FLIP Fluids Addon | Mastering BUBBLES / SPRAY / DUST (3b)

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  • čas přidán 3. 08. 2024
  • Welcome to the 2nd part of our white water guide.
    This will help you to understand how to setup the simulator for bubbles, spray and dust, to find the right settings for your scene.
    If you are interested in using the fracture modifier, please visit this page: blenderphysics.com/fracturemo...
    Our complete guide with links to the scene-files, and links to our text documentation can be found here: flipfluids.com/complete-guide/
    Thank you for watching!
    - FLIP Fluids Addon Development Team
    If you like the music visit audiio.com/pricing?oid=1&affi... to start for free now and use discount code "EARLYADOPTER " to get %20 off out of the new annual music/SFX plan called Audiio Pro!
  • Krátké a kreslené filmy

Komentáře • 46

  • @shockerson
    @shockerson Před 2 lety

    Just want to say thanks

  • @lunapictures7989
    @lunapictures7989 Před 3 lety +4

    Great tutorial :D

  • @artamonovy_studio
    @artamonovy_studio Před 2 lety +1

    Thank you very much !!

  • @crzyzhaa
    @crzyzhaa Před 3 lety +2

    awesome tutorial!!!

  • @bluelakevision9729
    @bluelakevision9729 Před 3 lety +2

    Thank you very much for developing this super piece of software: it is worth every Euro to purchase! A question: I try to make a beer simulation (photorealistic animation) with quite a bit of foam on it. Is it possible to measure the bubbles and foam in a random size? How can I make the foam head thicker? Now I have extended its lifetime, but it is not getting thick enough. Thank you very much for an answer.

    • @FLIPFluids
      @FLIPFluids  Před 3 lety +1

      Actually it is not possible to have randomized white water particles sizes. But we have this on our todo list. Having a thicker foam head is not possible. But there is a very realistic foam material available on the blender market! Maybe this is exact what you are looking for?

  • @BlenderBob
    @BlenderBob Před 2 lety

    Thanks for the clip. I assigned the shaders to my foam and spray but I can't see them at rendering. They are there in the viewport though. Any idea?

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      Sometimes they are not set visible for rendering - but if nothing helps you can send your blend via email to us

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      Maybe they are disabled for rendering.
      Sometimes it also required to reload a frame or particle sizes are to small. If nothing helps you can send your blendfiles with some information to us.

    • @JeesGeorgephotography
      @JeesGeorgephotography Před 2 lety

      Same here! Any fixes?

  • @Vectorr66
    @Vectorr66 Před 2 lety

    I was wanting to make a fracture interact but noticed that if I try to make it work while around domain it doesnt sim properly. Also did you then have to choose each chunk and make it a flip obstacle? Thanks.

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      No, just the object needs to be an obstacle. And "export animated mesh" needs to be enablend in the obstacle´s settings.

  • @jcnwillemsen
    @jcnwillemsen Před 2 lety

    what material do you set dust particles to render to? Dot stroke?

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      I would try the bubble-material that is included in the addon.

  • @shockerson
    @shockerson Před 5 měsíci

    Hmmm. Can you upload some easy Video with real reason to use Dust particle, some example. Foam , bubbles, spray yes i agree i see many reasons of use. But Dust? I was here last time over a 1 year ago ^_^ I hope you are in good health !

    • @FLIPFluids
      @FLIPFluids  Před 5 měsíci

      Thank you 🙏! Hope you are healthy as well.
      It’s nice for underwater effects. As example rocks under water in a river simulation.

  • @subhendusc
    @subhendusc Před 2 lety

    I want to increase the the spray particles . How will i do it. I want lots of spray after throwing a heavy material in water

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      Depends on world size and min/max settings (advanced) for white water particles. Please take a look to our complete guide series. White water will be explained there ;)

  • @RoN43wwq
    @RoN43wwq Před 3 lety

    any demons like realflow?

  • @KakachiNt
    @KakachiNt Před 2 lety

    i just tried to do my own rigid body + fluip fluid animation , but the cubes dosen't seem to interact with the fluid

    • @FLIPFluids
      @FLIPFluids  Před 2 lety +1

      Make sure that you:
      1. Bake the RB´s physics
      2. Make the RB´s obstacles, with "export animated" enabled
      3. You bake the fluids after step 1-2.
      If this does´t work please contact us per email.

    • @KakachiNt
      @KakachiNt Před 2 lety

      @@FLIPFluids alright i'll try that later thanks! :D

  • @thewolfofbelgium
    @thewolfofbelgium Před 2 lety

    I'm having a rigid body object falling into the water and I can't get any bubbles to form.
    It barely wobbles the surface 🥲

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      Did you enable whitewater for the simulation?

  • @denysk.1178
    @denysk.1178 Před 3 lety

    Can this be used to simulate sand?

    • @FLIPFluids
      @FLIPFluids  Před 3 lety

      Actually this addon cannot simulate granular. The FLIP solver is for liquids only.

  • @Vectorr66
    @Vectorr66 Před 2 lety

    Is it not possible to copy the "flip fluids" physics with ctrl+c to other chunks?

    • @FLIPFluids
      @FLIPFluids  Před 2 lety +1

      Not yet - we will add this to our todo-list.

    • @Vectorr66
      @Vectorr66 Před 2 lety

      @@FLIPFluids thanks! It makes it tough when dealing with hundreds of fractures.

  • @Martin-ll7jc
    @Martin-ll7jc Před 3 lety

    is there another version thats coming soon

    • @ryanguy4536
      @ryanguy4536 Před 3 lety +1

      We have an experimental version that adds force field features and is in testing right now: github.com/rlguy/Blender-FLIP-Fluids/wiki/Force-Field-Experimental-Builds

  • @agustinaguilera8939
    @agustinaguilera8939 Před 11 měsíci

    Hi, does anybody know why my particles render way off from the location they appear in the viewport?

    • @FLIPFluids
      @FLIPFluids  Před 11 měsíci

      Maybe delta transfer was used . Would you please use our support form so we can check everything?

  • @dwiyantorissetyono7345
    @dwiyantorissetyono7345 Před rokem +1

    how to make realistic water fountain

    • @FLIPFluids
      @FLIPFluids  Před rokem

      Good idea 👍 . Added to our list!

  • @alessandrodelgaiso4597

    Is whitewater available in demo version?

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      Yes - try it out. Let us know if you have any questions.

  • @timgrh2050
    @timgrh2050 Před rokem

    is there a preset material for dust particles?

    • @FLIPFluids
      @FLIPFluids  Před rokem +1

      you can use the same material as foam as example - or bubbles.

  • @jesperjee
    @jesperjee Před 3 lety

    Ah this addon is not included in Blender? No wonder I did not find it

    • @FLIPFluids
      @FLIPFluids  Před 3 lety

      That´s right! Blender has an own engine called MantaFlow. Our´s is available on the BlenderMarket. There is also a demo version for testing ;)

  • @azarsunprinting6495
    @azarsunprinting6495 Před 3 lety

    Flip fluid is nice simulator but annoying thing about it happen when you want to cancel simulation . it takes some times 30 min !

    • @FLIPFluids
      @FLIPFluids  Před 3 lety

      Yes this is because when hitting cancel the simulator runs its last task to the end. This way the last simulated frame gets not lost.

  • @lil_aredOfficial
    @lil_aredOfficial Před 2 lety

    How to download

    • @FLIPFluids
      @FLIPFluids  Před 2 lety

      You can purchase our addon on the Blender Market, FlippedNormals and Gumroad. Find all links on our homepage.