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Love the last part. I mean it was all great, but the attention to detail in "night time rendering".
I’m here using Unity’s real-time light, light probes and reflection probes thinking that’s all there is. Watching this has blown my mind
Will the GDC talk about procedural grass be available on youtube?
Love the last part. I mean it was all great, but the attention to detail in "night time rendering".
I’m here using Unity’s real-time light, light probes and reflection probes thinking that’s all there is. Watching this has blown my mind
Will the GDC talk about procedural grass be available on youtube?