Blender Cinematic (fxartist_b3d)
Blender Cinematic (fxartist_b3d)
  • 43
  • 254 023
Destruction Fx || Blender RBD & Mantaflow Simulation | Submarine ice breach | RBDLab Addon
Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve.
Smoke domain resolution: 256
Render time: 1 min per frame (see below)
-----------------------------------------------------------------------
Materials and HDRIs:
Polyhaven
Simulations:
RBDLab addon (Blender Market)
Submarine model:
BlenderKit addon
-----------------------------------------------------------------------
Blender version: 4.1
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 1024 samples with Optix Denoise (0.1) @ 1440p resolution.
-----------------------------------------------------------------------
Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Cloud: AWS EC2 (Amazon Web Services)
Editing: Davinci Resolve 18.6
#blender #b3d #blenderanimation #render #cinematic
zhlédnutí: 693

Video

How to blend Flip simulation onto Ocean | Flip Fluids addon | Ocean Modifier || Blender
zhlédnutí 32KPřed 7 měsíci
This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean. a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional) b.) Lattice modifier used on flip surface to flatten the edges c.) Gradient texture on flip surface to gradually f...
Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
zhlédnutí 3KPřed 7 měsíci
This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean. a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional) b.) Lattice modifier used on flip surface to flatten the edges c.) Gradient texture on flip surface to gradually f...
Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
zhlédnutí 1,7KPřed 7 měsíci
This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean. a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid b.) Lattice modifier used on flip surface to flatten the edges c.) Gradient texture on flip surface to gradually fade into th...
Blender RBD Simulation | RBDLab 1.5 MetalSoft Addon
zhlédnutí 687Před 7 měsíci
Tutorials: www.youtube.com/@b3fxstudios/videos Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Stay tuned for more RBDLab 1.5 Metalsoft animations Blender version: 4.0.1 Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 1024 samples with OI Denoise (0.1) @ 1080p resolution Laptop: Acer Predator Helios 300 CPU: ...
Destruction Fx || Blender RBD & Mantaflow Simulation | Wall Fracture | RBDLab Addon
zhlédnutí 776Před 7 měsíci
Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Smoke domain resolution: 290 (voxel size = 0.1m) Render time: 3 min per frame (see below) Materials and HDRIs: Polyhaven Simulations: RBDLab (Blender Market) Building model: BlenderKit addon Blender version: 4.0.1 Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: ...
Destruction Fx || Blender RBD Simulation | Metal bending | RBDLab 1.5 MetalSoft Addon
zhlédnutí 1KPřed 8 měsíci
Tutorials: www.youtube.com/@b3fxstudios/videos Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Stay tuned for more RBDLab 1.5 Metalsoft animations Blender version: 3.6 LTS Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution Laptop: Acer Predator Helios 300 ...
Destruction Fx || Blender RBD Simulation | Metal bending | RBDLab 1.5 MetalSoft Addon
zhlédnutí 595Před 8 měsíci
Tutorials: www.youtube.com/@b3fxstudios/videos Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Stay tuned for more RBDLab 1.5 Metalsoft animations Blender version: 3.6 LTS Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution Laptop: Acer Predator Helios 300 ...
Destruction Fx || Blender RBD Simulation | Metal bending | RBDLab 1.5 MetalSoft Addon
zhlédnutí 588Před 8 měsíci
Tutorials: www.youtube.com/@b3fxstudios/videos Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Stay tuned for more RBDLab 1.5 Metalsoft animations Blender version: 3.6 LTS Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution Laptop: Acer Predator Helios 300 ...
Blender Mantaflow || Explosion simulation | Addons - VDBLab, Botaniq & BlenderKit
zhlédnutí 1,3KPřed 10 měsíci
Aimed at developing fairly advanced destruction workflow using Blender, VDBLab addon and Davinci Resolve. Smoke domain resolution: 200 Render time: 30 min per frame (see below) Materials and HDRIs: Polyhaven Simulations: VDBLab (Blender Market) Forest: Botaniq addon Assets: BlenderKit addon Blender version: 3.6 LTS Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 409...
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
zhlédnutí 2,2KPřed 10 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
zhlédnutí 1,7KPřed 10 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Submarine ice breach | RBDLab Addon
zhlédnutí 3,5KPřed 10 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Submarine ice breach | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Massive Cooling Tower Collapse | RBDLab Addon
zhlédnutí 1,3KPřed 10 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Massive Cooling Tower Collapse | RBDLab Addon
Blender RBDLab tutorials || Part 2 - Fracture a building (free asset)
zhlédnutí 4,2KPřed 11 měsíci
Blender RBDLab tutorials || Part 2 - Fracture a building (free asset)
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
zhlédnutí 1,3KPřed 11 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
Blender RBDLab tutorials || Part 1 - Prepare building for destruction (free asset)
zhlédnutí 2,1KPřed 11 měsíci
Blender RBDLab tutorials || Part 1 - Prepare building for destruction (free asset)
Destruction Fx || Blender RBD & Mantaflow Simulation | Sci-fi scene | RBDLab Addon
zhlédnutí 818Před 11 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Sci-fi scene | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Spaceship collision | RBDLab Addon
zhlédnutí 2,8KPřed 11 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Spaceship collision | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Building collapse | RBDLab Addon
zhlédnutí 1,4KPřed 11 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Building collapse | RBDLab Addon
Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
zhlédnutí 14KPřed rokem
Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
Blender Animation || Spaceship rise out of Ocean (hi-res) | Flip Fluids addon | Ocean Modifier
zhlédnutí 3,4KPřed rokem
Blender Animation || Spaceship rise out of Ocean (hi-res) | Flip Fluids addon | Ocean Modifier
Blender Tutorial || Ocean animation | Ocean Modifier | Adaptive Subdivision & Displacement
zhlédnutí 8KPřed rokem
Blender Tutorial || Ocean animation | Ocean Modifier | Adaptive Subdivision & Displacement
Blender Tutorial || Car Drift Smoke | Mantaflow | Skid marks | Dynamic Paint
zhlédnutí 7KPřed rokem
Blender Tutorial || Car Drift Smoke | Mantaflow | Skid marks | Dynamic Paint
Blender Tutorial || Rig & animate a car using free addons | Rigacar | BlenderKit
zhlédnutí 1,6KPřed rokem
Blender Tutorial || Rig & animate a car using free addons | Rigacar | BlenderKit
Spaceship rising out of Ocean - version 2 | Flip Fluids | Ocean Modifier || Blender Animation
zhlédnutí 2,8KPřed rokem
Spaceship rising out of Ocean - version 2 | Flip Fluids | Ocean Modifier || Blender Animation
Blender Animation short film | Cycles | Test driving a Ferrari 812 Superfast
zhlédnutí 966Před rokem
Blender Animation short film | Cycles | Test driving a Ferrari 812 Superfast
Cinematic helicopter animation | Dust wave & debris | Blender
zhlédnutí 1KPřed rokem
Cinematic helicopter animation | Dust wave & debris | Blender
Blender Animation | Helicopter flying over landscape
zhlédnutí 1,7KPřed rokem
Blender Animation | Helicopter flying over landscape
Blender Car Animation | Ferrari 812 Superfast | Render & Viewport playbacks
zhlédnutí 768Před rokem
Blender Car Animation | Ferrari 812 Superfast | Render & Viewport playbacks

