Cell Fluids addon: Review & Tutorial

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  • čas přidán 5. 07. 2024
  • ❖Get Cell Fluids:
    blendermarket.com/products/ce...
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    This is a tutorial and review of the Cell Fluids addon: a Geometry nodes / Simulation nodes fluids solution. It creates “fake” fluids which makes it extremely fast (practically real-time) but it has some limitations that you need to be aware of.
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    0:00 Cell Fluids Intro
    1:13 Get the addon
    1:46 Using Cell Fluids
    11:48 Example Scenes
    14:51 Possible Limitations & Solutions
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Komentáře • 38

  • @Specoolar
    @Specoolar Před 8 měsíci +28

    Hi,
    The author of the addon here.
    Thank you for the review!
    for 15:40 you can instead scale down the fluid object.
    I am currently trying to figure out a better implementation for small scale scenes.
    Thanks!

    • @CGDive
      @CGDive  Před 8 měsíci +2

      Nice, Thanks for the info!

    • @alexanderwoodcock7549
      @alexanderwoodcock7549 Před 8 měsíci

      Dude, just want to tell you this is absolutely amazing! thank you!

    • @canyongoat2096
      @canyongoat2096 Před 2 měsíci

      I'm very happy I found this video and also this addon looks perfect. The baking flow maps is absolutely incredible I'm gonna use it a lot I'm sure. I can't wait to try this addon out. I'm tired of waiting for ages to render everything in Blender even with my quite beefy GPU, so anything real time and fast is welcome. I know sacraficing physical accuracy can introduce limitations and quality loss, but I feel like Blender needs more stuff like your addon, so people without 2x rtx 4090 GPU's, threadrippers and render farms can have a chance to do animations in a reasonable time frame.

  • @lovelearn341
    @lovelearn341 Před 8 měsíci +7

    I've been waiting for something like this in Blender for years, and it's just here.
    I can't believe it. I mean, there are already simulators, but the way the developer has implemented it is fantastic.

  • @ebelesaurus2
    @ebelesaurus2 Před 8 měsíci +21

    i'm very sure no one's buying this expecting it to be able to create houdini level simulations.... for what it is, this is almost too good to be true

  • @schroedingersdog7965
    @schroedingersdog7965 Před 8 měsíci +3

    An excellent review of an neat add-on. Thank you!

  • @bbkorp
    @bbkorp Před 4 měsíci

    Thank you for the baking sequence to keep a seamless scene

  • @dikmugget
    @dikmugget Před měsícem

    Excellent quality review. Thanks

    • @CGDive
      @CGDive  Před měsícem

      Thanks for watching!

  • @patnor7354
    @patnor7354 Před měsícem

    Great review

  • @matslarsson5988
    @matslarsson5988 Před 5 měsíci

    Could this plugin perhaps be made by the same guy who made the game Paper Beast? The tech looks very similar. Brilliant game, especially in VR if you havent played it.

  • @Algae.Lagoon
    @Algae.Lagoon Před 7 měsíci

    Hey thanks for the clear concise explanation of this add-on. I'm trying to use it on blender but the fluid won't show up, any ideas? I'm doing exactly you mentioned in terms of installing and setting up

    • @CGDive
      @CGDive  Před 7 měsíci

      No, the problem is too generic so I can't say what is causing it. Maybe you are using a yet unsupported version of blender, who knows. Please get in touch with the addon developer!

    • @Algae.Lagoon
      @Algae.Lagoon Před 7 měsíci

      omg I figured out I wasnt on blender 3.6.... ops
      @@CGDive

  • @9b8ll
    @9b8ll Před 8 měsíci +1

    This reminds me of flip fluids because I see the similarities. I was wondering if you are going to do a comparison between. This and flip fluids some day?

    • @LincolnDWard
      @LincolnDWard Před 7 měsíci +3

      Just as a quick overview - Flip Fluids is a particle-based simulator, meaning that the water can jump, bounce, and kick up dust because everything is made of individual particles. This, on the other hand, is a mesh-deformation-based simulator, meaning that it is much faster since it's just one object instead of thousands or millions, but the water has more limitations because it has to stay as a single mesh rather than shooting out separate droplets or mixing together different substances.

  • @magmabuddy
    @magmabuddy Před 2 měsíci

    AYOO THIS ADDON IS GAME CHANGER 🥳🥳🥳

  • @to-mi1949
    @to-mi1949 Před 5 měsíci

    Hey! Are you able to export this as FBX animation? For example if you are making a game in unity and need a river, could you use this for that?
    Thank you for an awesome video!

    • @CGDive
      @CGDive  Před 5 měsíci

      Oh I don't think FBX will do it. Maybe Alembic (.abc) if Unity supports and it (it probably does)

  • @ebelesaurus2
    @ebelesaurus2 Před 8 měsíci +4

    are we still getting an x-muscle deep dive?

    • @CGDive
      @CGDive  Před 8 měsíci +2

      Not sure when but it is likely. I want to go even deeper into muscles and possibly create my own workflows.

  • @jnanashakthidigitals
    @jnanashakthidigitals Před 6 měsíci

    Can we make very narrow water flow like tap water?

    • @CGDive
      @CGDive  Před 6 měsíci

      You will see that in the video if you watch it :P
      Watch from 14:50

  • @shiyujian
    @shiyujian Před 7 měsíci

    cool

  • @jnanashakthidigitals
    @jnanashakthidigitals Před 6 měsíci

    Can we make water flashes when a car pass over a water flow Or ball droped on water?

    • @CGDive
      @CGDive  Před 6 měsíci

      Maybe. I tried to show what is possible and what not in the video. Please watch it.

  • @ufonious747
    @ufonious747 Před 2 měsíci

    Ok but how do you actually render this stuff out when you’re done?

    • @CGDive
      @CGDive  Před 2 měsíci +1

      Like anything else in Blender. Hit Render.

    • @ufonious747
      @ufonious747 Před 2 měsíci

      @@CGDive lol well definitely not as simple as that since I tired that 10 times 4 hours ago. Thanks anyway for the help

  • @fiansyah611
    @fiansyah611 Před měsícem

    where to get demo files?

    • @CGDive
      @CGDive  Před měsícem

      From the Blender Market downloads.

  • @rafaumtgavioli
    @rafaumtgavioli Před 6 měsíci

    It looks like a better version of the water sim from cities skylines.

  • @hellerart
    @hellerart Před 5 měsíci

    I wonder how big you can go with rivers, waterfalls, oceans.
    You are always only doing (impressive) very tiny parts actually.
    What about something like the niagarfalls?
    I don't expect realtime, but is it possible to go crazy big?
    Or like 1 river dividing into 20 rivers...

    • @CGDive
      @CGDive  Před 5 měsíci

      The addon is limited by design (or I guess you can say "focused") on the scale I show in the video. Do check the recent update though, I think the addon dev introduced new features.

    • @hellerart
      @hellerart Před 5 měsíci +1

      @@CGDive I am interested in any case, simply thought of this possibility by sacrificing realtime. Will try it, as it does not cost the world.