Using Curves to create simple and complex horns

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  • čas přidán 22. 06. 2022
  • Looking at three methods at varying complexities to create horns with less or more detail.
    Using the curve pen: • The NEW Curve Pen Tool
    Applying modifiers quickly in Blender: • The quickest methods t...
  • Jak na to + styl

Komentáře • 348

  • @glazedham682
    @glazedham682 Před rokem +134

    Here is a tip for people making video game assets. You're probably working with a poly budget, so keeping the polys reasonably low while having enough detail to look good matters. For each curve you can lower the resolution to get less polys. I like to make a low poly version, then add a multires modifier and sculpt detail, then bake the multires into a normal map and apply it to the low res model. Looks good at a fraction of the rendering cost.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +16

      Great comment and totally true. All my work is focused on design for 3D printing but as the Ham says for CG work it would indeed be very suitable to do this as a lower poly model. ;p

    • @davidbiggs1109
      @davidbiggs1109 Před rokem +1

      How do you make the multires to a normal map? I know you can bake it to a displacement map, but normal?

    • @MaxVenous
      @MaxVenous Před 11 měsíci +3

      can you explain it in more human way, rather than alien 😂

    • @ceebeenet
      @ceebeenet Před 9 měsíci

      @MaxVenous ​A normal map is simply a texture map (just like a diffuse map, for example) that is applied to a 3d asset. It's basically lighting information that helps faking details. Every 3d software can bake normal maps. Search for "normal map explained" and "how to bake a normal map" you will easily find information.

    • @mastermill79
      @mastermill79 Před 9 měsíci +2

      ​@@MaxVenousThis is just what English sounds like when words are properly pronounced...

  • @alexarockman3999
    @alexarockman3999 Před 9 měsíci +6

    It's crazy to me that in a community with the best tutorials and teachers, you STILL stand out with your incredible quality, clarity, density of info, and universally useful tools that almost no one else covers. Thank you SO much for sharing your incredible knowledge!!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 9 měsíci

      Thanks so muc Alexa, REALLY kind words and hugely appreciated. 😁😁

  • @TiberiusShroom
    @TiberiusShroom Před 6 měsíci +5

    Incredible tutorial 1 year later, super comprehensive and easy to understand the reason things are done!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 6 měsíci +1

      Thanks so much. I try to make everything clear and easy to follow while explaining the "why". Glad you enjoyed it 😁👍🏻😁

    • @spacekitt.n
      @spacekitt.n Před 2 měsíci +1

      came here to say this. the algo sent me here and i dont regret it. dude covers the whats and whys unlike other channels. instant subscribe. these blender tut vids vary so wildly in quality(and age!) its refreshing to find a good one

  • @DieReineWahrheit
    @DieReineWahrheit Před rokem +18

    I've been using blender for nearly 10 years now and I learned some new stuff from this video. Not only a great technique, but you explain it wonderfully. Thank you so much!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +2

      😁 That's awesome to hear. Really glad it's showing new things even to experienced users and the explanation is clear. Thanks so much for taking the time to comment as well 👍🏻👌

  • @tiagopesce
    @tiagopesce Před 6 měsíci +3

    the fact you point the concept behind the building process is the best part of your tutorials! keep the excelent work

    • @ArtisansofVaul
      @ArtisansofVaul  Před 6 měsíci

      Thanks so much. I got told my someone the other day to just show and not explain but I think it's really important. Glad viewers think the same.

  • @angelmendex3881
    @angelmendex3881 Před rokem +7

    Man, this is not a simple tutorial, you have saved me a lot of time with this, it's time to create complex shapes!... and more horns yeah

  • @blacklyeggly2042
    @blacklyeggly2042 Před rokem +40

    OMG i have been 3D modelling in Blender for over 1500 hours now and you just showed me so much new and fantastic stuff. Thank you so much! This was one of the best tutorials i ever watched!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Thanks so much. That's quite a compliment 😁 I'm really glad ai could help.

    • @trygvij1604
      @trygvij1604 Před rokem +2

      Same here. Been using Blender for a good while and learned a lot from this tut! Good job!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +2

      @@trygvij1604 Cheers. I do try to make it so that the videos have something for "everyone" so that's great to hear.

