Video není dostupné.
Omlouváme se.
Global Illumination in Tom Clancy's The Division
Vložit
- čas přidán 30. 05. 2018
- In this 2016 GDC talk, Ubisoft's Nikolay Stefanov describes the dynamic global illumination system that Ubisoft Massive created for "Tom Clancy's The Division.
Register for GDC: ubm.io/2gk5KTU
Join the GDC mailing list: www.gdconf.com/...
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.In this 2016 GDC talk, Ubisoft's Nikolay Stefanov describes the dynamic global illumination system that Ubisoft Massive created for "Tom Clancy's The Division."
day night cycle and dynamic weather at 8:20
moving lights or remove / add lights at 31:20
instablaster.
We did not appreciate the genius of this engine and its GI system in 2015. In 2021, with people clawing at each other to pay $1500 for an RTX 3080, it's ridiculous to look back just a few short years ago and see that brilliant minds were producing effectively the same graphics with a GTX 760. Graphics have stagnated since this game and are only now just starting to move forward a bit with the next crop of unreleased games. See y'all in 2025. I hope your GPU luck has improved.
Software GI solutions are criminally underrated. I blame it on nvidia
res
we all know that this stuff totally didn't make it in the final release just like any other triple a title these days.
what makes you think so?
Are you insane?
I'm sure it's an option at least on high end pcs
Athomield3D
It's how the lighting system works on every version of the game, you can't disable it.
Pretty sure it's just how their lighting system works. It's there.