how grass works in Ghost of Tsushima

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  • čas pƙidĂĄn 14. 08. 2022
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Komentáƙe • 379

  • @StylizedStation
    @StylizedStation  Pƙed rokem +100

    My grass obsession continues. Support the development of these videos: www.patreon.com/StylizedStation
    For those who want to learn even more - 99% of the information in this video is from Eric Wohllaib's great GDC talk: czcams.com/video/Ibe1JBF5i5Y/video.html
    The other 1% is from this cool blog post from Outerra: outerra.blogspot.com/2012/05/procedural-grass-rendering.html

    • @ThatGuyCream
      @ThatGuyCream Pƙed rokem

      Hos was this comment from yesterday?

    • @eggchucker1
      @eggchucker1 Pƙed rokem

      Could you do a breakdown on breath of the wild grass if you haven't already?

    • @MagmaSloth64
      @MagmaSloth64 Pƙed rokem

      THANK YOU! Not only for the video but for this very comment, which was exactly the documentation I was hoping to find, I appreciate it! ^^

    • @TheRdamterror
      @TheRdamterror Pƙed rokem

      nobody cares

  • @Wishbone_Games
    @Wishbone_Games Pƙed rokem +980

    I never thought i would be so invested in grass of all things

  • @angelo.strand
    @angelo.strand Pƙed rokem +179

    Honestly best grass I’ve seen in gaming

    • @MiyagiDo9
      @MiyagiDo9 Pƙed rokem +11

      The Witcher 3, had also very good looking grass.

    • @hellodumplings8564
      @hellodumplings8564 Pƙed rokem +21

      @@MiyagiDo9 You trippin lol

    • @TheBarnaclesHunter
      @TheBarnaclesHunter Pƙed rokem +8

      Horizon forbidden west took the crown after GOT

    • @tsixom3892
      @tsixom3892 Pƙed rokem +2

      @@MiyagiDo9 bruh they look like grass texture on a plane

    • @Zaid-vs2zz
      @Zaid-vs2zz Pƙed rokem +5

      Tlou2 Grass is amazing too

  • @FatNinjaWalrus
    @FatNinjaWalrus Pƙed rokem +32

    the most impressive thing is that they did all this work because they really truly understood the atmosphere and image they were trying to convey with the game and they knew this was a significant and impactful part of it

  • @GerardMenvussa
    @GerardMenvussa Pƙed rokem +261

    That grass also looks very tasty. The goats of Tsushima will definitely appreciate :o)
    Jokes aside, this is one of your best vid. I think you found a good pace and structure for this type of content.

  • @Ferguson011975
    @Ferguson011975 Pƙed rokem +9

    "What makes the green grass grow!?"
    "Vertex shifting bezier curves and a scrolling Perlin noise texture!"

  • @Gattaii
    @Gattaii Pƙed rokem +43

    half of my playtime in this game is staring at the vegetation

  • @Snowfly1
    @Snowfly1 Pƙed rokem +261

    Ive been meaning to research that GDC talk but a lot of the concepts felt inaccessible on my first watch through. This has helped a lot!

    • @darkmattergamesofficial
      @darkmattergamesofficial Pƙed rokem +9

      Yeah this is way easier to digest!

    • @Genebriss
      @Genebriss Pƙed rokem +4

      @@darkmattergamesofficial Because it provides no useful information at all

    • @darkmattergamesofficial
      @darkmattergamesofficial Pƙed rokem +14

      @@Genebriss It is useful if you already know the technical side. This gives you the overall ideas

    • @atlantic_love
      @atlantic_love Pƙed rokem +2

      @@Genebriss it's always these side accounts or people looking for clout, that make those generic, wishy-washy, super positivity but no substance comments. Can see them a mile away.

  • @killrblue
    @killrblue Pƙed rokem +6

    The amount of planning and problem solving it takes to make games like this blows my mind. They did an awesome job

  • @dzmitry2387
    @dzmitry2387 Pƙed rokem +2

    The fact you reach out to feel like grass as you walk makes me all giddy when I see stuff like that in games

  • @ReasonArt
    @ReasonArt Pƙed rokem +15

    I predict a 'so yeah grass is pretty cool' at the end

  • @RSpudieD
    @RSpudieD Pƙed rokem +42

    That's really interesting and it's crazy how much work goes into making something as mundane as grass look right. They did a great job and I especially like the accuracy of the clumping.