    • @ilkkuPvP
      @ilkkuPvP Před rokem +1

      @@ArtisansofVaul "I'm really glad ai could help." Quite a good AI you got there :D
      In all seriousness, nice video and keep going!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      @@ilkkuPvP LMAO. With typos like that the AI might have to get fired :p Thanks though

  • @suryasingh6983
    @suryasingh6983 Před rokem +24

    Instantly subscribed after you explained the taper object and how it functions in relation to the world origin. This is the type of tutorial I was always looking for. Clear concept explanation rather than showing just techniques!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +3

      Thanks so much. In my head I always find it helpful to know how something works not just what it does so I assume it would help others too. Glad to hear it does 😁👍🏻

    • @aetherfroggy9109
      @aetherfroggy9109 Před rokem +1

      @@ArtisansofVaul omg you are literally the g.o.a.t for explaing it in such a in-depth manner, thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      @@aetherfroggy9109 😁 Cheers. Really appreciated to hear that

  • @herculeholmes504
    @herculeholmes504 Před měsícem +1

    Almost a year later, but I've finally got it!
    One thing I learned that is going to bug me, is that ALT + S means "scale along normals" and there does not seem to be any button for it in the user interface/menu. It is _not_ the same as the scale tool.
    I seldom use shortcuts because they are confusing and hard to remember, so I do almost everything from the UI and the drop-down menus, but ALT + S is one shortcut I will _have_ to remember.

    • @ArtisansofVaul
      @ArtisansofVaul  Před měsícem +1

      That is one of the down sides of not using shortcuts (also it being slower). But then the benefit of them being clearly marked does help a lot.

    • @herculeholmes504
      @herculeholmes504 Před měsícem +1

      @@ArtisansofVaul Oh wait a moment.. Is Alt + S the Shrink/Fatten tool?

    • @ArtisansofVaul
      @ArtisansofVaul  Před měsícem +1

      @@herculeholmes504 Oh yes it is. Im the other way around, I remember the shortcuts and not what tool it is 😅

  • @Libary_Of_The_Lost
    @Libary_Of_The_Lost Před rokem +2

    This was a life saving tutorial especially for me new to blender and im a game modeller so this is amazing.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      😁 Glad it's been helpful for so many people. It really does help save a lot of time.

  • @Hyper5nic
    @Hyper5nic Před rokem +5

    Interesting video, and I might use it to create shells of unusual sea creatures like the prehistoric trilobites.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      It's pretty perfect for that. If you're using it for something like a trilobite and you want to control the size differently on different axes then you can use a lattice modifier instead of what I did with scaling the vertices. It would probably work better.

  • @urbanzaloznik6909
    @urbanzaloznik6909 Před rokem +1

    this is amazing! the teaching comes so natural from you. thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Thanks. I am a teacher for my real world job so that seems very true 🤣

  • @overseastom
    @overseastom Před 6 měsíci +1

    This is one of the best 3d tutorials around, and you illustrate some powerful techniques, and do so with clarity & brevity. Excellent work, mate. Cheers :)

    • @ArtisansofVaul
      @ArtisansofVaul  Před 6 měsíci

      Thanks so much. That's a lovely thing to say and it's really appreciated 😁👍🏻

  • @nataliebrown2748
    @nataliebrown2748 Před 10 měsíci +3

    Thank you for this amazing tutorial. So well explained and informative!

  • @morgen3369
    @morgen3369 Před rokem +2

    Well explained, covers a lot of problems you can have and what is happening. really super cool thanks. I just needed that

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      No problem. Thanks for watching and taking the time to comment, really appreciated.

  • @90.explorer54
    @90.explorer54 Před rokem +5

    I like how detailed your tutorials are ! They are so good thay they make the process of modeling look easy . Eccellent work !

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +2

      Thanks a lot. I try to cover all the questions I was asking when I saw tutorials on a certain subject so I'm really glad so many people seem to be finding them helpful.

    • @90.explorer54
      @90.explorer54 Před rokem

      @@ArtisansofVaul truly a treasure to this community 🙏🏻 thank you sir ! And i hope for more videos like this in this future simce they are the most helpful i ve seen so far

  • @VoodooAnimation
    @VoodooAnimation Před 5 měsíci +2

    I almost spent hours trying to make proper horns 😂 Thank you for this outstanding video

  • @fasspot
    @fasspot Před rokem +2

    Amazing, I was looking exactly this kind of horns to make a "skeletor havoc"!! Thanks to youtube suggestions!! ...and thanks a lot for your great videos!! :)

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Cheers man. Glad you took the time to watch and great that it was helpful 😁👍🏻

  • @golemtabak1183
    @golemtabak1183 Před rokem +1

    Ton of new tricks, thank you!