Komentáře

  • @devendrapisda3528
    @devendrapisda3528 Před 3 dny

    ufff, that was awesome 🔥🔥🔥🔥

  • @MKLS
    @MKLS Před 7 dny

    Pls pls pls do a tutorial on this!

    • @blendercinematic
      @blendercinematic Před dnem

      I'll keep this on my list of tutorials to do. Thank you.

  • @jukestv4873
    @jukestv4873 Před 20 dny

    Useless tutorial

  • @A000803323
    @A000803323 Před 21 dnem

    lmao I'd never have thought to use shader editor to get the most out of ocean modifier! Very clever! do you use this with anything else? off the top of my head it seems like you could use dynamic paint to get some interactions with objects, which could be nice!

    • @blendercinematic
      @blendercinematic Před 13 dny

      Thanks to the artist Dylan Neill for coming up with this idea for ocean displacement. I sometimes use for creating terrains as well.

  • @Crookedcedarish
    @Crookedcedarish Před 23 dny

    In my timeline area i do not have the "Summary" on the left side. How do i go about finding that so i can extrapolate time (around 6:38)

    • @blendercinematic
      @blendercinematic Před 17 dny

      Sometimes it might be hidden from view. Try clicking on the small arrow that looks like this > at the left of the timeline area to unhide the summary tab.

