FLIP Fluids Addon | Mastering FORCE FIELDS (4)

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  • čas přidán 11. 07. 2024
  • Welcome to our FORCE FIELDS tutorial. This one will tell you all secrets about our Force Field features.
    Learn how to manipulate gravity. Let fluid climb along a path. Or just generate a whirlpool!
    Everything you need to know to simulate your own forcefield fluids will be explained.
    If you have any questions feel free to comment below.
    If you are interested in the music-service we are using, here is a discount link for you: Click this link audiio.com/pricing?oid=1&affi... - it´s the last chance to get lifetime access for that low price!
    More about our addon: flipfluids.com
    Thank you for watching!
    - FLIP Fluids Addon Team
    #flipfluids #flipfluidsaddon #b3d #blender3d #completeguide #tutorial #learn #fluidsurface #fluidsimulation #blenderphysics #helloaudiio #forcefields #liquid #vfx
  • Krátké a kreslené filmy

Komentáře • 52

  • @crypt0sFX
    @crypt0sFX Před rokem +19

    Now this is creativity. Using VFX to explain how simulations work. Very good!

  • @violentpixelation5486
    @violentpixelation5486 Před 2 lety +3

    Fantastic video with great explanations. Please do more of these. So good. #Blender #3dsims #3dfluids #flipfluids

  • @SirMaxiimus
    @SirMaxiimus Před 2 lety +3

    Force fields are a lot simpler than I thought! I've always been intimidated by it so I never gave it a chance, but now I definitely will. I recently made an underwater explosion using an obstacle as the force, but I think a force field will get me better results! Thanks as always for the excellent tutorial

  • @AtoomikDzn
    @AtoomikDzn Před 2 lety +1

    Exactly the kind of videos we needed. Thank you.

  • @Mind-Splitter
    @Mind-Splitter Před 5 měsíci +2

    Flip fluids is so damn impressive. Been having a ton of fun

  • @Nortic111
    @Nortic111 Před 2 lety +2

    Extremely helpful, thankyou!

  • @gigithechef8786
    @gigithechef8786 Před 2 lety +5

    Thanks guys this will help me with my animations

  • @jamesriley5057
    @jamesriley5057 Před rokem +1

    I like how your reflection is in the water. You could interact with the fluid and that's really cool!

  • @Byronx3000
    @Byronx3000 Před 2 lety +1

    Just what I was waiting for, thank you

  • @badatblender
    @badatblender Před 2 lety +1

    Great work and very helpful. Can't wait to try some new simulations.

  • @Leukick
    @Leukick Před 2 lety +1

    AMAZING video

  • @yourbuddyunit
    @yourbuddyunit Před 2 lety +4

    Bruh... low key didn't realize it was a blender tutorial at first 🤣

  • @YiruIsGaming
    @YiruIsGaming Před 2 lety +2

    i will try this tomorrow after i wake up.

  • @basil3201
    @basil3201 Před 2 lety +1

    Nice tut ! I would love to see more of these

  • @andreyse3304
    @andreyse3304 Před 2 lety +3

    thanks

  • @shockerson
    @shockerson Před 4 měsíci +1

    29:17 super nice

  • @shinycgi7825
    @shinycgi7825 Před 2 lety +2

    yeah ... easy .... would take me 5 months but it's fine haha ! keep it up !

  • @austineberhart8535
    @austineberhart8535 Před 2 lety +1

    this guy is a genius

  • @maxim.library
    @maxim.library Před rokem +1

    OMG YOU SPLIT THE OCEAN :)

  • @MarCuseus
    @MarCuseus Před 2 lety +1

    Sehr gut!! Danke from Sweden.

    • @FLIPFluids
      @FLIPFluids  Před 2 lety +1

      Grüße nach Sweden 🇸🇪👋

  • @williamminnaar6311
    @williamminnaar6311 Před 2 měsíci

    This awesome!! A question, how can I add more realistic material to your base Ocean Shader? Like caustics and surface details to the blue water texture :)

    • @FLIPFluids
      @FLIPFluids  Před 2 měsíci +1

      For surface details you could add an ocean modifier on top of the final Simulation Mesh. Caustics is something that would required an other shader that is not part of our Addon. There are some great caustic shaders available on the blender market. And luxrender can render great caustics as well.

  • @juanopazos1593
    @juanopazos1593 Před 2 měsíci

    Hey guys!
    Great addon and excellent video serie!!!
    One question, is there a way to convert the mesh animation into keframes to be able to enlarge or strech de animation timing once you are happy with the simulation results?

    • @FLIPFluids
      @FLIPFluids  Před měsícem

      Unfortunately there is no way to stretch the simulated time.
      The only thing you could work with is the simulation playback settings in the helper panel. You can play around with „override frame“.