    • @pafnutiytheartist
      @pafnutiytheartist Pƙed rokem +7

      Mundane or not, you see it all the time and grass as well as hair and fur has been a challenge to render convincingly for a long time. Devs did an amazing job in this game.

    • @pepperdayjackpac4521
      @pepperdayjackpac4521 Pƙed rokem +5

      idk, grass is the opposite of mundane for me. It just adds so much, especially when it's interactive.

    • @RSpudieD
      @RSpudieD Pƙed rokem +1

      @@pepperdayjackpac4521 Oh for sure! I more meant it as "grass is so common, it's pretty easy to overlook it when making a game so I'm glad they really put the effort in and made it look awesome!"

    • @pepperdayjackpac4521
      @pepperdayjackpac4521 Pƙed rokem +1

      @@RSpudieD oh, then yes. I agree. It's the small things that count.

    • @wallacesousuke1433
      @wallacesousuke1433 Pƙed rokem

      @@pepperdayjackpac4521 that's retarded

  • @Pluvillion
    @Pluvillion Pƙed rokem +3

    You know what's crazy? The PS4 Pro is known to be loud even when cleaned, but throughout my entire playthrough until Platinum of the game, not once have I heard my console emitting any noise I'd usually hear when playing games such as God of War, Ratchet and Clank, and Days Gone. It _does_ make slight amount of noises during cutscenes but that's to be expected, but the gameplay experience itself is so silent it's quite jarring. I remember sometimes putting my ears next to me console to hear any noise but nope, nothing.
    Add the inexistent loading screens to the mix and the praise goes to Sucker Punch for pushing the console to its limit as efficiently (and quietly) as possible.

  • @Olecranon89
    @Olecranon89 Pƙed rokem +38

    Beautiful, technical, no way in hell am I even thinking about attempting any of that in my project. I felt dizzy just listening to this commentary.

    • @SpeedKing..
      @SpeedKing.. Pƙed rokem +12

      Years of xp, millions of dollars, multiple workers

  • @dominickisidore5180
    @dominickisidore5180 Pƙed rokem +2

    Just WOW! How much thought and technical mastery was needed for the grass is inspiring and astonishing!

  • @naungyoe3215
    @naungyoe3215 Pƙed rokem +18

    It's great to learn about things you haven't seen before.

  • @djvelocity
    @djvelocity Pƙed rokem +7

    I just ran across your channel for the first time and it is amazing! I love how you explained how something simple like grass can be infinitely complex within a virtual world. Seriously, you have an amazing channel and I will be a viewer for as long as you continue to produce content (as I just subscribed)! I hope that you produce more content on small details like this (eg. water physics, shadows, dynamic weather systems etc. within videogames), I think small details within videogames could be your “thing” because you teach it in such an engaging and interesting way đŸ˜ŠđŸ™ŒđŸ€©

  • @davidwahl5549
    @davidwahl5549 Pƙed rokem +2

    I've just discovered your channel, really loving the content! It's very well explained, so that even a relative layman like myself can understand. Also succinct enough to keep my interest without going too long. Well done!

  • @tripplejaz
    @tripplejaz Pƙed rokem +1

    This is a TL;DW of the GDC talk. Thanks!

  • @l.i.t.f.4353
    @l.i.t.f.4353 Pƙed rokem +1

    I remember watching the gdc talk about this, I was crazy invested for some reason

  • @pafnutiytheartist
    @pafnutiytheartist Pƙed rokem +4

    I like this video because it's more in-depth and technical than your other ones

  • @gibsongonzales1061
    @gibsongonzales1061 Pƙed rokem +21

    You're videos are so helpful. I'm trying to master environment art, but before that I must master 3D vegitations. This is the kind of level I want to achieve where you truly perfect your area of interest. Great explanations , research, and details. Thank you.

  • @dconnectzone
    @dconnectzone Pƙed rokem +1

    Ya Ya! grass is grass and it's pretty cool. Touching and feeling it also crazy cool.

  • @R3TR0J4N
    @R3TR0J4N Pƙed rokem +1

    Thank you! the implemented *dynamic movement* for its interactive dynamic environment "guiding winds", for its visual direction, was Ghost of Tsushima own identity.
    since it inspired by Akira kurasawa.
    hope more people get to watch this.

