4 Ways to Make Fluid Look Like Houdini in Blender!

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  • čas přidán 30. 06. 2024
  • After posting fluid motion design I've done in blender online, I've gotten requests to release this tutorial. I hope it enlightens you on some of my personal workflows to make slick water and fluid renders that compete with Houdini and C4D animations!
    Chapters:
    00:00 - Intro & Final Animations
    00:35 - Realistic Bubble Shading
    01:13 - The Secret Sauce
    01:34 - #1 - How to Make Bouncy Water Balloons
    14:30 - #2 - How to Visualize Negative Space with Fuild
    23:35 - #3 - How to Achieve Ripples with Dynamic Paint
    26:50 - #4 - How to use Cloth to Fake Viscous Fluid Close-ups
    34:40 - Render Settings and Animation Export
    36:08 - Photogrammetry Tutorial Announcement & Outro
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Komentáře • 142

  • @restFriday
    @restFriday Před rokem +9

    Great work! I was exactly looking for this.Thank you so much

  • @GoldenbergAlex
    @GoldenbergAlex Před 6 měsíci +3

    Brother, I've been looking for such a tutorial for ages, thanks a lot !

  • @motionbymanish
    @motionbymanish Před rokem +4

    Great work! I was exactly looking for this💯

  • @1971spvman
    @1971spvman Před 8 měsíci +3

    Great tutorial! Give me a lot of inspirations. Thanks

  • @theupperdeckker
    @theupperdeckker Před 10 měsíci +1

    awesome tutorial, Perfectly explained and executed. Huge thanks Owen!!

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 10 měsíci

      Glad that it was of use to you! Any critiques or suggestions of things you might like to see in future episodes whether it be methods or ideas, etc?

  • @jejegad
    @jejegad Před 9 dny

    I'm still new to Blender and just when I thought I knew something about fluid sims I found this amazing tutorial, I haven't even finished the whole video yet but wow it's totally a new way of looking at it.
    thank you so much for such an amazing video

  • @user-sm1nm5tv1d
    @user-sm1nm5tv1d Před 10 měsíci +1

    Thank you so much for such a brilliant tutorial:D

  • @vishapp
    @vishapp Před rokem +2

    Great Tutorial!!

  • @hectorthespector
    @hectorthespector Před rokem +2

    Great content! Thanks for sharing

  • @thenamespuru
    @thenamespuru Před rokem +2

    Great work, really appreciate you showing how to create magical renders using simple methods😄🤟

  • @dzenekrinadhir9438
    @dzenekrinadhir9438 Před rokem +1

    Genius !! Great work

  • @farhadkhosravi4630
    @farhadkhosravi4630 Před rokem +3

    Why this channel is so underrated? Jeez man! Great work!

  • @Rengine_3D
    @Rengine_3D Před 2 měsíci

    this is life saving. thank you for creating this tutorial. 😍

  • @indrasugandac2535
    @indrasugandac2535 Před rokem +1

    Great work!!!, NEXT LEVEL BROO

  • @mulanmiller5000
    @mulanmiller5000 Před 9 měsíci +3

    The coseup on the cloth sheet is a pretty interesting approach. If you know how it was made you can't unsee it though.

  • @GerardB2023
    @GerardB2023 Před 19 dny

    dude.. you are so good. Gonna have to take myself down the rabbit hole!! It's going to be fun learning from you.

  • @pradeepdurai8661
    @pradeepdurai8661 Před 3 měsíci +1

    Bro top quality tutorial, Thank You so much really Appreciate it.👌

  • @AleksandarPopovic
    @AleksandarPopovic Před 9 měsíci

    Wow, what great idea, very nice, keep going!

  • @Marcelmikael
    @Marcelmikael Před 3 měsíci +3

    Awesome work Sir Owen, i've been here a couple times to refresh my memory. Also, if anyone is finding it difficult to recreate the Viscous effect, instead of using a sphere like the boss did, you can use a Dune Landscape as the collision object, slant the position and let the cloth Sim fall on it.
    It wiill deform accordingly as it slides down. Thanks Ownen once again

  • @lucarenders
    @lucarenders Před 7 měsíci

    so clever to invert the normals! nice video!

