MantaFlow Liquids follow curve force field method

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  • čas přidán 20. 02. 2021
  • At the end of this tutorial we show you how to make water/liquid follow a curve using MantaFlow and force field physics.
    If you want to learn how to be a water bender in blender using real water simulations then this is the tutorial for you.
    We make use of the water physics simulation in blender with force field settings to make liquid follow a curve.
    This is more organic than the previous tutorial that shows you how to make MantaFlow liquid follow a curve.
  • Krátké a kreslené filmy

Komentáře • 42

  • @nelzster01
    @nelzster01 Před 2 lety +2

    Good to see South African dude teaching this kinda of stuff. Sounds like you have some experience with Realflow. Thanks for the tutorial, very helpful.

    • @FunwithBlender
      @FunwithBlender  Před 2 lety

      Glad I could help, a better version of this tutorial would be this czcams.com/video/VvnarQMFoEc/video.html

  • @davidwhitaker2559
    @davidwhitaker2559 Před rokem +1

    thank you!! the was a brilliant tutorial and exactly what I was looking for :)

  • @mull4065
    @mull4065 Před 2 lety +1

    thankyou. i have been looking for this particular tutorial

  • @cocboss3329
    @cocboss3329 Před rokem

    Thanks sir wonderful tutorial

  • @DivisiRPIGerlink
    @DivisiRPIGerlink Před 20 dny

    nicee

  • @MeinCouch123
    @MeinCouch123 Před 2 lety +1

    Thank you!

  • @aliensoup2420
    @aliensoup2420 Před 3 lety +9

    For water you should lower the shader IOR - Index of Refraction - to 1.33 (optional of course)

    • @FunwithBlender
      @FunwithBlender  Před 3 lety +1

      Thanks will give it a go

    • @physicscom
      @physicscom Před 10 měsíci

      @@FunwithBlender why water stop at the end of curve?

  • @thebackdoorhq
    @thebackdoorhq Před 2 lety

    Sick tutorial

  • @AnatoliyPetrov
    @AnatoliyPetrov Před rokem +1

    cool

  • @Deutsch-Pie
    @Deutsch-Pie Před 2 lety +1

    Nice tutorial, please, make a tutorial like liquid animation flows around Cola can like in Realflow app.

    • @FunwithBlender
      @FunwithBlender  Před 2 lety +1

      I added this idea to my trello will make it soon hopefully

    • @FunwithBlender
      @FunwithBlender  Před 2 lety +2

      @Mehman Camalov managed to make an attempt at your request in my own way. czcams.com/video/VvnarQMFoEc/video.html

  • @aikonni
    @aikonni Před 2 lety +1

    Great tutorial. Could you make the water more turbulent?

    • @FunwithBlender
      @FunwithBlender  Před 2 lety +1

      Yes I can, you need a more powerful graphics card and patients lol....I have already made a slight better version of this although not exactly what you looking for but it would encompass the same idea. czcams.com/video/VvnarQMFoEc/video.html

  • @abiyyupanggalih854
    @abiyyupanggalih854 Před 2 lety

    thanks for the tutorial its helpful
    question tho
    can I adjust the curve event its already simulated?

    • @FunwithBlender
      @FunwithBlender  Před 2 lety

      You can but you will need to re-bake it. Here is a practical example tut for this tut czcams.com/video/VvnarQMFoEc/video.html

  • @Micaeldenebadon
    @Micaeldenebadon Před 2 lety +1

    Thank you

    • @FunwithBlender
      @FunwithBlender  Před 2 lety

      You're welcome here is a tut on making a colar add using this effect. czcams.com/video/VvnarQMFoEc/video.html

  • @BawonoSA173
    @BawonoSA173 Před 2 lety +1

    I'm still wondering how to do this fluid force simulation with a complex mesh, 'cuz I've been trying to do this with a human model, but it doesn't quite follow the mesh surface, it just keeps splattering around from the inflow source.
    And yes, I have turn the force power to negative value

    • @FunwithBlender
      @FunwithBlender  Před 2 lety

      czcams.com/video/VvnarQMFoEc/video.html

    • @BawonoSA173
      @BawonoSA173 Před 2 lety

      @@FunwithBlender thanks, but sorry, thats that's not what I meant
      What I meant is to make the complex mesh object simultaneously the fluid collision effector AND the force object, because I want to make the fluid crawl up/along the shape of the mesh
      I'm trying to pull something like 2017 Power Rangers's Goldar & Rita's magic wand forming up, or Terminator 3's T-X outer layer thing

  • @Mbg-tech
    @Mbg-tech Před 2 lety +1

    Why does the emitter HAVE to be in the origin ? What if you have a scene where you have multiple objects and the emitter can not be in the center.

    • @FunwithBlender
      @FunwithBlender  Před 2 lety

      This is an old tut, this newer one might be an improvement to watch. czcams.com/video/VvnarQMFoEc/video.html

  • @sidekick3rida
    @sidekick3rida Před 11 měsíci +1

    Does water have roughness?

    • @FunwithBlender
      @FunwithBlender  Před 10 měsíci

      lol it could depending on your art style, material wise less roughness means more shiny more roughness means less shiny...in general

  • @MastaPFav
    @MastaPFav Před 3 lety

    I'm kinda perplexed. I followed along, but the simulation just stay stagnant at the sphere. Anyway I could send you the file?

    • @alwayscoding
      @alwayscoding Před 3 lety

      discord.gg/Aj8q3T4x

    • @alwayscoding
      @alwayscoding Před 3 lety

      post it there i will help

    • @FunwithBlender
      @FunwithBlender  Před 2 lety

      I am so sorry I tried discord I cant get into it, I am on reddit, send the file, screenshots, or a video www.reddit.com/user/CGAfterDark

    • @mohsenkhalil87
      @mohsenkhalil87 Před 2 lety

      @@FunwithBlender same issue liquid moving inside force field only not moving on the curve i made the curve vertical that all i change

    • @glennet9613
      @glennet9613 Před 2 lety

      He changed the Force Field Shape from Point to Curve very quicky, I missed it first time round.

  • @physicscom
    @physicscom Před 10 měsíci +1

    why water stop at the end of curve?

    • @FunwithBlender
      @FunwithBlender  Před 10 měsíci

      pressure

    • @physicscom
      @physicscom Před 10 měsíci

      PLEASE LITTLE EXPLAIN I DON'T WANT TO STOP MY WATER AT THE END. @@FunwithBlender