  • @Viewfinderfx
    @Viewfinderfx Před 22 dny +1

    Great tip! I have trouble understading how the bevel object wored until this video

  • @loostinggg3279
    @loostinggg3279 Před rokem +1

    Your lesson helped a lot, after that i wrote my first lody. Thank you very much.

  •  Před 7 dny +1

    I have learned to much things.. Thank you so much..

    • @ArtisansofVaul
      @ArtisansofVaul  Před 6 dny

      My pleasure and thanks for taking the time to watch and comment.

  • @iamrusdark
    @iamrusdark Před rokem +1

    WoW! Live and learn! 😉👍
    It seems to be a simple topic, but not quite. You did a great explanation the effect of the curve on the shape.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Thanks a lot. Its one of those things that seems to have a few "hidden" techniques that can make life easier.

  • @CJ-ur3fx
    @CJ-ur3fx Před 5 měsíci +1

    Subscribed, Liked, and Saved this video for later! I'm just starting to teach myself 3D modelling 28mm scale miniatures. This is exactly the tutorial I need. Perfect.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 5 měsíci

      Glad it's going to help and thanks for the sub 😁👍🏻 In the New Year I'm going to be putting out a series on making Power Armour if that's going to be of any interest.

  • @Totorus
    @Totorus Před rokem +2

    Excellent tutorial!!!

  • @bentalls85
    @bentalls85 Před 5 měsíci +1

    This was a very easy to understand, useful and helpful video. Thank you.

  • @MartinJamesLittle
    @MartinJamesLittle Před rokem +4

    Don't know how you manage to do tutorial on things I'm just about to try, but here we are again.

  • @merlinsmagicworkshop9192
    @merlinsmagicworkshop9192 Před 4 měsíci +1

    Fantastic video, thanks a lot!

  • @cardboardpolitician
    @cardboardpolitician Před 6 měsíci +1

    So many great tips in this short tutorial.

  • @leo10royplays
    @leo10royplays Před rokem +1

    s and a couple EDM and Dubstep goals for myself, and I guess I better start learning sowhere. Thanks for the great vid!

  • @franklinekipngenobett6029

    A useful and competent explanation, so I tried it and it turned out that everything works fine. Special thanks to the author for such useful content.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Glad it was helpful and easy to follow to make it work 👍🏻

  • @Viskovitz
    @Viskovitz Před rokem +1

    I freaking love your tutorials, dude!

  • @appidydafoo
    @appidydafoo Před 7 měsíci +1

    Excellent, thank you

  • @OrangeDragonofDusk
    @OrangeDragonofDusk Před rokem

    Fantastic tutorial. Learned a lot from this.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      And hearing that is exactly what I want. Really glad it's been helpful to so many people 😁👍🏻

  • @Mechanoid
    @Mechanoid Před rokem +1

    How did i not know about your channel sooner, such great tutorials.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      To be fair its not been going that long. But thanks a lot :D

  • @seankelly5318
    @seankelly5318 Před 5 měsíci +1

    Thanks, really clear explanation. Subbed!

  • @2sis753
    @2sis753 Před rokem +1

    OMG it's crazy how they made sin/cos dependent forms

  • @level10gnollwarlock
    @level10gnollwarlock Před rokem +1

    Very useful information on curves. im trying to model victorian woodworked furniture that involves a lot of curves. and this video has been my ticket in simplifying the process. i was just spamming bevels until i was sick of it until now.

  • @remixarash4288
    @remixarash4288 Před 3 měsíci +1

    Great quality tutorial

  • @nuke2625
    @nuke2625 Před rokem +1

    amazing content. thanx

  • @Lakius
    @Lakius Před 8 měsíci +1

    The weld modifier will close those non-manifold edges without a fuss. In addition to the techniques featured in this video, displacement maps are easy to set up with a beveled curve and accomplish much of the same effect as the arrayed object method. I would also suggest trying out a very very low resolution bevel with a weld and subdivision surface modifier. It will get you great rounded tips and bases that you can then sculpt, displace, or even curve like your segmented example. Sometimes all you want is a rounded horn, so you can skip adding details.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 8 měsíci

      Good call on the weld modifier 👍🏻 For a displacement map won't it show the seam where the texture joins together along one point in the cylinder?

