Ryan examines this tile-laying game 00:00 - Introduction 00:45 - Game overview 11:34 - Final thoughts Buy great games at www.funagain.com Find more reviews and videos at www.dicetower.com
Great review Ryan. I have TotS and the original, and feel they are definitely different beasts. I play and enjoy both. Once you get into the swing of how the daikiju move it's really quote fast and intuitive. The Veterans of The Seas pack is available on retail, too, and is well worth adding to the game (for those moaning it was a KS only thing).
I'm having trouble following the actual game play of the Daikaiju. I don't understand how they move corresponding to the dice roll. I feel like the "1" Rolled is confusing here and I haven't been able to find a clear explanation for the Daikaiju. You loose me completely when you move onto the 2,3, 4 etc. So for example if the dice rolled a 3 would I start with the Daikaiju with the 3 in the corner or find the lowest Daikaiju again? Then what? Does it move to the adjacent space beside it's own 3?
He shouldn't have showed the extra kickstarter stuff... Kind of like saying "hey all you guys who didn't kickstart the game, see what you don't get." As for the game, I think I would have to play it for myself to see if I like it.
Some FLGS kickstarted the game at the store level and received promo tiles for each copy. Including those in the review is helpful to those who will purchase from these stores. I disagree with Ryan's comment that if you like the original you will definitely like this one. I and a few if my friends really like the original but don't care for the randomness and clutter this adds. We someone was eliminated in the first couple rounds by unlucky die rolls. Other friends have really enjoyed it.
I like the idea of the ships for the players, but the monsters and rules associated do seem to make it ridiculously harder and complicated. But, the randomness and complexity would not keep me from purchasing the game as I would add/change rules to make it more or less challenging. For example, if I want to eliminate the monster cards altogether, I could play it like the original. Or, maybe I don't need to use as many monsters as the instructions indicate. Or, I could think of a creative way the players could battle and kill the sea monsters to extend their life in the game. Though this came with it's own rules is complicated, I can certainly think of different house-rules that can make this came better so that it is worth the buy. While I agree that introducing some new challenges from the original game was a good idea, it seems the company went a little overboard with the challenges in this version.
Try Phoenix Rising. It adds a bit more strategy to the base game mechanics as well as an extra life, so you have to plan out your path in order to score points.
Indeed, but it looks like you could just play without the extra rules and just play the original game with new artwork. I'm not really sure what to think of that, the creature on the board looks really nice but it might look weird partially covered by tiles during play. It's a question of minimalist aesthetics vs. awesome Lovecraftian yet wonky during play thing aesthetics... tough call.
Here 11 years on having just traded for a copy of TotS... hope Ryan is doing well, and that the troll has grown up... or at least that they sit in the corner and cry every day about The Dice Tower becoming a multi-reviewer behemoth 😂
I agree with the comment about needless complexity and randomness. Glad I didn't kickstart this one. Also why bother showing the kickstarter bonus stuff... "here's a bunch of stuff you won't get unless you alreay have it now" Those kinds of "bonus" tiles are either part of the game or they aren't... they make the game better or they don't... so either kickstarter backers get a better game than retail purchasers or they get a bunch of junk. Either way... I'll stick to the original.
So you find a sequel that adds even more randomness and you think that people are automatically going to enjoy it? lolno. randomness is one the worst things in board games. a little bit is fine, but I still think it's the most hated mechanic in board gaming for most people.
Did the designers of this game PAY you to say it’s “ more exciting”? Most of the comments I see on this game are not good. I’d probably make up my own rules allowing players to battle the sea monster. Its random movement short-circuits the game of laying out a path. Definitely some custom house rules needed here.
Ryan is here because I've asked him to be. He's an excellent reviewer, and I'm glad he reviews all the games he does.
Ignore ThZEROriums mystic hammer of troll drama Ryan. You did a great job. Just as good as Tom's. Its a dice tower worthy review.
Ryan is a good reviewer. Keep it up :)
Shouldn't the title of this video be "Tsuro of the Seas Review"?
Ryan is great.
Do you think that **I** post these videos here? Tom invited me to the channel.
Great review Ryan. I have TotS and the original, and feel they are definitely different beasts.
I play and enjoy both.
Once you get into the swing of how the daikiju move it's really quote fast and intuitive.
The Veterans of The Seas pack is available on retail, too, and is well worth adding to the game (for those moaning it was a KS only thing).
Worth mentioning that you can play the original game with all the original rules with Tsuro of the seas.