  • @Arddy
    @Arddy Pƙed rokem

    Absolutely amazing video! Loved the attention to detail, the info and the straight to the facts theme!

  • @chernodoggo8732
    @chernodoggo8732 Pƙed rokem +2

    When touching grass in a videogame is much cooler than IRL

  • @Dezomm
    @Dezomm Pƙed rokem +2

    Amazing. So many good ideas in here. I really, really want to see if I can reproduce this grass behaviour. Especially the LOD blending, not sure how to accomplish it but it seems like a great challenge.

  • @leonwilkinson1975
    @leonwilkinson1975 Pƙed rokem

    Thank you So much for ur ti and support

  • @toothsieroll6390
    @toothsieroll6390 Pƙed rokem +3

    This is really interesting! Thank you for explaining this!

  • @christiangarcia4782
    @christiangarcia4782 Pƙed rokem

    Just found your channel, I will be bringing this all night lol

  • @rmking_beats
    @rmking_beats Pƙed rokem +7

    I got so inspired that I went outside and actually touched grass

  • @caenir
    @caenir Pƙed rokem

    The facing to the camera reminds me of the old games that spin trees or character sprites to face you. Mainly thinking of racing games, but they are the games that tend to perform extremely well for their graphics.

  • @SOMEONE-eq5bu
    @SOMEONE-eq5bu Pƙed rokem

    this motivated me to go out and TOUCH GRASS

  • @SAP1201
    @SAP1201 Pƙed rokem +28

    "It's about grass it's about unreal, we stay hungry we devour art station"
    - Art Station

    • @thorny8013
      @thorny8013 Pƙed rokem

      Cringe

    • @SAP1201
      @SAP1201 Pƙed rokem

      @@thorny8013 no one asked your opinion

  • @AstraLasiii
    @AstraLasiii Pƙed rokem +215

    I hate how we have to use doctorate thesis levels of algorithms just to render grass

    • @danyort1014
      @danyort1014 Pƙed rokem +41

      I've never seen someone hates well developed nature in game.
      Maybe devs also should just use blue texture over the sky, without clouds, light, weather technologies as well? I mean, it's just a nature, why should we use the research of scientists on something little as nature itself?

    • @longsteinpufferbatch4949
      @longsteinpufferbatch4949 Pƙed rokem +4

      This is why I'm not gonna do game developing 😂

    • @mauricestardddude8317
      @mauricestardddude8317 Pƙed rokem +59

      @@danyort1014
      Dude... That's just a joke
      And secondly, it's not even hating on good looking grass, it's just joking about how ridicolously hard it is to get that real good looking grass
      And you know... Games can look good without these things too, I love myself some static skyboxes, they can be done really well too
      Of course that's no gonna beat an entire weather system but still pretty beautifull

    • @danyort1014
      @danyort1014 Pƙed rokem +1

      @@mauricestardddude8317
      Hey, that's actually ironic and funny.
      I had sarcasm at the end of my comment, but your entire comment was sarcastic. Lol, it's really must be a good laugh for readers of this topic

    • @mauricestardddude8317
      @mauricestardddude8317 Pƙed rokem +3

      @@danyort1014
      Damn I dun fucked up on reading sarcasm
      In my defense not the clearest sarcasm I read, but eh, can't fret over every egg

  • @TUXEDO_YT
    @TUXEDO_YT Pƙed rokem

    Incredibly informative. As soone with no background in soft other than so Nice tutorialgh school band, I completely understand everytNice tutorialng

  • @Jukerlaw
    @Jukerlaw Pƙed 11 měsĂ­ci

    Cool. Thanks for the explanation!

  • @hungrymogwai7342
    @hungrymogwai7342 Pƙed 7 měsĂ­ci

    It's so beautiful 😍 most beautiful game of all time this coming from someone who plays all AAA games that hit the market.i literally fall asleep and leave my headphones on cause the sound effects and music are perfection. Need a sequel right now please.i really really need it please I cannot live without please please please

  • @hyronharrison8127
    @hyronharrison8127 Pƙed rokem

    Thank you for not clickbating this. Other ytubers would stretch this to at least 15 minutes...i was preparing to be irritated when I clicke in but was pleasantly surprised!

