg2hd8h
    @user-xw7zg2hd8h Pƙed 9 dny

    quest2❀❀❀❀❀

  • @yuchen1170
    @yuchen1170 Pƙed 10 dny

    Hi Dilmer, thanks for your useful videos! I'm using Unity 2022.3.32f1 and iOS 17.3, but I got a XCode Error: Thread 1: EXC_BAD_ACCESS (code=1, address=0x0) when launching the app. There are some people got the same problem but I didn't find a useful solution, do you have any idea? Thanks!

    • @dilmerv
      @dilmerv Pƙed 9 dny

      Hey thanks for your message. Could you verify that you have the following or greater versions? - Xcode version 13.0 or later - Cocoapods 1.4.0 or later if using Cocoapods

    • @yuchen1170
      @yuchen1170 Pƙed 9 dny

      @@dilmerv Thanks for the reply! I'm using Xcode 15.4 and Cocoapods 1.12.1

  • @alanwong1744
    @alanwong1744 Pƙed 10 dny

    Hi, it is a nice plugin for the real-time body tracking, May I know if the Mars is support the body tracking with the mobile front camera

    • @dilmerv
      @dilmerv Pƙed 9 dny

      Great question. MARS uses ARKit behind the scenes which means only the rear-camera is supported for body tracking. I recommend looking into something like mediapipe github.com/google-ai-edge/mediapipe/blob/master/docs/solutions/pose.md

  • @himanshrasal
    @himanshrasal Pƙed 10 dny

    Hi, I've been trying to use the interaction sdk. Im using the interaction camera rig but I'm not able to move using the left joystick. How do I set up the joystick movement. Your help will be appreciated

  • @eToguard
    @eToguard Pƙed 11 dny

    Does the strap allow you to use the mac as a virtual display even if on another apple id/account? The main account is not the same one I use on my mac, as this is a shared device, but putting it on to test without being able to connect to my mac is infuriating and I can't swap out the accounts every time I do this. This is mainly to use sensors and other features the simulators does not have. For now I just resetup the eye and hands but would be willing to spend the money if this allows me to keep a different account on while developing

    • @dilmerv
      @dilmerv Pƙed 11 dny

      To be honest I am not sure, normally I use the same account across devices so I wouldn't be able to tell you. But as a dev yes that would be amazing if you do so since most times we don't use the same account during development for other companies.

  • @lairanderson4251
    @lairanderson4251 Pƙed 12 dny

    Nice video, my friend. Although I do not have a ML2, it is good to see these tutorials and imaging what will come with the MagicLeap and Google partnership. We have to be prepared!!

    • @dilmerv
      @dilmerv Pƙed 12 dny

      Hey that’s a smart move, thanks for staying up to date and for your feedback Lair !

  • @halilzeybek9967
    @halilzeybek9967 Pƙed 12 dny

    Hi Dilmer, great content as always! I just want to ask If you had to do area scan one more time after closing the app and reopening it again to restore the anchors?

    • @dilmerv
      @dilmerv Pƙed 12 dny

      Hey this is a great question. This is what Magic Leap responded to your question which makes sense to me as how it worked when I tested it. From Magic Leap “After scanning the space with spaces, the map will be saved to the device. Once the device is a localized into the space. It will try to re-localize to the space the next time it is reboot. The device tries to gain localization in the background , if the space was unchanged, the device will be able to localize i to it very quickly.” Let me know if you have other questions, thanks for your time.

  • @ultralaggerREV1
    @ultralaggerREV1 Pƙed 13 dny

    Bruh, by “metaverse has been here for years” you’re essentially referring to VRCHAT

    • @dilmerv
      @dilmerv Pƙed 12 dny

      VRChat has contributed a ton to it, completely agree!

  • @onemilktwostrawslabs2078

    Many thanks for that! Would it also work for Xreal, iOS or android?

