Intro to FLIP Fluids - Part 3: Force Field Objects [Blender Add-on Tutorial]

Sdílet
Vložit
  • čas přidán 5. 07. 2024
  • In this third installment of #flipfluids tutorials for #blender series, we cover the four different force field objects and how each one changes the movement of your fluid simulation. Enjoy!
    Intro to FLIP Fluids - Part 1: Getting Started
    • Intro to FLIP Fluids -...
    Intro to FLIP Fluids - Part 2: World Settings [Blender Add-on Tutorial]
    • Intro to FLIP Fluids -...
    Blender FLIP FLUIDS Tutorial: 3D Fluid Reveal [Blender 3.1+]
    • Blender FLIP FLUIDS Tu...
    Flip Fluids Plugin
    flipfluids.com
    blendermarket.com/products/fl...
    
    Check out more of our Client Work:
    ► vimeo.com/pixelplanetstudios
    Pixel Planet Studios is Cleveland-based video production company utilizing unparalleled storytelling and artistry to exemplify brands.
    As part of the Pixel Planet experience, we offer a completely customizable approach to video production. Each stage of our process is tuned for your particular operating conditions, maybe you need 3D animation, an in-studio production, or even a creative marketing strategy to get your video seen. We’ve got you.
    In other words, no matter what your objective is -- be assured that our process is designed to develop unique and compelling ways to tell your story.
    Find us on the World Wide Web:
    pixel-planet-studios.com
    / pixelplanetstudios
    / pixelplanetstudios
    Subscribe to our CZcams Channel
    tinyurl.com/yc8h8zxu
    00:00 Intro
    00:14 Curve Guide Force
    03:07 Point Force
    04:43 Volume Force
    05:17 Surface Force
    05:58 Closing
  • Krátké a kreslené filmy

Komentáře • 56

  • @PixelPlanetStudios
    @PixelPlanetStudios  Před rokem +2

    Intro to Flip Fluids - Part 2: czcams.com/video/rKdBcuA4BLg/video.html

  • @pasanayeshmantha4640
    @pasanayeshmantha4640 Před rokem +9

    This is far better than the inbuilt system in Blender, also can you guys do more tutorials, please😊😊😊😊

  • @lakshorts
    @lakshorts Před rokem +1

    Amazing great tutorial with practical example

  • @MeinCouch123
    @MeinCouch123 Před rokem +1

    Excellently done! The live fluid visualizations you show while showing settings is an amazing idea

  • @sidekick3rida
    @sidekick3rida Před měsícem

    Awesome video. Would love more in-depth content about the different force fields.

  • @HosseinThePoet
    @HosseinThePoet Před rokem +1

    A big virtual HUG to you, Lolz not only was the 3 part amazing but also entertaining, all are a great memory refresh after a long time using the add-on.

  • @abelmalonzo9177
    @abelmalonzo9177 Před rokem +1

    Thank you for this :D

  • @_blender_man_
    @_blender_man_ Před rokem +1

    Powerful tutorial! Visualisation is insane! Great job 👏🏻 like red and blue color composition

  • @Kowafatcompany
    @Kowafatcompany Před rokem +1

    I`m in love with your stuff!!!

  • @eldaw
    @eldaw Před rokem +1

    Maybe the best chanel, thanks dude !

  • @notimportantstudio
    @notimportantstudio Před 5 měsíci

    god your so clear incredible

  • @bnernganmont
    @bnernganmont Před 8 měsíci

    excellent tutorial series. thanks

  • @TheNemoff
    @TheNemoff Před rokem +1

    dude, terrific video

  • @EROSNERdesign
    @EROSNERdesign Před rokem +1

    Fantastic video!!1 Thanks!

  • @MaBuMatBu
    @MaBuMatBu Před rokem +1

    Hi! thanks for your video ! Can you create something like water explosion with flip fluid add on!!!!

  • @ludspastels
    @ludspastels Před rokem +1

    More videos for Flip fluids.

  • @micahsmith6472
    @micahsmith6472 Před rokem +7

    2:57 - I can’t say for sure because I can’t see what values you have set here, but I have a guess as to how to fix that saturation issue with the SSS. Check the “subsurface radius drop-down” and set all 3 values to 1. These values essentially modify the subsurface color input to skew it towards a certain hue, and by default Blender sets these values to something roughly approximating general skin tone subsurface scattering colors. Setting all 3 values to 1 removes any extra tinting, so your base color in the subsurface color input is unmodified.

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem +2

      That’s exactly right! Thank you for the lesson on Subsurface Radius values. 🚀

    • @CalvinBacon
      @CalvinBacon Před rokem +1

      To be more specific, the SSS dropdown menu is for the depth that each light ray color can penetrate the surface.

