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Blender Cinematic (fxartist_b3d)
India
Registrace 3. 01. 2022
Blender Cinematic is all about exploring cinematic world through Blender Animations & vfx short films. I'm especially drawn to using RBDLab for rigid body simulations and Flip fluids addon for large scale fluid simulations along with numerous other awesome addons to create cinematic scenes. I'll be uploading relevant tutorials from time to time as well.
I hope you like my channel and if you do please consider Subscribing. Thank you.
--
Kranthi Kumar Elineni
Blender Cinematic
Email: blendercinematic@gmail.com
Discord: fxartist_b3d
I hope you like my channel and if you do please consider Subscribing. Thank you.
--
Kranthi Kumar Elineni
Blender Cinematic
Email: blendercinematic@gmail.com
Discord: fxartist_b3d
Destruction Fx || Blender RBD & Mantaflow Simulation | Submarine ice breach | RBDLab Addon
Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve.
Smoke domain resolution: 256
Render time: 1 min per frame (see below)
-----------------------------------------------------------------------
Materials and HDRIs:
Polyhaven
Simulations:
RBDLab addon (Blender Market)
Submarine model:
BlenderKit addon
-----------------------------------------------------------------------
Blender version: 4.1
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 1024 samples with Optix Denoise (0.1) @ 1440p resolution.
-----------------------------------------------------------------------
Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Cloud: AWS EC2 (Amazon Web Services)
Editing: Davinci Resolve 18.6
#blender #b3d #blenderanimation #render #cinematic
Smoke domain resolution: 256
Render time: 1 min per frame (see below)
-----------------------------------------------------------------------
Materials and HDRIs:
Polyhaven
Simulations:
RBDLab addon (Blender Market)
Submarine model:
BlenderKit addon
-----------------------------------------------------------------------
Blender version: 4.1
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 1024 samples with Optix Denoise (0.1) @ 1440p resolution.
-----------------------------------------------------------------------
Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Cloud: AWS EC2 (Amazon Web Services)
Editing: Davinci Resolve 18.6
#blender #b3d #blenderanimation #render #cinematic
zhlédnutí: 693
Video
How to blend Flip simulation onto Ocean | Flip Fluids addon | Ocean Modifier || Blender
zhlédnutí 32KPřed 7 měsíci
This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean. a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional) b.) Lattice modifier used on flip surface to flatten the edges c.) Gradient texture on flip surface to gradually f...
Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
zhlédnutí 3KPřed 7 měsíci
This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean. a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid (Optional) b.) Lattice modifier used on flip surface to flatten the edges c.) Gradient texture on flip surface to gradually f...
Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
zhlédnutí 1,7KPřed 7 měsíci
This project is aimed at developing fairly advanced workflow using Blender, Flip Fluids addon and Davinci Resolve. The following 3 steps were used to seamlessly blend the flip sim into the ocean. a.) Shrink wrap modifier is used on the ocean to wrap around the flip fluid b.) Lattice modifier used on flip surface to flatten the edges c.) Gradient texture on flip surface to gradually fade into th...
Blender RBD Simulation | RBDLab 1.5 MetalSoft Addon
zhlédnutí 687Před 7 měsíci
Tutorials: www.youtube.com/@b3fxstudios/videos Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Stay tuned for more RBDLab 1.5 Metalsoft animations Blender version: 4.0.1 Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 1024 samples with OI Denoise (0.1) @ 1080p resolution Laptop: Acer Predator Helios 300 CPU: ...
Destruction Fx || Blender RBD & Mantaflow Simulation | Wall Fracture | RBDLab Addon
zhlédnutí 776Před 7 měsíci
Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Smoke domain resolution: 290 (voxel size = 0.1m) Render time: 3 min per frame (see below) Materials and HDRIs: Polyhaven Simulations: RBDLab (Blender Market) Building model: BlenderKit addon Blender version: 4.0.1 Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: ...
Destruction Fx || Blender RBD Simulation | Metal bending | RBDLab 1.5 MetalSoft Addon
zhlédnutí 1KPřed 8 měsíci
Tutorials: www.youtube.com/@b3fxstudios/videos Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Stay tuned for more RBDLab 1.5 Metalsoft animations Blender version: 3.6 LTS Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution Laptop: Acer Predator Helios 300 ...
Destruction Fx || Blender RBD Simulation | Metal bending | RBDLab 1.5 MetalSoft Addon
zhlédnutí 595Před 8 měsíci
Tutorials: www.youtube.com/@b3fxstudios/videos Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Stay tuned for more RBDLab 1.5 Metalsoft animations Blender version: 3.6 LTS Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution Laptop: Acer Predator Helios 300 ...
