Modelling scalemail in Blender (using sculpt mode)

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  • čas přidán 14. 07. 2024
  • This is just a really fun technique thats surprisingly simple to pull off once you know the tools involved.
    Check out the Patreon: / artisansofvaul
    Knight model: www.thingiverse.com/thing:351...
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    00:00 Intro
    00:59 Tool explanation
    03:07 Method
    06:08 Demo example
  • Jak na to + styl

Komentáře • 92

  • @WWS3D
    @WWS3D Před 10 měsíci +1

    Maded similar tutorial before

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      Thanks man. Yeah and you cover some great things like how to use it on a cylinder, which is a great tip. If anyone interested you can find the video linked below, go check it out!
      czcams.com/video/1hdyWBzanW0/video.htmlsi=p7p3b_JyRKNDMFzV

  • @onionjedi
    @onionjedi Před 5 měsíci +1

    Golden.

  • @RocketPunches
    @RocketPunches Před 10 měsíci +7

    You don't need the crease prior to the Multi-Res modifier. On the modifier in the stack, go to the Advanced section and set Boundary Smooth to Keep Corners. This will essentially pin mesh boundaries in place. The subsurf modifier also has this feature.
    Edit: It seems bugged in 3.6 at the moment, and appears greyed out but you can still update those settings anyways, and they will achieve the same effect as creasing a boundary edge without the added tedium.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      Oh nice, I'll have a look at that as I have used the SubD version in the same way.

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 Před 10 měsíci +1

    adorable

  • @gregoriocarreno
    @gregoriocarreno Před 10 měsíci +1

    Amazing

  • @trebilicious
    @trebilicious Před 10 měsíci +1

    This is a great video that teaches important masking and gradient skills that I wasn't familiar with. As an aside, here's another vote to get you to play with tissue addon. Thanks to the comment section for making me look it up on CZcams. My mind is kind of blown by the type of application tissue enables, from parametric design architecture to complex cloth patches.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +3

      Thanks and I totally agree that Tissue looks great. I will just have to have a proper play and use it on some projects so I can be sure of the nuances of what it can do.

  • @namedjasonc
    @namedjasonc Před 10 měsíci +2

    Cool technique, thanks for sharing!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      No problem. Thanks for taking the time to comment 😁

  • @gibsonsimpson
    @gibsonsimpson Před 4 měsíci +1

    Your videos continue to amaze me. Keep up the good work!

  • @alecdorfman4871
    @alecdorfman4871 Před 10 měsíci +2

    This channel has the coolest name😎

  • @therealDonMac
    @therealDonMac Před 9 měsíci +1

    Absolutely brilliant.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Před 10 měsíci +1

    A great solution and one that would not have occurred to me! Many thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      No problem and as always thanks for watching and commenting Darkhorse 😁

  • @TitusKrakenDesigns
    @TitusKrakenDesigns Před 10 měsíci +1

    Amazed again! good tutor Mister!

  • @racoonracoon2127
    @racoonracoon2127 Před 10 měsíci +2

    Awesome videos! Keep it up! I ve been waiting excited for this one since I saw the community post!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +2

      Thanks so much. Hopefully it lived up to the expectations.

    • @racoonracoon2127
      @racoonracoon2127 Před 10 měsíci

      @@ArtisansofVaul it surelly did!

  • @Starflight_Miniatures
    @Starflight_Miniatures Před 10 měsíci +1

    Brilliant technique thanks!

  • @studioalchemist2060
    @studioalchemist2060 Před 10 měsíci +1

    Brilliant 😍🤩👍. Great technique and tutorial

  • @azrael7133
    @azrael7133 Před 10 měsíci +2

    Outstanding!

  • @ejrees186
    @ejrees186 Před 10 měsíci +1

    This is extremely cool im in the process of making some mods for Arma 3 and this will come in handy alot.
    love your channel btw think its an undiscovered gem and im going to share it in my discord channels to try and get you some exposure, you deserve it you do great work!
    👍

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      Thanks so much man. 👌🏼 Really appreciate the sharing and glad you like the technique.

  • @Dannos3d
    @Dannos3d Před 10 měsíci +1

    outstanding again mate. great vid. been looking for a way to make armour other than plate. thanks

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      Thanks so much Daniel 😁 Glad to be giving some alternatives.

  • @Revenant483
    @Revenant483 Před 10 měsíci +1

    Thanks ΛₒV that is a cool trick to know! I will have to play around with that.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      Cheers. You can get some really cool effects using it.