  • @buggy5079
    @buggy5079 Před 27 dny

    absolutely amazing work, could i ask what final resolution and scale you used and any tips to get that realistic white foam, or the add on takes care of all ? thx

    • @blendercinematic
      @blendercinematic Před 27 dny

      Thank you so much! For such large scale sims, I use upwards of 1024 resolution and the scene is usually built to actual scale. For realistic white foam, first, the number of foam particles should be a lot like in millions (I usually target upwards of 1 million foam particles per frame, and for some of my sims, I used 50 million foam particles per frame as well). Also, I have a bit of transparency in the foam shader so that it behaves more like foam and less like particles. Hope this helps.

    • @buggy5079
      @buggy5079 Před 27 dny

      @@blendercinematic thank you really much, that seems obviously heavy, does can flip fluid use gpu to render ? and also can you open viewport without crashing? sorry for the amount of questions, this is really fascinating work.

    • @blendercinematic
      @blendercinematic Před 27 dny

      No worries. Yes, I use GPU to render. For viewport, I usually keep the display of particles and surface to minimum for faster response.

  • @wigglepixel
    @wigglepixel Před 27 dny

    Looks great! Keep it up!

  • @KingKong19100
    @KingKong19100 Před 29 dny

    I’d love to see you try and export your particles and model and camera into EmberGen and render the smoke sim there!

  • @weeq326
    @weeq326 Před 29 dny

    Amazing!

  • @alimkotwal5876
    @alimkotwal5876 Před 29 dny

    Tutorial ❤

  • @Pinoy.Editor
    @Pinoy.Editor Před 29 dny

    Nice #1

  • @doriflow_engine
    @doriflow_engine Před měsícem

    good combination of software. Looking forward to more tutorial in the future :)

  • @wackerstube6020
    @wackerstube6020 Před měsícem

    i will personally come and kiss you

  • @ohlawdy6855
    @ohlawdy6855 Před měsícem

    This could be the thing I need! Is it possible to punch through the metal as well and create holes with this, or import created destruction sims to Unreal Engine?

    • @blendercinematic
      @blendercinematic Před měsícem

      It is possible to punch a hole into the metal using RBDLab metalsoft. The official RBDLab studio channel has a tutorial on this. Regarding importing sims to unreal, I’m not sure as I haven’t done it.

  • @bigsky7617
    @bigsky7617 Před měsícem

    This is a fantastic tutorial, especially the building prep. Something weird in my project though, in 4.1. What happens on your screen when you press Auto Smooth is the opposite of what happens on mine; de-selected makes the chunks flat while Auto Smooth makes them stick out. No biggie, doesn't seem to affect anything if I leave it off...just curious if anyone knew why that is.

    • @blendercinematic
      @blendercinematic Před měsícem

      Please ensure you are using RBDLab v1.5.5 for Blender 4.1

    • @bigsky7617
      @bigsky7617 Před měsícem

      @@blendercinematic I just noticed I have 1.5.4

  • @birhon
    @birhon Před měsícem

    Why are you using 3.3 in 2023??

  • @OtaNaiki
    @OtaNaiki Před měsícem

    This is one of awesome Blender tutorial ever seen at CZcams. thanks for your wonderful job!

  • @mirabosan
    @mirabosan Před měsícem

    The downloaded 3d model usually penetrates through the liquid. For a ship, a simple obstacle of similar shape will solve the problem, but for a living creature or something with motion, it is a bit troublesome. Any suggestions?

    • @blendercinematic
      @blendercinematic Před měsícem

      Of course, the obstacle mesh should always be manifold (watertight). Try duplicating the mesh and use decimate modifier to reduce the mesh density and if necessary edit the mesh to make it manifold and then use this proxy mesh as the obstacle in the flip sim.

  • @kochavrendy
    @kochavrendy Před měsícem

    When I apply a material to a flip surface and look at the render preview, for some reason it is off to the side from the actual simulation 🤔.

    • @kochavrendy
      @kochavrendy Před měsícem

      Furthermore, it looks like one part of the white water is under the sea. I can't think of any good solution 😭

    • @blendercinematic
      @blendercinematic Před měsícem

      I haven’t had a chance to try this yet but adding a displace modifier to the foam with the ocean displacement maps as texture might help.

    • @kochavrendy
      @kochavrendy Před měsícem

      @@blendercinematic Thank you so much! Everything went well😭

  • @DinoMundo
    @DinoMundo Před měsícem

    Does this work on eevee?

    • @blendercinematic
      @blendercinematic Před měsícem

      Adaptive subdivision only works with cycles and experimental features need to be enabled.

  • @patnor7354
    @patnor7354 Před 2 měsíci

    pretty

  • @Cokey96
    @Cokey96 Před 2 měsíci

    Such eyecandy!