Destruction Fx || Blender RBD Simulation | Metal bending | RBDLab 1.5 MetalSoft Addon
zhlédnutí 588Před 8 měsíci
Tutorials: www.youtube.com/@b3fxstudios/videos Aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve. Stay tuned for more RBDLab 1.5 Metalsoft animations Blender version: 3.6 LTS Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 1024 samples with Optix Denoise (0.1) @ 1080p resolution Laptop: Acer Predator Helios 300 ...
Blender Mantaflow || Explosion simulation | Addons - VDBLab, Botaniq & BlenderKit
zhlédnutí 1,3KPřed 10 měsíci
Aimed at developing fairly advanced destruction workflow using Blender, VDBLab addon and Davinci Resolve. Smoke domain resolution: 200 Render time: 30 min per frame (see below) Materials and HDRIs: Polyhaven Simulations: VDBLab (Blender Market) Forest: Botaniq addon Assets: BlenderKit addon Blender version: 3.6 LTS Render Engine: Cycles (Optix) Lighting: Nishita Sky Texture & HDRIs Samples: 409...
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
zhlédnutí 2,2KPřed 10 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
zhlédnutí 1,7KPřed 10 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Submarine ice breach | RBDLab Addon
zhlédnutí 3,5KPřed 10 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Submarine ice breach | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Massive Cooling Tower Collapse | RBDLab Addon
zhlédnutí 1,3KPřed 10 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Massive Cooling Tower Collapse | RBDLab Addon
Blender RBDLab tutorials || Part 2 - Fracture a building (free asset)
zhlédnutí 4,2KPřed 11 měsíci
Blender RBDLab tutorials || Part 2 - Fracture a building (free asset)
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
zhlédnutí 1,3KPřed 11 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Building Collapse | RBDLab Addon
Blender RBDLab tutorials || Part 1 - Prepare building for destruction (free asset)
zhlédnutí 2,1KPřed 11 měsíci
Blender RBDLab tutorials || Part 1 - Prepare building for destruction (free asset)
Destruction Fx || Blender RBD & Mantaflow Simulation | Sci-fi scene | RBDLab Addon
zhlédnutí 818Před 11 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Sci-fi scene | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Spaceship collision | RBDLab Addon
zhlédnutí 2,8KPřed 11 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Spaceship collision | RBDLab Addon
Destruction Fx || Blender RBD & Mantaflow Simulation | Building collapse | RBDLab Addon
zhlédnutí 1,4KPřed 11 měsíci
Destruction Fx || Blender RBD & Mantaflow Simulation | Building collapse | RBDLab Addon
Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
zhlédnutí 14KPřed rokem
Blender Animation || Shipwake | Flip Fluids addon | Ocean Modifier
Blender Animation || Spaceship rise out of Ocean (hi-res) | Flip Fluids addon | Ocean Modifier
zhlédnutí 3,4KPřed rokem
Blender Animation || Spaceship rise out of Ocean (hi-res) | Flip Fluids addon | Ocean Modifier
Blender Tutorial || Ocean animation | Ocean Modifier | Adaptive Subdivision & Displacement
zhlédnutí 8KPřed rokem
Blender Tutorial || Ocean animation | Ocean Modifier | Adaptive Subdivision & Displacement
Blender Tutorial || Car Drift Smoke | Mantaflow | Skid marks | Dynamic Paint
zhlédnutí 7KPřed rokem
Blender Tutorial || Car Drift Smoke | Mantaflow | Skid marks | Dynamic Paint
Blender Tutorial || Rig & animate a car using free addons | Rigacar | BlenderKit
zhlédnutí 1,6KPřed rokem
Blender Tutorial || Rig & animate a car using free addons | Rigacar | BlenderKit
Spaceship rising out of Ocean - version 2 | Flip Fluids | Ocean Modifier || Blender Animation
zhlédnutí 2,8KPřed rokem
Spaceship rising out of Ocean - version 2 | Flip Fluids | Ocean Modifier || Blender Animation
Blender Animation short film | Cycles | Test driving a Ferrari 812 Superfast
zhlédnutí 966Před rokem
Blender Animation short film | Cycles | Test driving a Ferrari 812 Superfast
Cinematic helicopter animation | Dust wave & debris | Blender
zhlédnutí 1KPřed rokem
Cinematic helicopter animation | Dust wave & debris | Blender
Blender Animation | Helicopter flying over landscape
zhlédnutí 1,7KPřed rokem
Blender Animation | Helicopter flying over landscape
Blender Car Animation | Ferrari 812 Superfast | Render & Viewport playbacks
zhlédnutí 768Před rokem
Blender Car Animation | Ferrari 812 Superfast | Render & Viewport playbacks
ufff, that was awesome 🔥🔥🔥🔥
Thanks!!
