Blender 2.82 Hardsurface Sculpting Tips
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- čas přidán 21. 08. 2024
- In this tutorial for Blender 2.82 I show you some hard surface sculpting tips like using the Mesh filter and mask brushes to create a hardsurface model and remesh it using the new voxel remesher.
To add details to the sculpting I add an alpha texture to the brush and paint it onto the high poly mesh using a drag dot stroke.
If you are interested in a detailed Blender sculpting tutorial made by Zach Reinhardt you can checkout this one:
academy.cgboos...
Or here is one from Yan Sculpts, also for Blender 2.8:
gumroad.com/a/...
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This turned out really nice :) looking forward to trying out the new tools soon :)
Thx Grant, yes they are great.
@Katone Vi I often like to see what Jayanam is up to as he does some great work :)
@Katone Vi thanks
@@grabbitt hy
not sure if anyone gives a damn but if you guys are stoned like me atm you can stream all of the new series on InstaFlixxer. Been streaming with my girlfriend for the last few weeks xD
i've tried to sculpt hard surface object before using blender 2.79. And It felt really hard. Now it looks easy.
Yeah, new sculpting features of Blender 2.8x are awesome
Just starting out with Blender. This is the best sculpting tutorial I have come across. Thanks.
I really like your tutorials. I learn so much. Please keep them going.
Of course I will:-)
This is actually very interesting to see how sculpting adjusted for this type of application!
DUUUUUUUDE this is huge!!! I've been struggling because the only way I Knew to do that kind of smooth was throgh zbrush and now is here in blender!!! omg!
Yes, now we have it:-)
I rarely use the sculpting tools, but this is amazing to me and eye opening. Using sculpting would save so much time on some projects.
Yep
Excellent tutorial! Very useful information not covered by others.
Ohhh~! I didn't know you were German!! :DD Ey, vielen vielen Dank für deine Videos, du hast mir damit schon so oft geholfen! Dein Channel ist so wertvoll 🤩
Interesting! I have never understood how one can sculpt hardsurface models, but this makes it very clear. Makes me want to try!
Alright, great!
I learned so much from this. i know basically nothing about sculpting. Thanks for sharing!
Thx, you're very welcome
awesome man
I love your tutorial
keep go on
Thx m8, will do!
woaw, learned new things here, very nice!
Great, glad to hear that
I have never considered sculpting in blender to do hard surfaces. Good video. Thanks.
You make it look so simple
This is awesome! Thank you for sharing!!!
This is a great tutorial! Hardsurface sculpting is very intimidating as a beginner. This video makes it feel doable.
Yes, it is:-) Thx m8
great lesson.
Thank you
Your easy to adopt workflow for modelling are encouraging. Many Thanks.
Great as usual!
Thx a lot!
Very easy to follow along! Perfect!
Glad it was helpful!
i really enjoyed this tutorial, you should do more like this (hardsurface sculpting)
Glas you like it ... and yes, will do
@@JayAnAm Hi! I'm fairly new to sculpting, so don't mind me asking, is there a difference in sculpt mode and going to sculpting on the menu next to layout, modeling, etc? Because when i go to sculpt mode, my object is visible, unlike me going to sculpting, because then, my image completely disappears.
@@JayAnAm i have tried to get answers online, but i can't seem to get any answers. i'll really appreciate you answering this for me. cheers
thank you man. Awesome tutorial with so much information.
As usual, you need a German to properly explain things.
LOL
@@JayAnAm LOLLLLL
e
i am rolling haha
Wow! Thanks a lot!
You're welcome!
Very good and concise....Extremely well explained...Congratulations!
Thanks so much for this tutorial.Really need it,kinda stuck but you give a me pretty solution to most of my problem.
Ok, that's nice to hear
Superb information amazing channel
Thank you mate!
Nice tips hopefully they will come in handy latter on
Those are some pretty neat tips! Thanks for sharing.
Wow ! good tut!!
This is incredibly useful
This was fantastic, and very much needed! Thank you so much Jayanam!
Thx m8!
Just liking is not enough so ❤💥 I've learned great new features 👏👍 Thank you Jayanam ✅
:-) Thank you very much!
I just learn a lot of great tips. Thank you very much. ^_^
That sounds great
AMAZING tutorial, mr. Jayanam!!
Really clever usage of Blender sculpting tools. Mindblowing!
Thank you very much. Your tutorials are great!
Really nice ! Short, concise and informative. Thank you :)
You're very welcome
Nice tutorial. Well presented.
Thx a lot
wow this opens all kinds of ideas and abilities thank you
Very nice and clear tutorial! Thanks.
It would be very interesting to see this retopoed with baked normals.
Should be quite simple to do for it's symmetrical... will see, when I find the time, I have some other tutorials in the queue but I put it to my list.
I really like your voice it’s so calming
:-) Thx
Absolutely great tuto, it helps me a lot
Thanks, so clearly explained.
Thx man!
I dont know shit about blender yet but I am looking to start learning and I found this tutorial really strong, your well spoken and you detail what you are using really well. theirs a million more tools and what not but I look forward to watching more tutorials from you. I have subd and I am heading into your back catalog of vids, I wish I could just download them all into my brain matrix style, but until then these should help thanks :P
Impressive. I would like more tutorials like this. thank you very much.
OMG!!! That’s awesome!
Thanks a lot!)
Thank you
You're welcome
Excelent tutorial. Thanks for sharing.
