I used a Wacom Cintiq 22HD and Wacom One Pen Display for years but they never quite gave me the same feeling as drawing with pencil and paper, which is my background. I kept trying to use them but it just felt awkward... However drawing on a normal tablet also felt so incredibly awkward for me. But then I purchased a Tab S7 and started to use that, eventually plugging it into my PC, drawing on it but looking at my monitor.. After a few hours it's like a switch in my head sort of turned on and all of a sudden it felt natural to draw like that. The next day I bit the bullet and I purchased an Intuos Pro Medium and instantly adjusted to using it. It feels SO much nicer! It just feels more natural and liberating not having to constantly almost look through my hand. My accuracy, painting and drawing has improved ten-fold. I'm never going back to a pen display now. I'm also left handed so I have the same setup as you! 😂😂
Fantastic! Yes I have had a similar journey trying cheaper tablets before going for the intuos pro m, no going back it's just that good! Best of luck for your future artistic endeavours!
thank you for sharing these techniques and brush settings!👍🏽 i was struggling with making some armor, it’s really a pain trying to get a flat surface with clay strip substract xD looked into subd modeling, but the sculpt mode just feels much better
Thank you!! 🤘, Great to hear you're getting something from the vids. Best of luck on your sculpting adventure 🤞 Edit: forgot to say as its so close to the end of the month will refund you one of the payments once the new month starts 👍
Hey Russell! No new brushes planned yet, what did you have in mind? I have made some tweaks to the scrape brush in the past and also created some alpha brushes
You are indeed a hero bro. I was wondering how experienced sculptors included hard surfaces into their sculpts. This video is a godsend. Now I just need to practice. Thank you so much. 👍
Great to hear, just editing a video about creating a two handed axe so keep an eye out for that in the near future with a few new tips on this type of sculpting. Best of luck with the practice ☺️
Great video man! Only just started my sculpting journey so no where near your level yet, but some great advice about creating your own brushed for certain tasks. I will remember that!👍🏻
Some cool techniques there, but I tried to duplicate your "H Polish" brush, and I made sure all the settings were the same as yours, but my brush did absolutely nothing. The "planar" brush settings do work for me though, and that's really what I was looking for. That should be the default settings for the scrape brush. All I wanted to do is make flat planes on my sculpts, and neither scrape of flatten default settings do that. I noticed you didn't mention the flatten brush. I'd like to know how to use the settings on that too, and how it's different from the scrape brush. The line project tool is great! I didn't know that even existed. Thanks!
Hey yes apologies I made a correction on this in the pinned comment "at about 00:46 seconds in I set the plane offset to 0.025 not 0.25 as stated" give that a try. Glad the planar brush is working out for you I find it super useful too for making rocks or crystals. Good point with the flatten brush it is not soemthing I have experimented much with but will have to give this a try. Something I have been playing with more is the 'Lasso trim' with the 'trim mode' set to 'Difference' you can cut away shapes really quickly with this too.
@@MWSculpts That plane offset doesn't seem to matter at all. I tried different settings. I noticed that you are working in mm. I am using cm and the default unit is meters. Should that matter? I am almost never working on stuff that's bigger than about 45 cm, but most all of the tutorials use meters, even when modeling small objects that are not meters long. I build things actual size, and that seems to cause problems for me often.
Yeah you could try changing the units to match mm temporarily to see if it starts to behave correctly. I will have another look tonight at my settings to see if anything is missing
Thanks for the feedback on this. I guess in a lot of the videos I make certain assumptions about what people know of the software so sometimes its hard to cover it all without going off the video topic.
@@MWSculpts Don't get me wrong, your videos are amazing and taught me so much more about blender, do you have simpler ones for the sculpting? love your work
That's great to hear 😊. I do have a complete beginners series here which if you haven't seen would be a good start czcams.com/video/OYfAHZ8mjCY/video.htmlsi=hdufrVXbhhB1ptuU
Amazing content! Liked and subscribed! Just to check - for the Planar brush, you say to set the Plane Offset to 0.25, but I think you actually set it to 0.025?