  • @thatblastedsamophlange
    @thatblastedsamophlange Před 10 měsíci +2

    I made some snake/naga sci-fi soldiers recently, and I could have used this - the snake scales were built around a loop, and then I just duplicated them along the length of the tail. It worked well, but this could have let me make the the scale rings faster I think.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      Yeah, this works well for things like snakes/reptiles as it (should) save a load of time.

  • @Nuttoz
    @Nuttoz Před 10 měsíci +2

    I never know there are "expand mask" before. It's very Cool!!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      They are so hidden, it would be good if there was an option in the T panel for them but I haven't seen one.

    • @Nuttoz
      @Nuttoz Před 10 měsíci +1

      @@ArtisansofVaul i just found that on "Top Menu - Mask - 'Expand mask by topology'' "
      How come!! haha
      Thanks a lot.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      @@Nuttoz oh cool

    • @Nuttoz
      @Nuttoz Před 10 měsíci

      @@ArtisansofVaul

  • @dannorris1406
    @dannorris1406 Před 10 měsíci +1

    Great video as always! I imagine this could work for some quick roofing tiles too.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      Hmm... I think it would be possible if you did it straight and then combined it with the line mask tool for the gaps between

  • @SamCharlesPalmer
    @SamCharlesPalmer Před 10 měsíci +1

    Great tutorial, would love to see one for rounded scale mail or chainmail. Lots of tutorial online for realistic looking stuff, but less so for emphasised mail for miniatures and going from an array to an export ready for printing. When I first learnt how to do it I had to go back and forth between 2-3 different tutorials.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +3

      Cheers Sam. I totally agree with what you're saying as I found the same thing. Im not sure if my solution is the best option but I would be happy to show it in a future video 👍

    • @sampsonkennedy
      @sampsonkennedy Před 10 měsíci +1

      Same here. I've looked forever for ways to make scales like the warhammer high elves easily, but there's nothing simple for printed models

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      @@sampsonkennedy So someone has pointed me in the direction of an addon I'm going to look into as well. That might be of interest.

  • @roman_ardy
    @roman_ardy Před 10 měsíci +1

    Thanks! Next step: sculpting brush for chainmail? :)

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      👍 Though I never found a sculpting brush for chainmail did a great job. I generally end up using a lattice and array or geometry nodes.

  • @pygmalion8952
    @pygmalion8952 Před 10 měsíci +1

    i would have just created a height map in designer. that way, i have more control over how it will look anyway.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      Totally an option. I imagine it would take longer though? But sometimes it's worth the time if it gives more control. I like this for its simplicity

  • @justinphillipsart
    @justinphillipsart Před 10 měsíci +4

    Nice idea, but what about the Tissue Addon? I believe it can solve this in a more non-destructive way

    • @benveasey7474
      @benveasey7474 Před 10 měsíci +4

      I second the request for a Tissue tutorial

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      I'll have to check it out. I can't say its an addon I have used.

    • @justinphillipsart
      @justinphillipsart Před 10 měsíci +1

      @@ArtisansofVaul It's basically a free version of Micro Mesh by Vjaceslav T. but Blender native. It just needs you to combine it with modifiers like mesh/surface deform and it may need a bit of finess if you want specific things but for this use case and overall it's amazing!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      @@justinphillipsart Thanks so much for the summary, thats a great review and really helps. 👌

  • @richardokeeffe8375
    @richardokeeffe8375 Před 10 měsíci +2

    I swear you see blender like neo sees the matrix

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      😅 I think it may be the other way round and I keep seeing the real world in Blender. I get my fiancé catching me daydreaming as we are going around somewhere and shes like "So are you thinking about toys or how to model "x" in Blender?" 🤣

  • @darrennew8211
    @darrennew8211 Před 10 měsíci +1

    Blender has so much wonderful power hidden away. How cool would it be to invent a method of documenting something as powerful as Blender such that you could actually figure these things out without needing an a-ha moment. :-)

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      😅 I think the issue is more to know the name of what you're looking to do. When you do know it's pretty well documented, it's finding it that's the problem.

    • @darrennew8211
      @darrennew8211 Před 10 měsíci +1

      @@ArtisansofVaul That's usually the case, but Blender has a number of features (like you're describing in this video, or with the ability to scale the points along a curve in the way that it affects the skin modifier) that aren't really revealed in the UI. It is, however, 387% better than 2.79. ;-)

  • @FurlowT
    @FurlowT Před 5 měsíci +1

    Is there way to add these kind scales directly onto a mesh rather than being ontop of it? I have a dragonic character that needs similar kind of scales, if not rounded bit more. I need make scales go down from chest and onto tail with a bit tapering in size as goes onto tail.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 4 měsíci

      You can for sure but it will depend on the mesh for some bits. But you should theoretically be able to mask off the areas without the scales, use this on the area you want the scales and then clear the mask. I haven't tried that on something complex though.

