How to blend Flip simulation onto Ocean | Flip Fluids addon | Ocean Modifier || Blender

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  • čas přidán 30. 12. 2023
  • This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean.
    a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional)
    b.) Lattice modifier used on flip surface to flatten the edges
    c.) Gradient texture on flip surface to gradually fade into the ocean (Optional)
    Flip Fluid Stats:
    Cache size: 50 GB
    Voxels: 40 million
    White water particles: 50 million
    Simulation time: 12 hours
    Render time: 2 min per frame (see below)
    Thanks to the following youtube channels for helpful ideas:
    Flip Fluids, ArchiCraig CAD, George Tsianakas, 47guitartom, Dylan Neill & Ocean Sky
    Flip Fluids addon for Blender:
    For now, please visit official Flip Fluids website/channel for relevant information/tutorials.
    Ocean animation tutorial:
    • Blender Tutorial || Oc...
    -----------------------------------------------------------------------
    Materials and HDRIs:
    Polyhaven
    Simulations:
    Flip Fluids (Blender Market)
    Ship model:
    Blenderkit addon
    -----------------------------------------------------------------------
    Blender version: 3.6 LTS, 4.0.1
    Render Engine: Cycles (Optix)
    Lighting: Nishita Sky Texture & HDRIs
    Samples: 4096 samples with Optix Denoise @ 1440p resolution.
    -----------------------------------------------------------------------
    Laptop: Acer Predator Helios 300
    CPU: Intel® Core™ i7-12700H Processor
    GPU: Nvidia GeForce RTX3070 Laptop GPU
    RAM: 64 GB DDR5
    Digital Pad: Ipad pro 2020 & Easy canvas app
    Cloud: AWS EC2 (Amazon Web Services)
    Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
    Editing: Davinci Resolve 18
    #blender #b3d #blenderanimation #render #cinematic
    Music: Epidemic Sound
  • Krátké a kreslené filmy

Komentáře • 95

  • @salazar665
    @salazar665 Před 6 měsíci +13

    Now these are the tutorials many want but nobody on yt does it. Thankyou so much from all of us ❤

    • @blendercinematic
      @blendercinematic  Před 6 měsíci +1

      You’re very welcome. This walkthrough is being received with such warm gratitude. I’m so glad that I shared these tips with the user community. 🙂

  • @muflon1990
    @muflon1990 Před 6 měsíci +7

    Wow ! It is nice to see my own model in this fantastic tutorial :D Feel free to use other models. More coming soon :)

    • @blendercinematic
      @blendercinematic  Před 6 měsíci +5

      Thank you so much for providing the model through blenderkit. I like your ship model very much and I used it in several of my ship wake animations. I’ll be using other models too and looking forward to more.

  • @GG-0808
    @GG-0808 Před 6 měsíci

    I have been trying to find a video like this for a whole year. Even in that time (with my little experience) I couldn’t figure it out. Thank you so much for those videos!!!!!

    • @blendercinematic
      @blendercinematic  Před 6 měsíci +2

      You’re very welcome! I’m glad my videos are helpful. Thank you and stay tuned.

  • @josiahgil
    @josiahgil Před 6 měsíci +1

    The tutorial i've waiting waiting for, thank you.

  • @LukasBoysen
    @LukasBoysen Před 2 měsíci +1

    This is exactly what I needed. Thank you for spending the time figuring this out for us!

  • @swordofkings128
    @swordofkings128 Před 5 měsíci

    Genius idea using lattices and shrink wrap!

  • @vaughanangelo
    @vaughanangelo Před 4 měsíci

    You are a godsend! Thank you for this tutorial, great explanation all the way through.

  • @aliealloy5801
    @aliealloy5801 Před 6 měsíci +5

    This is what i waiting for🔥

  • @lucensius
    @lucensius Před 5 měsíci

    This was very helpful. Thank you! 🙏🏼

  • @AlmazovS
    @AlmazovS Před 3 měsíci

    Amazing technique! Thanks a lot for your work!

  • @orcanimal
    @orcanimal Před 5 měsíci

    Amazing work! And really helpful tutorial!

  • @Tamity
    @Tamity Před 6 měsíci

    I remember seeing others that did this but I never figured out how they did it. THANKS YOU!

  • @wigglepixel
    @wigglepixel Před 5 měsíci

    Great combination! nice work

  • @kamylo777
    @kamylo777 Před 6 měsíci +16

    This might sound hard to believe but... You literally save my day. I've been working on a project since the first december days and I didn't know how to blend my simulation with an ocean shot... And this appears, just in time to give me a happe new year ♥ thank you.

    • @blendercinematic
      @blendercinematic  Před 6 měsíci

      You’re very welcome. I’m so glad this was very helpful. 😊

  • @mycroft16
    @mycroft16 Před 6 měsíci +2

    Finally! The hero we need!

  • @chosenonemedia8337
    @chosenonemedia8337 Před 6 měsíci +1

    Very Cool Stuff!

