How to Use MotionBlur in the FLIP Fluids Addon (QuickTip #1) đŸŽ„

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  • čas pƙidĂĄn 7. 09. 2023
  • Hello everyone,
    In this QuickTip video, we'd like to show you how to utilize MotionBlur in our addon. There are a few essential things to consider. Overall, it's straightforward. And for those who love creating silky-smooth motions, this video will be a delight. 🌊
    Enjoy watching! 🎬
    Your FLIP Fluids Addon Team 🌀
    #b3d #blender3d #motiongraphics #tutorial #3Danimation #blendercommunity #3Ddesign #blenderartist #3Dmodeling #blenderrender
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Komentáƙe • 25

  • @tyleradams3490
    @tyleradams3490 Pƙed 10 měsĂ­ci +1

    Oh yeah, perfect!

  • @andreyse3304
    @andreyse3304 Pƙed 10 měsĂ­ci +2

    thanks vary much

  • @ILikeAmazingThings
    @ILikeAmazingThings Pƙed 8 měsĂ­ci

    Hello There! I'm quite a beginner at Blender and have a question. I was able to achieve color mixing with the attribute node and now I want to try color mixing combined with variable viscosity. So I think I have to add another attribute node with the name flip_viscosity but I don't know what I have to connect the fac-output to. Didn't find any help or tutorial unfortunately. Do you have an idea? Cheers!

    • @FLIPFluids
      @FLIPFluids  Pƙed 8 měsĂ­ci

      Interesting project! The variable viscosity works in the simulation part and is not accessable as node for a shader setup.
      You will find a viscosity mix asset in the assets library. Let us know if you need support with setting up things.

  • @altostratusgame2217
    @altostratusgame2217 Pƙed 10 měsĂ­ci

    Is it possible to move the domain area during simulation? For example if an object travel a long distance so the simulation always occur around that object only?

    • @FLIPFluids
      @FLIPFluids  Pƙed 10 měsĂ­ci +1

      No that’s not possible. You could fake that by using a gravity in a specific direction while your objects keeps being on the same place. An other thing you could try is to use a meshing volume object inside a bigger domain. But it will need a high resolution as well .

  • @williamminnaar6311
    @williamminnaar6311 Pƙed 3 měsĂ­ci

    Hello there - Do you have a tutorial on working with FF Materials? please :)

    • @FLIPFluids
      @FLIPFluids  Pƙed 3 měsĂ­ci +1

      What exact do you mean.. how to setup the materials or how to create them?

    • @williamminnaar6311
      @williamminnaar6311 Pƙed 3 měsĂ­ci

      @@FLIPFluidsHi there - Yes, how to add materials to the Fluid? I am quite new to Blender - I'm a 3d Max user, but trying to move to Blender :)

    • @FLIPFluids
      @FLIPFluids  Pƙed 3 měsĂ­ci +1

      You would nee to select the fluid_surface object, and then click the physic-properties-panel to find a material-dropdownbox.
      Or you use the assets browser to drag-and-drop shaders to your fluid_surface.@@williamminnaar6311

    • @williamminnaar6311
      @williamminnaar6311 Pƙed 3 měsĂ­ci +1

      ​@@FLIPFluidsThank you 😊

  • @trdavid567
    @trdavid567 Pƙed 9 měsĂ­ci

    Is there any difference between using this and the regular motion blur in the Render Properties ?

    • @mtscott44
      @mtscott44 Pƙed 9 měsĂ­ci +1

      Yeah man, you don't get any motion blur from the the fluid unless you do it with the addon's geometry node initialization. The usual motion blur setting for blender will create blur for objects, but does not work for the fluid itself.

  • @bu2taozi
    @bu2taozi Pƙed 10 měsĂ­ci

    怎样才胜消陀èŸčæĄ†çš„æŽ„çŒć‘ąïŒŒæŻ”ćŠ‚äž€äžȘć€§çš„æ°ŽéąäžŠćȘæšĄæ‹Ÿéƒšćˆ†ćŒș柟
    ow can I eliminate the seams of borders, for example, only simulating a portion of a large water surface?

    • @FLIPFluids
      @FLIPFluids  Pƙed 10 měsĂ­ci

      You can use a blend texture to soften the edges. And you can make the areas at the domain edge disappear (must be set before the simulation)

  • @shalommdavid2062
    @shalommdavid2062 Pƙed 3 měsĂ­ci

    Hi Iam having a problem when I pressed initialize motion blur it says possible render crash warning what should I do please help me 🙏

    • @FLIPFluids
      @FLIPFluids  Pƙed 3 měsĂ­ci

      It’s just a hint that we recommend to use CMD Based rendering, as rendering out of Blender can result in errors and crashes

  • @lospuntosstudios5149
    @lospuntosstudios5149 Pƙed 6 měsĂ­ci

    The biggest Problem is the Mapping. That's something Houdini can do. The Surface UV Mapping works. Will you change it for Blender in the future?

    • @FLIPFluids
      @FLIPFluids  Pƙed 6 měsĂ­ci

      This is requested many times and unfortunately not easy to implement. We are working on some other things with a higher priority actually.

  • @michaelvishnu
    @michaelvishnu Pƙed 10 měsĂ­ci

    Hello, I have an error message
    Flip Fluid: Possible Render Crash Warning:”
    I don't understand because I have Blender 3.5 which has almost no Addons to install
    Who could cause conflict issues?
    And I also have Blender 3.6, which is full of Addons
    And yet in the two different blenders I have the same error message
    Isn't it easy to have to understand everything without English?
    There is no other person on the Internet who has posted an image of this error message
    I really do not know what to do !!
    Yesterday I did a test, and I didn't see any problems?
    I used the Flip Fluid Presets
 But I only did one test!!!

    • @FLIPFluids
      @FLIPFluids  Pƙed 10 měsĂ­ci

      A render crash warning is not a bug or issue with your system. This comes from issues with blender when rendering. You could enable stable rendering from the addons menu. If nothing helps or there are any questions please use our support form or send us an email for better support.

  • @tebitosan9771
    @tebitosan9771 Pƙed 9 měsĂ­ci

    but how does blender know to use the flip_velocity attribute to generate the motion blur?

    • @FLIPFluids
      @FLIPFluids  Pƙed 9 měsĂ­ci

      Using geometry nodes.

    • @tebitosan9771
      @tebitosan9771 Pƙed 9 měsĂ­ci

      @@FLIPFluids but, is the velocity of the points (of the geometry) also taken out with GN or do you do it externally and then pass it as an attribute to GN?

    • @ryanguy4536
      @ryanguy4536 Pƙed 9 měsĂ­ci +1

      ​@@tebitosan9771 The simulator generates and exports the vertex velocities to the simulation cache and this is imported into the addon as an attribute named 'flip_velocity'. The GN setup takes the 'flip_velocity' attribute as an input, optionally scales the velocities for more/less blur, and then stores the attribute under the attribute name 'velocity'. If a 'velocity' attribute exists on a mesh, Blender will use this in the render for motion blur.