CREATE A PROCEDURAL WORN RUBBER MATERIAL FOR BLENDER

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  • čas přidán 11. 09. 2024
  • Learn how to make a worn rubber procedural material in Blender.
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Komentáře • 32

  • @md.golamtazbi5930
    @md.golamtazbi5930 Před 3 měsíci +1

    Your voice is very nice and clear. There is no noise and unusual sound or background music. Thank you !

  • @TheDrunkMunk
    @TheDrunkMunk Před 11 měsíci +3

    Best tutorials I've found so far

  • @Issengan
    @Issengan Před rokem +1

    as a guy who struggles with making his own nodework these vids are a lifesaver

  • @aestheticcopium2233
    @aestheticcopium2233 Před rokem +4

    This was a lifesaver, thank you so much!

  • @metalheadeatpizza5814
    @metalheadeatpizza5814 Před 19 dny

    thanks I used it for tire shading

    • @blenderbitesize
      @blenderbitesize  Před 17 dny

      You're welcome. Glad to hear what these materials are being used for.

  • @kes099
    @kes099 Před rokem +1

    Very nice material, and thank you for this tutorial. I am not sure how the little chips/dents could be kept at the same size but spaced out more so there are just a few of them... decreasing the scale of the noise texture just makes them larger

    • @blenderbitesize
      @blenderbitesize  Před rokem +4

      Good question! From a few experiments, I have found one that might help you.
      1. Add a new mapping node.
      2. Change the scale in the new mapping node to 2 (on x, y and z)
      3. Connect the new mapping node (object output) to the vector input of the second noise texture.
      4. Change the scale value in the noise texture to 4.
      5. Change the black location value in the color ramp (that comes off the noise texture) to 0.635
      6. Change the white location value in the same color ramp to 0.865
      This gives chips of a slightly smaller size and less quantity.
      Hope this helps.

  • @js3671
    @js3671 Před 7 měsíci

    Thanks for the tutorial! Could you please do a video on how you picked those nodes and why you would use them to form certain textures? Like the reasoning for this node structure and thought process behind it that would be super useful!

    • @blenderbitesize
      @blenderbitesize  Před 7 měsíci

      I do cover the reasoning for node choices in a range of my videos and plan to do it for all future videos as I recreate these tutorials for version 4.

  • @qbukhari
    @qbukhari Před rokem +1

    Excellent
    Thank you

  • @nitaiyossef9154
    @nitaiyossef9154 Před rokem +2

    how can I add the material to an obj? and the video is amazing!

    • @blenderbitesize
      @blenderbitesize  Před rokem +1

      Would you be wanting to add it in Blender? If so, I believe you can select the object and apply as normal.

  • @Yebjic
    @Yebjic Před rokem +1

    Fantastic tutorial!

  • @mlk_aldarze21
    @mlk_aldarze21 Před rokem +1

    thanks man😘😘😘😘😘😘😘😘😘😘😘😘😘😘

  • @BouleTrainingDanielDias
    @BouleTrainingDanielDias Před 7 měsíci

    Great tut! Ty. Is there a possibilty to make the inverted distortions colored differntly to simulate e.g. a painted surface that got broken due to the bumps an the natural material (2nd color) becomes visible where the distortions are? That would be pretty cool. I played around with the nodes and tried to add a 2nd color that only affects the node "bump (inverted) " but couldnt make it.

    • @blenderbitesize
      @blenderbitesize  Před 7 měsíci +1

      An interesting question! I do belive there would be a way but it'd mean setting up a seperate texture and then mixing the two somehow. I'll have a look into this when I rerecord it for Blender V4.

  • @laurelt3148
    @laurelt3148 Před 6 měsíci

    hey I can't find specular tint in 4.0. any idea where it went? thx!

    • @blenderbitesize
      @blenderbitesize  Před 6 měsíci

      I believe there's a tint option under specular on the principled bsdf.

  • @abu-bøqr
    @abu-bøqr Před rokem +2

    how do i texture bake this? btw it looks very good

    • @blenderbitesize
      @blenderbitesize  Před rokem +1

      Thank you. There are many tutorials on CZcams showing how to texture bake materials. At the moment I don't have one so I'd suggest doing a quick search.

    • @abu-bøqr
      @abu-bøqr Před rokem +1

      @@blenderbitesize thanks i found a video today. Im just getting into this stuff and im excited to finish my projects. thanks for this video

  • @Avaloran
    @Avaloran Před měsícem

    Any tips on how to make this with eevee2

    • @blenderbitesize
      @blenderbitesize  Před měsícem +1

      I tend not to use eevee in Blender 3 but hope to offer advice for future videos relating to blender 4.2

    • @Avaloran
      @Avaloran Před měsícem

      @@blenderbitesize it's fantastic for tires in cycles 4.2...eevee? Yikes 😆