Exploration in 'Ghost of Tsushima': Letting the Island Guide You

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  • čas přidán 5. 09. 2024
  • In this GDC 2021 session, Sucker Punch's Parker Hamilton shares the tools that were used in Ghost of Tsushima to keep players looking at the world and eager to explore. This talk explores how these methods not only help players discover content, but support the fantasy of a lone samurai roaming a perilous landscape.
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Komentáře • 23

  • @altcon971
    @altcon971 Před 4 měsíci +4

    0:00 Introduction
    4:44 INVITING EXPLORATION
    5:00 Environment design
    13:12 Stumble content
    15:33 Rewarding exploration
    19:51 NATURAL EXPLORATION
    20:09 Wayfinding
    37:28 Discovering content
    45:54 Seeding new opportunities
    50:21 Conclusion

  • @michael_bullard
    @michael_bullard Před rokem +11

    The red flower fields near Umugi Cove are just lovely

  • @ethandaley69
    @ethandaley69 Před rokem +7

    2 years and thousands of hours later, I still just trot my horse across the map a couple times a week. It's always a beautiful and wildly immersive experience. All this time later.

  • @TheWorldsOfGaming
    @TheWorldsOfGaming Před rokem +19

    This game is almost photo-real at times. 👀
    I've never had more fun in a photo mode than when i was recording the beautiful landscapes and plant life of GoT - especially love the environments that keep on animating when everything else is frozen... THANKS A LOT FOR THIS STUNNING GAME, Sucker Punch! 💛

    • @Tomofdahook17
      @Tomofdahook17 Před rokem +1

      What’s so crazy is that it’s not trying to be photo-real. It’s actually heavily stylized and looks more like something in between real life and cell shaded comic but somehow manages to literally look real due to the lighting and amount of foliage on screen.

  • @gamerjz
    @gamerjz Před rokem +3

    Highly hope GDC invite The UI artist of Ghost of Tsushima . Relly like THE UI DESIGN of Ghost !!!!

    • @ethandaley69
      @ethandaley69 Před rokem +1

      One of the best all time! I'd also love to see them dive into it!!

  • @09rr77
    @09rr77 Před rokem +5

    The uses of wind inpirse me a lot

  • @John-996
    @John-996 Před rokem +3

    I felt like Exploration In this game was a bit hand Holdy It never seemed to let me miss anything. So It felt like It was giving the illusion of exploration rather then natural exploration.

  • @zerg6001
    @zerg6001 Před rokem +4

    In a world of greedy action rpgs that make you pay for everything, these devs are out here doing the lord’s work for the genre. I can’t say enough about how much respect I have for the way they made this game.

  • @GemGames3
    @GemGames3 Před rokem +4

    I loved Ghost of Tsushima and next time I fully play it I'm going Kurosawa and Japanese Language mode.

  • @AAbiolAA
    @AAbiolAA Před rokem +6

    One of the best open world games I’ve ever played! Can’t wait for the next instalment….

  • @kevinmshields
    @kevinmshields Před 25 dny

    Very cool and informative, but you can tell when the adhd kicks in and he struggles to read along to his own presentation

  • @gaurd3
    @gaurd3 Před rokem +7

    Horizon forbidden west devs should have watched this.

  • @machinefannatic99
    @machinefannatic99 Před rokem

    when are we gonna see how ratchet and clank io system works cause thats what everybody is waiting to see.

  • @maliciouscompliance6489
    @maliciouscompliance6489 Před rokem +3

    This lad's really yawning while giving his own presentation

  • @sayantanmanna001
    @sayantanmanna001 Před 2 měsíci

    Who the hell you are 😂?

  • @jgpostal
    @jgpostal Před rokem +2

    Pc?

  • @spectrak
    @spectrak Před rokem +2

    PC?

  • @trevorcardozo9354
    @trevorcardozo9354 Před rokem +4

    PC when…