Just thinking... I wonder if there is a way to make a spline behave like the Lasso Trim for sculpting? Add a spline, shape it and make a projected cut onto the mesh
Yeah this is a neat idea, I think you can do some stuff with this like project to mesh with a slice. But I have found these things can take a bit of set up, get cleaner shapes though 🤔
So if you use the hpolish then come in with a very low strength planar brush you will get some nice edges but the surface will need to be flat in the end. These are the best setups I have found so far, not sure if the ClayPolish can be emulated in Blender or not
I have a question at 3:35. Question 1. How did you scale in Sculpting Mode? Question 2. Go to object mode and scale to narrow the gap between two separate faces. Even if I go back to Sculpting mode and do a remesh with CTRL+R, the hole won't fill. If I increase the scale of remesh, the meshes disappear and disappear when I do CTRL+R. If the remesh scale is reduced, the sides separated from each other are only remesh in more detail, and the hole is not filled. What did I do wrong? The course is very good, but the use of shortcuts is not displayed, and there are many omitted interfaces, so it is difficult to follow. I'm trying to lower the speed as much as possible, but it's hard..
Hey, 1. You used to be able to hit s key in sculpt mode to scale. However in later versions I have found it has changed, in the tool menu at the left side (hit t) you will find the scale icon, perhaps you can add a shortcut to it (right click) 2. You will need to scale on the axis which brings the planes together then increase the resolution of the remesh. Sounds like you have tried all this might be worth just creating a new object, ideally you don't want to get into this situation! Thanks for the feedback, my later videos have shortcuts displayed as this was a bit earlier in my CZcams journey. Sorry about the speed hopefully you can get your issues resolved but if not let me know and can try some other ideas.
Yet again an awesome and helpful video, but I can't for the life of me figure out how you manage to fill the gap between two planes after mask slice and fill holes at 3:35. It looks like you're scaling them to be close to each other and then remesh it, but I'm having trouble recreating this. Anything I'm missing?
Great to hear you're getting something from the videos ☺️. Yes you're right scaling down on one axis till they are close then remeshing but so the voxel size is bigger than the gap, then it should remesh and fill the gaps!
@@MWSculpts I have a question at 3:35. Question 1. How did you scale in Sculpting Mode? Question 2. Go to object mode and scale to narrow the gap between two separate faces. Even if I go back to Sculpting mode and do a remesh with CTRL+R, the hole won't fill. If I increase the scale of remesh, the meshes disappear and disappear when I do CTRL+R. If the remesh scale is reduced, the sides separated from each other are only remesh in more detail, and the hole is not filled. What did I do wrong? The course is very good, but the use of shortcuts is not displayed, and there are many omitted interfaces, so it is difficult to follow. I'm trying to lower the speed as much as possible, but it's hard..
Amazing videos, extremely helpful for myself just getting into using sculpting for 3d printing minis! Question though, what scale do you have your scene set to?
Great to hear, you have come to the right place! In 'Scene Properties' under the 'Units' tab if you set your 'Unit System' to 'Metric', 'Unit Scale' to 0.001 and 'Length' to millimeters you will be set up just like my scene is. Then when you are exporting stls they will be the correct size in mm.
Hey Trang, yes this was an odd one. I mask out the shape on the object then use mask slice and fill holes but got 2 faces without the holes filled. So to fix I scaled along the Y (I think) axis until flat then remeshed to make this a solid shape then scaled back up on the Y axis
Yes! I had not really thought about this as I'm so used to living in a right handed world ;). I think many of my keybinds are set towards the right hand side of the keyboard if possible but for things like undo just press it with the pen in my hand or reach over. I have the keyboard over the tablet and a little to the right which helps. Many of my binds are set using right alt + ? which is handy.
Hey it's called Morpho: Anatomy for artists www.amazon.co.uk/Morpho-Anatomy-Artists-Michel-Lauricella/dp/1681983745/ref=sr_1_5?keywords=morpho+anatomy+for+artists&qid=1663010035&sprefix=morpho+anatom%2Caps%2C66&sr=8-5
You know I have had this same issue myself sometimes. I think it must be a bug because the way I solve it is by going to the 'Viewport Overlays' menu while in sculpt mode then in the 'Sculpt' section I uncheck then check again the mask option and then it appears! Give that a try see if it works for you :).
