Blowing from the West: Simulating Wind in 'Ghost of Tsushima'

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  • čas přidán 30. 11. 2022
  • In this 2021 GDC session, Sucker Punch Productions’ Bill Rockenbeck presents a variety of tips and tricks used to make these wind-driven simulations fast and believable, while utilizing the Playstation GPU to its maximum.
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Komentáře • 16

  • @harshmudhar96
    @harshmudhar96 Před rokem +24

    Great talk! Goes over so many graphics topics and overviews them fairly well in a matter of just 30 minutes!

  • @snortonmorton
    @snortonmorton Před rokem +13

    Phenomenally well-presented. Great examples and visuals, well done to the whole team on the technology.

  • @LifesMystery777
    @LifesMystery777 Před rokem +6

    Good stuff! Going to study this very hard since I am making my own game. I'd like to get some special "windy wind" in my game! Topics like these are real gems. Keep them coming! Thanks

  • @pandasempie
    @pandasempie Před rokem +3

    Amazing presentation! From a student in England who is researching what concept to explore for their dissertation.

  • @gamingyourway
    @gamingyourway Před rokem

    That was excellent, thank you so much.

  • @one_ak
    @one_ak Před rokem +2

    Wow, I am going to look at the game in a whole new light now.

  • @MidnighterClub
    @MidnighterClub Před rokem +1

    Hacky cloth sims are best cloth sims. Thanks for the ideas here!

  • @user-vg7zv5us5r
    @user-vg7zv5us5r Před rokem +3

    This is what ubisoft lacked for the first Watch Dogs.

  • @bhanksshuggy5158
    @bhanksshuggy5158 Před rokem +1

    🐐

  • @strarsis
    @strarsis Před rokem

    What is better for general wind effects, simplex or perlin noise or something else?

  • @surferriness
    @surferriness Před rokem +6

    I can't believe how many great content creators, experts, industry people, senior developpers, cg artirsts, etc. still say "verticeee" or "vertexes", you guys do it on purpose, admit it.
    Still perfect presentation, don't get me wrong, it's just remarkable.

    • @callum6224
      @callum6224 Před rokem +1

      what is the correct way, i thought i was vertexes?

    • @TheMrKeksLp
      @TheMrKeksLp Před 5 měsíci +1

      @@callum6224 Vertex and vertices

  • @sweettangoTIMMY
    @sweettangoTIMMY Před rokem +4

    We've all been waiting for it and now it's finally here: the sequel to "Procedural Grass" (czcams.com/video/Ibe1JBF5i5Y/video.html) :D

  • @coffeediction
    @coffeediction Před rokem

    Can this be done in Unreal without c++? 7:00

    • @cvspvr
      @cvspvr Před 10 měsíci

      why don't you learn c++?