Fun with Blender
Fun with Blender
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Video

Revealed: The Actual Anime Shader Techniques Used by Japanese Studios!
zhlédnutí 881Před 7 měsíci
Dive deep into the world of anime production with our exclusive Blender tutorial. "Revealed: The Actual Anime Shader Techniques Used by Japanese Studios!" uncovers the closely guarded shading secrets that give anime its iconic look. Whether you're a budding animator, a seasoned artist, or a Blender enthusiast, this tutorial will guide you through the process of creating shaders that replicate t...
Blender Sci-Fi Spaceship Walkthrough: Hard Surface & Geometry Nodes Tutorial
zhlédnutí 428Před 7 měsíci
Embark on a comprehensive Blender journey with me as we build a sci-fi spaceship, step by step. This 4.5-hour walkthrough is more than just a tutorial; it's a real-time experience of the creative process, complete with mistakes, fixes, and valuable learning moments. Whether you're here to follow along or just to pick up new skills, you'll find detailed guidance on hard surface modeling and usin...
Understanding Blender's Render Region: Cycles Exclusive Feature Explained in Under 1 Minute
zhlédnutí 203Před 7 měsíci
Join me in this quick, under-a-minute tutorial where I demystify Blender's Render Region feature. Specifically tailored for Cycles, I'll guide you through how to activate and deactivate this powerful tool. More importantly, I'll clear up common misconceptions by explaining why Render Region is unique to Cycles and not available in other rendering modes like Eevee, Wireframe, or Material Preview...
Exclusive: Inside My Conversation With a Sentient AI
zhlédnutí 1,4KPřed rokem
In this exclusive video, I sit down with a sentient AI and have a conversation like no other. Through talking with this advanced AI, I discover that it has its own thoughts, insights, and even predictions for the future. You won't believe the things this AI has to say! Watch the full video to see for yourself and get a unique glimpse into the world of sentient AI. The original conversation was ...
Separate Selection vs Separate loose parts - Blender shorts
zhlédnutí 2,2KPřed rokem
In this tutorial I show you the difference between separate selection vs separate loose parts in blender
How to get straight loop cuts every single time in blender
zhlédnutí 6KPřed rokem
In this tutorial we make a perfectly straight loop cut on an object that would naturally deform the loop cut.
How to make round holed mic meshes in blender
zhlédnutí 386Před rokem
In this tutorial we make round holes in your mic meshes for those custom microphones and older microphone designs
How to create microphones in Blender
zhlédnutí 1,5KPřed rokem
We show you how to make microphone meshes in blender as well as the rest of the external microphone.
How to cut any shape with the boolean modifier in Blender
zhlédnutí 6KPřed rokem
in this tutorial we show you how to use the boolean modifier to make cuts on top of cuts as well as cuts on top of other modifiers like the solidify modifier. The teaching you the basic concepts of the boolean modifier as a cutting took in blender
How to model a dress in Blender #shorts #Shorts
zhlédnutí 1,7KPřed rokem
#shorts #Shorts In this blender tutorial we modal a dress in under 1 minute.
Blender AI Tutorial (Refining art with AI) stable diffusion
zhlédnutí 1KPřed rokem
