Line Project brush in Blender is similar to the Planar brush in Zbrush. The only difference is that the Line Project works in the side view, but the planar brush works in the front view.
Yep. You have to adapt your workflow if you want to use blender, but it does have other avantages over ZBrush like the Outliner, posing before/during sculpting (if you have a rig), simple Instance creation, etc.
@@ArmoredColony I was looking also for a way of translating the trim dynamic brush but then I realised that the default scrape brush setting already works pretty much as a trim dynamic brush you just need to do some minor changes. But a trim adaptive brush seems harder to make but is a exciting challenge
Really helpful video, thanks a lot! I realise I'm really late to this video and I'm not familiar enough with Zbrush to know if this replicates the behaviour exactly but at 10:48, wouldn't unchecking "use original plane" again give you the desired behaviour?
It's possible. I will test it out. This was me just trying to make sense of blender at the time. Basically, ZBrush has tons of brushes to pick from; if you want some specific behaviour there's probably a brush that already does exactly what you need. Blender is the opposite with very few brushes (makes it way easier to learn) but you miss out on some cool brushes.
This may be super late but what would you suggest is similar to Trim Smooth Boarder in Blender. I have found little to no documentation on a similar configuration in Blender and it is an indispensable tool when making landscape pieces.
One more cool video.Could you share, please, your popup menu on a hotkey technique? (ZBrush interface lists are a nightmare after maya pie menu. Loads of reading through them, instead of just clicking needed function)
I haven't uploaded my custom UI or Hotkeys yet. I recommend following me here or on the armoredcolony.com website so you get notified when I upload those in the future.
Thanks for this. That's what I was looking for, however, as usual this isn't exactly working for me. I'm guessing that's because I'm not using the default units and scale. I'm working on an object about 3" in diameter, using inches. I'm working in actual scale because this is for 3D printing. How should I adjust the settings? Thanks.
@@ArmoredColony I fiddled with the settings and managed to get some results, but not exactly what you are getting. I found I have to switch from plus to minus depending on how far away the surface is.
Apparently, Blender saves them in the blend file itself but it might be possible to use the new Asset Browser to save your brush presets. I don't know if that works yet because I haven't tried it, but I remember the devs saying that was the plan. Sorry I wasn't more useful.
for anyone still wondering this: best/easiest way to do it is to start Blender, create the brushes you want, and then go File > Defaults > Save Startup File. that'll ensure they're available in every new project. if you already have them saved in a file you've been working on and want them available everywhere going forward, do the same as above but instead of creating the brushes from scratch, go File > Append > [your existing file] > Brushes, add the brushes you want, and then save the startup file. and finally, if you've created brushes you want in an existing project to use in another existing project, load up the latter and append from the former. hope this is useful! (cc @ArmoredColony)
Yes, of course, but it seems to both push and pull the surface to a middle ground, so its definitely useful but it's not a perfect equivalent to how hPolish feels in ZBrush. But flatten might work better in some of the example situations I used. Gonna try messing with some of the flatten settings and see what results I can get.
@@ArmoredColony actually would love a tutorial regarding about hard surface scuplting in blender cause there is not mush tutorial regarding to this topic in blender and like can explain how,tip and trick,what brush to use in what circumstances and so on and so forth. i kinda beginner to this hard surface scuplitng and like idk how to do. so yah would love a video about it
very cool!
Thank you so much :)
This is phenomenal! 🪐
Just stumbled upon your channel, and man do I love your content and vibe! And your channel is criminally underrated...
Haha, it's alright. I have no dreams of being a CZcamsr. Just random videos here and there.
Dude that Hpolish setting was exactly what i was looking for! thanks.
Glad it was helpful!
dude, your tutorials are amazing. thank you soooo much for making them. Cheers.
Thank you for watching them :p
cool!
Thank you so much fam, I’ve just started hard surface sculpting and this is really helpful for me
Glad I could help!
very well made and informative video thanks a lot!
Exactly what I was looking for.
this is SO useful, thanks!
Great, thanks for the knowledge
this video is highly underrated!
Thank you, it was very helpful.😊
This is insanely good.
Thanks
Some great tips here, thank you 👍
No problemo
Well articulated thank you!
No problemo
Line Project brush in Blender is similar to the Planar brush in Zbrush. The only difference is that the Line Project works in the side view, but the planar brush works in the front view.
That's pretty cool. It's like a trim cut brush. Good for chopping
such underratted channel, thanks !
:D
very good , thangoo
incredible video, thanks a lot
Thank you for watching
Thank you for the advice!
Thanks you kind sir
@@ArmoredColony your welcome!
Thanks. I had so many problem on Blender since my company only provided it..
My deep depressions are cured thanks to this, underrated video
I don't understand how but I'm glad.
very useful thanks !