  • @paragonwill
    @paragonwill Před 21 dnem +1

    Hello, on this video you said that hardops has a quicker way of applying the step "applying visual geometry to mesh/overall method uses on that part of the video".
    Is there a short video of that? or in which other video you discovered that?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 19 dny

      Thanks for watching! In this video I have a look at a few methods and time which is fastest (I like to make sure I'm giving the right advice). Hopefully you'll find it interesting:
      czcams.com/video/TRlA8kPDYFQ/video.html

  • @lenstobrush7266
    @lenstobrush7266 Před rokem +1

    Great tutorial - very useful !

  • @danialsoozani
    @danialsoozani Před rokem +1

    thank you very much for the nice tips!! I realized we can do some of these 2nd type horns with the taper shape as well. it's time consuming for this one but it can be very useful to vary the shape in a non-repetitive manner.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +2

      Definetly. You can also use the technique here and then sculpt onto it to add some more variation. I've found this in theory should take less time than the tapering technique but I often find it a lot of fun/kind of addictive so it's easy to then spend longer on it 😅

    • @danialsoozani
      @danialsoozani Před rokem +1

      @@ArtisansofVaul yeah I get the joy part using blender too!!! (I'm a 20y exp max user switched to blender last year) Blender is really amazing and fun/addictive 😂 thanks again for sharing these amaaazing tips!!!!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      @danialsoozani No problem and thanks so much for watching and commenting 👌

  • @hieutrong3311
    @hieutrong3311 Před rokem +1

    This is great, thank you!

  • @coffeediction
    @coffeediction Před rokem +1

    amazing!! this opens so many possibilities, thx!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Thanks, that's the plan and its great to hear its giving people ideas :D

  • @lomborg4876
    @lomborg4876 Před rokem +2

    Great video! Learned a lot!

  • @chaos-design
    @chaos-design Před rokem +1

    Again a very useful and very good explained video. Learned alot as usual. Thank you for sharing your knowledge, this makes things alot easier for me.

  • @embacherjames
    @embacherjames Před rokem +1

    Thanks! Another great Guide.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Thanks a lot. And thanks for checking out so many videos, really appreciated 👍🏻😁

    • @embacherjames
      @embacherjames Před rokem +1

      @@ArtisansofVaul Appreciate the great work

  • @hugomartin1133
    @hugomartin1133 Před rokem +1

    amazing tutorial

  • @louismajor4394
    @louismajor4394 Před rokem +6

    As always, crystal clear tutorial with useful tips. Thanks and keep it up!

  • @andrewelliott
    @andrewelliott Před rokem +1

    Learnt a lot, really informative video. Thanks.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      I'm glad it was helpful and thanks for the comment 😁👍🏻

  • @thomasfelts2196
    @thomasfelts2196 Před 3 měsíci +1

    Hi Niel,
    When you create the archemedian curve, at 40'ish seconds, a small info window appears bottom left on your blender interface that says "Curve spirals" that allows you to manipulate the radius, height, and the rotation. etc. I'd like to use that but I don't get that small drop window in my version. Could you explain where yours comes from?
    Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 3 měsíci

      When you first create the curve it will be in the bottom left but minimised. You can click the arrow on the minimised version to bring up the options.

  • @valdirlourette
    @valdirlourette Před rokem +1

    Muito bom! Saudações do Brasil!

  • @shakal_
    @shakal_ Před rokem +1

    hey this video was VERY helpful, there is a lot you can do with curves

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      There REALLY is. Monday's video will hopefully take this even further.

  • @art.leosilva
    @art.leosilva Před rokem +1

    greatly explained!

  • @javeedahamed4398
    @javeedahamed4398 Před rokem +1

    Thank you, it works perfect!

  • @twistednormals
    @twistednormals Před rokem +1

    This is really useful, thank you so much for this video

  • @Klausebou
    @Klausebou Před rokem +1

    That was very informative and well explained, thx

  • @markokovacevic3225
    @markokovacevic3225 Před rokem +1

    Amazing tutorial and information shared! Instant sub! Thank you for sharing!

  • @amir3dart
    @amir3dart Před 10 měsíci +1

    It was wonderful...thank you so much!

