How To Make Complex Materials Easily in Blender!

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  • čas přidán 25. 07. 2024
  • In this Blender tutorial I will show you a process to make Complex Looking procedural materials in blender. The goal is to show that procedural materials are approachable and easy to do!
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    Realtime Materials - blendermarket.com/products/re...
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    Patreon - www.patreon.com/user?u=9011118
    Website - www.ducky3d.com/
    Twitter - / ducky3d
    Instagram - / ducky3d

Komentáře • 101

  • @AmoghBandekar
    @AmoghBandekar Před rokem +39

    Thanks. I don't have your Realtime Materials add-on but I love that you aren't being very exclusive about it, still making amazing tutorials on procedural Materials.

    • @ragnarokgamerzz1631
      @ragnarokgamerzz1631 Před rokem +1

      bro its free for some limited materials ( but useful) Go gett ittt

  • @jambot4621
    @jambot4621 Před rokem +2

    I only started with Blender a few weeks ago and haven't done anything with texture nodes yet. I still managed to understand the steps you went through thanks to your excellent explanations and clear process and I'm incredibly excited to start having a play with what, until 15 minutes ago, looked truly impenetrable to me. :) Thanks so much!

  • @masonleblanc6726
    @masonleblanc6726 Před rokem +2

    I love that you do constant break downs and recaps through the video. So clear!

  • @TuneyDarko
    @TuneyDarko Před 5 měsíci

    I’ve been doing blender for 3 years, this video and it’s explaining left with me with more info than the vast majority of videos I’ve seen

  • @Eriodas
    @Eriodas Před 8 měsíci +1

    Never had the idea of putting 2 separate Principled BSDF and combining them later... that was an eye-opener for me, thank you.

  • @nathitappan
    @nathitappan Před 8 měsíci

    I just started watching your tutorials and this one is the best yet! Much rather learn the concepts than just copying exact numbers.
    Thanks for that! Hopefully I'll find more of your videos like this.

  • @BadNessie
    @BadNessie Před rokem +24

    Thank you for explaining all of this in a manner that can be understood even by newbs like me! 👏👏👏

  • @SpaceManRD
    @SpaceManRD Před 7 měsíci +8

    One downside to procedural scuffs, scratches, etc is that it's kind of 'dumb', and doesn't pay any attention to where wear and tear actually occur (i.e. areas that get bumped or rubbed a lot), not to mention even procedural textures can look kind of uniform over large enough areas. Ambient occlusion nodes and Pointiness can account for some of this, but there's definitely a point where hand-painting things can achieve better results.

    • @ya-fj2ri
      @ya-fj2ri Před 4 měsíci

      True, but a mask can fix this problem. It is hand painting, but not nearly as hard(ambient occlusion is my choice usually)

    • @raulgalets
      @raulgalets Před 3 měsíci

      thats why I use the best of both worlds. I mix procedural and painted materials. Just have my own asset library of precedural materials like wood and glass and then I add imprfections as I please

  • @DerperDaDerpa
    @DerperDaDerpa Před rokem +1

    Absolutely kickass, I learn aot by just messing with stuff but I never thought to mix the principled bsdf one with another.

  • @markramirez5678
    @markramirez5678 Před rokem

    Very good compact tutorial really easy to understand
    It also really helps when you go back and review/breakdown the components used and the purpose

  • @AnthonyHortin
    @AnthonyHortin Před rokem

    Thanks for such a thorough breakdown and explanation on creating these procedural materials 👏👏👏

  • @luisalejandro723
    @luisalejandro723 Před 11 měsíci +1

    Although it's really easy to just buy Realtime Materials add-on and be done, It's super helpful to have knowledge of how the procedural materials work so you'll be able to properly adapt them to your project. Great tutorial.

  • @SourceAwareness
    @SourceAwareness Před rokem +1

    We love and appreciate you, Nathan!! Wishing you your Best Year Yet, my Brother. 🙏🏾

  • @markokovacevic3225
    @markokovacevic3225 Před rokem

    Thanks Ducky! This is an awesome tutorial!

  • @__mihaly4__
    @__mihaly4__ Před rokem

    Dude, you are just a master in your field, thanks for such tutorials, keep up the good work!

  • @andyloconte
    @andyloconte Před 3 měsíci +1

    You explained everything very well instead of just telling us "do this, then do this".

  • @DerperDaDerpa
    @DerperDaDerpa Před rokem

    Yeah that was completely simple, one of the best most succinct generated material explanations out.

  • @2nawbert
    @2nawbert Před rokem +10

    This was SO helpful in explaing materials and nodes. Nodes always seemed way too complicted to dive into at first but now I wanna mess around with it and see what I can come up with on my own :)
    Personally, I would love a small series (with this material as an example) where you go deeper in complexity and show how you get more and more complex loking materials with more complex node setups because I WANNA KNOW HOW NOW lol.
    Thanks again Ducky! Enjoyable as always

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      Go to the playlists on my channel and I have one about shading. I think there are two or three videos, called “intro to shading” the thumbnails are pretty bright. That should be what you’re looking for.

