Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima

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  • čas přidán 5. 09. 2024

Komentáře • 3

  • @PetrVejchoda
    @PetrVejchoda Před 2 lety +3

    Love the last part. I mean it was all great, but the attention to detail in "night time rendering".

  • @robertvalentic4939
    @robertvalentic4939 Před 4 měsíci

    I’m here using Unity’s real-time light, light probes and reflection probes thinking that’s all there is. Watching this has blown my mind

  • @mou.2
    @mou.2 Před 2 lety +4

    Will the GDC talk about procedural grass be available on youtube?