  • @marcoz6269
    @marcoz6269 Před 9 měsíci

    Great tutorial though I'm struggling with "closing" the finished scales so I can cut into them etc. Also would be nice to know how to edit the mask afterwards :) Otherwise, amazing as always mate! Very appreciated!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 9 měsíci +1

      What do you mean by closing? Do you mean making them I to a solid object with thickness?

    • @marcoz6269
      @marcoz6269 Před 9 měsíci +1

      Yes as an object you could cut in. I'm to much of an noob to really be able to know what I'm talking about :) I mean if I'm to export this into a printable object there would be problems right since the plane is just floating in front of the torso. It would have to be "closed" or repaired or whatever to make it printable :)
      @@ArtisansofVaul

    • @ArtisansofVaul
      @ArtisansofVaul  Před 9 měsíci

      @marcoz6269 I've got you 👍🏻 Select the outside edges of the object and then extrude them back to give it thickness. They won't be straight so scale them to 0 on whatever axis they are not straight on to make them flat and fill the hole with "f" that way you have a block with the scales on one side to boolean together.

  • @aqnuadziba1269
    @aqnuadziba1269 Před 2 měsíci +1

    Did you fill under chainmail? If yes, how did you do that?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 měsíci

      Generally I would just extrude everything back a bit and then deform it (probably with a sculpt brush) to make sure there is no void behind the scalemail if Im going to be 3D printing.

    • @aqnuadziba1269
      @aqnuadziba1269 Před 2 měsíci +1

      @@ArtisansofVaul Thank you mate!

  • @herculeholmes504
    @herculeholmes504 Před 4 měsíci +1

    Does anyone know where "mask gradient" is? Or is it a special hidden feature that can only be accessed when using Shift + A?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 4 měsíci +2

      I think it can only be used with the shortcut. Which is a little frustrating.

    • @herculeholmes504
      @herculeholmes504 Před 3 měsíci +1

      @@ArtisansofVaulThankyou AoV. 🙂

  • @tabaal2
    @tabaal2 Před 9 měsíci +1

    when i go to redo the mask on the right side it just over writes the previous mask

    • @ArtisansofVaul
      @ArtisansofVaul  Před 9 měsíci

      Hmm.... I'm really confused why that would be. The whole point of the mask is to be able to mask multiple areas. Maybe a video showing what you're doing may help? If you have the ability to take one of your screen with screen cast keys on.

    • @bigdragon4986
      @bigdragon4986 Před 7 měsíci

      Found The solution, you need to go Edit>Preferences>Keymap>Search for expand>Go to Sculpt Expand>Check Preserve Previous to be on

  • @seanocallaghan475
    @seanocallaghan475 Před 8 měsíci +1

    When I attempt to follow the tutorial the masked area clears when I attempt to add the second diagonal masking as soon as I hit shift+A again. Any Idea where I went wrong?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 8 měsíci

      I have had one other person mention it but I've never been able to replicate it to work out what's happening....

    • @bigdragon4986
      @bigdragon4986 Před 7 měsíci +1

      Found The solution, you need to go Edit>Preferences>Keymap>Search for expand>Go to Sculpt Expand>Check Preserve Previous to be on

    • @ArtisansofVaul
      @ArtisansofVaul  Před 7 měsíci +1

      @bigdragon4986 You absolute legend! It's curious this seems to be on for some people and not others but I truly appreciate you taking the time to find the solution and coming to share it. Your a complete champion 👍🏻👌🏼👌🏼👌🏼

  • @jameslee9639
    @jameslee9639 Před 10 měsíci +1

    May I know your computer specs?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci +1

      Sure thing. Im working on a laptop I bought a bit before lockdown.
      Its an I7 9750 Processor
      32Gig Ram
      NVIDIA RTX 260 graphics card.
      I hope that helps.

    • @jameslee9639
      @jameslee9639 Před 10 měsíci +1

      ​@@ArtisansofVaul thanks! I guess a 13th gen laptop I'm planning to buy will be able to handle my sculpting smoothly since you also do this on a laptop. Have you tested how much polygons can it take?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      @jameslee9639 So I'm actually looking to upgrade to a desktop as I've gained more space recently. But that's just to be able to do silly things and booleans on REALLY complex objects quicker. I'm actually planning on doing a video on what specs affect what and I'll be using my laptop as an example. It's probably a few weeks out though.

    • @jameslee9639
      @jameslee9639 Před 10 měsíci +1

      @@ArtisansofVaul nice! Thanks!