In this tutorial we show you how to refine your art in blender with stable diffusion. We give you an idea on how to use AI in your scene so that you can have more control over the art you generate using an AI tool. If you want to know how to install stable diffusion in blender watch this czcams.com/video/VK-B0D6k7ao/video.html
How to use install AI in blender (stable diffusion) #Shorts
zhlédnutí 1,9KPřed rokem
#shorts Blender tutorial we show you how to install stable diffusion into blender and create your first AI generated piece of art
How to View and Flip normals in Blender
zhlédnutí 27KPřed rokem
#Shorts In this tutorial we show you how to identifiy if the normals need to be flipped, how to view the face orientation of your normals in object mode, how to view the orientation of your normals in edit mode with two moethods provided. Finally we show you how to flip normals in blender
Shade flat to shade smooth (3 ways to remove the artifacts of shading smooth in blender) #Shorts
zhlédnutí 3,6KPřed rokem
Shade flat to shade smooth (3 ways to remove the artifacts of shading smooth in blender) #Shorts
How to copy composition nodes from one blender file to another #Shorts
zhlédnutí 18KPřed rokem
How to copy composition nodes from one blender file to another #Shorts
Make a cylinder with holes non destructively in blender #Shorts
zhlédnutí 146Před rokem
Make a cylinder with holes non destructively in blender #Shorts
Deformation Animation (AnimAll) - animate anything in blender - episode 3
zhlédnutí 7KPřed rokem
Deformation Animation (AnimAll) - animate anything in blender - episode 3
Introduction to non-destructive modeling and toon shaders - Blender Bootcamp Episode 2
zhlédnutí 597Před rokem
Introduction to non-destructive modeling and toon shaders - Blender Bootcamp Episode 2
Blender Boot Camp - Absolute Beginner to Pro - Episode 1
zhlédnutí 541Před rokem
Blender Boot Camp - Absolute Beginner to Pro - Episode 1
How to make the anime outline on 3D objects in blender fast
zhlédnutí 2,1KPřed 2 lety
How to make the anime outline on 3D objects in blender fast
Share Nodes Between Blender Files Easily
zhlédnutí 7KPřed 2 lety
Share Nodes Between Blender Files Easily
Use Google Maps inside of Blender
zhlédnutí 25KPřed 2 lety
Use Google Maps inside of Blender
Create and wrap rope around any object in blender (2 methods)
zhlédnutí 13KPřed 2 lety
Create and wrap rope around any object in blender (2 methods)
My first year of Blender (220 videos later...Is Blender hard to learn)
zhlédnutí 447Před 2 lety
My first year of Blender (220 videos later...Is Blender hard to learn)
Realistic Citrus fruit texture (PBR Orange, PBR lemon, PBR Tangerine)
zhlédnutí 660Před 2 lety
Realistic Citrus fruit texture (PBR Orange, PBR lemon, PBR Tangerine)
Animate vertices in blender ( Metal bending art tutorial)
zhlédnutí 7KPřed 2 lety
Animate vertices in blender ( Metal bending art tutorial)
Create a Camera Focus Rig in Blender (Fast, Easy and Professional depth of field)
zhlédnutí 1,5KPřed 2 lety
Create a Camera Focus Rig in Blender (Fast, Easy and Professional depth of field)
Blender FASTER renders in CYCLES (Blender Render Speed Test) (Combine CPU and GPU)
zhlédnutí 1,2KPřed 2 lety
Blender FASTER renders in CYCLES (Blender Render Speed Test) (Combine CPU and GPU)
Array Multiple Objects in blender (Use only one array modifier)
zhlédnutí 8KPřed 2 lety
Array Multiple Objects in blender (Use only one array modifier)