@@MWSculpts oh thanks for the reply thought I was doing something wrong the other issue I’m having is joining say like the arms together as one, when i unparent and join hand forearm and top arm it all goes weird lol thanks for your help really appreciate it
When joining these objects together, first of all select all the objects and unparent them (which it sounds like you have already). Then after hitting control + j you might find that some of the objects look strange or inverted and this is because the normals have been flipped. If you hit F3 then search for recalculate outside this will fix the issue. But you can also fix this by remeshing the new combined object ^^.
Hey folks, at about 00:46 seconds in I set the plane offset to 0.025 not 0.25 as stated, my apologies! Thanks @TheGreatFG2010 for pointing out.
These tips are amazing, thank you.
He is the next future developer
First competent hard-surface sculpt tutorial I've found. Only 390 likes, that's criminal
Thanks Nick 🙌
I used a Wacom Cintiq 22HD and Wacom One Pen Display for years but they never quite gave me the same feeling as drawing with pencil and paper, which is my background. I kept trying to use them but it just felt awkward... However drawing on a normal tablet also felt so incredibly awkward for me. But then I purchased a Tab S7 and started to use that, eventually plugging it into my PC, drawing on it but looking at my monitor.. After a few hours it's like a switch in my head sort of turned on and all of a sudden it felt natural to draw like that. The next day I bit the bullet and I purchased an Intuos Pro Medium and instantly adjusted to using it. It feels SO much nicer! It just feels more natural and liberating not having to constantly almost look through my hand. My accuracy, painting and drawing has improved ten-fold. I'm never going back to a pen display now. I'm also left handed so I have the same setup as you! 😂😂
Fantastic! Yes I have had a similar journey trying cheaper tablets before going for the intuos pro m, no going back it's just that good! Best of luck for your future artistic endeavours!
thank you for sharing these techniques and brush settings!👍🏽
i was struggling with making some armor, it’s really a pain trying to get a flat surface with clay strip substract xD
looked into subd modeling, but the sculpt mode just feels much better
You are awesome both both design and skill look
I am trying to get there and wish I had a friend like you 💓
Great video, thanks man :)
Nice work flow. The cut and grab technique seems to work quite well.
Dude, I finally found your channel !! All I needed to know is here!!! Thank you so much!! 👌🙌
Thanks Laurent happy to help 🙂
Holy crap! This is what I’ve been needing
Patreon subscribed. As a 3D artist shifting into digitally sculpting gaming miniatures, your videos have been an absolute goldmine. Many many thanks!
Thank you!! 🤘, Great to hear you're getting something from the vids. Best of luck on your sculpting adventure 🤞
Edit: forgot to say as its so close to the end of the month will refund you one of the payments once the new month starts 👍
Hi I'm a huge fan of yr figurines I was just wandering if u could do some more brushes one such as the standard one.
Hey Russell! No new brushes planned yet, what did you have in mind? I have made some tweaks to the scrape brush in the past and also created some alpha brushes
Hi what are the differences between alpha and the normal please
Take a look at this video about alphas to get a better idea, kind of like stamps czcams.com/video/Nca3vb58olo/video.html
Dude, thank you for this kind of videos
Cool.
Cool workflows and sculptures!
Exactly what I was looking for. I will try this asap. Thank you for sharing great work.
Awesome, let me know if you have any questions once you get started 🙌
You are indeed a hero bro. I was wondering how experienced sculptors included hard surfaces into their sculpts. This video is a godsend. Now I just need to practice. Thank you so much. 👍
Great to hear, just editing a video about creating a two handed axe so keep an eye out for that in the near future with a few new tips on this type of sculpting. Best of luck with the practice ☺️
@@MWSculpts Definitely. I'm looking forward to it. Cheers.
Awesome video. Im struggling with sculpting hard surface objects.
Thanks, let me know if I can help ^^
Great video man! Only just started my sculpting journey so no where near your level yet, but some great advice about creating your own brushed for certain tasks. I will remember that!👍🏻
Glad you took something away from it 😊
Amazing tutorial dude, subbed to patreon now so keep up the great work!