  • @luz0103
    @luz0103 Pƙed rokem +128

    this is really interesting stuff, for something that you might hardly think about in game the developers put a lot of thought into it. correct me if I'm wrong but this type of work falls under the role of a technical artist, right? rather than purely the environment artist?

    • @alexnoman1498
      @alexnoman1498 Pƙed rokem +5

      70% of the screen ought to get a good deal of work/thought put into it :D

    • @hexcrown2416
      @hexcrown2416 Pƙed rokem +24

      Yes, technical artist, they would figure out what types of tools would be needed and create them and/or get other developers to create them, then the environmental artists would make use of the tools to actually create the environment.

    • @danielbarros8299
      @danielbarros8299 Pƙed rokem +8

      Some environmental artists have deep technical knowledge. It depends mainly on the project actually (for a huge game like this there will be more people working).

    • @rjarora5054
      @rjarora5054 Pƙed rokem +2

      Yeep technical artists. They are really cool aren't they?

    • @astrobaboon8623
      @astrobaboon8623 Pƙed rokem +4

      A mix of tech art, environment art and probably rendering programers.

  • @FabiTheSnake
    @FabiTheSnake Pƙed rokem +1

    3:20 You could probably fix that Plain looking ground aswell by adding an LOD with some streaks of coloured green, perhaps even add a reflective surface for some shine.

  • @miniendive9230
    @miniendive9230 Pƙed rokem

    very cool video ! Thank you

  • @charliescene42069
    @charliescene42069 Pƙed rokem

    Thank you this video was great

  • @whisperer__6979
    @whisperer__6979 Pƙed rokem +1

    you could also explain how the leaves work, they interact with your interactions, wind and the environment

  • @propulsion_man
    @propulsion_man Pƙed rokem

    lol the way you said "so good"

  • @KushagraPratap
    @KushagraPratap Pƙed rokem +9

    Can you please cover grass of genjin inpact as well?

    • @glorbnorgaborg37yearsago10
      @glorbnorgaborg37yearsago10 Pƙed rokem +4

      I think he has already done one. It's either in his grass video or in his Genshin impact video
      Grass vid:
      czcams.com/video/4xkROldgFOM/video.html
      Genshin Impact vid:
      czcams.com/video/5xkr78BJjTk/video.html

    • @KushagraPratap
      @KushagraPratap Pƙed rokem +1

      @@glorbnorgaborg37yearsago10 ah oka, themks

  • @RabbitConfirmed
    @RabbitConfirmed Pƙed rokem

    Developer: *Folds Grass to save ressources*
    Manager: Im not even mad that's amazing!

  • @longsteinpufferbatch4949
    @longsteinpufferbatch4949 Pƙed rokem +2

    Damn bro. Give this more views amazing vid. I'm subbing

  • @troyt6532
    @troyt6532 Pƙed rokem +87

    When you get genuinely interested in video game grass, it might be time to touch grass.

    • @Nobody-xp6ip
      @Nobody-xp6ip Pƙed rokem +6

      Thank you master

    • @denj4s
      @denj4s Pƙed rokem +7

      smoke some*

    • @Dan-ek5oc
      @Dan-ek5oc Pƙed rokem +1

      I’m genuinely interested in grass in game doesn’t mean I don’t touch grass bud
. This game games technology with the way it works is generally interesting maybe one day I’ll design a game and copy the same technique used here

    • @Nobody-xp6ip
      @Nobody-xp6ip Pƙed rokem +2

      @@Dan-ek5oc relax man stop taking everyone on the internet so seriously. you're right and we both know it but you dont need to convince everyone of it

    • @troyt6532
      @troyt6532 Pƙed rokem

      @@Dan-ek5oc Wow, its a joke. Nothing personal.

  • @diogomanteu7148
    @diogomanteu7148 Pƙed 10 měsĂ­ci +1

    my first thought when i played the game was "how is this not super expensive to run?" they did a great job optimizing it unlike some other AAA developers. It shouldnt be something you congratulate since all games should be optimized. but its getting rare nowadays.

  • @Jslaughter90
    @Jslaughter90 Pƙed 4 měsĂ­ci

    The quality of GoTs open world cannot be overstated. It is one of the most alive-feeling environments ever produced.