  • @tmotionman9199
    @tmotionman9199 Před rokem +3

    Great flip fluids tutorial as usual, are we going to get an in depth tutorial into force fields?

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem +11

      Thanks for watching! Moving forward I’ll be making project based tutorials from start to finish that will go more in-depth over all. Topics like: Crown splash, using fluids in product advertising, beer pour, etc.
      Would something like that interest you?

    • @tmotionman9199
      @tmotionman9199 Před rokem +6

      That's exactly what I've been looking for, more product advertising tutorials involving flip fluids, your tutorials are so easy to understand and are very helpful, glad I found your channel. 🔥

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem +3

      Thank you!

  • @Leukick
    @Leukick Před 7 měsíci

    2:56 [Mentioned SSS issue] That can be fixed by making all 3 of the "Subsurfce Radius" values equal.
    P.S. You've done an incredible job at producing your content and this channel. Oddly enough the background music is a bit too loud, and that's usually never something that bothers me, but your content is valueable so maybe no one feels the need to mention it.

  • @TradesDigital
    @TradesDigital Před 11 měsíci

    Is it possible to reverse the start point/flow direction when using the curve guide forcefield?
    I've created a helix 3D curve, and can't get the start point to flow from top to bottom, it only ever flows from bottom to top no matter which settings I adjust.

  • @nicobay4512
    @nicobay4512 Před rokem

    hello . im trying to make something like a ball getting splash by paint and some paint stay/sticky on the ball , but always fail .
    plz can anyone help ?

  • @yahyabaskale8948
    @yahyabaskale8948 Před rokem

  • @Prathameshteliprt
    @Prathameshteliprt Před 11 měsíci

    I want to make animation in which water is coming from pipe (very fast speed) and hiting rock and at same time
    removing dirt from the rock
    How can i do it?.. help me

  • @judofernando8298
    @judofernando8298 Před rokem +1

    is it possible to make simulation from inflow then continue to force field ?

  • @18OOFilms
    @18OOFilms Před 2 měsíci

    How do you slow down point curve fluid? mines is moving/flowing extremely fast around my curve cant figure out how to slow it down.

  • @StudioKelpie1993
    @StudioKelpie1993 Před 5 měsíci +1

    For FLIP Fluid, do you recommend a good CPU or GPU?
    I'm using an RX 7800 XT with an Core i5 13th Generation

  • @plastilinkin8912
    @plastilinkin8912 Před rokem +1

    hi, is it possible to make the simulation of the liquid intermittent, like it shoots in portions, don't ask why I need it))

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem

      Hello! You can animate the inflow by key framing the ‘enabled’ parameter and/or the inflow object position and scale within the domain. For example, if the inflow object is scaled below the resolution grid it won’t emit. The same is true if you move the inflow object outside the domain. Good luck with your sim 🚀

    • @plastilinkin8912
      @plastilinkin8912 Před rokem

      @@PixelPlanetStudios thank you kind man

    • @plastilinkin8912
      @plastilinkin8912 Před rokem

      @@PixelPlanetStudios and how to trim the animation ? and then the frames end and the water disappears

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem +1

      There could be a few issues. I’d check your in and out frames. If you only sim to a certain point, the fluid mesh will disappear afterwards

  • @anashamada4979
    @anashamada4979 Před rokem

    4

  • @Via-me6wh
    @Via-me6wh Před rokem +1

    please help me i want 2:50 learn more

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem

      Hello, if you were wondering about my fluid settings for this effect - I responded to a previous comment with my exact settings. Does that help? Thanks for watching!

    • @Via-me6wh
      @Via-me6wh Před rokem

      @@PixelPlanetStudios hello i want talking you do you have facebook or instagram other????

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem

      You can message us on Instagram @PixelPlanetStudios

  • @juancarlosgzrz
    @juancarlosgzrz Před 10 měsíci

    Grains are too big

  • @TheAptimn
    @TheAptimn Před 4 měsíci

    over complicated for no reason

  • @akhileshd2016
    @akhileshd2016 Před rokem

    Great tutorial! Can you please tell us what values you have put to create that spiral milk animation. I have been trying to make such type of animation but everytime its turning to be a flat liquid just moving in a certain path. I even played with the spin strength but couldn't get the best result🥲

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem

      Thanks for watching! Here are my settings:
      Curve guide force
      Attraction = -8
      Flow = .4
      Spin strength = .6
      Inflow has no velocity
      Domain
      No gravity
      Voxel size = 1.6 cm
      Speed = .4
      I hope this helps! Happy simulating 🚀

    • @PixelPlanetStudios
      @PixelPlanetStudios  Před rokem

      Sorry for the delayed response