Pls pls pls do a tutorial on this!
I'll keep this on my list of tutorials to do. Thank you.
Useless tutorial
Thanks for the feedback!
lmao I'd never have thought to use shader editor to get the most out of ocean modifier! Very clever! do you use this with anything else? off the top of my head it seems like you could use dynamic paint to get some interactions with objects, which could be nice!
Thanks to the artist Dylan Neill for coming up with this idea for ocean displacement. I sometimes use for creating terrains as well.
In my timeline area i do not have the "Summary" on the left side. How do i go about finding that so i can extrapolate time (around 6:38)
Sometimes it might be hidden from view. Try clicking on the small arrow that looks like this > at the left of the timeline area to unhide the summary tab.
absolutely amazing work, could i ask what final resolution and scale you used and any tips to get that realistic white foam, or the add on takes care of all ? thx
Thank you so much! For such large scale sims, I use upwards of 1024 resolution and the scene is usually built to actual scale. For realistic white foam, first, the number of foam particles should be a lot like in millions (I usually target upwards of 1 million foam particles per frame, and for some of my sims, I used 50 million foam particles per frame as well). Also, I have a bit of transparency in the foam shader so that it behaves more like foam and less like particles. Hope this helps.
@@blendercinematic thank you really much, that seems obviously heavy, does can flip fluid use gpu to render ? and also can you open viewport without crashing? sorry for the amount of questions, this is really fascinating work.
No worries. Yes, I use GPU to render. For viewport, I usually keep the display of particles and surface to minimum for faster response.
Looks great! Keep it up!
Thank you!
I’d love to see you try and export your particles and model and camera into EmberGen and render the smoke sim there!
Yeah. I have to try that at some point. Thanks!
Amazing!
Thank you!
Tutorial ❤
Sure. I’ll keep it on my to-do tutorials list.
Nice #1
Thank you!
good combination of software. Looking forward to more tutorial in the future :)
Thank you!
i will personally come and kiss you
Haha. Thank you so much!!
This could be the thing I need! Is it possible to punch through the metal as well and create holes with this, or import created destruction sims to Unreal Engine?
It is possible to punch a hole into the metal using RBDLab metalsoft. The official RBDLab studio channel has a tutorial on this. Regarding importing sims to unreal, I’m not sure as I haven’t done it.
This is a fantastic tutorial, especially the building prep. Something weird in my project though, in 4.1. What happens on your screen when you press Auto Smooth is the opposite of what happens on mine; de-selected makes the chunks flat while Auto Smooth makes them stick out. No biggie, doesn't seem to affect anything if I leave it off...just curious if anyone knew why that is.
Please ensure you are using RBDLab v1.5.5 for Blender 4.1
@@blendercinematic I just noticed I have 1.5.4
Why are you using 3.3 in 2023??
It’s an older tutorial, re-edited and uploaded.
This is one of awesome Blender tutorial ever seen at CZcams. thanks for your wonderful job!
Thank you so much!
The downloaded 3d model usually penetrates through the liquid. For a ship, a simple obstacle of similar shape will solve the problem, but for a living creature or something with motion, it is a bit troublesome. Any suggestions?
Of course, the obstacle mesh should always be manifold (watertight). Try duplicating the mesh and use decimate modifier to reduce the mesh density and if necessary edit the mesh to make it manifold and then use this proxy mesh as the obstacle in the flip sim.
When I apply a material to a flip surface and look at the render preview, for some reason it is off to the side from the actual simulation 🤔.
Furthermore, it looks like one part of the white water is under the sea. I can't think of any good solution 😭
I haven’t had a chance to try this yet but adding a displace modifier to the foam with the ocean displacement maps as texture might help.
@@blendercinematic Thank you so much! Everything went well😭
Does this work on eevee?
Adaptive subdivision only works with cycles and experimental features need to be enabled.
pretty
Thank you!
Such eyecandy!
Thank you!!
I wish all tutorials had such an excellent description in their video's. Thanks for the info. Now I have finally an idea about the speed of a photo realistic animation 🙏🏻
hello i hope you are well, need to ask this, if the shrinkwrap is on, that means you dont have to render the Fluid surface and it has the same output? Thank you and i hope your channel will grow.