Wow! I am following since a lot of time, and this is one of the most helpful videos. Thanks!!!
excellent! thank you.
Nice and free ZBrush
Brilliant tutorial, thank you.
Thank you very much
really helpful.thanks a lot
Oo I really like this tutorial, never really made full use of masks until now, very cool for concept hard surface models!
This is amazing dude! I never thought to hard surfacing in sculpt. Thanks!!
Yeah, sometimes it makes sense, you just have to find out when it is useful.
Thanks for this Jayanam!
Thanks for the tutes...
Thank you !
Wow this is a great tutorial, I didn't know I could do all these things in sculpt mode! Thanks!
Brilliant, as always.
pretty nice techniques!
great tutorial man.
provide new tutorial early i'm waiting for your new tutorials.
:-) Will do
That's bloody lit! 🔥🔥🔥 Make more of those!
Haha... ok, thx, will do
Wow, very helpful!
Thx m8!
Love this! So glad I'm supporting you on Patreon
Thanks for your awesome tutorials
Really usefull info on sculpting in blender!
Dude. this is amazing! Thank you so much for showing it off!
Glas you like it, you're welcome
Man good vídeo. This Workflow is very interesting and unlock a new power to blender 😍 im just waiting for the beta release of 2.82
Great workflow tutorial. It would seem logical to follow this with a video showing how to reduce the mesh after doing this sculpting.
Great Tutorial!!!
Thanks a lot!
Thx, you're welcome
I really like your tutorials...Thank you Thank you Thank you
You are very welcome
Really enjoyed this, some great tips in there. I'll definitely try them out. Thanks for these videos.
Very cool stuff. I have zBrush but its looking more and more like I might end up using Blender for some sculpting
Thanks for another great tutorial! Keep doing them, please! :)
you are amazing ! thank you !
maby some retopo tricks? great tutorials!
Thx man, well I have quite a few tutorials for retopo, but can come up with some tricks that I use.
I liked ZBrush mostly because of dynamesh, but it looks like blender's remesh is very similar and good
Or, there's "dynotop" that he's ignoring for some reason. And smooth shading.... I can't figure out why he would make such excessively high poly count for hard surfaces...
I usually ZBrush for sculpting and this implents a lot of the same workflow as I use in ZB for adding high-res details onto character sculpts.
great and relaxing to watch even I don't sculpt or use Blender as my main app. Off topic, I wish your Fast carve add-on would just rsimply eplace the default Boolean workflow in Blender.Pls tell me if that would be a difficult task, if you ever thinking about that or you hot in touch with developers.
This was one of your best tutorials yet!! Do you prefer sculpting hard surface over Boolean modeling?
It depends on the model, material, details... I can't say that I prefer one.
Thank you..
It is nice trick, thx.
Thank you !!!
I feel like a matrix download just hit my brain. Thanks.
thanks , very interresting
Thx, great you like it
@@JayAnAm as all tuto you do ;)
@@mdm-prods1184 :-) thx
Couple of questions.
1. What is in your computer? If I try to sculpt anything with .007 voxel size my computer takes around 2 minutes to do anything.
2. Is there a way, once these assets have been sculpted and look really nice, to turn them back into lower poly assets that might be more useful for a game without extreme deforming of the mesh?
3. I'm noticing that my mesh often looks very blurry/pixelated when I remesh to a fine precision and edit it using sculpting tools like you are here. Any idea why that happens and how to fix it?
Awesome video, and thanks for your time!
Hi m8, here my answers:
1. I have a 8 Core CPU and a Zotac GeForce GTX 1060 Mini graphiccard.
2. I will come up with a retopo tutorial for hardsurface, but I already have some retopo videos online.
3. Not really, perhaps it makes a difference if you scale the object in object mode without applying the scale. Try to apply the scale for the object before you remesh.
a bit off topic regarding hard surface modeling and Booleans because it seems it's your preferred modeling tehnique. Let's say I want to model a droid or some sci-fi stuff, a model with a lots of parts. To what degree can we use both booleans and traditional polygon modeling altogether for such projects ? Are you pretty much confined to choose one of this techniques from head start or ? Also wouldn't get really messy and slow your scene difown you keep add Boolean objects big and small for all sort of details, that you could have easily done with basic poly modeling but due to the improper topo after booleans you can't really do that. It would really be great to see a general video about that. I've checked Gleb Alexandrow vids and he seems to use almost exclusively the booleans but he makes uses of a big library of already prepapaired models or parts that he plug into the mesh so that doesn't answer my questions very clear.
👍 👍
Feels like 3d-coat!
This blender can now support really many polygons like Zbrash?
Don't see it mentioned at the top so....to constrain the line stroke to the vertical hold down Alt when you drag.
Выглядит очень и очень круто :)
Данке Дир
I think I can use this as a "3D artist ASMR" for better sleep.
As long as it helps Im happy:-)
Can anyone direct me to a *Blender tutorial series* on this kind of hard surface modelling? Free or paid is fine.
I tried demoing 3D coat but it's too buggy and doesn't seem to do hard edges very well.
Thanks
And then feed it to Quad Remesher and have a perfect topology to work with!
Mine does not have mask slice to new object. So I do not find a place that offers to download 2.82 so will watch your tutorial at a latter date. Learning interesting things about sculpmode as I have never really used it much. I had problems with my mask not being visible at times
builder.blender.org/download/
Nice turorial ! Felicitations . Just a question : how to make a real hole through a mesh with this method ? thaks for the answer
that was grate