  • @doriflow_engine
    @doriflow_engine Před 8 dny

    good combination of software. Looking forward to more tutorial in the future :)

  • @user-ul1yj9ng8o
    @user-ul1yj9ng8o Před 6 měsíci

    Very impressive techniques, appreciate you sharing the knowledge! Subbed

  • @user-zz7fm4xb6o
    @user-zz7fm4xb6o Před 2 měsíci

    Great explanation

  • @BongbokCG
    @BongbokCG Před měsícem

    🔥🔥🔥🔥

  • @DoctorMadness
    @DoctorMadness Před 5 měsíci

    Amazing video man, super cool use of techniques.
    Question:: What are the main benefits of using shrinkwrap on ocean and not rendering the fluid sim? Does it render any faster?

    • @blendercinematic
      @blendercinematic  Před 5 měsíci

      Thank you so much! If we use shrinkwrap on both z directions, then we need not render the flip surface pass hence, we can save some render time.

  • @framesvisuals
    @framesvisuals Před 5 měsíci

    Looks great! I've got one issue.. If I put the shrinkwrap modifier in between the subdiv modifiers, my render times go crazy. Like 300 days to render one frame. Do you have suggestions?

    • @blendercinematic
      @blendercinematic  Před 5 měsíci

      Haha. That's strange. If that's the scenario, It should have taken several decades for me to render all animations in this walkthrough. You can contact me on discord if you'd like to troubleshoot the issue, details are on the about page of the channel.

  • @daemonjofficial
    @daemonjofficial Před 6 měsíci

    This looks great! However, I’m concerned as to the amount of resources it takes up. Using a shrink wrap modifier around a flip sim will bog the system down a lot. Are you seeing major issues and multiple crashes? Just curious.

    • @blendercinematic
      @blendercinematic  Před 6 měsíci

      Thank you! The subdivisions required for shrinkwrap takes up a bit more RAM but other than that, it seems pretty stable. I'll be uploading more large scale flip sims using this technique. Stay tuned.

  • @MarwinOrtasc
    @MarwinOrtasc Před měsícem

    hello i hope you are well, need to ask this, if the shrinkwrap is on, that means you dont have to render the Fluid surface and it has the same output? Thank you and i hope your channel will grow.

  • @mirabosan
    @mirabosan Před 17 dny

    The downloaded 3d model usually penetrates through the liquid.
    For a ship, a simple obstacle of similar shape will solve the problem, but for a living creature or something with motion, it is a bit troublesome.
    Any suggestions?

    • @blendercinematic
      @blendercinematic  Před 17 dny

      Of course, the obstacle mesh should always be manifold (watertight). Try duplicating the mesh and use decimate modifier to reduce the mesh density and if necessary edit the mesh to make it manifold and then use this proxy mesh as the obstacle in the flip sim.

  • @ihassan1001
    @ihassan1001 Před 5 měsíci

    Hi.. first of all your tutorials are out of this world so thank you for that. I had a quick question about flip fluids....my does my fluid come out unnatural like large dew drop rather than small water particles like yours..meaning the water look more like tap water than oceans...even if i bake it at 300 resolution.

    • @blendercinematic
      @blendercinematic  Před 5 měsíci +1

      You're very welcome! The voxel size should be proportional to the ocean scale. Usually for large scale sims, I tend to keep the voxel size at 0.2m or lower. Also large amount of whitewater adds to the scale. Moreover, I smooth out the fluid surface by increasing the iterations so that we don't see any huge blobs interfering with the ocean scale look.

    • @ihassan1001
      @ihassan1001 Před 5 měsíci

      @@blendercinematic thank you so much for your advice...I will try the setting for sure... I'm pretty new to blender so I always run into issues. Specially when it comes to fluid simulation

  • @ulyssenizet2475
    @ulyssenizet2475 Před 2 měsíci

    So basically, you are baking the simulation as a texture, then use it later. Can it work with little bit rougher ocean? I don't mean "storm", but let say I want like 1 meter waves, and the swell is clearly going on a direction?

  • @tubbysoftgamerOriginal
    @tubbysoftgamerOriginal Před 5 měsíci

    how you got that ship model ?when i get one from Sketchfab it wont have collision so the water just noclips the model

    • @blendercinematic
      @blendercinematic  Před 5 měsíci +1

      For any model, the mesh needs to be manifold for it to be an obstacle in Flip fluids. So few mods are required. If you need more help, I am available on discord the details of which are in the about page of the channel.

  • @bUildYT
    @bUildYT Před 3 měsíci +1

    how long did the bake of the final sequence take, and what res was the fluid at the end? 64 or 128?

    • @blendercinematic
      @blendercinematic  Před 3 měsíci +1

      For high res bakes of over 1024 domain resolution, the bake took about 15 hours.

    • @bUildYT
      @bUildYT Před 3 měsíci +1

      @@blendercinematic what cpu and gpu?

    • @blendercinematic
      @blendercinematic  Před 3 měsíci

      I mentioned it in the video description.

  • @lucasrossibarros1048
    @lucasrossibarros1048 Před 5 měsíci

    Bro, even if I bake the sim in viewport it still a lot heavy, how did you make to see it properly without crashing?