Yes, correct. Thank you!
not tutoriel for this amazing video ?
It’s on my list of tutorials to do as soon as I find some time.
🔥🔥🔥🔥
Thank you!
I am a beginner in blender. Thank you for teaching so easily. It's best.
Happy to hear that! Thank you!
I can't follow along with my low computer specs, but thank you.
You’re welcome. On systems with lower specs, higher dicing rate numbers such as 2, 4 or even 8 pixels can be used for render and viewport under adaptive subdivision of render settings.
hi!, apparently my smoke is not working. i did exactly what you did
Please watch the complete tutorial for which the link is in the pinned comment.
file downloads pls :) The new version is difficult to use
The bake files are huge. The procedure is multistep but user-friendly.
surface option not showing in simulation type..
There is an option of ‘remove mesh near boundary’ under FLIP fluid surface option. That should be enabled to get fluid surface.
@@blendercinematic thanks❤
This is exactly what I needed. Thank you for spending the time figuring this out for us!
You're very welcome!
Excellent Video 🙌
Thank you!
can you please. make a step by step tutrial on how you did this plz as this is epic
Thank you. Its on my to-do list of tutorials.
Great explanation
Glad it was helpful!
Been trying and failing to replicate the ocean material displacement. Are you able to share the tutorial blend file?
For the ocean material, please take a look at my ocean tutorial.
@@blendercinematic Thank you
I don't understand how you can make loop cuts in the inside of the circle with triangle fans. I do everything fine but when I have to use the loop cut it only make appear one vertice on one edge I don't understant it is driving me nuts ! What the hell I'm doing wrong?
Try extruding the circle out and then make loop cuts in between. That way you might not have any triangles.
So basically, you are baking the simulation as a texture, then use it later. Can it work with little bit rougher ocean? I don't mean "storm", but let say I want like 1 meter waves, and the swell is clearly going on a direction?
I haven’t tried it yet.
My ocean looks pixelated. How to fix?
I have never seen that. Maybe resolution of the exr files or adaptive subdivision need to be increased.
Amazing technique! Thanks a lot for your work!
You’re very welcome!
How did you make a city in the end? :)
The buildings are from city builder 3d addon. I used particle system to scatter them on a plane. We can also use geometry nodes for scattering.
i'm wanting tire dust emitting from a static object on a moving ground
Cool. Just use static object as a source for smoke emission.
how long did the bake of the final sequence take, and what res was the fluid at the end? 64 or 128?
For high res bakes of over 1024 domain resolution, the bake took about 15 hours.
@@blendercinematic what cpu and gpu?
I mentioned it in the video description.
Pleaee do step by step procedure to get the waves and the white water.. It will be more useful
Sounds good. I’ll make a tutorial once I find some more time in my schedule.
do you have tutorial ship wake? (not blend Flip sim onto ocean) about how to create bow wave and stern wave
I have plans for a tutorial as soon as I find some time. Meanwhile, if you need some help, you can contact me on discord, the details of which are on the about page of my channel.
This was very helpful!
Thank you!
@@blendercinematic by the way, there is a problem I'm facing in which the smoke isnt behind the wheels its all over the place like a big cloud engulfing the car. Do you know if theres a way to reduce the smoke properties?
I am Love yoooou!!
🙂 Thank you so much!
hey i am using flip fluids version 1.6.0 and blender 3.2.2. I am not seeing surface tab. isn't it available in this version?
It should be available but I guess flip fluids v1.6 is built for newer versions of blender, so I haven’t checked its compatibility with older versions of blender.
which version youre using? @@blendercinematic
Blender 4.0.1 with flip fluids v1.7.4
i got the solution, but my scene isnt creating much white water particles, csan you share your setting of ship scene @@blendercinematic
Please contact me on discord or email.
Hey man, I am trying to loop the ocean modifier with 2 ocean modifiers, but I cant bake them. Do you know how to loop and bake them?
I usually use the ocean modifier as explained in the tutorial which is by extrapolation. I haven’t tried looping.
@blendercinematic I understand, thank you for the reply👍
Hey man! Loved the tutorial! Just have one question: my final output doesn't look like yours. I don't have that much waves, but if I make the swell with bigger size (more waves) once I put the bake in my ocean it looks broken. Do you have any idea what coul'd be happening? TYSM!
Thank you so much! You can contact me on discord or email, the details are on the about page of my channel.
You are a godsend! Thank you for this tutorial, great explanation all the way through.
Thank you so much!