Looks like an interesting game to play and the artwork is simply amazing for the game itself.
I'm having trouble following the actual game play of the Daikaiju. I don't understand how they move corresponding to the dice roll. I feel like the "1" Rolled is confusing here and I haven't been able to find a clear explanation for the Daikaiju. You loose me completely when you move onto the 2,3, 4 etc. So for example if the dice rolled a 3 would I start with the Daikaiju with the 3 in the corner or find the lowest Daikaiju again? Then what? Does it move to the adjacent space beside it's own 3?
You need to update the title to show that this is the sequel version, not the original.
Also at the end it flashed the old box on screen.
did he say "1 direction"?
yeeeeahhh
He shouldn't have showed the extra kickstarter stuff... Kind of like saying "hey all you guys who didn't kickstart the game, see what you don't get."
As for the game, I think I would have to play it for myself to see if I like it.
Some FLGS kickstarted the game at the store level and received promo tiles for each copy. Including those in the review is helpful to those who will purchase from these stores.
I disagree with Ryan's comment that if you like the original you will definitely like this one. I and a few if my friends really like the original but don't care for the randomness and clutter this adds. We someone was eliminated in the first couple rounds by unlucky die rolls. Other friends have really enjoyed it.
I like the idea of the ships for the players, but the monsters and rules associated do seem to make it ridiculously harder and complicated. But, the randomness and complexity would not keep me from purchasing the game as I would add/change rules to make it more or less challenging. For example, if I want to eliminate the monster cards altogether, I could play it like the original. Or, maybe I don't need to use as many monsters as the instructions indicate. Or, I could think of a creative way the players could battle and kill the sea monsters to extend their life in the game. Though this came with it's own rules is complicated, I can certainly think of different house-rules that can make this came better so that it is worth the buy.
While I agree that introducing some new challenges from the original game was a good idea, it seems the company went a little overboard with the challenges in this version.
Try Phoenix Rising. It adds a bit more strategy to the base game mechanics as well as an extra life, so you have to plan out your path in order to score points.
Ryan, We should play Arkham Horror some day, since you always roll 4's and 6's .
Indeed, but it looks like you could just play without the extra rules and just play the original game with new artwork. I'm not really sure what to think of that, the creature on the board looks really nice but it might look weird partially covered by tiles during play. It's a question of minimalist aesthetics vs. awesome Lovecraftian yet wonky during play thing aesthetics... tough call.
It's a game about the sea, which the waves are complex and random. GET IT? :D
Thank you for reminding some of us why we decided not to pledge to what would end up being a needlessly complex version of a good filler game.
Please change title of this video to reflect board game title accuracy?
Still adjusting the monster rules to make it more enjoyable :/
@Th0rium just don't watch the videos with my name in the title
So unless I kickstarted the game I don't get the full game. No thank you, for what othewise looked like a pretty neat game.
Here 11 years on having just traded for a copy of TotS... hope Ryan is doing well, and that the troll has grown up... or at least that they sit in the corner and cry every day about The Dice Tower becoming a multi-reviewer behemoth 😂
I agree with the comment about needless complexity and randomness. Glad I didn't kickstart this one. Also why bother showing the kickstarter bonus stuff... "here's a bunch of stuff you won't get unless you alreay have it now" Those kinds of "bonus" tiles are either part of the game or they aren't... they make the game better or they don't... so either kickstarter backers get a better game than retail purchasers or they get a bunch of junk. Either way... I'll stick to the original.
So you find a sequel that adds even more randomness and you think that people are automatically going to enjoy it? lolno. randomness is one the worst things in board games. a little bit is fine, but I still think it's the most hated mechanic in board gaming for most people.
what about all time greats like cludo and snakes & ladders
Doesn't look like it improves the original...
Did the designers of this game PAY you to say it’s “ more exciting”? Most of the comments I see on this game are not good. I’d probably make up my own rules allowing players to battle the sea monster. Its random movement short-circuits the game of laying out a path. Definitely some custom house rules needed here.
Still prefer the original.
I like the original Tsuro and I think I will not like Tsuro of the Seas. Whew. I almost kickstarted this. Wow what a mess.
Yikes...looks like this version adds a lot of needless complexity and randomness to a game that wasn't designed to have it in the first place.
Lost a lot of faith in Ryan Metzler as a reviewer/critic with this review. I wish I could unsub, but I subscribe for Vasel.
Or maybe you should stop inconveniencing people who sub to Vasel and just get your own channel and your own subscribers like most reviewers out there.