  • @huegraphy9543
    @huegraphy9543 Před 3 měsíci

    쉬운 설명 덕분에 완벽하게 따라할 수 있어서 좋습니다. 멋진 표현법을 소개해주셔서 감사해요

  • @miguelcezare
    @miguelcezare Před měsícem

    Nice work!!

  • @richstubbsanimation
    @richstubbsanimation Před 9 měsíci

    Really informative, thanks for this man. Deffo need to try some of this out!

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 9 měsíci

      Thanks 🙏🏼 any feedback on this tutorial? Things you liked/disliked?

  • @hrthjfr
    @hrthjfr Před rokem +1

    awesome content. subbed !!

  • @mtscott44
    @mtscott44 Před rokem +1

    Dude, thank you. This was awesome.

  • @Alifajarrefo
    @Alifajarrefo Před 9 měsíci

    you're just opened up my horizon!

  • @Einhorn-ut1mm
    @Einhorn-ut1mm Před rokem +1

    Brillant graphic and technic

  • @nikitos626
    @nikitos626 Před rokem

    Legend!!!! Amazing tutorial!

  • @productshade
    @productshade Před rokem +2

    Dope man, thanks for the tutorial🙂

  • @rgt2358
    @rgt2358 Před 3 měsíci

    This is amazing

  • @woody3d697
    @woody3d697 Před 5 měsíci

    Brilliant!! Genius!!

  • @mostafaelnajar899
    @mostafaelnajar899 Před rokem

    Awesome!

  • @MrTraiyZ
    @MrTraiyZ Před rokem +1

    Nice job, in houdini we will have done cloth simulation and inverse normal sphere too

  • @imb1318
    @imb1318 Před 22 dny +1

    Thank you!

  • @yanglu13
    @yanglu13 Před 2 měsíci

    amazing video!

  • @GiancarloBombardieri
    @GiancarloBombardieri Před 10 měsíci

    awesome!! thanks for share

  • @EROSNERdesign
    @EROSNERdesign Před 7 měsíci

    Fabulous video

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 Před 3 měsíci

    Just amazing

  • @derancrooz8744
    @derancrooz8744 Před rokem +1

    this is next leval

  • @lufiutomo8714
    @lufiutomo8714 Před 10 měsíci +1

    Thankss mann, it's very helpfull me to improve

  • @migopro3022
    @migopro3022 Před 4 měsíci

    ❤ Great video

  • @iphilgood01
    @iphilgood01 Před 9 měsíci +1

    Good job, merci beaucoup ;-)

  • @FishcatZombie
    @FishcatZombie Před rokem

    tHIS CHANNEL IS SO UNDERRATED. You just showed so many dope skills that are useful in a zillion scenarios for motion graphics. Curious... have you tried Flip Fluids?

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem +1

      Yeah I use them for client projects! Thank you for your kind words 😊

  • @Helios.vfx.
    @Helios.vfx. Před rokem +2

    I need it in my veins whether is Blender or Houdini

  • @kalikdelphiaip3205
    @kalikdelphiaip3205 Před 4 měsíci

    this is amazing ! Brilliant !
    Do you how to control the shape of the bubbles after collision????I mean like a reverse version of the second tutorial. Much thanks 😉

  • @kamarulzzariff3815
    @kamarulzzariff3815 Před rokem +1

    i need more tuto like this...done subs

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem

      Thank you! I’m just getting started, so be ready to see more like this and better!

  • @CultureBmx
    @CultureBmx Před 10 měsíci +2

    Inverting normals is something I would have never thought of.... Brilliant

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 10 měsíci

      It’s a tiny detail, but it goes far in the long run!

    • @_plaha_
      @_plaha_ Před 9 měsíci

      @@owenjenkinsofficialis it really? It looks far worse than "incorrect" version

  • @_blender_man_
    @_blender_man_ Před 11 měsíci +1

    Love this tutorial! Pretty Damn good 👍🏻 😊 thanks

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 11 měsíci +1

      Thanks my dude🙏🏼

    • @_blender_man_
      @_blender_man_ Před 11 měsíci +1

      @@owenjenkinsofficial I have store one video but can’t tag you here at CZcams… strange… Iwill do it in Instagram

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 11 měsíci +1

      No worries bro 😎 that’s how CZcams is I guess.