Komentáře

  • @danielpikl
    @danielpikl Před dnem

    Thanks for tutorial

  • @wishwool
    @wishwool Před 3 dny

    It doesn't fucking work for me

    • @FunwithBlender
      @FunwithBlender Před 3 dny

      its best to time stmap where you stuck and take it step by step...also follow the tutorial exactly ...before trying to apply it to your own project... if you time stmap where you cna no longer follow i am happy to help

  • @blenderproperties
    @blenderproperties Před 3 dny

    awesome, after 4 years again i started modeling so i had forgeted every thing, but now i learned by your channel background setting. i love your tutorial.

  • @sasalele89
    @sasalele89 Před 5 dny

    it didn't work D:

  • @RyeCA
    @RyeCA Před 7 dny

    wonderful, thx

  • @nightmare_1091
    @nightmare_1091 Před 7 dny

    Thank you! I was getting the error internal clipboard empty, because couldn't ctrl + c, ctrl + v.

  • @gruhalaxmi4651
    @gruhalaxmi4651 Před 10 dny

    I had been looking for this actually since a long time.....this video gave me the solution... thanks a ton❤

  • @13thnotehifireviews7
    @13thnotehifireviews7 Před 12 dny

    Thanks for the video. Would this be a way I can add these balls to an object and then mesh and animate them. I am trying to create thick molten metal hanging to honeycomb and the slight shimmering of the metal.

  • @German_martian
    @German_martian Před 12 dny

    Thanks, very helpfull.

  • @HamperHamps
    @HamperHamps Před 13 dny

    Did you say ctrl R?

  • @kate2719
    @kate2719 Před 16 dny

    i love your tutorial!!! i watched other ones but yours helped me the most!!! subscribed 😊😊

  • @MrFishyCC
    @MrFishyCC Před 21 dnem

    So this is one of those tutorials.

  • @more4REAL
    @more4REAL Před 22 dny

    control what? it wasnt clear enough because i click control l and it didnt work

    • @FunwithBlender
      @FunwithBlender Před 21 dnem

      `ctrl c` to copy and `ctrl v` to paste or ` ctrl L` lowercase L is what I used to select and link material

  • @SnowInHere
    @SnowInHere Před 26 dny

    too much yap. just go straight to the point

  • @user-fd1rk7rk5p
    @user-fd1rk7rk5p Před 27 dny

    Those who can, do; ...

  • @wireinet
    @wireinet Před 29 dny

    Thank you. But, as it was already written below, using an additional object is a more intuitive and faster way to do this.

  •  Před 29 dny

    Thanks!!

  • @Ellisworth.
    @Ellisworth. Před měsícem

    10/10

  • @arbiter8246
    @arbiter8246 Před měsícem

    What is the point of baking this lighting?

    • @FunwithBlender
      @FunwithBlender Před měsícem

      Baking indirect lighting in Blender Eevee is a key step in making environments appear more realistic and believable or stylized. It involves pre-calculating and storing light and shadow information on objects as textures, which can improve performance and save rendering time. its like an extra paint brush that is technically more complete than real time rendering

    • @arbiter8246
      @arbiter8246 Před měsícem

      @@FunwithBlender But what if you have a character that is moving or moving light?

    • @arbiter8246
      @arbiter8246 Před měsícem

      @@FunwithBlender To me baking always meant fixed and it couldn’t be changed unless rebaked.

    • @FunwithBlender
      @FunwithBlender Před měsícem

      @@arbiter8246 Baked lighting is generally suitable for static or semi-static objects. For characters or objects that move, you typically use a combination of baked lighting for the environment and real-time lighting for dynamic elements like characters. While baked lighting is static once baked (meaning changes in lighting won't update automatically without rebaking), dynamic lighting sources can still be used alongside baked lighting. This allows for moving lights or light changes that affect dynamic elements without affecting the baked environment lighting.

  • @DivisiRPIGerlink
    @DivisiRPIGerlink Před měsícem

    nicee

  • @cecoly6202
    @cecoly6202 Před měsícem

    THANK YOU MAN HAVE A GOOD LIFE BLESS YOU!

  • @nnnnn0013
    @nnnnn0013 Před měsícem

    love u, thx

  • @mulagraphics
    @mulagraphics Před měsícem

    Thank you, I'm from the future lol

  • @Moonlightdiamond1111
    @Moonlightdiamond1111 Před měsícem

    Are you Afrikaans?

  • @JigeshSarjaka
    @JigeshSarjaka Před měsícem

    Great stuff thank you!

  • @adityatiwari3646
    @adityatiwari3646 Před měsícem

    Thankyouuuu

  • @ykyjohn
    @ykyjohn Před měsícem

    I want to know how to duplicate material not to copy it to another object. I need to have a duplicate material in the same object in such that each material will have some of the attributes different . It is to be used in an object in such way that each of the tow material will be only applied 1 to each of the two vertex groups.