No problemo
amazing! thanx a lot!
No problemo
Sorry for all that initial context, but not everyone is familiar with the ZBrush way.
Very useful!
Glad it was helpful!
Nice tips and tricks for imitated the brushes 👁👄👁
😊 thanks
ah im going back to zbrush. there is so much limitations sculpting in blender. so sad the modeling tools is so good tho
Yep. You have to adapt your workflow if you want to use blender, but it does have other avantages over ZBrush like the Outliner, posing before/during sculpting (if you have a rig), simple Instance creation, etc.
this video needs more views!
Just wanted to help a bit.
@@ArmoredColony I was looking also for a way of translating the trim dynamic brush but then I realised that the default scrape brush setting already works pretty much as a trim dynamic brush you just need to do some minor changes. But a trim adaptive brush seems harder to make but is a exciting challenge
Really helpful video, thanks a lot! I realise I'm really late to this video and I'm not familiar enough with Zbrush to know if this replicates the behaviour exactly but at 10:48, wouldn't unchecking "use original plane" again give you the desired behaviour?
It's possible. I will test it out. This was me just trying to make sense of blender at the time. Basically, ZBrush has tons of brushes to pick from; if you want some specific behaviour there's probably a brush that already does exactly what you need. Blender is the opposite with very few brushes (makes it way easier to learn) but you miss out on some cool brushes.
You might be able to change the brush fall off to stop the curving
Truuu
This may be super late but what would you suggest is similar to Trim Smooth Boarder in Blender. I have found little to no documentation on a similar configuration in Blender and it is an indispensable tool when making landscape pieces.
Oh, I misunderstood your message. Yes, apparently it's something you have to try to recreate in blender
good
No problem
One more cool video.Could you share, please, your popup menu on a hotkey technique? (ZBrush interface lists are a nightmare after maya pie menu. Loads of reading through them, instead of just clicking needed function)
I haven't uploaded my custom UI or Hotkeys yet. I recommend following me here or on the armoredcolony.com website so you get notified when I upload those in the future.
Have you found any improvements with these settings in the last couple years? (or have other Zbrush analogs to share? :) )
Nah, I'm just using ZBrush now because it's so much nicer for the kind of characters I want to make :p
Thanks for this. That's what I was looking for, however, as usual this isn't exactly working for me. I'm guessing that's because I'm not using the default units and scale. I'm working on an object about 3" in diameter, using inches. I'm working in actual scale because this is for 3D printing. How should I adjust the settings? Thanks.
I have no idea :(
I assumed it would work for everyone
@@ArmoredColony I fiddled with the settings and managed to get some results, but not exactly what you are getting. I found I have to switch from plus to minus depending on how far away the surface is.
I think if you right click you get some settings. I believe one of them says Offset Plane, maybe changing that value also helps.
where to download and can you do the same for clay tubed
I didn’t make one. You only need to adjust a couple of brush settings.
A question, please. How do I save these presets?
Apparently, Blender saves them in the blend file itself but it might be possible to use the new Asset Browser to save your brush presets. I don't know if that works yet because I haven't tried it, but I remember the devs saying that was the plan. Sorry I wasn't more useful.
for anyone still wondering this: best/easiest way to do it is to start Blender, create the brushes you want, and then go File > Defaults > Save Startup File. that'll ensure they're available in every new project. if you already have them saved in a file you've been working on and want them available everywhere going forward, do the same as above but instead of creating the brushes from scratch, go File > Append > [your existing file] > Brushes, add the brushes you want, and then save the startup file. and finally, if you've created brushes you want in an existing project to use in another existing project, load up the latter and append from the former. hope this is useful! (cc @ArmoredColony)
did u try the flatten brush in blender?
Yes, of course, but it seems to both push and pull the surface to a middle ground, so its definitely useful but it's not a perfect equivalent to how hPolish feels in ZBrush. But flatten might work better in some of the example situations I used. Gonna try messing with some of the flatten settings and see what results I can get.
@@ArmoredColony i would love to see the result
@@rjwarzone I'll do some testing
@@ArmoredColony actually would love a tutorial regarding about hard surface scuplting
in blender cause there is not mush tutorial regarding to this topic in blender
and like can explain how,tip and trick,what brush to use in what circumstances
and so on and so forth.
i kinda beginner to this hard surface scuplitng and like idk how to do.
so yah would love a video about it
@@rjwarzone - if I ever get the chance, then sure
Those brushes already exist in blender, you're missing some stuff ;)
Yeah, but the idea was to get the behavior to match as closely as possible.
@@ArmoredColony that was my point. There is more closely matching functionally natively.
@@gnydick .............well, go on then: how/where do we find that functionality?