    • @dilmerv
      @dilmerv Pƙed 13 dny

      Great question and thanks for your comment. Currently, the Spatial Anchors will work with the devices mentioned through AR Foundation support, but the persistent aspect won’t unless you add other services such as Google Cloud Anchors or similar that will handle the native localization and storage part.

    • @onemilktwostrawslabs2078
      @onemilktwostrawslabs2078 Pƙed 12 dny

      @@dilmerv many thanks! 🙏

  • @DavideCampo-cl1rl
    @DavideCampo-cl1rl Pƙed 14 dny

    Hey Dilmer, do you have some suggestions for HandGrabPoseTool of New Interaction SDK? It seems doesn't work recording Hand Grab Pose with Unity Editor 2022

    • @dilmerv
      @dilmerv Pƙed 13 dny

      Hey how are you! Mmm what part of it is not working? Are you getting any errors? Let me know and I can try to test it this weekend.

    • @DavideCampo-cl1rl
      @DavideCampo-cl1rl Pƙed 13 dny

      @@dilmerv Unity 2022.3.32 + Meta XR Interaction SDK OVR Samples v.65 + Scene HandGrabPoseTool + Meta Quest 3 (dev mode) connected with OculusLink. Unity Editor in Play mode cannot "record" grab poses, or better, no Hands are rocognized at all.

  • @jazinvr
    @jazinvr Pƙed 14 dny

    Great tutorial! I appreciate you taking the time to walk through each line of code to help follow along. It really makes a difference. Thank you!

    • @dilmerv
      @dilmerv Pƙed 14 dny

      Hey, thanks for letting me know. I did try to keep a balance between regular-paced coding and fast-forwarding, and I'm glad you noticed.

  • @Books_in_English
    @Books_in_English Pƙed 14 dny

    Hi Dilmer! is this possible to achieve on the oculus quest 3?

    • @dilmerv
      @dilmerv Pƙed 14 dny

      Hey great question, and yes Meta provides Spatial Anchors as well and they are also persistent. You can find more info about them here: developer.oculus.com/documentation/unity/unity-spatial-anchors-persist-content/ Thanks and let me know if you've further questions.

    • @Books_in_English
      @Books_in_English Pƙed 14 dny

      @@dilmerv thanks for the info man! do you plan to play this topic on your channel and test it as well?

  • @user-kb7pk6oz2k
    @user-kb7pk6oz2k Pƙed 14 dny

    A great lesson! Very interesting and fascinating. Thank you very much for the work you have done. Your lessons are very inspiring!

    • @dilmerv
      @dilmerv Pƙed 14 dny

      I am glad you found this video useful, thank you for letting me know. If you ever seek specific XR content let me know!

    • @user-kb7pk6oz2k
      @user-kb7pk6oz2k Pƙed 14 dny

      @@dilmerv thank you, I will take this into account)

  • @dilmerv
    @dilmerv Pƙed 14 dny

    đŸ’» Unity project & video resources: github.com/dilmerv/MagicLeapSpatialAnchors 👉 Also, consider subscribing to my channel www.youtube.com/@dilmerv as it honestly helps me in bringing you more FREE content. Thank YOU!

  • @juanpieschacon9922
    @juanpieschacon9922 Pƙed 15 dny

    Hi Dilmer, in minute 1:56, you mentioned that you would show how to deploy to the device, but I couldn't find that part. The demo project works in the simulator but not when I build.

    • @dilmerv
      @dilmerv Pƙed 14 dny

      Hey Juan thanks for your comment and for watching this video. Take a look at this video which should be the first one of this series: czcams.com/video/KqH0zv3e2AY/video.html Let me know if you've additional questions.

  • @lairanderson4251
    @lairanderson4251 Pƙed 15 dny

    Nice video. Very helpful! Thanks as always, Dilmer.

    • @dilmerv
      @dilmerv Pƙed 15 dny

      Hey thanks again for your feedback Lair !