    • @blendercinematic
      @blendercinematic Před 2 měsíci

      Thank you!!

    • @Cokey96
      @Cokey96 Před 25 dny

      I wish all tutorials had such an excellent description in their video's. Thanks for the info. Now I have finally an idea about the speed of a photo realistic animation 🙏🏻

  • @MarwinOrtasc
    @MarwinOrtasc Před 2 měsíci

    hello i hope you are well, need to ask this, if the shrinkwrap is on, that means you dont have to render the Fluid surface and it has the same output? Thank you and i hope your channel will grow.

  • @WizardCGI
    @WizardCGI Před 2 měsíci

    not tutoriel for this amazing video ?

    • @blendercinematic
      @blendercinematic Před 2 měsíci

      It’s on my list of tutorials to do as soon as I find some time.

  • @BongbokCG
    @BongbokCG Před 2 měsíci

    🔥🔥🔥🔥

  • @yosifilm6359
    @yosifilm6359 Před 2 měsíci

    I am a beginner in blender. Thank you for teaching so easily. It's best.

  • @frocximo1707
    @frocximo1707 Před 2 měsíci

    I can't follow along with my low computer specs, but thank you.

    • @blendercinematic
      @blendercinematic Před 2 měsíci

      You’re welcome. On systems with lower specs, higher dicing rate numbers such as 2, 4 or even 8 pixels can be used for render and viewport under adaptive subdivision of render settings.

  • @sharvilmulay1014
    @sharvilmulay1014 Před 2 měsíci

    hi!, apparently my smoke is not working. i did exactly what you did

    • @blendercinematic
      @blendercinematic Před 2 měsíci

      Please watch the complete tutorial for which the link is in the pinned comment.

  • @H2728...
    @H2728... Před 2 měsíci

    file downloads pls :) The new version is difficult to use

    • @blendercinematic
      @blendercinematic Před 2 měsíci

      The bake files are huge. The procedure is multistep but user-friendly.

  • @shivamgautam99
    @shivamgautam99 Před 3 měsíci

    surface option not showing in simulation type..

    • @blendercinematic
      @blendercinematic Před 2 měsíci

      There is an option of ‘remove mesh near boundary’ under FLIP fluid surface option. That should be enabled to get fluid surface.

    • @shivamgautam99
      @shivamgautam99 Před 2 měsíci

      @@blendercinematic thanks❤

  • @LukasBoysen
    @LukasBoysen Před 3 měsíci

    This is exactly what I needed. Thank you for spending the time figuring this out for us!

  • @NPS3D
    @NPS3D Před 3 měsíci

    Excellent Video 🙌

  • @mashmentosongs4868
    @mashmentosongs4868 Před 3 měsíci

    can you please. make a step by step tutrial on how you did this plz as this is epic

  • @user-zz7fm4xb6o
    @user-zz7fm4xb6o Před 3 měsíci

    Great explanation

  • @SuperNile
    @SuperNile Před 3 měsíci

    Been trying and failing to replicate the ocean material displacement. Are you able to share the tutorial blend file?

    • @blendercinematic
      @blendercinematic Před 3 měsíci

      For the ocean material, please take a look at my ocean tutorial.

    • @SuperNile
      @SuperNile Před 3 měsíci

      ​@@blendercinematic Thank you

  • @Trankilstef
    @Trankilstef Před 3 měsíci

    I don't understand how you can make loop cuts in the inside of the circle with triangle fans. I do everything fine but when I have to use the loop cut it only make appear one vertice on one edge I don't understant it is driving me nuts ! What the hell I'm doing wrong?

    • @blendercinematic
      @blendercinematic Před 3 měsíci

      Try extruding the circle out and then make loop cuts in between. That way you might not have any triangles.

  • @ulyssenizet2475
    @ulyssenizet2475 Před 3 měsíci

    So basically, you are baking the simulation as a texture, then use it later. Can it work with little bit rougher ocean? I don't mean "storm", but let say I want like 1 meter waves, and the swell is clearly going on a direction?

  • @AlmazovS
    @AlmazovS Před 3 měsíci

    My ocean looks pixelated. How to fix?

    • @blendercinematic
      @blendercinematic Před 3 měsíci

      I have never seen that. Maybe resolution of the exr files or adaptive subdivision need to be increased.

  • @AlmazovS
    @AlmazovS Před 4 měsíci

    Amazing technique! Thanks a lot for your work!