  • @aasfsereresf
    @aasfsereresf Před 2 měsíci +1

    helped me more then any other curves tutorial tysm

    • @ArtisansofVaul
      @ArtisansofVaul  Před 2 měsíci

      😁That's lovely to hear. Thanks so much 👍🏻😁

  • @pradeepdurai8661
    @pradeepdurai8661 Před 11 měsíci +1

    Valuable Information for 20 min straight🔥

  • @gawni1612
    @gawni1612 Před rokem +1

    Nice and compled

  • @vstreet7583
    @vstreet7583 Před rokem +2

    Just brilliant! Thank you! Dg

  • @Rob_van_der_Linden
    @Rob_van_der_Linden Před rokem +2

    Great tutorial, should have found this 3 days ago :-)

  • @njnjhjh8918
    @njnjhjh8918 Před rokem +1

    very cool, didn't realize how those proportional editing options worked before

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Yeah they are really handy at making smooth changes without having to use things like SubD.

  • @beastmodejelly8654
    @beastmodejelly8654 Před rokem +1

    blows my mind

  • @humaun1573
    @humaun1573 Před 11 měsíci +1

    wow, amazing❤

  • @__Alo__
    @__Alo__ Před rokem +7

    Something that I discovered recently after getting frustrated with booleans creating intersecting faces and then subsequently not working because booleans don't like intersecting facesyou don't actually have to merge objects. You can just select a load objects that are intersecting and export them as one stl and it's fine, it does sometimes try to place supports through your outer object but it's totally fine. Obviously if you want to hollow your object it's no good for that. Although it is possible if you have an inner object that has a solidify modifier on (or hollowed in Meshmixer or where ever else) and then make sure your outer objects only stick through less than the wall thickness.
    It may not be "correct" but it does work.
    I've only used lychee slicer so I cant say it will work with all slicers, but works with lychee.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +2

      This is true but it can cause issues in other sense as well. For your own personal use thats great but if you wanted to put the design online (especially if paid for) people generally expect something that is "complete" and does not have those issues.
      If it helps a lot of the intersecting faces can be solved relatively quickly (especially with things like the triangulate tool) but as you say thats not a "requirement" when you know how to deal with any issues in the slicing software of what you have produced.

    • @__Alo__
      @__Alo__ Před rokem

      @@ArtisansofVaul for sure, for hobbyists it is great, it's something I never thought would work and just tried on a whim after wanting to make an animal with scales and I couldn't be bothered to sculpt the scales, so all the scales were individual objects, which would have been absolutely impossible to boolean, could have remeshed it in sculpt mode but it would have been a lot of verticies.
      Yeah I've found no quick ways to get rid of the intersecting faces if I've really needed to boolean I've fixed them manually.
      I really like your videos BTW they are very useful, most tutorials are aimed at game designers so it is awesome that you show us for printing.

  • @nataliebrown2748
    @nataliebrown2748 Před 10 měsíci +1

    Question: With the second horn, after converting to mesh, I notice the origin object is still sort of flat shaded and the rest is smooth. How would you correct that?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      Once you have applied the booleans/modifiers to make it as one object you can select it and shade flat or smooth as you want. Alternatively each object should also be able to be shaded flat or smooth but its much faster to do it at the end in one go.
      I hope that helps.

  • @novaozuka
    @novaozuka Před 4 měsíci +1

    I had to find the plugin in my preferences to apply my modifiers. Still a good tutorial.

  • @keithtam8859
    @keithtam8859 Před rokem +1

    that very powerful tutorial

  • @tomshortell7396
    @tomshortell7396 Před rokem +1

    This is SO helpful! Thank you! I have one question - when you hid the cutter objects after the bool tools step, it appears that each segment is smooth, like shade smooth is applied. That's not happening on mine (Blender 3.3, bool tools - 0.4.1). I still see all the faces, and if I shade smooth, of course exporting to an STL, the faces all show up again. I tried adding a sub-surf modifier, but get weird separations between the segments.
    Also - my bool tools didn't create a "cutters" collection like yours did. Is there a setting I'm missing?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Good questions and I hadn't spotted it creating the cutters collection to comment on it. That's a function that happens because I have HardOps and BoxCutter installed. They are a paid for add on and not essential to the process. They shouldn't make a difference to the quality of the prints.