    • @_blender_man_
      @_blender_man_ Před 11 měsíci

      @@owenjenkinsofficial may be it’s my bad.. have to make it more accurate next time 👍🏻💪🏻

  • @basilahmed3290
    @basilahmed3290 Před 3 měsíci

    THE BALLS pun didn't go unnoticed XD

  • @LEcoolJ8
    @LEcoolJ8 Před 5 měsíci +1

    extremely underrated channel and great video! Clever approach and learned a lot from this. Please post more blender tutorials!

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 5 měsíci +1

      Thank you! 2024 will bring many more tutorials and other educational content!

  • @pizola3285
    @pizola3285 Před 4 měsíci

    jesus, I cant believe I forgot to invert the normals hahaha. Such a cool trick!

  • @vfx.360
    @vfx.360 Před 2 měsíci

    You are a demon at motion design👹

  • @aparajitninawe453
    @aparajitninawe453 Před 4 měsíci

    bravo

  • @EveBratrud
    @EveBratrud Před 6 měsíci +2

    LOVE this tutorial! Thank you! My glass material is not showing through each object, but instead making a solid glass look. Do you know why that is? I'm not sure if it's the rendering engine, but I can't seem to figure out why my objects aren't showing through each other.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 6 měsíci +1

      Are you rendering with cycles? I know Eevee cannot refract additional refractive objects. If you are in cycles, it may be related to the thickness of your thickness modifier that you add to the Alembic.

    • @ngsing5102
      @ngsing5102 Před 6 měsíci

      I got the same problem. It was fixed after changing to cycle, thanks for your tutorial ! @@owenjenkinsofficial

  • @alanfatfish
    @alanfatfish Před 4 měsíci +1

    Really nice.....simple, but powerful. Do you know whether I can export the "inside" spheres outside of Blender as alembic caches? Thanks in advance for your help.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 4 měsíci

      I would assume yes because you can export particles in an alembic. I’m not really experienced with particles in alembic caches but it should be possible.

  • @ANF6000
    @ANF6000 Před rokem +1

    Really great techniques! What are the settings for your light bounces? I got 32 for glossy and transmission and still get more black spots in the glass than you.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem

      I left everything stock setting actually 👀12 total, glossy at 4(glossy won’t fix your black spots. Transmission paths will tho), but I didn’t change the transmission from default 12. Transparent is at 8 as well.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem +1

      The problem with black spots is usually caused by lack of geometry(increase subdivision to 3 maybe if your PC can handle that), and the amount of light in your scene. Make sure you have that invisible plane that is casting transmission and diffuse bounces, and then increase the value to at least 1 and move it closer to your glass objects. That should help reflect more light into the glass.

    • @ANF6000
      @ANF6000 Před rokem +1

      @@owenjenkinsofficial cheers! Moving the plane closer did the trick. I also added some dispersion and am experimenting with caustics. Good times!

  • @Helios.vfx.
    @Helios.vfx. Před rokem +1

    I'mma find a way to do it in houdini, as well. I'm still learning but I think I got some clues

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem +1

      Houdini is optimal for this kind of stuff 🔥 would love to see when you get it in Houdini!

    • @Helios.vfx.
      @Helios.vfx. Před rokem

      @@owenjenkinsofficial I'm gomma try this weekend, but can't promise something lol. still worth the adventure 🤣🤣 Thanks make for tis video btw.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem

      Always down to share and give back knowledge as I figure out new ways to use blender and create cooler things! I appreciate you being here and participating in the community!

  • @riccardofissore7996
    @riccardofissore7996 Před 4 měsíci +1

    THE FUCKING TRICKS I NEEDED TO KNOW !!!!!!!!! I'm too locked into thinking I have to do things for real but I know I have to fake it.

  • @swerveoff
    @swerveoff Před dnem

    5:31 one of my BALLS!? OH!! SPHERESSS!!