Awesome thanks for the support 👏
You deserve 100000- subscribers
Some cool techniques there, but I tried to duplicate your "H Polish" brush, and I made sure all the settings were the same as yours, but my brush did absolutely nothing. The "planar" brush settings do work for me though, and that's really what I was looking for. That should be the default settings for the scrape brush. All I wanted to do is make flat planes on my sculpts, and neither scrape of flatten default settings do that. I noticed you didn't mention the flatten brush. I'd like to know how to use the settings on that too, and how it's different from the scrape brush. The line project tool is great! I didn't know that even existed. Thanks!
Hey yes apologies I made a correction on this in the pinned comment "at about 00:46 seconds in I set the plane offset to 0.025 not 0.25 as stated" give that a try. Glad the planar brush is working out for you I find it super useful too for making rocks or crystals.
Good point with the flatten brush it is not soemthing I have experimented much with but will have to give this a try. Something I have been playing with more is the 'Lasso trim' with the 'trim mode' set to 'Difference' you can cut away shapes really quickly with this too.
@@MWSculpts That plane offset doesn't seem to matter at all. I tried different settings. I noticed that you are working in mm. I am using cm and the default unit is meters. Should that matter? I am almost never working on stuff that's bigger than about 45 cm, but most all of the tutorials use meters, even when modeling small objects that are not meters long. I build things actual size, and that seems to cause problems for me often.
Yeah you could try changing the units to match mm temporarily to see if it starts to behave correctly. I will have another look tonight at my settings to see if anything is missing
You are so incredibly underrated! Your videos are incredible, and so are your sculpts! How long have you been working with blender?
Thank you it's comments like yours that inspire to keep going! Erm about 2 years sculpting and perhaps 3 or 4 years with Blender generally.
kind of raced away once you started the shield, I don't think masks were covered but you did that first
Thanks for the feedback on this. I guess in a lot of the videos I make certain assumptions about what people know of the software so sometimes its hard to cover it all without going off the video topic.
@@MWSculpts Don't get me wrong, your videos are amazing and taught me so much more about blender, do you have simpler ones for the sculpting? love your work
That's great to hear 😊. I do have a complete beginners series here which if you haven't seen would be a good start czcams.com/video/OYfAHZ8mjCY/video.htmlsi=hdufrVXbhhB1ptuU
Amazing content! Liked and subscribed!
Just to check - for the Planar brush, you say to set the Plane Offset to 0.25, but I think you actually set it to 0.025?
That's true well spotted 😮. I will add a pinned comment soon clearing this up for the future.
👍👍👍
Just thinking... I wonder if there is a way to make a spline behave like the Lasso Trim for sculpting?
Add a spline, shape it and make a projected cut onto the mesh
Yeah this is a neat idea, I think you can do some stuff with this like project to mesh with a slice. But I have found these things can take a bit of set up, get cleaner shapes though 🤔
Good job! Did you find any replacement for Zbrush ClayPolish where you polish whole object equally while keeping the sharp edges?
So if you use the hpolish then come in with a very low strength planar brush you will get some nice edges but the surface will need to be flat in the end.
These are the best setups I have found so far, not sure if the ClayPolish can be emulated in Blender or not
@@MWSculptsThanks for the answer!
I have a question at 3:35.
Question 1. How did you scale in Sculpting Mode?
Question 2. Go to object mode and scale to narrow the gap between two separate faces. Even if I go back to Sculpting mode and do a remesh with CTRL+R, the hole won't fill.
If I increase the scale of remesh, the meshes disappear and disappear when I do CTRL+R.
If the remesh scale is reduced, the sides separated from each other are only remesh in more detail, and the hole is not filled.
What did I do wrong?
The course is very good, but the use of shortcuts is not displayed, and there are many omitted interfaces, so it is difficult to follow. I'm trying to lower the speed as much as possible, but it's hard..