    • @tomshortell7396
      @tomshortell7396 Před rokem +1

      @@ArtisansofVaul Awesome - thank you! I just added a few insets to the top and bottom faces of the horn segments, then when I added a sub-surf modifier, it didn't make the weird separations between each segment and the STL came out perfectly smooth and solid!
      Great to see someone doing these tips with 3D printing as the target!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      @@tomshortell7396 Great that you got it all working 👍🏻

  • @KaygisizMert
    @KaygisizMert Před 9 měsíci +1

    for the last part, you can use geometry nodes. you just need to add a mesh boolean between input and output and apply. Unlike regular boolean, geo nodes doesn't need seperate objects.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 9 měsíci

      Very true. At the point this was recorded I don't think that was an option at that point but it definetly is now so thanks for the comment to help people out 😁

  • @eugeneweb5969
    @eugeneweb5969 Před 4 měsíci +1

    thanks bro!

  • @LooselyWatching
    @LooselyWatching Před rokem +1

    OMG, this is the video I have been looking for a very VERY long time
    Subsribed

  • @mmmika9378
    @mmmika9378 Před rokem +1

    Good tutorial bro 👌

  • @bdjobstv8575
    @bdjobstv8575 Před rokem +1

    Worked, thx

  • @user-hx8hf7bh3q
    @user-hx8hf7bh3q Před rokem +1

    How do you add a point in the curve to thicken the horn? I attempted doing Ctrl + LMB, but it would not let me add a point between the two end points? How do you do this please

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Are you in the curve pen mode? If you aren't it will not work.

  • @karenkuo5217
    @karenkuo5217 Před 7 měsíci +1

    Got a basic question: When you do CTRL+add point at 6:57, how are you adding the point? I keep having to subdivide the points to add points, and CTRL + middle nor right click won't allow me to add a point on a bezier curve. help! :(

    • @ArtisansofVaul
      @ArtisansofVaul  Před 7 měsíci

      You need to go into the Curve Pen mode. You can see more on that here: czcams.com/video/UiLcAiXlgvE/video.html
      Hope that helps.

  • @vivideo9452
    @vivideo9452 Před rokem +1

    thanks so much man

  • @buraktabakoglu
    @buraktabakoglu Před 3 měsíci +1

    Whenever i try to increase the height, curve position resets to my camera view, i always see a perfect circle from the front. what is the reason of this?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 3 měsíci

      I'm really not sure. I can't say I've ever found this.

  • @fenexj
    @fenexj Před rokem

    very goood tut, thank you

  • @marksimpkins5081
    @marksimpkins5081 Před rokem +2

    Hey, loving the videos.
    How do you get the apply all button on your modifiers menu?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +2

      Thanks!
      czcams.com/video/TRlA8kPDYFQ/video.html
      Already made a video for that, just here in the first couple of mins for you (though you might also be interested in the rest :p)

    • @marksimpkins5081
      @marksimpkins5081 Před rokem +1

      @@ArtisansofVaul oh thanks, I'll watch that now. Been working my way through your videos but hadn't got to that one yet.

  • @constantineskliris
    @constantineskliris Před rokem +1

    That was seriously good

  • @AS-ym2bp
    @AS-ym2bp Před rokem +1

    Nice tips.
    For the horn meshes that you have arrayed, what I prefer doing instead of using proportional editing on the curve (which can be unpredictable and non parametric), I use an object offset on the array modifier. Use an empty as the offset object and move and scale it down so every subsequent arrayed iteration is translated and scaled down by the same amount as how you affected the empty.
    If you have used this trick before in other instances you'd know ehat I'm talking about.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +2

      Yeah I have used that for other things but I find in the instance if a horn it makes it too stepped between each section. But is that's the look you want it's a good idea. 👍🏻

  • @polarchoice2324
    @polarchoice2324 Před 10 měsíci +1

    awsome video! I've been wondering about a simple thing. How did you set up blender to have your objects brown in the viewport shading?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 10 měsíci

      Thanks. I've got a video on the viewport setup here:
      czcams.com/video/GcNHZILKl3I/video.html
      That should set you up with what to do 😁

    • @polarchoice2324
      @polarchoice2324 Před 9 měsíci +1

      @@ArtisansofVaul just did it today and it's so much better to work, thank you! 🙏

  • @NonExistantNobody
    @NonExistantNobody Před rokem +1

    good tip

  • @CarpeUniversum
    @CarpeUniversum Před rokem +1

    Some people do have hard ops... What's the faster way of doing that mesh conversion in hard ops?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      The process is the same you just use smart apply. When I say its faster its only by a tiny bit on something like this (honestly it would hardly be noticeable) but for complex projects with a lot of modifiers it can really save some time.
      You can see the video on it here: czcams.com/video/TRlA8kPDYFQ/video.html