  • @senironan126
    @senironan126 Před měsícem

    Hi Owen! are you still going to make the photogrammetry tutorial? I would love to see it but I can't find it on your channel

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před měsícem

      I had to slow down earlier this year because I took a 23 credit semester of school, but I’m now graduated and now plan on catching up with all the videos I never got around to finishing! So yes hopefully soon it will be up!

  • @runranrun123
    @runranrun123 Před měsícem

    Thank You for your tutorial, It's very help me here! ( TwT)b

  • @G1NJO
    @G1NJO Před 8 měsíci +2

    the hair system doesnt work for me with deforming alembic :/ the hair just spawn at the origin

  • @marwamarwa-bj1by
    @marwamarwa-bj1by Před 16 dny

    Hey thanks for the tut! is there a way to make the negative space but i want my balls to collide to my prouct not a cube ! hope u understood

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 14 dny

      Just make a simplified shape that matches your product and replace the cube with it instead!

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 Před 2 měsíci +1

    there is some very very weird thing happening on the edges, i mean, u can't sell that to a customer like this. Do you have any idea for a workaround on that?

  • @AveryLiburd
    @AveryLiburd Před 5 měsíci +1

    I’m about halfway through but encountered some of my bubbles kind of scrunching up.
    Any recommendations/ fixes?

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 5 měsíci +1

      Usually if my cloth sims scrunch up it means my cloth scale is two small

  • @klaudskate
    @klaudskate Před měsícem

    How do you select a whole sphere in edit mode like you did here ?3:46

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před měsícem

      At this point the balls are all one object reimported as an alembic

  • @4crafters597
    @4crafters597 Před 10 měsíci

    How does changing the normals for the bubbles make sense? Like what is happening when flipping them?

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 10 měsíci

      Bubbles have air in them and in this context, this means that the normals should face the direction that air is in the scene including in the bubbles.

    • @4crafters597
      @4crafters597 Před 10 měsíci +1

      @@owenjenkinsofficial i think the physical explanation is that the flipped normals represent the "flipped" optical density!

  • @fusion1203
    @fusion1203 Před 8 měsíci

    CRANK up those resolution divisions ;)

  • @Dan_and_Co
    @Dan_and_Co Před 2 měsíci

    hey is this still working in blender 4.0 as my bubbles go mental when i follow your first couple steps they seem to inflate

  • @KillinSmallz
    @KillinSmallz Před 9 měsíci +1

    cloth sim for fluid is a solution a lot of ppl sleep on. i made a fucking amazing cracked egg simulation with just a couple cloth spheres.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 9 měsíci +1

      Sounds cool! Peter Fance uses cloth sims for his gory VFX shots with corridor crew a lot too

  • @WRST77
    @WRST77 Před měsícem +1

    bubbles explode when try gin this and the settings are exactly the same for the simulation, the pressure scale of 1 makes them go nuts, when 0 its fine but is this correct? Any help appreciated. Running Blender 4.0

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 22 dny

      A few people have had this issue, I’ll have to see if something changed in blender. Usually when I’ve had this happen it was a blender issue and I had to rebuild my project to get it to work

    • @WRST77
      @WRST77 Před 21 dnem +1

      @@owenjenkinsofficial if you find a fix please post as it’s a good project. Thanks for the reply.

  • @ajsingh7360
    @ajsingh7360 Před 9 dny

    Hey im not sure what I did wrong but i cant see the bubbles when i go into render view, I just see the skin.
    Like it isnt transparent, would really appreciate your help

  • @jerr.___.y
    @jerr.___.y Před 5 měsíci +1

    I've tracked the video till 8:21 and the object doesn't appear transparent. I'm using Blender 4.0.
    Is there any solution?

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 5 měsíci

      What does it look like currently?