Hey, 1. You used to be able to hit s key in sculpt mode to scale. However in later versions I have found it has changed, in the tool menu at the left side (hit t) you will find the scale icon, perhaps you can add a shortcut to it (right click)
2. You will need to scale on the axis which brings the planes together then increase the resolution of the remesh. Sounds like you have tried all this might be worth just creating a new object, ideally you don't want to get into this situation!
Thanks for the feedback, my later videos have shortcuts displayed as this was a bit earlier in my CZcams journey. Sorry about the speed hopefully you can get your issues resolved but if not let me know and can try some other ideas.
@@MWSculpts Thank you for your kindness. I gave up yesterday trying to copy the video, but I'll try again :)
Yet again an awesome and helpful video, but I can't for the life of me figure out how you manage to fill the gap between two planes after mask slice and fill holes at 3:35. It looks like you're scaling them to be close to each other and then remesh it, but I'm having trouble recreating this. Anything I'm missing?
Great to hear you're getting something from the videos ☺️. Yes you're right scaling down on one axis till they are close then remeshing but so the voxel size is bigger than the gap, then it should remesh and fill the gaps!
@@MWSculpts I have a question at 3:35.
Question 1. How did you scale in Sculpting Mode?
Question 2. Go to object mode and scale to narrow the gap between two separate faces. Even if I go back to Sculpting mode and do a remesh with CTRL+R, the hole won't fill.
If I increase the scale of remesh, the meshes disappear and disappear when I do CTRL+R.
If the remesh scale is reduced, the sides separated from each other are only remesh in more detail, and the hole is not filled.
What did I do wrong?
The course is very good, but the use of shortcuts is not displayed, and there are many omitted interfaces, so it is difficult to follow. I'm trying to lower the speed as much as possible, but it's hard..
Amazing videos, extremely helpful for myself just getting into using sculpting for 3d printing minis! Question though, what scale do you have your scene set to?
Great to hear, you have come to the right place! In 'Scene Properties' under the 'Units' tab if you set your 'Unit System' to 'Metric', 'Unit Scale' to 0.001 and 'Length' to millimeters you will be set up just like my scene is. Then when you are exporting stls they will be the correct size in mm.
hello. Can you explain more about at 3:28 to 3:36. i cant do it . tks
Hey Trang, yes this was an odd one. I mask out the shape on the object then use mask slice and fill holes but got 2 faces without the holes filled. So to fix I scaled along the Y (I think) axis until flat then remeshed to make this a solid shape then scaled back up on the Y axis
OMG are you left handed? what are your binds? im lefty too and is so hard to do stuff like ctrlz and use binds T-T
Yes! I had not really thought about this as I'm so used to living in a right handed world ;). I think many of my keybinds are set towards the right hand side of the keyboard if possible but for things like undo just press it with the pen in my hand or reach over. I have the keyboard over the tablet and a little to the right which helps. Many of my binds are set using right alt + ? which is handy.
What's the title of the book on your desk in the video?
Hey it's called Morpho: Anatomy for artists www.amazon.co.uk/Morpho-Anatomy-Artists-Michel-Lauricella/dp/1681983745/ref=sr_1_5?keywords=morpho+anatomy+for+artists&qid=1663010035&sprefix=morpho+anatom%2Caps%2C66&sr=8-5
@@MWSculpts Thank you ☺️
for some reason I for the life of me cannot see why when I mask the black mask isnt showing up, very weird
You know I have had this same issue myself sometimes. I think it must be a bug because the way I solve it is by going to the 'Viewport Overlays' menu while in sculpt mode then in the 'Sculpt' section I uncheck then check again the mask option and then it appears! Give that a try see if it works for you :).
@@MWSculpts oh thanks for the reply thought I was doing something wrong the other issue I’m having is joining say like the arms together as one, when i unparent and join hand forearm and top arm it all goes weird lol thanks for your help really appreciate it
When joining these objects together, first of all select all the objects and unparent them (which it sounds like you have already). Then after hitting control + j you might find that some of the objects look strange or inverted and this is because the normals have been flipped. If you hit F3 then search for recalculate outside this will fix the issue. But you can also fix this by remeshing the new combined object ^^.
@@MWSculpts You sir are a blooming genius thank you