  • @parbatchauhan9960
    @parbatchauhan9960 Před rokem +1

    Works well!! DANKEEE

  • @jasminecaulden1089
    @jasminecaulden1089 Před rokem +1

    You just gave me a great idea for a halloween freebie for an up coming event and how to make it. You should definitely make more video's like this (I personally don't do 3d printing), I'm kinda new to Blender since my old modelling program creators decided to no longer work on it years ago and now won't work on my computer at all lol

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      So great to hear its given you some inspiration. When you day more videos like this what do you mean? Focusing on making one thing or focusing on one skill/tool? Either way appreciate the feedback and hope it goes well!

    • @jasminecaulden1089
      @jasminecaulden1089 Před rokem

      @@ArtisansofVaul Focusing on a tool or just a small number of tools to create something, to help beginners know what those tools are and how to use them. That is what I meant by doing more video's like this.
      You focused on curves, mentioned one or two others, made it more easy to follow. Too much information is hard for beginners. This video was perfect to learn from.
      Also liked the idea you said the name of each step, the tool and keyboard strokes. Not everyone does that and you can't always see what a person is clicking on if they don't tell you.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      @@jasminecaulden1089 Cheers. That's such helpful feedback and I really appreciate you taking the time to explain it. As a creator you're not always sure what it is that's working well so being told is really great to make sure I know what's most helpful. Thanks 😁

  • @ruslandad365
    @ruslandad365 Před 5 měsíci +1

    Amazin tip Thanks!!!

  • @pikachufan25
    @pikachufan25 Před rokem +1

    thats how you use the Taper Thank you very much took me a Week to learn Something Woo! (i learn A lot from Blender its fun)

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      No worries at all. Its an odd function and a lot of tutorials dont clearly explain that the tapering amount is related to the position of the origin of the tapering curve (hopefully that was clear enough in mine).

    • @pikachufan25
      @pikachufan25 Před rokem +1

      @@ArtisansofVaul yea Tutorial with Super Clear instructions.
      the only part i will warn with New Comers is the part " You move the Horn to the Center of the 3D Cursor" Since Blender Default does have it... but other than Nitpick (which i honestly Don't mind cause it lets me into your workflow...). Good Job xD.
      Derp my Grammar isn't Good a Little bit Sleepy LUL Sorry!.
      TLRD: Great Job don't change xD

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      @@pikachufan25 Totally make sense. You can do it in Default Blender (its in the Object menu at the top I believe - I should have shown that).

  • @garviegarzo6853
    @garviegarzo6853 Před rokem +1

    nice!

  • @DamielBE
    @DamielBE Před rokem +1

    When I saw this video and the usual color of your meshes in plain mode, two things came in mind: the Tiefling race and a name in particular: Zahra Hydris (kuddos to Phil Bourassa for her chara-design in season 2, btw!).

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      I'm going to have to look those up! 😁👍🏻

    • @DamielBE
      @DamielBE Před rokem +1

      @@ArtisansofVaul she appears in the second season of Legend Of Vox Machina in animated form. There's some illustration of her when she was played by Mary Elizabeth Glynn in Critical Role's first campaign.

  • @jiulianetomazini1058
    @jiulianetomazini1058 Před rokem +1

    thank you so much dude you're a god

  • @Geroundios
    @Geroundios Před rokem +1

    if i close the curve spirals menu how can i open it again to edit more?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Unfortunately once you have started doing something else then you cant. If you have literlally just clicked off you can press F9 (I believe) to bring it back up.

  • @hasger1941
    @hasger1941 Před rokem +1

    Found this very detailed and helpful, would be interesting how to model a simple goat or bulls head to go with horns

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      That would be cool. I do want to look at sculpting more as I'm admittedly much more of a hard surface modeller.

    • @hasger1941
      @hasger1941 Před rokem

      @@ArtisansofVaul Agreed, have not really tried sculpting, would like to give it a go..♥

  • @claudiaatteveld4971
    @claudiaatteveld4971 Před rokem +1

    I'm stuck at 3:56 it won't let me make an extra point on the bezier curve. What to do?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Are you in the curve pen mode (you can see that on the right of the screen). You need to be in that mode for you to be able to add a point by holding ctrl and clicking on the curve.