    • @2nawbert
      @2nawbert Před rokem

      @@TheDucky3D Ty!!

  • @DrummClem
    @DrummClem Před 4 měsíci

    This is absolutely SICK

  • @RandMpinkFilms
    @RandMpinkFilms Před 15 dny

    Sick video! Thank you for this!!

  • @JohnnyBlackWinter
    @JohnnyBlackWinter Před rokem +8

    The shader editor always got away from me once the nodes begin stacking up. You explained this so clearly and practically, it was a huge help. Thank you

  • @simoncodrington
    @simoncodrington Před 10 měsíci

    Great work mate ❤

  • @samialhaj
    @samialhaj Před 7 měsíci

    thanks for this useful tutorial and i do have your RTM add-on its simply amazing :)

  • @skyrider4789
    @skyrider4789 Před rokem

    I need to learn how to do this!
    Thanks for the video. I'm a new subscriber.

  • @graphguy
    @graphguy Před rokem +4

    you are the master!
    I mostly just watch Blender video's because I don't have time to learn it in depth, but love it.
    Watching your videos, motivates me that , "I can do that", so humbly thanks!

  • @yes--mate3
    @yes--mate3 Před 6 měsíci

    love it

  • @user-bp7ut9ez4o
    @user-bp7ut9ez4o Před rokem +2

    Thanks for cool and very simple explaining of nodes materials. I'm not so good in them, your videos allows me to understand this powerful part of blender. Thanks to you

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      I appreciate that!

    • @user-bp7ut9ez4o
      @user-bp7ut9ez4o Před rokem

      @@TheDucky3D Hey, bro, do you have some videos about geometry nodes? I really want to learn about it, and other people may learn more cool stuff

  • @Mr.Doruko
    @Mr.Doruko Před rokem

    it was a great tutorial. TY.

  • @ashhaf63
    @ashhaf63 Před 11 měsíci

    Excellent Tutorial

  • @multiengineer9199
    @multiengineer9199 Před rokem

    Great to see thanks

  • @amoeba23
    @amoeba23 Před rokem

    Ive watched u for years, learned so many things, this video style ur doing just now with the node explanations and detailed reason for use, is phenomenal...instant understanding of why and how. great stuff. many thanks for your time in making these amazing vids for learning blender.

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      Thank you man that’s very encouraging

    • @amoeba23
      @amoeba23 Před rokem

      @@TheDucky3D your tutorials are fantastic and have taught this auld dug a lot of new tricks.

  • @user-dc2qk9hh3x
    @user-dc2qk9hh3x Před 8 měsíci

    very nice tutorial userfull thx

  • @Mirfan162
    @Mirfan162 Před rokem

    Great 👍

  • @dougieladd
    @dougieladd Před rokem

    Very well taught... :)

  • @ParkerLearnsStuff
    @ParkerLearnsStuff Před měsícem

    Great Video. I've watched a few other videos and the "instructor" just flew through the tutorial making it hard to follow. I really appreciate keeping it simple and how you slowly add each section.

  • @3dthingies
    @3dthingies Před 5 měsíci

    thx bro

  • @thefreshest2379
    @thefreshest2379 Před rokem

    When you mix with a noise it is best practice to use the "linear light" mix mode because noise is on average a value of 0.5, the linear light subracts this without extra nodes (it wont move).

  • @dcrazygeek0741
    @dcrazygeek0741 Před rokem

    Love the subject

  • @Yvuvvviivv
    @Yvuvvviivv Před 3 měsíci

    Nice tuto WE need more video

  • @kocurekov2her29
    @kocurekov2her29 Před 7 měsíci

    if you get some rust(scratches, any demage ect.) texture(dark on light) and bump node, you can connect it with the first bump and the texture. Than you get super realistic surface shape control. dont forget on mapping node for that rust texture😉

  • @Ahadanimates
    @Ahadanimates Před rokem

    Very cool tutorial bro!!!

  • @enotvtapkah2828
    @enotvtapkah2828 Před rokem

    Nice

  • @KanzakiZD
    @KanzakiZD Před rokem

    you can add bevel shader and add another extra damage texture.

  • @b.2648
    @b.2648 Před rokem

    you're awesome

  • @Saint-FX12
    @Saint-FX12 Před rokem +1

    I love you bro.
    You are the best/

  • @renatotarma42O
    @renatotarma42O Před rokem

    Thank you so much for this tutorial! this also works in cycles? or only in evee?'

  • @ValeGoG
    @ValeGoG Před rokem

    10/10

  • @jackelzi3257
    @jackelzi3257 Před rokem

    can you do a video quickly showing all the materials? i'd love to see what they all look like or most of them.