    • @jerr.___.y
      @jerr.___.y Před 5 měsíci +1

      @@owenjenkinsofficial I found out that it doesn't work in blender 4.0 version because the material property window is different, so I tried it in blender 2.93 version.
      It was easy to follow as the material properties window looks similar, but when I press and look at the viewpoint shading, I still can't see the particles inside my circle (8:36)

    • @jerr.___.y
      @jerr.___.y Před 5 měsíci

      @@owenjenkinsofficial I want to do my best and finish the tutorial.
      Is it okay to send saved files via email?
      I would like to check the problem with the saved file.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 5 měsíci

      The particles are not showing up in viewport mode? If so that’s a ghosted/xray viewport mode. Are they visible in the render? Blender 4 shouldn’t be different.

    • @jerr.___.y
      @jerr.___.y Před 5 měsíci

      @@owenjenkinsofficial Learning blender for the first time.
      So I don't know what ghosted/xray viewport mode is.
      Should I turn off ghosted/xray viewport mode?
      Where should I release it?
      I tried rendering with a light and camera, but only the gray circle was barely visible.
      Particles inside the premises are not visible.
      I'm sorry I don't understand.

  • @monocore
    @monocore Před rokem +2

    Imma be honest I usually watch blender videos just to laugh at them. This was... not bad at all. Obviously it isnt quite there, but it looks good. Good job.

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem +2

      Yeah bro, I have a lot to learn, and a lot to improve on when It comes to making blender tuts more professional and useful, but I try and am always looking for suggestions! Any critiques or ideas of things that you think lower the value of blender tutorials and or things that you think separate a good one from a crowd?

    • @monocore
      @monocore Před rokem +2

      @@owenjenkinsofficial You know, personally I really love decomposition of scenes instead of a click to click tuts. It really helps my mind wrap around new things! Inevitably you get to a point when those uber detailed value centric tuts become a chore. They stop being useful along the way. Anyhow, subscribed!

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem +1

      Thanks for the input bro, much appreciated. Always trying to improve 🤙🏼

    • @rennightmare
      @rennightmare Před rokem +3

      kinda curious what kind of godlike piece of software u use to let yourself laugh at blender

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před rokem +4

      @@rennightmare Keep comments kind. Houdini dwarfs most software packages in both its ability and its learning curve. Many are protective of Blender as it was an underdog in 3d. No longer, but doesn't warrant snarky comments. There are many things other DCC's do better than Blender still. My vote is Houdini is still the most diverse 3d software solution, Blender and Unreal are powerful and on the rise and hype, but each workflow might require sacrifice of bias to get the job done quicker.

  • @kaia8167
    @kaia8167 Před 6 měsíci

    Did the photogrammetry tutorial never happen? 😕☹

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 6 měsíci +2

      Thanks for checking in. It got postponed due to my schedule. I will still be posting a tutorial on photogrammetry in one of the next videos!

  • @javierandres8204
    @javierandres8204 Před 3 měsíci

    5:30 😂😂😂

  • @mskogly
    @mskogly Před 3 měsíci

    4:30 Odd, three of my bouncy balls crumple up at this step. Blender 3.5

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 3 měsíci

      Blender can be real finicky with this if your scale is too small. Occasionally if scaling doesn’t fix it I usually start over. That can be frustrating but usually less frustrating than trying to troubleshoot the balls if they won’t work.

    • @oludeleisrael5719
      @oludeleisrael5719 Před 3 měsíci +1

      I was also having this exact problem. I realised it's the fluid density for some reason. I dont know.

  • @lemmen7420
    @lemmen7420 Před 10 měsíci +1

    can you tell me why mine are behaving wierd

    • @owenjenkinsofficial
      @owenjenkinsofficial  Před 10 měsíci

      Probably! What’s acting up in your scene?

    • @lemmen7420
      @lemmen7420 Před 10 měsíci

      i tryed to do it with my serum product, well with real life measurement when i made the circle smaller the cloth effect started behaving strangly ( when you check the self collision effect), i really didn't understand so i tryed to play around with the settings but nothing happen, do you have any solution for that.
      Thanks you
      @@owenjenkinsofficial

  • @richard_robert
    @richard_robert Před rokem +1

    5:32 Sus 🧐

  • @freakystyley8603
    @freakystyley8603 Před 12 dny

    what. about the bubbles in the material? are those just geomety objects?