    • @blendercinematic
      @blendercinematic  Před 5 měsíci

      It’s true that the scene is heavy but it’s manageable. If you’d like to know more, I’m available on discord the details of which are on the about page of the channel.

  • @vigneshkumar9569
    @vigneshkumar9569 Před 3 měsíci

    Pleaee do step by step procedure to get the waves and the white water.. It will be more useful

    • @blendercinematic
      @blendercinematic  Před 3 měsíci +1

      Sounds good. I’ll make a tutorial once I find some more time in my schedule.

  • @SuperNile
    @SuperNile Před 2 měsíci

    Been trying and failing to replicate the ocean material displacement. Are you able to share the tutorial blend file?

    • @blendercinematic
      @blendercinematic  Před 2 měsíci

      For the ocean material, please take a look at my ocean tutorial.

    • @SuperNile
      @SuperNile Před 2 měsíci

      ​@@blendercinematic Thank you

  • @kochavrendy
    @kochavrendy Před 20 dny

    When I apply a material to a flip surface and look at the render preview, for some reason it is off to the side from the actual simulation 🤔.

    • @kochavrendy
      @kochavrendy Před 20 dny

      Furthermore, it looks like one part of the white water is under the sea.
      I can't think of any good solution 😭

    • @blendercinematic
      @blendercinematic  Před 19 dny +1

      I haven’t had a chance to try this yet but adding a displace modifier to the foam with the ocean displacement maps as texture might help.

    • @kochavrendy
      @kochavrendy Před 18 dny

      @@blendercinematic
      Thank you so much!
      Everything went well😭

  • @vj-yi6bd
    @vj-yi6bd Před 4 měsíci

    hey i am using flip fluids version 1.6.0 and blender 3.2.2. I am not seeing surface tab. isn't it available in this version?

    • @blendercinematic
      @blendercinematic  Před 4 měsíci

      It should be available but I guess flip fluids v1.6 is built for newer versions of blender, so I haven’t checked its compatibility with older versions of blender.

    • @vj-yi6bd
      @vj-yi6bd Před 4 měsíci

      which version youre using?
      @@blendercinematic

    • @blendercinematic
      @blendercinematic  Před 4 měsíci

      Blender 4.0.1 with flip fluids v1.7.4

    • @vj-yi6bd
      @vj-yi6bd Před 4 měsíci

      i got the solution, but my scene isnt creating much white water particles, csan you share your setting of ship scene @@blendercinematic

    • @blendercinematic
      @blendercinematic  Před 4 měsíci

      Please contact me on discord or email.

  • @williamminnaar6311
    @williamminnaar6311 Před 5 měsíci

    Good day to you - Could I ask you for aid?? I would like to try a Split the ocean - Moses style? How would I tackle this with Flip Fluids? Thank you kindly!

    • @blendercinematic
      @blendercinematic  Před 5 měsíci +1

      Hi, good day to you too. Short answer is by using flip fluid force fields to push the fluid away from the force field object which in this case could be a wall in the middle of the domain.

    • @williamminnaar6311
      @williamminnaar6311 Před 5 měsíci

      @@blendercinematic GREAT - I would love to test it... Is the processing time heavy? - I have an INTEL i9 20 Core - 32 Gigs DDR4 and Asus STRIX 1080Ti
      I'll have to wait a bit to buy your software -Thank you :)

    • @blendercinematic
      @blendercinematic  Před 5 měsíci +1

      Most fluid simulations take quite a bit of time to bake, usually several hours and flip simulation is no exception. Your Compute power is awesome but your RAM might be limiting. I use 64Gigs of DDR5 and still seems limiting on a few occasions requiring large scale sims.

    • @williamminnaar6311
      @williamminnaar6311 Před 5 měsíci

      @@blendercinematic Thank you so much :)

  • @DinoMundo
    @DinoMundo Před 29 dny

    Does this work on eevee?

    • @blendercinematic
      @blendercinematic  Před 29 dny +1

      Adaptive subdivision only works with cycles and experimental features need to be enabled.

  • @AlmazovS
    @AlmazovS Před 3 měsíci

    My ocean looks pixelated. How to fix?

    • @blendercinematic
      @blendercinematic  Před 3 měsíci

      I have never seen that. Maybe resolution of the exr files or adaptive subdivision need to be increased.

  • @shivamgautam99
    @shivamgautam99 Před 2 měsíci

    surface option not showing in simulation type..

    • @blendercinematic
      @blendercinematic  Před měsícem

      There is an option of ‘remove mesh near boundary’ under FLIP fluid surface option. That should be enabled to get fluid surface.

    • @shivamgautam99
      @shivamgautam99 Před měsícem

      @@blendercinematic thanks❤

  • @eobet
    @eobet Před 6 měsíci

    It’s unfortunstely easy to see that the ship just started from standing still…

    • @blendercinematic
      @blendercinematic  Před 6 měsíci +1

      I agree. I'll try and improve the sim look step by step in my upcoming sims. Thank you for the feedback and stay tuned.

  • @wackerstube6020
    @wackerstube6020 Před 9 dny

    i will personally come and kiss you