  • @AlmazovS
    @AlmazovS Před 4 měsíci

    How did you make a city in the end? :)

    • @blendercinematic
      @blendercinematic Před 3 měsíci

      The buildings are from city builder 3d addon. I used particle system to scatter them on a plane. We can also use geometry nodes for scattering.

  • @robert-brydson-1
    @robert-brydson-1 Před 4 měsíci

    i'm wanting tire dust emitting from a static object on a moving ground

    • @blendercinematic
      @blendercinematic Před 3 měsíci

      Cool. Just use static object as a source for smoke emission.

  • @bUildYT
    @bUildYT Před 4 měsíci

    how long did the bake of the final sequence take, and what res was the fluid at the end? 64 or 128?

    • @blendercinematic
      @blendercinematic Před 3 měsíci

      For high res bakes of over 1024 domain resolution, the bake took about 15 hours.

    • @bUildYT
      @bUildYT Před 3 měsíci

      @@blendercinematic what cpu and gpu?

    • @blendercinematic
      @blendercinematic Před 3 měsíci

      I mentioned it in the video description.

  • @vigneshkumar9569
    @vigneshkumar9569 Před 4 měsíci

    Pleaee do step by step procedure to get the waves and the white water.. It will be more useful

    • @blendercinematic
      @blendercinematic Před 3 měsíci

      Sounds good. I’ll make a tutorial once I find some more time in my schedule.

  • @azuma7490
    @azuma7490 Před 4 měsíci

    do you have tutorial ship wake? (not blend Flip sim onto ocean) about how to create bow wave and stern wave

    • @blendercinematic
      @blendercinematic Před 4 měsíci

      I have plans for a tutorial as soon as I find some time. Meanwhile, if you need some help, you can contact me on discord, the details of which are on the about page of my channel.

  • @LmaoMonster
    @LmaoMonster Před 4 měsíci

    This was very helpful!

    • @blendercinematic
      @blendercinematic Před 4 měsíci

      Thank you!

    • @LmaoMonster
      @LmaoMonster Před 4 měsíci

      @@blendercinematic by the way, there is a problem I'm facing in which the smoke isnt behind the wheels its all over the place like a big cloud engulfing the car. Do you know if theres a way to reduce the smoke properties?

  • @user-lg5cx3hs5b
    @user-lg5cx3hs5b Před 4 měsíci

    I am Love yoooou!!

  • @vj-yi6bd
    @vj-yi6bd Před 5 měsíci

    hey i am using flip fluids version 1.6.0 and blender 3.2.2. I am not seeing surface tab. isn't it available in this version?

    • @blendercinematic
      @blendercinematic Před 5 měsíci

      It should be available but I guess flip fluids v1.6 is built for newer versions of blender, so I haven’t checked its compatibility with older versions of blender.

    • @vj-yi6bd
      @vj-yi6bd Před 5 měsíci

      which version youre using? @@blendercinematic

    • @blendercinematic
      @blendercinematic Před 5 měsíci

      Blender 4.0.1 with flip fluids v1.7.4

    • @vj-yi6bd
      @vj-yi6bd Před 5 měsíci

      i got the solution, but my scene isnt creating much white water particles, csan you share your setting of ship scene @@blendercinematic

    • @blendercinematic
      @blendercinematic Před 5 měsíci

      Please contact me on discord or email.

  • @simpslayer9269
    @simpslayer9269 Před 5 měsíci

    Hey man, I am trying to loop the ocean modifier with 2 ocean modifiers, but I cant bake them. Do you know how to loop and bake them?

    • @blendercinematic
      @blendercinematic Před 5 měsíci

      I usually use the ocean modifier as explained in the tutorial which is by extrapolation. I haven’t tried looping.

    • @simpslayer9269
      @simpslayer9269 Před 5 měsíci

      @blendercinematic I understand, thank you for the reply👍

  • @pstuarts
    @pstuarts Před 5 měsíci

    Hey man! Loved the tutorial! Just have one question: my final output doesn't look like yours. I don't have that much waves, but if I make the swell with bigger size (more waves) once I put the bake in my ocean it looks broken. Do you have any idea what coul'd be happening? TYSM!

    • @blendercinematic
      @blendercinematic Před 5 měsíci

      Thank you so much! You can contact me on discord or email, the details are on the about page of my channel.

  • @vaughanangelo
    @vaughanangelo Před 5 měsíci

    You are a godsend! Thank you for this tutorial, great explanation all the way through.