Intro to FLIP Fluids - Part 3: Force Field Objects [Blender Add-on Tutorial]
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- čas přidán 5. 07. 2024
- In this third installment of #flipfluids tutorials for #blender series, we cover the four different force field objects and how each one changes the movement of your fluid simulation. Enjoy!
Intro to FLIP Fluids - Part 1: Getting Started
• Intro to FLIP Fluids -...
Intro to FLIP Fluids - Part 2: World Settings [Blender Add-on Tutorial]
• Intro to FLIP Fluids -...
Blender FLIP FLUIDS Tutorial: 3D Fluid Reveal [Blender 3.1+]
• Blender FLIP FLUIDS Tu...
Flip Fluids Plugin
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00:00 Intro
00:14 Curve Guide Force
03:07 Point Force
04:43 Volume Force
05:17 Surface Force
05:58 Closing - Krátké a kreslené filmy
Intro to Flip Fluids - Part 2: czcams.com/video/rKdBcuA4BLg/video.html
This is far better than the inbuilt system in Blender, also can you guys do more tutorials, please😊😊😊😊
Amazing great tutorial with practical example
Excellently done! The live fluid visualizations you show while showing settings is an amazing idea
Glad you enjoyed it! 🚀
Awesome video. Would love more in-depth content about the different force fields.
A big virtual HUG to you, Lolz not only was the 3 part amazing but also entertaining, all are a great memory refresh after a long time using the add-on.
🤘🏼 Thank you!
Thank you for this :D
Powerful tutorial! Visualisation is insane! Great job 👏🏻 like red and blue color composition
Thank you! Cheers! 🚀
I`m in love with your stuff!!!
Thank you for watching! 🤘🏼
More coming soon 🚀
Maybe the best chanel, thanks dude !
That is very nice to hear! Thank you 🚀
god your so clear incredible
excellent tutorial series. thanks
You are welcome! Thanks for watching!
dude, terrific video
Thank you 🤘🏼
Fantastic video!!1 Thanks!
Glad you liked it!
Hi! thanks for your video ! Can you create something like water explosion with flip fluid add on!!!!
More videos for Flip fluids.
2:57 - I can’t say for sure because I can’t see what values you have set here, but I have a guess as to how to fix that saturation issue with the SSS. Check the “subsurface radius drop-down” and set all 3 values to 1. These values essentially modify the subsurface color input to skew it towards a certain hue, and by default Blender sets these values to something roughly approximating general skin tone subsurface scattering colors. Setting all 3 values to 1 removes any extra tinting, so your base color in the subsurface color input is unmodified.
That’s exactly right! Thank you for the lesson on Subsurface Radius values. 🚀
To be more specific, the SSS dropdown menu is for the depth that each light ray color can penetrate the surface.
Great flip fluids tutorial as usual, are we going to get an in depth tutorial into force fields?
Thanks for watching! Moving forward I’ll be making project based tutorials from start to finish that will go more in-depth over all. Topics like: Crown splash, using fluids in product advertising, beer pour, etc.
Would something like that interest you?
That's exactly what I've been looking for, more product advertising tutorials involving flip fluids, your tutorials are so easy to understand and are very helpful, glad I found your channel. 🔥
Thank you!
2:56 [Mentioned SSS issue] That can be fixed by making all 3 of the "Subsurfce Radius" values equal.
P.S. You've done an incredible job at producing your content and this channel. Oddly enough the background music is a bit too loud, and that's usually never something that bothers me, but your content is valueable so maybe no one feels the need to mention it.
Is it possible to reverse the start point/flow direction when using the curve guide forcefield?
I've created a helix 3D curve, and can't get the start point to flow from top to bottom, it only ever flows from bottom to top no matter which settings I adjust.
hello . im trying to make something like a ball getting splash by paint and some paint stay/sticky on the ball , but always fail .
plz can anyone help ?
I want to make animation in which water is coming from pipe (very fast speed) and hiting rock and at same time
removing dirt from the rock
How can i do it?.. help me
is it possible to make simulation from inflow then continue to force field ?
Yes, that’s what I did with the milk example.
How do you slow down point curve fluid? mines is moving/flowing extremely fast around my curve cant figure out how to slow it down.
For FLIP Fluid, do you recommend a good CPU or GPU?
I'm using an RX 7800 XT with an Core i5 13th Generation
For this add-on, the CPU will make all the difference.
hi, is it possible to make the simulation of the liquid intermittent, like it shoots in portions, don't ask why I need it))
Hello! You can animate the inflow by key framing the ‘enabled’ parameter and/or the inflow object position and scale within the domain. For example, if the inflow object is scaled below the resolution grid it won’t emit. The same is true if you move the inflow object outside the domain. Good luck with your sim 🚀
@@PixelPlanetStudios thank you kind man
@@PixelPlanetStudios and how to trim the animation ? and then the frames end and the water disappears
There could be a few issues. I’d check your in and out frames. If you only sim to a certain point, the fluid mesh will disappear afterwards
4
please help me i want 2:50 learn more
Hello, if you were wondering about my fluid settings for this effect - I responded to a previous comment with my exact settings. Does that help? Thanks for watching!
@@PixelPlanetStudios hello i want talking you do you have facebook or instagram other????
You can message us on Instagram @PixelPlanetStudios
Grains are too big
over complicated for no reason
Great tutorial! Can you please tell us what values you have put to create that spiral milk animation. I have been trying to make such type of animation but everytime its turning to be a flat liquid just moving in a certain path. I even played with the spin strength but couldn't get the best result🥲
Thanks for watching! Here are my settings:
Curve guide force
Attraction = -8
Flow = .4
Spin strength = .6
Inflow has no velocity
Domain
No gravity
Voxel size = 1.6 cm
Speed = .4
I hope this helps! Happy simulating 🚀
Sorry for the delayed response