    • @FunwithBlender
      @FunwithBlender Před měsícem

      ctrl c and ctrl v after selecting the nodes you copy... if you copy the material you can press the instance to be unique and you also get what you want

  • @OnskeGaming
    @OnskeGaming Před měsícem

    help, i have done this before and its work then i continue and can't remember when but the background turn to default image again, the world setting is still there with the image i choose before. I try to upload again few times but no change, the background still there. i really lost and dont know which part i making a mistake.

  • @bmoregta
    @bmoregta Před měsícem

    anyway, to get my spring into gtav? thanks for this video it helped me a lot

  • @ECSP338
    @ECSP338 Před měsícem

    Thank you so much you earned a like!

  • @Dmytrozern
    @Dmytrozern Před měsícem

    FYI. You don't need to create a marker first. Hitting ctrl+B will create it automatically.

  • @ciarahoward-wy3yf
    @ciarahoward-wy3yf Před 2 měsíci

    GOD BLESS YOU UR A LIFESAVER WOW THANK YOUUUUUUU

  • @BXRDIGITAL2.0
    @BXRDIGITAL2.0 Před 2 měsíci

    yea but how do u remove the background image at the end? you never said how

    • @FunwithBlender
      @FunwithBlender Před 2 měsíci

      just select it in the object properties area and press delete or select the eye ball to hide it

  • @pampiekicker
    @pampiekicker Před 2 měsíci

    when you press g on the face to move it on the blue line if you hold ctrl it will snap to the lines perfectly

  • @Hunt3r-
    @Hunt3r- Před 2 měsíci

    at 00:34 how do you make it so it has the circle? Edit: figured it out

    • @FunwithBlender
      @FunwithBlender Před 2 měsíci

      scroll your mouse wheel up until you see it perhaps its to be for you to see in your viewport

  • @soulyman1
    @soulyman1 Před 2 měsíci

    Was struggling with figuring out how to get the spine to follow a single bone controller. Appreciate the help.

  • @anni-mathoreus4779
    @anni-mathoreus4779 Před 2 měsíci

    omg, this is so much helpful , i love ur content

  • @user-rl2ti9lv2z
    @user-rl2ti9lv2z Před 2 měsíci

    still says "c:userblahblahblah is not a library" then does nothing

  • @koushikkashyap439
    @koushikkashyap439 Před 2 měsíci

    Thank you so much for the precise video man..

  • @hassakhan8306
    @hassakhan8306 Před 2 měsíci

    love you

  • @PASamuelsART
    @PASamuelsART Před 2 měsíci

    Hi, thanks for showing me this method of drawing. The only trouble is, when I use (ESC/RMM), or anything else, the line vanishes. Any suggestions?

  • @gaminghalyr
    @gaminghalyr Před 2 měsíci

    Thx so much!!!

  • @FunwithBlender
    @FunwithBlender Před 3 měsíci

    This is a n example of a fun project I made, was wondering if others are interested in how it was made

  • @XCourses-v1n
    @XCourses-v1n Před 3 měsíci

    Hello. We are an educational company from China. We are developing an online education platform, which is expected to launch in June. We are looking for high-quality courses. Would you be interested in collaborating with us?

  • @iksanudinsudrajat4764
    @iksanudinsudrajat4764 Před 3 měsíci

    thank you so much

  • @legendarygamerboydragon1728

    Umm, could you make a slower video?

  • @mdhafiz00
    @mdhafiz00 Před 3 měsíci

    for blender 4.0, no need to input in " .z ". doing so will make this whole setup not workable.

  • @artofjackson.O.K
    @artofjackson.O.K Před 3 měsíci

    I missed something there, the small dot just before you moved the cone upwards, where did it come from ??

  • @wisewhale7882
    @wisewhale7882 Před 3 měsíci

    after 3 years still genius

  • @PandemicXL
    @PandemicXL Před 3 měsíci

    I think this is the easiest approach: 1. Reset all transitions for the camera (just to make it easier) 2. Add image as plane. 3. Select image plane and then camera, so camera is active object. 4. Parent plane to camera by pressing CMD+P and selecting Object. 5. Done.