  • @sansdomicileconnu
    @sansdomicileconnu Před rokem

    nice can you explain how to bake this procedural texture to image texture for game or sketchfab

  • @user-yk2dc6yr7q
    @user-yk2dc6yr7q Před 10 měsíci

    13:51 going through the workflow process and noting everything we did

  • @chanlerlee9900
    @chanlerlee9900 Před rokem

    Love the the videos. Just wondering what version of blender you think the best to use right now?

  • @TafferTape
    @TafferTape Před 19 dny

    could you use this to paint in the wear and tear with a mask say?

  • @Alenori
    @Alenori Před rokem

    Another Question is how to bake those materials in blender in order to export them to other things like Marmoset/Unreal.

  • @Imakefilms-
    @Imakefilms- Před měsícem

    Does this work for evee

  • @hotsauce7124
    @hotsauce7124 Před 5 měsíci

    Is it possible to use the "RealTime Materials" as layers in a custom material we would create? So instead of the BSDF that you created, can we use the "RealTime Materials?" If we can do this, can you please make a video describing the process? Thank you.

  • @pablog.511
    @pablog.511 Před 6 měsíci

    How much does that addon costs???

  • @gordonbrinkmann
    @gordonbrinkmann Před rokem

    I heard people say the Mix RGB is gone but I never really realized that until I checked it now... the thing is, I always add nodes from the context menu and never type in the name to search for them... so when I want to add a Mix RGB, I press Shift+A and go to Color and then Mix Color (I didn't notice the name change before) which gives me the Mix node already set to Color. So I just thought, what are you talking about? In my Blender it's still there 😆

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      Yea I think it was a good call making the tree types in one node, tho confusing at first

  • @pixelvader2451
    @pixelvader2451 Před rokem

    I think I have understood it like never before o.O Thank you for that!
    Maybe my question is very beginner's question, but:
    Is this exportable outside of Blender? For example, could I take it to a video game engine? Is there a difference between trying to take it to, for example, Unity than to Cryengine? Or would the considerations be the same? Thanks!

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      Procedure materials need to be baked into images and you can do that with a few tutorials that are on CZcams now. And I’m working on an add on that will do that for you.

    • @pixelvader2451
      @pixelvader2451 Před rokem

      @@TheDucky3D I see. Through a bake. Thank you! And for all your content too.

  • @giorgioparravano8552
    @giorgioparravano8552 Před rokem

    DOES it work in a MacBook?

  • @StarcoreHD
    @StarcoreHD Před rokem

    Ducky, do u happen to play any video games and if so, which? :)

  • @The-Sentinel
    @The-Sentinel Před rokem

    I love this but i wish there was an easier way to do this inside game engines. Player gets damaged, use something like this to show wear and tear on the players materials. The only other way is to create assets the easy way using this add on in blender to export as a static material in your game but i digress

    • @TheDucky3D
      @TheDucky3D  Před rokem

      Hopefully that will be easier soon

  • @arrtma
    @arrtma Před rokem

    so what next that we need to do . for use in unreal engine?

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      Watch a video on baking procedural materials in blender. I have yet to make one myself

    • @arrtma
      @arrtma Před rokem

      oh thank u .
      houu ! hope my pc not crash

  • @chomsky72
    @chomsky72 Před rokem +1

    For some reason I can't get the HDRI image to show up in my viewport.

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      Weird, are those check boxes showing up?

    • @chomsky72
      @chomsky72 Před rokem +1

      @@TheDucky3D Ah, I had to crank up the World Opacity option. Is this a special HDRI? It does not show up in the World Node editor. These are great videos. Thanks

  • @cortez4872
    @cortez4872 Před rokem +1

    Please make another intro and post a video

  • @imiy
    @imiy Před rokem

    So you don't NEED to unwrap if it's procedural materials?

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      Not exactly, the texture coordinate node at the end will dictate that. We used object coordinates, which do not require you to unwrap. But sometimes the way you build a procedural material would need you to use your UV coordinates which you can activate in that texture coordinate node.

  • @bnyatarmy599
    @bnyatarmy599 Před rokem +1

    is it too late to learn blender?? one question can AI make animation short movies??

  • @Ozblivion
    @Ozblivion Před rokem

    weee

  • @Impsucks
    @Impsucks Před rokem

    Is there a Ducky video where he doesn't mention background noise? lol

    • @TheDucky3D
      @TheDucky3D  Před rokem

      I have to otherwise people will complain about it

    • @Impsucks
      @Impsucks Před rokem

      @@TheDucky3D Those people aren't worth your time!

  • @aphenier
    @aphenier Před rokem

    Lol first

  • @princeajaero7903
    @princeajaero7903 Před rokem

    Is it me or has his beard always been red or black

    • @TheDucky3D
      @TheDucky3D  Před rokem +1

      It’s mostly dark brown with some random red parts

    • @princeajaero7903
      @princeajaero7903 Před rokem

      @@TheDucky3D oh my god I got replied by ducky🤩🤩🤩

  • @oscarclips4883
    @oscarclips4883 Před rokem

    GIVE ME THIS ADDONS PLEASE I DONT HAVE MONY PLEASE