  • @dandinkler6315
    @dandinkler6315 Pƙed rokem

    That grass was a staple of the game

  • @trashedlife1
    @trashedlife1 Pƙed rokem

    Wow great insight thanks 👍

  • @VaunaKiller
    @VaunaKiller Pƙed rokem +1

    To make it easier to understand, you can change "frustum + distance culling" to the ordinary explanation of what it actually is - checks if objects are in the camera view at all, and not too far away.
    These are small things, but they add up for average user and make things harder to grasp.
    Nevertheless, a great video.

  • @Fabio-zc7bs
    @Fabio-zc7bs Pƙed rokem +4

    Zelda's Grass was made in a similar way too. Polygonal grass looks like the future since GPUs are getting better and better to render Polygons but at the same tame, overdraw still a massive problem when using cards. Creating Procedural Mesh for foliage does not seem like a big trouble, but I guess It would be a pain to use it in Unreal, for example, since I don't think Foliage Tool would be usable, requiring us to do GPU instancing manually (Maybe I'm wrong, IDK). It looks like a lot of hard work.

  • @catatemykids1811
    @catatemykids1811 Pƙed rokem +1

    Never played this game, never seen any real gameplay of it either. Yet here I am, watching a guy talk about how the grass works. Crazy how life works out.

  • @diamondglitter205
    @diamondglitter205 Pƙed rokem +8

    I admire their computational efforts. but the challenge is when the quality of realism increases, the required level of art grows simultaneously

    • @PO1PLE
      @PO1PLE Pƙed rokem +3

      That's why the textures are procedural, and why ue5 already comes with thousands of scanned in assets. It will literally cut the workload down back to what it was back in the late 360/ps3 era

    • @MrVecheater
      @MrVecheater Pƙed rokem

      Actually this takes away a lot of work for the devs so they can focus on more important artistic aspects
      The grass itself is still modifiable by hand if necessary

  • @omgbutterbee7978
    @omgbutterbee7978 Pƙed rokem

    Sometime in the near future we will have a photoreal video game who's graphics consist entirely of perlin and voronoi noise textures

  • @rjarora5054
    @rjarora5054 Pƙed rokem +1

    I was very interested in grass when ghost of tsushima came out ty for the awesome vid!! Can we also a have video of fonts in video games? I feel like no one really talks about it.

  • @yp5387
    @yp5387 Pƙed rokem

    FS series would be a perfect candidate that can implement these techniques.

  • @deathTurgenev
    @deathTurgenev Pƙed rokem

    Very interesting stuff, great video

  • @davidmetz4401
    @davidmetz4401 Pƙed rokem

    Would love to see what this looks like in the engine, how how all the nodes are connected in the material (and what nodes are used), and in blueprints (if blueprints are used). But, it doesn't seem to be something people are willing to share.

  • @KanzakiZD
    @KanzakiZD Pƙed rokem

    bro touched some grass and motivated to not touch it again just to make someone able to touch the grass virtually and realistically

  • @EvrisfenTheLast
    @EvrisfenTheLast Pƙed rokem +3

    it just works

  • @umrasangus
    @umrasangus Pƙed rokem

    Now I understand how the grass in my yard works

  • @kluplau
    @kluplau Pƙed rokem

    Oh snaaap. This video is awwwwweeeesome! đŸ’Ș

  • @asifbahrainwala8995
    @asifbahrainwala8995 Pƙed rokem

    amazing video , could I have the link for the back ground music

  • @sifubamonghezi8550
    @sifubamonghezi8550 Pƙed rokem

    A whole video about grass
    S tier

  • @KeyT3ch
    @KeyT3ch Pƙed rokem +3

    And kids, this is what MATHS can do. SO LISTEN TO YOUR TEACHERS IN CLASS! Those idiots who say "When am I ever gonna use trigonometry in the real world" THIS! PEOPLE! THIS!

  • @Lam0rak
    @Lam0rak Pƙed rokem

    You should make a video about how window cubemaps work in video games

  • @FeuchteGurke
    @FeuchteGurke Pƙed rokem +1

    One game that did grass insanely well was far cry 2. Can't really describe it but it's just so simple yet sooo convincing

  • @Ausssss999
    @Ausssss999 Pƙed rokem

    great new knowledge learnt

  • @powergannon
    @powergannon Pƙed rokem

    It’s amazing that multiple draw calls from using grass cards gets so expensive, that it is cheaper to render every single blade using geometry.