  • @homerhuang7532
    @homerhuang7532 Před rokem

    I don't know why my baking is so slow. My computer configuration is cpu 13900K gpu4090, 32G memory DDR5, but it takes a long time to bake. My other computer has a lower configuration, but the baking speed is faster. Do you need to do any settings? Does this plugin need higher memory support?

  • @veruzzzz
    @veruzzzz Před rokem

    Hi, quick question before I dive into this addon - I love working with RealFlow because of its ability to externally export meshes and foam particles (.abc) so I can later have complete control of them in Blender. Can FlipFluids export meshed liquid as alembic sequences or is it stored somehow internally? Main reason I hate working with fluids are their file sizes...
    Thank you!

    • @FLIPFluids
      @FLIPFluids  Před rokem

      You can export abc data including motionblur vector data.
      However, filesize depends on simulation resolution.

  • @muhammadaasim724
    @muhammadaasim724 Před měsícem

    so to use we have the model with real world scale .

  • @haziqgiri3650
    @haziqgiri3650 Před 2 lety

    Please create a tutorial on parting of sea with the help of forcefields.

    • @FLIPFluids
      @FLIPFluids  Před 2 lety +1

      It is explained in this tutorial. Use a plane and force field to push water away. I will find some time to publish the blend files as well ;)

    • @haziqgiri3650
      @haziqgiri3650 Před 2 lety +1

      @@FLIPFluids sir it will be very helpful if u could provide the blend file. Thanks 🙂

  • @camelotvfx
    @camelotvfx Před 4 měsíci

    How would you make an animated mesh, like a creature or a person, look like it was made completely of water? When I try using my mesh as a fluid and then duplicating the animated mesh and using that as a surface or volume force, the water doesn't follow the shape, it just goes flying around.

    • @FLIPFluids
      @FLIPFluids  Před 4 měsíci

      Check our example files to find settings for your scene.
      You may play around with strength and gravity settings. Join our Discord Server to find us and a good helping community.

  • @Syosin.0
    @Syosin.0 Před 6 měsíci

    Can i make a wind force field interact with your liqud physics?

    • @FLIPFluids
      @FLIPFluids  Před 6 měsíci

      We do not support Blender‘s own force fields- but you can use FLIP Fluids Addons Force Fields to get the same effects.

  • @nathanp.3909
    @nathanp.3909 Před rokem

    Why can I not get the same water effects as you unless I raise the resolution to 1500? Is it because of the scale of the environment? Or is there any other thing you can comment upon to keep resolution down and get more fluid like results instead of blobs.

    • @FLIPFluids
      @FLIPFluids  Před rokem

      That depends on scaling of your scene and world scale settings.

    • @nathanp.3909
      @nathanp.3909 Před rokem

      @@FLIPFluids Thank You!!! Have any good tutorials or place I can find more out about scaling and world scale, in regards to flip fluids? Mainly trying to make them look less blob like.

  • @neeo9949
    @neeo9949 Před 2 lety

    Hi! you guys have any plans to develop new modules for GPU emulation? X-Particles for C4D has finished GPU simulation development, the simulation speed completely kills the CPU, just hope it in the process, GPU sim is the future.

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      We are working on speed improvements. But actually I cannot say if GPU or CPU will be our future. Of course, we are trying and making experiments ;).

    • @neeo9949
      @neeo9949 Před 2 lety

      @@FLIPFluids Thanks, pls check this one:czcams.com/video/ePs3A7rD8S4/video.html In Blender 3.2 eevee next, with the SSR and more improvements, realtime rendering will replace more work in cycles, just hope FlipFluids will not stay in the traditional CPU simulation process too long.

  • @wearetheremakes
    @wearetheremakes Před rokem

    Anyone have any trouble hearing sound?

  • @supercalifragilisticex
    @supercalifragilisticex Před 8 měsíci

    is this possible without the add-on

    • @FLIPFluids
      @FLIPFluids  Před 8 měsíci

      Without the helper-addon: yes! But the FLIP Fluids Addon is required, of course.

  • @StevenCookFX
    @StevenCookFX Před 11 měsíci

    Cool but you have rap music in the background. Unless that was your intent.

  • @shivamgautam99
    @shivamgautam99 Před 2 měsíci

    how to use in real world

    • @FLIPFluids
      @FLIPFluids  Před 2 měsíci

      Soon … 😉

    • @shivamgautam99
      @shivamgautam99 Před 2 měsíci

      @@FLIPFluids There is not a single tutorial on CZcams which can define it properly, I have watched the entire CZcams. Please make a tutorial in which it is clearly defined.