  • @RubberTag
    @RubberTag Pƙed rokem

    I think you can notice that stuff is loading when he turns the screen quite fast. That everything behind the camera is not fully loaded, if I understood it correctly?

  • @orelo437
    @orelo437 Pƙed rokem

    I'm allergic to grass, I think I got healed by this video

  • @omegaRST
    @omegaRST Pƙed rokem

    "so what was your assignment during all those years of creating the game"
    "grass"

  • @awsamalmughrabi860
    @awsamalmughrabi860 Pƙed rokem

    damn i did not know so much thought went into it!

  • @KingKong19100
    @KingKong19100 Pƙed rokem

    Unreal Engine 5's new Nanite Foliage seems exciting now!

  • @Andrei5656
    @Andrei5656 Pƙed rokem +5

    Okay but HOW do you know what exact techniques devs have used? Is it public, do they tell us? Do they give away their secret recipe?
    It's fascinating, thank you for making those videos.

    • @Fabio-zc7bs
      @Fabio-zc7bs Pƙed rokem +1

      Devs generally talk about this kind of find on GDC Talks. You will definitely see a lot of content on their Channel/Website. They don't go too deep on each technique since it would take weeks to tell each detail, but they take the main points and explaing their logic, show their experiences and their results. It's a good Channel to gamedevs, in general. The thing is, for Indies this may look a little bit "too technical". Sometime you'll feel lost in some concepts (Mainly if you only do only one area like 3D Art, for example).

  • @cvspvr
    @cvspvr Pƙed rokem

    this reminds me of the grass tech from outerra

  • @WiFish
    @WiFish Pƙed rokem

    Thank you for the eli5

  • @dondamage2803
    @dondamage2803 Pƙed rokem

    Great video

  • @cyano3d
    @cyano3d Pƙed rokem

    Does ue5.1's nanite for grass nullify all the procedural effort.

  • @BlueJay56
    @BlueJay56 Pƙed rokem

    I'm curious if because parts of the grass are procedural, if some parts of the map also have slight variations to them across peoples consoles although I doubt thats the case. Great video!

  • @starlight_garden
    @starlight_garden Pƙed rokem +2

    Since grass density is a major gpu hog, and also what much of what makes nature exteriors look beautiful, it makes sense for developers of AAA titles to put a lot of resources on developing new techniques for its optimization.

  • @mrbalazs1995
    @mrbalazs1995 Pƙed rokem

    My friends asked me if i smoke.
    I asked why...
    He said, because he has some grass.
    .
    .
    .
    .
    Is this what he was talking about? This is DOPE!

  • @qwertt14
    @qwertt14 Pƙed rokem

    Grass is pretty cool

  • @MonsterJuiced
    @MonsterJuiced Pƙed rokem

    When is it out on PC though

  • @bottomtext593
    @bottomtext593 Pƙed rokem +1

    When you are so damn bored that you start learning to appreciate the art of grass

  • @punishedfilthyfrank7348
    @punishedfilthyfrank7348 Pƙed rokem

    How does it affect performance tho?

  • @ted3k
    @ted3k Pƙed rokem

    This guy made ''Touch grass'' next level

  • @takaw.d8486
    @takaw.d8486 Pƙed rokem

    How do they do all this??

  • @SleepySheepish
    @SleepySheepish Pƙed rokem +4

    God please let this be ported to pc

  • @PhanPhamGiaHuy
    @PhanPhamGiaHuy Pƙed rokem

    needed to go learn by acting!

  • @skmk88
    @skmk88 Pƙed rokem

    Rendering grass is one thing, using grass as a map guide in combination with the wind is next gen stuff.

  • @abdelhaksaouli8802
    @abdelhaksaouli8802 Pƙed rokem

    any one knows how to do the trick at 4:00 ?

  • @novemberdev8292
    @novemberdev8292 Pƙed rokem

    That really makes me want to touch some grass

  • @saiken923
    @saiken923 Pƙed rokem +1

    How can this be even rendered in real time. It seems a lot more to process. Isn't the shifting verticles harder to calculate than a simple change in LOD?

  • @mo15127
    @mo15127 Pƙed rokem

    man
    i love grass

  • @MrSporkster
    @MrSporkster Pƙed rokem

    How was it made?